className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FSplineComponentVisualizer::OnDeleteKey | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | void OnDeleteKey() | [] | |
FSplineComponentVisualizer::OnDeselectedInEditor | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | void OnDeselectedInEditor ( [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [USplineComponent](API\Runtime\Engine\Components\USplineComponent) > SplineComponent ) | [] | |
FSplineComponentVisualizer::OnDuplicateKey | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Duplicates selected spline keys in place | ComponentVisualizers | void OnDuplicateKey() | [] |
FSplineComponentVisualizer::OnLockAxis | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | void OnLockAxis ( [EAxis::Type](API\Runtime\Core\Math\EAxis__Type) InAxis ) | [] | |
FSplineComponentVisualizer::OnRegister | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | virtual void OnRegister() | [] | |
FSplineComponentVisualizer::OnResetToAutomaticTangent | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | void OnResetToAutomaticTangent ( EInterpCurveMode Mode ) | [] | |
FSplineComponentVisualizer::OnResetToDefault | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | void OnResetToDefault() | [] | |
FSplineComponentVisualizer::OnSelectAllSplinePoints | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Select all spline points, if no spline points selected yet the currently edited spline component will be set as well | ComponentVisualizers | void OnSelectAllSplinePoints() | [] |
FSplineComponentVisualizer::OnSelectFirstLastSplinePoint | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Select first or last spline point | ComponentVisualizers | void OnSelectFirstLastSplinePoint ( bool bFirstPoint ) | [] |
FSplineComponentVisualizer::OnSelectPrevNextSplinePoint | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Select next or prev spline point, loops when last point is currently selected | ComponentVisualizers | void OnSelectPrevNextSplinePoint ( bool bNextPoint, bool bAddToSelection ) | [] |
FSplineComponentVisualizer::OnSetDiscontinuousSpline | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | void OnSetDiscontinuousSpline() | [] | |
FSplineComponentVisualizer::OnSetKeyType | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | void OnSetKeyType ( EInterpCurveMode Mode ) | [] | |
FSplineComponentVisualizer::OnSetVisualizeRollAndScale | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | void OnSetVisualizeRollAndScale() | [] | |
FSplineComponentVisualizer::OnSnapAllToAxis | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | void OnSnapAllToAxis ( [EAxis::Type](API\Runtime\Core\Math\EAxis__Type) InAxis ) | [] | |
FSplineComponentVisualizer::OnSnapKeyToActor | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | void OnSnapKeyToActor ( const ESplineComponentSnapMode InSnapMode ) | [] | |
FSplineComponentVisualizer::OnSnapSelectedToAxis | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | void OnSnapSelectedToAxis ( [EAxis::Type](API\Runtime\Core\Math\EAxis__Type) InAxis ) | [] | |
FSplineComponentVisualizer::OnSnapKeyToNearestSplinePoint | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | void OnSnapKeyToNearestSplinePoint ( ESplineComponentSnapMode InSnapMode ) | [] | |
FSplineComponentVisualizer::ResetTempModes | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Reset temporary modes after inputs are handled. | ComponentVisualizers | virtual void ResetTempModes() | [] |
FSplineComponentVisualizer::ResetAllowDuplication | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Alt-drag: duplicates the selected spline key | ComponentVisualizers | virtual void ResetAllowDuplication() | [] |
FSplineComponentVisualizer::SelectSplinePoint | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Select spline point at specified index | ComponentVisualizers | void SelectSplinePoint ( int32 SelectIndex, bool bAddToSelection ) | [] |
FSplineComponentVisualizer::SetCachedRotation | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Sets the new cached rotation on the visualizer | ComponentVisualizers | void SetCachedRotation ( const FQuat & NewRotation ) | [] |
FSplineComponentVisualizer::SetEditedSplineComponent | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Helper function to set edited component we are currently editing | ComponentVisualizers | void SetEditedSplineComponent ( const [USplineComponent](API\Runtime\Engine\Components\USplineComponent) * InSplineComponent ) | [] |
FSplineComponentVisualizer::SetSnapToActorMode | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Snapping: set snap to actor temporary mode | ComponentVisualizers | virtual void SetSnapToActorMode ( const bool bInIsSnappingToActor, const ESplineComponentSnapMode InSnapMode ) | [] |
FSplineComponentVisualizer::ShouldShowForSelectedSubcomponents | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Show this visualizer if the component is directly is selected | ComponentVisualizers | virtual bool ShouldShowForSelectedSubcomponents ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component ) | [] |
