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FSearchDataVersionInfo
/Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Consolidated version info for a Blueprint search data entry
Kismet
struct FSearchDataVersionInfo
[ { "type": "int32", "name": "EditorObjectVersion", "description": "Editor object version used to serialize values in the JSON string lookup table" }, { "type": "int32", "name": "FiBDataVersion", "description": "FiB asset registry tag data version" } ]
FSearchTagDataPair::FSearchTagDataPair
/Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Kismet
FSearchTagDataPair ( [FText](API\Runtime\Core\Internationalization\FText) InKey, [FText](API\Runtime\Core\Internationalization\FText) InValue )
[]
FSearchTagDataPair
/Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Used for external gather functions to add Key/Value pairs to be placed into Json
Kismet
struct FSearchTagDataPair
[ { "type": "FText", "name": "Key", "description": "" }, { "type": "FText", "name": "Value", "description": "" } ]
FSelectionDetailsSummoner::CreateTabBody
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Creates the widget that will be the body of the new tab Users will most commonly override just this.
Kismet
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateTabBody ( const [FWorkflowTabSpawnInfo](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabSpawnInfo) & Info ) const
[]
FSelectionDetailsSummoner::GetTabToolTipText
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Virtual to get optional extra tooltip text for tab.
Kismet
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTabToolTipText ( const [FWorkflowTabSpawnInfo](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabSpawnInfo) & Info ) const
[]
FSelectionDetailsSummoner::SpawnTab
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Creates a toolkit tab given the spawning information.
Kismet
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > SpawnTab ( const [FWorkflowTabSpawnInfo](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabSpawnInfo) & Info ) const
[]
FSelectionDetailsSummoner::FSelectionDetailsSummoner
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
FSelectionDetailsSummoner ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FAssetEditorToolkit](API\Editor\UnrealEd\Toolkits\FAssetEditorToolkit) > InHostingApp )
[]
FSelectionDetailsSummoner
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
struct FSelectionDetailsSummoner : public [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory)
[]
FSimpleFTextKeyStorage::operator==
/Engine/Source/Editor/Kismet/Public/FindInBlueprints.h
Kismet
bool operator== ( const [FSimpleFTextKeyStorage](API\Editor\Kismet\FSimpleFTextKeyStorage) & InObject ) const
[]
FSimpleFTextKeyStorage::FSimpleFTextKeyStorage
/Engine/Source/Editor/Kismet/Public/FindInBlueprints.h
Kismet
FSimpleFTextKeyStorage ( [FText](API\Runtime\Core\Internationalization\FText) InText )
[]
FSimpleFTextKeyStorage
/Engine/Source/Editor/Kismet/Public/FindInBlueprints.h
Stores anFTextas if it were anFString, does zero advanced comparisons needed for trueFTextcomparisons.
Kismet
struct FSimpleFTextKeyStorage
[ { "type": "FText", "name": "Text", "description": "" } ]
FStreamSearch::EnsureCompletion
/Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
EndFRunnableInterface Brings the thread to a safe stop before continuing.
Kismet
void EnsureCompletion()
[]
FStreamSearch::Exit
/Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Stop
Kismet
virtual void Exit()
[]
FStreamSearch::GetFilteredImaginaryResults
/Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Returns the FilteredImaginaryResults from the search query, these results have been filtered by the ImaginaryDataFilter.
Kismet
void GetFilteredImaginaryResults ( [TArray](API\Runtime\Core\Containers\TArray)< FImaginaryFiBDataSharedPtr > & OutFilteredImaginaryResults )
[]
FStreamSearch::GetFilteredItems
/Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Appends the items filtered through the search filter to the passed array
Kismet
void GetFilteredItems ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FFindInBlueprintsResult](API\Editor\Kismet\FFindInBlueprintsResult) >> & OutItemsFound )
[]
FStreamSearch::GetOutOfDateCount
/Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Returns the Out-of-Date Blueprint count
Kismet
int32 GetOutOfDateCount() const
[]
FStreamSearch::IsComplete
/Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Returns TRUE if the thread is done with it's work.
