className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FLevelEditorModule::FocusPIEViewport | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Called to focus the level editor that has a play in editor viewport | LevelEditor | virtual void FocusPIEViewport() | [] |
FLevelEditorModule::FocusViewport | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Called to focus the level editor viewport | LevelEditor | virtual void FocusViewport() | [] |
FOnLevelEditorCreated | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Called when a level editor widget has been created | LevelEditor | class FOnLevelEditorCreated : public TBaseMulticastDelegate_OneParam< void, TSharedPtr< ILevelEditor > > | [] |
FOnRegisterLayoutExtensions | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | class FOnRegisterLayoutExtensions : public TBaseMulticastDelegate_OneParam< void, FLayoutExtender & > | [] | |
FOnRegisterTabs | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | class FOnRegisterTabs : public TBaseMulticastDelegate_OneParam< void, TSharedPtr< FTabManager > > | [] | |
FOverridePropertyEditorSelectionEvent | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Called to set property editors to show the given actors, even if those actors aren't in the current selection set | LevelEditor | class FOverridePropertyEditorSelectionEvent : public TBaseMulticastDelegate_TwoParams< void, const TArray< AActor * > &, bool > | [] |
FRedrawLevelEditingViewportsEvent | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Called when level editor viewports should be redrawn | LevelEditor | class FRedrawLevelEditingViewportsEvent : public TBaseMulticastDelegate_OneParam< void, bool > | [] |
FTabContentChangedEvent | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Called when the tab content is changed | LevelEditor | class FTabContentChangedEvent : public TBaseMulticastDelegate_NoParams< void > | [] |
FTakeHighResScreenShotsEvent | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Called when a high res screenshot is requested. | LevelEditor | class FTakeHighResScreenShotsEvent : public TBaseMulticastDelegate_NoParams< void > | [] |
FTitleBarItem | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Add / Remove title bar item | LevelEditor | struct FTitleBarItem | [
{
"type": "TAttribute<FTe...",
"name": "Label",
"description": "Label of the title bar item."
},
{
"type": "TAttribute<FTe...",
"name": "Value",
"description": "Value of the title bar item."
},
{
"type": "TAttribute<EVi...",
"name": "Visibility",
"description": "Visiblili... |
FTitleBarMessagesChanged | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Called when a new map is loaded | LevelEditor | class FTitleBarMessagesChanged : public TBaseMulticastDelegate_NoParams< void > | [] |
FLevelEditorModule::GetAllLevelEditorToolbarViewMenuExtenders | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual [TArray](API\Runtime\Core\Containers\TArray)< [FLevelEditorMenuExtender](API\Editor\LevelEditor\FLevelEditorModule\FLevelEditorMenuExtender) > & GetAllLevelEditorToolbarViewMenuExtenders() | [] | |
FLevelEditorModule::GetAllLevelEditorToolbarBuildMenuExtenders | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual [TArray](API\Runtime\Core\Containers\TArray)< [FLevelEditorMenuExtender](API\Editor\LevelEditor\FLevelEditorModule\FLevelEditorMenuExtender) > & GetAllLevelEditorToolbarBuildMenuExtenders() | [] | |
FLevelEditorModule::GetAllLevelEditorToolbarCompileMenuExtenders | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual [TArray](API\Runtime\Core\Containers\TArray)< [FLevelEditorMenuExtender](API\Editor\LevelEditor\FLevelEditorModule\FLevelEditorMenuExtender) > & GetAllLevelEditorToolbarCompileMenuExtenders() | [] | |
FLevelEditorModule::GetAllLevelEditorToolbarSourceControlMenuExtenders | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual [TArray](API\Runtime\Core\Containers\TArray)< [FLevelEditorMenuExtender](API\Editor\LevelEditor\FLevelEditorModule\FLevelEditorMenuExtender) > & GetAllLevelEditorToolbarSourceControlMenuExtenders() | [] | |
FLevelEditorModule::GetAllLevelEditorToolbarCreateMenuExtenders | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual [TArray](API\Runtime\Core\Containers\TArray)< [FLevelEditorMenuExtender](API\Editor\LevelEditor\FLevelEditorModule\FLevelEditorMenuExtender) > & GetAllLevelEditorToolbarCreateMenuExtenders() | [] | |
