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TooltipWindow
/Engine/Source/Editor/Kismet/Public/SPinValueInspector.h
A reusable tooltip window for PinValueInspector
Kismet
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > TooltipWindow = nullptr;
[]
FPinValueInspectorTooltip::TryDismissTooltip
/Engine/Source/Editor/Kismet/Public/SPinValueInspector.h
Dismisses the current tooltip, if it is not currently hovered NOTE: Pin a shared ptr before calling this function
Kismet
void TryDismissTooltip ( bool bForceDismiss )
[]
ValueInspectorWidget
/Engine/Source/Editor/Kismet/Public/SPinValueInspector.h
Default inspector widget in the tooltip
Kismet
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SPinValueInspector](API\Editor\Kismet\SPinValueInspector) > ValueInspectorWidget = nullptr;
[]
FPinValueInspectorTooltip
/Engine/Source/Editor/Kismet/Public/SPinValueInspector.h
Class holding functions to spawn a pin value inspector tooltip
Kismet
class FPinValueInspectorTooltip
[]
FReplaceNodeReferencesHelper::BeginFindAndReplace
/Engine/Source/Editor/Kismet/Public/ReplaceNodeReferencesHelper.h
Triggers a FindInBlueprints cache of all blueprints, and submits a search query when it is done, this could take a while
Kismet
void BeginFindAndReplace ( const FSimpleDelegate & InOnCompleted )
[]
FReplaceNodeReferencesHelper::GetReplacement
/Engine/Source/Editor/Kismet/Public/ReplaceNodeReferencesHelper.h
Returns the MemberReference for the Replacement
Kismet
const [FMemberReference](API\Runtime\Engine\Engine\FMemberReference) & GetReplacement() const
[]
FReplaceNodeReferencesHelper::GetSource
/Engine/Source/Editor/Kismet/Public/ReplaceNodeReferencesHelper.h
Returns the MemberReference for the Source
Kismet
const [FMemberReference](API\Runtime\Engine\Engine\FMemberReference) & GetSource() const
[]
FReplaceNodeReferencesHelper::GetStatId
/Engine/Source/Editor/Kismet/Public/ReplaceNodeReferencesHelper.h
Return the stat id to use for this tickable
Kismet
virtual [TStatId](API\Runtime\Core\Stats\TStatId) GetStatId() const
[]
FReplaceNodeReferencesHelper::IsCompleted
/Engine/Source/Editor/Kismet/Public/ReplaceNodeReferencesHelper.h
Returns true when the Find/Replace operation is finished
Kismet
bool IsCompleted() const
[]
FReplaceNodeReferencesHelper::IsTickable
/Engine/Source/Editor/Kismet/Public/ReplaceNodeReferencesHelper.h
Virtual that can be overloaded by the inheriting class. It is used to determine whether an object is ready to be ticked. This is required for example for allUObjectderived classes as they might be loaded async and therefore won't be ready immediately. true if object is ready to be ticked, false otherwise.
Kismet
virtual bool IsTickable() const
[]
FReplaceNodeReferencesHelper::ReplaceReferences
/Engine/Source/Editor/Kismet/Public/ReplaceNodeReferencesHelper.h
Callback to replace references when Search is completed
Kismet
void ReplaceReferences ( [TArray](API\Runtime\Core\Containers\TArray)< FImaginaryFiBDataSharedPtr > & InRawDataList )
[]
FReplaceNodeReferencesHelper::ReplaceReferences
/Engine/Source/Editor/Kismet/Public/ReplaceNodeReferencesHelper.h
Helper function to replace references
Kismet
static void ReplaceReferences ( const [FMemberReference](API\Runtime\Engine\Engine\FMemberReference) & InSource, const [FMemberReference](API\Runtime\Engine\Engine\FMemberReference) & InReplacement, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, [TArray](API\Runtime\Core\Containers\TArray)< FImaginar...
[]
FPinValueInspectorTooltip::SummonTooltip
/Engine/Source/Editor/Kismet/Public/SPinValueInspector.h
Summons a new tooltip in the shared window. If provided, uses a custom implementation of a pin value inspector widget.
