className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
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| code
stringlengths 0
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listlengths 0
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|---|---|---|---|---|---|
FStrataVisualizationMenuCommands::RegisterCommands
|
/Engine/Source/Editor/CommonMenuExtensions/Public/StrataVisualizationMenuCommands.h
|
Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro.
|
CommonMenuExtensions
|
virtual void RegisterCommands()
|
[] |
TCommandConstIterator
|
/Engine/Source/Editor/CommonMenuExtensions/Public/StrataVisualizationMenuCommands.h
|
CommonMenuExtensions
|
typedef TStrataVisualizationModeCommandMap::TConstIterator TCommandConstIterator
|
[] |
|
TStrataVisualizationModeCommandMap
|
/Engine/Source/Editor/CommonMenuExtensions/Public/StrataVisualizationMenuCommands.h
|
CommonMenuExtensions
|
typedef [TMultiMap](API\Runtime\Core\Containers\TMultiMap)< [FName](API\Runtime\Core\UObject\FName), [FStrataVisualizationRecord](API\Editor\CommonMenuExtensions\FStrataVisualizationMenuCommands\FStrataVisualiza-) > TStrataVisualizationModeCommandMap
|
[] |
|
FStrataVisualizationMenuCommands::FStrataVisualizationMenuCommands
|
/Engine/Source/Editor/CommonMenuExtensions/Public/StrataVisualizationMenuCommands.h
|
CommonMenuExtensions
|
FStrataVisualizationMenuCommands()
|
[] |
|
FStrataVisualizationMenuCommands
|
/Engine/Source/Editor/CommonMenuExtensions/Public/StrataVisualizationMenuCommands.h
|
CommonMenuExtensions
|
class FStrataVisualizationMenuCommands : public [TCommands< FStrataVisualizationMenuCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
|
[] |
|
FVirtualShadowMapVisualizationMenuCommands::BindCommands
|
/Engine/Source/Editor/CommonMenuExtensions/Public/VirtualShadowMapVisualizationMenuCommands.h
|
CommonMenuExtensions
|
void BindCommands ( [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) & CommandList, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) > & Client ) const
|
[] |
|
FVirtualShadowMapVisualizationMenuCommands::BuildVisualisationSubMenu
|
/Engine/Source/Editor/CommonMenuExtensions/Public/VirtualShadowMapVisualizationMenuCommands.h
|
CommonMenuExtensions
|
static void BuildVisualisationSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & Menu )
|
[] |
|
FVirtualShadowMapVisualizationMenuCommands::CreateCommandConstIterator
|
/Engine/Source/Editor/CommonMenuExtensions/Public/VirtualShadowMapVisualizationMenuCommands.h
|
CommonMenuExtensions
|
[TCommandConstIterator](API\Editor\CommonMenuExtensions\FVirtualShadowMapVisualizationMe-\TCommandConstIte-) CreateCommandConstIterator() const
|
[] |
|
FVirtualShadowMapVisualizationType
|
/Engine/Source/Editor/CommonMenuExtensions/Public/VirtualShadowMapVisualizationMenuCommands.h
|
Re-sort into categories for the menu.
|
CommonMenuExtensions
|
enum FVirtualShadowMapVisualizationType { Standard, Advanced, }
|
[] |
FVirtualShadowMapVisualizationMenuCommands::FVirtualShadowMapVisualizationRecord::FVirtualShadowMapVisualizationRecord
|
/Engine/Source/Editor/CommonMenuExtensions/Public/VirtualShadowMapVisualizationMenuCommands.h
|
CommonMenuExtensions
|
FVirtualShadowMapVisualizationRecord&40;&41;
|
[] |
|
FVirtualShadowMapVisualizationRecord
|
/Engine/Source/Editor/CommonMenuExtensions/Public/VirtualShadowMapVisualizationMenuCommands.h
|
CommonMenuExtensions
|
struct FVirtualShadowMapVisualizationRecord
|
[
{
"type": "TSharedPtr<FUI...",
"name": "Command",
"description": ""
},
{
"type": "FName",
"name": "Name",
"description": ""
},
{
"type": "FVirtualShadowM...",
"name": "Type",
"description": ""
}
] |
|
FVirtualShadowMapVisualizationMenuCommands::IsPopulated
|
/Engine/Source/Editor/CommonMenuExtensions/Public/VirtualShadowMapVisualizationMenuCommands.h
|
CommonMenuExtensions
|
bool IsPopulated() const
|
[] |
|
FVirtualShadowMapVisualizationMenuCommands::RegisterCommands
|
/Engine/Source/Editor/CommonMenuExtensions/Public/VirtualShadowMapVisualizationMenuCommands.h
|
Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro.
