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FSplineComponentVisualizer::OnDeleteKey
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
void OnDeleteKey()
[]
FSplineComponentVisualizer::OnDeselectedInEditor
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
void OnDeselectedInEditor ( [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [USplineComponent](API\Runtime\Engine\Components\USplineComponent) > SplineComponent )
[]
FSplineComponentVisualizer::OnDuplicateKey
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Duplicates selected spline keys in place
ComponentVisualizers
void OnDuplicateKey()
[]
FSplineComponentVisualizer::OnLockAxis
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
void OnLockAxis ( [EAxis::Type](API\Runtime\Core\Math\EAxis__Type) InAxis )
[]
FSplineComponentVisualizer::OnRegister
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
virtual void OnRegister()
[]
FSplineComponentVisualizer::OnResetToAutomaticTangent
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
void OnResetToAutomaticTangent ( EInterpCurveMode Mode )
[]
FSplineComponentVisualizer::OnResetToDefault
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
void OnResetToDefault()
[]
FSplineComponentVisualizer::OnSelectAllSplinePoints
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Select all spline points, if no spline points selected yet the currently edited spline component will be set as well
ComponentVisualizers
void OnSelectAllSplinePoints()
[]
FSplineComponentVisualizer::OnSelectFirstLastSplinePoint
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Select first or last spline point
ComponentVisualizers
void OnSelectFirstLastSplinePoint ( bool bFirstPoint )
[]
FSplineComponentVisualizer::OnSelectPrevNextSplinePoint
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Select next or prev spline point, loops when last point is currently selected
ComponentVisualizers
void OnSelectPrevNextSplinePoint ( bool bNextPoint, bool bAddToSelection )
[]
FSplineComponentVisualizer::OnSetDiscontinuousSpline
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
void OnSetDiscontinuousSpline()
[]
FSplineComponentVisualizer::OnSetKeyType
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
void OnSetKeyType ( EInterpCurveMode Mode )
[]
FSplineComponentVisualizer::OnSetVisualizeRollAndScale
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
void OnSetVisualizeRollAndScale()
[]
FSplineComponentVisualizer::OnSnapAllToAxis
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
void OnSnapAllToAxis ( [EAxis::Type](API\Runtime\Core\Math\EAxis__Type) InAxis )
[]
FSplineComponentVisualizer::OnSnapKeyToActor
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
void OnSnapKeyToActor ( const ESplineComponentSnapMode InSnapMode )
[]
FSplineComponentVisualizer::OnSnapSelectedToAxis
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
void OnSnapSelectedToAxis ( [EAxis::Type](API\Runtime\Core\Math\EAxis__Type) InAxis )
[]
FSplineComponentVisualizer::OnSnapKeyToNearestSplinePoint
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
void OnSnapKeyToNearestSplinePoint ( ESplineComponentSnapMode InSnapMode )
[]
FSplineComponentVisualizer::ResetTempModes
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Reset temporary modes after inputs are handled.
ComponentVisualizers
virtual void ResetTempModes()
[]
FSplineComponentVisualizer::ResetAllowDuplication
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Alt-drag: duplicates the selected spline key
ComponentVisualizers
virtual void ResetAllowDuplication()
[]
FSplineComponentVisualizer::SelectSplinePoint
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Select spline point at specified index
ComponentVisualizers
void SelectSplinePoint ( int32 SelectIndex, bool bAddToSelection )
[]
FSplineComponentVisualizer::SetCachedRotation
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Sets the new cached rotation on the visualizer
ComponentVisualizers
void SetCachedRotation ( const FQuat & NewRotation )
[]
FSplineComponentVisualizer::SetEditedSplineComponent
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Helper function to set edited component we are currently editing
ComponentVisualizers
void SetEditedSplineComponent ( const [USplineComponent](API\Runtime\Engine\Components\USplineComponent) * InSplineComponent )
[]
FSplineComponentVisualizer::SetSnapToActorMode
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Snapping: set snap to actor temporary mode
ComponentVisualizers
virtual void SetSnapToActorMode ( const bool bInIsSnappingToActor, const ESplineComponentSnapMode InSnapMode )
[]
FSplineComponentVisualizer::ShouldShowForSelectedSubcomponents
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Show this visualizer if the component is directly is selected
ComponentVisualizers
virtual bool ShouldShowForSelectedSubcomponents ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component )
[]
FSplineComponentVisualizer::SnapKeysToLastSelectedAxisPosition
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Snapping: snap keys to axis position of last selected key
