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LevelEditorHierarchicalLODOutliner
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
static const [FName](API\Runtime\Core\UObject\FName) LevelEditorHierarchicalLODOutliner;
[]
LevelEditorSceneOutliner3
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
static const [FName](API\Runtime\Core\UObject\FName) LevelEditorSceneOutliner3;
[]
LevelEditorLayerBrowser
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
static const [FName](API\Runtime\Core\UObject\FName) LevelEditorLayerBrowser;
[]
LevelEditorSceneOutliner
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
static const [FName](API\Runtime\Core\UObject\FName) LevelEditorSceneOutliner;
[]
LevelEditorSceneOutliner2
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
static const [FName](API\Runtime\Core\UObject\FName) LevelEditorSceneOutliner2;
[]
LevelEditorSceneOutliner4
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
static const [FName](API\Runtime\Core\UObject\FName) LevelEditorSceneOutliner4;
[]
LevelEditorSelectionDetails
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
static const [FName](API\Runtime\Core\UObject\FName) LevelEditorSelectionDetails;
[]
LevelEditorSelectionDetails2
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
static const [FName](API\Runtime\Core\UObject\FName) LevelEditorSelectionDetails2;
[]
LevelEditorSelectionDetails3
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
static const [FName](API\Runtime\Core\UObject\FName) LevelEditorSelectionDetails3;
[]
LevelEditorSelectionDetails4
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
static const [FName](API\Runtime\Core\UObject\FName) LevelEditorSelectionDetails4;
[]
LevelEditorStatsViewer
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
static const [FName](API\Runtime\Core\UObject\FName) LevelEditorStatsViewer;
[]
LevelEditorToolBox
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
static const [FName](API\Runtime\Core\UObject\FName) LevelEditorToolBox;
[]
LevelEditorViewport
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
static const [FName](API\Runtime\Core\UObject\FName) LevelEditorViewport;
[]
LevelEditorViewport_Clone1
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
static const [FName](API\Runtime\Core\UObject\FName) LevelEditorViewport_Clone1;
[]
LevelEditorViewport_Clone2
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
static const [FName](API\Runtime\Core\UObject\FName) LevelEditorViewport_Clone2;
[]
LevelEditorViewport_Clone4
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
static const [FName](API\Runtime\Core\UObject\FName) LevelEditorViewport_Clone4;
[]
LevelEditorViewport_Clone3
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
static const [FName](API\Runtime\Core\UObject\FName) LevelEditorViewport_Clone3;
[]
OutputLog
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
static const [FName](API\Runtime\Core\UObject\FName) OutputLog;
[]
PlacementBrowser
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
static const [FName](API\Runtime\Core\UObject\FName) PlacementBrowser;
[]
Sequencer
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
static const [FName](API\Runtime\Core\UObject\FName) Sequencer;
[]
SequencerGraphEditor
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
static const [FName](API\Runtime\Core\UObject\FName) SequencerGraphEditor;
[]
WorldBrowserDetails
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
static const [FName](API\Runtime\Core\UObject\FName) WorldBrowserDetails;
[]
WorldBrowserComposition
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
static const [FName](API\Runtime\Core\UObject\FName) WorldBrowserComposition;
[]
WorldBrowserHierarchy
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
static const [FName](API\Runtime\Core\UObject\FName) WorldBrowserHierarchy;
[]
WorldBrowserPartitionEditor
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
