className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FSCSEditorTreeNode::SetActorRootNode | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Sets the actor root to the given node for this node along with any children. | Kismet | void SetActorRootNode ( FSCSEditorActorNodePtrType InActorNode ) | [] |
FSCSEditorTreeNode::SetObject | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Sets the internal object instance represented by this node. | Kismet | void SetObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject ) | [] |
FSCSEditorTreeNode::SetCachedFilterState | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Sets this item's filtration state. Use bUpdateParent to make sure the parent's EFilteredState::ChildMatches flag is properly updated based off the new state | Kismet | void SetCachedFilterState ( bool bMatchesFilter, bool bUpdateParent ) | [] |
FSCSEditorTreeNode::FSCSEditorTreeNode | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Constructs an empty tree node. | Kismet | FSCSEditorTreeNode ( [FSCSEditorTreeNode::ENodeType](API\Editor\Kismet\FSCSEditorTreeNode\ENodeType) InNodeType ) | [] |
FSCSEditorTreeNode::SetRenameRequestedDelegate | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Sets up the delegate for a rename operation | Kismet | void SetRenameRequestedDelegate ( [FOnRenameRequested](API\Editor\Kismet\FSCSEditorTreeNode\FOnRenameRequested) InRenameRequested ) | [] |
FSCSEditorTreeNode::~FSCSEditorTreeNode | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Destructor. | Kismet | virtual ~FSCSEditorTreeNode() | [] |
FSCSEditorTreeNode | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Wrapper class for nodes displayed in the SCS (Simple Construction Script) editor tree widget. | Kismet | class FSCSEditorTreeNode : public [TSharedFromThis< FSCSEditorTreeNode >](API\Runtime\Core\Templates\TSharedFromThis) | [
{
"type": "TUniquePtr<FSc...",
"name": "OngoingCreateTransaction",
"description": "Scope the creation of a node which ends when the initial 'name' is given/accepted by the user, which can be several frames after the node was actually created."
}
] |
FSCSEditorTreeNodeActorBase::AddChild | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Adds the given node as a child node. | Kismet | virtual void AddChild ( FSCSEditorTreeNodePtrType InChildNodePtr ) | [] |
FSCSEditorTreeNodeActorBase::CanEdit | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Whether or not we can edit properties for the object represented by this node. | Kismet | virtual bool CanEdit() const | [] |
FSCSEditorTreeNodeActorBase::GetBlueprint | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | The Blueprint to which the object represented by this node belongs (requires implementation in subclass). | Kismet | virtual [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprint() const | [] |
FSCSEditorTreeNodeActorBase::GetComponentNodes | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Returns the set of root nodes | Kismet | const [TArray](API\Runtime\Core\Containers\TArray)< FSCSEditorTreeNodePtrType > & GetComponentNodes() const | [] |
FSCSEditorTreeNodeActorBase::GetNodeID | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | The name to identify this node. | Kismet | virtual [FName](API\Runtime\Core\UObject\FName) GetNodeID() const | [] |
FSCSEditorTreeNodeActorBase::GetOwnerNode | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | FSCSEditorTreeNodePtrType GetOwnerNode() const | [] | |
FSCSEditorTreeNodeActorBase::GetSceneRootNode | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | FSCSEditorTreeNodePtrType GetSceneRootNode() const | [] | |
FSCSEditorTreeNodeActorBase::IsInstanced | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Whether or not this node represents an instanced object (i.e. not a template). | Kismet | virtual bool IsInstanced() const | [] |
FSCSEditorTreeNodeActorBase::RemoveChild | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Removes the given node from the list of child nodes. | Kismet | virtual void RemoveChild ( FSCSEditorTreeNodePtrType InChildNodePtr ) | [] |
FSCSEditorTreeNodeActorBase::SetOwnerNode | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | void SetOwnerNode ( FSCSEditorTreeNodePtrType NewOwnerNode ) | [] | |
FSCSEditorTreeNodeActorBase::SetSceneRootNode | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | void SetSceneRootNode ( FSCSEditorTreeNodePtrType NewSceneRootNode ) | [] | |
Super | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | typedef [FSCSEditorTreeNode](API\Editor\Kismet\FSCSEditorTreeNode) Super | [] | |
FSCSEditorTreeNodeActorBase::FSCSEditorTreeNodeActorBase | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | FSCSEditorTreeNodeActorBase ( [FSCSEditorTreeNode::ENodeType](API\Editor\Kismet\FSCSEditorTreeNode\ENodeType) InNodeType, [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor ) | [] | |
FSCSEditorTreeNodeActorBase | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | class FSCSEditorTreeNodeActorBase : public [FSCSEditorTreeNode](API\Editor\Kismet\FSCSEditorTreeNode) | [] | |
