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SSCSEditor::Construct
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
void Construct ( const [FArguments](API\Editor\Kismet\SSCSEditor\FArguments) & InArgs )
[]
SSCSEditor::ConstructEvent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Function to construct an event for a node
Kismet
static void ConstructEvent ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FName](API\Runtime\Core\UObject\FName) EventName, const [FComponentEventConstructionData](API\Editor\Kismet\FComponentEventConstructionData) EventData )
[]
SSCSEditor::CopySelectedNodes
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Copy selected node(s)
Kismet
void CopySelectedNodes()
[]
SSCSEditor::CreateContextMenu
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Called to display context menu when right clicking on the widget
Kismet
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateContextMenu()
[]
SSCSEditor::CreateEventsForSelection
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Function to create events for the current selection
Kismet
static void CreateEventsForSelection ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [FName](API\Runtime\Core\UObject\FName) EventName, FGetSelectedObjectsDelegate GetSelectedObjectsDelegate )
[]
SSCSEditor::CreateNewBPComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Creates a new Blueprint component from the specified class type The user will be prompted to pick a new subclass name and a blueprint asset will be created The new class that was created
Kismet
[UClass](API\Runtime\CoreUObject\UObject\UClass) * CreateNewBPComponent ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > ComponentClass )
[]
SSCSEditor::CreateNewCPPComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Creates a new C++ component from the specified class type The user will be prompted to pick a new subclass name and code will be recompiled The new class that was created
Kismet
[UClass](API\Runtime\CoreUObject\UObject\UClass) * CreateNewCPPComponent ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > ComponentClass )
[]
SSCSEditor::CutSelectedNodes
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Cut selected node(s)
Kismet
void CutSelectedNodes()
[]
SSCSEditor::DepthFirstTraversal
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Recursively visits the given node + its children and invokes the given function for each.
Kismet
void DepthFirstTraversal ( const FSCSEditorTreeNodePtrType & InNodePtr, [TSet](API\Runtime\Core\Containers\TSet)< FSCSEditorTreeNodePtrType > & OutVisitedNodes, const [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(const FSCSEditorTreeNodePtrType &)> InFunction ) const
[]
SSCSEditor::DumpTree
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Dumps out the tree view contents to the log (used to assist with debugging widget hierarchy issues)
Kismet
void DumpTree()
[]
FAddedNodeDetails
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
struct FAddedNodeDetails
[ { "type": "FSCSEditorTreeN...", "name": "NewNodePtr", "description": "" }, { "type": "FSCSEditorTreeN...", "name": "ParentNodePtr", "description": "" } ]
SSCSEditor::FAddNewComponentParams::FAddNewComponentParams
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
FAddNewComponentParams&40;&41;
[]
FAddNewComponentParams
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Adds a component to the SCS tree
Kismet
struct FAddNewComponentParams
[ { "type": "bool", "name": "bConformTransformToParent", "description": "Whether the newly created component should keep its transform, or conform it to its parent" }, { "type": "bool", "name": "bSetFocusToNewItem", "description": "Whether the newly created component should be focused" }...
