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SSCSEditor::RegisterContextMenu
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Registers context menu by name for later access
Kismet
void RegisterContextMenu()
[]
SSCSEditor::SetNodeExpansionState
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Set the expansion state of a node
Kismet
void SetNodeExpansionState ( FSCSEditorTreeNodePtrType InNodeToChange, const bool bIsExpanded )
[]
SSCSEditor::SetSceneRootNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
void SetSceneRootNode ( FSCSEditorTreeNodePtrType NewSceneRootNode )
[]
SSCSEditor::SetSelectionOverride
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Assigns a selection override delegate to the specified component
Kismet
void SetSelectionOverride ( [UPrimitiveComponent](API\Runtime\Engine\Components\UPrimitiveComponent) * PrimComponent ) const
[]
SSCSEditor::SetUICustomization
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Sets UI customizations of this SCSEditor.
Kismet
void SetUICustomization ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISCSEditorUICustomization](API\Editor\Kismet\ISCSEditorUICustomization) > InUICustomization )
[]
SSCSEditor::TryHandleAssetDragDropOperation
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Try to handle a drag-drop operation
Kismet
[FReply](API\Runtime\SlateCore\Input\FReply) TryHandleAssetDragDropOperation ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
[]
SSCSEditor::UpdateSelectionFromNodes
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Update any associated selection (e.g. details view) from the passed in nodes
Kismet
void UpdateSelectionFromNodes ( const [TArray](API\Runtime\Core\Containers\TArray)< FSCSEditorTreeNodePtrType > & SelectedNodes )
[]
SSCSEditor::UpdateTree
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Refresh the tree control to reflect changes in the SCS
Kismet
void UpdateTree ( bool bRegenerateTreeNodes )
[]
SSCSEditor::ViewEvent
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Function to view an event for a node
Kismet
static void ViewEvent ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FName](API\Runtime\Core\UObject\FName) EventName, const [FComponentEventConstructionData](API\Editor\Kismet\FComponentEventConstructionData) EventData )
[]
SSCSEditor::~SSCSEditor
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
~SSCSEditor()
[]
SSCSEditorDragDropTree::Construct
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Object construction - mostly defers to the baseSTreeView
Kismet
void Construct ( const [FArguments](API\Editor\Kismet\SSCSEditorDragDropTree\FArguments) & InArgs )
[]
SSCSEditor
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
class SSCSEditor : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[ { "type": "TAttribute< cla...", "name": "ActorContext", "description": "Attribute that provides access to the Actor context for which we are viewing/editing the SCS." }, { "type": "TAttribute< boo...", "name": "AllowEditing", "description": "Attribute to indicate whether or not editing i...
SSCSEditorDragDropTree::FArguments::ClearSelectionOnClick
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
WidgetArgsType & ClearSelectionOnClick &40; bool InArg &41;
[]
SSCSEditorDragDropTree::FArguments::ExternalScrollbar
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
WidgetArgsType & ExternalScrollbar &40; TSharedPtr< SScrollBar > InArg &41;
[]
SSCSEditorDragDropTree::FArguments::HeaderRow
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
WidgetArgsType & HeaderRow &40; TSharedPtr< SHeaderRow > InArg &41;
[]
SSCSEditorDragDropTree::FArguments::ItemHeight
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
WidgetArgsType & ItemHeight &40; const TAttribute< float > & InAttribute &41;
[]
SSCSEditorDragDropTree::FArguments::OnContextMenuOpening
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
WidgetArgsType & OnContextMenuOpening &40; const FOnContextMenuOpening & InDelegate &41;
[]
SSCSEditorDragDropTree::FArguments::OnExpansionChanged
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
WidgetArgsType & OnExpansionChanged &40; const FOnExpansionChanged & InDelegate &41;
[]
SSCSEditorDragDropTree::FArguments::OnGenerateRow
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
WidgetArgsType & OnGenerateRow &40; const FOnGenerateRow & InDelegate &41;
[]
SSCSEditorDragDropTree::FArguments::OnGetChildren
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
WidgetArgsType & OnGetChildren &40; const FOnGetChildren & InDelegate &41;
