className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
LevelEditorHierarchicalLODOutliner | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | static const [FName](API\Runtime\Core\UObject\FName) LevelEditorHierarchicalLODOutliner; | [] | |
LevelEditorSceneOutliner3 | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | static const [FName](API\Runtime\Core\UObject\FName) LevelEditorSceneOutliner3; | [] | |
LevelEditorLayerBrowser | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | static const [FName](API\Runtime\Core\UObject\FName) LevelEditorLayerBrowser; | [] | |
LevelEditorSceneOutliner | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | static const [FName](API\Runtime\Core\UObject\FName) LevelEditorSceneOutliner; | [] | |
LevelEditorSceneOutliner2 | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | static const [FName](API\Runtime\Core\UObject\FName) LevelEditorSceneOutliner2; | [] | |
LevelEditorSceneOutliner4 | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | static const [FName](API\Runtime\Core\UObject\FName) LevelEditorSceneOutliner4; | [] | |
LevelEditorSelectionDetails | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | static const [FName](API\Runtime\Core\UObject\FName) LevelEditorSelectionDetails; | [] | |
LevelEditorSelectionDetails2 | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | static const [FName](API\Runtime\Core\UObject\FName) LevelEditorSelectionDetails2; | [] | |
LevelEditorSelectionDetails3 | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | static const [FName](API\Runtime\Core\UObject\FName) LevelEditorSelectionDetails3; | [] | |
LevelEditorSelectionDetails4 | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | static const [FName](API\Runtime\Core\UObject\FName) LevelEditorSelectionDetails4; | [] | |
LevelEditorStatsViewer | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | static const [FName](API\Runtime\Core\UObject\FName) LevelEditorStatsViewer; | [] | |
LevelEditorToolBox | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | static const [FName](API\Runtime\Core\UObject\FName) LevelEditorToolBox; | [] | |
LevelEditorViewport | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | static const [FName](API\Runtime\Core\UObject\FName) LevelEditorViewport; | [] | |
LevelEditorViewport_Clone1 | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | static const [FName](API\Runtime\Core\UObject\FName) LevelEditorViewport_Clone1; | [] | |
LevelEditorViewport_Clone2 | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | static const [FName](API\Runtime\Core\UObject\FName) LevelEditorViewport_Clone2; | [] | |
LevelEditorViewport_Clone4 | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | static const [FName](API\Runtime\Core\UObject\FName) LevelEditorViewport_Clone4; | [] | |
LevelEditorViewport_Clone3 | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | static const [FName](API\Runtime\Core\UObject\FName) LevelEditorViewport_Clone3; | [] | |
OutputLog | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | static const [FName](API\Runtime\Core\UObject\FName) OutputLog; | [] | |
PlacementBrowser | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | static const [FName](API\Runtime\Core\UObject\FName) PlacementBrowser; | [] | |
Sequencer | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | static const [FName](API\Runtime\Core\UObject\FName) Sequencer; | [] | |
SequencerGraphEditor | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | static const [FName](API\Runtime\Core\UObject\FName) SequencerGraphEditor; | [] | |
WorldBrowserDetails | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | static const [FName](API\Runtime\Core\UObject\FName) WorldBrowserDetails; | [] | |
WorldBrowserComposition | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | static const [FName](API\Runtime\Core\UObject\FName) WorldBrowserComposition; | [] | |
WorldBrowserHierarchy | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | static const [FName](API\Runtime\Core\UObject\FName) WorldBrowserHierarchy; | [] | |
WorldBrowserPartitionEditor | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | static const [FName](API\Runtime\Core\UObject\FName) WorldBrowserPartitionEditor; | [] | |
