className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
UEditorInteractiveToolsContext::GetActiveToolName | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | EditorInteractiveToolsFramework | virtual [FString](API\Runtime\Core\Containers\FString) GetActiveToolName() const | [] | |
UEditorInteractiveToolsContext::GetForceCombinedGizmoModeEnabled | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | true if Force Combined Gizmo mode is Enabled | EditorInteractiveToolsFramework | bool GetForceCombinedGizmoModeEnabled() const | [] |
UEditorInteractiveToolsContext::GetEnableRenderingDuringHitProxyPass | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | true if HitProxy rendering will be allowed in Render() | EditorInteractiveToolsFramework | bool GetEnableRenderingDuringHitProxyPass() const | [] |
UEditorInteractiveToolsContext::GetParentEditorModeManager | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | EditorInteractiveToolsFramework | [FEditorModeTools](API\Editor\UnrealEd\FEditorModeTools) * GetParentEditorModeManager() const | [] | |
UEditorInteractiveToolsContext::GetLastWorldRay | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | Ray into 3D scene at last mouse event | EditorInteractiveToolsFramework | virtual FRay GetLastWorldRay() const | [] |
UEditorInteractiveToolsContext::GetQueriesAPI | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | EditorInteractiveToolsFramework | [IToolsContextQueriesAPI](API\Runtime\InteractiveToolsFramework\IToolsContextQueriesAPI) * GetQueriesAPI() const | [] | |
UEditorInteractiveToolsContext::GetRayFromMousePos | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | Utility function to convert viewport x/y from mouse events (and others?) into scene ray. Copy-pasted from other Editor code, seems kind of expensive? | EditorInteractiveToolsFramework | static FRay GetRayFromMousePos ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, [FViewport](API\Runtime\Engine\FViewport) * Viewport, int MouseX, int MouseY ) | [] |
UEditorInteractiveToolsContext::GetTransactionAPI | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | EditorInteractiveToolsFramework | [IToolsContextTransactionsAPI](API\Runtime\InteractiveToolsFramework\IToolsContextTransactionsAPI) * GetTransactionAPI() const | [] | |
UEditorInteractiveToolsContext::GetWorld | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | EditorInteractiveToolsFramework | virtual [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const | [] | |
UEditorInteractiveToolsContext::HasActiveTool | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | EditorInteractiveToolsFramework | virtual bool HasActiveTool() const | [] | |
UEditorInteractiveToolsContext::Initialize | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | We hide these | EditorInteractiveToolsFramework | virtual void Initialize ( [IToolsContextQueriesAPI](API\Runtime\InteractiveToolsFramework\IToolsContextQueriesAPI) * QueriesAPI, [IToolsContextTransactionsAPI](API\Runtime\InteractiveToolsFramework\IToolsContextTransactionsAPI) * TransactionsAPI ) | [] |
UEditorInteractiveToolsContext::OnEditorSelectionSetChanged | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | Handle Editor selection changes | EditorInteractiveToolsFramework | virtual void OnEditorSelectionSetChanged ( const [UTypedElementSelectionSet](API\Runtime\TypedElementRuntime\Elements\Framework\UTypedElementSelectionSet) * InSelectionSet ) | [] |
UEditorInteractiveToolsContext::InitializeContextWithEditorModeManager | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | Initialize a new ToolsContext for an EdMode owned by the given InEditorModeManager | EditorInteractiveToolsFramework | void InitializeContextWithEditorModeManager ( [FEditorModeTools](API\Editor\UnrealEd\FEditorModeTools) * InEditorModeManager, [UInputRouter](API\Runtime\InteractiveToolsFramework\UInputRouter) * UseInputRouter ) | [] |
UEditorInteractiveToolsContext::OnLevelEditorCreated | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | Called upon Level Editor Created in order to bind to EditorElementSelectionPtr changed event since global selection set is not initialized before the tools context. | EditorInteractiveToolsFramework | virtual void OnLevelEditorCreated ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ILevelEditor](API\Editor\LevelEditor\ILevelEditor) > InLevelEditor ) | [] |
UEditorInteractiveToolsContext::OnToolEnded | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | EditorInteractiveToolsFramework | void OnToolEnded ( [UInteractiveToolManager](API\Runtime\InteractiveToolsFramework\UInteractiveToolManager) * InToolManager, [UInteractiveTool](API\Runtime\InteractiveToolsFramework\UInteractiveTool) * InEndedTool ) | [] | |