[]
SSCSEditorDragDropTree::FArguments::OnItemScrolledIntoView
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
WidgetArgsType & OnItemScrolledIntoView &40; const FOnItemScrolledIntoView & InDelegate &41;
[]
SSCSEditorDragDropTree::FArguments::OnMouseButtonDoubleClick
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
WidgetArgsType & OnMouseButtonDoubleClick &40; const FOnMouseButtonDoubleClick & InDelegate &41;
[]
SSCSEditorDragDropTree::FArguments::OnSelectionChanged
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
WidgetArgsType & OnSelectionChanged &40; const FOnSelectionChanged & InDelegate &41;
[]
SSCSEditorDragDropTree::FArguments::OnSetExpansionRecursive
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
WidgetArgsType & OnSetExpansionRecursive &40; const FOnSetExpansionRecursive & InDelegate &41;
[]
SSCSEditorDragDropTree::FArguments::OnTableViewBadState
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
WidgetArgsType & OnTableViewBadState &40; const FOnTableViewBadState & InDelegate &41;
[]
SSCSEditorDragDropTree::FArguments::SCSEditor
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
WidgetArgsType & SCSEditor &40; SSCSEditor &42; InArg &41;
[]
SSCSEditorDragDropTree::FArguments::SelectionMode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
WidgetArgsType & SelectionMode &40; const TAttribute< ESelectionMode::Type > & InAttribute &41;
[]
SSCSEditorDragDropTree::FArguments::TreeItemsSource
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
WidgetArgsType & TreeItemsSource &40; TArray< FSCSEditorTreeNodePtrType > &42; InArg &41;
[]
SSCSEditorDragDropTree::FArguments::FArguments
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
FArguments&40;&41;
[]
WidgetArgsType
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
typedef FArguments WidgetArgsType
[]
FArguments
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
struct FArguments : public [TSlateBaseNamedArgs< SSCSEditorDragDropTree >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SSCSEditorDragDropTree::OnDragOver
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Called during drag and drop when the the mouse is being dragged over a widget. A reply that indicated whether this event was handled.
Kismet
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDragOver ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
[]
SSCSEditorDragDropTree::OnDrop
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Called when the user is dropping something onto a widget; terminates drag and drop. A reply that indicated whether this event was handled.
Kismet
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDrop ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
[]
SSCSEditorDragDropTree
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
SSCSEditorDragDropTree- implementsSTreeViewfor our specific node type and adds drag/drop functionality.
Kismet
class SSCSEditorDragDropTree : public [STreeView< FSCSEditorTreeNodePtrType >](API\Editor\UnrealEd\STreeView)
[]
SSCS_RowWidget::AddToToolTipInfoBox
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
static void AddToToolTipInfoBox ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SVerticalBox](API\Runtime\SlateCore\Widgets\SVerticalBox) > & InfoBox, const [FText](API\Runtime\Core\Internationalization\FText) & Key, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widg...
[]
SSCS_RowWidget::Construct
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
void Construct ( const [FArguments](API\Editor\Kismet\SSCS_RowWidget\FArguments) & InArgs, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SSCSEditor](API\Editor\Kismet\SSCSEditor) > InSCSEditor, FSCSEditorTreeNodePtrType InNodePtr, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [STableViewBase](API\Runtime...
[]
WidgetArgsType
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
typedef FArguments WidgetArgsType
[]
SSCS_RowWidget::FArguments::FArguments
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
struct FArguments : public [TSlateBaseNamedArgs< SSCS_RowWidget >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SSCS_RowWidget::GenerateWidgetForColumn
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Users ofSMultiColumnTableRowwould usually some piece of data associated with it. The type of this data is ItemType; it's the stuff that your TableView (i.e. List or Tree) is visualizing. The ColumnName tells you which column of the TableView we need to make a widget for. Make a widget and return it. a widget to represe...
