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UTransformGizmo::OnClickPress
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Notify Target that click press ocurred
EditorInteractiveToolsFramework
virtual void OnClickPress ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & PressPos )
[]
UTransformGizmo::OnClickPressAxis
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Handle click press for translate axes
EditorInteractiveToolsFramework
virtual void OnClickPressAxis ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & PressPos )
[]
UTransformGizmo::OnClickPressPlanar
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Handle click press for generic planar
EditorInteractiveToolsFramework
virtual void OnClickPressPlanar ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & PressPos )
[]
UTransformGizmo::OnClickPressRotateXAxis
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Rotate interaction methodsHandle click press for rotate X axis
EditorInteractiveToolsFramework
virtual void OnClickPressRotateXAxis ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & PressPos )
[]
UTransformGizmo::OnClickPressRotateYAxis
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Handle click press for rotate Y axis
EditorInteractiveToolsFramework
virtual void OnClickPressRotateYAxis ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & PressPos )
[]
UTransformGizmo::OnClickPressRotateZAxis
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Handle click press for rotate Z axis
EditorInteractiveToolsFramework
virtual void OnClickPressRotateZAxis ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & PressPos )
[]
UTransformGizmo::OnClickPressScaleXAxis
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Scale click-drag handling methodsHandle click press for scale X axis
EditorInteractiveToolsFramework
virtual void OnClickPressScaleXAxis ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & PressPos )
[]
UTransformGizmo::OnClickPressScaleYAxis
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Handle click press for scale Y axis
EditorInteractiveToolsFramework
virtual void OnClickPressScaleYAxis ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & PressPos )
[]
UTransformGizmo::OnClickPressScaleZAxis
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Handle click press for scale Z axis
EditorInteractiveToolsFramework
virtual void OnClickPressScaleZAxis ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & PressPos )
[]
UTransformGizmo::OnClickPressScaleXYPlanar
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Handle click press for scale XY planar
EditorInteractiveToolsFramework
virtual void OnClickPressScaleXYPlanar ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & PressPos )
[]
UTransformGizmo::OnClickPressScaleYZPlanar
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Handle click press for scale YZ planar
EditorInteractiveToolsFramework
virtual void OnClickPressScaleYZPlanar ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & PressPos )
[]
UTransformGizmo::OnClickPressScaleXZPlanar
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Handle click press for scale XZ planar
EditorInteractiveToolsFramework
virtual void OnClickPressScaleXZPlanar ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & PressPos )
[]
UTransformGizmo::OnClickPressScaleXYZ
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Handle click press for uniform scale
EditorInteractiveToolsFramework
virtual void OnClickPressScaleXYZ ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & PressPos )
[]
UTransformGizmo::OnClickPressScale
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Handle click press for all scale methods
EditorInteractiveToolsFramework
virtual void OnClickPressScale ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & PressPos )
[]
UTransformGizmo::OnClickPressScreenSpaceTranslate
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Screen-space translate interaction methodsHandle click press for screen-space translate
EditorInteractiveToolsFramework
virtual void OnClickPressScreenSpaceTranslate ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & PressPos )
[]
UTransformGizmo::OnClickPressScreenSpaceRotate
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Screen-space rotate interaction methodsHandle click press for screen-space rotate
EditorInteractiveToolsFramework
virtual void OnClickPressScreenSpaceRotate ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & PressPos )
[]
UTransformGizmo::OnClickPressTranslateXAxis
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Translate axis click-drag handling methods Handle click press for translate X axis
EditorInteractiveToolsFramework
virtual void OnClickPressTranslateXAxis ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & PressPos )
[]
UTransformGizmo::OnClickPressTranslateYAxis
