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TOutlinerModelMixin::AsViewModel
/Engine/Source/Editor/Sequencer/Public/MVVM/ViewModels/OutlinerItemModel.h
Sequencer
virtual [FViewModel](API\Editor\SequencerCore\MVVM\ViewModels\FViewModel) * AsViewModel()
[]
TOutlinerModelMixin::AsViewModel
/Engine/Source/Editor/Sequencer/Public/MVVM/ViewModels/OutlinerItemModel.h
Sequencer
virtual const [FViewModel](API\Editor\SequencerCore\MVVM\ViewModels\FViewModel) * AsViewModel() const
[]
TOutlinerModelMixin::operator=
/Engine/Source/Editor/Sequencer/Public/MVVM/ViewModels/OutlinerItemModel.h
Sequencer
[TOutlinerModelMixin](API\Editor\Sequencer\MVVM\ViewModels\TOutlinerModelMixin)< BaseType > operator= ( const [TOutlinerModelMixin](API\Editor\Sequencer\MVVM\ViewModels\TOutlinerModelMixin)< BaseType > & )
[]
TOutlinerModelMixin::operator=
/Engine/Source/Editor/Sequencer/Public/MVVM/ViewModels/OutlinerItemModel.h
Sequencer
[TOutlinerModelMixin](API\Editor\Sequencer\MVVM\ViewModels\TOutlinerModelMixin)< BaseType > operator= ( [TOutlinerModelMixin](API\Editor\Sequencer\MVVM\ViewModels\TOutlinerModelMixin)< BaseType > && )
[]
TOutlinerModelMixin::TOutlinerModelMixin
/Engine/Source/Editor/Sequencer/Public/MVVM/ViewModels/OutlinerItemModel.h
Sequencer
template<typename... ArgTypes> TOutlinerModelMixin ( ArgTypes &&... InArgs )
[]
TOutlinerModelMixin::TOutlinerModelMixin
/Engine/Source/Editor/Sequencer/Public/MVVM/ViewModels/OutlinerItemModel.h
Sequencer
TOutlinerModelMixin ( const [TOutlinerModelMixin](API\Editor\Sequencer\MVVM\ViewModels\TOutlinerModelMixin)< BaseType > & )
[]
TOutlinerModelMixin::TOutlinerModelMixin
/Engine/Source/Editor/Sequencer/Public/MVVM/ViewModels/OutlinerItemModel.h
Sequencer
TOutlinerModelMixin ( [TOutlinerModelMixin](API\Editor\Sequencer\MVVM\ViewModels\TOutlinerModelMixin)< BaseType > && )
[]
TOutlinerModelMixin
/Engine/Source/Editor/Sequencer/Public/MVVM/ViewModels/OutlinerItemModel.h
Sequencer
template<typename BaseType> class TOutlinerModelMixin : public BaseType, public [UE::Sequencer::FOutlinerItemModelMixin](API\Editor\Sequencer\MVVM\ViewModels\FOutlinerItemModelMixin)
[]
UE::Sequencer::EObjectBindingType
/Engine/Source/Editor/Sequencer/Public/MVVM/ViewModels/ObjectBindingModel.h
Enumeration specifying what kind of object binding this is
Sequencer
namespace UE { namespace Sequencer { enum EObjectBindingType { Possessable, Spawnable, Unknown, } } }
[]
FChannelViewKeyCachedState::CompareTo
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h
Compare this cache to another, returning what (if anything) has changed
Sequencer
[EViewDependentCacheFlags](API\Editor\SequencerCore\MVVM\Views\UE__Sequencer__EViewDependentCac-) CompareTo ( const [FChannelViewKeyCachedState](API\Editor\Sequencer\MVVM\Views\FChannelViewKeyCachedState) & Other ) const
[]
FChannelViewKeyCachedState::FChannelViewKeyCachedState
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h
Default constructor forSWidgetconstruction - not to be used under other circumstances
Sequencer
FChannelViewKeyCachedState()
[]
FChannelViewKeyCachedState::FChannelViewKeyCachedState
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h
Real constructor for use when rendering
Sequencer
FChannelViewKeyCachedState ( [TRange](API\Runtime\Core\Math\TRange)< [FFrameTime](API\Runtime\Core\Misc\FFrameTime) > InVisibleRange, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ITrackAreaHotspot](API\Editor\SequencerCore\MVVM\Views\ITrackAreaHotspot) > Hotspot, [FViewModelPtr](API\Editor\SequencerCore\FViewM...
