className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
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| code
stringlengths 0
11.4k
| variables
listlengths 0
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|
|---|---|---|---|---|---|
FSplineComponentVisualizer::OnDeleteKey
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
void OnDeleteKey()
|
[] |
|
FSplineComponentVisualizer::OnDeselectedInEditor
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
void OnDeselectedInEditor ( [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [USplineComponent](API\Runtime\Engine\Components\USplineComponent) > SplineComponent )
|
[] |
|
FSplineComponentVisualizer::OnDuplicateKey
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Duplicates selected spline keys in place
|
ComponentVisualizers
|
void OnDuplicateKey()
|
[] |
FSplineComponentVisualizer::OnLockAxis
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
void OnLockAxis ( [EAxis::Type](API\Runtime\Core\Math\EAxis__Type) InAxis )
|
[] |
|
FSplineComponentVisualizer::OnRegister
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
virtual void OnRegister()
|
[] |
|
FSplineComponentVisualizer::OnResetToAutomaticTangent
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
void OnResetToAutomaticTangent ( EInterpCurveMode Mode )
|
[] |
|
FSplineComponentVisualizer::OnResetToDefault
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
void OnResetToDefault()
|
[] |
|
FSplineComponentVisualizer::OnSelectAllSplinePoints
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Select all spline points, if no spline points selected yet the currently edited spline component will be set as well
|
ComponentVisualizers
|
void OnSelectAllSplinePoints()
|
[] |
FSplineComponentVisualizer::OnSelectFirstLastSplinePoint
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Select first or last spline point
|
ComponentVisualizers
|
void OnSelectFirstLastSplinePoint ( bool bFirstPoint )
|
[] |
FSplineComponentVisualizer::OnSelectPrevNextSplinePoint
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Select next or prev spline point, loops when last point is currently selected
|
ComponentVisualizers
|
void OnSelectPrevNextSplinePoint ( bool bNextPoint, bool bAddToSelection )
|
[] |
FSplineComponentVisualizer::OnSetDiscontinuousSpline
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
void OnSetDiscontinuousSpline()
|
[] |
|
FSplineComponentVisualizer::OnSetKeyType
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
void OnSetKeyType ( EInterpCurveMode Mode )
|
[] |
|
FSplineComponentVisualizer::OnSetVisualizeRollAndScale
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
void OnSetVisualizeRollAndScale()
|
[] |
|
FSplineComponentVisualizer::OnSnapAllToAxis
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
void OnSnapAllToAxis ( [EAxis::Type](API\Runtime\Core\Math\EAxis__Type) InAxis )
|
[] |
|
FSplineComponentVisualizer::OnSnapKeyToActor
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
void OnSnapKeyToActor ( const ESplineComponentSnapMode InSnapMode )
|
[] |
|
FSplineComponentVisualizer::OnSnapSelectedToAxis
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
void OnSnapSelectedToAxis ( [EAxis::Type](API\Runtime\Core\Math\EAxis__Type) InAxis )
|
[] |
|
FSplineComponentVisualizer::OnSnapKeyToNearestSplinePoint
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
void OnSnapKeyToNearestSplinePoint ( ESplineComponentSnapMode InSnapMode )
|
[] |
|
FSplineComponentVisualizer::ResetTempModes
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Reset temporary modes after inputs are handled.