WorldSettings | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | static const [FName](API\Runtime\Core\UObject\FName) WorldSettings; | [] | |
LevelEditorTabIds | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | class LevelEditorTabIds | [] | |
LevelViewportConfigurationNames::TwoPanesHoriz | /Engine/Source/Editor/LevelEditor/Public/LevelViewportActions.h | LevelEditor | namespace LevelViewportConfigurationNames { static [FName](API\Runtime\Core\UObject\FName) LevelViewportConfigurationNames::TwoPanesHoriz ( "TwoPanesHoriz" ) } | [] | |
LevelViewportConfigurationNames::TwoPanesVert | /Engine/Source/Editor/LevelEditor/Public/LevelViewportActions.h | LevelEditor | namespace LevelViewportConfigurationNames { static [FName](API\Runtime\Core\UObject\FName) LevelViewportConfigurationNames::TwoPanesVert ( "TwoPanesVert" ) } | [] | |
LevelViewportConfigurationNames::FourPanes2x2 | /Engine/Source/Editor/LevelEditor/Public/LevelViewportActions.h | LevelEditor | namespace LevelViewportConfigurationNames { static [FName](API\Runtime\Core\UObject\FName) LevelViewportConfigurationNames::FourPanes2x2 ( "FourPanes2x2" ) } | [] | |
LevelViewportConfigurationNames::OnePane | /Engine/Source/Editor/LevelEditor/Public/LevelViewportActions.h | LevelEditor | namespace LevelViewportConfigurationNames { static [FName](API\Runtime\Core\UObject\FName) LevelViewportConfigurationNames::OnePane ( "OnePane" ) } | [] | |
LevelViewportConfigurationNames::ThreePanesRight | /Engine/Source/Editor/LevelEditor/Public/LevelViewportActions.h | LevelEditor | namespace LevelViewportConfigurationNames { static [FName](API\Runtime\Core\UObject\FName) LevelViewportConfigurationNames::ThreePanesRight ( "ThreePanesRight" ) } | [] | |
LevelViewportConfigurationNames::ThreePanesLeft | /Engine/Source/Editor/LevelEditor/Public/LevelViewportActions.h | LevelEditor | namespace LevelViewportConfigurationNames { static [FName](API\Runtime\Core\UObject\FName) LevelViewportConfigurationNames::ThreePanesLeft ( "ThreePanesLeft" ) } | [] | |
LevelViewportConfigurationNames::ThreePanesBottom | /Engine/Source/Editor/LevelEditor/Public/LevelViewportActions.h | LevelEditor | namespace LevelViewportConfigurationNames { static [FName](API\Runtime\Core\UObject\FName) LevelViewportConfigurationNames::ThreePanesBottom ( "ThreePanesBottom" ) } | [] | |
LevelViewportConfigurationNames::FourPanesLeft | /Engine/Source/Editor/LevelEditor/Public/LevelViewportActions.h | LevelEditor | namespace LevelViewportConfigurationNames { static [FName](API\Runtime\Core\UObject\FName) LevelViewportConfigurationNames::FourPanesLeft ( "FourPanesLeft" ) } | [] | |
LevelViewportConfigurationNames::FourPanesRight | /Engine/Source/Editor/LevelEditor/Public/LevelViewportActions.h | LevelEditor | namespace LevelViewportConfigurationNames { static [FName](API\Runtime\Core\UObject\FName) LevelViewportConfigurationNames::FourPanesRight ( "FourPanesRight" ) } | [] | |
LevelViewportConfigurationNames::FourPanesTop | /Engine/Source/Editor/LevelEditor/Public/LevelViewportActions.h | LevelEditor | namespace LevelViewportConfigurationNames { static [FName](API\Runtime\Core\UObject\FName) LevelViewportConfigurationNames::FourPanesTop ( "FourPanesTop" ) } | [] | |
LevelViewportConfigurationNames::FourPanesBottom | /Engine/Source/Editor/LevelEditor/Public/LevelViewportActions.h | LevelEditor | namespace LevelViewportConfigurationNames { static [FName](API\Runtime\Core\UObject\FName) LevelViewportConfigurationNames::FourPanesBottom ( "FourPanesBottom" ) } | [] | |
SLevelViewport::AddOverlayWidget | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | Adds a widget overlaid over the viewport | LevelEditor | virtual void AddOverlayWidget ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > OverlaidWidget ) | [] |
SLevelViewport::AsWidget | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | Returns theSLevelViewportwidget (const). This is NOT the actualSViewportwidget, just a wrapper that contains one. | LevelEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > AsWidget() const | [] |
LevelViewportConfigurationNames::ThreePanesTop | /Engine/Source/Editor/LevelEditor/Public/LevelViewportActions.h | LevelEditor | namespace LevelViewportConfigurationNames { static [FName](API\Runtime\Core\UObject\FName) LevelViewportConfigurationNames::ThreePanesTop ( "ThreePanesTop" ) } | [] | |
