className
stringlengths
1
167
headerPath
stringlengths
14
166
description
stringlengths
0
1.62k
module
stringlengths
0
76
code
stringlengths
0
11.4k
variables
listlengths
0
395
FLevelEditorModule::FocusPIEViewport
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Called to focus the level editor that has a play in editor viewport
LevelEditor
virtual void FocusPIEViewport()
[]
FLevelEditorModule::FocusViewport
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Called to focus the level editor viewport
LevelEditor
virtual void FocusViewport()
[]
FOnLevelEditorCreated
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Called when a level editor widget has been created
LevelEditor
class FOnLevelEditorCreated : public TBaseMulticastDelegate_OneParam< void, TSharedPtr< ILevelEditor > >
[]
FOnRegisterLayoutExtensions
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
class FOnRegisterLayoutExtensions : public TBaseMulticastDelegate_OneParam< void, FLayoutExtender & >
[]
FOnRegisterTabs
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
class FOnRegisterTabs : public TBaseMulticastDelegate_OneParam< void, TSharedPtr< FTabManager > >
[]
FOverridePropertyEditorSelectionEvent
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Called to set property editors to show the given actors, even if those actors aren't in the current selection set
LevelEditor
class FOverridePropertyEditorSelectionEvent : public TBaseMulticastDelegate_TwoParams< void, const TArray< AActor * > &, bool >
[]
FRedrawLevelEditingViewportsEvent
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Called when level editor viewports should be redrawn
LevelEditor
class FRedrawLevelEditingViewportsEvent : public TBaseMulticastDelegate_OneParam< void, bool >
[]
FTabContentChangedEvent
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Called when the tab content is changed
LevelEditor
class FTabContentChangedEvent : public TBaseMulticastDelegate_NoParams< void >
[]
FTakeHighResScreenShotsEvent
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Called when a high res screenshot is requested.
LevelEditor
class FTakeHighResScreenShotsEvent : public TBaseMulticastDelegate_NoParams< void >
[]
FTitleBarItem
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Add / Remove title bar item
LevelEditor
struct FTitleBarItem
[ { "type": "TAttribute<FTe...", "name": "Label", "description": "Label of the title bar item." }, { "type": "TAttribute<FTe...", "name": "Value", "description": "Value of the title bar item." }, { "type": "TAttribute<EVi...", "name": "Visibility", "description": "Visiblili...
FTitleBarMessagesChanged
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Called when a new map is loaded
LevelEditor
class FTitleBarMessagesChanged : public TBaseMulticastDelegate_NoParams< void >
[]
FLevelEditorModule::GetAllLevelEditorToolbarViewMenuExtenders
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual [TArray](API\Runtime\Core\Containers\TArray)< [FLevelEditorMenuExtender](API\Editor\LevelEditor\FLevelEditorModule\FLevelEditorMenuExtender) > & GetAllLevelEditorToolbarViewMenuExtenders()
[]
FLevelEditorModule::GetAllLevelEditorToolbarBuildMenuExtenders
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual [TArray](API\Runtime\Core\Containers\TArray)< [FLevelEditorMenuExtender](API\Editor\LevelEditor\FLevelEditorModule\FLevelEditorMenuExtender) > & GetAllLevelEditorToolbarBuildMenuExtenders()
[]
FLevelEditorModule::GetAllLevelEditorToolbarCompileMenuExtenders
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual [TArray](API\Runtime\Core\Containers\TArray)< [FLevelEditorMenuExtender](API\Editor\LevelEditor\FLevelEditorModule\FLevelEditorMenuExtender) > & GetAllLevelEditorToolbarCompileMenuExtenders()
