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FSCSEditorTreeNode::SetActorRootNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Sets the actor root to the given node for this node along with any children.
Kismet
void SetActorRootNode ( FSCSEditorActorNodePtrType InActorNode )
[]
FSCSEditorTreeNode::SetObject
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Sets the internal object instance represented by this node.
Kismet
void SetObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject )
[]
FSCSEditorTreeNode::SetCachedFilterState
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Sets this item's filtration state. Use bUpdateParent to make sure the parent's EFilteredState::ChildMatches flag is properly updated based off the new state
Kismet
void SetCachedFilterState ( bool bMatchesFilter, bool bUpdateParent )
[]
FSCSEditorTreeNode::FSCSEditorTreeNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Constructs an empty tree node.
Kismet
FSCSEditorTreeNode ( [FSCSEditorTreeNode::ENodeType](API\Editor\Kismet\FSCSEditorTreeNode\ENodeType) InNodeType )
[]
FSCSEditorTreeNode::SetRenameRequestedDelegate
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Sets up the delegate for a rename operation
Kismet
void SetRenameRequestedDelegate ( [FOnRenameRequested](API\Editor\Kismet\FSCSEditorTreeNode\FOnRenameRequested) InRenameRequested )
[]
FSCSEditorTreeNode::~FSCSEditorTreeNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Destructor.
Kismet
virtual ~FSCSEditorTreeNode()
[]
FSCSEditorTreeNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Wrapper class for nodes displayed in the SCS (Simple Construction Script) editor tree widget.
Kismet
class FSCSEditorTreeNode : public [TSharedFromThis< FSCSEditorTreeNode >](API\Runtime\Core\Templates\TSharedFromThis)
[ { "type": "TUniquePtr<FSc...", "name": "OngoingCreateTransaction", "description": "Scope the creation of a node which ends when the initial 'name' is given/accepted by the user, which can be several frames after the node was actually created." } ]
FSCSEditorTreeNodeActorBase::AddChild
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Adds the given node as a child node.
Kismet
virtual void AddChild ( FSCSEditorTreeNodePtrType InChildNodePtr )
[]
FSCSEditorTreeNodeActorBase::CanEdit
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not we can edit properties for the object represented by this node.
Kismet
virtual bool CanEdit() const
[]
FSCSEditorTreeNodeActorBase::GetBlueprint
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
The Blueprint to which the object represented by this node belongs (requires implementation in subclass).
Kismet
virtual [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprint() const
[]
FSCSEditorTreeNodeActorBase::GetComponentNodes
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Returns the set of root nodes
Kismet
const [TArray](API\Runtime\Core\Containers\TArray)< FSCSEditorTreeNodePtrType > & GetComponentNodes() const
[]
FSCSEditorTreeNodeActorBase::GetNodeID
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
The name to identify this node.
Kismet
virtual [FName](API\Runtime\Core\UObject\FName) GetNodeID() const
[]
FSCSEditorTreeNodeActorBase::GetOwnerNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
FSCSEditorTreeNodePtrType GetOwnerNode() const
[]
FSCSEditorTreeNodeActorBase::GetSceneRootNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
FSCSEditorTreeNodePtrType GetSceneRootNode() const
[]
FSCSEditorTreeNodeActorBase::IsInstanced
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this node represents an instanced object (i.e. not a template).
Kismet
virtual bool IsInstanced() const
[]
FSCSEditorTreeNodeActorBase::RemoveChild
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Removes the given node from the list of child nodes.