UEditorInteractiveToolsContext::PostInvalidation | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | Call this to notify the Editor that the viewports this ToolsContext is related to may need a repaint, ie during interactive tool usage | EditorInteractiveToolsFramework | virtual void PostInvalidation() | [] |
UEditorInteractiveToolsContext::OnToolPostBuild | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | EditorInteractiveToolsFramework | void OnToolPostBuild ( [UInteractiveToolManager](API\Runtime\InteractiveToolsFramework\UInteractiveToolManager) * InToolManager, EToolSide InSide, [UInteractiveTool](API\Runtime\InteractiveToolsFramework\UInteractiveTool) * InBuiltTool, [UInteractiveToolBuilder](API\Runtime\InteractiveToolsFramework\UInteractiveToolBui... | [] | |
UEditorInteractiveToolsContext::ProcessEditDelete | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | true if selected actors/components can be deleted | EditorInteractiveToolsFramework | virtual bool ProcessEditDelete() | [] |
UEditorInteractiveToolsContext::Render | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | EditorInteractiveToolsFramework | virtual void Render ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FViewport](API\Runtime\Engine\FViewport) * Viewport, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) | [] | |
UEditorInteractiveToolsContext::RestoreEditorState | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | EditorInteractiveToolsFramework | void RestoreEditorState() | [] | |
UEditorInteractiveToolsContext::SetAbsoluteWorldSnappingEnabled | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | Configure whether Transform Gizmos created by the ITF (eg CombinedTransformGizmo) should, when in World coordinate system, snap to an Absolute world-aligned grid, or snap Relative to the initial position of any particular gizmo transform. Relative is the default and is also the behavior of the standard UE Gizmo. | EditorInteractiveToolsFramework | void SetAbsoluteWorldSnappingEnabled ( bool bEnabled ) | [] |
UEditorInteractiveToolsContext::SetEditorStateForTool | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | Editor UI state that we set before starting tool and when exiting tool Currently disabling anti-aliasing during active Tools because it causes PDI flickering | EditorInteractiveToolsFramework | void SetEditorStateForTool() | [] |
UEditorInteractiveToolsContext::SetEnableRenderingDuringHitProxyPass | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | Configuration functions Configure whether Render() should early-out for HitProxy rendering passes. If the Mode does not use HitProxy, and the Tools/Gizmos have expensiveRender()calls, this can help with interactive performance. | EditorInteractiveToolsFramework | void SetEnableRenderingDuringHitProxyPass ( bool bEnabled ) | [] |
UEditorInteractiveToolsContext::SetForceCombinedGizmoMode | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | Configure whether Transform Gizmos created by the ITF (eg CombinedTransformGizmo) should prefer to show in 'Combined' mode. If this is disabled, the Gizmo should respect the active Editor Gizmo setting (eg in the Level Viewport) | EditorInteractiveToolsFramework | void SetForceCombinedGizmoMode ( bool bEnabled ) | [] |
UEditorInteractiveToolsContext::Shutdown | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | Shutdown Context by destroying InputRouter and ToolManager | EditorInteractiveToolsFramework | virtual void Shutdown() | [] |
UEditorInteractiveToolsContext::ShutdownContext | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | Shutdown ToolsContext and clean up any connections/etc | EditorInteractiveToolsFramework | virtual void ShutdownContext() | [] |
UEditorInteractiveToolsContext::StartTool | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | EditorInteractiveToolsFramework | virtual void StartTool ( const [FString](API\Runtime\Core\Containers\FString) ToolTypeIdentifier ) | [] | |
UEditorInteractiveToolsContext::TerminateActiveToolsOnPIEStart | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | Default behavior is to accept active tool | EditorInteractiveToolsFramework | virtual void TerminateActiveToolsOnPIEStart() | [] |
UEditorInteractiveToolsContext::TerminateActiveToolsOnSaveWorld | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | Default behavior is to accept active tool | EditorInteractiveToolsFramework | virtual void TerminateActiveToolsOnSaveWorld() | [] |
UEditorInteractiveToolsContext::TerminateActiveToolsOnWorldTearDown | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | Default behavior is to cancel active tool | EditorInteractiveToolsFramework | virtual void TerminateActiveToolsOnWorldTearDown() | [] |