|
CommonMenuExtensions
|
virtual void RegisterCommands()
|
[] |
TVirtualShadowMapVisualizationModeCommandMap
|
/Engine/Source/Editor/CommonMenuExtensions/Public/VirtualShadowMapVisualizationMenuCommands.h
|
CommonMenuExtensions
|
typedef [TMultiMap](API\Runtime\Core\Containers\TMultiMap)< [FName](API\Runtime\Core\UObject\FName), [FVirtualShadowMapVisualizationRecord](API\Editor\CommonMenuExtensions\FVirtualShadowMapVisualizationMe-\FVirtualShadowMa-_1) > TVirtualShadowMapVisualizationModeCommandMap
|
[] |
|
TCommandConstIterator
|
/Engine/Source/Editor/CommonMenuExtensions/Public/VirtualShadowMapVisualizationMenuCommands.h
|
CommonMenuExtensions
|
typedef TVirtualShadowMapVisualizationModeCommandMap::TConstIterator TCommandConstIterator
|
[] |
|
FVirtualShadowMapVisualizationMenuCommands::FVirtualShadowMapVisualizationMenuCommands
|
/Engine/Source/Editor/CommonMenuExtensions/Public/VirtualShadowMapVisualizationMenuCommands.h
|
CommonMenuExtensions
|
FVirtualShadowMapVisualizationMenuCommands()
|
[] |
|
FVirtualShadowMapVisualizationMenuCommands
|
/Engine/Source/Editor/CommonMenuExtensions/Public/VirtualShadowMapVisualizationMenuCommands.h
|
CommonMenuExtensions
|
class FVirtualShadowMapVisualizationMenuCommands : public [TCommands< FVirtualShadowMapVisualizationMenuCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
|
[] |
|
AManipulator::CanBeSelected
|
/Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h
|
Whether this interactable can be selected.
|
ComponentVisualizers
|
virtual bool CanBeSelected()
|
[] |
AManipulator::GetDragOperationComponent
|
/Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h
|
Get dragging operation
|
ComponentVisualizers
|
virtual [UViewportDragOperationComponent](API\Editor\ViewportInteraction\UViewportDragOperationComponent) * GetDragOperationComponent()
|
[] |
AManipulator::IsEditorOnly
|
/Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h
|
Called during saving to determine if the object is forced to be editor only or not
true if this object should never be loaded outside the editor
|
ComponentVisualizers
|
virtual bool IsEditorOnly() const
|
[] |
AManipulator::OnDragRelease
|
/Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h
|
Called when an interactor stops dragging this object
|
ComponentVisualizers
|
virtual void OnDragRelease ( [UViewportInteractor](API\Editor\ViewportInteraction\UViewportInteractor) * Interactor )
|
[] |
AManipulator::OnHover
|
/Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h
|
Called when an interactor hover over this object
|
ComponentVisualizers
|
virtual void OnHover ( [UViewportInteractor](API\Editor\ViewportInteraction\UViewportInteractor) * Interactor )
|
[] |
AManipulator::OnHoverLeave
|
/Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h
|
Called when an interactor leave hovering over this object
|
ComponentVisualizers
|
virtual void OnHoverLeave ( [UViewportInteractor](API\Editor\ViewportInteraction\UViewportInteractor) * Interactor, const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * NewComponent )
|
[] |
AManipulator::OnHoverEnter
|
/Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h
|
Called when an interactor starts hovering over this object
|
ComponentVisualizers
|
virtual void OnHoverEnter ( [UViewportInteractor](API\Editor\ViewportInteraction\UViewportInteractor) * Interactor, const [FHitResult](API\Runtime\Engine\Engine\FHitResult) & InHitResult )
|
[] |
AManipulator::OnPressed
|
/Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h
|
Called when an interactor presses this object
|
ComponentVisualizers
|
virtual void OnPressed ( [UViewportInteractor](API\Editor\ViewportInteraction\UViewportInteractor) * Interactor, const [FHitResult](API\Runtime\Engine\Engine\FHitResult) & InHitResult, bool & bOutResultedInDrag )
|
[] |
AManipulator::PostEditMove
|
/Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h
|
BeginAActor.