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Handle click press for translate Y axis
EditorInteractiveToolsFramework
virtual void OnClickPressTranslateYAxis ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & PressPos )
[]
UTransformGizmo::OnClickPressTranslateZAxis
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Handle click press for translate Z axis
EditorInteractiveToolsFramework
virtual void OnClickPressTranslateZAxis ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & PressPos )
[]
UTransformGizmo::OnClickPressTranslateXYPlanar
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Translate and scale planar click-drag handling methodsHandle click press for translate XY planar
EditorInteractiveToolsFramework
virtual void OnClickPressTranslateXYPlanar ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & PressPos )
[]
UTransformGizmo::OnClickPressTranslateYZPlanar
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Handle click press for translate YZ planar
EditorInteractiveToolsFramework
virtual void OnClickPressTranslateYZPlanar ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & PressPos )
[]
UTransformGizmo::OnClickPressTranslateXZPlanar
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Handle click press for translate XZ planar
EditorInteractiveToolsFramework
virtual void OnClickPressTranslateXZPlanar ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & PressPos )
[]
UTransformGizmo::OnClickRelease
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Notify Target that click release occurred
EditorInteractiveToolsFramework
virtual void OnClickRelease ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & ReleasePos )
[]
UTransformGizmo::OnClickReleaseRotateAxis
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Handle click release for rotate axes
EditorInteractiveToolsFramework
virtual void OnClickReleaseRotateAxis ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & ReleasePos )
[]
UTransformGizmo::OnClickReleaseScreenSpaceTranslate
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Handle click release for screen-space translate
EditorInteractiveToolsFramework
virtual void OnClickReleaseScreenSpaceTranslate ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & ReleasePos )
[]
UTransformGizmo::OnClickReleaseScreenSpaceRotate
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Handle click release for screen-space rotate
EditorInteractiveToolsFramework
virtual void OnClickReleaseScreenSpaceRotate ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & ReleasePos )
[]
UTransformGizmo::OnClickReleaseScaleAxis
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Handle click release for scale axes
EditorInteractiveToolsFramework
virtual void OnClickReleaseScaleAxis ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & ReleasePos )
[]
UTransformGizmo::OnClickReleaseScalePlanar
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Handle click release for scale planar
EditorInteractiveToolsFramework
virtual void OnClickReleaseScalePlanar ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & ReleasePos )
[]
UTransformGizmo::OnClickReleaseScaleXYZ
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Handle click release for uniform scale
EditorInteractiveToolsFramework
virtual void OnClickReleaseScaleXYZ ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & ReleasePos )
[]
UTransformGizmo::OnClickReleaseTranslatePlanar
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Handle click release for translate planar
EditorInteractiveToolsFramework
virtual void OnClickReleaseTranslatePlanar ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & ReleasePos )
[]
UTransformGizmo::OnClickReleaseTranslateAxis
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Handle click release for translate axes
EditorInteractiveToolsFramework
virtual void OnClickReleaseTranslateAxis ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & ReleasePos )
[]
UTransformGizmo::OnEndHover
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Terminate active hover sequence
EditorInteractiveToolsFramework
virtual void OnEndHover()
[]
UTransformGizmo::OnTerminateDragSequence
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Notify Target that click-drag sequence has been explicitly terminated (eg by escape key)
EditorInteractiveToolsFramework
virtual void OnTerminateDragSequence()
[]
UTransformGizmo::OnUpdateHover
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Update active hover sequence with new input position
EditorInteractiveToolsFramework
virtual bool OnUpdateHover ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & DevicePos )
[]
PlanarHandleOffset
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
EditorInteractiveToolsFramework
static constexpr float PlanarHandleOffset = 55.0f;
[]
PlaneColorXY
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
A linear, 32-bit/component floating point RGBA color.
