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FPackedLevelActorUtils::CanPack
/Engine/Source/Editor/LevelInstanceEditor/Public/PackedLevelActorUtils.h
LevelInstanceEditor
static bool CanPack()
[]
FPackedLevelActorUtils::CreateOrUpdateBlueprint
/Engine/Source/Editor/LevelInstanceEditor/Public/PackedLevelActorUtils.h
LevelInstanceEditor
static bool CreateOrUpdateBlueprint ( [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UWorld](API\Runtime\Engine\Engine\UWorld) > InWorldAsset, [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) > InBlueprintAsset, bool bCheckoutAndSav...
[]
FPackedLevelActorUtils::CreateOrUpdateBlueprint
/Engine/Source/Editor/LevelInstanceEditor/Public/PackedLevelActorUtils.h
LevelInstanceEditor
static bool CreateOrUpdateBlueprint ( [ILevelInstanceInterface](API\Runtime\Engine\LevelInstance\ILevelInstanceInterface) * InLevelInstance, [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) > InBlueprintAsset, bool bCheckoutAndSave, bool bPromptForSave...
[]
FPackedLevelActorUtils::GetPackedBlueprintsForWorldAsset
/Engine/Source/Editor/LevelInstanceEditor/Public/PackedLevelActorUtils.h
LevelInstanceEditor
static void GetPackedBlueprintsForWorldAsset ( const [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UWorld](API\Runtime\Engine\Engine\UWorld) > & InWorldAsset, [TSet](API\Runtime\Core\Containers\TSet)< [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UBlueprint](API\Runtime\Engine\...
[]
FPackedLevelActorUtils::PackAllLoadedActors
/Engine/Source/Editor/LevelInstanceEditor/Public/PackedLevelActorUtils.h
LevelInstanceEditor
static void PackAllLoadedActors()
[]
FPackedLevelActorUtils::UpdateBlueprint
/Engine/Source/Editor/LevelInstanceEditor/Public/PackedLevelActorUtils.h
LevelInstanceEditor
static void UpdateBlueprint ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, bool bCheckoutAndSave )
[]
FPackedLevelActorUtils
/Engine/Source/Editor/LevelInstanceEditor/Public/PackedLevelActorUtils.h
LevelInstanceEditor
class FPackedLevelActorUtils
[]
ULevelInstanceEditorPerProjectUserSettings::GetCategoryName
/Engine/Source/Editor/LevelInstanceEditor/Public/LevelInstanceEditorSettings.h
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.
LevelInstanceEditor
virtual [FName](API\Runtime\Core\UObject\FName) GetCategoryName() const
[]
ULevelInstanceEditorPerProjectUserSettings::UpdateFrom
/Engine/Source/Editor/LevelInstanceEditor/Public/LevelInstanceEditorSettings.h
LevelInstanceEditor
static void UpdateFrom ( const [FNewLevelInstanceParams](API\Runtime\Engine\LevelInstance\FNewLevelInstanceParams) & Params )
[]
ULevelInstanceEditorPerProjectUserSettings::ULevelInstanceEditorPerProjectUserSettings
/Engine/Source/Editor/LevelInstanceEditor/Public/LevelInstanceEditorSettings.h
LevelInstanceEditor
ULevelInstanceEditorPerProjectUserSettings()
[]
ULevelInstanceEditorSettings::ULevelInstanceEditorSettings
/Engine/Source/Editor/LevelInstanceEditor/Public/LevelInstanceEditorSettings.h
LevelInstanceEditor
ULevelInstanceEditorSettings()
[]
ULevelInstanceEditorSettings
/Engine/Source/Editor/LevelInstanceEditor/Public/LevelInstanceEditorSettings.h
LevelInstanceEditor
class ULevelInstanceEditorSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
[ { "type": "bool", "name": "bEnableStreaming", "description": "" }, { "type": "FString", "name": "LevelInstanceClassName", "description": "" }, { "type": "TArray<FTempla...", "name": "TemplateMapInfos", "description": "List of info for all known LevelInstance template maps...
