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UEditorInteractiveToolsContext::GetActiveToolName
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
EditorInteractiveToolsFramework
virtual [FString](API\Runtime\Core\Containers\FString) GetActiveToolName() const
[]
UEditorInteractiveToolsContext::GetForceCombinedGizmoModeEnabled
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
true if Force Combined Gizmo mode is Enabled
EditorInteractiveToolsFramework
bool GetForceCombinedGizmoModeEnabled() const
[]
UEditorInteractiveToolsContext::GetEnableRenderingDuringHitProxyPass
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
true if HitProxy rendering will be allowed in Render()
EditorInteractiveToolsFramework
bool GetEnableRenderingDuringHitProxyPass() const
[]
UEditorInteractiveToolsContext::GetParentEditorModeManager
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
EditorInteractiveToolsFramework
[FEditorModeTools](API\Editor\UnrealEd\FEditorModeTools) * GetParentEditorModeManager() const
[]
UEditorInteractiveToolsContext::GetLastWorldRay
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Ray into 3D scene at last mouse event
EditorInteractiveToolsFramework
virtual FRay GetLastWorldRay() const
[]
UEditorInteractiveToolsContext::GetQueriesAPI
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
EditorInteractiveToolsFramework
[IToolsContextQueriesAPI](API\Runtime\InteractiveToolsFramework\IToolsContextQueriesAPI) * GetQueriesAPI() const
[]
UEditorInteractiveToolsContext::GetRayFromMousePos
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Utility function to convert viewport x/y from mouse events (and others?) into scene ray. Copy-pasted from other Editor code, seems kind of expensive?
EditorInteractiveToolsFramework
static FRay GetRayFromMousePos ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, [FViewport](API\Runtime\Engine\FViewport) * Viewport, int MouseX, int MouseY )
[]
UEditorInteractiveToolsContext::GetTransactionAPI
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
EditorInteractiveToolsFramework
[IToolsContextTransactionsAPI](API\Runtime\InteractiveToolsFramework\IToolsContextTransactionsAPI) * GetTransactionAPI() const
[]
UEditorInteractiveToolsContext::GetWorld
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
EditorInteractiveToolsFramework
virtual [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const
[]
UEditorInteractiveToolsContext::HasActiveTool
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
EditorInteractiveToolsFramework
virtual bool HasActiveTool() const
[]
UEditorInteractiveToolsContext::Initialize
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
We hide these
EditorInteractiveToolsFramework
virtual void Initialize ( [IToolsContextQueriesAPI](API\Runtime\InteractiveToolsFramework\IToolsContextQueriesAPI) * QueriesAPI, [IToolsContextTransactionsAPI](API\Runtime\InteractiveToolsFramework\IToolsContextTransactionsAPI) * TransactionsAPI )
[]
UEditorInteractiveToolsContext::OnEditorSelectionSetChanged
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Handle Editor selection changes
EditorInteractiveToolsFramework
virtual void OnEditorSelectionSetChanged ( const [UTypedElementSelectionSet](API\Runtime\TypedElementRuntime\Elements\Framework\UTypedElementSelectionSet) * InSelectionSet )
[]
UEditorInteractiveToolsContext::InitializeContextWithEditorModeManager
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Initialize a new ToolsContext for an EdMode owned by the given InEditorModeManager
EditorInteractiveToolsFramework
void InitializeContextWithEditorModeManager ( [FEditorModeTools](API\Editor\UnrealEd\FEditorModeTools) * InEditorModeManager, [UInputRouter](API\Runtime\InteractiveToolsFramework\UInputRouter) * UseInputRouter )
[]
UEditorInteractiveToolsContext::OnLevelEditorCreated
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Called upon Level Editor Created in order to bind to EditorElementSelectionPtr changed event since global selection set is not initialized before the tools context.