FLevelEditorModule::GetAllLevelEditorToolbarPlayMenuExtenders | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual [TArray](API\Runtime\Core\Containers\TArray)< [FLevelEditorMenuExtender](API\Editor\LevelEditor\FLevelEditorModule\FLevelEditorMenuExtender) > & GetAllLevelEditorToolbarPlayMenuExtenders() | [] | |
FTabManagerChangedEvent | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Called when the tab manager is changed | LevelEditor | class FTabManagerChangedEvent : public TBaseMulticastDelegate_NoParams< void > | [] |
FLevelEditorModule::GetAllLevelEditorToolbarBlueprintsMenuExtenders | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) > > & GetAllLevelEditorToolbarBlueprintsMenuExtenders() | [] | |
FLevelEditorModule::GetAllLevelEditorToolbarCinematicsMenuExtenders | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) > > & GetAllLevelEditorToolbarCinematicsMenuExtenders() | [] | |
FLevelEditorModule::GetAllLevelEditorLevelMenuExtenders | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual [TArray](API\Runtime\Core\Containers\TArray)< [FLevelEditorMenuExtender](API\Editor\LevelEditor\FLevelEditorModule\FLevelEditorMenuExtender) > & GetAllLevelEditorLevelMenuExtenders() | [] | |
FLevelEditorModule::GetAllLevelViewportDragDropContextMenuExtenders | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual [TArray](API\Runtime\Core\Containers\TArray)< [FLevelViewportMenuExtender_SelectedObjects](API\Editor\LevelEditor\FLevelEditorModule\FLevelViewportMe-) > & GetAllLevelViewportDragDropContextMenuExtenders() | [] | |
FLevelEditorModule::GetAllLevelViewportOptionsMenuExtenders | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual [TArray](API\Runtime\Core\Containers\TArray)< [FLevelEditorMenuExtender](API\Editor\LevelEditor\FLevelEditorModule\FLevelEditorMenuExtender) > & GetAllLevelViewportOptionsMenuExtenders() | [] | |
FLevelEditorModule::GetAllLevelViewportShowMenuExtenders | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual [TArray](API\Runtime\Core\Containers\TArray)< [FLevelEditorMenuExtender](API\Editor\LevelEditor\FLevelEditorModule\FLevelEditorMenuExtender) > & GetAllLevelViewportShowMenuExtenders() | [] | |
FLevelEditorModule::GetAllLevelViewportContextMenuExtenders | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual [TArray](API\Runtime\Core\Containers\TArray)< [FLevelViewportMenuExtender_SelectedActors](API\Editor\LevelEditor\FLevelEditorModule\FLevelViewportMe-_1) > & GetAllLevelViewportContextMenuExtenders() | [] | |
FLevelEditorModule::GetFirstActiveLevelViewport | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Gets the first active viewport of all the viewports. | LevelEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [SLevelViewport](API\Editor\LevelEditor\SLevelViewport) > GetFirstActiveLevelViewport() | [] |
FLevelEditorModule::GetFirstActiveViewport | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Gets the first active viewport of all the viewports. | LevelEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IAssetViewport](API\Editor\UnrealEd\IAssetViewport) > GetFirstActiveViewport() | [] |
FLevelEditorModule::GetFirstLevelEditor | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Returns the first Level Editor that we currently know about | LevelEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ILevelEditor](API\Editor\LevelEditor\ILevelEditor) > GetFirstLevelEditor() const | [] |
FLevelEditorModule::GetGlobalLevelEditorActions | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | The list of bound level editor commands that are common to all level editors | LevelEditor | virtual const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) > GetGlobalLevelEditorActions() const | [] |
FLevelEditorModule::GetLevelEditorCommands | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Method for getting level editor commands outside of this module | LevelEditor | virtual const [FLevelEditorCommands](API\Editor\LevelEditor\FLevelEditorCommands) & GetLevelEditorCommands() const | [] |
FLevelEditorModule::GetLevelEditorInstance | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | The pointer to the current level Editor instance | LevelEditor | virtual [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< class [ILevelEditor](API\Editor\LevelEditor\ILevelEditor) > GetLevelEditorInstance() const | [] |