[]
FChannelViewKeyCachedState
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h
Cache structure that stores all the sequencer-specific things that contribute to the cached screen-space renderered key states
Sequencer
struct FChannelViewKeyCachedState
[ { "type": "bool", "name": "bCollapseChildren", "description": "Whether to gather keys for all children and collapse them into this renderer (normally only true when an item is collapsed)" }, { "type": "bool", "name": "bIsChannelHovered", "description": "Whether this channel is hovered" ...
SChannelView::Construct
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h
Sequencer
void Construct ( const [FArguments](API\Editor\Sequencer\MVVM\Views\SChannelView\FArguments) & InArgs, const [FViewModelPtr](API\Editor\SequencerCore\FViewModelPtr) & InViewModel, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [STrackAreaView](API\Editor\SequencerCore\MVVM\Views\STrackAreaView) > InTrackAreaView ...
[]
SChannelView::CreateKeysUnderMouse
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h
Sequencer
void CreateKeysUnderMouse ( const FVector2D & MousePosition, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [TSet](API\Runtime\Core\Containers\TSet)< FSequencerSelectedKey > & InPressedKeys, [TArray](API\Runtime\Core\Containers\TArray)< FSequencerSelectedKey > & OutKeys )
[]
SChannelView::DrawLane
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h
Sequencer
int32 DrawLane ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList...
[]
SChannelView::FArguments::Content
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h
Sequencer
NamedSlotProperty< FArguments > Content&40;&41;
[]
SChannelView::FArguments::KeyBarColor
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h
Sequencer
WidgetArgsType & KeyBarColor &40; const TAttribute< FLinearColor > & InAttribute &41;
[]
SChannelView::FArguments::operator[]
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h
Sequencer
FArguments & operator&91;&93; &40; const TSharedRef< SWidget > & InChild &41;
[]
WidgetArgsType
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h
Sequencer
typedef FArguments WidgetArgsType
[]
SChannelView::FArguments::FArguments
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h
Sequencer
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h
Sequencer
struct FArguments : public [TSlateBaseNamedArgs< SChannelView >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SChannelView::GetKeysAtPixelX
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h
Sequencer
void GetKeysAtPixelX ( float LocalMousePixelX, [TArray](API\Runtime\Core\Containers\TArray)< FSequencerSelectedKey > & OutKeys ) const
[]
SChannelView::GetKeysUnderMouse
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h
Sequencer
void GetKeysUnderMouse ( const FVector2D & MousePosition, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, [TArray](API\Runtime\Core\Containers\TArray)< FSequencerSelectedKey > & OutKeys ) const
[]
SChannelView::GetSection
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h
Sequencer
[TViewModelPtr](API\Editor\SequencerCore\TViewModelPtr)< [FSectionModel](API\Editor\Sequencer\MVVM\ViewModels\FSectionModel) > GetSection() const
[]
SChannelView::LegacyGetSequencer
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h
Sequencer
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< FSequencer > LegacyGetSequencer() const
[]
SChannelView::OnMouseButtonDoubleClick
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h
Called when a mouse button is double clicked. Override this in derived classes. Returns whether the event was handled, along with other possible actions
Sequencer
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDoubleClick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & InMyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InMouseEvent )
[]
SChannelView::OnMouseButtonDown
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h
MOUSE INPUT The system calls this method to notify the widget that a mouse button was pressed within it. This event is bubbled. Whether the event was handled along with possible requests for the system to take action.