FSplineComponentVisualizer::SnapKeysToLastSelectedAxisPosition | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Snapping: snap keys to axis position of last selected key | ComponentVisualizers | virtual void SnapKeysToLastSelectedAxisPosition ( const [EAxis::Type](API\Runtime\Core\Math\EAxis__Type) InAxis, [TArray](API\Runtime\Core\Containers\TArray)< int32 > InSnapKeys ) | [] |
FSplineComponentVisualizer::SnapKeyToActor | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Snapping: snap key to selected actor | ComponentVisualizers | virtual void SnapKeyToActor ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, const ESplineComponentSnapMode SnapMode ) | [] |
FSplineComponentVisualizer::SnapKeyToTransform | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Snapping: generic method for snapping selected keys to given transform | ComponentVisualizers | virtual void SnapKeyToTransform ( const ESplineComponentSnapMode InSnapMode, const FVector & InWorldPos, const FVector & InWorldUpVector, const FVector & InWorldForwardVector, const FVector & InScale, const [USplineMetadata](API\Runtime\Engine\Components\USplineMetadata) * InCopySplineMetadata, const int32 InCopySpline... | [] |
FSplineComponentVisualizer::SplitSegment | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Split segment using given world position | ComponentVisualizers | virtual void SplitSegment ( const FVector & InWorldPos, int32 InSegmentIndex, bool bCopyFromSegmentBeginIndex ) | [] |
FSplineComponentVisualizer::TrackingStopped | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Gets called when the mouse tracking has stopped (dragging behavior) | ComponentVisualizers | virtual void TrackingStopped ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, bool bInDidMove ) | [] |
FSplineComponentVisualizer::TransformSelectedTangent | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Transforms selected tangent by given translation | ComponentVisualizers | bool TransformSelectedTangent ( [EPropertyChangeType::Type](API\Runtime\CoreUObject\UObject\Type) InPropertyChangeType, const FVector & InDeltaTranslate ) | [] |
FSplineComponentVisualizer::TransformSelectedKeys | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Transforms selected tangent by given translate, rotate and scale | ComponentVisualizers | bool TransformSelectedKeys ( [EPropertyChangeType::Type](API\Runtime\CoreUObject\UObject\Type) InPropertyChangeType, const FVector & InDeltaTranslate, const FRotator & InDeltaRotate, const FVector & InDeltaScale ) | [] |
FSplineComponentVisualizer::UpdateAddSegment | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Add segment to beginning or end of spline | ComponentVisualizers | virtual void UpdateAddSegment ( const FVector & InWorldPos ) | [] |
FSplineComponentVisualizer::UpdateDuplicateKeyForAltDrag | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Alt-drag: updates duplicated selected spline key | ComponentVisualizers | virtual bool UpdateDuplicateKeyForAltDrag ( const FVector & InDrag ) | [] |
FSplineComponentVisualizer::UpdateSplitSegment | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Update split segment based on drag offset | ComponentVisualizers | virtual void UpdateSplitSegment ( const FVector & InDrag ) | [] |
FSplineComponentVisualizer::UpdateSelectedSplineComponent | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Updates the component and selected properties if the component has changed | ComponentVisualizers | const [USplineComponent](API\Runtime\Engine\Components\USplineComponent) * UpdateSelectedSplineComponent ( [HComponentVisProxy](API\Editor\UnrealEd\HComponentVisProxy) * VisProxy ) | [] |
FSplineComponentVisualizer::VisProxyHandleClick | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | virtual bool VisProxyHandleClick ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [HComponentVisProxy](API\Editor\UnrealEd\HComponentVisProxy) * VisProxy, const [FViewportClick](API\Editor\UnrealEd\FViewportClick) & Click ) | [] | |
WeakExistingWindow | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | static [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > WeakExistingWindow; | [] | |
FSplineComponentVisualizer::FSplineComponentVisualizer | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | FSplineComponentVisualizer() | [] | |
FSplineComponentVisualizer::~FSplineComponentVisualizer | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | virtual ~FSplineComponentVisualizer() | [] | |
FSplineComponentVisualizer | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | SplineComponent visualizer/edit functionality | ComponentVisualizers | class FSplineComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer), public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject) | [
{
"type": "EAxis::Type",
"name": "AddKeyLockedAxis",
"description": "Axis to fix when adding new spline points."