[]
FLevelEditorModule::GetAllLevelEditorToolbarSourceControlMenuExtenders
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual [TArray](API\Runtime\Core\Containers\TArray)< [FLevelEditorMenuExtender](API\Editor\LevelEditor\FLevelEditorModule\FLevelEditorMenuExtender) > & GetAllLevelEditorToolbarSourceControlMenuExtenders()
[]
FLevelEditorModule::GetAllLevelEditorToolbarCreateMenuExtenders
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual [TArray](API\Runtime\Core\Containers\TArray)< [FLevelEditorMenuExtender](API\Editor\LevelEditor\FLevelEditorModule\FLevelEditorMenuExtender) > & GetAllLevelEditorToolbarCreateMenuExtenders()
[]
FLevelEditorModule::GetAllLevelEditorToolbarPlayMenuExtenders
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual [TArray](API\Runtime\Core\Containers\TArray)< [FLevelEditorMenuExtender](API\Editor\LevelEditor\FLevelEditorModule\FLevelEditorMenuExtender) > & GetAllLevelEditorToolbarPlayMenuExtenders()
[]
FTabManagerChangedEvent
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Called when the tab manager is changed
LevelEditor
class FTabManagerChangedEvent : public TBaseMulticastDelegate_NoParams< void >
[]
FLevelEditorModule::GetAllLevelEditorToolbarBlueprintsMenuExtenders
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) > > & GetAllLevelEditorToolbarBlueprintsMenuExtenders()
[]
FLevelEditorModule::GetAllLevelEditorToolbarCinematicsMenuExtenders
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) > > & GetAllLevelEditorToolbarCinematicsMenuExtenders()
[]
FLevelEditorModule::GetAllLevelEditorLevelMenuExtenders
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual [TArray](API\Runtime\Core\Containers\TArray)< [FLevelEditorMenuExtender](API\Editor\LevelEditor\FLevelEditorModule\FLevelEditorMenuExtender) > & GetAllLevelEditorLevelMenuExtenders()
[]
FLevelEditorModule::GetAllLevelViewportDragDropContextMenuExtenders
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual [TArray](API\Runtime\Core\Containers\TArray)< [FLevelViewportMenuExtender_SelectedObjects](API\Editor\LevelEditor\FLevelEditorModule\FLevelViewportMe-) > & GetAllLevelViewportDragDropContextMenuExtenders()
[]
FLevelEditorModule::GetAllLevelViewportOptionsMenuExtenders
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual [TArray](API\Runtime\Core\Containers\TArray)< [FLevelEditorMenuExtender](API\Editor\LevelEditor\FLevelEditorModule\FLevelEditorMenuExtender) > & GetAllLevelViewportOptionsMenuExtenders()
[]
FLevelEditorModule::GetAllLevelViewportShowMenuExtenders
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual [TArray](API\Runtime\Core\Containers\TArray)< [FLevelEditorMenuExtender](API\Editor\LevelEditor\FLevelEditorModule\FLevelEditorMenuExtender) > & GetAllLevelViewportShowMenuExtenders()
[]
FLevelEditorModule::GetAllLevelViewportContextMenuExtenders
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual [TArray](API\Runtime\Core\Containers\TArray)< [FLevelViewportMenuExtender_SelectedActors](API\Editor\LevelEditor\FLevelEditorModule\FLevelViewportMe-_1) > & GetAllLevelViewportContextMenuExtenders()
[]
FLevelEditorModule::GetFirstActiveLevelViewport
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Gets the first active viewport of all the viewports.
LevelEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [SLevelViewport](API\Editor\LevelEditor\SLevelViewport) > GetFirstActiveLevelViewport()
[]
FLevelEditorModule::GetFirstActiveViewport
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Gets the first active viewport of all the viewports.
LevelEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IAssetViewport](API\Editor\UnrealEd\IAssetViewport) > GetFirstActiveViewport()
[]
FLevelEditorModule::GetFirstLevelEditor
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Returns the first Level Editor that we currently know about
LevelEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ILevelEditor](API\Editor\LevelEditor\ILevelEditor) > GetFirstLevelEditor() const
[]
FLevelEditorModule::GetGlobalLevelEditorActions
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
The list of bound level editor commands that are common to all level editors
LevelEditor
virtual const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) > GetGlobalLevelEditorActions() const
[]
FLevelEditorModule::GetLevelEditorCommands
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Method for getting level editor commands outside of this module
LevelEditor
virtual const [FLevelEditorCommands](API\Editor\LevelEditor\FLevelEditorCommands) & GetLevelEditorCommands() const
[]
FLevelEditorModule::GetLevelEditorInstance
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
The pointer to the current level Editor instance
LevelEditor
virtual [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< class [ILevelEditor](API\Editor\LevelEditor\ILevelEditor) > GetLevelEditorInstance() const
[]
FLevelEditorModule::GetLevelEditorInstanceTab
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
The pointer to the level editor tab
LevelEditor
virtual [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< class [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > GetLevelEditorInstanceTab() const
[]
FLevelEditorModule::GetLevelEditorModesCommands
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Method for getting level editor modes commands outside of this module
LevelEditor
virtual const [FLevelEditorModesCommands](API\Editor\LevelEditor\FLevelEditorModesCommands) & GetLevelEditorModesCommands() const
[]
FLevelEditorModule::GetLevelEditorOutlinerSettings
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Return the settings (containing the outliner filters) used to create the level editor's outliners
LevelEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FLevelEditorOutlinerSettings](API\Editor\LevelEditor\FLevelEditorOutlinerSettings) > GetLevelEditorOutlinerSettings() const
[]
FLevelEditorModule::GetLevelEditorTab
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
the dock tab in which the level editor currently resides.
LevelEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > GetLevelEditorTab() const
[]
FLevelEditorModule::GetLevelEditorTabManager
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
The pointer to the level editor tab manager
LevelEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTabManager](API\Runtime\Slate\Framework\Docking\FTabManager) > GetLevelEditorTabManager() const
[]
FLevelEditorModule::GetLevelViewportCommands
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Method for getting level viewport commands outside of this module
LevelEditor
virtual const [FLevelViewportCommands](API\Editor\LevelEditor\FLevelViewportCommands) & GetLevelViewportCommands() const
[]
FLevelEditorModule::GetMenuExtensibilityManager
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Gets the extensibility managers for outside entities to extend static mesh editor's menus and toolbars
LevelEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetMenuExtensibilityManager()
[]
FLevelEditorModule::GetModeBarExtensibilityManager
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetModeBarExtensibilityManager()
[]
FLevelEditorModule::GetOutlinerFilterCategory
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
FLevelEditorOutlinerBuiltInCategories
LevelEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFilterCategory](API\Developer\ToolWidgets\Filters\FFilterCategory) > GetOutlinerFilterCategory ( const [FName](API\Runtime\Core\UObject\FName) & CategoryName ) const
[]
FLevelEditorModule::GetTitleBarItems
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FTitleBarItem](API\Editor\LevelEditor\FLevelEditorModule\FTitleBarItem) > & GetTitleBarItems() const
[]
FLevelEditorModule::GetToolBarExtensibilityManager
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetToolBarExtensibilityManager()
[]
FLevelEditorModule::GoImmersiveWithActiveLevelViewport
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Takes the first active viewport and switches it to immersive mode. Designed to be called at editor startup. Optionally forces the viewport into game view mode too.