FSCSEditorTreeNodeChildActor::GetChildActorComponent | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | [UChildActorComponent](API\Runtime\Engine\Components\UChildActorComponent) * GetChildActorComponent() const | [] | |
FSCSEditorTreeNodeChildActor::IsFlaggedForFiltration | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Query that determines if this item should be filtered out or not | Kismet | virtual bool IsFlaggedForFiltration() const | [] |
FSCSEditorTreeNodeChildActor::FSCSEditorTreeNodeChildActor | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | FSCSEditorTreeNodeChildActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor ) | [] | |
FSCSEditorTreeNodeChildActor | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | class FSCSEditorTreeNodeChildActor : public [FSCSEditorTreeNodeActorBase](API\Editor\Kismet\FSCSEditorTreeNodeActorBase) | [] | |
FSCSEditorTreeNodeComponent::CanEdit | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Whether or not we can edit properties for the object represented by this node. | Kismet | virtual bool CanEdit() const | [] |
FSCSEditorTreeNodeComponent::GetDisplayName | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | The name of this node in text. | Kismet | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDisplayName() const | [] |
FSCSEditorTreeNodeComponent::GetOrCreateEditableObjectForBlueprint | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Derived classes can override to create and/or return a reference to an alternate editable object. | Kismet | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetOrCreateEditableObjectForBlueprint ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint ) const | [] |
FSCSEditorTreeNodeComponent::GetSCSNode | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | The SCS node that is represented by this object, or NULL if there is no associated SCS node. | Kismet | virtual [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * GetSCSNode() const | [] |
FSCSEditorTreeNodeComponent::INTERNAL_GetOverridenComponentTemplate | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Get overridden template component, specialized in given blueprint | Kismet | [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * INTERNAL_GetOverridenComponentTemplate ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint ) const | [] |
FSCSEditorTreeNodeComponent::IsDefaultSceneRoot | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Whether or not this object represents the default SCS scene root component. | Kismet | virtual bool IsDefaultSceneRoot() const | [] |
FSCSEditorTreeNodeComponent::IsInheritedSCSNode | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Whether or not this object represents an inherited SCS node (one from a SCS node in a parent Blueprint). | Kismet | virtual bool IsInheritedSCSNode() const | [] |
FSCSEditorTreeNodeComponent::IsNativeComponent | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Whether or not this object represents a "native" component template (i.e. one that is not found in the SCS tree). | Kismet | virtual bool IsNativeComponent() const | [] |
FSCSEditorTreeNodeComponent::IsRootComponent | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Whether or not this object represents a root component. | Kismet | virtual bool IsRootComponent() const | [] |
FSCSEditorTreeNodeComponent::OnCompleteRename | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Renames the object or variable represented by this node | Kismet | virtual void OnCompleteRename ( const [FText](API\Runtime\Core\Internationalization\FText) & InNewName ) | [] |
FSCSEditorTreeNodeComponent::RemoveMeAsChild | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Called when this node is being removed via a RemoveChild call. | Kismet | virtual void RemoveMeAsChild() | [] |
FSCSEditorTreeNodeComponent::FSCSEditorTreeNodeComponent | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Constructs a wrapper around a component template not contained within an SCS tree node (e.g. "native" components). | Kismet | FSCSEditorTreeNodeComponent ( [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponentTemplate ) | [] |
FSCSEditorTreeNodeComponent::FSCSEditorTreeNodeComponent | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Constructs a wrapper around a component template contained within an SCS tree node. | Kismet | FSCSEditorTreeNodeComponent ( class [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * InSCSNode, bool bInIsInherited ) | [] |
FSCSEditorTreeNodeComponent | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | class FSCSEditorTreeNodeComponent : public [FSCSEditorTreeNodeComponentBase](API\Editor\Kismet\FSCSEditorTreeNodeComponentBase) | [] | |
FSCSEditorTreeNodeComponentBase::CanDelete | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Whether or not this object represents a node that can be deleted from the SCS tree. | Kismet | virtual bool CanDelete() const | [] |
FSCSEditorTreeNodeComponentBase::CanRename | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Whether or not we can rename the object or variable represented by this node. | Kismet | virtual bool CanRename() const | [] |
