className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FStrataVisualizationMenuCommands::RegisterCommands | /Engine/Source/Editor/CommonMenuExtensions/Public/StrataVisualizationMenuCommands.h | Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro. | CommonMenuExtensions | virtual void RegisterCommands() | [] |
TCommandConstIterator | /Engine/Source/Editor/CommonMenuExtensions/Public/StrataVisualizationMenuCommands.h | CommonMenuExtensions | typedef TStrataVisualizationModeCommandMap::TConstIterator TCommandConstIterator | [] | |
TStrataVisualizationModeCommandMap | /Engine/Source/Editor/CommonMenuExtensions/Public/StrataVisualizationMenuCommands.h | CommonMenuExtensions | typedef [TMultiMap](API\Runtime\Core\Containers\TMultiMap)< [FName](API\Runtime\Core\UObject\FName), [FStrataVisualizationRecord](API\Editor\CommonMenuExtensions\FStrataVisualizationMenuCommands\FStrataVisualiza-) > TStrataVisualizationModeCommandMap | [] | |
FStrataVisualizationMenuCommands::FStrataVisualizationMenuCommands | /Engine/Source/Editor/CommonMenuExtensions/Public/StrataVisualizationMenuCommands.h | CommonMenuExtensions | FStrataVisualizationMenuCommands() | [] | |
FStrataVisualizationMenuCommands | /Engine/Source/Editor/CommonMenuExtensions/Public/StrataVisualizationMenuCommands.h | CommonMenuExtensions | class FStrataVisualizationMenuCommands : public [TCommands< FStrataVisualizationMenuCommands >](API\Runtime\Slate\Framework\Commands\TCommands) | [] | |
FVirtualShadowMapVisualizationMenuCommands::BindCommands | /Engine/Source/Editor/CommonMenuExtensions/Public/VirtualShadowMapVisualizationMenuCommands.h | CommonMenuExtensions | void BindCommands ( [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) & CommandList, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) > & Client ) const | [] | |
FVirtualShadowMapVisualizationMenuCommands::BuildVisualisationSubMenu | /Engine/Source/Editor/CommonMenuExtensions/Public/VirtualShadowMapVisualizationMenuCommands.h | CommonMenuExtensions | static void BuildVisualisationSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & Menu ) | [] | |
FVirtualShadowMapVisualizationMenuCommands::CreateCommandConstIterator | /Engine/Source/Editor/CommonMenuExtensions/Public/VirtualShadowMapVisualizationMenuCommands.h | CommonMenuExtensions | [TCommandConstIterator](API\Editor\CommonMenuExtensions\FVirtualShadowMapVisualizationMe-\TCommandConstIte-) CreateCommandConstIterator() const | [] | |
FVirtualShadowMapVisualizationType | /Engine/Source/Editor/CommonMenuExtensions/Public/VirtualShadowMapVisualizationMenuCommands.h | Re-sort into categories for the menu. | CommonMenuExtensions | enum FVirtualShadowMapVisualizationType { Standard, Advanced, } | [] |
FVirtualShadowMapVisualizationMenuCommands::FVirtualShadowMapVisualizationRecord::FVirtualShadowMapVisualizationRecord | /Engine/Source/Editor/CommonMenuExtensions/Public/VirtualShadowMapVisualizationMenuCommands.h | CommonMenuExtensions | FVirtualShadowMapVisualizationRecord&40;&41; | [] | |
FVirtualShadowMapVisualizationRecord | /Engine/Source/Editor/CommonMenuExtensions/Public/VirtualShadowMapVisualizationMenuCommands.h | CommonMenuExtensions | struct FVirtualShadowMapVisualizationRecord | [
{
"type": "TSharedPtr<FUI...",
"name": "Command",
"description": ""
},
{
"type": "FName",
"name": "Name",
"description": ""
},
{
"type": "FVirtualShadowM...",
"name": "Type",
"description": ""
}
] | |
FVirtualShadowMapVisualizationMenuCommands::IsPopulated | /Engine/Source/Editor/CommonMenuExtensions/Public/VirtualShadowMapVisualizationMenuCommands.h | CommonMenuExtensions | bool IsPopulated() const | [] | |
FVirtualShadowMapVisualizationMenuCommands::RegisterCommands | /Engine/Source/Editor/CommonMenuExtensions/Public/VirtualShadowMapVisualizationMenuCommands.h | Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro. | CommonMenuExtensions | virtual void RegisterCommands() | [] |
TVirtualShadowMapVisualizationModeCommandMap | /Engine/Source/Editor/CommonMenuExtensions/Public/VirtualShadowMapVisualizationMenuCommands.h | CommonMenuExtensions | typedef [TMultiMap](API\Runtime\Core\Containers\TMultiMap)< [FName](API\Runtime\Core\UObject\FName), [FVirtualShadowMapVisualizationRecord](API\Editor\CommonMenuExtensions\FVirtualShadowMapVisualizationMe-\FVirtualShadowMa-_1) > TVirtualShadowMapVisualizationModeCommandMap | [] | |
