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FArguments
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Kismet
struct FArguments : public [TSlateBaseNamedArgs< SKismetInspector >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SKismetInspector::FArguments::ShowTitleArea
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Kismet
WidgetArgsType & ShowTitleArea &40; bool InArg &41;
[]
SKismetInspector::FShowDetailsOptions::FShowDetailsOptions
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Kismet
FShowDetailsOptions&40;&41;
[]
FShowDetailsOptions
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Options for ShowDetails
Kismet
struct FShowDetailsOptions
[ { "type": "bool", "name": "bForceRefresh", "description": "" }, { "type": "bool", "name": "bHideFilterArea", "description": "" }, { "type": "bool", "name": "bShowComponents", "description": "" }, { "type": "FText", "name": "ForcedTitle", "description": "" ...
SKismetInspector::GetContextualEditingWidgetTitle
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Generates the text for the title in the contextual editing widget
Kismet
[FText](API\Runtime\Core\Internationalization\FText) GetContextualEditingWidgetTitle() const
[]
SKismetInspector::GetInheritedBlueprintComponentWarningVisibility
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Returns whether the warning about an inherited component not being editable should be visible
Kismet
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetInheritedBlueprintComponentWarningVisibility() const
[]
SKismetInspector::GetOwnerTab
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Kismet
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > GetOwnerTab() const
[]
SKismetInspector::GetPropertyView
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Kismet
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IDetailsView](API\Editor\PropertyEditor\IDetailsView) > GetPropertyView() const
[]
SKismetInspector::FShowDetailsOptions::FShowDetailsOptions
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Kismet
FShowDetailsOptions &40; const FText & InForcedTitle, bool bInForceRefresh &41;
[]
SKismetInspector::GetPropertyViewVisibility
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Returns whether the property view be visible
Kismet
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetPropertyViewVisibility() const
[]
SKismetInspector::GetPublicViewCheckboxState
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Kismet
ECheckBoxState GetPublicViewCheckboxState() const
[]
SKismetInspector::GetReferencerName
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Overload this method to report a name for your referencer
Kismet
virtual [FString](API\Runtime\Core\Containers\FString) GetReferencerName() const
[]
SKismetInspector::GetSelectedObjects
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Returns the list of selected objects
Kismet
const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > > & GetSelectedObjects() const
[]
SKismetInspector::IsAnyParentOrContainerSelected
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Kismet
bool IsAnyParentOrContainerSelected ( const [FPropertyAndParent](API\Editor\PropertyEditor\FPropertyAndParent) & PropertyAndParent ) const
[]
SKismetInspector::IsPropertyEditingEnabled
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Returns whether the properties in the view should be editable
Kismet
bool IsPropertyEditingEnabled() const
[]
SKismetInspector::IsPropertyVisible
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Used to control visibility of a property in the property window
Kismet
bool IsPropertyVisible ( const struct [FPropertyAndParent](API\Editor\PropertyEditor\FPropertyAndParent) & PropertyAndParent ) const
[]
SKismetInspector::IsSelected
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
true if the object is in the selection set.