static const [FName](API\Runtime\Core\UObject\FName) WorldBrowserPartitionEditor;
[]
WorldSettings
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
static const [FName](API\Runtime\Core\UObject\FName) WorldSettings;
[]
LevelEditorTabIds
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
class LevelEditorTabIds
[]
LevelViewportConfigurationNames::TwoPanesHoriz
/Engine/Source/Editor/LevelEditor/Public/LevelViewportActions.h
LevelEditor
namespace LevelViewportConfigurationNames { static [FName](API\Runtime\Core\UObject\FName) LevelViewportConfigurationNames::TwoPanesHoriz ( "TwoPanesHoriz" ) }
[]
LevelViewportConfigurationNames::TwoPanesVert
/Engine/Source/Editor/LevelEditor/Public/LevelViewportActions.h
LevelEditor
namespace LevelViewportConfigurationNames { static [FName](API\Runtime\Core\UObject\FName) LevelViewportConfigurationNames::TwoPanesVert ( "TwoPanesVert" ) }
[]
LevelViewportConfigurationNames::FourPanes2x2
/Engine/Source/Editor/LevelEditor/Public/LevelViewportActions.h
LevelEditor
namespace LevelViewportConfigurationNames { static [FName](API\Runtime\Core\UObject\FName) LevelViewportConfigurationNames::FourPanes2x2 ( "FourPanes2x2" ) }
[]
LevelViewportConfigurationNames::OnePane
/Engine/Source/Editor/LevelEditor/Public/LevelViewportActions.h
LevelEditor
namespace LevelViewportConfigurationNames { static [FName](API\Runtime\Core\UObject\FName) LevelViewportConfigurationNames::OnePane ( "OnePane" ) }
[]
LevelViewportConfigurationNames::ThreePanesRight
/Engine/Source/Editor/LevelEditor/Public/LevelViewportActions.h
LevelEditor
namespace LevelViewportConfigurationNames { static [FName](API\Runtime\Core\UObject\FName) LevelViewportConfigurationNames::ThreePanesRight ( "ThreePanesRight" ) }
[]
LevelViewportConfigurationNames::ThreePanesLeft
/Engine/Source/Editor/LevelEditor/Public/LevelViewportActions.h
LevelEditor
namespace LevelViewportConfigurationNames { static [FName](API\Runtime\Core\UObject\FName) LevelViewportConfigurationNames::ThreePanesLeft ( "ThreePanesLeft" ) }
[]
LevelViewportConfigurationNames::ThreePanesBottom
/Engine/Source/Editor/LevelEditor/Public/LevelViewportActions.h
LevelEditor
namespace LevelViewportConfigurationNames { static [FName](API\Runtime\Core\UObject\FName) LevelViewportConfigurationNames::ThreePanesBottom ( "ThreePanesBottom" ) }
[]
LevelViewportConfigurationNames::FourPanesLeft
/Engine/Source/Editor/LevelEditor/Public/LevelViewportActions.h
LevelEditor
namespace LevelViewportConfigurationNames { static [FName](API\Runtime\Core\UObject\FName) LevelViewportConfigurationNames::FourPanesLeft ( "FourPanesLeft" ) }
[]
LevelViewportConfigurationNames::FourPanesRight
/Engine/Source/Editor/LevelEditor/Public/LevelViewportActions.h
LevelEditor
namespace LevelViewportConfigurationNames { static [FName](API\Runtime\Core\UObject\FName) LevelViewportConfigurationNames::FourPanesRight ( "FourPanesRight" ) }
[]
LevelViewportConfigurationNames::FourPanesTop
/Engine/Source/Editor/LevelEditor/Public/LevelViewportActions.h
LevelEditor
namespace LevelViewportConfigurationNames { static [FName](API\Runtime\Core\UObject\FName) LevelViewportConfigurationNames::FourPanesTop ( "FourPanesTop" ) }
[]
LevelViewportConfigurationNames::FourPanesBottom
/Engine/Source/Editor/LevelEditor/Public/LevelViewportActions.h
LevelEditor
namespace LevelViewportConfigurationNames { static [FName](API\Runtime\Core\UObject\FName) LevelViewportConfigurationNames::FourPanesBottom ( "FourPanesBottom" ) }
[]
SLevelViewport::AddOverlayWidget
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Adds a widget overlaid over the viewport
LevelEditor
virtual void AddOverlayWidget ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > OverlaidWidget )
[]
SLevelViewport::AsWidget
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Returns theSLevelViewportwidget (const). This is NOT the actualSViewportwidget, just a wrapper that contains one.
LevelEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > AsWidget() const
[]
LevelViewportConfigurationNames::ThreePanesTop
/Engine/Source/Editor/LevelEditor/Public/LevelViewportActions.h
LevelEditor
namespace LevelViewportConfigurationNames { static [FName](API\Runtime\Core\UObject\FName) LevelViewportConfigurationNames::ThreePanesTop ( "ThreePanesTop" ) }
[]
SLevelViewport::AsWidget
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Returns theSLevelViewportwidget. This is NOT the actualSViewportwidget, just a wrapper that contains one.
LevelEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > AsWidget()
[]
SLevelViewport::BindCommands
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
LevelEditor
virtual void BindCommands()
[]
bInViewportMenuEnabled
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
LevelEditor
static bool bInViewportMenuEnabled = false;
[]
SLevelViewport::CanGetCameraInformationFromActor
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
LevelEditor
static bool CanGetCameraInformationFromActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor )
[]
SLevelViewport::CanToggleGameView
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
true if we can toggle game view
LevelEditor
bool CanToggleGameView() const
[]
SLevelViewport::CanToggleInViewportContextMenu
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
LevelEditor
virtual bool CanToggleInViewportContextMenu()
[]
SLevelViewport::Construct
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Constructs the viewport widget
LevelEditor
void Construct ( const [FArguments](API\Editor\LevelEditor\SLevelViewport\FArguments) & InArgs, const [FAssetEditorViewportConstructionArgs](API\Editor\UnrealEd\FAssetEditorViewportConstruction-) & InConstructionArgs )
[]
SLevelViewport::ConstructLevelEditorViewportClient
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Constructs the level editor viewport client
LevelEditor
void ConstructLevelEditorViewportClient ( [FLevelEditorViewportInstanceSettings](API\Editor\UnrealEd\Settings\FLevelEditorViewportInstanceSett-) & ViewportInstanceSettings )
[]
SLevelViewport::ConstructViewportOverlayContent
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Constructs the widgets for the viewport overlay
LevelEditor
void ConstructViewportOverlayContent()
[]
SLevelViewport::CreateActorLockSceneOutlinerColumn
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
a new custom column for a scene outliner that indicates whether each actor is locked to this viewport
LevelEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [ISceneOutlinerColumn](API\Editor\SceneOutliner\ISceneOutlinerColumn) > CreateActorLockSceneOutlinerColumn ( class [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & SceneOutliner ) const
[]
SLevelViewport::EnableInViewportMenu
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
LevelEditor
static void EnableInViewportMenu()
[]
SLevelViewport::EndPlayInEditorSession
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Ends a currently active play in editor session in this viewport
LevelEditor
virtual void EndPlayInEditorSession()
[]
Type
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
LevelEditor
enum Type { None = 0, FadingIn, StartingPlayInEditor, StartingSimulate, ReturningToEditor, }
[]
EViewTransition
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Types of transition effects we support
LevelEditor
struct EViewTransition
[]
SLevelViewport::FArguments::LevelEditorViewportClient
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
LevelEditor
WidgetArgsType & LevelEditorViewportClient &40; TSharedPtr< FLevelEditorViewportClient > InArg &41;
[]
SLevelViewport::FArguments::ParentLevelEditor
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
LevelEditor
WidgetArgsType & ParentLevelEditor &40; TWeakPtr< ILevelEditor > InArg &41;
[]
WidgetArgsType
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
LevelEditor
typedef FArguments WidgetArgsType
[]
SLevelViewport::FArguments::FArguments
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
LevelEditor
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
LevelEditor
struct FArguments : public [TSlateBaseNamedArgs< SLevelViewport >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SLevelViewport::GetActiveViewport
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Gets the active viewport. The Active Viewport.