ComponentVisualizers
virtual void SnapKeysToLastSelectedAxisPosition ( const [EAxis::Type](API\Runtime\Core\Math\EAxis__Type) InAxis, [TArray](API\Runtime\Core\Containers\TArray)< int32 > InSnapKeys )
[]
FSplineComponentVisualizer::SnapKeyToActor
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Snapping: snap key to selected actor
ComponentVisualizers
virtual void SnapKeyToActor ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, const ESplineComponentSnapMode SnapMode )
[]
FSplineComponentVisualizer::SnapKeyToTransform
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Snapping: generic method for snapping selected keys to given transform
ComponentVisualizers
virtual void SnapKeyToTransform ( const ESplineComponentSnapMode InSnapMode, const FVector & InWorldPos, const FVector & InWorldUpVector, const FVector & InWorldForwardVector, const FVector & InScale, const [USplineMetadata](API\Runtime\Engine\Components\USplineMetadata) * InCopySplineMetadata, const int32 InCopySplineMetadataKey )
[]
FSplineComponentVisualizer::SplitSegment
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Split segment using given world position
ComponentVisualizers
virtual void SplitSegment ( const FVector & InWorldPos, int32 InSegmentIndex, bool bCopyFromSegmentBeginIndex )
[]
FSplineComponentVisualizer::TrackingStopped
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Gets called when the mouse tracking has stopped (dragging behavior)
ComponentVisualizers
virtual void TrackingStopped ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, bool bInDidMove )
[]
FSplineComponentVisualizer::TransformSelectedTangent
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Transforms selected tangent by given translation
ComponentVisualizers
bool TransformSelectedTangent ( [EPropertyChangeType::Type](API\Runtime\CoreUObject\UObject\Type) InPropertyChangeType, const FVector & InDeltaTranslate )
[]
FSplineComponentVisualizer::TransformSelectedKeys
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Transforms selected tangent by given translate, rotate and scale
ComponentVisualizers
bool TransformSelectedKeys ( [EPropertyChangeType::Type](API\Runtime\CoreUObject\UObject\Type) InPropertyChangeType, const FVector & InDeltaTranslate, const FRotator & InDeltaRotate, const FVector & InDeltaScale )
[]
FSplineComponentVisualizer::UpdateAddSegment
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Add segment to beginning or end of spline
ComponentVisualizers
virtual void UpdateAddSegment ( const FVector & InWorldPos )
[]
FSplineComponentVisualizer::UpdateDuplicateKeyForAltDrag
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Alt-drag: updates duplicated selected spline key
ComponentVisualizers
virtual bool UpdateDuplicateKeyForAltDrag ( const FVector & InDrag )
[]
FSplineComponentVisualizer::UpdateSplitSegment
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Update split segment based on drag offset
ComponentVisualizers
virtual void UpdateSplitSegment ( const FVector & InDrag )
[]
FSplineComponentVisualizer::UpdateSelectedSplineComponent
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Updates the component and selected properties if the component has changed
ComponentVisualizers
const [USplineComponent](API\Runtime\Engine\Components\USplineComponent) * UpdateSelectedSplineComponent ( [HComponentVisProxy](API\Editor\UnrealEd\HComponentVisProxy) * VisProxy )
[]
FSplineComponentVisualizer::VisProxyHandleClick
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
virtual bool VisProxyHandleClick ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [HComponentVisProxy](API\Editor\UnrealEd\HComponentVisProxy) * VisProxy, const [FViewportClick](API\Editor\UnrealEd\FViewportClick) & Click )
[]
WeakExistingWindow
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
static [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > WeakExistingWindow;
[]
FSplineComponentVisualizer::FSplineComponentVisualizer
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
FSplineComponentVisualizer()
[]
FSplineComponentVisualizer::~FSplineComponentVisualizer
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
virtual ~FSplineComponentVisualizer()
[]
FSplineComponentVisualizer
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
SplineComponent visualizer/edit functionality
ComponentVisualizers
class FSplineComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer), public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject)