Sequencer
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SChannelView::OnMouseButtonUp
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h
The system calls this method to notify the widget that a mouse button was release within it. This event is bubbled. Whether the event was handled along with possible requests for the system to take action.
Sequencer
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonUp ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SChannelView::OnMouseLeave
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h
The system will use this event to notify a widget that the cursor has left it. This event is uses a custom bubble strategy.
Sequencer
virtual void OnMouseLeave ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SChannelView::OnMouseMove
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h
The system calls this method to notify the widget that a mouse moved within it. This event is bubbled. Whether the event was handled along with possible requests for the system to take action.
Sequencer
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseMove ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SChannelView::OnPaint
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h
The widget should respond by populating the OutDrawElements array with FDrawElements that represent it and any of its children. Called by the non-virtual OnPaint to enforce pre/post conditions during OnPaint. The maximum layer ID attained by this widget or any of its children.
Sequencer
virtual int32 OnPaint ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElem...
[]
SChannelView
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h
Widget for displaying a channel within a section
Sequencer
class SChannelView : public [UE::Sequencer::STrackAreaLaneView](API\Editor\SequencerCore\MVVM\Views\STrackAreaLaneView)
[ { "type": "TAttribute<FLi...", "name": "KeyBarColor", "description": "" }, { "type": "FKeyRenderer", "name": "KeyRenderer", "description": "" }, { "type": "TOptional<FCha...", "name": "KeyRendererCache", "description": "" } ]
SOutlinerObjectBindingView::Construct
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SOutlinerObjectBindingView.h
Sequencer
void Construct ( const [FArguments](API\Editor\SequencerCore\MVVM\Views\SOutlinerItemViewBase\FArguments) & InArgs, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FObjectBindingModel](API\Editor\Sequencer\MVVM\ViewModels\FObjectBindingModel) > InViewModel, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FS...
[]
SOutlinerObjectBindingView
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SOutlinerObjectBindingView.h
A widget for displaying an object binding in the sequencer outliner
Sequencer
class SOutlinerObjectBindingView : public [UE::Sequencer::SOutlinerItemViewBase](API\Editor\SequencerCore\MVVM\Views\SOutlinerItemViewBase)
[]
SOutlinerTrackView::Construct
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SOutlinerTrackView.h
Sequencer
void Construct ( const [FArguments](API\Editor\SequencerCore\MVVM\Views\SOutlinerItemViewBase\FArguments) & InArgs, [TWeakViewModelPtr](API\Editor\SequencerCore\TWeakViewModelPtr)< [IOutlinerExtension](API\Editor\SequencerCore\MVVM\Extensions\IOutlinerExtension) > InWeakOutlinerExtension, [TWeakPtr](API\Runtime\Core\Te...
[]
SOutlinerTrackView::GetTrackColorTint
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SOutlinerTrackView.h
Sequencer
[FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetTrackColorTint() const
[]
SOutlinerTrackView::GetTrackFromNode
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SOutlinerTrackView.h
Gets the track out of the underlying Node structure. Can return null.