FLevelEditorModule::GetLevelEditorInstanceTab | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | The pointer to the level editor tab | LevelEditor | virtual [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< class [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > GetLevelEditorInstanceTab() const | [] |
FLevelEditorModule::GetLevelEditorModesCommands | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Method for getting level editor modes commands outside of this module | LevelEditor | virtual const [FLevelEditorModesCommands](API\Editor\LevelEditor\FLevelEditorModesCommands) & GetLevelEditorModesCommands() const | [] |
FLevelEditorModule::GetLevelEditorOutlinerSettings | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Return the settings (containing the outliner filters) used to create the level editor's outliners | LevelEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FLevelEditorOutlinerSettings](API\Editor\LevelEditor\FLevelEditorOutlinerSettings) > GetLevelEditorOutlinerSettings() const | [] |
FLevelEditorModule::GetLevelEditorTab | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | the dock tab in which the level editor currently resides. | LevelEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > GetLevelEditorTab() const | [] |
FLevelEditorModule::GetLevelEditorTabManager | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | The pointer to the level editor tab manager | LevelEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTabManager](API\Runtime\Slate\Framework\Docking\FTabManager) > GetLevelEditorTabManager() const | [] |
FLevelEditorModule::GetLevelViewportCommands | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Method for getting level viewport commands outside of this module | LevelEditor | virtual const [FLevelViewportCommands](API\Editor\LevelEditor\FLevelViewportCommands) & GetLevelViewportCommands() const | [] |
FLevelEditorModule::GetMenuExtensibilityManager | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Gets the extensibility managers for outside entities to extend static mesh editor's menus and toolbars | LevelEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetMenuExtensibilityManager() | [] |
FLevelEditorModule::GetModeBarExtensibilityManager | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetModeBarExtensibilityManager() | [] | |
FLevelEditorModule::GetOutlinerFilterCategory | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | FLevelEditorOutlinerBuiltInCategories | LevelEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFilterCategory](API\Developer\ToolWidgets\Filters\FFilterCategory) > GetOutlinerFilterCategory ( const [FName](API\Runtime\Core\UObject\FName) & CategoryName ) const | [] |
FLevelEditorModule::GetTitleBarItems | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FTitleBarItem](API\Editor\LevelEditor\FLevelEditorModule\FTitleBarItem) > & GetTitleBarItems() const | [] | |
FLevelEditorModule::GetToolBarExtensibilityManager | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetToolBarExtensibilityManager() | [] | |
FLevelEditorModule::GoImmersiveWithActiveLevelViewport | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Takes the first active viewport and switches it to immersive mode. Designed to be called at editor startup. Optionally forces the viewport into game view mode too. | LevelEditor | virtual void GoImmersiveWithActiveLevelViewport ( const bool bForceGameView ) | [] |
FLevelEditorModule::IterateViewportTypes | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Iterate all registered viewport types | LevelEditor | void IterateViewportTypes ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void([FName](API\Runtime\Core\UObject\FName), const [FViewportTypeDefinition](API\Editor\LevelEditor\FViewportTypeDefinition) &)> Iter ) | [] |
FLevelEditorModule::OnActorSelectionChanged | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual [FActorSelectionChangedEvent](API\Editor\LevelEditor\FLevelEditorModule\FActorSelectionChangedEvent) & OnActorSelectionChanged() | [] | |
FLevelEditorModule::OnCaptureSingleFrameAnimSequence | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual [FCaptureSingleFrameAnimSequence](API\Editor\LevelEditor\FLevelEditorModule\FCaptureSingleFrameAnimSequence) & OnCaptureSingleFrameAnimSequence() | [] | |
FLevelEditorModule::OnComponentsEdited | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual [FComponentsEditedEvent](API\Editor\LevelEditor\FLevelEditorModule\FComponentsEditedEvent) & OnComponentsEdited() | [] | |