LevelEditor
virtual void GoImmersiveWithActiveLevelViewport ( const bool bForceGameView )
[]
FLevelEditorModule::IterateViewportTypes
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Iterate all registered viewport types
LevelEditor
void IterateViewportTypes ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void([FName](API\Runtime\Core\UObject\FName), const [FViewportTypeDefinition](API\Editor\LevelEditor\FViewportTypeDefinition) &)> Iter )
[]
FLevelEditorModule::OnActorSelectionChanged
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual [FActorSelectionChangedEvent](API\Editor\LevelEditor\FLevelEditorModule\FActorSelectionChangedEvent) & OnActorSelectionChanged()
[]
FLevelEditorModule::OnCaptureSingleFrameAnimSequence
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual [FCaptureSingleFrameAnimSequence](API\Editor\LevelEditor\FLevelEditorModule\FCaptureSingleFrameAnimSequence) & OnCaptureSingleFrameAnimSequence()
[]
FLevelEditorModule::OnComponentsEdited
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual [FComponentsEditedEvent](API\Editor\LevelEditor\FLevelEditorModule\FComponentsEditedEvent) & OnComponentsEdited()
[]
FLevelEditorModule::OnElementSelectionChanged
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual [FElementSelectionChangedEvent](API\Editor\LevelEditor\FLevelEditorModule\FElementSelectionChangedEvent) & OnElementSelectionChanged()
[]
FLevelEditorModule::OnLevelEditorCreated
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual [FOnLevelEditorCreated](API\Editor\LevelEditor\FLevelEditorModule\FOnLevelEditorCreated) & OnLevelEditorCreated()
[]
FLevelEditorModule::OnMapChanged
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual [FMapChangedEvent](API\Editor\LevelEditor\FLevelEditorModule\FMapChangedEvent) & OnMapChanged()
[]
FLevelEditorModule::OnOverridePropertyEditorSelection
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual [FOverridePropertyEditorSelectionEvent](API\Editor\LevelEditor\FLevelEditorModule\FOverridePropertyEditorSelection-) & OnOverridePropertyEditorSelection()
[]
FLevelEditorModule::OnRedrawLevelEditingViewports
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual [FRedrawLevelEditingViewportsEvent](API\Editor\LevelEditor\FLevelEditorModule\FRedrawLevelEditingViewportsEven-) & OnRedrawLevelEditingViewports()
[]
FLevelEditorModule::OnRegisterTabs
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
[FOnRegisterTabs](API\Editor\LevelEditor\FLevelEditorModule\FOnRegisterTabs) & OnRegisterTabs()
[]
FLevelEditorModule::OnRegisterLayoutExtensions
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
[FOnRegisterLayoutExtensions](API\Editor\LevelEditor\FLevelEditorModule\FOnRegisterLayoutExtensions) & OnRegisterLayoutExtensions()
[]
FLevelEditorModule::OnTabContentChanged
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual [FTabContentChangedEvent](API\Editor\LevelEditor\FLevelEditorModule\FTabContentChangedEvent) & OnTabContentChanged()
[]
FLevelEditorModule::OnTabManagerChanged
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual [FTabManagerChangedEvent](API\Editor\LevelEditor\FLevelEditorModule\FTabManagerChangedEvent) & OnTabManagerChanged()
[]
FLevelEditorModule::OnTakeHighResScreenShots
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual [FTakeHighResScreenShotsEvent](API\Editor\LevelEditor\FLevelEditorModule\FTakeHighResScreenShotsEvent) & OnTakeHighResScreenShots()
[]
FLevelEditorModule::OnTitleBarMessagesChanged
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual [FTitleBarMessagesChanged](API\Editor\LevelEditor\FLevelEditorModule\FTitleBarMessagesChanged) & OnTitleBarMessagesChanged()
[]
FLevelEditorModule::RemoveEditableObjectPredicate
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Remove a delegate that was added via AddEditableObjectPredicate
LevelEditor
void RemoveEditableObjectPredicate ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InPredicateHandle )
[]
FLevelEditorModule::RemoveTitleBarItem
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual void RemoveTitleBarItem ( [FName](API\Runtime\Core\UObject\FName) InTitleBarIdentifier )
[]
FLevelEditorModule::RegisterViewportType
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Register a viewport type for the level editor
LevelEditor
void RegisterViewportType ( [FName](API\Runtime\Core\UObject\FName) InLayoutName, const [FViewportTypeDefinition](API\Editor\LevelEditor\FViewportTypeDefinition) & InDefinition )
[]
FLevelEditorModule::SetLevelEditorInstance
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Set the pointer to the current level Editor instance
LevelEditor
virtual void SetLevelEditorInstance ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< class SLevelEditor > LevelEditor )
[]
FLevelEditorModule::SetLevelEditorInstanceTab
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Set the pointer to the level editor tab
LevelEditor
virtual void SetLevelEditorInstanceTab ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< class [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > LevelEditorTab )
[]
FLevelEditorModule::ShutdownModule
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Called before the module is unloaded, right before the module object is destroyed.
