className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
SSCSEditor::Construct | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | void Construct ( const [FArguments](API\Editor\Kismet\SSCSEditor\FArguments) & InArgs ) | [] | |
SSCSEditor::ConstructEvent | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Function to construct an event for a node | Kismet | static void ConstructEvent ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FName](API\Runtime\Core\UObject\FName) EventName, const [FComponentEventConstructionData](API\Editor\Kismet\FComponentEventConstructionData) EventData ) | [] |
SSCSEditor::CopySelectedNodes | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Copy selected node(s) | Kismet | void CopySelectedNodes() | [] |
SSCSEditor::CreateContextMenu | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Called to display context menu when right clicking on the widget | Kismet | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateContextMenu() | [] |
SSCSEditor::CreateEventsForSelection | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Function to create events for the current selection | Kismet | static void CreateEventsForSelection ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [FName](API\Runtime\Core\UObject\FName) EventName, FGetSelectedObjectsDelegate GetSelectedObjectsDelegate ) | [] |
SSCSEditor::CreateNewBPComponent | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Creates a new Blueprint component from the specified class type The user will be prompted to pick a new subclass name and a blueprint asset will be created
The new class that was created | Kismet | [UClass](API\Runtime\CoreUObject\UObject\UClass) * CreateNewBPComponent ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > ComponentClass ) | [] |
SSCSEditor::CreateNewCPPComponent | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Creates a new C++ component from the specified class type The user will be prompted to pick a new subclass name and code will be recompiled
The new class that was created | Kismet | [UClass](API\Runtime\CoreUObject\UObject\UClass) * CreateNewCPPComponent ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > ComponentClass ) | [] |
SSCSEditor::CutSelectedNodes | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Cut selected node(s) | Kismet | void CutSelectedNodes() | [] |
SSCSEditor::DepthFirstTraversal | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Recursively visits the given node + its children and invokes the given function for each. | Kismet | void DepthFirstTraversal ( const FSCSEditorTreeNodePtrType & InNodePtr, [TSet](API\Runtime\Core\Containers\TSet)< FSCSEditorTreeNodePtrType > & OutVisitedNodes, const [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(const FSCSEditorTreeNodePtrType &)> InFunction ) const | [] |
SSCSEditor::DumpTree | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Dumps out the tree view contents to the log (used to assist with debugging widget hierarchy issues) | Kismet | void DumpTree() | [] |
FAddedNodeDetails | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | struct FAddedNodeDetails | [
{
"type": "FSCSEditorTreeN...",
"name": "NewNodePtr",
"description": ""
},
{
"type": "FSCSEditorTreeN...",
"name": "ParentNodePtr",
"description": ""
}
] | |
SSCSEditor::FAddNewComponentParams::FAddNewComponentParams | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | FAddNewComponentParams&40;&41; | [] | |
FAddNewComponentParams | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Adds a component to the SCS tree | Kismet | struct FAddNewComponentParams | [
{
"type": "bool",
"name": "bConformTransformToParent",
"description": "Whether the newly created component should keep its transform, or conform it to its parent"
},
{
"type": "bool",
"name": "bSetFocusToNewItem",
"description": "Whether the newly created component should be focused"
}... |
SSCSEditor::FArguments::ActorContext | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | WidgetArgsType & ActorContext &40; const TAttribute< class AActor &42; > & InAttribute &41; | [] | |
SSCSEditor::FArguments::AllowEditing | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | WidgetArgsType & AllowEditing &40; const TAttribute< bool > & InAttribute &41; | [] | |
SSCSEditor::FArguments::ComponentTypeFilter | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | WidgetArgsType & ComponentTypeFilter &40; const TAttribute< TSubclassOf< UActorComponent > > & InAttribute &41; | [] | |
SSCSEditor::FArguments::EditorMode | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | WidgetArgsType & EditorMode &40; EComponentEditorMode::Type InArg &41; | [] | |
SSCSEditor::FArguments::HideComponentClassCombo | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | WidgetArgsType & HideComponentClassCombo &40; const TAttribute< bool > & InAttribute &41; | [] | |
SSCSEditor::FArguments::IsDiffing | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | WidgetArgsType & IsDiffing &40; bool InArg &41; | [] | |
SSCSEditor::FArguments::OnHighlightPropertyInDetailsView | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | WidgetArgsType & OnHighlightPropertyInDetailsView &40; const FOnHighlightPropertyInDetailsView & InDelegate &41; | [] | |