UEditorInteractiveToolsContext::TerminateActiveToolsOnLevelChange | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | Default behavior is to cancel active tool | EditorInteractiveToolsFramework | virtual void TerminateActiveToolsOnLevelChange() | [] |
UEditorInteractiveToolsContext::Tick | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | Call functions of the same name on the ToolManager and GizmoManager | EditorInteractiveToolsFramework | virtual void Tick ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, float DeltaTime ) | [] |
UEditorInteractiveToolsContext::UEditorInteractiveToolsContext | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | EditorInteractiveToolsFramework | UEditorInteractiveToolsContext() | [] | |
UEditorInteractiveToolsContext | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | allows it to be easily embedded inside anFEdMode. A set of functions are provided which can be called from theFEdModefunctions of the same name. These will handle the data type conversions and forwarding calls necessary to operate the ToolsContext | EditorInteractiveToolsFramework | class UEditorInteractiveToolsContext : public [UInteractiveToolsContext](API\Runtime\InteractiveToolsFramework\UInteractiveToolsContext) | [
{
"type": "UGizmoViewConte...",
"name": "GizmoViewContext",
"description": "An object in which we save the current scene view information that gizmos can use on the game thread to figure out how big the gizmo is for hit testing."
},
{
"type": "TMap<FViewport...",
"name": "InvalidationMap",
... |
UEdModeInteractiveToolsContext::GetLastWorldRay | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | Ray into 3D scene at last mouse event | EditorInteractiveToolsFramework | virtual FRay GetLastWorldRay() const | [] |
UEdModeInteractiveToolsContext::InitializeContextFromModeManagerContext | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | Initialize a new EdModeToolsContext that is derived from a ModeManagerToolsContext. This new ToolsContext will not have it's own InputRouter, it will share the InputRouter with the ModeManagerToolsContext | EditorInteractiveToolsFramework | void InitializeContextFromModeManagerContext ( [UModeManagerInteractiveToolsContext](API\Editor\EditorInteractiveToolsFramework\UModeManagerInteractiveToolsCont-) * ModeManagerToolsContext ) | [] |
UEdModeInteractiveToolsContext | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | UEdModeInteractiveToolsContextis anUEditorInteractiveToolsContextintended for use/lifetime in the context of aUEdMode. This ITC subclass is dependent on aUModeManagerInteractiveToolsContextto provide an InputRouter. | EditorInteractiveToolsFramework | class UEdModeInteractiveToolsContext : public [UEditorInteractiveToolsContext](API\Editor\EditorInteractiveToolsFramework\UEditorInteractiveToolsContext) | [
{
"type": "TObjectPtr<UMo...",
"name": "ParentModeManagerToolsContext",
"description": ""
}
] |
UModeManagerInteractiveToolsContext::CapturedMouseMove | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | EditorInteractiveToolsFramework | bool CapturedMouseMove ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [FViewport](API\Runtime\Engine\FViewport) * InViewport, int32 InMouseX, int32 InMouseY ) | [] | |
UModeManagerInteractiveToolsContext::CreateNewChildEdModeToolsContext | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | Create and initialize a new EdMode-level ToolsContext derived from the ModeManager ToolsContext. The EdMode ToolsContext does not have it's own InputRouter, it shares the InputRouter with the ModeManager ToolsContext. The ModeManager ToolsContext keeps track of these derived ToolsContext's and automaticallyTick()'s the... | EditorInteractiveToolsFramework | [UEdModeInteractiveToolsContext](API\Editor\EditorInteractiveToolsFramework\UEdModeInteractiveToolsContext) * CreateNewChildEdModeToolsContext() | [] |
UModeManagerInteractiveToolsContext::DeactivateAllActiveTools | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | EditorInteractiveToolsFramework | virtual void DeactivateAllActiveTools ( EToolShutdownType ShutdownType ) | [] | |
UModeManagerInteractiveToolsContext::DrawHUD | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | EditorInteractiveToolsFramework | virtual void DrawHUD ( [FViewportClient](API\Runtime\Engine\FViewportClient) * ViewportClient, [FViewport](API\Runtime\Engine\FViewport) * Viewport, const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas ) | [] | |
UModeManagerInteractiveToolsContext::EndTracking | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | EditorInteractiveToolsFramework | bool EndTracking ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [FViewport](API\Runtime\Engine\FViewport) * InViewport ) | [] | |
UModeManagerInteractiveToolsContext::GetLastWorldRay | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | Ray into 3D scene at last mouse event | EditorInteractiveToolsFramework | virtual FRay GetLastWorldRay() const | [] |