TCommandConstIterator | /Engine/Source/Editor/CommonMenuExtensions/Public/VirtualShadowMapVisualizationMenuCommands.h | CommonMenuExtensions | typedef TVirtualShadowMapVisualizationModeCommandMap::TConstIterator TCommandConstIterator | [] | |
FVirtualShadowMapVisualizationMenuCommands::FVirtualShadowMapVisualizationMenuCommands | /Engine/Source/Editor/CommonMenuExtensions/Public/VirtualShadowMapVisualizationMenuCommands.h | CommonMenuExtensions | FVirtualShadowMapVisualizationMenuCommands() | [] | |
FVirtualShadowMapVisualizationMenuCommands | /Engine/Source/Editor/CommonMenuExtensions/Public/VirtualShadowMapVisualizationMenuCommands.h | CommonMenuExtensions | class FVirtualShadowMapVisualizationMenuCommands : public [TCommands< FVirtualShadowMapVisualizationMenuCommands >](API\Runtime\Slate\Framework\Commands\TCommands) | [] | |
AManipulator::CanBeSelected | /Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h | Whether this interactable can be selected. | ComponentVisualizers | virtual bool CanBeSelected() | [] |
AManipulator::GetDragOperationComponent | /Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h | Get dragging operation | ComponentVisualizers | virtual [UViewportDragOperationComponent](API\Editor\ViewportInteraction\UViewportDragOperationComponent) * GetDragOperationComponent() | [] |
AManipulator::IsEditorOnly | /Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h | Called during saving to determine if the object is forced to be editor only or not
true if this object should never be loaded outside the editor | ComponentVisualizers | virtual bool IsEditorOnly() const | [] |
AManipulator::OnDragRelease | /Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h | Called when an interactor stops dragging this object | ComponentVisualizers | virtual void OnDragRelease ( [UViewportInteractor](API\Editor\ViewportInteraction\UViewportInteractor) * Interactor ) | [] |
AManipulator::OnHover | /Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h | Called when an interactor hover over this object | ComponentVisualizers | virtual void OnHover ( [UViewportInteractor](API\Editor\ViewportInteraction\UViewportInteractor) * Interactor ) | [] |
AManipulator::OnHoverLeave | /Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h | Called when an interactor leave hovering over this object | ComponentVisualizers | virtual void OnHoverLeave ( [UViewportInteractor](API\Editor\ViewportInteraction\UViewportInteractor) * Interactor, const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * NewComponent ) | [] |
AManipulator::OnHoverEnter | /Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h | Called when an interactor starts hovering over this object | ComponentVisualizers | virtual void OnHoverEnter ( [UViewportInteractor](API\Editor\ViewportInteraction\UViewportInteractor) * Interactor, const [FHitResult](API\Runtime\Engine\Engine\FHitResult) & InHitResult ) | [] |
AManipulator::OnPressed | /Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h | Called when an interactor presses this object | ComponentVisualizers | virtual void OnPressed ( [UViewportInteractor](API\Editor\ViewportInteraction\UViewportInteractor) * Interactor, const [FHitResult](API\Runtime\Engine\Engine\FHitResult) & InHitResult, bool & bOutResultedInDrag ) | [] |
AManipulator::PostEditMove | /Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h | BeginAActor. | ComponentVisualizers | virtual void PostEditMove ( bool bFinished ) | [] |
AManipulator::AManipulator | /Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h | ComponentVisualizers | AManipulator() | [] | |
AManipulator::SetAssociatedComponent | /Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h | Set the component that should be moved when the manipulator was moved. | ComponentVisualizers | void SetAssociatedComponent ( [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * SceneComponent ) | [] |
AManipulator | /Engine/Source/Editor/ComponentVisualizers/Public/Manipulator.h | ComponentVisualizers | class AManipulator : public [AActor](API\Runtime\Engine\GameFramework\AActor), public [IViewportInteractableInterface](API\Editor\ViewportInteraction\IViewportInteractableInterface) | [] | |
FAudioComponentVisualizer | /Engine/Source/Editor/ComponentVisualizers/Public/AudioComponentVisualizer.h | ComponentVisualizers | class FAudioComponentVisualizer : public [TAttenuatedComponentVisualizer< UAudioComponent >](API\Editor\ComponentVisualizers\TAttenuatedComponentVisualizer) | [] | |