SLevelViewport::AsWidget | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | Returns theSLevelViewportwidget. This is NOT the actualSViewportwidget, just a wrapper that contains one. | LevelEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > AsWidget() | [] |
SLevelViewport::BindCommands | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | LevelEditor | virtual void BindCommands() | [] | |
bInViewportMenuEnabled | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | LevelEditor | static bool bInViewportMenuEnabled = false; | [] | |
SLevelViewport::CanGetCameraInformationFromActor | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | LevelEditor | static bool CanGetCameraInformationFromActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor ) | [] | |
SLevelViewport::CanToggleGameView | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | true if we can toggle game view | LevelEditor | bool CanToggleGameView() const | [] |
SLevelViewport::CanToggleInViewportContextMenu | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | LevelEditor | virtual bool CanToggleInViewportContextMenu() | [] | |
SLevelViewport::Construct | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | Constructs the viewport widget | LevelEditor | void Construct ( const [FArguments](API\Editor\LevelEditor\SLevelViewport\FArguments) & InArgs, const [FAssetEditorViewportConstructionArgs](API\Editor\UnrealEd\FAssetEditorViewportConstruction-) & InConstructionArgs ) | [] |
SLevelViewport::ConstructLevelEditorViewportClient | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | Constructs the level editor viewport client | LevelEditor | void ConstructLevelEditorViewportClient ( [FLevelEditorViewportInstanceSettings](API\Editor\UnrealEd\Settings\FLevelEditorViewportInstanceSett-) & ViewportInstanceSettings ) | [] |
SLevelViewport::ConstructViewportOverlayContent | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | Constructs the widgets for the viewport overlay | LevelEditor | void ConstructViewportOverlayContent() | [] |
SLevelViewport::CreateActorLockSceneOutlinerColumn | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | a new custom column for a scene outliner that indicates whether each actor is locked to this viewport | LevelEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [ISceneOutlinerColumn](API\Editor\SceneOutliner\ISceneOutlinerColumn) > CreateActorLockSceneOutlinerColumn ( class [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & SceneOutliner ) const | [] |
SLevelViewport::EnableInViewportMenu | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | LevelEditor | static void EnableInViewportMenu() | [] | |
SLevelViewport::EndPlayInEditorSession | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | Ends a currently active play in editor session in this viewport | LevelEditor | virtual void EndPlayInEditorSession() | [] |
Type | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | LevelEditor | enum Type { None = 0, FadingIn, StartingPlayInEditor, StartingSimulate, ReturningToEditor, } | [] | |
EViewTransition | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | Types of transition effects we support | LevelEditor | struct EViewTransition | [] |
SLevelViewport::FArguments::LevelEditorViewportClient | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | LevelEditor | WidgetArgsType & LevelEditorViewportClient &40; TSharedPtr< FLevelEditorViewportClient > InArg &41; | [] | |
SLevelViewport::FArguments::ParentLevelEditor | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | LevelEditor | WidgetArgsType & ParentLevelEditor &40; TWeakPtr< ILevelEditor > InArg &41; | [] | |
WidgetArgsType | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | LevelEditor | typedef FArguments WidgetArgsType | [] | |
SLevelViewport::FArguments::FArguments | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | LevelEditor | FArguments&40;&41; | [] | |
FArguments | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | LevelEditor | struct FArguments : public [TSlateBaseNamedArgs< SLevelViewport >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
SLevelViewport::GetActiveViewport | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | Gets the active viewport.