Kismet
bool IsSelected ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) const
[]
SKismetInspector::IsStructViewPropertyReadOnly
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Is struct view property read only
Kismet
bool IsStructViewPropertyReadOnly ( const struct [FPropertyAndParent](API\Editor\PropertyEditor\FPropertyAndParent) & PropertyAndParent ) const
[]
SKismetInspector::MakeContextualEditingWidget
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Generates a widget that is used to edit the specified object array contextually. This widget will be displayed along with a property view in the level editor
Kismet
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeContextualEditingWidget ( struct FKismetSelectionInfo & SelectionInfo, const [FShowDetailsOptions](API\Editor\Kismet\SKismetInspector\FShowDetailsOptions) & Options )
[]
SKismetInspector::OnFinishedChangingProperties
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Callback invoked after a value change on the selected object(s)
Kismet
void OnFinishedChangingProperties ( const [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & InPropertyChangedEvent )
[]
SKismetInspector::OnInheritedBlueprintComponentWarningHyperlinkClicked
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Opens the parent blueprint when the hyperlink in the warning is clicked
Kismet
void OnInheritedBlueprintComponentWarningHyperlinkClicked ( const [FSlateHyperlinkRun::FMetadata](API\Runtime\Slate\Framework\Text\FSlateHyperlinkRun\FMetadata) & Metadata )
[]
SKismetInspector::SetOwnerTab
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Kismet
void SetOwnerTab ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > Tab )
[]
SKismetInspector::ImportNamespacesForPropertyValue
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Auto-import any namespaces associated with a property's value into the current editor context
Kismet
void ImportNamespacesForPropertyValue ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty ) const
[]
SKismetInspector::SetPropertyWindowContents
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Show properties of the selected object
Kismet
void SetPropertyWindowContents ( [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > Objects )
[]
SKismetInspector::SetPublicViewCheckboxState
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Kismet
void SetPublicViewCheckboxState ( ECheckBoxState InIsChecked )
[]
SKismetInspector::ShowDetailsForObjects
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Update the inspector window to show information on the supplied objects
Kismet
void ShowDetailsForObjects ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & PropertyObjects, const [FShowDetailsOptions](API\Editor\Kismet\SKismetInspector\FShowDetailsOptions) & Options )
[]
SKismetInspector::ShowDetailsForSingleObject
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Update the inspector window to show information on the supplied object
Kismet
void ShowDetailsForSingleObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const [FShowDetailsOptions](API\Editor\Kismet\SKismetInspector\FShowDetailsOptions) & Options )
[]
SKismetInspector::ShowSingleStruct
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Update the inspector window to show information on the supplied object
Kismet
void ShowSingleStruct ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > InStructToDisplay )
[]
SKismetInspector::Tick
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Ticks this widget with Geometry. Override in derived classes, but always call the parent implementation.
Kismet
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
[]
SKismetInspector::UpdateFromSingleStruct
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Update the inspector window to show information on the single struct
Kismet
void UpdateFromSingleStruct ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > & InStructToDisplay )
[]
SKismetInspector::UpdateFromObjects
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Update the inspector window to show information on the supplied objects
Kismet
void UpdateFromObjects ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & PropertyObjects, struct FKismetSelectionInfo & SelectionInfo, const [FShowDetailsOptions](API\Editor\Kismet\SKismetInspector\FShowDetailsOptions) & Options )
[]
SKismetInspector
/Engine/Source/Editor/Kismet/Public/SKismetInspector.h
Widget that shows properties and tools related to the selected node(s)
Kismet
class SKismetInspector : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget), public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject)
[ { "type": "bool", "name": "bComponenetDetailsCustomizationEnabled", "description": "Component details customization enabled." }, { "type": "TWeakPtr<FBlue...", "name": "BlueprintEditorPtr", "description": "Pointer back to the kismet 2 tool that owns us" }, { "type": "bool", "...
SMyBlueprint::CanPasteGeneric
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Kismet
bool CanPasteGeneric()
[]
SMyBlueprint::ClearGraphActionMenuSelection
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Clears the selection in the graph action menus
Kismet
void ClearGraphActionMenuSelection()
[]
SMyBlueprint::Construct