Sequencer
[UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * GetTrackFromNode() const
[]
SOutlinerTrackView::OnColorPickerCancelled
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SOutlinerTrackView.h
Sequencer
void OnColorPickerCancelled ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) NewFolderColor )
[]
SOutlinerTrackView::OnColorPickerClosed
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SOutlinerTrackView.h
Sequencer
void OnColorPickerClosed ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & Window )
[]
SOutlinerTrackView::OnColorPickerPicked
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SOutlinerTrackView.h
Sequencer
void OnColorPickerPicked ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) NewFolderColor )
[]
SOutlinerTrackView::OnSetTrackColor
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SOutlinerTrackView.h
Called when the user clicks the track color
Sequencer
[FReply](API\Runtime\SlateCore\Input\FReply) OnSetTrackColor()
[]
SOutlinerTrackView
/Engine/Source/Editor/Sequencer/Public/MVVM/Views/SOutlinerTrackView.h
A widget for displaying a track in the sequencer outliner
Sequencer
class SOutlinerTrackView : public [UE::Sequencer::SOutlinerItemViewBase](API\Editor\SequencerCore\MVVM\Views\SOutlinerItemViewBase)
[]
SequencerMenuExtensionPoints::AddTrackMenu_PropertiesSection
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Sequencer
namespace SequencerMenuExtensionPoints { static const [FName](API\Runtime\Core\UObject\FName) SequencerMenuExtensionPoints::AddTrackMenu_PropertiesSection ( "AddTrackMenu_PropertiesSection" ) }
[]
SequencerSectionConstants::KeySize
/Engine/Source/Editor/Sequencer/Public/ISequencerSection.h
The size of each key
Sequencer
namespace SequencerSectionConstants { const FVector2D SequencerSectionConstants::KeySize ( 12. 0f, 12. 0f ) }
[]
SequencerSectionConstants::SelectionColorName
/Engine/Source/Editor/Sequencer/Public/ISequencerSection.h
Sequencer
namespace SequencerSectionConstants { const [FName](API\Runtime\Core\UObject\FName) SequencerSectionConstants::SelectionColorName ( "SelectionColor" ) }
[]
SequencerSectionConstants::SelectionInactiveColorName
/Engine/Source/Editor/Sequencer/Public/ISequencerSection.h
Sequencer
namespace SequencerSectionConstants { const [FName](API\Runtime\Core\UObject\FName) SequencerSectionConstants::SelectionInactiveColorName ( "SelectionColorInactive" ) }
[]
Sequencer::AddKeyForExternalValue
/Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h
Retrieve a channel's external value, and add it to the channel as a new key (or update an existing key with its value) (Optional) A handle to the added (or updated) key
Sequencer
namespace Sequencer { template<typename ChannelType, typename ValueType> [TOptional](API\Runtime\Core\IO\TOptional)< [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > Sequencer::AddKeyForExternalValue ( ChannelType * InChannel, const [TMovieSceneExternalValue](API\Runtime\MovieScene\Channels\TMovieSceneExternalValue...
[]
Sequencer::AddOrUpdateKey
/Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h
Add or update a key for this channel's current value A handle to the added (or updated) key
Sequencer
namespace Sequencer { template<typename ChannelType> [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) Sequencer::AddOrUpdateKey ( ChannelType * InChannel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * InSectionToKey, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InTime, [ISequencer](API\Edito...
[]
Sequencer::AddOrUpdateKey
/Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h
Add or update a key for this channel's current value, using an external value if possible A handle to the added (or updated) key
Sequencer
namespace Sequencer { template<typename ChannelType, typename ValueType> [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) Sequencer::AddOrUpdateKey ( ChannelType * InChannel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * SectionToKey, const [TMovieSceneExternalValue](API\Runtime\MovieScene\Channel...
[]
Sequencer::CanCreateKeyEditor
/Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h
Check whether the specified channel can create a key editor widget that should be placed on the sequencer node tree true if a key editor can be created, false otherwise
Sequencer
namespace Sequencer { bool Sequencer::CanCreateKeyEditor ( const [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * InChannel ) }
[]
Sequencer::CopyKeys
/Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h
Copy the specified keys from a channel
Sequencer
namespace Sequencer { template<typename ChannelType> void Sequencer::CopyKeys ( ChannelType * InChannel, const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * InSection, [FName](API\Runtime\Core\UObject\FName) KeyAreaName, [FMovieSceneClipboardBuilder](API\Runtime\MovieScene\FMovieSceneClipboardBuilde...
[]
Sequencer::CreateChannelModel
/Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h
Create a new channel model for this type of channel (Optional) A new model to be used as part of the Sequencer MVVM framework
Sequencer
namespace Sequencer { [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [UE::Sequencer::FChannelModel](API\Editor\Sequencer\MVVM\ViewModels\FChannelModel) > Sequencer::CreateChannelModel ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & InChannelHandle, [FName](API\Runtim...