UModeManagerInteractiveToolsContext::Initialize | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | We hide these | EditorInteractiveToolsFramework | virtual void Initialize ( [IToolsContextQueriesAPI](API\Runtime\InteractiveToolsFramework\IToolsContextQueriesAPI) * QueriesAPI, [IToolsContextTransactionsAPI](API\Runtime\InteractiveToolsFramework\IToolsContextTransactionsAPI) * TransactionsAPI ) | [] |
UModeManagerInteractiveToolsContext::MouseEnter | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | EditorInteractiveToolsFramework | bool MouseEnter ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, [FViewport](API\Runtime\Engine\FViewport) * Viewport, int32 x, int32 y ) | [] | |
UModeManagerInteractiveToolsContext::InputKey | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | Input handling, these functions forward ViewportClient events to theUInputRouter | EditorInteractiveToolsFramework | bool InputKey ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, [FViewport](API\Runtime\Engine\FViewport) * Viewport, [FKey](API\Runtime\InputCore\FKey) Key, EInputEvent Event ) | [] |
UModeManagerInteractiveToolsContext::MouseLeave | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | EditorInteractiveToolsFramework | bool MouseLeave ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, [FViewport](API\Runtime\Engine\FViewport) * Viewport ) | [] | |
UModeManagerInteractiveToolsContext::MouseMove | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | EditorInteractiveToolsFramework | bool MouseMove ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, [FViewport](API\Runtime\Engine\FViewport) * Viewport, int32 x, int32 y ) | [] | |
UModeManagerInteractiveToolsContext::OnChildEdModeActivated | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | Call to add a child EdMode ToolsContext created using the above function
true if child was added | EditorInteractiveToolsFramework | bool OnChildEdModeActivated ( [UEdModeInteractiveToolsContext](API\Editor\EditorInteractiveToolsFramework\UEdModeInteractiveToolsContext) * ChildToolsContext ) | [] |
UModeManagerInteractiveToolsContext::OnChildEdModeDeactivated | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | Call to release a child EdMode ToolsContext created using the above function
true if child was found and removed | EditorInteractiveToolsFramework | bool OnChildEdModeDeactivated ( [UEdModeInteractiveToolsContext](API\Editor\EditorInteractiveToolsFramework\UEdModeInteractiveToolsContext) * ChildToolsContext ) | [] |
UModeManagerInteractiveToolsContext::ProcessEditDelete | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | true if selected actors/components can be deleted | EditorInteractiveToolsFramework | virtual bool ProcessEditDelete() | [] |
UModeManagerInteractiveToolsContext::Render | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | EditorInteractiveToolsFramework | virtual void Render ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FViewport](API\Runtime\Engine\FViewport) * Viewport, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) | [] | |
UModeManagerInteractiveToolsContext::Shutdown | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | Shutdown Context by destroying InputRouter and ToolManager | EditorInteractiveToolsFramework | virtual void Shutdown() | [] |
UModeManagerInteractiveToolsContext::StartTracking | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | EditorInteractiveToolsFramework | bool StartTracking ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [FViewport](API\Runtime\Engine\FViewport) * InViewport ) | [] | |
UModeManagerInteractiveToolsContext | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | UModeManagerInteractiveToolsContextextendsUEditorInteractiveToolsContextwith various functions for handling device (mouse) input. These functions are currently called by the EdMode Manager (FEditorModeTools). | EditorInteractiveToolsFramework | class UModeManagerInteractiveToolsContext : public [UEditorInteractiveToolsContext](API\Editor\EditorInteractiveToolsFramework\UEditorInteractiveToolsContext) | [
{
"type": "FDelegateHandle",
"name": "BeginPIEDelegateHandle",
"description": "Called when PIE is about to start, shuts down active tools"
},
{
"type": "FInputDeviceSta...",
"name": "CurrentMouseState",
"description": "Input event instance used to keep track of various button states, etc... |
UModeManagerInteractiveToolsContext::Tick | /Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework/Public/EdModeInteractiveToolsContext.h | UEditorInteractiveToolsContextAPI implementations that also forward calls to any child EdMode ToolsContexts | EditorInteractiveToolsFramework | virtual void Tick ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, float DeltaTime ) | [] |