EditorInteractiveToolsFramework
virtual void OnLevelEditorCreated ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ILevelEditor](API\Editor\LevelEditor\ILevelEditor) > InLevelEditor )
[]
UEditorInteractiveToolsContext::OnToolEnded
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
EditorInteractiveToolsFramework
void OnToolEnded ( [UInteractiveToolManager](API\Runtime\InteractiveToolsFramework\UInteractiveToolManager) * InToolManager, [UInteractiveTool](API\Runtime\InteractiveToolsFramework\UInteractiveTool) * InEndedTool )
[]
UEditorInteractiveToolsContext::PostInvalidation
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Call this to notify the Editor that the viewports this ToolsContext is related to may need a repaint, ie during interactive tool usage
EditorInteractiveToolsFramework
virtual void PostInvalidation()
[]
UEditorInteractiveToolsContext::OnToolPostBuild
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
EditorInteractiveToolsFramework
void OnToolPostBuild ( [UInteractiveToolManager](API\Runtime\InteractiveToolsFramework\UInteractiveToolManager) * InToolManager, EToolSide InSide, [UInteractiveTool](API\Runtime\InteractiveToolsFramework\UInteractiveTool) * InBuiltTool, [UInteractiveToolBuilder](API\Runtime\InteractiveToolsFramework\UInteractiveToolBui...
[]
UEditorInteractiveToolsContext::ProcessEditDelete
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
true if selected actors/components can be deleted
EditorInteractiveToolsFramework
virtual bool ProcessEditDelete()
[]
UEditorInteractiveToolsContext::Render
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
EditorInteractiveToolsFramework
virtual void Render ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FViewport](API\Runtime\Engine\FViewport) * Viewport, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
[]
UEditorInteractiveToolsContext::RestoreEditorState
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
EditorInteractiveToolsFramework
void RestoreEditorState()
[]
UEditorInteractiveToolsContext::SetAbsoluteWorldSnappingEnabled
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Configure whether Transform Gizmos created by the ITF (eg CombinedTransformGizmo) should, when in World coordinate system, snap to an Absolute world-aligned grid, or snap Relative to the initial position of any particular gizmo transform. Relative is the default and is also the behavior of the standard UE Gizmo.
EditorInteractiveToolsFramework
void SetAbsoluteWorldSnappingEnabled ( bool bEnabled )
[]
UEditorInteractiveToolsContext::SetEditorStateForTool
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Editor UI state that we set before starting tool and when exiting tool Currently disabling anti-aliasing during active Tools because it causes PDI flickering
EditorInteractiveToolsFramework
void SetEditorStateForTool()
[]
UEditorInteractiveToolsContext::SetEnableRenderingDuringHitProxyPass
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Configuration functions Configure whether Render() should early-out for HitProxy rendering passes. If the Mode does not use HitProxy, and the Tools/Gizmos have expensiveRender()calls, this can help with interactive performance.