FComponentVisualizersModule::ShutdownModule | /Engine/Source/Editor/ComponentVisualizers/Public/ComponentVisualizers.h | Called before the module is unloaded, right before the module object is destroyed. | ComponentVisualizers | virtual void ShutdownModule() | [] |
FComponentVisualizersModule::RegisterComponentVisualizer | /Engine/Source/Editor/ComponentVisualizers/Public/ComponentVisualizers.h | Register a visualizer for a particular componen class | ComponentVisualizers | void RegisterComponentVisualizer ( [FName](API\Runtime\Core\UObject\FName) ComponentClassName, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer) > Visualizer ) | [] |
FComponentVisualizersModule::StartupModule | /Engine/Source/Editor/ComponentVisualizers/Public/ComponentVisualizers.h | Called right after the module DLL has been loaded and the module object has been created | ComponentVisualizers | virtual void StartupModule() | [] |
FComponentVisualizersModule::SupportsDynamicReloading | /Engine/Source/Editor/ComponentVisualizers/Public/ComponentVisualizers.h | Override this to set whether your module is allowed to be unloaded on the fly
Whether the module supports shutdown separate from the rest of the engine. | ComponentVisualizers | virtual bool SupportsDynamicReloading() | [] |
FComponentVisualizersModule | /Engine/Source/Editor/ComponentVisualizers/Public/ComponentVisualizers.h | ComponentVisualizers | class FComponentVisualizersModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] | |
FConstraintComponentVisualizer::DrawVisualization | /Engine/Source/Editor/ComponentVisualizers/Public/ConstraintComponentVisualizer.h | Draw visualization for the supplied component | ComponentVisualizers | virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) | [] |
FConstraintComponentVisualizer | /Engine/Source/Editor/ComponentVisualizers/Public/ConstraintComponentVisualizer.h | ComponentVisualizers | class FConstraintComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer) | [] | |
FDecalComponentVisualizer::DrawVisualization | /Engine/Source/Editor/ComponentVisualizers/Public/DecalComponentVisualizer.h | Draw visualization for the supplied component | ComponentVisualizers | virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) | [] |
FDecalComponentVisualizer | /Engine/Source/Editor/ComponentVisualizers/Public/DecalComponentVisualizer.h | ComponentVisualizers | class FDecalComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer) | [] | |
FForceFeedbackComponentVisualizer | /Engine/Source/Editor/ComponentVisualizers/Public/ForceFeedbackComponentVisualizer.h | ComponentVisualizers | class FForceFeedbackComponentVisualizer : public [TAttenuatedComponentVisualizer< UForceFeedbackComponent >](API\Editor\ComponentVisualizers\TAttenuatedComponentVisualizer) | [] | |
FLocalHeightFogComponentVisualizer::DrawVisualization | /Engine/Source/Editor/ComponentVisualizers/Public/LocalHeightFogComponentVisualizer.h | Draw visualization for the supplied component | ComponentVisualizers | virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) | [] |
FLocalHeightFogComponentVisualizer | /Engine/Source/Editor/ComponentVisualizers/Public/LocalHeightFogComponentVisualizer.h | ComponentVisualizers | class FLocalHeightFogComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer) | [] | |
FPhysicsAnimationComponentVisualizer::DrawVisualization | /Engine/Source/Editor/ComponentVisualizers/Public/PhysicalAnimationComponentVisualizer.h | Draw visualization for the supplied component | ComponentVisualizers | virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) | [] |
FPhysicsAnimationComponentVisualizer | /Engine/Source/Editor/ComponentVisualizers/Public/PhysicalAnimationComponentVisualizer.h | ComponentVisualizers | class FPhysicsAnimationComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer) | [] | |
FPointLightComponentVisualizer::DrawVisualization | /Engine/Source/Editor/ComponentVisualizers/Public/PointLightComponentVisualizer.h | Draw visualization for the supplied component | ComponentVisualizers | virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) | [] |
FPointLightComponentVisualizer | /Engine/Source/Editor/ComponentVisualizers/Public/PointLightComponentVisualizer.h | ComponentVisualizers | class FPointLightComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer) | [] | |
FRadialForceComponentVisualizer | /Engine/Source/Editor/ComponentVisualizers/Public/RadialForceComponentVisualizer.h | ComponentVisualizers | class FRadialForceComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer) | [] | |