Kismet
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateWidgetForColumn ( const [FName](API\Runtime\Core\UObject\FName) & InColumnName )
[]
SSCS_RowWidget::GetAssetName
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
[FText](API\Runtime\Core\Internationalization\FText) GetAssetName() const
[]
SSCS_RowWidget::GetAssetPath
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
[FText](API\Runtime\Core\Internationalization\FText) GetAssetPath() const
[]
SSCS_RowWidget::GetAssetVisibility
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetAssetVisibility() const
[]
SSCS_RowWidget::GetBlueprint
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Get the blueprint we are editing
Kismet
[UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprint() const
[]
SSCS_RowWidget::GetColorTintForIcon
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
static [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetColorTintForIcon ( FSCSEditorTreeNodePtrType InNode )
[]
SSCS_RowWidget::GetColorTintForIcon
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
[FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetColorTintForIcon() const
[]
SSCS_RowWidget::GetColorTintForText
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
[FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetColorTintForText() const
[]
SSCS_RowWidget::GetDocumentationExcerptName
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
[FString](API\Runtime\Core\Containers\FString) GetDocumentationExcerptName() const
[]
SSCS_RowWidget::GetIconBrush
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
virtual const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetIconBrush() const
[]
SSCS_RowWidget::GetDocumentationLink
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
[FString](API\Runtime\Core\Containers\FString) GetDocumentationLink() const
[]
SSCS_RowWidget::GetNameLabel
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
[FText](API\Runtime\Core\Internationalization\FText) GetNameLabel() const
[]
SSCS_RowWidget::GetNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Get the node used by the row Widget
Kismet
virtual FSCSEditorTreeNodePtrType GetNode() const
[]
SSCS_RowWidget::GetSelectionMode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Called to query the selection mode for the row
Kismet
virtual [ESelectionMode::Type](API\Runtime\Slate\Framework\Views\ESelectionMode__Type) GetSelectionMode() const
[]
SSCS_RowWidget::OnMouseButtonDown
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
SeeSWidget::OnMouseButtonDownWhether the event was handled along with possible requests for the system to take action.
Kismet
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SSCS_RowWidget::OnNameTextCommit
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Commits the new name of the component
Kismet
void OnNameTextCommit ( const [FText](API\Runtime\Core\Internationalization\FText) & InNewName, [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type) InTextCommit )
[]
SSCS_RowWidget::~SSCS_RowWidget
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
virtual ~SSCS_RowWidget()
[]
SSCS_RowWidget
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
class SSCS_RowWidget : public [SMultiColumnTableRow< FSCSEditorTreeNodePtrType >](API\Runtime\Slate\Widgets\Views\SMultiColumnTableRow)
[ { "type": "TSharedPtr<SIn...", "name": "InlineWidget", "description": "" }, { "type": "TWeakPtr<SSCSE...", "name": "SCSEditor", "description": "Pointer back to owning SCSEditor 2 tool" } ]
SSCS_RowWidget_ActorRoot::GenerateWidgetForColumn
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Users ofSMultiColumnTableRowwould usually some piece of data associated with it. The type of this data is ItemType; it's the stuff that your TableView (i.e. List or Tree) is visualizing. The ColumnName tells you which column of the TableView we need to make a widget for. Make a widget and return it. a widget to represe...
Kismet
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateWidgetForColumn ( const [FName](API\Runtime\Core\UObject\FName) & InColumnName )
[]
SSCS_RowWidget::GetTooltipText
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
[FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
[]
SSCS_RowWidget_ActorRoot::GetIconBrush
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Data accessors
Kismet
virtual const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetIconBrush() const
[]
SSCS_RowWidget_ActorRoot
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
class SSCS_RowWidget_ActorRoot : public [SSCS_RowWidget](API\Editor\Kismet\SSCS_RowWidget)
[]
SSCS_RowWidget_ActorRoot::GetActorNode
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Gets the associated actor node
Kismet
FSCSEditorActorNodePtrType GetActorNode() const
[]
SSCS_RowWidget_Separator
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Kismet
class SSCS_RowWidget_Separator : public [SSCS_RowWidget](API\Editor\Kismet\SSCS_RowWidget)
[]
SSCS_RowWidget_Separator::GenerateWidgetForColumn
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Users ofSMultiColumnTableRowwould usually some piece of data associated with it. The type of this data is ItemType; it's the stuff that your TableView (i.e. List or Tree) is visualizing. The ColumnName tells you which column of the TableView we need to make a widget for. Make a widget and return it. a widget to represe...