Kismet
virtual void RemoveChild ( FSCSEditorTreeNodePtrType InChildNodePtr )
[]
FSCSEditorTreeNodeActorBase::SetOwnerNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
void SetOwnerNode ( FSCSEditorTreeNodePtrType NewOwnerNode )
[]
FSCSEditorTreeNodeActorBase::SetSceneRootNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
void SetSceneRootNode ( FSCSEditorTreeNodePtrType NewSceneRootNode )
[]
Super
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
typedef [FSCSEditorTreeNode](API\Editor\Kismet\FSCSEditorTreeNode) Super
[]
FSCSEditorTreeNodeActorBase::FSCSEditorTreeNodeActorBase
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
FSCSEditorTreeNodeActorBase ( [FSCSEditorTreeNode::ENodeType](API\Editor\Kismet\FSCSEditorTreeNode\ENodeType) InNodeType, [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor )
[]
FSCSEditorTreeNodeActorBase
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
class FSCSEditorTreeNodeActorBase : public [FSCSEditorTreeNode](API\Editor\Kismet\FSCSEditorTreeNode)
[]
FSCSEditorTreeNodeChildActor::GetChildActorComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
[UChildActorComponent](API\Runtime\Engine\Components\UChildActorComponent) * GetChildActorComponent() const
[]
FSCSEditorTreeNodeChildActor::IsFlaggedForFiltration
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Query that determines if this item should be filtered out or not
Kismet
virtual bool IsFlaggedForFiltration() const
[]
FSCSEditorTreeNodeChildActor::FSCSEditorTreeNodeChildActor
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
FSCSEditorTreeNodeChildActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor )
[]
FSCSEditorTreeNodeChildActor
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
class FSCSEditorTreeNodeChildActor : public [FSCSEditorTreeNodeActorBase](API\Editor\Kismet\FSCSEditorTreeNodeActorBase)
[]
FSCSEditorTreeNodeComponent::CanEdit
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not we can edit properties for the object represented by this node.
Kismet
virtual bool CanEdit() const
[]
FSCSEditorTreeNodeComponent::GetDisplayName
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
The name of this node in text.
Kismet
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDisplayName() const
[]
FSCSEditorTreeNodeComponent::GetOrCreateEditableObjectForBlueprint
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Derived classes can override to create and/or return a reference to an alternate editable object.
Kismet
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetOrCreateEditableObjectForBlueprint ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint ) const
[]
FSCSEditorTreeNodeComponent::GetSCSNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
The SCS node that is represented by this object, or NULL if there is no associated SCS node.
Kismet
virtual [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * GetSCSNode() const
[]
FSCSEditorTreeNodeComponent::INTERNAL_GetOverridenComponentTemplate
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Get overridden template component, specialized in given blueprint
Kismet
[UActorComponent](API\Runtime\Engine\Components\UActorComponent) * INTERNAL_GetOverridenComponentTemplate ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint ) const
[]
FSCSEditorTreeNodeComponent::IsDefaultSceneRoot
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this object represents the default SCS scene root component.
Kismet
virtual bool IsDefaultSceneRoot() const
[]
FSCSEditorTreeNodeComponent::IsInheritedSCSNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this object represents an inherited SCS node (one from a SCS node in a parent Blueprint).
Kismet
virtual bool IsInheritedSCSNode() const
[]
FSCSEditorTreeNodeComponent::IsNativeComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this object represents a "native" component template (i.e. one that is not found in the SCS tree).
Kismet
virtual bool IsNativeComponent() const
[]
FSCSEditorTreeNodeComponent::IsRootComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this object represents a root component.
Kismet
virtual bool IsRootComponent() const
[]
FSCSEditorTreeNodeComponent::OnCompleteRename
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Renames the object or variable represented by this node
Kismet
virtual void OnCompleteRename ( const [FText](API\Runtime\Core\Internationalization\FText) & InNewName )
[]
FSCSEditorTreeNodeComponent::RemoveMeAsChild
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Called when this node is being removed via a RemoveChild call.
Kismet
virtual void RemoveMeAsChild()
[]
FSCSEditorTreeNodeComponent::FSCSEditorTreeNodeComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Constructs a wrapper around a component template not contained within an SCS tree node (e.g. "native" components).
Kismet
FSCSEditorTreeNodeComponent ( [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponentTemplate )
[]
FSCSEditorTreeNodeComponent::FSCSEditorTreeNodeComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Constructs a wrapper around a component template contained within an SCS tree node.
Kismet
FSCSEditorTreeNodeComponent ( class [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * InSCSNode, bool bInIsInherited )
[]
FSCSEditorTreeNodeComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
class FSCSEditorTreeNodeComponent : public [FSCSEditorTreeNodeComponentBase](API\Editor\Kismet\FSCSEditorTreeNodeComponentBase)
[]
FSCSEditorTreeNodeComponentBase::CanDelete
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this object represents a node that can be deleted from the SCS tree.
Kismet
virtual bool CanDelete() const
[]
FSCSEditorTreeNodeComponentBase::CanRename
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not we can rename the object or variable represented by this node.
Kismet
virtual bool CanRename() const
[]
FSCSEditorTreeNodeComponentBase::CanReparent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this object represents a node that can be reparented to other nodes based on its context.