SSCSEditor::FArguments::ActorContext
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
WidgetArgsType & ActorContext &40; const TAttribute< class AActor &42; > & InAttribute &41;
[]
SSCSEditor::FArguments::AllowEditing
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
WidgetArgsType & AllowEditing &40; const TAttribute< bool > & InAttribute &41;
[]
SSCSEditor::FArguments::ComponentTypeFilter
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
WidgetArgsType & ComponentTypeFilter &40; const TAttribute< TSubclassOf< UActorComponent > > & InAttribute &41;
[]
SSCSEditor::FArguments::EditorMode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
WidgetArgsType & EditorMode &40; EComponentEditorMode::Type InArg &41;
[]
SSCSEditor::FArguments::HideComponentClassCombo
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
WidgetArgsType & HideComponentClassCombo &40; const TAttribute< bool > & InAttribute &41;
[]
SSCSEditor::FArguments::IsDiffing
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
WidgetArgsType & IsDiffing &40; bool InArg &41;
[]
SSCSEditor::FArguments::OnHighlightPropertyInDetailsView
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
WidgetArgsType & OnHighlightPropertyInDetailsView &40; const FOnHighlightPropertyInDetailsView & InDelegate &41;
[]
SSCSEditor::FArguments::OnItemDoubleClicked
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
WidgetArgsType & OnItemDoubleClicked &40; const FOnItemDoubleClicked & InDelegate &41;
[]
SSCSEditor::FArguments::OnObjectReplaced
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
WidgetArgsType & OnObjectReplaced &40; const FSimpleDelegate & InDelegate &41;
[]
SSCSEditor::FArguments::PreviewActor
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
WidgetArgsType & PreviewActor &40; const TAttribute< class AActor &42; > & InAttribute &41;
[]
SSCSEditor::FArguments::OnSelectionUpdated
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
WidgetArgsType & OnSelectionUpdated &40; const FOnSelectionUpdated & InDelegate &41;
[]
WidgetArgsType
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
typedef FArguments WidgetArgsType
[]
SSCSEditor::FArguments::FArguments
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
struct FArguments : public [TSlateBaseNamedArgs< SSCSEditor >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SSCSEditor::FindOrCreateParentForExistingComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
FSCSEditorTreeNodePtrType FindOrCreateParentForExistingComponent ( [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InActorComponent, FSCSEditorActorNodePtrType ActorRootNode )
[]
SSCSEditor::FindParentForNewComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
FSCSEditorTreeNodePtrType FindParentForNewComponent ( [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * NewComponent ) const
[]
SSCSEditor::FindParentForNewNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
FSCSEditorTreeNodePtrType FindParentForNewNode ( [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * NewNode ) const
[]
SSCSEditor::FindTreeNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Helper method to recursively find a tree node for the given SCS node starting at the given tree node
Kismet
FSCSEditorTreeNodePtrType FindTreeNode ( const [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * InSCSNode, FSCSEditorTreeNodePtrType InStartNodePtr ) const
[]
SSCSEditor::FindTreeNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Helper method to recursively find a tree node for the given scene component starting at the given tree node
Kismet
FSCSEditorTreeNodePtrType FindTreeNode ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent, FSCSEditorTreeNodePtrType InStartNodePtr ) const
[]
SSCSEditor::FindTreeNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Helper method to recursively find a tree node for the given variable or instance name starting at the given tree node
Kismet
FSCSEditorTreeNodePtrType FindTreeNode ( const [FName](API\Runtime\Core\UObject\FName) & InVariableOrInstanceName, FSCSEditorTreeNodePtrType InStartNodePtr ) const
[]
FOnAddExistingComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
typedef TBaseDelegate_OneParam< class [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) *, class [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * > FOnAddExistingComponent
[]
FOnAddNewComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
typedef TBaseDelegate_OneParam< class [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) *, class [UClass](API\Runtime\CoreUObject\UObject\UClass) * > FOnAddNewComponent
[]
FOnHighlightPropertyInDetailsView
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
typedef TBaseDelegate_OneParam< void, const class [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) & > FOnHighlightPropertyInDetailsView
[]
FOnItemDoubleClicked
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
typedef TBaseDelegate_OneParam< void, const FSCSEditorTreeNodePtrType > FOnItemDoubleClicked
[]
FOnSelectionUpdated
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
typedef TBaseDelegate_OneParam< void, const [TArray](API\Runtime\Core\Containers\TArray)< FSCSEditorTreeNodePtrType > & > FOnSelectionUpdated
[]
SSCSEditor::GetActorContext
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Returns the Actor context for which we are viewing/editing the SCS. Can return null. Should not be cached as it may change from frame to frame.