Kismet
bool IsComplete() const
[]
FStreamSearch::Init
/Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
BeginFRunnableInterface
Kismet
virtual bool Init()
[]
FStreamSearch::Run
/Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Exit
Kismet
virtual uint32 Run()
[]
FStreamSearch::Stop
/Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Exit
Kismet
virtual void Stop()
[]
FStreamSearch::FStreamSearch
/Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Constructor
Kismet
FStreamSearch ( const [FString](API\Runtime\Core\Containers\FString) & InSearchValue, const [FStreamSearchOptions](API\Editor\Kismet\FStreamSearchOptions) & InSearchOptions )
[]
FStreamSearch::WasStopped
/Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Returns TRUE ifStop()was called while work is still pending.
Kismet
bool WasStopped() const
[]
FStreamSearch
/Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Async task for searching Blueprints
Kismet
class FStreamSearch : public [FRunnable](API\Runtime\Core\HAL\FRunnable)
[ { "type": "int32", "name": "BlueprintCountBelowVersion", "description": "A going count of all Blueprints below the MinimiumVersionRequirement" }, { "type": "bool", "name": "bThreadCompleted", "description": "Whether the thread has finished running." }, { "type": "TArray< FImagin....
FStreamSearchOptions::FStreamSearchOptions
/Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Default constructor.
Kismet
FStreamSearchOptions()
[]
FStreamSearchOptions
/Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Kismet
struct FStreamSearchOptions
[ { "type": "enum ESearchQue...", "name": "ImaginaryDataFilter", "description": "Filter to limit the FilteredImaginaryResults to" }, { "type": "EFiBVersion", "name": "MinimiumVersionRequirement", "description": "When searching, any Blueprint below this version will be considered out-of-dat...
IBlueprintAssetHandler::AssetContainsBlueprint
/Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h
Check whether the specified asset registry data contains a blueprint True if the asset contains a blueprint, false otherwise
Kismet
bool AssetContainsBlueprint ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData ) const
[]
IBlueprintAssetHandler::RetrieveBlueprint
/Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h
Retrieve the blueprint from the specified asset object The blueprint contained within the specified asset, or nullptr if non exists
Kismet
[UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * RetrieveBlueprint ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAsset ) const
[]
FStreamSearch::GetPercentComplete
/Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Helper function to query the percent complete this search is
Kismet
float GetPercentComplete() const
[]
IBlueprintAssetHandler::SupportsNativization
/Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h
Check whether the specified asset supports nativization true if the specified asset supports nativization, false otherwise
Kismet
virtual bool SupportsNativization ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAsset, const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, [FText](API\Runtime\Core\Internationalization\FText) * OutReason ) const
[]
IBlueprintAssetHandler::~IBlueprintAssetHandler
/Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h
Kismet
virtual ~IBlueprintAssetHandler()
[]
IBlueprintAssetHandler
/Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h
Interface used to define how to interact with a blueprint within an asset
Kismet
class IBlueprintAssetHandler
[]
IBlueprintEditor::AddToSelection
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Kismet
void AddToSelection ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InNode )
[]
IBlueprintEditor::AnalyticsTrackNodeEvent
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Used to track node create/delete events for Analytics
Kismet
void AnalyticsTrackNodeEvent ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * GraphNode, bool bNodeDelete ) const
[]
IBlueprintEditor::CanPasteNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Kismet
bool CanPasteNodes() const
[]
IBlueprintEditor::FindAndSelectSCSEditorTreeNode
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Deprecated* FindAndSelectSCSEditorTreeNode has been deprecated. Use FindAndSelectSubobjectEditorTreeNode instead.
Kismet
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FSCSEditorTreeNode](API\Editor\Kismet\FSCSEditorTreeNode) > FindAndSelectSCSEditorTreeNode ( const class [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent, bool IsCntrlDown )
[]
IBlueprintEditor::FindAndSelectSubobjectEditorTreeNode
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Find and select a specific SCS editor tree node associated with the given component
Kismet
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSubobjectEditorTreeNode](API\Editor\SubobjectEditor\FSubobjectEditorTreeNode) > FindAndSelectSubobjectEditorTreeNode ( const class [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent, bool IsCntrlDown )
[]
IBlueprintEditor::GetBoundsForSelectedNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Kismet
bool GetBoundsForSelectedNodes ( class [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & Rect, float Padding )
[]
IBlueprintEditor::GetImportedClassViewerFilter
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Return the class viewer filter associated with the current set of imported namespaces within this editor context. Default is NULL (no filter).