Kismet
virtual bool CanReparent() const
[]
FSCSEditorTreeNodeComponentBase::GetBlueprint
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
The Blueprint to which the object represented by this node belongs (requires implementation in subclass).
Kismet
virtual [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprint() const
[]
FSCSEditorTreeNodeComponentBase::GetChildActorNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Returns the associated child actor node if applicable to this node type.
Kismet
virtual FSCSEditorChildActorNodePtrType GetChildActorNode()
[]
FSCSEditorTreeNodeComponentBase::GetDisplayString
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
The string to be used in the tree display.
Kismet
virtual [FString](API\Runtime\Core\Containers\FString) GetDisplayString() const
[]
FSCSEditorTreeNodeComponentBase::GetVariableName
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
The name of the variable represented by this node.
Kismet
virtual [FName](API\Runtime\Core\UObject\FName) GetVariableName() const
[]
FSCSEditorTreeNodeComponentBase::MatchesFilterType
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Returns whether the node will match the given type (for filtering)
Kismet
virtual bool MatchesFilterType ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InFilterType ) const
[]
FSCSEditorTreeNodeComponentBase::FSCSEditorTreeNodeComponentBase
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
FSCSEditorTreeNodeComponentBase()
[]
FSCSEditorTreeNodeComponentBase
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
class FSCSEditorTreeNodeComponentBase : public [FSCSEditorTreeNode](API\Editor\Kismet\FSCSEditorTreeNode)
[]
FSCSEditorTreeNodeInstanceAddedComponent::CanEdit
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not we can edit properties for the object represented by this node.
Kismet
virtual bool CanEdit() const
[]
FSCSEditorTreeNodeInstanceAddedComponent::GetDisplayName
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
The name of this node in text.
Kismet
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDisplayName() const
[]
FSCSEditorTreeNodeInstanceAddedComponent::GetDisplayString
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
The string to be used in the tree display.
Kismet
virtual [FString](API\Runtime\Core\Containers\FString) GetDisplayString() const
[]
FSCSEditorTreeNodeInstanceAddedComponent::GetVariableName
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
The name of the variable represented by this node.
Kismet
virtual [FName](API\Runtime\Core\UObject\FName) GetVariableName() const
[]
FSCSEditorTreeNodeInstanceAddedComponent::IsDefaultSceneRoot
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this object represents the default SCS scene root component.
Kismet
virtual bool IsDefaultSceneRoot() const
[]
FSCSEditorTreeNodeInstanceAddedComponent::IsInstanced
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this node represents an instanced object (i.e. not a template).
Kismet
virtual bool IsInstanced() const
[]
FSCSEditorTreeNodeInstanceAddedComponent::IsRootComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this object represents a root component.
Kismet
virtual bool IsRootComponent() const
[]
FSCSEditorTreeNodeInstanceAddedComponent::IsUserInstancedComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this object represents a component instance that was created by the user and not by a native or Blueprint-generated class.
Kismet
virtual bool IsUserInstancedComponent() const
[]
FSCSEditorTreeNodeInstanceAddedComponent::RemoveMeAsChild
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Called when this node is being removed via a RemoveChild call.
Kismet
virtual void RemoveMeAsChild()
[]
FSCSEditorTreeNodeInstanceAddedComponent::OnCompleteRename
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Renames the object or variable represented by this node
Kismet
virtual void OnCompleteRename ( const [FText](API\Runtime\Core\Internationalization\FText) & InNewName )
[]
FSCSEditorTreeNodeInstanceAddedComponent::FSCSEditorTreeNodeInstanceAddedComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Constructs a wrapper around a component template not contained within an SCS tree node (e.g. "native" components).
Kismet
FSCSEditorTreeNodeInstanceAddedComponent ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Owner, [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponentTemplate )
[]
FSCSEditorTreeNodeInstanceAddedComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
class FSCSEditorTreeNodeInstanceAddedComponent : public [FSCSEditorTreeNodeComponentBase](API\Editor\Kismet\FSCSEditorTreeNodeComponentBase)
[]
FSCSEditorTreeNodeInstancedInheritedComponent::CanEdit
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not we can edit properties for the object represented by this node.
Kismet
virtual bool CanEdit() const
[]
FSCSEditorTreeNodeInstancedInheritedComponent::GetDisplayName
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
The name of this node in text.
Kismet
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDisplayName() const
[]
FSCSEditorTreeNodeInstancedInheritedComponent::IsDefaultSceneRoot
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this object represents the default SCS scene root component.