|
ComponentVisualizers
|
virtual void PostEditMove ( bool bFinished )
|
[] |
AManipulator::AManipulator
|
/Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h
|
ComponentVisualizers
|
AManipulator()
|
[] |
|
AManipulator::SetAssociatedComponent
|
/Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h
|
Set the component that should be moved when the manipulator was moved.
|
ComponentVisualizers
|
void SetAssociatedComponent ( [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * SceneComponent )
|
[] |
AManipulator
|
/Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h
|
ComponentVisualizers
|
class AManipulator : public [AActor](API\Runtime\Engine\GameFramework\AActor), public [IViewportInteractableInterface](API\Editor\ViewportInteraction\IViewportInteractableInterface)
|
[] |
|
FAudioComponentVisualizer
|
/Engine/Source/Editor/ComponentVisualizers/Public/AudioComponentVisualizer.h
|
ComponentVisualizers
|
class FAudioComponentVisualizer : public [TAttenuatedComponentVisualizer< UAudioComponent >](API\Editor\ComponentVisualizers\TAttenuatedComponentVisualizer)
|
[] |
|
FComponentVisualizersModule::ShutdownModule
|
/Engine/Source/Editor/ComponentVisualizers/Public/ComponentVisualizers.h
|
Called before the module is unloaded, right before the module object is destroyed.
|
ComponentVisualizers
|
virtual void ShutdownModule()
|
[] |
FComponentVisualizersModule::RegisterComponentVisualizer
|
/Engine/Source/Editor/ComponentVisualizers/Public/ComponentVisualizers.h
|
Register a visualizer for a particular componen class
|
ComponentVisualizers
|
void RegisterComponentVisualizer ( [FName](API\Runtime\Core\UObject\FName) ComponentClassName, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer) > Visualizer )
|
[] |
FComponentVisualizersModule::StartupModule
|
/Engine/Source/Editor/ComponentVisualizers/Public/ComponentVisualizers.h
|
Called right after the module DLL has been loaded and the module object has been created
|
ComponentVisualizers
|
virtual void StartupModule()
|
[] |
FComponentVisualizersModule::SupportsDynamicReloading
|
/Engine/Source/Editor/ComponentVisualizers/Public/ComponentVisualizers.h
|
Override this to set whether your module is allowed to be unloaded on the fly
Whether the module supports shutdown separate from the rest of the engine.
|
ComponentVisualizers
|
virtual bool SupportsDynamicReloading()
|
[] |
FComponentVisualizersModule
|
/Engine/Source/Editor/ComponentVisualizers/Public/ComponentVisualizers.h
|
ComponentVisualizers
|
class FComponentVisualizersModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
|
[] |
|
FConstraintComponentVisualizer::DrawVisualization
|
/Engine/Source/Editor/ComponentVisualizers/Public/ConstraintComponentVisualizer.h
|
Draw visualization for the supplied component
|
ComponentVisualizers
|
virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
|
[] |
FConstraintComponentVisualizer
|
/Engine/Source/Editor/ComponentVisualizers/Public/ConstraintComponentVisualizer.h
|
ComponentVisualizers
|
class FConstraintComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer)
|
[] |
|
FDecalComponentVisualizer::DrawVisualization
|
/Engine/Source/Editor/ComponentVisualizers/Public/DecalComponentVisualizer.h
|
Draw visualization for the supplied component
|
ComponentVisualizers
|
virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
|
[] |
FDecalComponentVisualizer
|
/Engine/Source/Editor/ComponentVisualizers/Public/DecalComponentVisualizer.h
|
ComponentVisualizers
|
class FDecalComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer)
|
[] |
|
FForceFeedbackComponentVisualizer
|
/Engine/Source/Editor/ComponentVisualizers/Public/ForceFeedbackComponentVisualizer.h
|
ComponentVisualizers
|
class FForceFeedbackComponentVisualizer : public [TAttenuatedComponentVisualizer< UForceFeedbackComponent >](API\Editor\ComponentVisualizers\TAttenuatedComponentVisualizer)
|
[] |
|
FLocalHeightFogComponentVisualizer::DrawVisualization
|
/Engine/Source/Editor/ComponentVisualizers/Public/LocalHeightFogComponentVisualizer.h
|
Draw visualization for the supplied component
|
ComponentVisualizers
|
virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
|
[] |
FLocalHeightFogComponentVisualizer
|
/Engine/Source/Editor/ComponentVisualizers/Public/LocalHeightFogComponentVisualizer.h
|
ComponentVisualizers
|
class FLocalHeightFogComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer)
|
[] |
|
FPhysicsAnimationComponentVisualizer::DrawVisualization
|
/Engine/Source/Editor/ComponentVisualizers/Public/PhysicalAnimationComponentVisualizer.h
|
Draw visualization for the supplied component
|
ComponentVisualizers
|
virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
|
[] |
FPhysicsAnimationComponentVisualizer
|
/Engine/Source/Editor/ComponentVisualizers/Public/PhysicalAnimationComponentVisualizer.h
|
ComponentVisualizers
|
class FPhysicsAnimationComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer)
|
[] |
|
FPointLightComponentVisualizer::DrawVisualization
|
/Engine/Source/Editor/ComponentVisualizers/Public/PointLightComponentVisualizer.h
|
Draw visualization for the supplied component
|
ComponentVisualizers
|
virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
|
[] |
FPointLightComponentVisualizer
|
/Engine/Source/Editor/ComponentVisualizers/Public/PointLightComponentVisualizer.h
|
ComponentVisualizers
|
class FPointLightComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer)
|
[] |
|
FRadialForceComponentVisualizer
|
/Engine/Source/Editor/ComponentVisualizers/Public/RadialForceComponentVisualizer.h
|
ComponentVisualizers
|
class FRadialForceComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer)
|
[] |
|
FRadialForceComponentVisualizer::DrawVisualization
|
/Engine/Source/Editor/ComponentVisualizers/Public/RadialForceComponentVisualizer.h
|
Draw visualization for the supplied component
|
ComponentVisualizers
|
virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
|
[] |
FRectLightComponentVisualizer::DrawVisualization
|
/Engine/Source/Editor/ComponentVisualizers/Public/RectLightComponentVisualizer.h
|
Draw visualization for the supplied component
|
ComponentVisualizers
|
virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
|
[] |
FRectLightComponentVisualizer
|
/Engine/Source/Editor/ComponentVisualizers/Public/RectLightComponentVisualizer.h
|
ComponentVisualizers
|
class FRectLightComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer)
|
[] |
|
FSensingComponentVisualizer::DrawVisualization
|
/Engine/Source/Editor/ComponentVisualizers/Public/SensingComponentVisualizer.h
|
Draw visualization for the supplied component
|
ComponentVisualizers
|
virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
|
[] |
FSensingComponentVisualizer
|
/Engine/Source/Editor/ComponentVisualizers/Public/SensingComponentVisualizer.h
|
ComponentVisualizers
|
class FSensingComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer)
|
[] |
|
FSplineComponentVisualizer::AddReferencedObjects
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around.
|
ComponentVisualizers
|
virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
|
[] |
FSplineComponentVisualizer::AddSegment
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Add segment to beginning or end of spline
|
ComponentVisualizers
|
virtual void AddSegment ( const FVector & InWorldPos, bool bAppend )
|
[] |
FSplineComponentVisualizer::AreKeysSelected
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Whether any keys are currently selected
|
ComponentVisualizers
|
bool AreKeysSelected() const
|
[] |
FSplineComponentVisualizer::AreMultipleKeysSelected
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Whether a multiple spline keys are currently selected
|
ComponentVisualizers
|
bool AreMultipleKeysSelected() const
|
[] |
FSplineComponentVisualizer::CanAddKeyToSegment
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
bool CanAddKeyToSegment() const
|
[] |
|
FSplineComponentVisualizer::CanDeleteKey
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
bool CanDeleteKey() const
|
[] |
|
FSplineComponentVisualizer::CanResetToAutomaticTangent
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
bool CanResetToAutomaticTangent ( EInterpCurveMode Mode ) const
|
[] |
|
FSplineComponentVisualizer::CanResetToDefault
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
bool CanResetToDefault() const
|
[] |
|
FSplineComponentVisualizer::CanSelectSplinePoints
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
bool CanSelectSplinePoints() const
|
[] |
|
FSplineComponentVisualizer::ChangeSelectionState
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Update the key selection state of the visualizer
|
ComponentVisualizers
|
virtual void ChangeSelectionState ( int32 Index, bool bIsCtrlHeld )
|
[] |
FSplineComponentVisualizer::CreateSplineGeneratorPanel
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
void CreateSplineGeneratorPanel()
|
[] |
|
FSplineComponentVisualizer::DrawVisualization
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Draw visualization for the supplied component
|
ComponentVisualizers
|
virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
|
[] |
FSplineComponentVisualizer::DrawVisualizationHUD
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Draw HUD on viewport for the supplied component
|
ComponentVisualizers
|
virtual void DrawVisualizationHUD ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FViewport](API\Runtime\Engine\FViewport) * Viewport, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas )
|
[] |
FSplineComponentVisualizer::DuplicateKeyForAltDrag
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Alt-drag: duplicates the selected spline key
|
ComponentVisualizers
|
virtual bool DuplicateKeyForAltDrag ( const FVector & InDrag )
|
[] |
FSplineComponentVisualizer::EndEditing
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
virtual void EndEditing()
|
[] |
|
FSplineComponentVisualizer::FindNearest
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Return spline data for point on spline closest to input point
|
ComponentVisualizers
|
virtual float FindNearest ( const FVector & InLocalPos, int32 InSegmentStartIndex, FVector & OutSplinePos, FVector & OutSplineTangent ) const
|
[] |
FSplineComponentVisualizer::GenerateContextMenuSections