The Active Viewport. | LevelEditor | virtual [FViewport](API\Runtime\Engine\FViewport) * GetActiveViewport() | [] |
SLevelViewport::GetActorLockSceneOutlinerColumnWidth | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | the fixed width that a column returned by CreateActorLockSceneOutlinerColumn expects to be | LevelEditor | static float GetActorLockSceneOutlinerColumnWidth() | [] |
SLevelViewport::GetAllowsCinematicControl | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | Whether the viewport allows cinematic control. | LevelEditor | bool GetAllowsCinematicControl() const | [] |
SLevelViewport::GetAssetViewportClient | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | The editor client for this viewport | LevelEditor | virtual [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) & GetAssetViewportClient() | [] |
SLevelViewport::GetCameraInformationFromActor | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | LevelEditor | static bool GetCameraInformationFromActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [FMinimalViewInfo](API\Runtime\Engine\Camera\FMinimalViewInfo) & out_CameraInfo ) | [] | |
SLevelViewport::GetCloseImmersiveButtonVisibility | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | Called to get the visibility of the viewport's 'Restore from Immersive' button. Returns EVisibility::Collapsed when not in immersive mode | LevelEditor | [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetCloseImmersiveButtonVisibility() const | [] |
SLevelViewport::GetCommandList | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | The list of commands on the viewport that are bound to delegates | LevelEditor | const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) > & GetCommandList() const | [] |
SLevelViewport::GetConfigKey | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | Returns the config key associated with this viewport. This is what is used when loading/saving per viewport settings. If a plugin extends a LevelViewport menu, they'll be able to identify it and match their settings accordingly | LevelEditor | [FName](API\Runtime\Core\UObject\FName) GetConfigKey() const | [] |
SLevelViewport::GetCurrentLevelButtonVisibility | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | Deprecated* GetCurrentLevelButtonVisibility not used anymore. | LevelEditor | virtual [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetCurrentLevelButtonVisibility() const | [] |
SLevelViewport::GetContextMenuPadding | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | LevelEditor | [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetContextMenuPadding() const | [] | |
SLevelViewport::GetCurrentLevelTextVisibility | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | Deprecated* GetCurrentLevelTextVisibility not used anymore. | LevelEditor | virtual [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetCurrentLevelTextVisibility() const | [] |
SLevelViewport::GetCurrentScreenPercentageText | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | Called to get the screen percentage preview text | LevelEditor | [FText](API\Runtime\Core\Internationalization\FText) GetCurrentScreenPercentageText() const | [] |
SLevelViewport::GetCurrentScreenPercentageVisibility | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | The visibility of the current screen percentage text display | LevelEditor | [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetCurrentScreenPercentageVisibility() const | [] |
SLevelViewport::GetDeviceProfileString | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | the name of the selected device profile | LevelEditor | [FString](API\Runtime\Core\Containers\FString) GetDeviceProfileString() const | [] |
SLevelViewport::GetFullToolbarVisibility | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | Get the visibility for items considered to be part of the 'full' viewport toolbar | LevelEditor | [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetFullToolbarVisibility() const | [] |
SLevelViewport::GetLevelViewportClient | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | The editor client for this viewport | LevelEditor | const [FLevelEditorViewportClient](API\Editor\UnrealEd\FLevelEditorViewportClient) & GetLevelViewportClient() const | [] |
SLevelViewport::GetLevelViewportClient | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | LevelEditor | [FLevelEditorViewportClient](API\Editor\UnrealEd\FLevelEditorViewportClient) & GetLevelViewportClient() | [] | |
SLevelViewport::GetMaximizeToggleVisibility | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | Called to get the visibility of the viewport's maximize/minimize toggle button. Returns EVisibility::Collapsed when in immersive mode | LevelEditor | [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetMaximizeToggleVisibility() const | [] |
SLevelViewport::GetParentLevelEditor | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | Get the parent level editor for this viewport | LevelEditor | [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ILevelEditor](API\Editor\LevelEditor\ILevelEditor) > GetParentLevelEditor() const | [] |
SLevelViewport::GetSelectedActorsCurrentLevelTextVisibility | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | The visibility of the current level text display | LevelEditor | virtual [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetSelectedActorsCurrentLevelTextVisibility() const | [] |