[ { "type": "EAxis::Type", "name": "AddKeyLockedAxis", "description": "Axis to fix when adding new spline points." }, { "type": "bool", "name": "bAllowDuplication", "description": "Whether we currently allow duplication when dragging" }, { "type": "bool", "name": "bDuplicatingSplineKey", "description": "Alt-drag: True when in process of duplicating a spline key." }, { "type": "bool", "name": "bIsSnappingToActor", "description": "Snap: True when in process of snapping to actor which needs to be Ctrl-Selected." }, { "type": "bool", "name": "bUpdatingAddSegment", "description": "Alt-drag: True when in process of adding end segment." }, { "type": "FDelegateHandle", "name": "DeselectedInEditorDelegateHandle", "description": "" }, { "type": "float", "name": "DuplicateCacheSplitSegmentParam", "description": "Alt-drag: Cached segment parameter for split segment at new control point" }, { "type": "uint32", "name": "DuplicateDelay", "description": "Alt-drag: Delays duplicating control point to accumulate sufficient drag input offset." }, { "type": "FVector", "name": "DuplicateDelayAccumulatedDrag", "description": "Alt-drag: Accumulates delayed drag offset." }, { "type": "TObjectPtr<USp...", "name": "SelectionState", "description": "Current selection state" }, { "type": "ESplineComponen...", "name": "SnapToActorMode", "description": "Snap: Snap to actor mode." }, { "type": "TSharedPtr<FUI...", "name": "SplineComponentVisualizerActions", "description": "Output log commands" }, { "type": "FProperty*", "name": "SplineCurvesProperty", "description": "" } ]
FSplineMeshComponentVisualizer::DrawVisualization
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
Draw visualization for the supplied component
ComponentVisualizers
virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
[]
FSplineMeshComponentVisualizer::EndEditing
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
ComponentVisualizers
virtual void EndEditing()
[]
Type
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
ComponentVisualizers
enum Type { None, Leave, Arrive, }
[]
ESelectedTangentHandle
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
ComponentVisualizers
struct ESelectedTangentHandle
[]
FSplineMeshComponentVisualizer::GenerateContextMenu
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
ComponentVisualizers
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateContextMenu() const
[]
FSplineMeshComponentVisualizer::GetCustomInputCoordinateSystem
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
ComponentVisualizers
virtual bool GetCustomInputCoordinateSystem ( const [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, FMatrix & OutMatrix ) const
[]
FSplineMeshComponentVisualizer::GetSpline
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
Get a spline object for the specified spline mesh component
ComponentVisualizers
[FInterpCurveVector](API\Runtime\Core\Math\FInterpCurveVector) GetSpline ( const [USplineMeshComponent](API\Runtime\Engine\Components\USplineMeshComponent) * SplineMeshComp ) const
[]
FSplineMeshComponentVisualizer::GetWidgetLocation
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
ComponentVisualizers
virtual bool GetWidgetLocation ( const [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, FVector & OutLocation ) const
[]
FSplineMeshComponentVisualizer::HandleInputDelta
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
ComponentVisualizers
virtual bool HandleInputDelta ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, [FViewport](API\Runtime\Engine\FViewport) * Viewport, FVector & DeltaTranslate, FRotator & DeltaRotate, FVector & DeltaScale )
[]
FSplineMeshComponentVisualizer::HandleInputKey
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
ComponentVisualizers
virtual bool HandleInputKey ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, [FViewport](API\Runtime\Engine\FViewport) * Viewport, [FKey](API\Runtime\InputCore\FKey) Key, EInputEvent Event )
[]
FSplineMeshComponentVisualizer::NotifyComponentModified
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
Syncs changes made by the visualizer in the actual component
ComponentVisualizers
void NotifyComponentModified()
[]
FSplineMeshComponentVisualizer::GetEditedSplineMeshComponent
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
Get the spline component we are currently editing
ComponentVisualizers
[USplineMeshComponent](API\Runtime\Engine\Components\USplineMeshComponent) * GetEditedSplineMeshComponent() const
[]
FSplineMeshComponentVisualizer::OnRegister
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
ComponentVisualizers
virtual void OnRegister()
[]
FSplineMeshComponentVisualizer::VisProxyHandleClick
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
ComponentVisualizers
virtual bool VisProxyHandleClick ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [HComponentVisProxy](API\Editor\UnrealEd\HComponentVisProxy) * VisProxy, const [FViewportClick](API\Editor\UnrealEd\FViewportClick) & Click )
[]
FSplineMeshComponentVisualizer::FSplineMeshComponentVisualizer
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
ComponentVisualizers
FSplineMeshComponentVisualizer()
[]
FSplineMeshComponentVisualizer::~FSplineMeshComponentVisualizer
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
ComponentVisualizers
virtual ~FSplineMeshComponentVisualizer()
[]
FSplineMeshComponentVisualizer
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
SplineMeshComponent visualizer/edit functionality
ComponentVisualizers
class FSplineMeshComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer)