FLocalizationCommandletProcess::Execute
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletExecution.h
LocalizationCommandletExecution
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FLocalizationCommandletProcess](API\Editor\LocalizationCommandletExecution\FLocalizationCommandletProcess) > Execute ( const [FString](API\Runtime\Core\Containers\FString) & ConfigFilePath, const bool UseProjectFile )
[]
FLocalizationCommandletProcess::GetHandle
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletExecution.h
LocalizationCommandletExecution
[FProcHandle](API\Runtime\Core\Unix\FProcHandle) & GetHandle()
[]
FLocalizationCommandletProcess::GetProcessArguments
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletExecution.h
LocalizationCommandletExecution
const [FString](API\Runtime\Core\Containers\FString) & GetProcessArguments() const
[]
FLocalizationCommandletProcess::GetReadPipe
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletExecution.h
LocalizationCommandletExecution
void * GetReadPipe() const
[]
FLocalizationCommandletProcess::~FLocalizationCommandletProcess
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletExecution.h
LocalizationCommandletExecution
~FLocalizationCommandletProcess()
[]
ULevelInstanceEditorPerProjectUserSettings
/Engine/Source/Editor/LevelInstanceEditor/Public/LevelInstanceEditorSettings.h
LevelInstanceEditor
class ULevelInstanceEditorPerProjectUserSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
[ { "type": "bool", "name": "bAlwaysShowDialog", "description": "If false, create dialog will not be shown and last settings will be used." }, { "type": "ELevelInstanceP...", "name": "PivotType", "description": "" } ]
FLocalizationCommandletProcess
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletExecution.h
No constructors are accessible with public or protected access.
LocalizationCommandletExecution
class FLocalizationCommandletProcess : public [TSharedFromThis< FLocalizationCommandletProcess >](API\Runtime\Core\Templates\TSharedFromThis)
[]
FTask::FTask
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletExecution.h
LocalizationCommandletExecution
FTask()
[]
FTask::FTask
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletExecution.h
LocalizationCommandletExecution
FTask ( const [FText](API\Runtime\Core\Internationalization\FText) & InName, const [FString](API\Runtime\Core\Containers\FString) & InScriptPath, const bool InShouldUseProjectFile )
[]
FTask
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletExecution.h
LocalizationCommandletExecution
struct FTask
[ { "type": "FText", "name": "Name", "description": "" }, { "type": "FString", "name": "ScriptPath", "description": "" }, { "type": "bool", "name": "ShouldUseProjectFile", "description": "" } ]
LocalizationCommandletExecution::Execute
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletExecution.h
LocalizationCommandletExecution
namespace LocalizationCommandletExecution { bool LocalizationCommandletExecution::Execute ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & ParentWindow, const [FText](API\Runtime\Core\Internationalization\FText) & Title, const [TArray](API\Runtime\Core\Co...
[]
LocalizationCommandletTasks::GatherTextForTargets
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletTasks.h
LocalizationCommandletExecution
namespace LocalizationCommandletTasks { bool LocalizationCommandletTasks::GatherTextForTargets ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & ParentWindow, const [TArray](API\Runtime\Core\Containers\TArray)< [ULocalizationTarget](API\Developer\Localizat...
[]
LocalizationCommandletTasks::ImportDialogueScriptForTarget
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletTasks.h
LocalizationCommandletExecution
namespace LocalizationCommandletTasks { bool LocalizationCommandletTasks::ImportDialogueScriptForTarget ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & ParentWindow, [ULocalizationTarget](API\Developer\Localization\ULocalizationTarget) *const Target, con...
[]
LocalizationCommandletTasks::ImportDialogueScriptForCulture
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletTasks.h
LocalizationCommandletExecution
namespace LocalizationCommandletTasks { bool LocalizationCommandletTasks::ImportDialogueScriptForCulture ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & ParentWindow, [ULocalizationTarget](API\Developer\Localization\ULocalizationTarget) *const Target, co...
[]
LocalizationCommandletTasks::ExportDialogueScriptForTargets
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletTasks.h
LocalizationCommandletExecution
namespace LocalizationCommandletTasks { bool LocalizationCommandletTasks::ExportDialogueScriptForTargets ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & ParentWindow, const [TArray](API\Runtime\Core\Containers\TArray)< [ULocalizationTarget](API\Developer...