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Add menu sections to the context menu
|
ComponentVisualizers
|
virtual void GenerateContextMenuSections ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & InMenuBuilder ) const
|
[] |
FSplineComponentVisualizer::GenerateContextMenu
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateContextMenu() const
|
[] |
|
FSplineComponentVisualizer::GenerateLockAxisSubMenu
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Generate the submenu containing the lock axis types
|
ComponentVisualizers
|
void GenerateLockAxisSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder ) const
|
[] |
FSplineComponentVisualizer::GenerateSelectSplinePointsSubMenu
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Generate the submenu containing available selection actions
|
ComponentVisualizers
|
void GenerateSelectSplinePointsSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder ) const
|
[] |
FSplineComponentVisualizer::GenerateSnapAlignSubMenu
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Generate the submenu containing the available snap/align actions
|
ComponentVisualizers
|
void GenerateSnapAlignSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder ) const
|
[] |
FSplineComponentVisualizer::GenerateSplinePointTypeSubMenu
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Generate the submenu containing the available point types
|
ComponentVisualizers
|
void GenerateSplinePointTypeSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder ) const
|
[] |
FSplineComponentVisualizer::GenerateTangentTypeSubMenu
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Generate the submenu containing the available auto tangent types
|
ComponentVisualizers
|
void GenerateTangentTypeSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder ) const
|
[] |
FSplineComponentVisualizer::GetCustomInputCoordinateSystem
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
virtual bool GetCustomInputCoordinateSystem ( const [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, FMatrix & OutMatrix ) const
|
[] |
|
FSplineComponentVisualizer::GetEditedComponent
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Get currently edited component, this is needed to reset the active visualizer after undo/redo
|
ComponentVisualizers
|
virtual [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * GetEditedComponent() const
|
[] |
FSplineComponentVisualizer::GetEditedSplineComponent
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Get the spline component we are currently editing
|
ComponentVisualizers
|
[USplineComponent](API\Runtime\Engine\Components\USplineComponent) * GetEditedSplineComponent() const
|
[] |
FSplineComponentVisualizer::GetReferencerName
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Overload this method to report a name for your referencer
|
ComponentVisualizers
|
virtual [FString](API\Runtime\Core\Containers\FString) GetReferencerName() const
|
[] |
FSplineComponentVisualizer::GetSnapToActorMode
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Snapping: get snap to actor temporary mode
|
ComponentVisualizers
|
virtual bool GetSnapToActorMode ( ESplineComponentSnapMode & OutSnapMode ) const
|
[] |
FSplineComponentVisualizer::GetWidgetLocation
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
virtual bool GetWidgetLocation ( const [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, FVector & OutLocation ) const
|
[] |
|
FSplineComponentVisualizer::HandleBoxSelect
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Handle box select input
|
ComponentVisualizers
|
virtual bool HandleBoxSelect ( const FBox & InBox, [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [FViewport](API\Runtime\Engine\FViewport) * InViewport )
|
[] |
FSplineComponentVisualizer::GetSelectedKeys
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
const [TSet](API\Runtime\Core\Containers\TSet)< int32 > & GetSelectedKeys() const
|
[] |
|
FSplineComponentVisualizer::HandleFrustumSelect
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Handle frustum select input
|
ComponentVisualizers
|
virtual bool HandleFrustumSelect ( const [FConvexVolume](API\Runtime\Engine\FConvexVolume) & InFrustum, [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [FViewport](API\Runtime\Engine\FViewport) * InViewport )
|
[] |
FSplineComponentVisualizer::HandleInputDelta
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
virtual bool HandleInputDelta ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, [FViewport](API\Runtime\Engine\FViewport) * Viewport, FVector & DeltaTranslate, FRotator & DeltaRotate, FVector & DeltaScale )
|
[] |
|
FSplineComponentVisualizer::HandleInputKey
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
virtual bool HandleInputKey ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, [FViewport](API\Runtime\Engine\FViewport) * Viewport, [FKey](API\Runtime\InputCore\FKey) Key, EInputEvent Event )
|
[] |
|
FSplineComponentVisualizer::HandleModifiedClick
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Handle click modified by Alt, Ctrl and/or Shift. The input HitProxy may not be on this component.