SSCSEditor::FArguments::OnItemDoubleClicked | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | WidgetArgsType & OnItemDoubleClicked &40; const FOnItemDoubleClicked & InDelegate &41; | [] | |
SSCSEditor::FArguments::OnObjectReplaced | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | WidgetArgsType & OnObjectReplaced &40; const FSimpleDelegate & InDelegate &41; | [] | |
SSCSEditor::FArguments::PreviewActor | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | WidgetArgsType & PreviewActor &40; const TAttribute< class AActor &42; > & InAttribute &41; | [] | |
SSCSEditor::FArguments::OnSelectionUpdated | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | WidgetArgsType & OnSelectionUpdated &40; const FOnSelectionUpdated & InDelegate &41; | [] | |
WidgetArgsType | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | typedef FArguments WidgetArgsType | [] | |
SSCSEditor::FArguments::FArguments | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | FArguments&40;&41; | [] | |
FArguments | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | struct FArguments : public [TSlateBaseNamedArgs< SSCSEditor >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
SSCSEditor::FindOrCreateParentForExistingComponent | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | FSCSEditorTreeNodePtrType FindOrCreateParentForExistingComponent ( [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InActorComponent, FSCSEditorActorNodePtrType ActorRootNode ) | [] | |
SSCSEditor::FindParentForNewComponent | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | FSCSEditorTreeNodePtrType FindParentForNewComponent ( [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * NewComponent ) const | [] | |
SSCSEditor::FindParentForNewNode | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | FSCSEditorTreeNodePtrType FindParentForNewNode ( [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * NewNode ) const | [] | |
SSCSEditor::FindTreeNode | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Helper method to recursively find a tree node for the given SCS node starting at the given tree node | Kismet | FSCSEditorTreeNodePtrType FindTreeNode ( const [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * InSCSNode, FSCSEditorTreeNodePtrType InStartNodePtr ) const | [] |
SSCSEditor::FindTreeNode | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Helper method to recursively find a tree node for the given scene component starting at the given tree node | Kismet | FSCSEditorTreeNodePtrType FindTreeNode ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent, FSCSEditorTreeNodePtrType InStartNodePtr ) const | [] |
SSCSEditor::FindTreeNode | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Helper method to recursively find a tree node for the given variable or instance name starting at the given tree node | Kismet | FSCSEditorTreeNodePtrType FindTreeNode ( const [FName](API\Runtime\Core\UObject\FName) & InVariableOrInstanceName, FSCSEditorTreeNodePtrType InStartNodePtr ) const | [] |
FOnAddExistingComponent | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | typedef TBaseDelegate_OneParam< class [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) *, class [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * > FOnAddExistingComponent | [] | |
FOnAddNewComponent | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | typedef TBaseDelegate_OneParam< class [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) *, class [UClass](API\Runtime\CoreUObject\UObject\UClass) * > FOnAddNewComponent | [] | |
FOnHighlightPropertyInDetailsView | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | typedef TBaseDelegate_OneParam< void, const class [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) & > FOnHighlightPropertyInDetailsView | [] | |
FOnItemDoubleClicked | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | typedef TBaseDelegate_OneParam< void, const FSCSEditorTreeNodePtrType > FOnItemDoubleClicked | [] | |
FOnSelectionUpdated | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | typedef TBaseDelegate_OneParam< void, const [TArray](API\Runtime\Core\Containers\TArray)< FSCSEditorTreeNodePtrType > & > FOnSelectionUpdated | [] | |
SSCSEditor::GetActorContext | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Returns the Actor context for which we are viewing/editing the SCS. Can return null. Should not be cached as it may change from frame to frame. | Kismet | [AActor](API\Runtime\Engine\GameFramework\AActor) * GetActorContext() const | [] |
SSCSEditor::GetCollapsedNodes | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Returns the set of expandable nodes that are currently collapsed in the UI | Kismet | void GetCollapsedNodes ( const FSCSEditorTreeNodePtrType & InNodePtr, [TSet](API\Runtime\Core\Containers\TSet)< FSCSEditorTreeNodePtrType > & OutCollapsedNodes ) const | [] |
SSCSEditor::GetBlueprint | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Provides access to the Blueprint context that's being edited | Kismet | [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprint() const | [] |
SSCSEditor::GetActorNode | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Gets the actor root | Kismet | FSCSEditorActorNodePtrType GetActorNode() const | [] |