Kismet
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IClassViewerFilter](API\Editor\ClassViewer\IClassViewerFilter) > GetImportedClassViewerFilter() const
[]
IBlueprintEditor::GetFocusedGraph
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Returns the currently focused graph context, or NULL if no graph is available.
Kismet
[UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GetFocusedGraph() const
[]
IBlueprintEditor::GetImportedPinTypeSelectorFilter
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Return the pin type selector filter associated with the current set of imported namespaces within this editor context. Default is NULL (no filter).
Kismet
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPinTypeSelectorFilter](API\Editor\KismetWidgets\IPinTypeSelectorFilter) > GetImportedPinTypeSelectorFilter() const
[]
IBlueprintEditor::GetNumberOfSelectedNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Get number of currently selected nodes in the SCS editor tree
Kismet
int32 GetNumberOfSelectedNodes() const
[]
IBlueprintEditor::GetSelectedSCSEditorTreeNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Deprecated* GetSelectedSCSEditorTreeNodes has been deprecated. Use GetSelectedSubobjectEditorTreeNodes instead.
Kismet
[TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FSCSEditorTreeNode](API\Editor\Kismet\FSCSEditorTreeNode) > > GetSelectedSCSEditorTreeNodes() const
[]
IBlueprintEditor::GetPinTypeSelectorFilters
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Get all the the pin type selector filters within this editor context.
Kismet
virtual void GetPinTypeSelectorFilters ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPinTypeSelectorFilter](API\Editor\KismetWidgets\IPinTypeSelectorFilter) >> & OutFilters ) const
[]
IBlueprintEditor::GetSelectedSubobjectEditorTreeNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Util to get the currently selected Subobject editor tree Nodes
Kismet
[TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSubobjectEditorTreeNode](API\Editor\SubobjectEditor\FSubobjectEditorTreeNode) > > GetSelectedSubobjectEditorTreeNodes() const
[]
IBlueprintEditor::IsNonImportedObject
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Return whether the given object falls outside the scope of the current set of imported namespaces within this editor context. Default is FALSE (imported).
Kismet
virtual bool IsNonImportedObject ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject ) const
[]
IBlueprintEditor::IsNonImportedObject
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Return whether the given object (referenced by path) falls outside the scope of the current set of imported namespaces within this editor context. Default is FALSE (imported).
Kismet
virtual bool IsNonImportedObject ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & InObject ) const
[]
IBlueprintEditor::JumpToHyperlink
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Kismet
void JumpToHyperlink ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectReference, bool bRequestRename )
[]
IBlueprintEditor::JumpToPin
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Kismet
void JumpToPin ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * PinToFocusOn )
[]
IBlueprintEditor::OpenGraphAndBringToFront
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Tries to open the specified graph and bring it's document to the front (note: this can return NULL)
Kismet
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [SGraphEditor](API\Editor\UnrealEd\SGraphEditor) > OpenGraphAndBringToFront ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, bool bSetFocus )
[]
IBlueprintEditor::PasteNodesHere
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Kismet
void PasteNodesHere ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, const FVector2D & Location )
[]
IBlueprintEditor::RefreshEditors
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Kismet
void RefreshEditors ( [ERefreshBlueprintEditorReason::Type](API\Editor\Kismet\ERefreshBlueprintEditorReason__T-) Reason )
[]
IBlueprintEditor::RefreshInspector
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Kismet
void RefreshInspector()
[]
IBlueprintEditor::RefreshMyBlueprint
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Kismet
void RefreshMyBlueprint()
[]
IBlueprintEditor::SummonFindAndReplaceUI
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Invokes the Find and Replace UI
Kismet
void SummonFindAndReplaceUI()
[]
IBlueprintEditor::SummonSearchUI
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Invokes the search UI and sets the mode and search terms optionally
Kismet
void SummonSearchUI ( bool bSetFindWithinBlueprint, [FString](API\Runtime\Core\Containers\FString) NewSearchTerms, bool bSelectFirstResult )
[]
IBlueprintEditor
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Blueprint editor public interface
Kismet
class IBlueprintEditor : public [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowCentricApplication)
[]
IReviewCommentAPI::EditComment
/Engine/Source/Editor/Kismet/Public/ReviewComments.h
All unset members will be left unchanged.