Kismet
static [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FPinValueInspectorTooltip](API\Editor\Kismet\FPinValueInspectorTooltip) > SummonTooltip ( [FEdGraphPinReference](API\Runtime\Engine\EdGraph\FEdGraphPinReference) InPinRef, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SPinValueInspector](API\Editor\Kismet...
[]
FReplaceNodeReferencesHelper::SetTransaction
/Engine/Source/Editor/Kismet/Public/ReplaceNodeReferencesHelper.h
Keeps a scoped transaction alive while it does it's job (call with nullptr to reset if needed)
Kismet
const void SetTransaction ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FScopedTransaction](API\Editor\UnrealEd\FScopedTransaction) > InTransaction )
[]
FReplaceNodeReferencesHelper::Tick
/Engine/Source/Editor/Kismet/Public/ReplaceNodeReferencesHelper.h
Pure virtual that must be overloaded by the inheriting class. It will be called from within LevelTick.cpp after ticking all actors or from the rendering thread (depending on bIsRenderingThreadObject)
Kismet
virtual void Tick ( float DeltaTime )
[]
FReplaceNodeReferencesHelper::FReplaceNodeReferencesHelper
/Engine/Source/Editor/Kismet/Public/ReplaceNodeReferencesHelper.h
Constructs a ReplaceNodeReference Helper with the specified Source and Replacement variables
Kismet
FReplaceNodeReferencesHelper ( [FMemberReference](API\Runtime\Engine\Engine\FMemberReference) && Source, [FMemberReference](API\Runtime\Engine\Engine\FMemberReference) && Replacement, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint )
[]
FReplaceNodeReferencesHelper::~FReplaceNodeReferencesHelper
/Engine/Source/Editor/Kismet/Public/ReplaceNodeReferencesHelper.h
Kismet
virtual ~FReplaceNodeReferencesHelper()
[]
FReplaceNodeReferencesHelper
/Engine/Source/Editor/Kismet/Public/ReplaceNodeReferencesHelper.h
A helper class for Replacing Variable references in blueprints
Kismet
struct FReplaceNodeReferencesHelper : public [FTickableEditorObject](API\Editor\UnrealEd\FTickableEditorObject)
[]
FReviewComment::FromJson
/Engine/Source/Editor/Kismet/Public/ReviewComments.h
Kismet
static [FReviewComment](API\Editor\Kismet\FReviewComment) FromJson ( const [FString](API\Runtime\Core\Containers\FString) & Json )
[]
FReviewComment::FromJson
/Engine/Source/Editor/Kismet/Public/ReviewComments.h
Kismet
static [FReviewComment](API\Editor\Kismet\FReviewComment) FromJson ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FJsonObject](API\Runtime\Json\Dom\FJsonObject) > & JsonObject )
[]
FReviewComment::ToJson
/Engine/Source/Editor/Kismet/Public/ReviewComments.h
Kismet
[FString](API\Runtime\Core\Containers\FString) ToJson() const
[]
FReviewComment::ToJsonObject
/Engine/Source/Editor/Kismet/Public/ReviewComments.h
Kismet
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FJsonObject](API\Runtime\Json\Dom\FJsonObject) > ToJsonObject() const
[]
FReplaceNodeReferencesHelper::FReplaceNodeReferencesHelper
/Engine/Source/Editor/Kismet/Public/ReplaceNodeReferencesHelper.h
Constructs a ReplaceNodeReferencesHelper with the specified Source and Replacement variables
Kismet
FReplaceNodeReferencesHelper ( const [FMemberReference](API\Runtime\Engine\Engine\FMemberReference) & Source, const [FMemberReference](API\Runtime\Engine\Engine\FMemberReference) & Replacement, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint )
[]
FReviewComment
/Engine/Source/Editor/Kismet/Public/ReviewComments.h
Kismet
struct FReviewComment
[ { "type": "bool: 1 = fals...", "name": "bIsClosed", "description": "Flags" }, { "type": "TOptional<FStr...", "name": "Body", "description": "The comment text" }, { "type": "TOptional< int3...", "name": "CommentID", "description": "Unique id associated with this comment" ...