[]
Sequencer::CreateChannelView
/Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h
Create a new channel view for this type of channel (Optional) A new view to be shown on the track area
Sequencer
namespace Sequencer { [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [UE::Sequencer::STrackAreaLaneView](API\Editor\SequencerCore\MVVM\Views\STrackAreaLaneView) > Sequencer::CreateChannelView ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & InChannelHandle, [TWeakPtr]...
[]
Sequencer::CreateKeyEditor
/Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h
Create a key editor widget for the specified channel with the channel's specialized editor data. Such widgets are placed on the sequencer node tree for a given key area node. The key editor widget
Sequencer
namespace Sequencer { [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > Sequencer::CreateKeyEditor ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & InChannel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSectio...
[]
Sequencer::ExtendKeyMenu
/Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h
Extend the specified selected key context menu
Sequencer
namespace Sequencer { template<typename ChannelType> void Sequencer::ExtendKeyMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) > MenuExtender, [TArray](API\Runtime\Core...
[]
Sequencer::EvaluateAndAddKey
/Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h
Add a key at the specified time (or update an existing key) with the channel's current value at that time A handle to the added (or updated) key
Sequencer
namespace Sequencer { template<typename ChannelType, typename ValueType> [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) Sequencer::EvaluateAndAddKey ( ChannelType * InChannel, const [TMovieSceneChannelData](API\Runtime\MovieScene\Channels\TMovieSceneChannelData)< ValueType > & InChannelData, [FFrameNumber](API\Runt...
[]
Sequencer::ExtendSectionMenu
/Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h
Extend the specified selected section context menu
Sequencer
namespace Sequencer { template<typename ChannelType> void Sequencer::ExtendSectionMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) > MenuExtender, [TArray](API\Runtime\...
[]
Sequencer::GetKeyStruct
/Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h
Get a transient key structure that can be added to a details panel to enable editing of a single key A shared struct object, or nullptr
Sequencer
namespace Sequencer { template<typename ChannelType> [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > Sequencer::GetKeyStruct ( const [TMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\TMovieSceneChannelHandle)< ChannelType > & ChannelHandle...
[]
Sequencer::PasteKeys
/Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h
Paste the clipboard contents onto a channel
Sequencer
namespace Sequencer { template<typename ChannelType> void Sequencer::PasteKeys ( ChannelType * InChannel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, const [FMovieSceneClipboardKeyTrack](API\Runtime\MovieScene\FMovieSceneClipboardKeyTrack) & KeyTrack, const [FMovieSceneClipboardEnvironmen...
[]
Sequencer::ShouldShowCurve
/Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h
Whether this channel should draw a curve on its editor UI true to show the curve on the UI, false otherwise
Sequencer
namespace Sequencer { bool Sequencer::ShouldShowCurve ( const [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * Channel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * InSection ) }
[]
TExtendKeyMenuParams
/Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h
Utility struct representing a number of selected keys on a single channel
Sequencer
template<typename ChannelType> struct TExtendKeyMenuParams
[ { "type": "TMovieSceneChan...", "name": "Channel", "description": "The channel on which the keys reside" }, { "type": "TArray<FKeyHan...", "name": "Handles", "description": "An array of key handles to operante on" }, { "type": "TWeakObjectPtr<...", "name": "Section", "des...