Kismet
virtual bool IsDefaultSceneRoot() const
[]
FSCSEditorTreeNodeInstancedInheritedComponent::IsInheritedComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this object was declared in the current class (or instance). Anything inherited cannot be reorganized (renamed, reparented, etc...).
Kismet
virtual bool IsInheritedComponent() const
[]
FSCSEditorTreeNodeInstancedInheritedComponent::IsInheritedSCSNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this object represents an inherited SCS node (one from a SCS node in a parent Blueprint).
Kismet
virtual bool IsInheritedSCSNode() const
[]
FSCSEditorTreeNodeInstancedInheritedComponent::IsInstanced
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this node represents an instanced object (i.e. not a template).
Kismet
virtual bool IsInstanced() const
[]
FSCSEditorTreeNodeInstancedInheritedComponent::IsNativeComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this object represents a "native" component template (i.e. one that is not found in the SCS tree).
Kismet
virtual bool IsNativeComponent() const
[]
FSCSEditorTreeNodeInstancedInheritedComponent::IsRootComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not this object represents a root component.
Kismet
virtual bool IsRootComponent() const
[]
FSCSEditorTreeNodeInstancedInheritedComponent::FSCSEditorTreeNodeInstancedInheritedComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Constructs a wrapper around a component template not contained within an SCS tree node (e.g. "native" components).
Kismet
FSCSEditorTreeNodeInstancedInheritedComponent ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Owner, [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponentTemplate )
[]
FSCSEditorTreeNodeInstancedInheritedComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
class FSCSEditorTreeNodeInstancedInheritedComponent : public [FSCSEditorTreeNodeComponentBase](API\Editor\Kismet\FSCSEditorTreeNodeComponentBase)
[]
FSCSEditorTreeNodeRootActor::AddChild
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Adds the given node as a child node.
Kismet
virtual void AddChild ( FSCSEditorTreeNodePtrType InChildNodePtr )
[]
FSCSEditorTreeNodeRootActor::CanRename
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Whether or not we can rename the object or variable represented by this node.
Kismet
virtual bool CanRename() const
[]
FSCSEditorTreeNodeRootActor::OnCompleteRename
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Renames the object or variable represented by this node
Kismet
virtual void OnCompleteRename ( const [FText](API\Runtime\Core\Internationalization\FText) & InNewName )
[]
FSCSEditorTreeNodeRootActor::RefreshFilteredState
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Refreshes this item's filtration state. Set bRecursive to 'true' to refresh any child nodes as well
Kismet
virtual bool RefreshFilteredState ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InFilterType, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InFilterTerms, bool bRecursive )
[]
FSCSEditorTreeNodeRootActor::FSCSEditorTreeNodeRootActor
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
FSCSEditorTreeNodeRootActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, bool bInAllowRename )
[]
FSCSEditorTreeNodeRootActor::RemoveChild
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Removes the given node from the list of child nodes.
Kismet
virtual void RemoveChild ( FSCSEditorTreeNodePtrType InChildNodePtr )
[]
FSCSEditorTreeNodeRootActor
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
class FSCSEditorTreeNodeRootActor : public [FSCSEditorTreeNodeActorBase](API\Editor\Kismet\FSCSEditorTreeNodeActorBase)
[]
FSCSEditorTreeNodeSeparator::AddFilteredComponentType
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
If the given type matches the tree view filter, the separator will also be flagged for filtration.
Kismet
void AddFilteredComponentType ( const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > & InFilteredType )
[]
FSCSEditorTreeNodeSeparator::GetBlueprint
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
The Blueprint to which the object represented by this node belongs (requires implementation in subclass).