FReviewCommentContext::FromJson
/Engine/Source/Editor/Kismet/Public/ReviewComments.h
Kismet
static [FReviewCommentContext](API\Editor\Kismet\FReviewCommentContext) FromJson ( const [FString](API\Runtime\Core\Containers\FString) & Json )
[]
FReviewCommentContext::FromJson
/Engine/Source/Editor/Kismet/Public/ReviewComments.h
Kismet
static [FReviewCommentContext](API\Editor\Kismet\FReviewCommentContext) FromJson ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FJsonObject](API\Runtime\Json\Dom\FJsonObject) > & JsonObject )
[]
FReviewCommentContext::ToJson
/Engine/Source/Editor/Kismet/Public/ReviewComments.h
Kismet
[FString](API\Runtime\Core\Containers\FString) ToJson() const
[]
FReviewCommentContext::ToJsonObject
/Engine/Source/Editor/Kismet/Public/ReviewComments.h
Kismet
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FJsonObject](API\Runtime\Json\Dom\FJsonObject) > ToJsonObject() const
[]
FReviewCommentContext
/Engine/Source/Editor/Kismet/Public/ReviewComments.h
Kismet
struct FReviewCommentContext
[ { "type": "TOptional<FStr...", "name": "Category", "description": "Category this comment will appear under in the diff results" }, { "type": "TOptional<TArr...", "name": "Content", "description": "(text only) preview of text being commented on" }, { "type": "TOptional<FStr...", ...
FReviewTopic::FromString
/Engine/Source/Editor/Kismet/Public/ReviewComments.h
Kismet
static [FReviewTopic](API\Editor\Kismet\FReviewTopic) FromString ( const [FString](API\Runtime\Core\Containers\FString) & ReviewTopic )
[]
FReviewTopic::operator==
/Engine/Source/Editor/Kismet/Public/ReviewComments.h
Kismet
bool operator== ( const [FReviewTopic](API\Editor\Kismet\FReviewTopic) & Other ) const
[]
FReviewTopic::ToString
/Engine/Source/Editor/Kismet/Public/ReviewComments.h
Returns topic in format "TopicType/ChangelistNum"
Kismet
[FString](API\Runtime\Core\Containers\FString) ToString() const
[]
FReviewTopic
/Engine/Source/Editor/Kismet/Public/ReviewComments.h
Kismet
struct FReviewTopic
[ { "type": "FString", "name": "ChangelistNum", "description": "" }, { "type": "EReviewTopicTyp...", "name": "TopicType", "description": "" } ]
FSCSDiff::GetBlueprint
/Engine/Source/Editor/Kismet/Public/SCSDiff.h
Kismet
const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprint() const
[]
FSCSDiff::GetDisplayedHierarchy
/Engine/Source/Editor/Kismet/Public/SCSDiff.h
Kismet
[TArray](API\Runtime\Core\Containers\TArray)< [FSCSResolvedIdentifier](API\Editor\UnrealEd\FSCSResolvedIdentifier) > GetDisplayedHierarchy() const
[]
FSCSDiff::HighlightProperty
/Engine/Source/Editor/Kismet/Public/SCSDiff.h
Kismet
void HighlightProperty ( [FName](API\Runtime\Core\UObject\FName) VarName, [FPropertySoftPath](API\Editor\UnrealEd\FPropertySoftPath) Property )
[]
FSCSDiff::OnSCSEditorHighlightPropertyInDetailsView
/Engine/Source/Editor/Kismet/Public/SCSDiff.h
Kismet
void OnSCSEditorHighlightPropertyInDetailsView ( const class [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) & InPropertyPath )
[]
FSCSDiff::OnSCSEditorUpdateSelectionFromNodes
/Engine/Source/Editor/Kismet/Public/SCSDiff.h
Kismet
void OnSCSEditorUpdateSelectionFromNodes ( const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSubobjectEditorTreeNode](API\Editor\SubobjectEditor\FSubobjectEditorTreeNode) >> & SelectedNodes )
[]
FSCSDiff::TreeWidget
/Engine/Source/Editor/Kismet/Public/SCSDiff.h
Kismet
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > TreeWidget()
[]
FSCSDiff::FSCSDiff
/Engine/Source/Editor/Kismet/Public/SCSDiff.h
Kismet
FSCSDiff ( const class [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint )
[]
FSCSDiff
/Engine/Source/Editor/Kismet/Public/SCSDiff.h
Struct to support diffing the component tree for a blueprint
Kismet
class FSCSDiff
[]
FSCSEditorTreeNode::AddChild
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Adds the given node as a child node.