[]
LocalizationCommandletTasks::ExportDialogueScriptForTarget
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletTasks.h
LocalizationCommandletExecution
namespace LocalizationCommandletTasks { bool LocalizationCommandletTasks::ExportDialogueScriptForTarget ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & ParentWindow, [ULocalizationTarget](API\Developer\Localization\ULocalizationTarget) *const Target, con...
[]
LocalizationCommandletTasks::ExportDialogueScriptForCulture
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletTasks.h
LocalizationCommandletExecution
namespace LocalizationCommandletTasks { bool LocalizationCommandletTasks::ExportDialogueScriptForCulture ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & ParentWindow, [ULocalizationTarget](API\Developer\Localization\ULocalizationTarget) *const Target, co...
[]
LocalizationCommandletTasks::ImportDialogueForTargets
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletTasks.h
LocalizationCommandletExecution
namespace LocalizationCommandletTasks { bool LocalizationCommandletTasks::ImportDialogueForTargets ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & ParentWindow, const [TArray](API\Runtime\Core\Containers\TArray)< [ULocalizationTarget](API\Developer\Local...
[]
LocalizationCommandletTasks::ImportDialogueForTarget
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletTasks.h
LocalizationCommandletExecution
namespace LocalizationCommandletTasks { bool LocalizationCommandletTasks::ImportDialogueForTarget ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & ParentWindow, [ULocalizationTarget](API\Developer\Localization\ULocalizationTarget) *const Target ) }
[]
LocalizationCommandletTasks::ImportDialogueForCulture
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletTasks.h
LocalizationCommandletExecution
namespace LocalizationCommandletTasks { bool LocalizationCommandletTasks::ImportDialogueForCulture ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & ParentWindow, [ULocalizationTarget](API\Developer\Localization\ULocalizationTarget) *const Target, const [F...
[]
LocalizationCommandletTasks::GenerateWordCountReportsForTargets
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletTasks.h
LocalizationCommandletExecution
namespace LocalizationCommandletTasks { bool LocalizationCommandletTasks::GenerateWordCountReportsForTargets ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & ParentWindow, const [TArray](API\Runtime\Core\Containers\TArray)< [ULocalizationTarget](API\Devel...
[]
LocalizationCommandletTasks::GenerateWordCountReportForTarget
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletTasks.h
LocalizationCommandletExecution
namespace LocalizationCommandletTasks { bool LocalizationCommandletTasks::GenerateWordCountReportForTarget ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & ParentWindow, [ULocalizationTarget](API\Developer\Localization\ULocalizationTarget) *const Target )...
[]
LocalizationCommandletTasks::GatherTextForTarget
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletTasks.h
LocalizationCommandletExecution
namespace LocalizationCommandletTasks { bool LocalizationCommandletTasks::GatherTextForTarget ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & ParentWindow, [ULocalizationTarget](API\Developer\Localization\ULocalizationTarget) *const Target ) }
[]
LocalizationCommandletTasks::CompileTextForTargets
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletTasks.h
LocalizationCommandletExecution
namespace LocalizationCommandletTasks { bool LocalizationCommandletTasks::CompileTextForTargets ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & ParentWindow, const [TArray](API\Runtime\Core\Containers\TArray)< [ULocalizationTarget](API\Developer\Localiza...
[]
LocalizationCommandletTasks::CompileTextForTarget
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletTasks.h
LocalizationCommandletExecution
namespace LocalizationCommandletTasks { bool LocalizationCommandletTasks::CompileTextForTarget ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & ParentWindow, [ULocalizationTarget](API\Developer\Localization\ULocalizationTarget) *const Target ) }
[]
LocalizationCommandletTasks::CompileTextForCulture
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletTasks.h
LocalizationCommandletExecution
namespace LocalizationCommandletTasks { bool LocalizationCommandletTasks::CompileTextForCulture ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & ParentWindow, [ULocalizationTarget](API\Developer\Localization\ULocalizationTarget) *const Target, const [FStr...
[]
LocalizationCommandletTasks::ReportLoadedAudioAssets
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletTasks.h
LocalizationCommandletExecution
namespace LocalizationCommandletTasks { bool LocalizationCommandletTasks::ReportLoadedAudioAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [ULocalizationTarget](API\Developer\Localization\ULocalizationTarget) * > & Targets, const [TOptional](API\Runtime\Core\IO\TOptional)< [FString](API\Runtime\Core\Contai...