[ { "type": "int32", "name": "SelectedKey", "description": "Indexof the key we selected" }, { "type": "int32", "name": "SelectedTangentHandle", "description": "Indexof tangent handle we have selected" }, { "type": "ESelectedTangen...", "name": "SelectedTangentHandleType", "description": "The type of the selected tangent handle" }, { "type": "FComponentPrope...", "name": "SplineMeshPropertyPath", "description": "Property path from the parent actor to the component" } ]
FSpotLightComponentVisualizer::DrawVisualization
/Engine/Source/Editor/ComponentVisualizers/Public/SpotLightComponentVisualizer.h
Draw visualization for the supplied component
ComponentVisualizers
virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
[]
FSpotLightComponentVisualizer
/Engine/Source/Editor/ComponentVisualizers/Public/SpotLightComponentVisualizer.h
ComponentVisualizers
class FSpotLightComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer)
[]
FSpringArmComponentVisualizer::DrawVisualization
/Engine/Source/Editor/ComponentVisualizers/Public/SpringArmComponentVisualizer.h
Draw visualization for the supplied component
ComponentVisualizers
virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
[]
FSpringArmComponentVisualizer
/Engine/Source/Editor/ComponentVisualizers/Public/SpringArmComponentVisualizer.h
ComponentVisualizers
class FSpringArmComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer)
[]
FSpringComponentVisualizer::DrawVisualization
/Engine/Source/Editor/ComponentVisualizers/Public/SpringComponentVisualizer.h
Draw visualization for the supplied component
ComponentVisualizers
virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
[]
FSpringComponentVisualizer
/Engine/Source/Editor/ComponentVisualizers/Public/SpringComponentVisualizer.h
ComponentVisualizers
class FSpringComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer)
[]
FStereoLayerComponentVisualizer::DrawVisualization
/Engine/Source/Editor/ComponentVisualizers/Public/StereoLayerComponentVisualizer.h
Draw visualization for the supplied component
ComponentVisualizers
virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
[]
FStereoLayerComponentVisualizer
/Engine/Source/Editor/ComponentVisualizers/Public/StereoLayerComponentVisualizer.h
ComponentVisualizers
class FStereoLayerComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer)
[]
FTextureLightProfileVisualizer::DrawVisualization
/Engine/Source/Editor/ComponentVisualizers/Public/PointLightComponentVisualizer.h
ComponentVisualizers
void DrawVisualization ( [UTextureLightProfile](API\Runtime\Engine\Engine\UTextureLightProfile) * TextureLightProfile, const FTransform & LightTM, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
[]
FTextureLightProfileVisualizer::FTextureLightProfileVisualizer
/Engine/Source/Editor/ComponentVisualizers/Public/PointLightComponentVisualizer.h
ComponentVisualizers
FTextureLightProfileVisualizer()
[]
FTextureLightProfileVisualizer
/Engine/Source/Editor/ComponentVisualizers/Public/PointLightComponentVisualizer.h
ComponentVisualizers
class FTextureLightProfileVisualizer
[]
FWorldPartitionStreamingSourceComponentVisualizer::DrawVisualization
/Engine/Source/Editor/ComponentVisualizers/Public/WorldPartitionStreamingSourceComponentVisualizer.h
Draw visualization for the supplied component
ComponentVisualizers
virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
[]
FWorldPartitionStreamingSourceComponentVisualizer
/Engine/Source/Editor/ComponentVisualizers/Public/WorldPartitionStreamingSourceComponentVisualizer.h
ComponentVisualizers
class FWorldPartitionStreamingSourceComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer)
[]
HSplineKeyProxy::GetMouseCursor
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Override to change the mouse based on what it is hovering over.
ComponentVisualizers
virtual [EMouseCursor::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseCursor__Type) GetMouseCursor()
[]
HSplineKeyProxy::GetType
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
virtual [HHitProxyType](API\Runtime\Engine\HHitProxyType) * GetType() const
[]
HSplineKeyProxy::StaticGetType
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
static [HHitProxyType](API\Runtime\Engine\HHitProxyType) * StaticGetType()
[]
HSplineKeyProxy::HSplineKeyProxy
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
HSplineKeyProxy ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent, int32 InKeyIndex )
[]
HSplineKeyProxy
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Proxy for a spline key
ComponentVisualizers
struct HSplineKeyProxy : public [HSplineVisProxy](API\Editor\ComponentVisualizers\HSplineVisProxy)
[ { "type": "int32", "name": "KeyIndex", "description": "" } ]
HSplineMeshKeyProxy::GetType
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
ComponentVisualizers
virtual [HHitProxyType](API\Runtime\Engine\HHitProxyType) * GetType() const
[]
HSplineMeshKeyProxy::StaticGetType
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
ComponentVisualizers
static [HHitProxyType](API\Runtime\Engine\HHitProxyType) * StaticGetType()
[]
HSplineMeshKeyProxy::HSplineMeshKeyProxy
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
ComponentVisualizers
HSplineMeshKeyProxy ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent, int32 InKeyIndex )
[]
HSplineMeshKeyProxy