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Kismet
void Construct ( const [FArguments](API\Editor\Kismet\SMyBlueprint\FArguments) & InArgs, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) > InBlueprintEditor, const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint )
[]
SMyBlueprint::EnsureLastPinTypeValid
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Kismet
void EnsureLastPinTypeValid()
[]
SMyBlueprint::ExpandCategory
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Expands any category with the associated name
Kismet
void ExpandCategory ( const [FText](API\Runtime\Core\Internationalization\FText) & CategoryName )
[]
WidgetArgsType
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Kismet
typedef FArguments WidgetArgsType
[]
FArguments
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Kismet
struct FArguments : public [TSlateBaseNamedArgs< SMyBlueprint >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SMyBlueprint::FArguments::FArguments
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Kismet
FArguments&40;&41;
[]
SMyBlueprint::GetBlueprintEditor
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Gets our parent blueprint editor
Kismet
[TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) > GetBlueprintEditor()
[]
SMyBlueprint::GetBlueprintObj
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Accessor the blueprint object from the main editor
Kismet
[UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprintObj() const
[]
SMyBlueprint::GetLastFunctionPinTypeUsed
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Kismet
[FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & GetLastFunctionPinTypeUsed()
[]
SMyBlueprint::GetLastPinTypeUsed
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Gets the last pin type selected by this widget, or by the function editor
Kismet
[FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & GetLastPinTypeUsed()
[]
SMyBlueprint::GetSelectedItemsForContextMenu
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Fills the supplied array with the currently selected objects
Kismet
void GetSelectedItemsForContextMenu ( [TArray](API\Runtime\Core\Containers\TArray)< [FComponentEventConstructionData](API\Editor\Kismet\FComponentEventConstructionData) > & OutSelectedItems ) const
[]
SMyBlueprint::MoveCategoryBeforeCategory
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Move the category before the target category
Kismet
bool MoveCategoryBeforeCategory ( const [FText](API\Runtime\Core\Internationalization\FText) & CategoryToMove, const [FText](API\Runtime\Core\Internationalization\FText) & TargetCategory )
[]
SMyBlueprint::OnPasteGeneric
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Callbacks for Paste Commands
Kismet
void OnPasteGeneric()
[]
SMyBlueprint::OnKeyDown
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Called after a key is pressed when this widget has focus (this event bubbles if not handled) Returns whether the event was handled, along with other possible actions
Kismet
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent )
[]
SMyBlueprint::OnRequestRenameOnActionNode
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Initiates a rename on the selected action node, if possible
Kismet
void OnRequestRenameOnActionNode()
[]
SMyBlueprint::OnResetItemFilter
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Called to reset the search filter
Kismet
void OnResetItemFilter()
[]
SMyBlueprint::Refresh
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Refreshes the graph action menu
Kismet
void Refresh()
[]
SMyBlueprint::ResetLastPinType
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Reset the last pin type settings to default.
Kismet
void ResetLastPinType()
[]
SMyBlueprint::SelectionAsBlueprintVariable
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Accessor for getting the current selection as a K2 blueprint base variable
Kismet
[FEdGraphSchemaAction_BlueprintVariableBase](API\Editor\BlueprintGraph\FEdGraphSchemaAction_BlueprintVa-) * SelectionAsBlueprintVariable() const
[]
SMyBlueprint::SelectionAsDelegate
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Accessor for getting the current selection as a K2 delegate
Kismet
[FEdGraphSchemaAction_K2Delegate](API\Editor\BlueprintGraph\FEdGraphSchemaAction_K2Delegate) * SelectionAsDelegate() const
[]
SMyBlueprint::SelectionAsEvent
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Accessor for getting the current selection as a K2 event
Kismet
[FEdGraphSchemaAction_K2Event](API\Editor\BlueprintGraph\FEdGraphSchemaAction_K2Event) * SelectionAsEvent() const
[]
SMyBlueprint::SelectionAsEnum
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Accessor for getting the current selection as a K2 enum
Kismet
[FEdGraphSchemaAction_K2Enum](API\Editor\BlueprintGraph\FEdGraphSchemaAction_K2Enum) * SelectionAsEnum() const
[]
SMyBlueprint::SelectionAsGraph
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Accessor for getting the current selection as a K2 graph
Kismet
[FEdGraphSchemaAction_K2Graph](API\Editor\BlueprintGraph\FEdGraphSchemaAction_K2Graph) * SelectionAsGraph() const
[]
SMyBlueprint::SelectionAsInputAction
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Accessor for getting the current selection as a K2 Input Action