Kismet
virtual void AddChild ( FSCSEditorTreeNodePtrType InChildNodePtr )
[]
FSCSEditorTreeNode::AddChild
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Adds a child node for the given SCS node. A reference to the new child node or the existing child node if a match is found.
Kismet
FSCSEditorTreeNodePtrType AddChild ( [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * InSCSNode, bool bIsInheritedSCS )
[]
FSCSEditorTreeNode::AddChildFromComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Adds a child node for the given component template. A reference to the new child node or the existing child node if a match is found.
Kismet
FSCSEditorTreeNodePtrType AddChildFromComponent ( [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponentTemplate )
[]
FSCSEditorTreeNode::ApplyFilteredStateToParent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Used to update the EFilteredState::ChildMatches flag for parent nodes, when this item's filtration state has changed
Kismet
void ApplyFilteredStateToParent()
[]
FSCSEditorTreeNode::CanDelete
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this object represents a node that can be deleted from the SCS tree.
Kismet
virtual bool CanDelete() const
[]
FSCSEditorTreeNode::CanEdit
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not we can edit properties for the object represented by this node.
Kismet
virtual bool CanEdit() const
[]
FSCSEditorTreeNode::CanRename
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not we can rename the object or variable represented by this node.
Kismet
virtual bool CanRename() const
[]
FSCSEditorTreeNode::CanReparent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this object represents a node that can be reparented to other nodes based on its context.
Kismet
virtual bool CanReparent() const
[]
FSCSEditorTreeNode::CloseOngoingCreateTransaction
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Ends the 'Create + enter initial name' transaction of this node. The creation of a node is 'ongoing' as long as the initial name of the node is in edition mode. When the text is not in edit mode anymore, the ongoing create transaction ends and the node is considered fully created.
Kismet
void CloseOngoingCreateTransaction()
[]
EFilteredState
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
enum EFilteredState { FilteredOut = 0x00, MatchesFilter = (1 << 0), ChildMatches = (1 << 1), FilteredInMask = (MatchesFilter | ChildMatches), Unknown = 0xFC, }
[]
ENodeType
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
enum ENodeType { ComponentNode, RootActorNode, SeparatorNode, ChildActorNode, }
[]
FSCSEditorTreeNode::FactoryNodeFromComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Creates the correct type of node based on the component (instanced or not, etc...)
Kismet
static FSCSEditorTreeNodePtrType FactoryNodeFromComponent ( [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent )
[]
FSCSEditorTreeNode::FindChild
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Attempts to find a reference to the child node that matches the given SCS node. The child node that matches the given SCS node, or an invalid node reference if no match was found.
Kismet
FSCSEditorTreeNodePtrType FindChild ( const [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * InSCSNode, bool bRecursiveSearch, uint32 * OutDepth ) const
[]
FSCSEditorTreeNode::FindChild
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Attempts to find a reference to the child node that matches the given component template. The child node with a component template that matches the given component template instance, or an invalid node reference if no match was found.
Kismet
FSCSEditorTreeNodePtrType FindChild ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponentTemplate, bool bRecursiveSearch, uint32 * OutDepth ) const
[]
FSCSEditorTreeNode::FindChild
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Attempts to find a reference to the child node that matches the given component variable or instance name. The child node with a component variable or instance name that matches the given name, or an invalid node reference if no match was found.
Kismet
FSCSEditorTreeNodePtrType FindChild ( const [FName](API\Runtime\Core\UObject\FName) & InVariableOrInstanceName, bool bRecursiveSearch, uint32 * OutDepth ) const
[]
FSCSEditorTreeNode::FindClosestParent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Finds the closest ancestor node in the given node set. One of the nodes from the set, or an invalid node reference if the set does not contain any ancestor nodes.
Kismet
FSCSEditorTreeNodePtrType FindClosestParent ( [TArray](API\Runtime\Core\Containers\TArray)< FSCSEditorTreeNodePtrType > InNodes )
[]
FSCSEditorTreeNode::FindComponentInstanceInActor
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Finds the component instance represented by this node contained within a given Actor instance. The component instance represented by this node and contained within the given Actor instance, or NULL if not found.