|
ComponentVisualizers
|
virtual void ResetTempModes()
|
[] |
FSplineComponentVisualizer::ResetAllowDuplication
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Alt-drag: duplicates the selected spline key
|
ComponentVisualizers
|
virtual void ResetAllowDuplication()
|
[] |
FSplineComponentVisualizer::SelectSplinePoint
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Select spline point at specified index
|
ComponentVisualizers
|
void SelectSplinePoint ( int32 SelectIndex, bool bAddToSelection )
|
[] |
FSplineComponentVisualizer::SetCachedRotation
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Sets the new cached rotation on the visualizer
|
ComponentVisualizers
|
void SetCachedRotation ( const FQuat & NewRotation )
|
[] |
FSplineComponentVisualizer::SetEditedSplineComponent
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Helper function to set edited component we are currently editing
|
ComponentVisualizers
|
void SetEditedSplineComponent ( const [USplineComponent](API\Runtime\Engine\Components\USplineComponent) * InSplineComponent )
|
[] |
FSplineComponentVisualizer::SetSnapToActorMode
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Snapping: set snap to actor temporary mode
|
ComponentVisualizers
|
virtual void SetSnapToActorMode ( const bool bInIsSnappingToActor, const ESplineComponentSnapMode InSnapMode )
|
[] |
FSplineComponentVisualizer::ShouldShowForSelectedSubcomponents
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Show this visualizer if the component is directly is selected
|
ComponentVisualizers
|
virtual bool ShouldShowForSelectedSubcomponents ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component )
|
[] |
FSplineComponentVisualizer::SnapKeysToLastSelectedAxisPosition
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Snapping: snap keys to axis position of last selected key
|
ComponentVisualizers
|
virtual void SnapKeysToLastSelectedAxisPosition ( const [EAxis::Type](API\Runtime\Core\Math\EAxis__Type) InAxis, [TArray](API\Runtime\Core\Containers\TArray)< int32 > InSnapKeys )
|
[] |
FSplineComponentVisualizer::SnapKeyToActor
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Snapping: snap key to selected actor
|
ComponentVisualizers
|
virtual void SnapKeyToActor ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, const ESplineComponentSnapMode SnapMode )
|
[] |
FSplineComponentVisualizer::SnapKeyToTransform
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Snapping: generic method for snapping selected keys to given transform
|
ComponentVisualizers
|
virtual void SnapKeyToTransform ( const ESplineComponentSnapMode InSnapMode, const FVector & InWorldPos, const FVector & InWorldUpVector, const FVector & InWorldForwardVector, const FVector & InScale, const [USplineMetadata](API\Runtime\Engine\Components\USplineMetadata) * InCopySplineMetadata, const int32 InCopySplineMetadataKey )
|
[] |
FSplineComponentVisualizer::SplitSegment
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Split segment using given world position
|
ComponentVisualizers
|
virtual void SplitSegment ( const FVector & InWorldPos, int32 InSegmentIndex, bool bCopyFromSegmentBeginIndex )
|
[] |
FSplineComponentVisualizer::TrackingStopped
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Gets called when the mouse tracking has stopped (dragging behavior)
|
ComponentVisualizers
|
virtual void TrackingStopped ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, bool bInDidMove )
|
[] |
FSplineComponentVisualizer::TransformSelectedTangent
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Transforms selected tangent by given translation
|
ComponentVisualizers
|
bool TransformSelectedTangent ( [EPropertyChangeType::Type](API\Runtime\CoreUObject\UObject\Type) InPropertyChangeType, const FVector & InDeltaTranslate )
|
[] |
FSplineComponentVisualizer::TransformSelectedKeys
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Transforms selected tangent by given translate, rotate and scale
|
ComponentVisualizers
|
bool TransformSelectedKeys ( [EPropertyChangeType::Type](API\Runtime\CoreUObject\UObject\Type) InPropertyChangeType, const FVector & InDeltaTranslate, const FRotator & InDeltaRotate, const FVector & InDeltaScale )
|
[] |
FSplineComponentVisualizer::UpdateAddSegment
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Add segment to beginning or end of spline
|
ComponentVisualizers
|
virtual void UpdateAddSegment ( const FVector & InWorldPos )
|
[] |
FSplineComponentVisualizer::UpdateDuplicateKeyForAltDrag
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Alt-drag: updates duplicated selected spline key
|
ComponentVisualizers
|
virtual bool UpdateDuplicateKeyForAltDrag ( const FVector & InDrag )
|
[] |
FSplineComponentVisualizer::UpdateSplitSegment
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Update split segment based on drag offset
|
ComponentVisualizers
|
virtual void UpdateSplitSegment ( const FVector & InDrag )
|
[] |
FSplineComponentVisualizer::UpdateSelectedSplineComponent
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Updates the component and selected properties if the component has changed
|
ComponentVisualizers
|
const [USplineComponent](API\Runtime\Engine\Components\USplineComponent) * UpdateSelectedSplineComponent ( [HComponentVisProxy](API\Editor\UnrealEd\HComponentVisProxy) * VisProxy )
|
[] |
FSplineComponentVisualizer::VisProxyHandleClick
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
virtual bool VisProxyHandleClick ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [HComponentVisProxy](API\Editor\UnrealEd\HComponentVisProxy) * VisProxy, const [FViewportClick](API\Editor\UnrealEd\FViewportClick) & Click )
|
[] |
|
WeakExistingWindow
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
static [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > WeakExistingWindow;
|
[] |
|
FSplineComponentVisualizer::FSplineComponentVisualizer
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
FSplineComponentVisualizer()
|
[] |
|
FSplineComponentVisualizer::~FSplineComponentVisualizer
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
virtual ~FSplineComponentVisualizer()
|
[] |
|
FSplineComponentVisualizer
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
SplineComponent visualizer/edit functionality
|
ComponentVisualizers
|
class FSplineComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer), public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject)
|
[
{
"type": "EAxis::Type",
"name": "AddKeyLockedAxis",
"description": "Axis to fix when adding new spline points."