[]
LocalizationCommandletTasks::ImportTextForTarget
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletTasks.h
LocalizationCommandletExecution
namespace LocalizationCommandletTasks { bool LocalizationCommandletTasks::ImportTextForTarget ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & ParentWindow, [ULocalizationTarget](API\Developer\Localization\ULocalizationTarget) *const Target, const [TOptio...
[]
LocalizationCommandletTasks::ImportTextForTargets
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletTasks.h
LocalizationCommandletExecution
namespace LocalizationCommandletTasks { bool LocalizationCommandletTasks::ImportTextForTargets ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & ParentWindow, const [TArray](API\Runtime\Core\Containers\TArray)< [ULocalizationTarget](API\Developer\Localizat...
[]
LocalizationCommandletTasks::ImportTextForCulture
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletTasks.h
LocalizationCommandletExecution
namespace LocalizationCommandletTasks { bool LocalizationCommandletTasks::ImportTextForCulture ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & ParentWindow, [ULocalizationTarget](API\Developer\Localization\ULocalizationTarget) *const Target, const [FStri...
[]
LocalizationCommandletTasks::ExportTextForTargets
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletTasks.h
LocalizationCommandletExecution
namespace LocalizationCommandletTasks { bool LocalizationCommandletTasks::ExportTextForTargets ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & ParentWindow, const [TArray](API\Runtime\Core\Containers\TArray)< [ULocalizationTarget](API\Developer\Localizat...
[]
LocalizationCommandletTasks::ExportTextForTarget
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletTasks.h
LocalizationCommandletExecution
namespace LocalizationCommandletTasks { bool LocalizationCommandletTasks::ExportTextForTarget ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & ParentWindow, [ULocalizationTarget](API\Developer\Localization\ULocalizationTarget) *const Target, const [TOptio...
[]
LocalizationCommandletTasks::ExportTextForCulture
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletTasks.h
LocalizationCommandletExecution
namespace LocalizationCommandletTasks { bool LocalizationCommandletTasks::ExportTextForCulture ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & ParentWindow, [ULocalizationTarget](API\Developer\Localization\ULocalizationTarget) *const Target, const [FStri...
[]
LocalizationCommandletTasks::ImportDialogueScriptForTargets
/Engine/Source/Editor/LocalizationCommandletExecution/Public/LocalizationCommandletTasks.h
LocalizationCommandletExecution
namespace LocalizationCommandletTasks { bool LocalizationCommandletTasks::ImportDialogueScriptForTargets ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & ParentWindow, const [TArray](API\Runtime\Core\Containers\TArray)< [ULocalizationTarget](API\Developer...
[]
ILocalizationDashboardModule::Get
/Engine/Source/Editor/LocalizationDashboard/Public/ILocalizationDashboardModule.h
LocalizationDashboard
static [ILocalizationDashboardModule](API\Editor\LocalizationDashboard\ILocalizationDashboardModule) & Get()
[]
ILocalizationDashboardModule::GetCurrentLocalizationServiceProvider
/Engine/Source/Editor/LocalizationDashboard/Public/ILocalizationDashboardModule.h
LocalizationDashboard
[ILocalizationServiceProvider](API\Developer\LocalizationService\ILocalizationServiceProvider) * GetCurrentLocalizationServiceProvider() const
[]
ILocalizationDashboardModule::GetLocalizationServiceProviders
/Engine/Source/Editor/LocalizationDashboard/Public/ILocalizationDashboardModule.h
LocalizationDashboard
const [TArray](API\Runtime\Core\Containers\TArray)< [ILocalizationServiceProvider](API\Developer\LocalizationService\ILocalizationServiceProvider) * > & GetLocalizationServiceProviders() const
[]
ILocalizationDashboardModule::Show
/Engine/Source/Editor/LocalizationDashboard/Public/ILocalizationDashboardModule.h
Shows the localization dashboard UI.
LocalizationDashboard
void Show()
[]
ILocalizationDashboardModule::~ILocalizationDashboardModule
/Engine/Source/Editor/LocalizationDashboard/Public/ILocalizationDashboardModule.h
Virtual destructor.
LocalizationDashboard
virtual ~ILocalizationDashboardModule()
[]
ILocalizationDashboardModule
/Engine/Source/Editor/LocalizationDashboard/Public/ILocalizationDashboardModule.h
Interface for localization dashboard module.