Kismet
[AActor](API\Runtime\Engine\GameFramework\AActor) * GetActorContext() const
[]
SSCSEditor::GetCollapsedNodes
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Returns the set of expandable nodes that are currently collapsed in the UI
Kismet
void GetCollapsedNodes ( const FSCSEditorTreeNodePtrType & InNodePtr, [TSet](API\Runtime\Core\Containers\TSet)< FSCSEditorTreeNodePtrType > & OutCollapsedNodes ) const
[]
SSCSEditor::GetBlueprint
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Provides access to the Blueprint context that's being edited
Kismet
[UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprint() const
[]
SSCSEditor::GetActorNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Gets the actor root
Kismet
FSCSEditorActorNodePtrType GetActorNode() const
[]
SSCSEditor::GetComponentClassComboButtonVisibility
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
The visibility of the Add Component combo button
Kismet
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetComponentClassComboButtonVisibility() const
[]
SSCSEditor::GetComponentsFilterBoxVisibility
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
The visibility of the components filter box
Kismet
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetComponentsFilterBoxVisibility() const
[]
SSCSEditor::GetComponentsTreeVisibility
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
The visibility of the components tree
Kismet
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetComponentsTreeVisibility() const
[]
SSCSEditor::GetComponentTypeFilterToApply
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Type of component to filter the tree view with or nullptr if there's no filter.
Kismet
[TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > GetComponentTypeFilterToApply() const
[]
SSCSEditor::GetEditBlueprintButtonVisibility
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
The visibility of the Edit Blueprint button (only visible with an actor instance that is created from a blueprint)
Kismet
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetEditBlueprintButtonVisibility() const
[]
SSCSEditor::GetEditorMode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
The current editor mode (editing live actors or editing blueprints)
Kismet
[EComponentEditorMode::Type](API\Editor\Kismet\EComponentEditorMode__Type) GetEditorMode() const
[]
SSCSEditor::GetNodeFromActorComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Given an actor component, attempts to find an associated tree node. A shared pointer to a tree node. The pointer will be invalid if no match could be found.
Kismet
FSCSEditorTreeNodePtrType GetNodeFromActorComponent ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * ActorComponent, bool bIncludeAttachedComponents ) const
[]
SSCSEditor::GetFilterText
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Callback for the action trees to get the filter text
Kismet
[FText](API\Runtime\Core\Internationalization\FText) GetFilterText() const
[]
SSCSEditor::GetNumSelectedNodes
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Get the number of currently selected tree nodes
Kismet
int32 GetNumSelectedNodes() const
[]
SSCSEditor::GetPromoteToBlueprintButtonVisibility
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
The visibility of the promote to blueprint button (only visible with an actor instance that is not created from a blueprint)
Kismet
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetPromoteToBlueprintButtonVisibility() const
[]
SSCSEditor::GetRootNodes
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Gets a root nodes of the tree
Kismet
const [TArray](API\Runtime\Core\Containers\TArray)< FSCSEditorTreeNodePtrType > & GetRootNodes() const
[]
SSCSEditor::GetSceneRootNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Get the root scene node
Kismet
FSCSEditorTreeNodePtrType GetSceneRootNode() const
[]
SSCSEditor::GetSelectedEditableObjects
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Array of the editable objects selected in the tree
Kismet
[TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > GetSelectedEditableObjects() const
[]
SSCSEditor::GetToolButtonsBox
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Return the button widgets that can add components or create/edit blueprints
Kismet
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetToolButtonsBox()
[]
SSCSEditor::GetSelectedItemsForContextMenu
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Fills the supplied array with the currently selected objects
Kismet
void GetSelectedItemsForContextMenu ( [TArray](API\Runtime\Core\Containers\TArray)< [FComponentEventConstructionData](API\Editor\Kismet\FComponentEventConstructionData) > & OutSelectedItems ) const
[]
SSCSEditor::GetSelectedNodes
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Get the currently selected tree nodes
Kismet
[TArray](API\Runtime\Core\Containers\TArray)< FSCSEditorTreeNodePtrType > GetSelectedNodes() const
[]
SSCSEditor::HandleItemDoubleClicked
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Callback when a component item is double clicked.