Kismet
virtual [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprint() const
[]
FSCSEditorTreeNodeSeparator::MatchesFilterType
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Returns whether the node will match the given type (for filtering)
Kismet
virtual bool MatchesFilterType ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InFilterType ) const
[]
FSCSEditorTreeNodeSeparator::FSCSEditorTreeNodeSeparator
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
FSCSEditorTreeNodeSeparator()
[]
FSCSEditorTreeNodeSeparator
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
class FSCSEditorTreeNodeSeparator : public [FSCSEditorTreeNode](API\Editor\Kismet\FSCSEditorTreeNode)
[]
FSearchableValueInfo::GetDisplayKey
/Engine/Source/Editor/Kismet/Public/ImaginaryBlueprintData.h
Returns the display key for this item
Kismet
[FText](API\Runtime\Core\Internationalization\FText) GetDisplayKey() const
[]
FSearchableValueInfo::GetDisplayText
/Engine/Source/Editor/Kismet/Public/ImaginaryBlueprintData.h
Returns the display text to use for this item
Kismet
[FText](API\Runtime\Core\Internationalization\FText) GetDisplayText ( const [TMap](API\Runtime\Core\Containers\TMap)< int32, [FText](API\Runtime\Core\Internationalization\FText) > & InLookupTable ) const
[]
FSearchableValueInfo::IsExplicitSearchable
/Engine/Source/Editor/Kismet/Public/ImaginaryBlueprintData.h
Returns TRUE if the item should only be searchable if explicitly searched for using the tag
Kismet
bool IsExplicitSearchable() const
[]
FSearchableValueInfo::IsCoreDisplay
/Engine/Source/Editor/Kismet/Public/ImaginaryBlueprintData.h
Returns TRUE if the item should be treated as a CoreDisplayItem, which is searchable but not displayed
Kismet
bool IsCoreDisplay() const
[]
FSearchableValueInfo::IsSearchable
/Engine/Source/Editor/Kismet/Public/ImaginaryBlueprintData.h
Returns TRUE if the data is searchable
Kismet
bool IsSearchable() const
[]
FSearchableValueInfo::FSearchableValueInfo
/Engine/Source/Editor/Kismet/Public/ImaginaryBlueprintData.h
Kismet
FSearchableValueInfo()
[]
FSearchableValueInfo::FSearchableValueInfo
/Engine/Source/Editor/Kismet/Public/ImaginaryBlueprintData.h
Kismet
FSearchableValueInfo ( [FText](API\Runtime\Core\Internationalization\FText) InDisplayKey, int32 InLookUpTableKey )
[]
FSearchableValueInfo::FSearchableValueInfo
/Engine/Source/Editor/Kismet/Public/ImaginaryBlueprintData.h
Kismet
FSearchableValueInfo ( [FText](API\Runtime\Core\Internationalization\FText) InDisplayKey, [FText](API\Runtime\Core\Internationalization\FText) InDisplayText )
[]
FSearchableValueInfo::FSearchableValueInfo
/Engine/Source/Editor/Kismet/Public/ImaginaryBlueprintData.h
Kismet
FSearchableValueInfo ( [FText](API\Runtime\Core\Internationalization\FText) InDisplayKey, int32 InLookUpTableKey, ESearchableValueStatus InSearchableValueStatus )
[]
FSearchableValueInfo::FSearchableValueInfo
/Engine/Source/Editor/Kismet/Public/ImaginaryBlueprintData.h
Kismet
FSearchableValueInfo ( [FText](API\Runtime\Core\Internationalization\FText) InDisplayKey, [FText](API\Runtime\Core\Internationalization\FText) InDisplayText, ESearchableValueStatus InSearchableValueStatus )
[]
FSearchableValueInfo
/Engine/Source/Editor/Kismet/Public/ImaginaryBlueprintData.h
Kismet
class FSearchableValueInfo
[ { "type": "FText", "name": "DisplayKey", "description": "Key that this item is associated with, used for display purposes" }, { "type": "FText", "name": "DisplayText", "description": "Text value to use instead of a lookup into the table" }, { "type": "int32", "name": "LookupT...
FSearchData::IsMarkedForDeletion
/Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Kismet
bool IsMarkedForDeletion() const
[]
FSearchData::IsIndexingCompleted
/Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Kismet
bool IsIndexingCompleted() const
[]
FSearchData::IsValid
/Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Kismet
bool IsValid() const
[]
FSearchData::FSearchData
/Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Kismet
FSearchData()
[]
FSearchData
/Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Tracks data relevant to a Blueprint for searches
Kismet
struct FSearchData
[ { "type": "FSoftObjectPath", "name": "AssetPath", "description": "The full asset path this search data is associated with of the form /Game/Path/To/Package.Package" }, { "type": "TWeakObjectPtr<...", "name": "Blueprint", "description": "The Blueprint this search data points to, if availa...
Current
/Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h
Current version info
Kismet
static [FSearchDataVersionInfo](API\Editor\Kismet\FSearchDataVersionInfo) Current = { EFiBVersion::FIB_VER_LATEST, FEditorObjectVersion::LatestVersion };
[]