Kismet
void EditComment ( const [FReviewComment](API\Editor\Kismet\FReviewComment) & Comment, const [OnEditCommentComplete](API\Editor\Kismet\IReviewCommentAPI\OnEditCommentComplete) & OnComplete, bool bSilenceNotification ) const
[]
IReviewCommentAPI::GetComments
/Engine/Source/Editor/Kismet/Public/ReviewComments.h
Kismet
void GetComments ( const [FReviewTopic](API\Editor\Kismet\FReviewTopic) & Topic, const [OnGetCommentsComplete](API\Editor\Kismet\IReviewCommentAPI\OnGetCommentsComplete) & OnComplete ) const
[]
IReviewCommentAPI::GetOrCreateReviewTopicForCL
/Engine/Source/Editor/Kismet/Public/ReviewComments.h
Retrieves the review associated with a CL. If there is none, it creates a new review and returns that.
Kismet
void GetOrCreateReviewTopicForCL ( const [FString](API\Runtime\Core\Containers\FString) & ChangelistNum, const [OnGetReviewTopicForCLComplete](API\Editor\Kismet\IReviewCommentAPI\OnGetReviewTopicForCLComplete) & OnComplete ) const
[]
IReviewCommentAPI::GetReviewTopicForCL
/Engine/Source/Editor/Kismet/Public/ReviewComments.h
Retrieves the review associated with a CL.
Kismet
void GetReviewTopicForCL ( const [FString](API\Runtime\Core\Containers\FString) & ChangelistNum, const [OnGetReviewTopicForCLComplete](API\Editor\Kismet\IReviewCommentAPI\OnGetReviewTopicForCLComplete) & OnComplete ) const
[]
IReviewCommentAPI::GetUsername
/Engine/Source/Editor/Kismet/Public/ReviewComments.h
Returns the name of the user logged in
Kismet
[FString](API\Runtime\Core\Containers\FString) GetUsername() const
[]
OnEditCommentComplete
/Engine/Source/Editor/Kismet/Public/ReviewComments.h
Kismet
typedef TBaseDelegate_TwoParams< void, const [FReviewComment](API\Editor\Kismet\FReviewComment) &, const [FString](API\Runtime\Core\Containers\FString) & > OnEditCommentComplete
[]
OnGetCommentsComplete
/Engine/Source/Editor/Kismet/Public/ReviewComments.h
Kismet
typedef TBaseDelegate_TwoParams< void, const [TArray](API\Runtime\Core\Containers\TArray)< [FReviewComment](API\Editor\Kismet\FReviewComment) > &, const [FString](API\Runtime\Core\Containers\FString) & > OnGetCommentsComplete
[]
OnGetReviewTopicForCLComplete
/Engine/Source/Editor/Kismet/Public/ReviewComments.h
Kismet
typedef TBaseDelegate_TwoParams< void, const [FReviewTopic](API\Editor\Kismet\FReviewTopic) &, const [FString](API\Runtime\Core\Containers\FString) & > OnGetReviewTopicForCLComplete
[]
OnPostCommentComplete
/Engine/Source/Editor/Kismet/Public/ReviewComments.h
Kismet
typedef TBaseDelegate_TwoParams< void, const [FReviewComment](API\Editor\Kismet\FReviewComment) &, const [FString](API\Runtime\Core\Containers\FString) & > OnPostCommentComplete
[]
IReviewCommentAPI::PostComment
/Engine/Source/Editor/Kismet/Public/ReviewComments.h
Body must be set; username will get set by PostComment.
Kismet
void PostComment ( [FReviewComment](API\Editor\Kismet\FReviewComment) & Comment, const [OnPostCommentComplete](API\Editor\Kismet\IReviewCommentAPI\OnPostCommentComplete) & OnComplete, bool bSilenceNotification ) const
[]
IReviewCommentAPI::~IReviewCommentAPI
/Engine/Source/Editor/Kismet/Public/ReviewComments.h
Kismet
virtual ~IReviewCommentAPI()
[]
IReviewCommentAPI
/Engine/Source/Editor/Kismet/Public/ReviewComments.h
Kismet
class IReviewCommentAPI : public [TSharedFromThis< IReviewCommentAPI >](API\Runtime\Core\Templates\TSharedFromThis)
[]
ISCSEditorCustomization::HandleGetWidgetTransform
/Engine/Source/Editor/Kismet/Public/ISCSEditorCustomization.h
Get the widget transform for this scene component true if the operation was handled.