SSCSEditor::GetComponentClassComboButtonVisibility | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | The visibility of the Add Component combo button | Kismet | [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetComponentClassComboButtonVisibility() const | [] |
SSCSEditor::GetComponentsFilterBoxVisibility | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | The visibility of the components filter box | Kismet | [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetComponentsFilterBoxVisibility() const | [] |
SSCSEditor::GetComponentsTreeVisibility | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | The visibility of the components tree | Kismet | [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetComponentsTreeVisibility() const | [] |
SSCSEditor::GetComponentTypeFilterToApply | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Type of component to filter the tree view with or nullptr if there's no filter. | Kismet | [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > GetComponentTypeFilterToApply() const | [] |
SSCSEditor::GetEditBlueprintButtonVisibility | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | The visibility of the Edit Blueprint button (only visible with an actor instance that is created from a blueprint) | Kismet | [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetEditBlueprintButtonVisibility() const | [] |
SSCSEditor::GetEditorMode | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | The current editor mode (editing live actors or editing blueprints) | Kismet | [EComponentEditorMode::Type](API\Editor\Kismet\EComponentEditorMode__Type) GetEditorMode() const | [] |
SSCSEditor::GetNodeFromActorComponent | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Given an actor component, attempts to find an associated tree node.
A shared pointer to a tree node. The pointer will be invalid if no match could be found. | Kismet | FSCSEditorTreeNodePtrType GetNodeFromActorComponent ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * ActorComponent, bool bIncludeAttachedComponents ) const | [] |
SSCSEditor::GetFilterText | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Callback for the action trees to get the filter text | Kismet | [FText](API\Runtime\Core\Internationalization\FText) GetFilterText() const | [] |
SSCSEditor::GetNumSelectedNodes | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Get the number of currently selected tree nodes | Kismet | int32 GetNumSelectedNodes() const | [] |
SSCSEditor::GetPromoteToBlueprintButtonVisibility | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | The visibility of the promote to blueprint button (only visible with an actor instance that is not created from a blueprint) | Kismet | [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetPromoteToBlueprintButtonVisibility() const | [] |
SSCSEditor::GetRootNodes | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Gets a root nodes of the tree | Kismet | const [TArray](API\Runtime\Core\Containers\TArray)< FSCSEditorTreeNodePtrType > & GetRootNodes() const | [] |
SSCSEditor::GetSceneRootNode | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Get the root scene node | Kismet | FSCSEditorTreeNodePtrType GetSceneRootNode() const | [] |
SSCSEditor::GetSelectedEditableObjects | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Array of the editable objects selected in the tree | Kismet | [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > GetSelectedEditableObjects() const | [] |
SSCSEditor::GetToolButtonsBox | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Return the button widgets that can add components or create/edit blueprints | Kismet | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetToolButtonsBox() | [] |
SSCSEditor::GetSelectedItemsForContextMenu | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Fills the supplied array with the currently selected objects | Kismet | void GetSelectedItemsForContextMenu ( [TArray](API\Runtime\Core\Containers\TArray)< [FComponentEventConstructionData](API\Editor\Kismet\FComponentEventConstructionData) > & OutSelectedItems ) const | [] |
SSCSEditor::GetSelectedNodes | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Get the currently selected tree nodes | Kismet | [TArray](API\Runtime\Core\Containers\TArray)< FSCSEditorTreeNodePtrType > GetSelectedNodes() const | [] |
SSCSEditor::HandleItemDoubleClicked | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Callback when a component item is double clicked. | Kismet | void HandleItemDoubleClicked ( FSCSEditorTreeNodePtrType InItem ) | [] |
SSCSEditor::HighlightTreeNode | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Highlight a tree node and, optionally, a property with in it
True if the node was found in this Editor, otherwise false | Kismet | void HighlightTreeNode ( [FName](API\Runtime\Core\UObject\FName) TreeNodeName, const class [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) & Property ) | [] |
SSCSEditor::HighlightTreeNode | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Highlight a tree node and, optionally, a property with in it | Kismet | void HighlightTreeNode ( const [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * Node, [FName](API\Runtime\Core\UObject\FName) Property ) | [] |