LocalizationDashboard
class ILocalizationDashboardModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FMainFrameDeveloperTool
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Data needed to display a Developer tools in the status bar.
MainFrame
struct FMainFrameDeveloperTool
[ { "type": "TAttribute<FTe...", "name": "Label", "description": "Label of the developer tool." }, { "type": "TAttribute<FTe...", "name": "Value", "description": "Value of the developer tool." }, { "type": "TAttribute<EVi...", "name": "Visibility", "description": "Visiblili...
FMainFrameWindowOverrides::FMainFrameWindowOverrides
/Engine/Source/Editor/MainFrame/Public/Interfaces/IEditorMainFrameProvider.h
MainFrame
FMainFrameWindowOverrides()
[]
FMainFrameWindowOverrides
/Engine/Source/Editor/MainFrame/Public/Interfaces/IEditorMainFrameProvider.h
Set of configuration settings for the editor's main window.
MainFrame
struct FMainFrameWindowOverrides
[ { "type": "bool: 1", "name": "bEmbedTitleAreaContent", "description": "" }, { "type": "TOptional< bool...", "name": "bInitiallyMaximized", "description": "" }, { "type": "bool: 1", "name": "bIsUserSizable", "description": "" }, { "type": "bool: 1", "name": ...
IEditorMainFrameProvider::CreateMainFrameContentWidget
/Engine/Source/Editor/MainFrame/Public/Interfaces/IEditorMainFrameProvider.h
Spawns a widget for slotting into the main editor window (in-place of the standard editor). A replacement widget for the editor's main window.
MainFrame
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateMainFrameContentWidget() const
[]
IEditorMainFrameProvider::GetDesiredWindowConfiguration
/Engine/Source/Editor/MainFrame/Public/Interfaces/IEditorMainFrameProvider.h
Specifies the desired window title, dimensions, etc. for the main frame window (to fit the provier's widget).
MainFrame
[FMainFrameWindowOverrides](API\Editor\MainFrame\Interfaces\FMainFrameWindowOverrides) GetDesiredWindowConfiguration() const
[]
IEditorMainFrameProvider::IsRequestingMainFrameControl
/Engine/Source/Editor/MainFrame/Public/Interfaces/IEditorMainFrameProvider.h
Signals if this provider wishes to override the editor's main frame on editor startup. NOTE: When true, this will block the standard editor window from appearing (instead replacing it with the provider's widget).
MainFrame
bool IsRequestingMainFrameControl() const
[]
IEditorMainFrameProvider::GetModularFeatureName
/Engine/Source/Editor/MainFrame/Public/Interfaces/IEditorMainFrameProvider.h
MainFrame
static [FName](API\Runtime\Core\UObject\FName) GetModularFeatureName()
[]
IEditorMainFrameProvider::~IEditorMainFrameProvider
/Engine/Source/Editor/MainFrame/Public/Interfaces/IEditorMainFrameProvider.h
MainFrame
virtual ~IEditorMainFrameProvider()
[]
IMainFrameModule::BroadcastMainFrameSDKNotInstalled
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
MainFrame
void BroadcastMainFrameSDKNotInstalled ( const [FString](API\Runtime\Core\Containers\FString) & PlatformName, const [FString](API\Runtime\Core\Containers\FString) & DocLink )
[]
IEditorMainFrameProvider
/Engine/Source/Editor/MainFrame/Public/Interfaces/IEditorMainFrameProvider.h
Base feature class, which serves as a hook for external sources to override the editor's main window on startup.
MainFrame
class IEditorMainFrameProvider : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
[]
IMainFrameModule::CreateDefaultMainFrame
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Creates the default editor main frame
MainFrame
void CreateDefaultMainFrame ( const bool bStartImmersive, const bool bStartPIE )
[]
IMainFrameModule::BroadcastMainFrameRequestResource
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
MainFrame
void BroadcastMainFrameRequestResource ( const [FString](API\Runtime\Core\Containers\FString) & Category, const [FString](API\Runtime\Core\Containers\FString) & ResourceName )
[]
IMainFrameModule::DisableTabClosedDelegate
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Disables the delegate responsible for shutting down the editor when the main tab is closed.