LevelEditor
virtual void ShutdownModule()
[]
FLevelEditorModule::SetLevelEditorTabManager
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Create a tab manager for the level editor based on the given tab (or clears the tab manager if OwnerTab is null)
LevelEditor
virtual void SetLevelEditorTabManager ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > & OwnerTab )
[]
FLevelEditorModule::StartPlayInEditorSession
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Starts a play in editor session using the active viewport
LevelEditor
virtual void StartPlayInEditorSession()
[]
FLevelEditorModule::StartupModule
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Called right after the module's DLL has been loaded and the module object has been created
LevelEditor
virtual void StartupModule()
[]
FLevelEditorModule::SummonBuildAndSubmit
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Spawns a new build and submit widget
LevelEditor
virtual void SummonBuildAndSubmit()
[]
FLevelEditorModule::SummonSelectionDetails
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Spawns a new property viewer
LevelEditor
virtual void SummonSelectionDetails()
[]
FLevelEditorModule::SummonWorldBrowserComposition
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual void SummonWorldBrowserComposition()
[]
FLevelEditorModule::SummonWorldBrowserDetails
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual void SummonWorldBrowserDetails()
[]
FLevelEditorModule::SummonWorldBrowserHierarchy
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
LevelEditor
virtual void SummonWorldBrowserHierarchy()
[]
FLevelEditorModule::SupportsDynamicReloading
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Override this to set whether your module is allowed to be unloaded on the fly Whether the module supports shutdown separate from the rest of the engine.
LevelEditor
virtual bool SupportsDynamicReloading()
[]
FLevelEditorModule::ToggleImmersiveOnActiveLevelViewport
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Toggles immersive mode on the currently active level viewport
LevelEditor
virtual void ToggleImmersiveOnActiveLevelViewport()
[]
FLevelEditorModule::UnregisterViewportType
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Unregister a previously registered viewport type
LevelEditor
void UnregisterViewportType ( [FName](API\Runtime\Core\UObject\FName) InLayoutName )
[]
FLevelEditorModule::FLevelEditorModule
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Constructor, set up console commands and variables
LevelEditor
FLevelEditorModule()
[]
FLevelEditorModule
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h
Level editor module
LevelEditor
class FLevelEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface), public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility), public [IHasToolBarExtensibility](API\Editor\UnrealEd\Toolkits\IHasToolBarExtensibility)
[]
FLevelEditorOutlinerBuiltInCategories::Animation
/Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h
LevelEditor
static [FName](API\Runtime\Core\UObject\FName) Animation()
[]
FLevelEditorOutlinerBuiltInCategories::Common
/Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h
LevelEditor
static [FName](API\Runtime\Core\UObject\FName) Common()
[]
FLevelEditorOutlinerBuiltInCategories::Audio
/Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h
LevelEditor
static [FName](API\Runtime\Core\UObject\FName) Audio()
[]
FLevelEditorOutlinerBuiltInCategories::Basic
/Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h
LevelEditor
static [FName](API\Runtime\Core\UObject\FName) Basic()
[]
FLevelEditorOutlinerBuiltInCategories::Environment
/Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h
LevelEditor
static [FName](API\Runtime\Core\UObject\FName) Environment()
[]
FLevelEditorOutlinerBuiltInCategories::Geometry
/Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h
LevelEditor
static [FName](API\Runtime\Core\UObject\FName) Geometry()
[]
FLevelEditorOutlinerBuiltInCategories::Lights
/Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h
LevelEditor
static [FName](API\Runtime\Core\UObject\FName) Lights()
[]
FLevelEditorOutlinerBuiltInCategories::VirtualProduction
/Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h
LevelEditor
static [FName](API\Runtime\Core\UObject\FName) VirtualProduction()