Kismet
[FEdGraphSchemaAction_K2InputAction](API\Editor\BlueprintGraph\FEdGraphSchemaAction_K2InputActi-) * SelectionAsInputAction() const
[]
SMyBlueprint::SelectionAsLocalVar
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Accessor for getting the current selection as a K2 local var
Kismet
[FEdGraphSchemaAction_K2LocalVar](API\Editor\BlueprintGraph\FEdGraphSchemaAction_K2LocalVar) * SelectionAsLocalVar() const
[]
SMyBlueprint::SelectionAsVar
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Accessor for getting the current selection as a K2 var
Kismet
[FEdGraphSchemaAction_K2Var](API\Editor\BlueprintGraph\FEdGraphSchemaAction_K2Var) * SelectionAsVar() const
[]
SMyBlueprint::SelectionAsStruct
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Accessor for getting the current selection as a K2 enum
Kismet
[FEdGraphSchemaAction_K2Struct](API\Editor\BlueprintGraph\FEdGraphSchemaAction_K2Struct) * SelectionAsStruct() const
[]
SMyBlueprint::SelectItemByName
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Selects an item by name in either the main graph action menu or the local one
Kismet
void SelectItemByName ( const [FName](API\Runtime\Core\UObject\FName) & ItemName, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectInfo, int32 SectionId, bool bIsCategory )
[]
SMyBlueprint::SelectionIsCategory
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Accessor for determining if the current selection is a category
Kismet
bool SelectionIsCategory() const
[]
SMyBlueprint::SetFocusedGraph
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Kismet
void SetFocusedGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InEdGraph )
[]
SMyBlueprint::SetInspector
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Kismet
void SetInspector ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SKismetInspector](API\Editor\Kismet\SKismetInspector) > InInspector )
[]
SMyBlueprint
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Kismet
class SMyBlueprint : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
SMyBlueprint::ShowUserVarsOnly
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Gets whether we are showing user variables only or not
Kismet
bool ShowUserVarsOnly() const
[]
SMyBlueprint::~SMyBlueprint
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
Kismet
~SMyBlueprint()
[]
SMyBlueprint::Tick
/Engine/Source/Editor/Kismet/Public/SMyBlueprint.h
SWidgetinterface
Kismet
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
[]
SPinValueInspector::AddPinToTreeView
/Engine/Source/Editor/Kismet/Public/SPinValueInspector.h
Adds a single pin to the tree view
Kismet
void AddPinToTreeView ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint )
[]
SPinValueInspector::AddTreeItemUnique
/Engine/Source/Editor/Kismet/Public/SPinValueInspector.h
Adds a unique tree item to the TreeView.
Kismet
virtual void AddTreeItemUnique ( const FDebugTreeItemPtr & Item )
[]
SPinValueInspector::Construct
/Engine/Source/Editor/Kismet/Public/SPinValueInspector.h
Kismet
void Construct ( const [FArguments](API\Editor\Kismet\SPinValueInspector\FArguments) & InArgs )
[]
WidgetArgsType
/Engine/Source/Editor/Kismet/Public/SPinValueInspector.h
Kismet
typedef FArguments WidgetArgsType
[]
FArguments
/Engine/Source/Editor/Kismet/Public/SPinValueInspector.h
Kismet
struct FArguments : public [TSlateBaseNamedArgs< SPinValueInspector >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SPinValueInspector::FArguments::FArguments
/Engine/Source/Editor/Kismet/Public/SPinValueInspector.h
Kismet
FArguments&40;&41;
[]
SPinValueInspector::GetPinRef
/Engine/Source/Editor/Kismet/Public/SPinValueInspector.h
Gets the current watched pin reference
Kismet
const [FEdGraphPinReference](API\Runtime\Engine\EdGraph\FEdGraphPinReference) & GetPinRef() const
[]
SPinValueInspector::GetSearchFilterVisibility
/Engine/Source/Editor/Kismet/Public/SPinValueInspector.h
Visibility of the search box filter widget.
Kismet
virtual [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetSearchFilterVisibility() const
[]
SPinValueInspector::OnExpansionChanged
/Engine/Source/Editor/Kismet/Public/SPinValueInspector.h
Requests the constrained box be resized
Kismet
virtual void OnExpansionChanged ( FDebugTreeItemPtr InItem, bool bItemIsExpanded )
[]
SPinValueInspector::OnSearchTextChanged
/Engine/Source/Editor/Kismet/Public/SPinValueInspector.h
Passes SearchText through to tree view
Kismet
virtual void OnSearchTextChanged ( const [FText](API\Runtime\Core\Internationalization\FText) & InSearchText )
[]
SPinValueInspector::PopulateTreeView
/Engine/Source/Editor/Kismet/Public/SPinValueInspector.h
Adds relevant pins to the tree view
Kismet
virtual void PopulateTreeView()
[]
SPinValueInspector::RequestUpdateFilteredItems
/Engine/Source/Editor/Kismet/Public/SPinValueInspector.h
Marks tree view for updating currently filtered items.
Kismet
void RequestUpdateFilteredItems()
[]
SPinValueInspector::SetPinRef
/Engine/Source/Editor/Kismet/Public/SPinValueInspector.h
Sets the current watched pin
Kismet
void SetPinRef ( const [FEdGraphPinReference](API\Runtime\Engine\EdGraph\FEdGraphPinReference) & InPinRef )
[]
SPinValueInspector::ShouldShowSearchFilter
/Engine/Source/Editor/Kismet/Public/SPinValueInspector.h
Whether the search filter UI should be visible.