Kismet
void HandleItemDoubleClicked ( FSCSEditorTreeNodePtrType InItem )
[]
SSCSEditor::HighlightTreeNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Highlight a tree node and, optionally, a property with in it True if the node was found in this Editor, otherwise false
Kismet
void HighlightTreeNode ( [FName](API\Runtime\Core\UObject\FName) TreeNodeName, const class [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) & Property )
[]
SSCSEditor::HighlightTreeNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Highlight a tree node and, optionally, a property with in it
Kismet
void HighlightTreeNode ( const [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * Node, [FName](API\Runtime\Core\UObject\FName) Property )
[]
SSCSEditor::IsComponentSelected
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Returns true if the specified component is currently selected
Kismet
bool IsComponentSelected ( const [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * PrimComponent ) const
[]
SSCSEditor::IsEditingAllowed
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Returns true if editing is allowed
Kismet
bool IsEditingAllowed() const
[]
SSCSEditor::IsNodeInSimpleConstructionScript
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Is this node still used by the Simple Construction Script
Kismet
bool IsNodeInSimpleConstructionScript ( [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * Node ) const
[]
SSCSEditor::MakeTableRowWidget
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Used by tree control - make a widget for a table row from a node
Kismet
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITableRow](API\Runtime\Slate\Widgets\Views\ITableRow) > MakeTableRowWidget ( FSCSEditorTreeNodePtrType InNodePtr, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STableViewBase) > & OwnerTable )
[]
SSCSEditor::OnActorSelected
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Called when the Actor is selected.
Kismet
void OnActorSelected ( const ECheckBoxState NewCheckedState )
[]
SSCSEditor::OnApplyChangesToBlueprint
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Propagates instance changes to the blueprint
Kismet
void OnApplyChangesToBlueprint() const
[]
SSCSEditor::OnDeleteNodes
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Removes existing selected component nodes from the SCS
Kismet
void OnDeleteNodes()
[]
SSCSEditor::OnDuplicateComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
void OnDuplicateComponent()
[]
SSCSEditor::OnFilterTextChanged
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Recursively updates the filtered state for each component item
Kismet
void OnFilterTextChanged ( const [FText](API\Runtime\Core\Internationalization\FText) & InFilterText )
[]
SSCSEditor::OnFindReferences
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Callbacks to find references of the selected component
Kismet
void OnFindReferences()
[]
SSCSEditor::OnGetApplyChangesToBlueprintTooltip
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
the tooltip describing how many properties will be applied to the blueprint
Kismet
[FText](API\Runtime\Core\Internationalization\FText) OnGetApplyChangesToBlueprintTooltip() const
[]
SSCSEditor::OnGetChildrenForTree
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Used by tree control - get children for a specified node
Kismet
void OnGetChildrenForTree ( FSCSEditorTreeNodePtrType InNodePtr, [TArray](API\Runtime\Core\Containers\TArray)< FSCSEditorTreeNodePtrType > & OutChildren )
[]
SSCSEditor::OnGetResetToBlueprintDefaultsTooltip
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
the tooltip describing how many properties will be reset to the blueprint default
Kismet
[FText](API\Runtime\Core\Internationalization\FText) OnGetResetToBlueprintDefaultsTooltip() const
[]
SSCSEditor::OnKeyDown
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
SWidgetinterface
Kismet
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent )
[]
SSCSEditor::OnItemScrolledIntoView
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Callback when a component item is scrolled into view
Kismet
void OnItemScrolledIntoView ( FSCSEditorTreeNodePtrType InItem, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ITableRow](API\Runtime\Slate\Widgets\Views\ITableRow) > & InWidget )
[]
SSCSEditor::OnIsActorSelected
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Called to determine if actor is selected.
Kismet
ECheckBoxState OnIsActorSelected() const
[]
SSCSEditor::OnObjectsReplaced
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Called when component objects are replaced following construction script execution
Kismet
void OnObjectsReplaced ( const [TMap](API\Runtime\Core\Containers\TMap)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *, [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OldToNewInstanceMap )
[]
SSCSEditor::OnOpenBlueprintEditor
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Opens the blueprint editor for the blueprint being viewed by the scseditor
Kismet
void OnOpenBlueprintEditor ( bool bForceCodeEditing ) const
[]
SSCSEditor::OnPostTick
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Called at the end of each frame.
Kismet
void OnPostTick ( float )
[]
SSCSEditor::OnLevelComponentRequestRename
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Called when the level editor requests a component to be renamed.