Kismet
bool HandleGetWidgetTransform ( const [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * InSceneComponent, FMatrix & OutWidgetTransform )
[]
ISCSEditorCustomization::HandleGetWidgetLocation
/Engine/Source/Editor/Kismet/Public/ISCSEditorCustomization.h
Get the widget location for this scene component true if the operation was handled.
Kismet
bool HandleGetWidgetLocation ( const [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * InSceneComponent, FVector & OutWidgetLocation )
[]
ISCSEditorCustomization::HandleViewportClick
/Engine/Source/Editor/Kismet/Public/ISCSEditorCustomization.h
Process click in the viewport. true if the operation was handled.
Kismet
bool HandleViewportClick ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) > & InViewportClient, class [FSceneView](API\Runtime\Engine\FSceneView) & InView, class [HHitProxy](API\Runtime\Engine\HHitProxy) * InHitProxy, [FKey](API\Runtime\Inpu...
[]
ISCSEditorCustomization::HandleViewportDrag
/Engine/Source/Editor/Kismet/Public/ISCSEditorCustomization.h
Handle drag in the viewport true if the operation was handled.
Kismet
bool HandleViewportDrag ( const [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * InSceneComponent, class [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * InComponentTemplate, const FVector & InDeltaTranslation, const FRotator & InDeltaRotation, const FVector & InDeltaScale, const FVe...
[]
ISCSEditorCustomization::~ISCSEditorCustomization
/Engine/Source/Editor/Kismet/Public/ISCSEditorCustomization.h
Kismet
virtual ~ISCSEditorCustomization()
[]
ISCSEditorCustomization
/Engine/Source/Editor/Kismet/Public/ISCSEditorCustomization.h
Customization class that allows per-component type handling of various SCS editor functionality.
Kismet
class ISCSEditorCustomization
[]
ISCSEditorUICustomization::GetChildActorVisualizationMode
/Engine/Source/Editor/Kismet/Public/ISCSEditorUICustomization.h
Setting an override also forces child actor tree view expansion to be enabled. An override for the default ChildActorComponentTreeViewVisualizationMode from the project settings, if different from UseDefault.
Kismet
virtual EChildActorComponentTreeViewVisualizationMode GetChildActorVisualizationMode() const
[]
ISCSEditorUICustomization::GetComponentTypeFilter
/Engine/Source/Editor/Kismet/Public/ISCSEditorUICustomization.h
A component type that limits visible nodes when filtering the tree view
Kismet
virtual [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > GetComponentTypeFilter() const
[]
ISCSEditorUICustomization::HideAddComponentButton
/Engine/Source/Editor/Kismet/Public/ISCSEditorUICustomization.h
Whether to hide the "Add Component" combo button
Kismet
virtual bool HideAddComponentButton() const
[]
ISCSEditorUICustomization::HideBlueprintButtons
/Engine/Source/Editor/Kismet/Public/ISCSEditorUICustomization.h
Whether to hide the "Edit Blueprint" and "Blueprint/Add Script" buttons
Kismet
virtual bool HideBlueprintButtons() const
[]
ISCSEditorUICustomization::HideComponentsFilterBox
/Engine/Source/Editor/Kismet/Public/ISCSEditorUICustomization.h
Whether to hide the components filter box
Kismet
virtual bool HideComponentsFilterBox() const
[]
ISCSEditorUICustomization::HideComponentsTree
/Engine/Source/Editor/Kismet/Public/ISCSEditorUICustomization.h
Whether to hide the components tree
Kismet
virtual bool HideComponentsTree() const
[]
ISCSEditorUICustomization::~ISCSEditorUICustomization
/Engine/Source/Editor/Kismet/Public/ISCSEditorUICustomization.h
Kismet
virtual ~ISCSEditorUICustomization()
[]
ISCSEditorUICustomization
/Engine/Source/Editor/Kismet/Public/ISCSEditorUICustomization.h
SCSEditor UI customization
Kismet
class ISCSEditorUICustomization
[]
IUserDefinedEnumEditor
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Enum editor public interface
Kismet
class IUserDefinedEnumEditor : public [FAssetEditorToolkit](API\Editor\UnrealEd\Toolkits\FAssetEditorToolkit)
[]
IUserDefinedStructureEditor
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Enum editor public interface
Kismet
class IUserDefinedStructureEditor : public [FAssetEditorToolkit](API\Editor\UnrealEd\Toolkits\FAssetEditorToolkit)
[]
NodeSectionID::Type
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Enums to use when grouping the blueprint members in the list panel. The order here will determine the order in the list
Kismet
namespace NodeSectionID { enum Type { NONE = 0, GRAPH, ANIMGRAPH, ANIMLAYER, FUNCTION, FUNCTION_OVERRIDABLE, INTERFACE, MACRO, VARIABLE, COMPONENT, DELEGATE, USER_ENUM, LOCAL_VARIABLE, USER_STRUCT, USER_SORTED, } }
[]
SBlueprintDiff::Construct
/Engine/Source/Editor/Kismet/Public/SBlueprintDiff.h
Kismet
void Construct ( const [FArguments](API\Editor\Kismet\SBlueprintDiff\FArguments) & InArgs )
[]
SBlueprintDiff::CreateDiffWindow
/Engine/Source/Editor/Kismet/Public/SBlueprintDiff.h
Helper function to create a window that holds a diff widget
Kismet
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > CreateDiffWindow ( [FText](API\Runtime\Core\Internationalization\FText) WindowTitle, const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * OldBlueprint, const [UBlueprint](API\Runtime\Engine\Engine\UBluep...