[]
FLevelEditorOutlinerBuiltInCategories::Visual
/Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h
LevelEditor
static [FName](API\Runtime\Core\UObject\FName) Visual()
[]
FLevelEditorOutlinerBuiltInCategories::Volumes
/Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h
LevelEditor
static [FName](API\Runtime\Core\UObject\FName) Volumes()
[]
FLevelEditorOutlinerBuiltInCategories
/Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h
Structure of built-in filter categories. Defined as functions to enable external use without linkage
LevelEditor
struct FLevelEditorOutlinerBuiltInCategories
[]
FLevelEditorOutlinerSettings::AddCustomFilter
/Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h
so you cannot rely on the filter to know which outliner it is active in.Usethe override that takes a delegate instead
LevelEditor
void AddCustomFilter ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FFilterBase](API\Developer\ToolWidgets\Filters\FFilterBase)< const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & >> InCustomFilter )
[]
FLevelEditorOutlinerSettings::AddCustomClassFilter
/Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h
constructor)
LevelEditor
void AddCustomClassFilter ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FCustomClassFilterData](API\Editor\EditorWidgets\Filters\FCustomClassFilterData) > InCustomClassFilterData )
[]
FLevelEditorOutlinerSettings::AddCustomFilter
/Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h
FGenericFilteron how to create generic filters
LevelEditor
void AddCustomFilter ( [FOutlinerFilterFactory](API\Editor\LevelEditor\FLevelEditorOutlinerSettings\FOutlinerFilterFactory) InCreateCustomFilter )
[]
FLevelEditorOutlinerSettings::CreateDefaultFilters
/Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h
Creates the default filters that the level editor outliner has.
LevelEditor
void CreateDefaultFilters()
[]
FOutlinerFilterFactory
/Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h
Delegate to create a Filter for the Outliner
LevelEditor
typedef TBaseDelegate_NoParams< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFilterBase](API\Developer\ToolWidgets\Filters\FFilterBase)< const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & > > > FOutlinerFilterFactory
[]
FLevelEditorOutlinerSettings::GetFilterCategory
/Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h
Get theFFilterCategoryattached to the given category name. Use this to add filters to the built in categories.
LevelEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFilterCategory](API\Developer\ToolWidgets\Filters\FFilterCategory) > GetFilterCategory ( const [FName](API\Runtime\Core\UObject\FName) & CategoryName )
[]
FLevelEditorOutlinerSettings::GetOutlinerFilters
/Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h
Append the init options stored in this class to the given Outliner init options.
LevelEditor
void GetOutlinerFilters ( [FSceneOutlinerFilterBarOptions](API\Editor\SceneOutliner\FSceneOutlinerFilterBarOptions) & OutFilterBarOptions )
[]
FLevelEditorOutlinerSettings::SetupBuiltInCategories
/Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h
Setup the built in filter categories.
LevelEditor
void SetupBuiltInCategories()
[]
UncontrolledAssetsFilterName
/Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h
LevelEditor
static const [FString](API\Runtime\Core\Containers\FString) UncontrolledAssetsFilterName;
[]
UnsavedAssetsFilterName
/Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h
LevelEditor
static const [FString](API\Runtime\Core\Containers\FString) UnsavedAssetsFilterName;
[]
FLevelEditorOutlinerSettings
/Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h
Helper class to manage initalization options specific to the Level Editor Outliners Use AddCustomFilter/AddCustomClass Filter to register new filters in the Outliner. Make sure that the filters you attach have a category, otherwise they will not show up
LevelEditor
class FLevelEditorOutlinerSettings : public [TSharedFromThis< class FLevelEditorOutlinerSettings >](API\Runtime\Core\Templates\TSharedFromThis)
[]
FLevelViewportCommands::FShowMenuCommand::FShowMenuCommand
/Engine/Source/Editor/LevelEditor/Public/LevelViewportActions.h
LevelEditor
FShowMenuCommand &40; TSharedPtr< FUICommandInfo > InShowMenuItem &41;
[]