EditorInteractiveToolsFramework
void SetEnableRenderingDuringHitProxyPass ( bool bEnabled )
[]
UEditorInteractiveToolsContext::SetForceCombinedGizmoMode
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Configure whether Transform Gizmos created by the ITF (eg CombinedTransformGizmo) should prefer to show in 'Combined' mode. If this is disabled, the Gizmo should respect the active Editor Gizmo setting (eg in the Level Viewport)
EditorInteractiveToolsFramework
void SetForceCombinedGizmoMode ( bool bEnabled )
[]
UEditorInteractiveToolsContext::Shutdown
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Shutdown Context by destroying InputRouter and ToolManager
EditorInteractiveToolsFramework
virtual void Shutdown()
[]
UEditorInteractiveToolsContext::ShutdownContext
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Shutdown ToolsContext and clean up any connections/etc
EditorInteractiveToolsFramework
virtual void ShutdownContext()
[]
UEditorInteractiveToolsContext::StartTool
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
EditorInteractiveToolsFramework
virtual void StartTool ( const [FString](API\Runtime\Core\Containers\FString) ToolTypeIdentifier )
[]
UEditorInteractiveToolsContext::TerminateActiveToolsOnPIEStart
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Default behavior is to accept active tool
EditorInteractiveToolsFramework
virtual void TerminateActiveToolsOnPIEStart()
[]
UEditorInteractiveToolsContext::TerminateActiveToolsOnSaveWorld
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Default behavior is to accept active tool
EditorInteractiveToolsFramework
virtual void TerminateActiveToolsOnSaveWorld()
[]
UEditorInteractiveToolsContext::TerminateActiveToolsOnWorldTearDown
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Default behavior is to cancel active tool
EditorInteractiveToolsFramework
virtual void TerminateActiveToolsOnWorldTearDown()
[]
UEditorInteractiveToolsContext::TerminateActiveToolsOnLevelChange
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Default behavior is to cancel active tool
EditorInteractiveToolsFramework
virtual void TerminateActiveToolsOnLevelChange()
[]
UEditorInteractiveToolsContext::Tick
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Call functions of the same name on the ToolManager and GizmoManager
EditorInteractiveToolsFramework
virtual void Tick ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, float DeltaTime )
[]
UEditorInteractiveToolsContext::UEditorInteractiveToolsContext
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
EditorInteractiveToolsFramework
UEditorInteractiveToolsContext()
[]
UEditorInteractiveToolsContext
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
allows it to be easily embedded inside anFEdMode. A set of functions are provided which can be called from theFEdModefunctions of the same name. These will handle the data type conversions and forwarding calls necessary to operate the ToolsContext
EditorInteractiveToolsFramework
class UEditorInteractiveToolsContext : public [UInteractiveToolsContext](API\Runtime\InteractiveToolsFramework\UInteractiveToolsContext)
[ { "type": "UGizmoViewConte...", "name": "GizmoViewContext", "description": "An object in which we save the current scene view information that gizmos can use on the game thread to figure out how big the gizmo is for hit testing." }, { "type": "TMap<FViewport...", "name": "InvalidationMap", ...
UEdModeInteractiveToolsContext::GetLastWorldRay
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Ray into 3D scene at last mouse event
EditorInteractiveToolsFramework
virtual FRay GetLastWorldRay() const
[]
UEdModeInteractiveToolsContext::InitializeContextFromModeManagerContext
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Initialize a new EdModeToolsContext that is derived from a ModeManagerToolsContext. This new ToolsContext will not have it's own InputRouter, it will share the InputRouter with the ModeManagerToolsContext
EditorInteractiveToolsFramework
void InitializeContextFromModeManagerContext ( [UModeManagerInteractiveToolsContext](API\Editor\EditorInteractiveToolsFramework\UModeManagerInteractiveToolsCont-) * ModeManagerToolsContext )
[]
UEdModeInteractiveToolsContext
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
UEdModeInteractiveToolsContextis anUEditorInteractiveToolsContextintended for use/lifetime in the context of aUEdMode. This ITC subclass is dependent on aUModeManagerInteractiveToolsContextto provide an InputRouter.
EditorInteractiveToolsFramework
class UEdModeInteractiveToolsContext : public [UEditorInteractiveToolsContext](API\Editor\EditorInteractiveToolsFramework\UEditorInteractiveToolsContext)
[ { "type": "TObjectPtr<UMo...", "name": "ParentModeManagerToolsContext", "description": "" } ]
UModeManagerInteractiveToolsContext::CapturedMouseMove
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
EditorInteractiveToolsFramework
bool CapturedMouseMove ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [FViewport](API\Runtime\Engine\FViewport) * InViewport, int32 InMouseX, int32 InMouseY )
[]
UModeManagerInteractiveToolsContext::CreateNewChildEdModeToolsContext
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Create and initialize a new EdMode-level ToolsContext derived from the ModeManager ToolsContext. The EdMode ToolsContext does not have it's own InputRouter, it shares the InputRouter with the ModeManager ToolsContext. The ModeManager ToolsContext keeps track of these derived ToolsContext's and automaticallyTick()'s the...