},
{
"type": "bool",
"name": "bAllowDuplication",
"description": "Whether we currently allow duplication when dragging"
},
{
"type": "bool",
"name": "bDuplicatingS... |
FSplineMeshComponentVisualizer::DrawVisualization | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h | Draw visualization for the supplied component | ComponentVisualizers | virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) | [] |
FSplineMeshComponentVisualizer::EndEditing | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h | ComponentVisualizers | virtual void EndEditing() | [] | |
Type | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h | ComponentVisualizers | enum Type { None, Leave, Arrive, } | [] | |
ESelectedTangentHandle | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h | ComponentVisualizers | struct ESelectedTangentHandle | [] | |
FSplineMeshComponentVisualizer::GenerateContextMenu | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h | ComponentVisualizers | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateContextMenu() const | [] | |
FSplineMeshComponentVisualizer::GetCustomInputCoordinateSystem | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h | ComponentVisualizers | virtual bool GetCustomInputCoordinateSystem ( const [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, FMatrix & OutMatrix ) const | [] | |
FSplineMeshComponentVisualizer::GetSpline | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h | Get a spline object for the specified spline mesh component | ComponentVisualizers | [FInterpCurveVector](API\Runtime\Core\Math\FInterpCurveVector) GetSpline ( const [USplineMeshComponent](API\Runtime\Engine\Components\USplineMeshComponent) * SplineMeshComp ) const | [] |
FSplineMeshComponentVisualizer::GetWidgetLocation | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h | ComponentVisualizers | virtual bool GetWidgetLocation ( const [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, FVector & OutLocation ) const | [] | |
FSplineMeshComponentVisualizer::HandleInputDelta | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h | ComponentVisualizers | virtual bool HandleInputDelta ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, [FViewport](API\Runtime\Engine\FViewport) * Viewport, FVector & DeltaTranslate, FRotator & DeltaRotate, FVector & DeltaScale ) | [] | |
FSplineMeshComponentVisualizer::HandleInputKey | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h | ComponentVisualizers | virtual bool HandleInputKey ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, [FViewport](API\Runtime\Engine\FViewport) * Viewport, [FKey](API\Runtime\InputCore\FKey) Key, EInputEvent Event ) | [] | |
FSplineMeshComponentVisualizer::NotifyComponentModified | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h | Syncs changes made by the visualizer in the actual component | ComponentVisualizers | void NotifyComponentModified() | [] |
FSplineMeshComponentVisualizer::GetEditedSplineMeshComponent | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h | Get the spline component we are currently editing | ComponentVisualizers | [USplineMeshComponent](API\Runtime\Engine\Components\USplineMeshComponent) * GetEditedSplineMeshComponent() const | [] |
FSplineMeshComponentVisualizer::OnRegister | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h | ComponentVisualizers | virtual void OnRegister() | [] | |
FSplineMeshComponentVisualizer::VisProxyHandleClick | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h | ComponentVisualizers | virtual bool VisProxyHandleClick ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [HComponentVisProxy](API\Editor\UnrealEd\HComponentVisProxy) * VisProxy, const [FViewportClick](API\Editor\UnrealEd\FViewportClick) & Click ) | [] | |
FSplineMeshComponentVisualizer::FSplineMeshComponentVisualizer | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h | ComponentVisualizers | FSplineMeshComponentVisualizer() | [] | |
FSplineMeshComponentVisualizer::~FSplineMeshComponentVisualizer | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h | ComponentVisualizers | virtual ~FSplineMeshComponentVisualizer() | [] | |
FSplineMeshComponentVisualizer | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h | SplineMeshComponent visualizer/edit functionality | ComponentVisualizers | class FSplineMeshComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer) | [
{
"type": "int32",
"name": "SelectedKey",
"description": "Indexof the key we selected"
},
{
"type": "int32",
"name": "SelectedTangentHandle",
"description": "Indexof tangent handle we have selected"
},
{
"type": "ESelectedTangen...",
"name": "SelectedTangentHandleType",
"... |
FSpotLightComponentVisualizer::DrawVisualization | /Engine/Source/Editor/ComponentVisualizers/Public/SpotLightComponentVisualizer.h | Draw visualization for the supplied component | ComponentVisualizers | virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) | [] |