FSCSEditorTreeNodeComponentBase::CanReparent | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Whether or not this object represents a node that can be reparented to other nodes based on its context. | Kismet | virtual bool CanReparent() const | [] |
FSCSEditorTreeNodeComponentBase::GetBlueprint | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | The Blueprint to which the object represented by this node belongs (requires implementation in subclass). | Kismet | virtual [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprint() const | [] |
FSCSEditorTreeNodeComponentBase::GetChildActorNode | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Returns the associated child actor node if applicable to this node type. | Kismet | virtual FSCSEditorChildActorNodePtrType GetChildActorNode() | [] |
FSCSEditorTreeNodeComponentBase::GetDisplayString | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | The string to be used in the tree display. | Kismet | virtual [FString](API\Runtime\Core\Containers\FString) GetDisplayString() const | [] |
FSCSEditorTreeNodeComponentBase::GetVariableName | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | The name of the variable represented by this node. | Kismet | virtual [FName](API\Runtime\Core\UObject\FName) GetVariableName() const | [] |
FSCSEditorTreeNodeComponentBase::MatchesFilterType | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Returns whether the node will match the given type (for filtering) | Kismet | virtual bool MatchesFilterType ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InFilterType ) const | [] |
FSCSEditorTreeNodeComponentBase::FSCSEditorTreeNodeComponentBase | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | FSCSEditorTreeNodeComponentBase() | [] | |
FSCSEditorTreeNodeComponentBase | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | class FSCSEditorTreeNodeComponentBase : public [FSCSEditorTreeNode](API\Editor\Kismet\FSCSEditorTreeNode) | [] | |
FSCSEditorTreeNodeInstanceAddedComponent::CanEdit | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Whether or not we can edit properties for the object represented by this node. | Kismet | virtual bool CanEdit() const | [] |
FSCSEditorTreeNodeInstanceAddedComponent::GetDisplayName | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | The name of this node in text. | Kismet | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDisplayName() const | [] |
FSCSEditorTreeNodeInstanceAddedComponent::GetDisplayString | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | The string to be used in the tree display. | Kismet | virtual [FString](API\Runtime\Core\Containers\FString) GetDisplayString() const | [] |
FSCSEditorTreeNodeInstanceAddedComponent::GetVariableName | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | The name of the variable represented by this node. | Kismet | virtual [FName](API\Runtime\Core\UObject\FName) GetVariableName() const | [] |
FSCSEditorTreeNodeInstanceAddedComponent::IsDefaultSceneRoot | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Whether or not this object represents the default SCS scene root component. | Kismet | virtual bool IsDefaultSceneRoot() const | [] |
FSCSEditorTreeNodeInstanceAddedComponent::IsInstanced | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Whether or not this node represents an instanced object (i.e. not a template). | Kismet | virtual bool IsInstanced() const | [] |
FSCSEditorTreeNodeInstanceAddedComponent::IsRootComponent | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Whether or not this object represents a root component. | Kismet | virtual bool IsRootComponent() const | [] |
FSCSEditorTreeNodeInstanceAddedComponent::IsUserInstancedComponent | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Whether or not this object represents a component instance that was created by the user and not by a native or Blueprint-generated class. | Kismet | virtual bool IsUserInstancedComponent() const | [] |
FSCSEditorTreeNodeInstanceAddedComponent::RemoveMeAsChild | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Called when this node is being removed via a RemoveChild call. | Kismet | virtual void RemoveMeAsChild() | [] |
FSCSEditorTreeNodeInstanceAddedComponent::OnCompleteRename | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Renames the object or variable represented by this node | Kismet | virtual void OnCompleteRename ( const [FText](API\Runtime\Core\Internationalization\FText) & InNewName ) | [] |
FSCSEditorTreeNodeInstanceAddedComponent::FSCSEditorTreeNodeInstanceAddedComponent | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Constructs a wrapper around a component template not contained within an SCS tree node (e.g. "native" components). | Kismet | FSCSEditorTreeNodeInstanceAddedComponent ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Owner, [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponentTemplate ) | [] |
FSCSEditorTreeNodeInstanceAddedComponent | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | class FSCSEditorTreeNodeInstanceAddedComponent : public [FSCSEditorTreeNodeComponentBase](API\Editor\Kismet\FSCSEditorTreeNodeComponentBase) | [] | |