},
{
"type": "bool",
"name": "bAllowDuplication",
"description": "Whether we currently allow duplication when dragging"
},
{
"type": "bool",
"name": "bDuplicatingSplineKey",
"description": "Alt-drag: True when in process of duplicating a spline key."
},
{
"type": "bool",
"name": "bIsSnappingToActor",
"description": "Snap: True when in process of snapping to actor which needs to be Ctrl-Selected."
},
{
"type": "bool",
"name": "bUpdatingAddSegment",
"description": "Alt-drag: True when in process of adding end segment."
},
{
"type": "FDelegateHandle",
"name": "DeselectedInEditorDelegateHandle",
"description": ""
},
{
"type": "float",
"name": "DuplicateCacheSplitSegmentParam",
"description": "Alt-drag: Cached segment parameter for split segment at new control point"
},
{
"type": "uint32",
"name": "DuplicateDelay",
"description": "Alt-drag: Delays duplicating control point to accumulate sufficient drag input offset."
},
{
"type": "FVector",
"name": "DuplicateDelayAccumulatedDrag",
"description": "Alt-drag: Accumulates delayed drag offset."
},
{
"type": "TObjectPtr<USp...",
"name": "SelectionState",
"description": "Current selection state"
},
{
"type": "ESplineComponen...",
"name": "SnapToActorMode",
"description": "Snap: Snap to actor mode."
},
{
"type": "TSharedPtr<FUI...",
"name": "SplineComponentVisualizerActions",
"description": "Output log commands"
},
{
"type": "FProperty*",
"name": "SplineCurvesProperty",
"description": ""
}
] |
FSplineMeshComponentVisualizer::DrawVisualization
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
|
Draw visualization for the supplied component
|
ComponentVisualizers
|
virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
|
[] |
FSplineMeshComponentVisualizer::EndEditing
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
|
ComponentVisualizers
|
virtual void EndEditing()
|
[] |
|
Type
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
|
ComponentVisualizers
|
enum Type { None, Leave, Arrive, }
|
[] |
|
ESelectedTangentHandle
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
|
ComponentVisualizers
|
struct ESelectedTangentHandle
|
[] |
|
FSplineMeshComponentVisualizer::GenerateContextMenu
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
|
ComponentVisualizers
|
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateContextMenu() const
|
[] |
|
FSplineMeshComponentVisualizer::GetCustomInputCoordinateSystem
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
|
ComponentVisualizers
|
virtual bool GetCustomInputCoordinateSystem ( const [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, FMatrix & OutMatrix ) const
|
[] |
|
FSplineMeshComponentVisualizer::GetSpline
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
|
Get a spline object for the specified spline mesh component
|
ComponentVisualizers
|
[FInterpCurveVector](API\Runtime\Core\Math\FInterpCurveVector) GetSpline ( const [USplineMeshComponent](API\Runtime\Engine\Components\USplineMeshComponent) * SplineMeshComp ) const
|
[] |
FSplineMeshComponentVisualizer::GetWidgetLocation
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
|
ComponentVisualizers
|
virtual bool GetWidgetLocation ( const [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, FVector & OutLocation ) const
|
[] |
|
FSplineMeshComponentVisualizer::HandleInputDelta
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
|
ComponentVisualizers
|
virtual bool HandleInputDelta ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, [FViewport](API\Runtime\Engine\FViewport) * Viewport, FVector & DeltaTranslate, FRotator & DeltaRotate, FVector & DeltaScale )
|
[] |
|
FSplineMeshComponentVisualizer::HandleInputKey
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
|
ComponentVisualizers
|
virtual bool HandleInputKey ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, [FViewport](API\Runtime\Engine\FViewport) * Viewport, [FKey](API\Runtime\InputCore\FKey) Key, EInputEvent Event )
|
[] |
|
FSplineMeshComponentVisualizer::NotifyComponentModified
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
|
Syncs changes made by the visualizer in the actual component
|
ComponentVisualizers