Kismet
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateWidgetForColumn ( const [FName](API\Runtime\Core\UObject\FName) & InColumnName )
[]
UBlueprintCompilerExtension::BlueprintCompiled
/Engine/Source/Editor/Kismet/Public/BlueprintCompilerExtension.h
Kismet
void BlueprintCompiled ( const [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilationContext, const [FBlueprintCompiledData](API\Editor\Kismet\FBlueprintCompiledData) & Data )
[]
UBlueprintCompilerExtension::ProcessBlueprintCompiled
/Engine/Source/Editor/Kismet/Public/BlueprintCompilerExtension.h
Override this if you're interested in running logic after class layout has been generated, but before bytecode and member variables have been
Kismet
virtual void ProcessBlueprintCompiled ( const [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilationContext, const [FBlueprintCompiledData](API\Editor\Kismet\FBlueprintCompiledData) & Data )
[]
UBlueprintCompilerExtension::UBlueprintCompilerExtension
/Engine/Source/Editor/Kismet/Public/BlueprintCompilerExtension.h
Kismet
UBlueprintCompilerExtension ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UBlueprintCompilerExtension
/Engine/Source/Editor/Kismet/Public/BlueprintCompilerExtension.h
Kismet
class UBlueprintCompilerExtension : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[]
UBlueprintEditorToolMenuContext::GetBlueprintObj
/Engine/Source/Editor/Kismet/Public/BlueprintEditorContext.h
Kismet
[UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprintObj() const
[]
UBlueprintEditorToolMenuContext
/Engine/Source/Editor/Kismet/Public/BlueprintEditorContext.h
Kismet
class UBlueprintEditorToolMenuContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "TWeakPtr<FBlue...", "name": "BlueprintEditor", "description": "" } ]
UBlueprintPaletteFavorites::AddFavorite
/Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Adds the specified action to the current favorites list (fails if the action action can't be favorited, or if the favorite already exists). Will also convert the user's profile to a custom one (if it isn't already).
Kismet
void AddFavorite ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > PaletteAction )
[]
UBlueprintPaletteFavorites::AddFavorites
/Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Adds the specified actions to the current favorites list. Will also convert the user's profile to a custom one (if it isn't already).
Kismet
void AddFavorites ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > > PaletteActions )
[]
UBlueprintPaletteFavorites::CanBeFavorited
/Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Not all palette actions can be turned into a favorite. This method is meant to catch those cases. True if the action can be turned into a favorite, false if not.
Kismet
bool CanBeFavorited ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > PaletteAction ) const
[]
UBlueprintPaletteFavorites::ClearAllFavorites
/Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Removes every single favorite and sets the user's profile to a custom one (if it isn't already).
Kismet
void ClearAllFavorites()
[]
FBlueprintFavoritesUpdatedEvent
/Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
A event for users to hook into (specifically the UI), so they can be notified when a change to the favorites has been made.
Kismet
class FBlueprintFavoritesUpdatedEvent : public TBaseMulticastDelegate_NoParams< void >
[]
UBlueprintPaletteFavorites::IsFavorited
/Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
This method can be used to see if a specified action is already favorited by the user. True if this action is already favorited, false if it not.
Kismet
bool IsFavorited ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > PaletteAction ) const
[]
UBlueprintPaletteFavorites::GetCurrentProfile
/Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Gets the user's currently set profile. If the user hasn't manually set one themselves, then it'll return the default profile identifier. A string name, representing the currently set profile (defined in the editor .ini file)
Kismet
[FString](API\Runtime\Core\Containers\FString) const & GetCurrentProfile() const
[]
UBlueprintPaletteFavorites::IsFavorited
/Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Kismet
bool IsFavorited ( [FBlueprintActionInfo](API\Editor\BlueprintGraph\FBlueprintActionInfo) & BlueprintAction ) const
[]
UBlueprintPaletteFavorites::IsFavorited
/Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Kismet
bool IsFavorited ( [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner) const * BlueprintAction ) const
[]
UBlueprintPaletteFavorites::IsUsingCustomProfile
/Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Provides any easy way to see if the user is currently using their own manual profile (one they set up through the tool). True if the user is using their own profile, false if it is a predefined one.
Kismet
bool IsUsingCustomProfile() const
[]
UBlueprintPaletteFavorites::LoadProfile
/Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Throws out all current favorites and loads in ones for the specified profile (explicitly laid out in the editor .ini file).
Kismet
void LoadProfile ( [FString](API\Runtime\Core\Containers\FString) const & ProfileName )
[]
UBlueprintPaletteFavorites::PostEditChangeProperty
/Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Called when a property on this object has been modified externally
Kismet
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UBlueprintPaletteFavorites::PostInitProperties
/Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.
Kismet
virtual void PostInitProperties()
[]
UBlueprintPaletteFavorites::RemoveFavorite
/Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Removes the specified action to the current favorites list (if it's there). Will also convert the user's profile to a custom one (if it isn't already).
Kismet
void RemoveFavorite ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > PaletteAction )
[]
UBlueprintPaletteFavorites::RemoveFavorites
/Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Remove the specified actions from the current favorites list. Will also convert the user's profile to a custom one (if it isn't already).