FSCSEditorTreeNodeInstancedInheritedComponent::CanEdit | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Whether or not we can edit properties for the object represented by this node. | Kismet | virtual bool CanEdit() const | [] |
FSCSEditorTreeNodeInstancedInheritedComponent::GetDisplayName | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | The name of this node in text. | Kismet | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDisplayName() const | [] |
FSCSEditorTreeNodeInstancedInheritedComponent::IsDefaultSceneRoot | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Whether or not this object represents the default SCS scene root component. | Kismet | virtual bool IsDefaultSceneRoot() const | [] |
FSCSEditorTreeNodeInstancedInheritedComponent::IsInheritedComponent | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Whether or not this object was declared in the current class (or instance). Anything inherited cannot be reorganized (renamed, reparented, etc...). | Kismet | virtual bool IsInheritedComponent() const | [] |
FSCSEditorTreeNodeInstancedInheritedComponent::IsInheritedSCSNode | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Whether or not this object represents an inherited SCS node (one from a SCS node in a parent Blueprint). | Kismet | virtual bool IsInheritedSCSNode() const | [] |
FSCSEditorTreeNodeInstancedInheritedComponent::IsInstanced | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Whether or not this node represents an instanced object (i.e. not a template). | Kismet | virtual bool IsInstanced() const | [] |
FSCSEditorTreeNodeInstancedInheritedComponent::IsNativeComponent | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Whether or not this object represents a "native" component template (i.e. one that is not found in the SCS tree). | Kismet | virtual bool IsNativeComponent() const | [] |
FSCSEditorTreeNodeInstancedInheritedComponent::IsRootComponent | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Whether or not this object represents a root component. | Kismet | virtual bool IsRootComponent() const | [] |
FSCSEditorTreeNodeInstancedInheritedComponent::FSCSEditorTreeNodeInstancedInheritedComponent | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Constructs a wrapper around a component template not contained within an SCS tree node (e.g. "native" components). | Kismet | FSCSEditorTreeNodeInstancedInheritedComponent ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Owner, [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponentTemplate ) | [] |
FSCSEditorTreeNodeInstancedInheritedComponent | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | class FSCSEditorTreeNodeInstancedInheritedComponent : public [FSCSEditorTreeNodeComponentBase](API\Editor\Kismet\FSCSEditorTreeNodeComponentBase) | [] | |
FSCSEditorTreeNodeRootActor::AddChild | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Adds the given node as a child node. | Kismet | virtual void AddChild ( FSCSEditorTreeNodePtrType InChildNodePtr ) | [] |
FSCSEditorTreeNodeRootActor::CanRename | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Whether or not we can rename the object or variable represented by this node. | Kismet | virtual bool CanRename() const | [] |
FSCSEditorTreeNodeRootActor::OnCompleteRename | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Renames the object or variable represented by this node | Kismet | virtual void OnCompleteRename ( const [FText](API\Runtime\Core\Internationalization\FText) & InNewName ) | [] |
FSCSEditorTreeNodeRootActor::RefreshFilteredState | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Refreshes this item's filtration state. Set bRecursive to 'true' to refresh any child nodes as well | Kismet | virtual bool RefreshFilteredState ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InFilterType, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InFilterTerms, bool bRecursive ) | [] |
FSCSEditorTreeNodeRootActor::FSCSEditorTreeNodeRootActor | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | FSCSEditorTreeNodeRootActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, bool bInAllowRename ) | [] | |
FSCSEditorTreeNodeRootActor::RemoveChild | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Removes the given node from the list of child nodes. | Kismet | virtual void RemoveChild ( FSCSEditorTreeNodePtrType InChildNodePtr ) | [] |
FSCSEditorTreeNodeRootActor | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | class FSCSEditorTreeNodeRootActor : public [FSCSEditorTreeNodeActorBase](API\Editor\Kismet\FSCSEditorTreeNodeActorBase) | [] | |
FSCSEditorTreeNodeSeparator::AddFilteredComponentType | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | If the given type matches the tree view filter, the separator will also be flagged for filtration. | Kismet | void AddFilteredComponentType ( const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > & InFilteredType ) | [] |