FRadialForceComponentVisualizer::DrawVisualization | /Engine/Source/Editor/ComponentVisualizers/Public/RadialForceComponentVisualizer.h | Draw visualization for the supplied component | ComponentVisualizers | virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) | [] |
FRectLightComponentVisualizer::DrawVisualization | /Engine/Source/Editor/ComponentVisualizers/Public/RectLightComponentVisualizer.h | Draw visualization for the supplied component | ComponentVisualizers | virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) | [] |
FRectLightComponentVisualizer | /Engine/Source/Editor/ComponentVisualizers/Public/RectLightComponentVisualizer.h | ComponentVisualizers | class FRectLightComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer) | [] | |
FSensingComponentVisualizer::DrawVisualization | /Engine/Source/Editor/ComponentVisualizers/Public/SensingComponentVisualizer.h | Draw visualization for the supplied component | ComponentVisualizers | virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) | [] |
FSensingComponentVisualizer | /Engine/Source/Editor/ComponentVisualizers/Public/SensingComponentVisualizer.h | ComponentVisualizers | class FSensingComponentVisualizer : public [FComponentVisualizer](API\Editor\UnrealEd\FComponentVisualizer) | [] | |
FSplineComponentVisualizer::AddReferencedObjects | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around. | ComponentVisualizers | virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] |
FSplineComponentVisualizer::AddSegment | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Add segment to beginning or end of spline | ComponentVisualizers | virtual void AddSegment ( const FVector & InWorldPos, bool bAppend ) | [] |
FSplineComponentVisualizer::AreKeysSelected | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Whether any keys are currently selected | ComponentVisualizers | bool AreKeysSelected() const | [] |
FSplineComponentVisualizer::AreMultipleKeysSelected | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Whether a multiple spline keys are currently selected | ComponentVisualizers | bool AreMultipleKeysSelected() const | [] |
FSplineComponentVisualizer::CanAddKeyToSegment | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | bool CanAddKeyToSegment() const | [] | |
FSplineComponentVisualizer::CanDeleteKey | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | bool CanDeleteKey() const | [] | |
FSplineComponentVisualizer::CanResetToAutomaticTangent | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | bool CanResetToAutomaticTangent ( EInterpCurveMode Mode ) const | [] | |
FSplineComponentVisualizer::CanResetToDefault | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | bool CanResetToDefault() const | [] | |
FSplineComponentVisualizer::CanSelectSplinePoints | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | bool CanSelectSplinePoints() const | [] | |
FSplineComponentVisualizer::ChangeSelectionState | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Update the key selection state of the visualizer | ComponentVisualizers | virtual void ChangeSelectionState ( int32 Index, bool bIsCtrlHeld ) | [] |
FSplineComponentVisualizer::CreateSplineGeneratorPanel | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | void CreateSplineGeneratorPanel() | [] | |
FSplineComponentVisualizer::DrawVisualization | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Draw visualization for the supplied component | ComponentVisualizers | virtual void DrawVisualization ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) | [] |
FSplineComponentVisualizer::DrawVisualizationHUD | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Draw HUD on viewport for the supplied component | ComponentVisualizers | virtual void DrawVisualizationHUD ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * Component, const [FViewport](API\Runtime\Engine\FViewport) * Viewport, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas ) | [] |
FSplineComponentVisualizer::DuplicateKeyForAltDrag | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Alt-drag: duplicates the selected spline key | ComponentVisualizers | virtual bool DuplicateKeyForAltDrag ( const FVector & InDrag ) | [] |
FSplineComponentVisualizer::EndEditing | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | virtual void EndEditing() | [] | |