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
Proxy for a spline mesh component key
ComponentVisualizers
struct HSplineMeshKeyProxy : public [HSplineMeshVisProxy](API\Editor\ComponentVisualizers\HSplineMeshVisProxy)
[ { "type": "int32", "name": "KeyIndex", "description": "" } ]
HSplineMeshTangentHandleProxy::GetType
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
ComponentVisualizers
virtual [HHitProxyType](API\Runtime\Engine\HHitProxyType) * GetType() const
[]
HSplineMeshTangentHandleProxy::StaticGetType
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
ComponentVisualizers
static [HHitProxyType](API\Runtime\Engine\HHitProxyType) * StaticGetType()
[]
HSplineMeshTangentHandleProxy::HSplineMeshTangentHandleProxy
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
ComponentVisualizers
HSplineMeshTangentHandleProxy ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent, int32 InKeyIndex, bool bInArriveTangent )
[]
HSplineMeshTangentHandleProxy
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
Proxy for a tangent handle
ComponentVisualizers
struct HSplineMeshTangentHandleProxy : public [HSplineMeshVisProxy](API\Editor\ComponentVisualizers\HSplineMeshVisProxy)
[ { "type": "bool", "name": "bArriveTangent", "description": "" }, { "type": "int32", "name": "KeyIndex", "description": "" } ]
HSplineMeshVisProxy::GetType
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
ComponentVisualizers
virtual [HHitProxyType](API\Runtime\Engine\HHitProxyType) * GetType() const
[]
HSplineMeshVisProxy::StaticGetType
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
ComponentVisualizers
static [HHitProxyType](API\Runtime\Engine\HHitProxyType) * StaticGetType()
[]
HSplineMeshVisProxy
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
Base class for clickable spline mesh component editing proxies
ComponentVisualizers
struct HSplineMeshVisProxy : public [HComponentVisProxy](API\Editor\UnrealEd\HComponentVisProxy)
[]
HSplineMeshVisProxy::HSplineMeshVisProxy
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
ComponentVisualizers
HSplineMeshVisProxy ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent )
[]
HSplineSegmentProxy::GetMouseCursor
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Override to change the mouse based on what it is hovering over.
ComponentVisualizers
virtual [EMouseCursor::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseCursor__Type) GetMouseCursor()
[]
HSplineSegmentProxy::GetType
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
virtual [HHitProxyType](API\Runtime\Engine\HHitProxyType) * GetType() const
[]
HSplineSegmentProxy::StaticGetType
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
static [HHitProxyType](API\Runtime\Engine\HHitProxyType) * StaticGetType()
[]
HSplineSegmentProxy::HSplineSegmentProxy
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
HSplineSegmentProxy ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent, int32 InSegmentIndex )
[]
HSplineSegmentProxy
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Proxy for a spline segment
ComponentVisualizers
struct HSplineSegmentProxy : public [HSplineVisProxy](API\Editor\ComponentVisualizers\HSplineVisProxy)
[ { "type": "int32", "name": "SegmentIndex", "description": "" } ]
HSplineTangentHandleProxy::GetMouseCursor
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Override to change the mouse based on what it is hovering over.
ComponentVisualizers
virtual [EMouseCursor::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseCursor__Type) GetMouseCursor()
[]
HSplineTangentHandleProxy::GetType
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
virtual [HHitProxyType](API\Runtime\Engine\HHitProxyType) * GetType() const
[]
HSplineTangentHandleProxy::StaticGetType
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
static [HHitProxyType](API\Runtime\Engine\HHitProxyType) * StaticGetType()
[]
HSplineTangentHandleProxy::HSplineTangentHandleProxy
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
HSplineTangentHandleProxy ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent, int32 InKeyIndex, bool bInArriveTangent )
[]
HSplineTangentHandleProxy
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Proxy for a tangent handle
ComponentVisualizers
struct HSplineTangentHandleProxy : public [HSplineVisProxy](API\Editor\ComponentVisualizers\HSplineVisProxy)
[ { "type": "bool", "name": "bArriveTangent", "description": "" }, { "type": "int32", "name": "KeyIndex", "description": "" } ]
HSplineVisProxy::GetMouseCursor
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
Override to change the mouse based on what it is hovering over.
ComponentVisualizers
virtual [EMouseCursor::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseCursor__Type) GetMouseCursor()
[]
HSplineVisProxy::GetType
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
virtual [HHitProxyType](API\Runtime\Engine\HHitProxyType) * GetType() const
[]
HSplineVisProxy::StaticGetType
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
ComponentVisualizers
static [HHitProxyType](API\Runtime\Engine\HHitProxyType) * StaticGetType()
[]