|
void NotifyComponentModified()
|
[] |
FSplineMeshComponentVisualizer::GetEditedSplineMeshComponent
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
|
Get the spline component we are currently editing
|
ComponentVisualizers
|
[USplineMeshComponent](API\Runtime\Engine\Components\USplineMeshComponent) * GetEditedSplineMeshComponent() const
|
[] |
FSplineMeshComponentVisualizer::OnRegister
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
|
ComponentVisualizers
|
virtual void OnRegister()
|
[] |
|
FSplineMeshComponentVisualizer::VisProxyHandleClick
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
|
ComponentVisualizers
|
virtual bool VisProxyHandleClick ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [HComponentVisProxy](API\Editor\UnrealEd\HComponentVisProxy) * VisProxy, const [FViewportClick](API\Editor\UnrealEd\FViewportClick) & Click )
|
[] |
|
FSplineMeshComponentVisualizer::FSplineMeshComponentVisualizer
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
|
ComponentVisualizers
|
FSplineMeshComponentVisualizer()
|
[] |
|
FSplineMeshComponentVisualizer::~FSplineMeshComponentVisualizer
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
|
ComponentVisualizers
|
virtual ~FSplineMeshComponentVisualizer()
|
[] |
|
FSplineMeshComponentVisualizer
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
|
SplineMeshComponent visualizer/edit functionality
|
ComponentVisualizers
|
class FSplineMeshComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer)
|
[
{
"type": "int32",
"name": "SelectedKey",
"description": "Indexof the key we selected"
},
{
"type": "int32",
"name": "SelectedTangentHandle",
"description": "Indexof tangent handle we have selected"
},
{
"type": "ESelectedTangen...",
"name": "SelectedTangentHandleType",
"description": "The type of the selected tangent handle"
},
{
"type": "FComponentPrope...",
"name": "SplineMeshPropertyPath",
"description": "Property path from the parent actor to the component"
}
] |
FSpotLightComponentVisualizer::DrawVisualization
|
/Engine/Source/Editor/ComponentVisualizers/Public/SpotLightComponentVisualizer.h
|
Draw visualization for the supplied component
|
ComponentVisualizers
|
virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
|
[] |
FSpotLightComponentVisualizer
|
/Engine/Source/Editor/ComponentVisualizers/Public/SpotLightComponentVisualizer.h
|
ComponentVisualizers
|
class FSpotLightComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer)
|
[] |
|
FSpringArmComponentVisualizer::DrawVisualization
|
/Engine/Source/Editor/ComponentVisualizers/Public/SpringArmComponentVisualizer.h
|
Draw visualization for the supplied component
|
ComponentVisualizers
|
virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
|
[] |
FSpringArmComponentVisualizer
|
/Engine/Source/Editor/ComponentVisualizers/Public/SpringArmComponentVisualizer.h
|
ComponentVisualizers
|
class FSpringArmComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer)
|
[] |
|
FSpringComponentVisualizer::DrawVisualization
|
/Engine/Source/Editor/ComponentVisualizers/Public/SpringComponentVisualizer.h
|
Draw visualization for the supplied component
|
ComponentVisualizers
|
virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
|
[] |
FSpringComponentVisualizer
|
/Engine/Source/Editor/ComponentVisualizers/Public/SpringComponentVisualizer.h
|
ComponentVisualizers
|
class FSpringComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer)
|
[] |
|
FStereoLayerComponentVisualizer::DrawVisualization
|
/Engine/Source/Editor/ComponentVisualizers/Public/StereoLayerComponentVisualizer.h
|
Draw visualization for the supplied component
|
ComponentVisualizers
|
virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
|
[] |
FStereoLayerComponentVisualizer
|
/Engine/Source/Editor/ComponentVisualizers/Public/StereoLayerComponentVisualizer.h
|
ComponentVisualizers
|
class FStereoLayerComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer)
|
[] |
|
FTextureLightProfileVisualizer::DrawVisualization
|
/Engine/Source/Editor/ComponentVisualizers/Public/PointLightComponentVisualizer.h
|
ComponentVisualizers
|