Kismet
bool ShouldShowSearchFilter() const
[]
SPinValueInspector
/Engine/Source/Editor/Kismet/Public/SPinValueInspector.h
Inspects the referenced pin object's underlying property value and presents it within a tree view. Compound properties (e.g. structs/containers) will be broken down into a hierarchy of child nodes.
Kismet
class SPinValueInspector : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
SSCSEditor::AddNewComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Adds a component to the SCS Table
Kismet
[UActorComponent](API\Runtime\Engine\Components\UActorComponent) * AddNewComponent ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * NewComponentClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset, const [FAddNewComponentParams](API\Editor\Kismet\SSCSEditor\FAddNewComponentParams) Params )
[]
SSCSEditor::AddNewNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Adds a new SCS Node to the component Table The reference of the newly created ActorComponent
Kismet
[UActorComponent](API\Runtime\Engine\Components\UActorComponent) * AddNewNode ( [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FScopedTransaction](API\Editor\UnrealEd\FScopedTransaction) > OngoingCreateTransaction, [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * NewNode, [UObject](API\Runtime\CoreUObject\UObj...
[]
SSCSEditor::AddNewNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Adds a new SCS Node to the component Table
Kismet
void AddNewNode ( [FAddedNodeDetails](API\Editor\Kismet\SSCSEditor\FAddedNodeDetails) & OutNodeDetails, [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FScopedTransaction](API\Editor\UnrealEd\FScopedTransaction) > OngoingCreateTransaction, [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * NewNode, [UObject](API\...
[]
SSCSEditor::AddNewNodeForInstancedComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Adds a new component instance node to the component Table
Kismet
void AddNewNodeForInstancedComponent ( [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FScopedTransaction](API\Editor\UnrealEd\FScopedTransaction) > OngoingCreateTransaction, [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * NewInstanceComponent, FSCSEditorTreeNodePtrType InParentNodePtr, [UObjec...
[]
SSCSEditor::AddTreeNodeFromChildActor
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Helper method to add a tree node for the given node's child actor node, if present
Kismet
FSCSEditorTreeNodePtrType AddTreeNodeFromChildActor ( FSCSEditorTreeNodePtrType InNodePtr )
[]
SSCSEditor::AddTreeNodeFromComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Helper method to add a tree node for the given actor component
Kismet
FSCSEditorTreeNodePtrType AddTreeNodeFromComponent ( [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InSceneComponent, FSCSEditorTreeNodePtrType InParentTreeNode )
[]
SSCSEditor::BuildMenuEventsSection
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Fills out an events section in ui.
Kismet
static void BuildMenuEventsSection ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & Menu, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [UClass](API\Runtime\CoreUObject\UObject\UClass) * SelectedClass, FCanExecuteAction CanExecuteActionDelegate, FGetSelectedObjectsDelegate GetSele...
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SSCSEditor::AddTreeNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Helper method to add a tree node for the given SCS node
Kismet
FSCSEditorTreeNodePtrType AddTreeNode ( [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * InSCSNode, FSCSEditorTreeNodePtrType InParentNodePtr, const bool bIsInheritedSCS )
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SSCSEditor::BuildSubTreeForActorNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Helper method to construct the subtree for the given actor (root) node.
Kismet
void BuildSubTreeForActorNode ( FSCSEditorActorNodePtrType InActorNode )
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SSCSEditor::CanCutNodes
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
bool CanCutNodes() const
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SSCSEditor::CanCopyNodes
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
bool CanCopyNodes() const
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SSCSEditor::CanDeleteNodes
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
bool CanDeleteNodes() const
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SSCSEditor::CanDuplicateComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Callbacks to duplicate the selected component
Kismet
bool CanDuplicateComponent() const
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SSCSEditor::ClearSelection
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Clears the current selection
Kismet
void ClearSelection()
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SSCSEditor::CanPasteNodes
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Pastes previously copied node(s)
Kismet
bool CanPasteNodes() const
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SSCSEditor::CanRenameComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Checks to see if renaming is allowed on the selected component
Kismet
bool CanRenameComponent() const
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