FLevelEditorModule::OnElementSelectionChanged | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual [FElementSelectionChangedEvent](API\Editor\LevelEditor\FLevelEditorModule\FElementSelectionChangedEvent) & OnElementSelectionChanged() | [] | |
FLevelEditorModule::OnLevelEditorCreated | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual [FOnLevelEditorCreated](API\Editor\LevelEditor\FLevelEditorModule\FOnLevelEditorCreated) & OnLevelEditorCreated() | [] | |
FLevelEditorModule::OnMapChanged | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual [FMapChangedEvent](API\Editor\LevelEditor\FLevelEditorModule\FMapChangedEvent) & OnMapChanged() | [] | |
FLevelEditorModule::OnOverridePropertyEditorSelection | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual [FOverridePropertyEditorSelectionEvent](API\Editor\LevelEditor\FLevelEditorModule\FOverridePropertyEditorSelection-) & OnOverridePropertyEditorSelection() | [] | |
FLevelEditorModule::OnRedrawLevelEditingViewports | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual [FRedrawLevelEditingViewportsEvent](API\Editor\LevelEditor\FLevelEditorModule\FRedrawLevelEditingViewportsEven-) & OnRedrawLevelEditingViewports() | [] | |
FLevelEditorModule::OnRegisterTabs | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | [FOnRegisterTabs](API\Editor\LevelEditor\FLevelEditorModule\FOnRegisterTabs) & OnRegisterTabs() | [] | |
FLevelEditorModule::OnRegisterLayoutExtensions | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | [FOnRegisterLayoutExtensions](API\Editor\LevelEditor\FLevelEditorModule\FOnRegisterLayoutExtensions) & OnRegisterLayoutExtensions() | [] | |
FLevelEditorModule::OnTabContentChanged | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual [FTabContentChangedEvent](API\Editor\LevelEditor\FLevelEditorModule\FTabContentChangedEvent) & OnTabContentChanged() | [] | |
FLevelEditorModule::OnTabManagerChanged | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual [FTabManagerChangedEvent](API\Editor\LevelEditor\FLevelEditorModule\FTabManagerChangedEvent) & OnTabManagerChanged() | [] | |
FLevelEditorModule::OnTakeHighResScreenShots | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual [FTakeHighResScreenShotsEvent](API\Editor\LevelEditor\FLevelEditorModule\FTakeHighResScreenShotsEvent) & OnTakeHighResScreenShots() | [] | |
FLevelEditorModule::OnTitleBarMessagesChanged | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual [FTitleBarMessagesChanged](API\Editor\LevelEditor\FLevelEditorModule\FTitleBarMessagesChanged) & OnTitleBarMessagesChanged() | [] | |
FLevelEditorModule::RemoveEditableObjectPredicate | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Remove a delegate that was added via AddEditableObjectPredicate | LevelEditor | void RemoveEditableObjectPredicate ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InPredicateHandle ) | [] |
FLevelEditorModule::RemoveTitleBarItem | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual void RemoveTitleBarItem ( [FName](API\Runtime\Core\UObject\FName) InTitleBarIdentifier ) | [] | |
FLevelEditorModule::RegisterViewportType | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Register a viewport type for the level editor | LevelEditor | void RegisterViewportType ( [FName](API\Runtime\Core\UObject\FName) InLayoutName, const [FViewportTypeDefinition](API\Editor\LevelEditor\FViewportTypeDefinition) & InDefinition ) | [] |
FLevelEditorModule::SetLevelEditorInstance | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Set the pointer to the current level Editor instance | LevelEditor | virtual void SetLevelEditorInstance ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< class SLevelEditor > LevelEditor ) | [] |
FLevelEditorModule::SetLevelEditorInstanceTab | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Set the pointer to the level editor tab | LevelEditor | virtual void SetLevelEditorInstanceTab ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< class [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > LevelEditorTab ) | [] |
FLevelEditorModule::ShutdownModule | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Called before the module is unloaded, right before the module object is destroyed. | LevelEditor | virtual void ShutdownModule() | [] |