Kismet
virtual [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * FindComponentInstanceInActor ( const [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor ) const
[]
FSCSEditorTreeNode::FindSCSNodeForInstance
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Tries to find a SCS node that was likely responsible for creating the specified instance component. Note: This is not always possible to do!
Kismet
static [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * FindSCSNodeForInstance ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InstanceComponent, [UClass](API\Runtime\CoreUObject\UObject\UClass) * ClassToSearch )
[]
FOnRenameRequested
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Delegate for when the context menu requests a rename
Kismet
typedef TBaseDelegate_NoParams< void > FOnRenameRequested
[]
FSCSEditorTreeNode::GetActorRootNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
The root of the actor subtree to which this node belongs.
Kismet
FSCSEditorActorNodePtrType GetActorRootNode() const
[]
FSCSEditorTreeNode::GetBlueprint
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
The Blueprint to which the object represented by this node belongs (requires implementation in subclass).
Kismet
[UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprint() const
[]
FSCSEditorTreeNode::GetChildActorNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Returns the associated child actor node if applicable to this node type.
Kismet
virtual FSCSEditorChildActorNodePtrType GetChildActorNode()
[]
FSCSEditorTreeNode::GetChildren
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
The set of nodes which are parented to this node (read-only).
Kismet
const [TArray](API\Runtime\Core\Containers\TArray)< FSCSEditorTreeNodePtrType > & GetChildren() const
[]
FSCSEditorTreeNode::GetComponentTemplate
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
This will not return the right component for components overridden by the inherited component handler, you need to call GetOrCreateEditableComponentTemplate instead The component template or instance represented by this node, if it's a component node.
Kismet
[UActorComponent](API\Runtime\Engine\Components\UActorComponent) * GetComponentTemplate ( bool bEvenIfPendingKill ) const
[]
FSCSEditorTreeNode::GetDisplayName
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
The name of this node in text.
Kismet
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDisplayName() const
[]
FSCSEditorTreeNode::GetDisplayString
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
The string to be used in the tree display.
Kismet
virtual [FString](API\Runtime\Core\Containers\FString) GetDisplayString() const
[]
FSCSEditorTreeNode::GetEditableObjectForBlueprint
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
May not be the same as the value returned byGetObject(). A reference to the object represented by this node that can be modified within the given Blueprint.
Kismet
template<class T> T * GetEditableObjectForBlueprint ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint ) const
[]
FSCSEditorTreeNode::GetMutableObject
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Provides derived classes with non-const access to the object represented by this node (e.g. for rename operations, etc.). This should not be made public.
Kismet
template<class T> T * GetMutableObject() const
[]
FSCSEditorTreeNode::GetNodeID
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
The name to identify this node.
Kismet
virtual [FName](API\Runtime\Core\UObject\FName) GetNodeID() const
[]
FSCSEditorTreeNode::GetNodeType
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Type of node
Kismet
[ENodeType](API\Editor\Kismet\FSCSEditorTreeNode\ENodeType) GetNodeType() const
[]
FSCSEditorTreeNode::GetObject
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Deliberately non-virtual, for performance reasons. A read-only reference to the object represented by this node.
Kismet
template<class T> const T * GetObject ( bool bEvenIfPendingKill ) const
[]
FSCSEditorTreeNode::GetOrCreateEditableComponentTemplate
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Derived classes should overrideGetOrCreateEditableObjectForBlueprint(). The component template that can be editable for actual class.
Kismet
[UActorComponent](API\Runtime\Engine\Components\UActorComponent) * GetOrCreateEditableComponentTemplate ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * ActualEditedBlueprint ) const
[]
FSCSEditorTreeNode::GetOrCreateEditableObjectForBlueprint
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Derived classes can override to create and/or return a reference to an alternate editable object.
Kismet
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetOrCreateEditableObjectForBlueprint ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint ) const
[]
FSCSEditorTreeNode::GetParent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
This object's parent node (or an invalid reference if no parent is assigned).
Kismet
FSCSEditorTreeNodePtrType GetParent() const
[]
FSCSEditorTreeNode::GetSCSNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
The SCS node that is represented by this object, or NULL if there is no associated SCS node.
Kismet
virtual [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * GetSCSNode() const
[]
FSCSEditorTreeNode::GetVariableName
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
The name of the variable represented by this node.