EditorInteractiveToolsFramework
static constexpr [FLinearColor](API\Runtime\Core\Math\FLinearColor) PlaneColorXY = FLinearColor(1.0f, 1.0f, 0.0f);
[]
PlanarHandleSize
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
EditorInteractiveToolsFramework
static constexpr float PlanarHandleSize = 15.0f;
[]
UTransformGizmo::Render
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Allow the Gizmo to do any custom drawing (ie via PDI/RHI)
EditorInteractiveToolsFramework
virtual void Render ( [IToolsContextRenderAPI](API\Runtime\InteractiveToolsFramework\IToolsContextRenderAPI) * RenderAPI )
[]
UTransformGizmo::PositionSnapFunction
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Axis and Plane TransformSources use this function to execute worldgrid snap queries.
EditorInteractiveToolsFramework
bool PositionSnapFunction ( const FVector & WorldPosition, FVector & SnappedPositionOut ) const
[]
RotateArcballCircleColor
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
EditorInteractiveToolsFramework
static constexpr [FLinearColor](API\Runtime\Core\Math\FLinearColor) RotateArcballCircleColor = WhiteColor;
[]
RotateArcballInnerRadius
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Rotate constants.
EditorInteractiveToolsFramework
static constexpr float RotateArcballInnerRadius = 8.0f;
[]
RotateArcballOuterRadius
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
EditorInteractiveToolsFramework
static constexpr float RotateArcballOuterRadius = 10.0f;
[]
RotateArcballSphereRadius
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
EditorInteractiveToolsFramework
static constexpr float RotateArcballSphereRadius = 70.0f;
[]
RotateAxisInnerRadius
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
EditorInteractiveToolsFramework
static constexpr float RotateAxisInnerRadius = 1.25f;
[]
RotateAxisInnerSlices
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
EditorInteractiveToolsFramework
static constexpr int32 RotateAxisInnerSlices = 8;
[]
RotateAxisNumSegments
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
EditorInteractiveToolsFramework
static constexpr int32 RotateAxisNumSegments = 64;
[]
RotateAxisOuterRadius
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
EditorInteractiveToolsFramework
static constexpr float RotateAxisOuterRadius = 73.0f;
[]
RotateOuterCircleRadius
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
EditorInteractiveToolsFramework
static constexpr float RotateOuterCircleRadius = 73.0f;
[]
RotateOuterCircleColor
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
EditorInteractiveToolsFramework
static constexpr [FLinearColor](API\Runtime\Core\Math\FLinearColor) RotateOuterCircleColor = GreyColor;
[]
RotateScreenSpaceCircleColor
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
EditorInteractiveToolsFramework
static constexpr [FLinearColor](API\Runtime\Core\Math\FLinearColor) RotateScreenSpaceCircleColor = WhiteColor;
[]
RotateScreenSpaceRadius
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
EditorInteractiveToolsFramework
static constexpr float RotateScreenSpaceRadius = 83.0f;
[]
UTransformGizmo::RotationSnapFunction
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
EditorInteractiveToolsFramework
FQuat RotationSnapFunction ( const FQuat & DeltaRotation ) const
[]
ScaleAxisCubeDim
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
EditorInteractiveToolsFramework
static constexpr float ScaleAxisCubeDim = 12.0f;
[]
ScaleAxisLength
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
EditorInteractiveToolsFramework
static constexpr float ScaleAxisLength = 70.0f;
[]
ScreenAxisColor
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
A linear, 32-bit/component floating point RGBA color.
EditorInteractiveToolsFramework
static constexpr [FLinearColor](API\Runtime\Core\Math\FLinearColor) ScreenAxisColor = FLinearColor(0.76f, 0.72f, 0.14f);
[]
ScreenSpaceColor
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
A linear, 32-bit/component floating point RGBA color.
EditorInteractiveToolsFramework
static constexpr [FLinearColor](API\Runtime\Core\Math\FLinearColor) ScreenSpaceColor = FLinearColor(0.765f, 0.765f, 0.765f);
[]
UTransformGizmo::SetActiveTarget
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Set the active target object for the Gizmo
EditorInteractiveToolsFramework
virtual void SetActiveTarget ( [UTransformProxy](API\Runtime\InteractiveToolsFramework\BaseGizmos\UTransformProxy) * Target, [IToolContextTransactionProvider](API\Runtime\InteractiveToolsFramework\IToolContextTransactionProvider) * TransactionProvider, [IGizmoStateTarget](API\Runtime\InteractiveToolsFramework\BaseGizmo...