void DrawVisualization ( [UTextureLightProfile](API\Runtime\Engine\Engine\UTextureLightProfile) * TextureLightProfile, const FTransform & LightTM, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
|
[] |
|
FTextureLightProfileVisualizer::FTextureLightProfileVisualizer
|
/Engine/Source/Editor/ComponentVisualizers/Public/PointLightComponentVisualizer.h
|
ComponentVisualizers
|
FTextureLightProfileVisualizer()
|
[] |
|
FTextureLightProfileVisualizer
|
/Engine/Source/Editor/ComponentVisualizers/Public/PointLightComponentVisualizer.h
|
ComponentVisualizers
|
class FTextureLightProfileVisualizer
|
[] |
|
FWorldPartitionStreamingSourceComponentVisualizer::DrawVisualization
|
/Engine/Source/Editor/ComponentVisualizers/Public/WorldPartitionStreamingSourceComponentVisualizer.h
|
Draw visualization for the supplied component
|
ComponentVisualizers
|
virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
|
[] |
FWorldPartitionStreamingSourceComponentVisualizer
|
/Engine/Source/Editor/ComponentVisualizers/Public/WorldPartitionStreamingSourceComponentVisualizer.h
|
ComponentVisualizers
|
class FWorldPartitionStreamingSourceComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer)
|
[] |
|
HSplineKeyProxy::GetMouseCursor
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Override to change the mouse based on what it is hovering over.
|
ComponentVisualizers
|
virtual [EMouseCursor::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseCursor__Type) GetMouseCursor()
|
[] |
HSplineKeyProxy::GetType
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
virtual [HHitProxyType](API\Runtime\Engine\HHitProxyType) * GetType() const
|
[] |
|
HSplineKeyProxy::StaticGetType
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
static [HHitProxyType](API\Runtime\Engine\HHitProxyType) * StaticGetType()
|
[] |
|
HSplineKeyProxy::HSplineKeyProxy
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
HSplineKeyProxy ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent, int32 InKeyIndex )
|
[] |
|
HSplineKeyProxy
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Proxy for a spline key
|
ComponentVisualizers
|
struct HSplineKeyProxy : public [HSplineVisProxy](API\Editor\ComponentVisualizers\HSplineVisProxy)
|
[
{
"type": "int32",
"name": "KeyIndex",
"description": ""
}
] |
HSplineMeshKeyProxy::GetType
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
|
ComponentVisualizers
|
virtual [HHitProxyType](API\Runtime\Engine\HHitProxyType) * GetType() const
|
[] |
|
HSplineMeshKeyProxy::StaticGetType
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
|
ComponentVisualizers
|
static [HHitProxyType](API\Runtime\Engine\HHitProxyType) * StaticGetType()
|
[] |
|
HSplineMeshKeyProxy::HSplineMeshKeyProxy
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
|
ComponentVisualizers
|
HSplineMeshKeyProxy ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent, int32 InKeyIndex )
|
[] |
|
HSplineMeshKeyProxy
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
|
Proxy for a spline mesh component key
|
ComponentVisualizers
|
struct HSplineMeshKeyProxy : public [HSplineMeshVisProxy](API\Editor\ComponentVisualizers\HSplineMeshVisProxy)
|
[
{
"type": "int32",
"name": "KeyIndex",
"description": ""
}
] |
HSplineMeshTangentHandleProxy::GetType
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
|
ComponentVisualizers
|
virtual [HHitProxyType](API\Runtime\Engine\HHitProxyType) * GetType() const
|
[] |
|
HSplineMeshTangentHandleProxy::StaticGetType
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
|
ComponentVisualizers
|
static [HHitProxyType](API\Runtime\Engine\HHitProxyType) * StaticGetType()
|
[] |
|
HSplineMeshTangentHandleProxy::HSplineMeshTangentHandleProxy
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
|
ComponentVisualizers
|
HSplineMeshTangentHandleProxy ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent, int32 InKeyIndex, bool bInArriveTangent )
|
[] |
|
HSplineMeshTangentHandleProxy
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
|
Proxy for a tangent handle
|
ComponentVisualizers
|
struct HSplineMeshTangentHandleProxy : public [HSplineMeshVisProxy](API\Editor\ComponentVisualizers\HSplineMeshVisProxy)