EditorInteractiveToolsFramework
[UEdModeInteractiveToolsContext](API\Editor\EditorInteractiveToolsFramework\UEdModeInteractiveToolsContext) * CreateNewChildEdModeToolsContext()
[]
UModeManagerInteractiveToolsContext::DeactivateAllActiveTools
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
EditorInteractiveToolsFramework
virtual void DeactivateAllActiveTools ( EToolShutdownType ShutdownType )
[]
UModeManagerInteractiveToolsContext::DrawHUD
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
EditorInteractiveToolsFramework
virtual void DrawHUD ( [FViewportClient](API\Runtime\Engine\FViewportClient) * ViewportClient, [FViewport](API\Runtime\Engine\FViewport) * Viewport, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas )
[]
UModeManagerInteractiveToolsContext::EndTracking
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
EditorInteractiveToolsFramework
bool EndTracking ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [FViewport](API\Runtime\Engine\FViewport) * InViewport )
[]
UModeManagerInteractiveToolsContext::GetLastWorldRay
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Ray into 3D scene at last mouse event
EditorInteractiveToolsFramework
virtual FRay GetLastWorldRay() const
[]
UModeManagerInteractiveToolsContext::Initialize
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
We hide these
EditorInteractiveToolsFramework
virtual void Initialize ( [IToolsContextQueriesAPI](API\Runtime\InteractiveToolsFramework\IToolsContextQueriesAPI) * QueriesAPI, [IToolsContextTransactionsAPI](API\Runtime\InteractiveToolsFramework\IToolsContextTransactionsAPI) * TransactionsAPI )
[]
UModeManagerInteractiveToolsContext::MouseEnter
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
EditorInteractiveToolsFramework
bool MouseEnter ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, [FViewport](API\Runtime\Engine\FViewport) * Viewport, int32 x, int32 y )
[]
UModeManagerInteractiveToolsContext::InputKey
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Input handling, these functions forward ViewportClient events to theUInputRouter
EditorInteractiveToolsFramework
bool InputKey ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, [FViewport](API\Runtime\Engine\FViewport) * Viewport, [FKey](API\Runtime\InputCore\FKey) Key, EInputEvent Event )
[]
UModeManagerInteractiveToolsContext::MouseLeave
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
EditorInteractiveToolsFramework
bool MouseLeave ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, [FViewport](API\Runtime\Engine\FViewport) * Viewport )
[]
UModeManagerInteractiveToolsContext::MouseMove
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
EditorInteractiveToolsFramework
bool MouseMove ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, [FViewport](API\Runtime\Engine\FViewport) * Viewport, int32 x, int32 y )
[]
UModeManagerInteractiveToolsContext::OnChildEdModeActivated
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Call to add a child EdMode ToolsContext created using the above function true if child was added
EditorInteractiveToolsFramework
bool OnChildEdModeActivated ( [UEdModeInteractiveToolsContext](API\Editor\EditorInteractiveToolsFramework\UEdModeInteractiveToolsContext) * ChildToolsContext )
[]
UModeManagerInteractiveToolsContext::OnChildEdModeDeactivated
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Call to release a child EdMode ToolsContext created using the above function true if child was found and removed
EditorInteractiveToolsFramework
bool OnChildEdModeDeactivated ( [UEdModeInteractiveToolsContext](API\Editor\EditorInteractiveToolsFramework\UEdModeInteractiveToolsContext) * ChildToolsContext )
[]
UModeManagerInteractiveToolsContext::ProcessEditDelete
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
true if selected actors/components can be deleted
EditorInteractiveToolsFramework
virtual bool ProcessEditDelete()
[]
UModeManagerInteractiveToolsContext::Render
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
EditorInteractiveToolsFramework
virtual void Render ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FViewport](API\Runtime\Engine\FViewport) * Viewport, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
[]
UModeManagerInteractiveToolsContext::Shutdown
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
Shutdown Context by destroying InputRouter and ToolManager
EditorInteractiveToolsFramework
virtual void Shutdown()
[]
UModeManagerInteractiveToolsContext::StartTracking
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
EditorInteractiveToolsFramework
bool StartTracking ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [FViewport](API\Runtime\Engine\FViewport) * InViewport )
[]
UModeManagerInteractiveToolsContext
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
UModeManagerInteractiveToolsContextextendsUEditorInteractiveToolsContextwith various functions for handling device (mouse) input. These functions are currently called by the EdMode Manager (FEditorModeTools).