FSCSEditorTreeNodeSeparator::GetBlueprint | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | The Blueprint to which the object represented by this node belongs (requires implementation in subclass). | Kismet | virtual [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprint() const | [] |
FSCSEditorTreeNodeSeparator::MatchesFilterType | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Returns whether the node will match the given type (for filtering) | Kismet | virtual bool MatchesFilterType ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InFilterType ) const | [] |
FSCSEditorTreeNodeSeparator::FSCSEditorTreeNodeSeparator | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | FSCSEditorTreeNodeSeparator() | [] | |
FSCSEditorTreeNodeSeparator | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | class FSCSEditorTreeNodeSeparator : public [FSCSEditorTreeNode](API\Editor\Kismet\FSCSEditorTreeNode) | [] | |
FSearchableValueInfo::GetDisplayKey | /Engine/Source/Editor/Kismet/Public/ImaginaryBlueprintData.h | Returns the display key for this item | Kismet | [FText](API\Runtime\Core\Internationalization\FText) GetDisplayKey() const | [] |
FSearchableValueInfo::GetDisplayText | /Engine/Source/Editor/Kismet/Public/ImaginaryBlueprintData.h | Returns the display text to use for this item | Kismet | [FText](API\Runtime\Core\Internationalization\FText) GetDisplayText ( const [TMap](API\Runtime\Core\Containers\TMap)< int32, [FText](API\Runtime\Core\Internationalization\FText) > & InLookupTable ) const | [] |
FSearchableValueInfo::IsExplicitSearchable | /Engine/Source/Editor/Kismet/Public/ImaginaryBlueprintData.h | Returns TRUE if the item should only be searchable if explicitly searched for using the tag | Kismet | bool IsExplicitSearchable() const | [] |
FSearchableValueInfo::IsCoreDisplay | /Engine/Source/Editor/Kismet/Public/ImaginaryBlueprintData.h | Returns TRUE if the item should be treated as a CoreDisplayItem, which is searchable but not displayed | Kismet | bool IsCoreDisplay() const | [] |
FSearchableValueInfo::IsSearchable | /Engine/Source/Editor/Kismet/Public/ImaginaryBlueprintData.h | Returns TRUE if the data is searchable | Kismet | bool IsSearchable() const | [] |
FSearchableValueInfo::FSearchableValueInfo | /Engine/Source/Editor/Kismet/Public/ImaginaryBlueprintData.h | Kismet | FSearchableValueInfo() | [] | |
FSearchableValueInfo::FSearchableValueInfo | /Engine/Source/Editor/Kismet/Public/ImaginaryBlueprintData.h | Kismet | FSearchableValueInfo ( [FText](API\Runtime\Core\Internationalization\FText) InDisplayKey, int32 InLookUpTableKey ) | [] | |
FSearchableValueInfo::FSearchableValueInfo | /Engine/Source/Editor/Kismet/Public/ImaginaryBlueprintData.h | Kismet | FSearchableValueInfo ( [FText](API\Runtime\Core\Internationalization\FText) InDisplayKey, [FText](API\Runtime\Core\Internationalization\FText) InDisplayText ) | [] | |
FSearchableValueInfo::FSearchableValueInfo | /Engine/Source/Editor/Kismet/Public/ImaginaryBlueprintData.h | Kismet | FSearchableValueInfo ( [FText](API\Runtime\Core\Internationalization\FText) InDisplayKey, int32 InLookUpTableKey, ESearchableValueStatus InSearchableValueStatus ) | [] | |
FSearchableValueInfo::FSearchableValueInfo | /Engine/Source/Editor/Kismet/Public/ImaginaryBlueprintData.h | Kismet | FSearchableValueInfo ( [FText](API\Runtime\Core\Internationalization\FText) InDisplayKey, [FText](API\Runtime\Core\Internationalization\FText) InDisplayText, ESearchableValueStatus InSearchableValueStatus ) | [] | |
FSearchableValueInfo | /Engine/Source/Editor/Kismet/Public/ImaginaryBlueprintData.h | Kismet | class FSearchableValueInfo | [
{
"type": "FText",
"name": "DisplayKey",
"description": "Key that this item is associated with, used for display purposes"
},
{
"type": "FText",
"name": "DisplayText",
"description": "Text value to use instead of a lookup into the table"
},
{
"type": "int32",
"name": "LookupT... | |
FSearchData::IsMarkedForDeletion | /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h | Kismet | bool IsMarkedForDeletion() const | [] | |
FSearchData::IsIndexingCompleted | /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h | Kismet | bool IsIndexingCompleted() const | [] | |
FSearchData::IsValid | /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h | Kismet | bool IsValid() const | [] | |
FSearchData::FSearchData | /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h | Kismet | FSearchData() | [] | |
FSearchData | /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h | Tracks data relevant to a Blueprint for searches | Kismet | struct FSearchData | [
{
"type": "FSoftObjectPath",
"name": "AssetPath",
"description": "The full asset path this search data is associated with of the form /Game/Path/To/Package.Package"
},
{
"type": "TWeakObjectPtr<...",
"name": "Blueprint",
"description": "The Blueprint this search data points to, if availa... |
Current | /Engine/Source/Editor/Kismet/Public/FindInBlueprintManager.h | Current version info | Kismet | static [FSearchDataVersionInfo](API\Editor\Kismet\FSearchDataVersionInfo) Current = { EFiBVersion::FIB_VER_LATEST, FEditorObjectVersion::LatestVersion }; | [] |
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