[]
UTransformGizmo::SetCustomizationFunction
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Set customization function for this Gizmo
EditorInteractiveToolsFramework
void SetCustomizationFunction ( const [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< const [FGizmoCustomization](API\Editor\EditorInteractiveToolsFramework\EditorGizmos\FGizmoCustomization)()> & InFunction )
[]
UTransformGizmo::SetDisallowNegativeScaling
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
TODO: Should this affect uniform scaling too?
EditorInteractiveToolsFramework
virtual void SetDisallowNegativeScaling ( bool bDisallow )
[]
UTransformGizmo::SetNewChildScale
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
does not generate change/modify events!!
EditorInteractiveToolsFramework
virtual void SetNewChildScale ( const FVector & NewChildScale )
[]
UTransformGizmo::Setup
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Called by GizmoManager to initialize the GizmoafterGizmoBuilder::BuildGizmo() has been called
EditorInteractiveToolsFramework
virtual void Setup()
[]
UTransformGizmo::SetupBehaviors
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Setup behaviors
EditorInteractiveToolsFramework
virtual void SetupBehaviors()
[]
UTransformGizmo::SetupMaterials
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Setup materials
EditorInteractiveToolsFramework
virtual void SetupMaterials()
[]
UTransformGizmo::SetupOnClickFunctions
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Setup on click functions
EditorInteractiveToolsFramework
virtual void SetupOnClickFunctions()
[]
UTransformGizmo::SetVisibility
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Set visibility for this Gizmo
EditorInteractiveToolsFramework
virtual void SetVisibility ( bool bVisible )
[]
UTransformGizmo::Shutdown
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Called by GizmoManager to shut down the Gizmo
EditorInteractiveToolsFramework
virtual void Shutdown()
[]
UTransformGizmo::Tick
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Allow the Gizmo to do any necessary processing on Tick
EditorInteractiveToolsFramework
virtual void Tick ( float DeltaTime )
[]
TranslateAxisConeAngle
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
EditorInteractiveToolsFramework
static constexpr float TranslateAxisConeAngle = 16.0f;
[]
TranslateAxisConeHeight
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
EditorInteractiveToolsFramework
static constexpr float TranslateAxisConeHeight = 22.0f;
[]
TranslateAxisConeRadius
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
EditorInteractiveToolsFramework
static constexpr float TranslateAxisConeRadius = 7.0f;
[]
TranslateAxisLength
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
EditorInteractiveToolsFramework
static constexpr float TranslateAxisLength = 70.0f;
[]
TranslateScreenSpaceHandleSize
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
EditorInteractiveToolsFramework
static constexpr float TranslateScreenSpaceHandleSize = 14.0f;
[]
UTransformGizmo::UpdateCameraAxisSource
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Internal function that updates CameraAxisSource by getting current view state from GizmoManager
EditorInteractiveToolsFramework
void UpdateCameraAxisSource()
[]
UTransformGizmo::UpdateHoveredPart
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Determine hit part and update hover state based on current input ray
EditorInteractiveToolsFramework
virtual [FInputRayHit](API\Runtime\InteractiveToolsFramework\FInputRayHit) UpdateHoveredPart ( const [FInputDeviceRay](API\Runtime\InteractiveToolsFramework\FInputDeviceRay) & DevicePos )
[]
UTransformGizmo::UpdateHoverState
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Update hover state for given part id
EditorInteractiveToolsFramework
virtual void UpdateHoverState ( bool bInHover, ETransformGizmoPartIdentifier InPartId )
[]
UTransformGizmo::UpdateInteractingState
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Update interacting state for given part id
EditorInteractiveToolsFramework
virtual void UpdateInteractingState ( bool bInInteracting, ETransformGizmoPartIdentifier InPartId )
[]
UTransformGizmo::UpdateMode
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Update current gizmo mode based on transform source
EditorInteractiveToolsFramework
virtual void UpdateMode()
[]
UTransformGizmo::VerifyPartIdentifier
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
Verify part identifier is within recognized range of transform gizmo part ids.