SSCSEditor::IsComponentSelected | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Returns true if the specified component is currently selected | Kismet | bool IsComponentSelected ( const [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * PrimComponent ) const | [] |
SSCSEditor::IsEditingAllowed | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Returns true if editing is allowed | Kismet | bool IsEditingAllowed() const | [] |
SSCSEditor::IsNodeInSimpleConstructionScript | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Is this node still used by the Simple Construction Script | Kismet | bool IsNodeInSimpleConstructionScript ( [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * Node ) const | [] |
SSCSEditor::MakeTableRowWidget | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Used by tree control - make a widget for a table row from a node | Kismet | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITableRow](API\Runtime\Slate\Widgets\Views\ITableRow) > MakeTableRowWidget ( FSCSEditorTreeNodePtrType InNodePtr, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STableViewBase) > & OwnerTable ) | [] |
SSCSEditor::OnActorSelected | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Called when the Actor is selected. | Kismet | void OnActorSelected ( const ECheckBoxState NewCheckedState ) | [] |
SSCSEditor::OnApplyChangesToBlueprint | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Propagates instance changes to the blueprint | Kismet | void OnApplyChangesToBlueprint() const | [] |
SSCSEditor::OnDeleteNodes | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Removes existing selected component nodes from the SCS | Kismet | void OnDeleteNodes() | [] |
SSCSEditor::OnDuplicateComponent | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Kismet | void OnDuplicateComponent() | [] | |
SSCSEditor::OnFilterTextChanged | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Recursively updates the filtered state for each component item | Kismet | void OnFilterTextChanged ( const [FText](API\Runtime\Core\Internationalization\FText) & InFilterText ) | [] |
SSCSEditor::OnFindReferences | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Callbacks to find references of the selected component | Kismet | void OnFindReferences() | [] |
SSCSEditor::OnGetApplyChangesToBlueprintTooltip | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | the tooltip describing how many properties will be applied to the blueprint | Kismet | [FText](API\Runtime\Core\Internationalization\FText) OnGetApplyChangesToBlueprintTooltip() const | [] |
SSCSEditor::OnGetChildrenForTree | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Used by tree control - get children for a specified node | Kismet | void OnGetChildrenForTree ( FSCSEditorTreeNodePtrType InNodePtr, [TArray](API\Runtime\Core\Containers\TArray)< FSCSEditorTreeNodePtrType > & OutChildren ) | [] |
SSCSEditor::OnGetResetToBlueprintDefaultsTooltip | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | the tooltip describing how many properties will be reset to the blueprint default | Kismet | [FText](API\Runtime\Core\Internationalization\FText) OnGetResetToBlueprintDefaultsTooltip() const | [] |
SSCSEditor::OnKeyDown | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | SWidgetinterface | Kismet | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent ) | [] |
SSCSEditor::OnItemScrolledIntoView | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Callback when a component item is scrolled into view | Kismet | void OnItemScrolledIntoView ( FSCSEditorTreeNodePtrType InItem, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ITableRow](API\Runtime\Slate\Widgets\Views\ITableRow) > & InWidget ) | [] |
SSCSEditor::OnIsActorSelected | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Called to determine if actor is selected. | Kismet | ECheckBoxState OnIsActorSelected() const | [] |
SSCSEditor::OnObjectsReplaced | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Called when component objects are replaced following construction script execution | Kismet | void OnObjectsReplaced ( const [TMap](API\Runtime\Core\Containers\TMap)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *, [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OldToNewInstanceMap ) | [] |
SSCSEditor::OnOpenBlueprintEditor | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Opens the blueprint editor for the blueprint being viewed by the scseditor | Kismet | void OnOpenBlueprintEditor ( bool bForceCodeEditing ) const | [] |
SSCSEditor::OnPostTick | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Called at the end of each frame. | Kismet | void OnPostTick ( float ) | [] |
SSCSEditor::OnLevelComponentRequestRename | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Called when the level editor requests a component to be renamed. | Kismet | void OnLevelComponentRequestRename ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent ) | [] |
SSCSEditor::OnPromoteToBlueprintClicked | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Called when the promote to blueprint button is clicked | Kismet | [FReply](API\Runtime\SlateCore\Input\FReply) OnPromoteToBlueprintClicked() | [] |