FLevelEditorModule::SetLevelEditorTabManager | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Create a tab manager for the level editor based on the given tab (or clears the tab manager if OwnerTab is null) | LevelEditor | virtual void SetLevelEditorTabManager ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > & OwnerTab ) | [] |
FLevelEditorModule::StartPlayInEditorSession | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Starts a play in editor session using the active viewport | LevelEditor | virtual void StartPlayInEditorSession() | [] |
FLevelEditorModule::StartupModule | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Called right after the module's DLL has been loaded and the module object has been created | LevelEditor | virtual void StartupModule() | [] |
FLevelEditorModule::SummonBuildAndSubmit | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Spawns a new build and submit widget | LevelEditor | virtual void SummonBuildAndSubmit() | [] |
FLevelEditorModule::SummonSelectionDetails | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Spawns a new property viewer | LevelEditor | virtual void SummonSelectionDetails() | [] |
FLevelEditorModule::SummonWorldBrowserComposition | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual void SummonWorldBrowserComposition() | [] | |
FLevelEditorModule::SummonWorldBrowserDetails | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual void SummonWorldBrowserDetails() | [] | |
FLevelEditorModule::SummonWorldBrowserHierarchy | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual void SummonWorldBrowserHierarchy() | [] | |
FLevelEditorModule::SupportsDynamicReloading | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Override this to set whether your module is allowed to be unloaded on the fly
Whether the module supports shutdown separate from the rest of the engine. | LevelEditor | virtual bool SupportsDynamicReloading() | [] |
FLevelEditorModule::ToggleImmersiveOnActiveLevelViewport | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Toggles immersive mode on the currently active level viewport | LevelEditor | virtual void ToggleImmersiveOnActiveLevelViewport() | [] |
FLevelEditorModule::UnregisterViewportType | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Unregister a previously registered viewport type | LevelEditor | void UnregisterViewportType ( [FName](API\Runtime\Core\UObject\FName) InLayoutName ) | [] |
FLevelEditorModule::FLevelEditorModule | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Constructor, set up console commands and variables | LevelEditor | FLevelEditorModule() | [] |
FLevelEditorModule | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Level editor module | LevelEditor | class FLevelEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface), public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility), public [IHasToolBarExtensibility](API\Editor\UnrealEd\Toolkits\IHasToolBarExtensibility) | [] |
FLevelEditorOutlinerBuiltInCategories::Animation | /Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h | LevelEditor | static [FName](API\Runtime\Core\UObject\FName) Animation() | [] | |
FLevelEditorOutlinerBuiltInCategories::Common | /Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h | LevelEditor | static [FName](API\Runtime\Core\UObject\FName) Common() | [] | |
FLevelEditorOutlinerBuiltInCategories::Audio | /Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h | LevelEditor | static [FName](API\Runtime\Core\UObject\FName) Audio() | [] | |
FLevelEditorOutlinerBuiltInCategories::Basic | /Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h | LevelEditor | static [FName](API\Runtime\Core\UObject\FName) Basic() | [] | |
FLevelEditorOutlinerBuiltInCategories::Environment | /Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h | LevelEditor | static [FName](API\Runtime\Core\UObject\FName) Environment() | [] | |
FLevelEditorOutlinerBuiltInCategories::Geometry | /Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h | LevelEditor | static [FName](API\Runtime\Core\UObject\FName) Geometry() | [] | |
FLevelEditorOutlinerBuiltInCategories::Lights | /Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h | LevelEditor | static [FName](API\Runtime\Core\UObject\FName) Lights() | [] | |
FLevelEditorOutlinerBuiltInCategories::VirtualProduction | /Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h | LevelEditor | static [FName](API\Runtime\Core\UObject\FName) VirtualProduction() | [] | |
FLevelEditorOutlinerBuiltInCategories::Visual | /Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h | LevelEditor | static [FName](API\Runtime\Core\UObject\FName) Visual() | [] | |