EditorInteractiveToolsFramework
virtual bool VerifyPartIdentifier ( uint32 InPartIdentifier ) const
[]
WhiteColor
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
A linear, 32-bit/component floating point RGBA color.
EditorInteractiveToolsFramework
static constexpr [FLinearColor](API\Runtime\Core\Math\FLinearColor) WhiteColor = FLinearColor(1.0f, 1.0f, 1.0f);
[]
UTransformGizmo
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmo.h
UTransformGizmoprovides standard Transformation Gizmo interactions, applied to aUTransformProxytarget object.Bydefault the Gizmo will be a standard XYZ translate/rotate Gizmo (axis and plane translation).
EditorInteractiveToolsFramework
class UTransformGizmo : public [UInteractiveGizmo](API\Runtime\InteractiveToolsFramework\UInteractiveGizmo), public [IHoverBehaviorTarget](API\Runtime\InteractiveToolsFramework\BaseBehaviors\IHoverBehaviorTarget), public [IClickDragBehaviorTarget](API\Runtime\InteractiveToolsFramework\BaseBehaviors\IClickDragBehaviorTa...
[ { "type": "TObjectPtr<UTr...", "name": "ActiveTarget", "description": "The active target object for the Gizmo" }, { "type": "TObjectPtr<UMa...", "name": "AxisMaterialX", "description": "" }, { "type": "TObjectPtr<UMa...", "name": "AxisMaterialY", "description": "" }, ...
UTransformGizmoSource
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorGizmos/TransformGizmoInterfaces.h
EditorInteractiveToolsFramework
class UTransformGizmoSource : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface)
[]
FActiveEditorGizmo
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoManager.h
EditorInteractiveToolsFramework
struct FActiveEditorGizmo
[ { "type": "TObjectPtr<UIn...", "name": "Gizmo", "description": "" }, { "type": "void *", "name": "Owner", "description": "" } ]
FEditorGizmoSelectionBuilderHelper
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoSelectionBuilder.h
EditorInteractiveToolsFramework
class FEditorGizmoSelectionBuilderHelper
[]
FEditorGizmoSelectionBuilderHelper::CreateTransformProxyForSelection
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoSelectionBuilder.h
Utility method that creates a transform proxy based on the current selection.
EditorInteractiveToolsFramework
static [UTransformProxy](API\Runtime\InteractiveToolsFramework\BaseGizmos\UTransformProxy) * CreateTransformProxyForSelection ( const [FToolBuilderState](API\Runtime\InteractiveToolsFramework\FToolBuilderState) & SceneState )
[]
DEFAULT_GIZMO_TYPE_PRIORITY
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoConditionalBuilder.h
EditorInteractiveToolsFramework
static constexpr int DEFAULT_GIZMO_TYPE_PRIORITY = 50;
[]
FEditorGizmoTypePriority::MakeHigher
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoConditionalBuilder.h
a priority higher than this priority
EditorInteractiveToolsFramework
[FEditorGizmoTypePriority](API\Editor\EditorInteractiveToolsFramework\FEditorGizmoTypePriority) MakeHigher ( int DeltaAmount ) const
[]
FEditorGizmoTypePriority::MakeLower
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoConditionalBuilder.h
a priority lower than this priority
EditorInteractiveToolsFramework
[FEditorGizmoTypePriority](API\Editor\EditorInteractiveToolsFramework\FEditorGizmoTypePriority) MakeLower ( int DeltaAmount ) const
[]
FEditorGizmoTypePriority::FEditorGizmoTypePriority
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoConditionalBuilder.h
EditorInteractiveToolsFramework
FEditorGizmoTypePriority ( int InPriority )
[]
FEditorGizmoTypePriority
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveGizmoConditionalBuilder.h
FEditorGizmoTypePriorityis used to establish relative priority between conditional gizmo builders. It is up to the gizmo manager to determine how the priority is used. In the EditorInteractiveGizmoManager, if more than one gizmo builder returns true from SatsifiesCondition(), the gizmo builder with highest priority wil...