FSpotLightComponentVisualizer | /Engine/Source/Editor/ComponentVisualizers/Public/SpotLightComponentVisualizer.h | ComponentVisualizers | class FSpotLightComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer) | [] | |
FSpringArmComponentVisualizer::DrawVisualization | /Engine/Source/Editor/ComponentVisualizers/Public/SpringArmComponentVisualizer.h | Draw visualization for the supplied component | ComponentVisualizers | virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) | [] |
FSpringArmComponentVisualizer | /Engine/Source/Editor/ComponentVisualizers/Public/SpringArmComponentVisualizer.h | ComponentVisualizers | class FSpringArmComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer) | [] | |
FSpringComponentVisualizer::DrawVisualization | /Engine/Source/Editor/ComponentVisualizers/Public/SpringComponentVisualizer.h | Draw visualization for the supplied component | ComponentVisualizers | virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) | [] |
FSpringComponentVisualizer | /Engine/Source/Editor/ComponentVisualizers/Public/SpringComponentVisualizer.h | ComponentVisualizers | class FSpringComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer) | [] | |
FStereoLayerComponentVisualizer::DrawVisualization | /Engine/Source/Editor/ComponentVisualizers/Public/StereoLayerComponentVisualizer.h | Draw visualization for the supplied component | ComponentVisualizers | virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) | [] |
FStereoLayerComponentVisualizer | /Engine/Source/Editor/ComponentVisualizers/Public/StereoLayerComponentVisualizer.h | ComponentVisualizers | class FStereoLayerComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer) | [] | |
FTextureLightProfileVisualizer::DrawVisualization | /Engine/Source/Editor/ComponentVisualizers/Public/PointLightComponentVisualizer.h | ComponentVisualizers | void DrawVisualization ( [UTextureLightProfile](API\Runtime\Engine\Engine\UTextureLightProfile) * TextureLightProfile, const FTransform & LightTM, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) | [] | |
FTextureLightProfileVisualizer::FTextureLightProfileVisualizer | /Engine/Source/Editor/ComponentVisualizers/Public/PointLightComponentVisualizer.h | ComponentVisualizers | FTextureLightProfileVisualizer() | [] | |
FTextureLightProfileVisualizer | /Engine/Source/Editor/ComponentVisualizers/Public/PointLightComponentVisualizer.h | ComponentVisualizers | class FTextureLightProfileVisualizer | [] | |
FWorldPartitionStreamingSourceComponentVisualizer::DrawVisualization | /Engine/Source/Editor/ComponentVisualizers/Public/WorldPartitionStreamingSourceComponentVisualizer.h | Draw visualization for the supplied component | ComponentVisualizers | virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) | [] |
FWorldPartitionStreamingSourceComponentVisualizer | /Engine/Source/Editor/ComponentVisualizers/Public/WorldPartitionStreamingSourceComponentVisualizer.h | ComponentVisualizers | class FWorldPartitionStreamingSourceComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer) | [] | |
HSplineKeyProxy::GetMouseCursor | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Override to change the mouse based on what it is hovering over. | ComponentVisualizers | virtual [EMouseCursor::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseCursor__Type) GetMouseCursor() | [] |
HSplineKeyProxy::GetType | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | virtual [HHitProxyType](API\Runtime\Engine\HHitProxyType) * GetType() const | [] | |
HSplineKeyProxy::StaticGetType | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | static [HHitProxyType](API\Runtime\Engine\HHitProxyType) * StaticGetType() | [] | |
HSplineKeyProxy::HSplineKeyProxy | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | HSplineKeyProxy ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent, int32 InKeyIndex ) | [] | |
HSplineKeyProxy | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Proxy for a spline key | ComponentVisualizers | struct HSplineKeyProxy : public [HSplineVisProxy](API\Editor\ComponentVisualizers\HSplineVisProxy) | [
{
"type": "int32",
"name": "KeyIndex",
"description": ""
}
] |
HSplineMeshKeyProxy::GetType | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h | ComponentVisualizers | virtual [HHitProxyType](API\Runtime\Engine\HHitProxyType) * GetType() const | [] | |
HSplineMeshKeyProxy::StaticGetType | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h | ComponentVisualizers | static [HHitProxyType](API\Runtime\Engine\HHitProxyType) * StaticGetType() | [] | |
HSplineMeshKeyProxy::HSplineMeshKeyProxy | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h | ComponentVisualizers | HSplineMeshKeyProxy ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent, int32 InKeyIndex ) | [] | |
HSplineMeshKeyProxy | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h | Proxy for a spline mesh component key | ComponentVisualizers | struct HSplineMeshKeyProxy : public [HSplineMeshVisProxy](API\Editor\ComponentVisualizers\HSplineMeshVisProxy) | [
{
"type": "int32",
"name": "KeyIndex",
"description": ""
}
] |