EditorInteractiveToolsFramework
class UModeManagerInteractiveToolsContext : public [UEditorInteractiveToolsContext](API\Editor\EditorInteractiveToolsFramework\UEditorInteractiveToolsContext)
[ { "type": "FDelegateHandle", "name": "BeginPIEDelegateHandle", "description": "Called when PIE is about to start, shuts down active tools" }, { "type": "FInputDeviceSta...", "name": "CurrentMouseState", "description": "Input event instance used to keep track of various button states, etc...
UModeManagerInteractiveToolsContext::Tick
/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h
UEditorInteractiveToolsContextAPI implementations that also forward calls to any child EdMode ToolsContexts
EditorInteractiveToolsFramework
virtual void Tick ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, float DeltaTime )
[]
Angle_Double_Left
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(laquo, quote, previous, back)http://fortawesome.github.io/Font-Awesome/icon/angle-double-left/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Angle_Double_Left;
[]
Angle_Double_Right
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(raquo, quote, next, forward)http://fortawesome.github.io/Font-Awesome/icon/angle-double-right/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Angle_Double_Right;
[]
Angle_Left
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(previous, back)http://fortawesome.github.io/Font-Awesome/icon/angle-left/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Angle_Left;
[]
Angle_Right
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(next, forward)http://fortawesome.github.io/Font-Awesome/icon/angle-right/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Angle_Right;
[]
Angle_Up
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
http://fortawesome.github.io/Font-Awesome/icon/angle-up/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Angle_Up;
[]
Archive
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(box, storage)http://fortawesome.github.io/Font-Awesome/icon/archive/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Archive;
[]
Arrows
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(move, reorder, resize)http://fortawesome.github.io/Font-Awesome/icon/arrows/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Arrows;
[]
Arrow_Circle_O_Right
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(next, forward)http://fortawesome.github.io/Font-Awesome/icon/arrow-circle-o-right/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Arrow_Circle_O_Right;
[]
Arrow_Down
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(download)http://fortawesome.github.io/Font-Awesome/icon/arrow-down/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Arrow_Down;
[]
Arrow_Left
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(previous, back)http://fortawesome.github.io/Font-Awesome/icon/arrow-left/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Arrow_Left;
[]
Arrow_Right
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(next, forward)http://fortawesome.github.io/Font-Awesome/icon/arrow-right/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Arrow_Right;
[]
Ban
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(delete, remove, trash, hide, block, stop, abort, cancel)http://fortawesome.github.io/Font-Awesome/icon/ban/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Ban;
[]
Bars
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(menu, drag, reorder, settings, list, ul, ol, checklist, todo, list, hamburger)http://fortawesome.github.io/Font-Awesome/icon/bars/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Bars;
[]
Book
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(read, documentation)http://fortawesome.github.io/Font-Awesome/icon/book/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Book;
[]
Bug
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(report, insect)http://fortawesome.github.io/Font-Awesome/icon/bug/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Bug;
[]
Caret_Down
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(more, dropdown, menu, triangle down)http://fortawesome.github.io/Font-Awesome/icon/caret-down/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Caret_Down;
[]
Caret_Right
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(next, forward, triangle right)http://fortawesome.github.io/Font-Awesome/icon/caret-right/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Caret_Right;
[]
Caret_Square_O_Down
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(more, dropdown, menu)http://fortawesome.github.io/Font-Awesome/icon/caret-square-o-down/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Caret_Square_O_Down;
[]
Caret_Square_O_Left
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(previous, back)http://fortawesome.github.io/Font-Awesome/icon/caret-square-o-left/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Caret_Square_O_Left;
[]
Caret_Square_O_Right