FLevelEditorOutlinerBuiltInCategories::Volumes | /Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h | LevelEditor | static [FName](API\Runtime\Core\UObject\FName) Volumes() | [] | |
FLevelEditorOutlinerBuiltInCategories | /Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h | Structure of built-in filter categories. Defined as functions to enable external use without linkage | LevelEditor | struct FLevelEditorOutlinerBuiltInCategories | [] |
FLevelEditorOutlinerSettings::AddCustomFilter | /Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h | so you cannot rely on the filter to know which outliner it is active in.Usethe override that takes a delegate instead | LevelEditor | void AddCustomFilter ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FFilterBase](API\Developer\ToolWidgets\Filters\FFilterBase)< const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & >> InCustomFilter ) | [] |
FLevelEditorOutlinerSettings::AddCustomClassFilter | /Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h | constructor) | LevelEditor | void AddCustomClassFilter ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FCustomClassFilterData](API\Editor\EditorWidgets\Filters\FCustomClassFilterData) > InCustomClassFilterData ) | [] |
FLevelEditorOutlinerSettings::AddCustomFilter | /Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h | FGenericFilteron how to create generic filters | LevelEditor | void AddCustomFilter ( [FOutlinerFilterFactory](API\Editor\LevelEditor\FLevelEditorOutlinerSettings\FOutlinerFilterFactory) InCreateCustomFilter ) | [] |
FLevelEditorOutlinerSettings::CreateDefaultFilters | /Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h | Creates the default filters that the level editor outliner has. | LevelEditor | void CreateDefaultFilters() | [] |
FOutlinerFilterFactory | /Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h | Delegate to create a Filter for the Outliner | LevelEditor | typedef TBaseDelegate_NoParams< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFilterBase](API\Developer\ToolWidgets\Filters\FFilterBase)< const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & > > > FOutlinerFilterFactory | [] |
FLevelEditorOutlinerSettings::GetFilterCategory | /Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h | Get theFFilterCategoryattached to the given category name. Use this to add filters to the built in categories. | LevelEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFilterCategory](API\Developer\ToolWidgets\Filters\FFilterCategory) > GetFilterCategory ( const [FName](API\Runtime\Core\UObject\FName) & CategoryName ) | [] |
FLevelEditorOutlinerSettings::GetOutlinerFilters | /Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h | Append the init options stored in this class to the given Outliner init options. | LevelEditor | void GetOutlinerFilters ( [FSceneOutlinerFilterBarOptions](API\Editor\SceneOutliner\FSceneOutlinerFilterBarOptions) & OutFilterBarOptions ) | [] |
FLevelEditorOutlinerSettings::SetupBuiltInCategories | /Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h | Setup the built in filter categories. | LevelEditor | void SetupBuiltInCategories() | [] |
UncontrolledAssetsFilterName | /Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h | LevelEditor | static const [FString](API\Runtime\Core\Containers\FString) UncontrolledAssetsFilterName; | [] | |
UnsavedAssetsFilterName | /Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h | LevelEditor | static const [FString](API\Runtime\Core\Containers\FString) UnsavedAssetsFilterName; | [] | |
FLevelEditorOutlinerSettings | /Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h | Helper class to manage initalization options specific to the Level Editor Outliners Use AddCustomFilter/AddCustomClass Filter to register new filters in the Outliner. Make sure that the filters you attach have a category, otherwise they will not show up | LevelEditor | class FLevelEditorOutlinerSettings : public [TSharedFromThis< class FLevelEditorOutlinerSettings >](API\Runtime\Core\Templates\TSharedFromThis) | [] |
FLevelViewportCommands::FShowMenuCommand::FShowMenuCommand | /Engine/Source/Editor/LevelEditor/Public/LevelViewportActions.h | LevelEditor | FShowMenuCommand &40; TSharedPtr< FUICommandInfo > InShowMenuItem &41; | [] |
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