Angle_Double_Left | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (laquo, quote, previous, back)http://fortawesome.github.io/Font-Awesome/icon/angle-double-left/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Angle_Double_Left; | [] |
Angle_Double_Right | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (raquo, quote, next, forward)http://fortawesome.github.io/Font-Awesome/icon/angle-double-right/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Angle_Double_Right; | [] |
Angle_Left | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (previous, back)http://fortawesome.github.io/Font-Awesome/icon/angle-left/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Angle_Left; | [] |
Angle_Right | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (next, forward)http://fortawesome.github.io/Font-Awesome/icon/angle-right/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Angle_Right; | [] |
Angle_Up | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | http://fortawesome.github.io/Font-Awesome/icon/angle-up/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Angle_Up; | [] |
Archive | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (box, storage)http://fortawesome.github.io/Font-Awesome/icon/archive/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Archive; | [] |
Arrows | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (move, reorder, resize)http://fortawesome.github.io/Font-Awesome/icon/arrows/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Arrows; | [] |
Arrow_Circle_O_Right | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (next, forward)http://fortawesome.github.io/Font-Awesome/icon/arrow-circle-o-right/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Arrow_Circle_O_Right; | [] |
Arrow_Down | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (download)http://fortawesome.github.io/Font-Awesome/icon/arrow-down/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Arrow_Down; | [] |
Arrow_Left | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (previous, back)http://fortawesome.github.io/Font-Awesome/icon/arrow-left/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Arrow_Left; | [] |
Arrow_Right | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (next, forward)http://fortawesome.github.io/Font-Awesome/icon/arrow-right/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Arrow_Right; | [] |
Ban | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (delete, remove, trash, hide, block, stop, abort, cancel)http://fortawesome.github.io/Font-Awesome/icon/ban/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Ban; | [] |
Bars | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (menu, drag, reorder, settings, list, ul, ol, checklist, todo, list, hamburger)http://fortawesome.github.io/Font-Awesome/icon/bars/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Bars; | [] |
Book | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (read, documentation)http://fortawesome.github.io/Font-Awesome/icon/book/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Book; | [] |
Bug | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (report, insect)http://fortawesome.github.io/Font-Awesome/icon/bug/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Bug; | [] |
Caret_Down | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (more, dropdown, menu, triangle down)http://fortawesome.github.io/Font-Awesome/icon/caret-down/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Caret_Down; | [] |
Caret_Right | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (next, forward, triangle right)http://fortawesome.github.io/Font-Awesome/icon/caret-right/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Caret_Right; | [] |
Caret_Square_O_Down | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (more, dropdown, menu)http://fortawesome.github.io/Font-Awesome/icon/caret-square-o-down/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Caret_Square_O_Down; | [] |
Caret_Square_O_Left | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (previous, back)http://fortawesome.github.io/Font-Awesome/icon/caret-square-o-left/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Caret_Square_O_Left; | [] |
Caret_Square_O_Right | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (next, forward)http://fortawesome.github.io/Font-Awesome/icon/caret-square-o-right/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Caret_Square_O_Right; | [] |
Caret_Square_O_Up | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | http://fortawesome.github.io/Font-Awesome/icon/caret-square-o-up/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Caret_Square_O_Up; | [] |