|
ComponentVisualizers
|
virtual bool HandleModifiedClick ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [HHitProxy](API\Runtime\Engine\HHitProxy) * HitProxy, const [FViewportClick](API\Editor\UnrealEd\FViewportClick) & Click )
|
[] |
FSplineComponentVisualizer::HandleSelectAllSplinePoints
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Select all spline points, , returns true if the spline component being edited has changed
|
ComponentVisualizers
|
bool HandleSelectAllSplinePoints ( [USplineComponent](API\Runtime\Engine\Components\USplineComponent) * InSplineComponent )
|
[] |
FSplineComponentVisualizer::HandleSelectFirstLastSplinePoint
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Select first or last spline point, returns true if the spline component being edited has changed
|
ComponentVisualizers
|
bool HandleSelectFirstLastSplinePoint ( [USplineComponent](API\Runtime\Engine\Components\USplineComponent) * InSplineComponent, bool bFirstPoint )
|
[] |
FSplineComponentVisualizer::HandleSnapTo
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Pass snap input to active visualizer
|
ComponentVisualizers
|
virtual bool HandleSnapTo ( const bool bInAlign, const bool bInUseLineTrace, const bool bInUseBounds, const bool bInUsePivot, [AActor](API\Runtime\Engine\GameFramework\AActor) * InDestination )
|
[] |
FSplineComponentVisualizer::HasFocusOnSelectionBoundingBox
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Return whether focus on selection should focus on bounding box defined by active visualizer
|
ComponentVisualizers
|
virtual bool HasFocusOnSelectionBoundingBox ( FBox & OutBoundingBox )
|
[] |
FSplineComponentVisualizer::IsAnySelectedKeyIndexOutOfRange
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Determine if any selected key index is out of range (perhaps because something external has modified the spline)
|
ComponentVisualizers
|
bool IsAnySelectedKeyIndexOutOfRange ( const [USplineComponent](API\Runtime\Engine\Components\USplineComponent) * Comp ) const
|
[] |
FSplineComponentVisualizer::IsDiscontinuousSpline
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
bool IsDiscontinuousSpline() const
|
[] |
|
FSplineComponentVisualizer::IsKeySelectionValid
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
bool IsKeySelectionValid() const
|
[] |
|
FSplineComponentVisualizer::IsKeyTypeSet
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
bool IsKeyTypeSet ( EInterpCurveMode Mode ) const
|
[] |
|
FSplineComponentVisualizer::IsLockAxisSet
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
bool IsLockAxisSet ( [EAxis::Type](API\Runtime\Core\Math\EAxis__Type) InAxis ) const
|
[] |
|
FSplineComponentVisualizer::IsSingleKeySelected
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
Whether a single spline key is currently selected
|
ComponentVisualizers
|
bool IsSingleKeySelected() const
|
[] |
FSplineComponentVisualizer::IsVisualizingArchetype
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
virtual bool IsVisualizingArchetype() const
|
[] |
|
FSplineComponentVisualizer::IsVisualizingRollAndScale
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
bool IsVisualizingRollAndScale() const
|
[] |
|
FSplineComponentVisualizer::OnAddKeyToSegment
|
/Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h
|
ComponentVisualizers
|
void OnAddKeyToSegment()
|
[] |
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