Kismet
virtual [FName](API\Runtime\Core\UObject\FName) GetVariableName() const
[]
FSCSEditorTreeNode::IsActorNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
True if this represents an actor node type
Kismet
bool IsActorNode() const
[]
FSCSEditorTreeNode::IsAttachedTo
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this node is a child (direct or indirect) of the given node.
Kismet
bool IsAttachedTo ( FSCSEditorTreeNodePtrType InNodePtr ) const
[]
FSCSEditorTreeNode::IsBlueprintComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this node represents a Blueprint (i.e. non-native) component object.
Kismet
bool IsBlueprintComponent() const
[]
FSCSEditorTreeNode::IsComponentNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
True if this represents a component node type
Kismet
bool IsComponentNode() const
[]
FSCSEditorTreeNode::IsDefaultSceneRoot
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this object represents the default SCS scene root component.
Kismet
virtual bool IsDefaultSceneRoot() const
[]
FSCSEditorTreeNode::IsDirectlyAttachedTo
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this node is a direct child of the given node.
Kismet
bool IsDirectlyAttachedTo ( FSCSEditorTreeNodePtrType InNodePtr ) const
[]
FSCSEditorTreeNode::IsFlaggedForFiltration
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Query that determines if this item should be filtered out or not
Kismet
virtual bool IsFlaggedForFiltration() const
[]
FSCSEditorTreeNode::IsInheritedComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this object was declared in the current class (or instance). Anything inherited cannot be reorganized (renamed, reparented, etc...).
Kismet
virtual bool IsInheritedComponent() const
[]
FSCSEditorTreeNode::IsInheritedSCSNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this object represents an inherited SCS node (one from a SCS node in a parent Blueprint).
Kismet
virtual bool IsInheritedSCSNode() const
[]
FSCSEditorTreeNode::IsInstanced
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this node represents an instanced object (i.e. not a template).
Kismet
virtual bool IsInstanced() const
[]
FSCSEditorTreeNode::IsInstancedActor
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this node represents an instanced actor object.
Kismet
bool IsInstancedActor() const
[]
FSCSEditorTreeNode::IsInstancedComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this node represents an instanced component object.
Kismet
bool IsInstancedComponent() const
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FSCSEditorTreeNode::IsRootComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this object represents a root component.
Kismet
virtual bool IsRootComponent() const
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FSCSEditorTreeNode::IsNativeComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this object represents a "native" component template (i.e. one that is not found in the SCS tree).
Kismet
virtual bool IsNativeComponent() const
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FSCSEditorTreeNode::IsSceneComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
bool IsSceneComponent() const
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FSCSEditorTreeNode::IsUserInstancedComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this object represents a component instance that was created by the user and not by a native or Blueprint-generated class.
Kismet
virtual bool IsUserInstancedComponent() const
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FSCSEditorTreeNode::MatchesFilterType
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Returns whether the node will match the given type (for filtering)
Kismet
virtual bool MatchesFilterType ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InFilterType ) const
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FSCSEditorTreeNode::OnCompleteRename
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Renames the object or variable represented by this node
Kismet
virtual void OnCompleteRename ( const [FText](API\Runtime\Core\Internationalization\FText) & InNewName )
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FSCSEditorTreeNode::RefreshCachedChildFilterState
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Updates the EFilteredState::ChildMatches flag, based off of children's current state
Kismet
void RefreshCachedChildFilterState ( bool bUpdateParent )
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FSCSEditorTreeNode::OnRequestRename
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Requests a rename on the node.
Kismet
void OnRequestRename ( [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FScopedTransaction](API\Editor\UnrealEd\FScopedTransaction) > OngoingCreateTransaction )
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FSCSEditorTreeNode::RefreshFilteredState
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Refreshes this item's filtration state. Set bRecursive to 'true' to refresh any child nodes as well
Kismet
virtual bool RefreshFilteredState ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InFilterType, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InFilterTerms, bool bRecursive )
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FSCSEditorTreeNode::RemoveChild
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Removes the given node from the list of child nodes.
Kismet
virtual void RemoveChild ( FSCSEditorTreeNodePtrType InChildNodePtr )
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FSCSEditorTreeNode::RemoveMeAsChild
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Called when this node is being removed via a RemoveChild call.
Kismet
virtual void RemoveMeAsChild()
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