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SBlueprintDiff::CreateDiffWindow
/Engine/Source/Editor/Kismet/Public/SBlueprintDiff.h
Helper function to create a window that holds a diff widget that defaults a window title
Kismet
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > CreateDiffWindow ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * OldBlueprint, const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * NewBlueprint, const [FRevisionInfo](API\Editor\AssetDefini...
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SBlueprintDiff::CreateGraphEntry
/Engine/Source/Editor/Kismet/Public/SBlueprintDiff.h
Create a list item entry graph that exists in at least one of the blueprints
Kismet
void CreateGraphEntry ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GraphOld, class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GraphNew )
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SBlueprintDiff::DefaultEmptyPanel
/Engine/Source/Editor/Kismet/Public/SBlueprintDiff.h
Helper function for generating an empty widget
Kismet
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > DefaultEmptyPanel()
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SBlueprintDiff::DisablePinDiffFocus
/Engine/Source/Editor/Kismet/Public/SBlueprintDiff.h
Disable the focus on a particular pin
Kismet
void DisablePinDiffFocus()
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SBlueprintDiff::FArguments::BlueprintNew
/Engine/Source/Editor/Kismet/Public/SBlueprintDiff.h
Kismet
WidgetArgsType & BlueprintNew &40; const class UBlueprint &42; InArg &41;
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SBlueprintDiff::FArguments::BlueprintOld
/Engine/Source/Editor/Kismet/Public/SBlueprintDiff.h
Kismet
WidgetArgsType & BlueprintOld &40; const class UBlueprint &42; InArg &41;
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SBlueprintDiff::FArguments::NewRevision
/Engine/Source/Editor/Kismet/Public/SBlueprintDiff.h
Kismet
WidgetArgsType & NewRevision &40; struct FRevisionInfo InArg &41;
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SBlueprintDiff::FArguments::OldRevision
/Engine/Source/Editor/Kismet/Public/SBlueprintDiff.h
Kismet
WidgetArgsType & OldRevision &40; struct FRevisionInfo InArg &41;
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SBlueprintDiff::FArguments::ParentWindow
/Engine/Source/Editor/Kismet/Public/SBlueprintDiff.h
Kismet
WidgetArgsType & ParentWindow &40; TSharedPtr< SWindow > InArg &41;
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SBlueprintDiff::FArguments::ShowAssetNames
/Engine/Source/Editor/Kismet/Public/SBlueprintDiff.h
Kismet
WidgetArgsType & ShowAssetNames &40; bool InArg &41;
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WidgetArgsType
/Engine/Source/Editor/Kismet/Public/SBlueprintDiff.h
Kismet
typedef FArguments WidgetArgsType
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SBlueprintDiff::FArguments::FArguments
/Engine/Source/Editor/Kismet/Public/SBlueprintDiff.h
Kismet
FArguments&40;&41;
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FArguments
/Engine/Source/Editor/Kismet/Public/SBlueprintDiff.h
Kismet
struct FArguments : public [TSlateBaseNamedArgs< SBlueprintDiff >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
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