Caret_Up | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (triangle up)http://fortawesome.github.io/Font-Awesome/icon/caret-up/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Caret_Up; | [] |
Car | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (vehicle)http://fortawesome.github.io/Font-Awesome/icon/car/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Car; | [] |
Check_Circle | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (todo, done, agree, accept, confirm)http://fortawesome.github.io/Font-Awesome/icon/check-circle/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Check_Circle; | [] |
Check | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (checkmark, done, todo, agree, accept, confirm, tick)http://fortawesome.github.io/Font-Awesome/icon/check/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Check; | [] |
Circle | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (dot, notification)http://fortawesome.github.io/Font-Awesome/icon/circle/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Circle; | [] |
Circle_O | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | http://fortawesome.github.io/Font-Awesome/icon/circle-o/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Circle_O; | [] |
Clock_O | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (watch, timer, late, timestamp)http://fortawesome.github.io/Font-Awesome/icon/clock-o/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Clock_O; | [] |
Cog | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (settings)http://fortawesome.github.io/Font-Awesome/icon/cog/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Cog; | [] |
Cogs | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (settings)http://fortawesome.github.io/Font-Awesome/icon/cogs/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Cogs; | [] |
Crosshairs | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (picker)http://fortawesome.github.io/Font-Awesome/icon/crosshairs/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Crosshairs; | [] |
Database | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | http://fortawesome.github.io/Font-Awesome/icon/database/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Database; | [] |
Download | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (import)http://fortawesome.github.io/Font-Awesome/icon/download/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Download; | [] |
Eraser | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | http://fortawesome.github.io/Font-Awesome/icon/eraser/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Eraser; | [] |
Exchange | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (transfer, arrows)http://fortawesome.github.io/Font-Awesome/icon/exchange/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Exchange; | [] |
Exclamation | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (warning, error, problem, notification, notify, alert)http://fortawesome.github.io/Font-Awesome/icon/exclamation/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Exclamation; | [] |
Exclamation_Triangle | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (warning, error, problem, notification, alert)http://fortawesome.github.io/Font-Awesome/icon/exclamation-triangle/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Exclamation_Triangle; | [] |
Expand | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (enlarge, bigger, resize)http://fortawesome.github.io/Font-Awesome/icon/expand/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Expand; | [] |
External_Link | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (open, new)http://fortawesome.github.io/Font-Awesome/icon/external-link/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) External_Link; | [] |
Eye | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (show, visible, views)http://fortawesome.github.io/Font-Awesome/icon/eye/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Eye; | [] |
Eye_Slash | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (toggle, show, hide, visible, visiblity, views)http://fortawesome.github.io/Font-Awesome/icon/eye-slash/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Eye_Slash; | [] |
Fast_Forward | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (next, end, last)http://fortawesome.github.io/Font-Awesome/icon/fast-forward/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Fast_Forward; | [] |
File | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (new, page, pdf, document)http://fortawesome.github.io/Font-Awesome/icon/file/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) File; | [] |
Film | /Engine/Source/Editor/EditorStyle/Public/EditorFontGlyphs.h | (movie)http://fortawesome.github.io/Font-Awesome/icon/film/ | EditorStyle | static [FText](API\Runtime\Core\Internationalization\FText) Film; | [] |
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