Kismet
void RemoveFavorites ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > > PaletteActions )
[]
UBlueprintPaletteFavorites::UBlueprintPaletteFavorites
/Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Kismet
UBlueprintPaletteFavorites ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UBlueprintPaletteFavorites
/Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h
Kismet
class UBlueprintPaletteFavorites : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "TArray<FFavori...", "name": "CurrentFavorites", "description": "A list of favorites that is constructed inPostLoad()(either from a profile or the user's set of CustomFavorites)." }, { "type": "FString", "name": "CurrentProfile", "description": "Users could load pre-existing pr...
USCSEditorExtensionContext::GetSCSEditor
/Engine/Source/Editor/Kismet/Public/SCSEditorExtensionContext.h
Deprecated* GetSCSEditor has been deprecated. Use GetSubobjectEditor instead.
Kismet
PRAGMA_DISABLE_DEPRECATION_WARNINGS const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [SSCSEditor](API\Editor\Kismet\SSCSEditor) > & GetSCSEditor() const
[]
USCSEditorExtensionContext::GetSubobjectEditor
/Engine/Source/Editor/Kismet/Public/SCSEditorExtensionContext.h
Kismet
const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [SSubobjectEditor](API\Editor\SubobjectEditor\SSubobjectEditor) > & GetSubobjectEditor() const
[]
USCSEditorExtensionContext
/Engine/Source/Editor/Kismet/Public/SCSEditorExtensionContext.h
Kismet
class USCSEditorExtensionContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
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USSCSEditorMenuContext
/Engine/Source/Editor/Kismet/Public/SSCSEditorMenuContext.h
Kismet
class USSCSEditorMenuContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "bool", "name": "bOnlyShowPasteOption", "description": "" }, { "type": "PRAGMA_DISABLE_...", "name": "SCSEditor", "description": "" }, { "type": "TWeakPtr<SSubo...", "name": "SubobjectEditor", "description": "" } ]
USubobjectEditorExtensionContext::GetSubobjectEditor
/Engine/Source/Editor/Kismet/Public/SubobjectEditorExtensionContext.h
Kismet
const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [SSubobjectEditor](API\Editor\SubobjectEditor\SSubobjectEditor) > & GetSubobjectEditor() const
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USubobjectEditorExtensionContext
/Engine/Source/Editor/Kismet/Public/SubobjectEditorExtensionContext.h
Kismet
class USubobjectEditorExtensionContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
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FBlueprintCompiledStatement::FBlueprintCompiledStatement
/Engine/Source/Editor/KismetCompiler/Public/BlueprintCompiledStatement.h
KismetCompiler
FBlueprintCompiledStatement()
[]
FBlueprintCompiledStatement
/Engine/Source/Editor/KismetCompiler/Public/BlueprintCompiledStatement.h
KismetCompiler
struct FBlueprintCompiledStatement
[ { "type": "bool", "name": "bIsInterfaceContext", "description": "Is this node an interface context? (KCST_CallFunction)" }, { "type": "bool", "name": "bIsJumpTarget", "description": "Is this node a jump target?" }, { "type": "bool", "name": "bIsParentContext", "descriptio...
FBPTerminal::CopyFromPin
/Engine/Source/Editor/KismetCompiler/Public/BPTerminal.h
KismetCompiler
void CopyFromPin ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Net, [FString](API\Runtime\Core\Containers\FString) NewName )
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FBPTerminal::CopyFromPin
/Engine/Source/Editor/KismetCompiler/Public/BPTerminal.h
KismetCompiler
void CopyFromPin ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Net, const [FName](API\Runtime\Core\UObject\FName) NewName )
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EVarType
/Engine/Source/Editor/KismetCompiler/Public/BPTerminal.h
Variable reference types (mutually-exclusive)
KismetCompiler
enum EVarType { EVarType_Local, EVarType_Default, EVarType_Instanced, EVarType_SparseClassData, }
[]
EContextType
/Engine/Source/Editor/KismetCompiler/Public/BPTerminal.h
Context types (mutually-exclusive)
KismetCompiler
enum EContextType { EContextType_Class, EContextType_Struct, EContextType_Object, }
[]
FBPTerminal::IsClassContextType
/Engine/Source/Editor/KismetCompiler/Public/BPTerminal.h
KismetCompiler
bool IsClassContextType() const
[]