MainFrame
void DisableTabClosedDelegate()
[]
IMainFrameModule::EnableDelayedShowMainFrame
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Enable external control of when main frame is shown
MainFrame
void EnableDelayedShowMainFrame()
[]
IMainFrameModule::EnableTabClosedDelegate
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Enables the delegate responsible for shutting down the editor when the main tab is closed.
MainFrame
void EnableTabClosedDelegate()
[]
IMainFrameModule::ExecuteCanCloseEditorDelegates
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
MainFrame
bool ExecuteCanCloseEditorDelegates()
[]
FMainFrameCanCloseEditor
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Delegate for determining if the editor can be closed
MainFrame
typedef TBaseDelegate_NoParams< bool > FMainFrameCanCloseEditor
[]
FMainFrameCreationFinishedEvent
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Delegate for binding functions to be called when the mainframe finishes up getting created.
MainFrame
class FMainFrameCreationFinishedEvent : public TBaseMulticastDelegate_TwoParams< void, TSharedPtr< SWindow >, bool >
[]
FMainFrameRequestResource
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Delegate for making an open-ended request for a resource or link.
MainFrame
class FMainFrameRequestResource : public TBaseMulticastDelegate_TwoParams< void, const FString &, const FString & >
[]
FMainFrameSDKNotInstalled
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Delegate for when a platform SDK isn't installed corrected (takes the platform name and the documentation link to show)
MainFrame
class FMainFrameSDKNotInstalled : public TBaseMulticastDelegate_TwoParams< void, const FString &, const FString & >
[]
IMainFrameModule::Get
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Gets a reference to the search module instance. A reference to the MainFrame module.
MainFrame
static [IMainFrameModule](API\Editor\MainFrame\Interfaces\IMainFrameModule) & Get()
[]
IMainFrameModule::GetApplicationTitle
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Gets the title string for the application, optionally including the current game name as part of the title Returns the title of the application, to be displayed in tabs or window titles
MainFrame
const [FText](API\Runtime\Core\Internationalization\FText) GetApplicationTitle ( const bool bIncludeGameName ) const
[]
IMainFrameModule::GetEditorSettingsDefaultSelectionOverride
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Returns None if there's no override
MainFrame
void GetEditorSettingsDefaultSelectionOverride ( [FName](API\Runtime\Core\UObject\FName) & OutCategoryName, [FName](API\Runtime\Core\UObject\FName) & OutSectionName )
[]
IMainFrameModule::GetLoadedLevelName
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Returns a friendly string name for the currently loaded persistent level. Name of the loaded level.
MainFrame
[FString](API\Runtime\Core\Containers\FString) GetLoadedLevelName() const
[]
IMainFrameModule::GetMainFrameCommandBindings
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
MainFrame
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) > & GetMainFrameCommandBindings()
[]
IMainFrameModule::GetMRUFavoritesList
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Gets the MRU/Favorites list MRU/Favorites list
MainFrame
[FMainMRUFavoritesList](API\Editor\UnrealEd\FMainMRUFavoritesList) * GetMRUFavoritesList() const
[]
IMainFrameModule::GetParentWindow
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Gets the window the mainframe lives in. The window widget.
MainFrame
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > GetParentWindow() const
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IMainFrameModule::IsRecreatingDefaultMainFrame
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Returns true if the Default Main Frame is being recreated.
MainFrame
bool IsRecreatingDefaultMainFrame() const
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IMainFrameModule::IsWindowInitialized
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Checks to see if the main frame window is currently initialized True if initialized, otherwise false
MainFrame
bool IsWindowInitialized() const
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IMainFrameModule::MakeDeveloperTools
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Generates a menu that's just like the "main menu" widget above, except it also includes some infrequently used commands that are better off only shown in a single "main tab" within the application The newly-created menu widget
MainFrame
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeDeveloperTools ( const [TArray](API\Runtime\Core\Containers\TArray)< [FMainFrameDeveloperTool](API\Editor\MainFrame\Interfaces\FMainFrameDeveloperTool) > & AdditionalTools ) const
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IMainFrameModule::OnMainFrameCreationFinished
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
MainFrame
[FMainFrameCreationFinishedEvent](API\Editor\MainFrame\Interfaces\IMainFrameModule\FMainFrameCreationFinishedEvent) & OnMainFrameCreationFinished()
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IMainFrameModule::MakeMainMenu
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Generates a menu that includes application global commands, such as "Save All", "Exit", etc. If you're building a menu for your tab, you should call this function to create your menu, passing in an extender object to add your tab-specific menu items! The newly-created menu widget
MainFrame
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeMainMenu ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTabManager](API\Runtime\Slate\Framework\Docking\FTabManager) > & TabManager, const [FName](API\Runtime\Core\UObject\FName) MenuName, [FToolM...