Kismet
void OnLevelComponentRequestRename ( const [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent )
[]
SSCSEditor::OnPromoteToBlueprintClicked
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Called when the promote to blueprint button is clicked
Kismet
[FReply](API\Runtime\SlateCore\Input\FReply) OnPromoteToBlueprintClicked()
[]
SSCSEditor::OnRenameComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Requests a rename on the selected component just after creation so that the user can provide the initial component name (overwriting the default generated one), which is considered part of the creation process.
Kismet
void OnRenameComponent ( [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FScopedTransaction](API\Editor\UnrealEd\FScopedTransaction) > OngoingCreateTransaction )
[]
SSCSEditor::OnRenameComponent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Requests a rename on the selected component.
Kismet
void OnRenameComponent()
[]
SSCSEditor::OnResetToBlueprintDefaults
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Resets instance changes to the blueprint default
Kismet
void OnResetToBlueprintDefaults()
[]
SSCSEditor::PasteNodes
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Pastes previously copied node(s)
Kismet
void PasteNodes()
[]
SSCSEditor::PopulateContextMenu
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Populate context menu on the fly
Kismet
void PopulateContextMenu ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * InMenu )
[]
SSCSEditor::OnTreeSelectionChanged
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Called when selection in the tree changes
Kismet
void OnTreeSelectionChanged ( FSCSEditorTreeNodePtrType InSelectedNodePtr, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectInfo )
[]
SSCSEditor::PerformComboAddClass
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Add a component from the selection in the combo box
Kismet
[UActorComponent](API\Runtime\Engine\Components\UActorComponent) * PerformComboAddClass ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > ComponentClass, [EComponentCreateAction::Type](API\Editor\UnrealEd\EComponentCreateAction__Type) Comp...
[]
SSCSEditor::PromoteToBlueprint
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Converts the current actor instance to a blueprint
Kismet
void PromoteToBlueprint() const
[]
SSCSEditor::RefreshFilteredState
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Compares the filter bar's text with the item's component name. Use bRecursive to refresh the state of child nodes as well. Returns true if the node is set to be filtered out
Kismet
bool RefreshFilteredState ( FSCSEditorTreeNodePtrType TreeNode, bool bRecursive )
[]
SSCSEditor::RefreshSelectionDetails
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Forces the details panel to refresh on the same objects
Kismet
void RefreshSelectionDetails()
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SSCSEditor::RemoveComponentNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Removes an existing component node from the tree
Kismet
void RemoveComponentNode ( FSCSEditorTreeNodePtrType InNodePtr )
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SSCSEditor::ReplaceComponentReferencesInTree
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Helper method to update component pointers held by the given actor node's subtree
Kismet
void ReplaceComponentReferencesInTree ( FSCSEditorActorNodePtrType InActorNode, const [TMap](API\Runtime\Core\Containers\TMap)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *, [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OldToNewInstanceMap, bool & OutHasChanges )
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SSCSEditor::ReplaceComponentReferencesInTree
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Update component pointers held by tree nodes if components have been replaced following construction script execution
Kismet
void ReplaceComponentReferencesInTree ( const [TArray](API\Runtime\Core\Containers\TArray)< FSCSEditorTreeNodePtrType > & Nodes, const [TMap](API\Runtime\Core\Containers\TMap)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *, [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OldToNewInstanceMap, bool & OutH...
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SSCSEditor::SaveSCSCurrentState
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Function to save current state of SimpleConstructionScript and nodes associated with it.
Kismet
static void SaveSCSCurrentState ( [USimpleConstructionScript](API\Runtime\Engine\Engine\USimpleConstructionScript) * SCSObj )
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SSCSEditor::SaveSCSNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Function to save the current state of SCS_Node and its children
Kismet
static void SaveSCSNode ( [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * Node )
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SSCSEditor::SelectNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Select the given tree node
Kismet
void SelectNode ( FSCSEditorTreeNodePtrType InNodeToSelect, bool IsCntrlDown )
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SSCSEditor::SelectRoot
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Select the root of the tree
Kismet
void SelectRoot()
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SSCSEditor::SetItemExpansionRecursive
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Handler for recursively expanding/collapsing items
Kismet
void SetItemExpansionRecursive ( FSCSEditorTreeNodePtrType Model, bool bInExpansionState )
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