HSplineMeshTangentHandleProxy::GetType | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h | ComponentVisualizers | virtual [HHitProxyType](API\Runtime\Engine\HHitProxyType) * GetType() const | [] | |
HSplineMeshTangentHandleProxy::StaticGetType | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h | ComponentVisualizers | static [HHitProxyType](API\Runtime\Engine\HHitProxyType) * StaticGetType() | [] | |
HSplineMeshTangentHandleProxy::HSplineMeshTangentHandleProxy | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h | ComponentVisualizers | HSplineMeshTangentHandleProxy ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent, int32 InKeyIndex, bool bInArriveTangent ) | [] | |
HSplineMeshTangentHandleProxy | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h | Proxy for a tangent handle | ComponentVisualizers | struct HSplineMeshTangentHandleProxy : public [HSplineMeshVisProxy](API\Editor\ComponentVisualizers\HSplineMeshVisProxy) | [
{
"type": "bool",
"name": "bArriveTangent",
"description": ""
},
{
"type": "int32",
"name": "KeyIndex",
"description": ""
}
] |
HSplineMeshVisProxy::GetType | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h | ComponentVisualizers | virtual [HHitProxyType](API\Runtime\Engine\HHitProxyType) * GetType() const | [] | |
HSplineMeshVisProxy::StaticGetType | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h | ComponentVisualizers | static [HHitProxyType](API\Runtime\Engine\HHitProxyType) * StaticGetType() | [] | |
HSplineMeshVisProxy | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h | Base class for clickable spline mesh component editing proxies | ComponentVisualizers | struct HSplineMeshVisProxy : public [HComponentVisProxy](API\Editor\UnrealEd\HComponentVisProxy) | [] |
HSplineMeshVisProxy::HSplineMeshVisProxy | /Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h | ComponentVisualizers | HSplineMeshVisProxy ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent ) | [] | |
HSplineSegmentProxy::GetMouseCursor | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Override to change the mouse based on what it is hovering over. | ComponentVisualizers | virtual [EMouseCursor::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseCursor__Type) GetMouseCursor() | [] |
HSplineSegmentProxy::GetType | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | virtual [HHitProxyType](API\Runtime\Engine\HHitProxyType) * GetType() const | [] | |
HSplineSegmentProxy::StaticGetType | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | static [HHitProxyType](API\Runtime\Engine\HHitProxyType) * StaticGetType() | [] | |
HSplineSegmentProxy::HSplineSegmentProxy | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | HSplineSegmentProxy ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent, int32 InSegmentIndex ) | [] | |
HSplineSegmentProxy | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Proxy for a spline segment | ComponentVisualizers | struct HSplineSegmentProxy : public [HSplineVisProxy](API\Editor\ComponentVisualizers\HSplineVisProxy) | [
{
"type": "int32",
"name": "SegmentIndex",
"description": ""
}
] |
HSplineTangentHandleProxy::GetMouseCursor | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Override to change the mouse based on what it is hovering over. | ComponentVisualizers | virtual [EMouseCursor::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseCursor__Type) GetMouseCursor() | [] |
HSplineTangentHandleProxy::GetType | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | virtual [HHitProxyType](API\Runtime\Engine\HHitProxyType) * GetType() const | [] | |
HSplineTangentHandleProxy::StaticGetType | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | static [HHitProxyType](API\Runtime\Engine\HHitProxyType) * StaticGetType() | [] | |
HSplineTangentHandleProxy::HSplineTangentHandleProxy | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | HSplineTangentHandleProxy ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent, int32 InKeyIndex, bool bInArriveTangent ) | [] | |
HSplineTangentHandleProxy | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Proxy for a tangent handle | ComponentVisualizers | struct HSplineTangentHandleProxy : public [HSplineVisProxy](API\Editor\ComponentVisualizers\HSplineVisProxy) | [
{
"type": "bool",
"name": "bArriveTangent",
"description": ""
},
{
"type": "int32",
"name": "KeyIndex",
"description": ""
}
] |
HSplineVisProxy::GetMouseCursor | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Override to change the mouse based on what it is hovering over. | ComponentVisualizers | virtual [EMouseCursor::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseCursor__Type) GetMouseCursor() | [] |
HSplineVisProxy::GetType | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | virtual [HHitProxyType](API\Runtime\Engine\HHitProxyType) * GetType() const | [] | |
HSplineVisProxy::StaticGetType | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | static [HHitProxyType](API\Runtime\Engine\HHitProxyType) * StaticGetType() | [] |
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