SSCSEditor::OnRenameComponent | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Requests a rename on the selected component just after creation so that the user can provide the initial component name (overwriting the default generated one), which is considered part of the creation process. | Kismet | void OnRenameComponent ( [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FScopedTransaction](API\Editor\UnrealEd\FScopedTransaction) > OngoingCreateTransaction ) | [] |
SSCSEditor::OnRenameComponent | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Requests a rename on the selected component. | Kismet | void OnRenameComponent() | [] |
SSCSEditor::OnResetToBlueprintDefaults | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Resets instance changes to the blueprint default | Kismet | void OnResetToBlueprintDefaults() | [] |
SSCSEditor::PasteNodes | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Pastes previously copied node(s) | Kismet | void PasteNodes() | [] |
SSCSEditor::PopulateContextMenu | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Populate context menu on the fly | Kismet | void PopulateContextMenu ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * InMenu ) | [] |
SSCSEditor::OnTreeSelectionChanged | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Called when selection in the tree changes | Kismet | void OnTreeSelectionChanged ( FSCSEditorTreeNodePtrType InSelectedNodePtr, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectInfo ) | [] |
SSCSEditor::PerformComboAddClass | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Add a component from the selection in the combo box | Kismet | [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * PerformComboAddClass ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > ComponentClass, [EComponentCreateAction::Type](API\Editor\UnrealEd\EComponentCreateAction__Type) Comp... | [] |
SSCSEditor::PromoteToBlueprint | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Converts the current actor instance to a blueprint | Kismet | void PromoteToBlueprint() const | [] |
SSCSEditor::RefreshFilteredState | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Compares the filter bar's text with the item's component name. Use bRecursive to refresh the state of child nodes as well. Returns true if the node is set to be filtered out | Kismet | bool RefreshFilteredState ( FSCSEditorTreeNodePtrType TreeNode, bool bRecursive ) | [] |
SSCSEditor::RefreshSelectionDetails | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Forces the details panel to refresh on the same objects | Kismet | void RefreshSelectionDetails() | [] |
SSCSEditor::RemoveComponentNode | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Removes an existing component node from the tree | Kismet | void RemoveComponentNode ( FSCSEditorTreeNodePtrType InNodePtr ) | [] |
SSCSEditor::ReplaceComponentReferencesInTree | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Helper method to update component pointers held by the given actor node's subtree | Kismet | void ReplaceComponentReferencesInTree ( FSCSEditorActorNodePtrType InActorNode, const [TMap](API\Runtime\Core\Containers\TMap)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *, [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OldToNewInstanceMap, bool & OutHasChanges ) | [] |
SSCSEditor::ReplaceComponentReferencesInTree | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Update component pointers held by tree nodes if components have been replaced following construction script execution | Kismet | void ReplaceComponentReferencesInTree ( const [TArray](API\Runtime\Core\Containers\TArray)< FSCSEditorTreeNodePtrType > & Nodes, const [TMap](API\Runtime\Core\Containers\TMap)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *, [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OldToNewInstanceMap, bool & OutH... | [] |
SSCSEditor::SaveSCSCurrentState | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Function to save current state of SimpleConstructionScript and nodes associated with it. | Kismet | static void SaveSCSCurrentState ( [USimpleConstructionScript](API\Runtime\Engine\Engine\USimpleConstructionScript) * SCSObj ) | [] |
SSCSEditor::SaveSCSNode | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Function to save the current state of SCS_Node and its children | Kismet | static void SaveSCSNode ( [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * Node ) | [] |
SSCSEditor::SelectNode | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Select the given tree node | Kismet | void SelectNode ( FSCSEditorTreeNodePtrType InNodeToSelect, bool IsCntrlDown ) | [] |
SSCSEditor::SelectRoot | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Select the root of the tree | Kismet | void SelectRoot() | [] |
SSCSEditor::SetItemExpansionRecursive | /Engine/Source/Editor/Kismet/Public/SSCSEditor.h | Handler for recursively expanding/collapsing items | Kismet | void SetItemExpansionRecursive ( FSCSEditorTreeNodePtrType Model, bool bInExpansionState ) | [] |
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