SMotionTrailOptions::Construct
/Engine/Source/Editor/Sequencer/Public/Tools/SMotionTrailOptions.h
Sequencer
void Construct ( const [FArguments](API\Editor\Sequencer\Tools\SMotionTrailOptions\FArguments) & InArgs )
[]
WidgetArgsType
/Engine/Source/Editor/Sequencer/Public/Tools/SMotionTrailOptions.h
Sequencer
typedef FArguments WidgetArgsType
[]
FArguments
/Engine/Source/Editor/Sequencer/Public/Tools/SMotionTrailOptions.h
Sequencer
struct FArguments : public [TSlateBaseNamedArgs< SMotionTrailOptions >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SMotionTrailOptions::FArguments::FArguments
/Engine/Source/Editor/Sequencer/Public/Tools/SMotionTrailOptions.h
Sequencer
FArguments&40;&41;
[]
SMotionTrailOptions::~SMotionTrailOptions
/Engine/Source/Editor/Sequencer/Public/Tools/SMotionTrailOptions.h
Sequencer
~SMotionTrailOptions()
[]
SMotionTrailOptions
/Engine/Source/Editor/Sequencer/Public/Tools/SMotionTrailOptions.h
Sequencer
class SMotionTrailOptions : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[ { "type": "TSharedPtr<IDe...", "name": "DetailsView", "description": "" } ]
FOnDisplayPropertyChanged
/Engine/Source/Editor/Sequencer/Public/Tools/MotionTrailOptions.h
Sequencer
typedef TMulticastDelegate_OneParam< void, [FName](API\Runtime\Core\UObject\FName) > FOnDisplayPropertyChanged
[]
UMotionTrailToolOptions::PostEditChangeProperty
/Engine/Source/Editor/Sequencer/Public/Tools/MotionTrailOptions.h
Called when a property on this object has been modified externally
Sequencer
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UMotionTrailToolOptions::UMotionTrailToolOptions
/Engine/Source/Editor/Sequencer/Public/Tools/MotionTrailOptions.h
Sequencer
UMotionTrailToolOptions()
[]
UMotionTrailToolOptions
/Engine/Source/Editor/Sequencer/Public/Tools/MotionTrailOptions.h
TODO: option to make tick size proportional to distance from camera to get a sense of perspective and scale.
Sequencer
class UMotionTrailToolOptions : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "bool", "name": "bLockMarksToFrames", "description": "" }, { "type": "bool", "name": "bShowFrameNumber", "description": "" }, { "type": "bool", "name": "bShowFullTrail", "description": "" }, { "type": "bool", "name": "bShowKeys", "description": "...
UMotionTrailToolOptions::GetTrailOptions
/Engine/Source/Editor/Sequencer/Public/Tools/MotionTrailOptions.h
Sequencer
static [UMotionTrailToolOptions](API\Editor\Sequencer\Tools\UMotionTrailToolOptions) * GetTrailOptions()
[]
TSequencerChannelInterfaceBase
/Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h
Sequencer
template<typename ChannelType, bool HasExtendedData> struct TSequencerChannelInterfaceBase
[]
TSequencerChannelInterface
/Engine/Source/Editor/Sequencer/Public/ISequencerModule.h
Generic sequencer channel interface to any channel type
Sequencer
template<typename ChannelType> struct TSequencerChannelInterface : public [TSequencerChannelInterfaceBase< ChannelType,!std::is_same_v< TMovieSceneChannelTraits< ChannelType >::ExtendedEditorDataType, void > >](API\Editor\Sequencer\TSequencerChannelInterfaceBase)
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TSequencerChannelInterfaceBase< ChannelType, false >
/Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h
Extended base interface for channel types that do not specify extended editor data (ie,TMovieSceneChannelTraits<>::ExtendedEditorDataTypeis void)
Sequencer
template<typename ChannelType> struct TSequencerChannelInterfaceBase< ChannelType, false > : public [TSequencerChannelInterfaceCommon< ChannelType >](API\Editor\Sequencer\TSequencerChannelInterfaceCommon)
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TSequencerChannelInterfaceBase< ChannelType, false >::AddOrUpdateKey_Raw
/Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h
Add (or update) a key to the specified channel using it's current value at that time, or some external value specified by the extended editor data A handle to the new or updated key
Sequencer
virtual FKeyHandle AddOrUpdateKey_Raw &40; FMovieSceneChannel &42; InChannel, UMovieSceneSection &42; SectionToKey, const void &42; ExtendedEditorData, FFrameNumber InTime, ISequencer & Sequencer, const FGuid & ObjectBindingID, FTrackInstancePropertyBindings &42; PropertyBindings &41; const
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TSequencerChannelInterfaceBase< ChannelType, true >::AddOrUpdateKey_Raw
/Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h
Add (or update) a key to the specified channel using it's current value at that time, or some external value specified by the extended editor data A handle to the new or updated key