EditorInteractiveToolsFramework
struct FEditorGizmoTypePriority
[ { "type": "int", "name": "Priority", "description": "Constant priority value" } ]
RegisteredStaticMeshTargetFactoryKey
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveToolsFrameworkModule.h
This is the key returned by AddComponentTargetFactory() for theFStaticMeshComponentTargetFactorycreated/registered in StartupModule() below. Use this key to find/remove that module registration if you need to.
EditorInteractiveToolsFramework
static int32 RegisteredStaticMeshTargetFactoryKey = -1;
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FEditorInteractiveToolsFrameworkGlobals
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveToolsFrameworkModule.h
EditorInteractiveToolsFramework
class FEditorInteractiveToolsFrameworkGlobals
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FEditorInteractiveToolsFrameworkModule::ShutdownModule
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveToolsFrameworkModule.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownMo...
EditorInteractiveToolsFramework
virtual void ShutdownModule()
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FEditorInteractiveToolsFrameworkModule::StartupModule
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveToolsFrameworkModule.h
IModuleInterfaceimplementation
EditorInteractiveToolsFramework
virtual void StartupModule()
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FEditorInteractiveToolsFrameworkModule
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EditorInteractiveToolsFrameworkModule.h
EditorInteractiveToolsFramework
class FEditorInteractiveToolsFrameworkModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
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FInteractiveToolStack::AddTool
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/InteractiveToolStack.h
Add the tool to our internal tool array
EditorInteractiveToolsFramework
int32 AddTool ( const [FString](API\Runtime\Core\Containers\FString) & InToolName, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FUICommandInfo](API\Runtime\Slate\Framework\Commands\FUICommandInfo) > & InUICommand )
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FInteractiveToolStack::AddToolToStack
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/InteractiveToolStack.h
Helper method to add tools to stacks
EditorInteractiveToolsFramework
static void AddToolToStack ( [UEdMode](API\Editor\UnrealEd\Tools\UEdMode) * EdMode, [UEditorInteractiveToolsContext](API\Editor\EditorInteractiveToolsFramework\UEditorInteractiveToolsContext) * UseToolsContext, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FUICommandInfo](API\Runtime\Slate\Framework\Commands\FU...
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FInteractiveToolStack::GetLastActiveToolByChord
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/InteractiveToolStack.h
Get Tool that should be activated for the given input chord
EditorInteractiveToolsFramework
const [FString](API\Runtime\Core\Containers\FString) GetLastActiveToolByChord ( const [FInputChord](API\Runtime\Slate\Framework\Commands\FInputChord) & InInputChord ) const
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FInteractiveToolStack::GetLastActiveTool
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/InteractiveToolStack.h
Get most recently activated tool within this stack
EditorInteractiveToolsFramework
const [FString](API\Runtime\Core\Containers\FString) GetLastActiveTool() const
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FInteractiveToolStack::GetLastActiveToolIcon
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/InteractiveToolStack.h
Get most recently activated tool's icon within this stack
EditorInteractiveToolsFramework
const [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) & GetLastActiveToolIcon() const
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FInteractiveToolStack::GetLastActiveToolLabel
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/InteractiveToolStack.h
Get most recently activated tool's label within this stack
EditorInteractiveToolsFramework
const [FText](API\Runtime\Core\Internationalization\FText) & GetLastActiveToolLabel() const
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