|
[
{
"type": "bool",
"name": "bArriveTangent",
"description": ""
},
{
"type": "int32",
"name": "KeyIndex",
"description": ""
}
] |
HSplineMeshVisProxy::GetType
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
|
ComponentVisualizers
|
virtual [HHitProxyType](API\Runtime\Engine\HHitProxyType) * GetType() const
|
[] |
|
HSplineMeshVisProxy::StaticGetType
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
|
ComponentVisualizers
|
static [HHitProxyType](API\Runtime\Engine\HHitProxyType) * StaticGetType()
|
[] |
|
HSplineMeshVisProxy
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
|
Base class for clickable spline mesh component editing proxies
|
ComponentVisualizers
|
struct HSplineMeshVisProxy : public [HComponentVisProxy](API\Editor\UnrealEd\HComponentVisProxy)
|
[] |
HSplineMeshVisProxy::HSplineMeshVisProxy
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineMeshComponentVisualizer.h
|
ComponentVisualizers
|
HSplineMeshVisProxy ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent )
|
[] |
|
HSplineSegmentProxy::GetMouseCursor
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Override to change the mouse based on what it is hovering over.
|
ComponentVisualizers
|
virtual [EMouseCursor::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseCursor__Type) GetMouseCursor()
|
[] |
HSplineSegmentProxy::GetType
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
virtual [HHitProxyType](API\Runtime\Engine\HHitProxyType) * GetType() const
|
[] |
|
HSplineSegmentProxy::StaticGetType
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
static [HHitProxyType](API\Runtime\Engine\HHitProxyType) * StaticGetType()
|
[] |
|
HSplineSegmentProxy::HSplineSegmentProxy
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
HSplineSegmentProxy ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent, int32 InSegmentIndex )
|
[] |
|
HSplineSegmentProxy
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Proxy for a spline segment
|
ComponentVisualizers
|
struct HSplineSegmentProxy : public [HSplineVisProxy](API\Editor\ComponentVisualizers\HSplineVisProxy)
|
[
{
"type": "int32",
"name": "SegmentIndex",
"description": ""
}
] |
HSplineTangentHandleProxy::GetMouseCursor
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Override to change the mouse based on what it is hovering over.
|
ComponentVisualizers
|
virtual [EMouseCursor::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseCursor__Type) GetMouseCursor()
|
[] |
HSplineTangentHandleProxy::GetType
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
virtual [HHitProxyType](API\Runtime\Engine\HHitProxyType) * GetType() const
|
[] |
|
HSplineTangentHandleProxy::StaticGetType
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
static [HHitProxyType](API\Runtime\Engine\HHitProxyType) * StaticGetType()
|
[] |
|
HSplineTangentHandleProxy::HSplineTangentHandleProxy
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
HSplineTangentHandleProxy ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent, int32 InKeyIndex, bool bInArriveTangent )
|
[] |
|
HSplineTangentHandleProxy
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Proxy for a tangent handle
|
ComponentVisualizers
|
struct HSplineTangentHandleProxy : public [HSplineVisProxy](API\Editor\ComponentVisualizers\HSplineVisProxy)
|
[
{
"type": "bool",
"name": "bArriveTangent",
"description": ""
},
{
"type": "int32",
"name": "KeyIndex",
"description": ""
}
] |
HSplineVisProxy::GetMouseCursor
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Override to change the mouse based on what it is hovering over.
|
ComponentVisualizers
|
virtual [EMouseCursor::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseCursor__Type) GetMouseCursor()
|
[] |
HSplineVisProxy::GetType
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
virtual [HHitProxyType](API\Runtime\Engine\HHitProxyType) * GetType() const
|
[] |
|
HSplineVisProxy::StaticGetType
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
static [HHitProxyType](API\Runtime\Engine\HHitProxyType) * StaticGetType()
|
[] |
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