FSplineComponentVisualizer::FindNearest | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Return spline data for point on spline closest to input point | ComponentVisualizers | virtual float FindNearest ( const FVector & InLocalPos, int32 InSegmentStartIndex, FVector & OutSplinePos, FVector & OutSplineTangent ) const | [] |
FSplineComponentVisualizer::GenerateContextMenuSections | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Add menu sections to the context menu | ComponentVisualizers | virtual void GenerateContextMenuSections ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & InMenuBuilder ) const | [] |
FSplineComponentVisualizer::GenerateContextMenu | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateContextMenu() const | [] | |
FSplineComponentVisualizer::GenerateLockAxisSubMenu | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Generate the submenu containing the lock axis types | ComponentVisualizers | void GenerateLockAxisSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder ) const | [] |
FSplineComponentVisualizer::GenerateSelectSplinePointsSubMenu | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Generate the submenu containing available selection actions | ComponentVisualizers | void GenerateSelectSplinePointsSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder ) const | [] |
FSplineComponentVisualizer::GenerateSnapAlignSubMenu | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Generate the submenu containing the available snap/align actions | ComponentVisualizers | void GenerateSnapAlignSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder ) const | [] |
FSplineComponentVisualizer::GenerateSplinePointTypeSubMenu | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Generate the submenu containing the available point types | ComponentVisualizers | void GenerateSplinePointTypeSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder ) const | [] |
FSplineComponentVisualizer::GenerateTangentTypeSubMenu | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Generate the submenu containing the available auto tangent types | ComponentVisualizers | void GenerateTangentTypeSubMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder ) const | [] |
FSplineComponentVisualizer::GetCustomInputCoordinateSystem | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | virtual bool GetCustomInputCoordinateSystem ( const [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, FMatrix & OutMatrix ) const | [] | |
FSplineComponentVisualizer::GetEditedComponent | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Get currently edited component, this is needed to reset the active visualizer after undo/redo | ComponentVisualizers | virtual [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * GetEditedComponent() const | [] |
FSplineComponentVisualizer::GetEditedSplineComponent | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Get the spline component we are currently editing | ComponentVisualizers | [USplineComponent](API\Runtime\Engine\Components\USplineComponent) * GetEditedSplineComponent() const | [] |
FSplineComponentVisualizer::GetReferencerName | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Overload this method to report a name for your referencer | ComponentVisualizers | virtual [FString](API\Runtime\Core\Containers\FString) GetReferencerName() const | [] |
FSplineComponentVisualizer::GetSnapToActorMode | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Snapping: get snap to actor temporary mode | ComponentVisualizers | virtual bool GetSnapToActorMode ( ESplineComponentSnapMode & OutSnapMode ) const | [] |
FSplineComponentVisualizer::GetWidgetLocation | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | virtual bool GetWidgetLocation ( const [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, FVector & OutLocation ) const | [] | |
FSplineComponentVisualizer::HandleBoxSelect | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Handle box select input | ComponentVisualizers | virtual bool HandleBoxSelect ( const FBox & InBox, [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [FViewport](API\Runtime\Engine\FViewport) * InViewport ) | [] |
FSplineComponentVisualizer::GetSelectedKeys | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | const [TSet](API\Runtime\Core\Containers\TSet)< int32 > & GetSelectedKeys() const | [] | |
FSplineComponentVisualizer::HandleFrustumSelect | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Handle frustum select input | ComponentVisualizers | virtual bool HandleFrustumSelect ( const [FConvexVolume](API\Runtime\Engine\FConvexVolume) & InFrustum, [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [FViewport](API\Runtime\Engine\FViewport) * InViewport ) | [] |