SLevelViewport::GetSelectedActorsCurrentLevelText | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | Called to get the text for the level the currently selected actor or actors are in. | LevelEditor | [FText](API\Runtime\Core\Internationalization\FText) GetSelectedActorsCurrentLevelText ( bool bDrawOnlyLabel ) const | [] |
SLevelViewport::GetSharedActiveViewport | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | LevelEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSceneViewport](API\Runtime\Engine\Slate\FSceneViewport) > GetSharedActiveViewport() const | [] | |
SLevelViewport::GetToolBarVisibility | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | Called to get the visibility of the level viewport toolbar | LevelEditor | virtual [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetToolBarVisibility() const | [] |
SLevelViewport::GetToolbarVisibility | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | Get the visibility for viewport toolbar | LevelEditor | [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetToolbarVisibility() const | [] |
SLevelViewport::GetTransformToolbarVisibility | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | Controls the visibility of the widget transform toolbar, if there is an associated toolbar | LevelEditor | virtual [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetTransformToolbarVisibility() const | [] |
SLevelViewport::GetViewportControlsVisibility | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | The visibility of the viewport controls popup | LevelEditor | virtual [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetViewportControlsVisibility() const | [] |
SLevelViewport::GetViewportTypeWithinLayout | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | Get this level viewport widget's type within its parent layout | LevelEditor | [FName](API\Runtime\Core\UObject\FName) GetViewportTypeWithinLayout() const | [] |
SLevelViewport::GetViewportWidget | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | Returns theSViewportwidget contained within theSLevelViewport. This is the actual viewport widget that renders the level. | LevelEditor | virtual [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [SViewport](API\Runtime\Slate\Widgets\SViewport) > GetViewportWidget() | [] |
SLevelViewport::GetWorld | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | Gets the world this viewport is for | LevelEditor | virtual [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const | [] |
SLevelViewport::HasPlayInEditorViewport | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | true if this viewport has a play in editor session (could be inactive) | LevelEditor | virtual bool HasPlayInEditorViewport() const | [] |
SLevelViewport::HideInViewportContextMenu | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | LevelEditor | virtual void HideInViewportContextMenu() | [] | |
SLevelViewport::IsActorAlwaysPreview | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | For the specified actor, See if we're forcing a preview | LevelEditor | bool IsActorAlwaysPreview ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > Actor ) const | [] |
SLevelViewport::IsActorEditorContextVisible | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | whether the the actor editor context should be displayed for this viewport | LevelEditor | virtual bool IsActorEditorContextVisible() const | [] |
SLevelViewport::IsActorLocked | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | true if the actor is locked to the viewport | LevelEditor | bool IsActorLocked ( const [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > Actor ) const | [] |
SLevelViewport::IsActorPreviewDetached | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | See if the specified actor's ActorPreview is detached from actor | LevelEditor | bool IsActorPreviewDetached ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > PreviewActor ) | [] |
SLevelViewport::IsActorPreviewPinned | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | See if the specified actor's ActorPreview is pinned or not | LevelEditor | bool IsActorPreviewPinned ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > PreviewActor ) | [] |
SLevelViewport::IsAnyActorLocked | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | true if an actor is locked to the viewport | LevelEditor | bool IsAnyActorLocked() const | [] |
SLevelViewport::IsDeviceProfileStringSet | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | true if the in profile name matches the set profile name | LevelEditor | bool IsDeviceProfileStringSet ( [FString](API\Runtime\Core\Containers\FString) ProfileName ) const | [] |
SLevelViewport::IsFoliageTypeVisible | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | Checks if a foliage type is visible in this viewport | LevelEditor | bool IsFoliageTypeVisible ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< class [UFoliageType](API\Runtime\Foliage\UFoliageType) > FoliageType ) const | [] |
SLevelViewport::IsImmersive | /Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h | true if this viewport is in immersive mode, false otherwise | LevelEditor | virtual bool IsImmersive() const | [] |
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