LevelEditor
virtual [FViewport](API\Runtime\Engine\FViewport) * GetActiveViewport()
[]
SLevelViewport::GetActorLockSceneOutlinerColumnWidth
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
the fixed width that a column returned by CreateActorLockSceneOutlinerColumn expects to be
LevelEditor
static float GetActorLockSceneOutlinerColumnWidth()
[]
SLevelViewport::GetAllowsCinematicControl
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Whether the viewport allows cinematic control.
LevelEditor
bool GetAllowsCinematicControl() const
[]
SLevelViewport::GetAssetViewportClient
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
The editor client for this viewport
LevelEditor
virtual [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) & GetAssetViewportClient()
[]
SLevelViewport::GetCameraInformationFromActor
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
LevelEditor
static bool GetCameraInformationFromActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [FMinimalViewInfo](API\Runtime\Engine\Camera\FMinimalViewInfo) & out_CameraInfo )
[]
SLevelViewport::GetCloseImmersiveButtonVisibility
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Called to get the visibility of the viewport's 'Restore from Immersive' button. Returns EVisibility::Collapsed when not in immersive mode
LevelEditor
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetCloseImmersiveButtonVisibility() const
[]
SLevelViewport::GetCommandList
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
The list of commands on the viewport that are bound to delegates
LevelEditor
const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) > & GetCommandList() const
[]
SLevelViewport::GetConfigKey
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Returns the config key associated with this viewport. This is what is used when loading/saving per viewport settings. If a plugin extends a LevelViewport menu, they'll be able to identify it and match their settings accordingly
LevelEditor
[FName](API\Runtime\Core\UObject\FName) GetConfigKey() const
[]
SLevelViewport::GetCurrentLevelButtonVisibility
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Deprecated* GetCurrentLevelButtonVisibility not used anymore.
LevelEditor
virtual [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetCurrentLevelButtonVisibility() const
[]
SLevelViewport::GetContextMenuPadding
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
LevelEditor
[FMargin](API\Runtime\SlateCore\Layout\FMargin) GetContextMenuPadding() const
[]
SLevelViewport::GetCurrentLevelTextVisibility
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Deprecated* GetCurrentLevelTextVisibility not used anymore.
LevelEditor
virtual [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetCurrentLevelTextVisibility() const
[]
SLevelViewport::GetCurrentScreenPercentageText
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Called to get the screen percentage preview text
LevelEditor
[FText](API\Runtime\Core\Internationalization\FText) GetCurrentScreenPercentageText() const
[]
SLevelViewport::GetCurrentScreenPercentageVisibility
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
The visibility of the current screen percentage text display
LevelEditor
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetCurrentScreenPercentageVisibility() const
[]
SLevelViewport::GetDeviceProfileString
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
the name of the selected device profile
LevelEditor
[FString](API\Runtime\Core\Containers\FString) GetDeviceProfileString() const
[]
SLevelViewport::GetFullToolbarVisibility
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Get the visibility for items considered to be part of the 'full' viewport toolbar
LevelEditor
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetFullToolbarVisibility() const
[]
SLevelViewport::GetLevelViewportClient
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
The editor client for this viewport
LevelEditor
const [FLevelEditorViewportClient](API\Editor\UnrealEd\FLevelEditorViewportClient) & GetLevelViewportClient() const
[]
SLevelViewport::GetLevelViewportClient
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
LevelEditor
[FLevelEditorViewportClient](API\Editor\UnrealEd\FLevelEditorViewportClient) & GetLevelViewportClient()
[]
SLevelViewport::GetMaximizeToggleVisibility
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Called to get the visibility of the viewport's maximize/minimize toggle button. Returns EVisibility::Collapsed when in immersive mode
LevelEditor
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetMaximizeToggleVisibility() const
[]
SLevelViewport::GetParentLevelEditor
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Get the parent level editor for this viewport
LevelEditor
[TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ILevelEditor](API\Editor\LevelEditor\ILevelEditor) > GetParentLevelEditor() const
[]
SLevelViewport::GetSelectedActorsCurrentLevelTextVisibility
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
The visibility of the current level text display
LevelEditor
virtual [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetSelectedActorsCurrentLevelTextVisibility() const
[]
SLevelViewport::GetSelectedActorsCurrentLevelText
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Called to get the text for the level the currently selected actor or actors are in.