FSplineComponentVisualizer::HandleInputDelta | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | virtual bool HandleInputDelta ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, [FViewport](API\Runtime\Engine\FViewport) * Viewport, FVector & DeltaTranslate, FRotator & DeltaRotate, FVector & DeltaScale ) | [] | |
FSplineComponentVisualizer::HandleInputKey | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | virtual bool HandleInputKey ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, [FViewport](API\Runtime\Engine\FViewport) * Viewport, [FKey](API\Runtime\InputCore\FKey) Key, EInputEvent Event ) | [] | |
FSplineComponentVisualizer::HandleModifiedClick | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Handle click modified by Alt, Ctrl and/or Shift. The input HitProxy may not be on this component. | ComponentVisualizers | virtual bool HandleModifiedClick ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [HHitProxy](API\Runtime\Engine\HHitProxy) * HitProxy, const [FViewportClick](API\Editor\UnrealEd\FViewportClick) & Click ) | [] |
FSplineComponentVisualizer::HandleSelectAllSplinePoints | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Select all spline points, , returns true if the spline component being edited has changed | ComponentVisualizers | bool HandleSelectAllSplinePoints ( [USplineComponent](API\Runtime\Engine\Components\USplineComponent) * InSplineComponent ) | [] |
FSplineComponentVisualizer::HandleSelectFirstLastSplinePoint | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Select first or last spline point, returns true if the spline component being edited has changed | ComponentVisualizers | bool HandleSelectFirstLastSplinePoint ( [USplineComponent](API\Runtime\Engine\Components\USplineComponent) * InSplineComponent, bool bFirstPoint ) | [] |
FSplineComponentVisualizer::HandleSnapTo | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Pass snap input to active visualizer | ComponentVisualizers | virtual bool HandleSnapTo ( const bool bInAlign, const bool bInUseLineTrace, const bool bInUseBounds, const bool bInUsePivot, [AActor](API\Runtime\Engine\GameFramework\AActor) * InDestination ) | [] |
FSplineComponentVisualizer::HasFocusOnSelectionBoundingBox | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Return whether focus on selection should focus on bounding box defined by active visualizer | ComponentVisualizers | virtual bool HasFocusOnSelectionBoundingBox ( FBox & OutBoundingBox ) | [] |
FSplineComponentVisualizer::IsAnySelectedKeyIndexOutOfRange | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Determine if any selected key index is out of range (perhaps because something external has modified the spline) | ComponentVisualizers | bool IsAnySelectedKeyIndexOutOfRange ( const [USplineComponent](API\Runtime\Engine\Components\USplineComponent) * Comp ) const | [] |
FSplineComponentVisualizer::IsDiscontinuousSpline | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | bool IsDiscontinuousSpline() const | [] | |
FSplineComponentVisualizer::IsKeySelectionValid | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | bool IsKeySelectionValid() const | [] | |
FSplineComponentVisualizer::IsKeyTypeSet | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | bool IsKeyTypeSet ( EInterpCurveMode Mode ) const | [] | |
FSplineComponentVisualizer::IsLockAxisSet | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | bool IsLockAxisSet ( [EAxis::Type](API\Runtime\Core\Math\EAxis__Type) InAxis ) const | [] | |
FSplineComponentVisualizer::IsSingleKeySelected | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | Whether a single spline key is currently selected | ComponentVisualizers | bool IsSingleKeySelected() const | [] |
FSplineComponentVisualizer::IsVisualizingArchetype | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | virtual bool IsVisualizingArchetype() const | [] | |
FSplineComponentVisualizer::IsVisualizingRollAndScale | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | bool IsVisualizingRollAndScale() const | [] | |
FSplineComponentVisualizer::OnAddKeyToSegment | /Engine/Source/Editor/ComponentVisualizers/Public/SplineComponentVisualizer.h | ComponentVisualizers | void OnAddKeyToSegment() | [] |
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