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(next, forward)http://fortawesome.github.io/Font-Awesome/icon/caret-square-o-right/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Caret_Square_O_Right;
[]
Caret_Square_O_Up
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
http://fortawesome.github.io/Font-Awesome/icon/caret-square-o-up/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Caret_Square_O_Up;
[]
Caret_Up
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(triangle up)http://fortawesome.github.io/Font-Awesome/icon/caret-up/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Caret_Up;
[]
Car
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(vehicle)http://fortawesome.github.io/Font-Awesome/icon/car/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Car;
[]
Check_Circle
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(todo, done, agree, accept, confirm)http://fortawesome.github.io/Font-Awesome/icon/check-circle/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Check_Circle;
[]
Check
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(checkmark, done, todo, agree, accept, confirm, tick)http://fortawesome.github.io/Font-Awesome/icon/check/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Check;
[]
Circle
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(dot, notification)http://fortawesome.github.io/Font-Awesome/icon/circle/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Circle;
[]
Circle_O
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
http://fortawesome.github.io/Font-Awesome/icon/circle-o/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Circle_O;
[]
Clock_O
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(watch, timer, late, timestamp)http://fortawesome.github.io/Font-Awesome/icon/clock-o/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Clock_O;
[]
Cog
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(settings)http://fortawesome.github.io/Font-Awesome/icon/cog/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Cog;
[]
Cogs
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(settings)http://fortawesome.github.io/Font-Awesome/icon/cogs/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Cogs;
[]
Crosshairs
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(picker)http://fortawesome.github.io/Font-Awesome/icon/crosshairs/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Crosshairs;
[]
Database
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
http://fortawesome.github.io/Font-Awesome/icon/database/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Database;
[]
Download
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(import)http://fortawesome.github.io/Font-Awesome/icon/download/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Download;
[]
Eraser
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
http://fortawesome.github.io/Font-Awesome/icon/eraser/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Eraser;
[]
Exchange
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(transfer, arrows)http://fortawesome.github.io/Font-Awesome/icon/exchange/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Exchange;
[]
Exclamation
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(warning, error, problem, notification, notify, alert)http://fortawesome.github.io/Font-Awesome/icon/exclamation/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Exclamation;
[]
Exclamation_Triangle
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(warning, error, problem, notification, alert)http://fortawesome.github.io/Font-Awesome/icon/exclamation-triangle/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Exclamation_Triangle;
[]
Expand
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(enlarge, bigger, resize)http://fortawesome.github.io/Font-Awesome/icon/expand/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Expand;
[]
External_Link
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(open, new)http://fortawesome.github.io/Font-Awesome/icon/external-link/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) External_Link;
[]
Eye
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(show, visible, views)http://fortawesome.github.io/Font-Awesome/icon/eye/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Eye;
[]
Eye_Slash
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(toggle, show, hide, visible, visiblity, views)http://fortawesome.github.io/Font-Awesome/icon/eye-slash/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Eye_Slash;
[]
Fast_Forward
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(next, end, last)http://fortawesome.github.io/Font-Awesome/icon/fast-forward/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Fast_Forward;
[]
File
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(new, page, pdf, document)http://fortawesome.github.io/Font-Awesome/icon/file/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) File;
[]
Film
/Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h
(movie)http://fortawesome.github.io/Font-Awesome/icon/film/
EditorStyle
static [FText](API\Runtime\Core\Internationalization\FText) Film;
[]