LevelEditor
[FText](API\Runtime\Core\Internationalization\FText) GetSelectedActorsCurrentLevelText ( bool bDrawOnlyLabel ) const
[]
SLevelViewport::GetSharedActiveViewport
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
LevelEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSceneViewport](API\Runtime\Engine\Slate\FSceneViewport) > GetSharedActiveViewport() const
[]
SLevelViewport::GetToolBarVisibility
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Called to get the visibility of the level viewport toolbar
LevelEditor
virtual [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetToolBarVisibility() const
[]
SLevelViewport::GetToolbarVisibility
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Get the visibility for viewport toolbar
LevelEditor
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetToolbarVisibility() const
[]
SLevelViewport::GetTransformToolbarVisibility
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Controls the visibility of the widget transform toolbar, if there is an associated toolbar
LevelEditor
virtual [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetTransformToolbarVisibility() const
[]
SLevelViewport::GetViewportControlsVisibility
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
The visibility of the viewport controls popup
LevelEditor
virtual [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetViewportControlsVisibility() const
[]
SLevelViewport::GetViewportTypeWithinLayout
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Get this level viewport widget's type within its parent layout
LevelEditor
[FName](API\Runtime\Core\UObject\FName) GetViewportTypeWithinLayout() const
[]
SLevelViewport::GetViewportWidget
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Returns theSViewportwidget contained within theSLevelViewport. This is the actual viewport widget that renders the level.
LevelEditor
virtual [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [SViewport](API\Runtime\Slate\Widgets\SViewport) > GetViewportWidget()
[]
SLevelViewport::GetWorld
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Gets the world this viewport is for
LevelEditor
virtual [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const
[]
SLevelViewport::HasPlayInEditorViewport
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
true if this viewport has a play in editor session (could be inactive)
LevelEditor
virtual bool HasPlayInEditorViewport() const
[]
SLevelViewport::HideInViewportContextMenu
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
LevelEditor
virtual void HideInViewportContextMenu()
[]
SLevelViewport::IsActorAlwaysPreview
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
For the specified actor, See if we're forcing a preview
LevelEditor
bool IsActorAlwaysPreview ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > Actor ) const
[]
SLevelViewport::IsActorEditorContextVisible
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
whether the the actor editor context should be displayed for this viewport
LevelEditor
virtual bool IsActorEditorContextVisible() const
[]
SLevelViewport::IsActorLocked
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
true if the actor is locked to the viewport
LevelEditor
bool IsActorLocked ( const [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > Actor ) const
[]
SLevelViewport::IsActorPreviewDetached
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
See if the specified actor's ActorPreview is detached from actor
LevelEditor
bool IsActorPreviewDetached ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > PreviewActor )
[]
SLevelViewport::IsActorPreviewPinned
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
See if the specified actor's ActorPreview is pinned or not
LevelEditor
bool IsActorPreviewPinned ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > PreviewActor )
[]
SLevelViewport::IsAnyActorLocked
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
true if an actor is locked to the viewport
LevelEditor
bool IsAnyActorLocked() const
[]
SLevelViewport::IsDeviceProfileStringSet
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
true if the in profile name matches the set profile name
LevelEditor
bool IsDeviceProfileStringSet ( [FString](API\Runtime\Core\Containers\FString) ProfileName ) const
[]
SLevelViewport::IsFoliageTypeVisible
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
Checks if a foliage type is visible in this viewport
LevelEditor
bool IsFoliageTypeVisible ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< class [UFoliageType](API\Runtime\Foliage\UFoliageType) > FoliageType ) const
[]
SLevelViewport::IsImmersive
/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h
true if this viewport is in immersive mode, false otherwise
LevelEditor
virtual bool IsImmersive() const
[]