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IMainFrameModule::OnMainFrameRequestResource
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
MainFrame
[FMainFrameRequestResource](API\Editor\MainFrame\Interfaces\IMainFrameModule\FMainFrameRequestResource) & OnMainFrameRequestResource()
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IMainFrameModule::OnMainFrameSDKNotInstalled
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
MainFrame
[FMainFrameSDKNotInstalled](API\Editor\MainFrame\Interfaces\IMainFrameModule\FMainFrameSDKNotInstalled) & OnMainFrameSDKNotInstalled()
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IMainFrameModule::RecreateDefaultMainFrame
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Recreates the default editor main frame. I.e., if CreateDefaultMainFrame or RecreateDefaultMainFrame were already called, it would clean the previous default main frame and create it again.
MainFrame
void RecreateDefaultMainFrame ( const bool bStartImmersive, const bool bStartPIE )
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IMainFrameModule::RegisterCanCloseEditor
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Register a new callback for determining if the editor can be closed
MainFrame
[FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterCanCloseEditor ( const [FMainFrameCanCloseEditor](API\Editor\MainFrame\Interfaces\IMainFrameModule\FMainFrameCanCloseEditor) & InDelegate )
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IMainFrameModule::RequestCloseEditor
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Requests that the editor be closed In some cases the editor may not be closed (like if a user cancels a save dialog)
MainFrame
void RequestCloseEditor()
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IMainFrameModule::SetApplicationTitleOverride
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Overrides the title of the application that's displayed in the title bar area and other locations
MainFrame
void SetApplicationTitleOverride ( const [FText](API\Runtime\Core\Internationalization\FText) & NewOverriddenApplicationTitle )
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IMainFrameModule::SetLevelNameForWindowTitle
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Updates the mainframe title on the Slate window and the native OS window underneath
MainFrame
void SetLevelNameForWindowTitle ( const [FString](API\Runtime\Core\Containers\FString) & InLevelFileName )
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IMainFrameModule::SetEditorSettingsDefaultSelectionOverride
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Call with default parameters to clear the override
MainFrame
void SetEditorSettingsDefaultSelectionOverride ( [FName](API\Runtime\Core\UObject\FName) CategoryName, [FName](API\Runtime\Core\UObject\FName) SectionName )
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IMainFrameModule::SetMainTab
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Sets the reference to the main tab.
MainFrame
void SetMainTab ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > & MainTab )
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IMainFrameModule::ShowAboutWindow
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Shows the 'About UnrealEd' window.
MainFrame
void ShowAboutWindow() const
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IMainFrameModule::ShowDelayedMainFrame
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Show main frame now if it was delayed and not shown yet
MainFrame
void ShowDelayedMainFrame()
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IMainFrameModule::UnregisterCanCloseEditor
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Unregister a callback for determining if the editor can be closed
MainFrame
void UnregisterCanCloseEditor ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InHandle )
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IMainFrameModule::~IMainFrameModule
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Virtual destructor.
MainFrame
virtual ~IMainFrameModule()
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IMainFrameModule
/Engine/Source/Editor/MainFrame/Public/Interfaces/IMainFrameModule.h
Interface for main frame modules.
MainFrame
class IMainFrameModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
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FCheckerboardSettings::FCheckerboardSettings
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorSettings.h
MaterialEditor
FCheckerboardSettings()
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FCheckerboardSettings
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorSettings.h
MaterialEditor
struct FCheckerboardSettings
[ { "type": "FColor", "name": "ColorOne", "description": "The first color of the checkerboard." }, { "type": "FColor", "name": "ColorTwo", "description": "The second color of the checkerboard." }, { "type": "int32", "name": "Size", "description": "The size of the checkered ...