Sequencer
virtual FKeyHandle AddOrUpdateKey_Raw &40; FMovieSceneChannel &42; InChannel, UMovieSceneSection &42; SectionToKey, const void &42; ExtendedEditorData, FFrameNumber InTime, ISequencer & Sequencer, const FGuid & ObjectBindingID, FTrackInstancePropertyBindings &42; PropertyBindings &41; const
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ExtendedEditorDataType
/Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h
Sequencer
typedef TMovieSceneChannelTraits< ChannelType >::ExtendedEditorDataType ExtendedEditorDataType
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TSequencerChannelInterfaceBase< ChannelType, true >
/Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h
Extended base interface for channel types that specify extended editor data (ie,TMovieSceneChannelTraits<>::ExtendedEditorDataTypeis not void)
Sequencer
template<typename ChannelType> struct TSequencerChannelInterfaceBase< ChannelType, true > : public [TSequencerChannelInterfaceCommon< ChannelType >](API\Editor\Sequencer\TSequencerChannelInterfaceCommon)
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TSequencerChannelInterfaceCommon::CanCreateKeyEditor_Raw
/Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h
Check whether an editor on the sequencer node tree can be created for the specified channel true if a key editor should be constructed, false otherwise
Sequencer
virtual bool CanCreateKeyEditor_Raw ( const [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * InChannel ) const
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TSequencerChannelInterfaceCommon::CreateChannelModel_Raw
/Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h
Create a new channel model for this type of channel (Optional) A new model to be added to a curve editor
Sequencer
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [UE::Sequencer::FChannelModel](API\Editor\Sequencer\MVVM\ViewModels\FChannelModel) > CreateChannelModel_Raw ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & InChannelHandle, [FName](API\Runtime\Core\UObject\FName)...
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TSequencerChannelInterfaceCommon::CopyKeys_Raw
/Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h
Copy all the keys specified in KeyMask to the specified clipboard
Sequencer
virtual void CopyKeys_Raw ( [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * InChannel, const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, [FName](API\Runtime\Core\UObject\FName) KeyAreaName, [FMovieSceneClipboardBuilder](API\Runtime\MovieScene\FMovieSceneClipboar...
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TSequencerChannelInterfaceCommon::CreateChannelView_Raw
/Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h
Create a new channel view for this type of channel (Optional) A new model to be added to a curve editor
Sequencer
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [UE::Sequencer::STrackAreaLaneView](API\Editor\SequencerCore\MVVM\Views\STrackAreaLaneView) > CreateChannelView_Raw ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & InChannelHandle, [TWeakPtr](API\Runtime\Core\Tem...
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TSequencerChannelInterfaceCommon::CreateCurveEditorModel_Raw
/Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h
Create a new model for this channel that can be used on the curve editor interface (Optional) A new model to be added to a curve editor
Sequencer
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FCurveModel](API\Editor\CurveEditor\FCurveModel) > CreateCurveEditorModel_Raw ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & InChannel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * OwningSe...
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TSequencerChannelInterfaceCommon::CreateKeyEditor_Raw
/Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h
Create an editor on the sequencer node tree The editor widget to display on the node tree
Sequencer
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateKeyEditor_Raw ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & Channel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, const [FG...
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TSequencerChannelInterfaceCommon::DrawExtra_Raw
/Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h
Draw additional content in addition to keys for a particular channel The new slate layer ID for subsequent elements to paint onto
Sequencer
virtual int32 DrawExtra_Raw ( [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * InChannel, const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * InOwner, const [FSequencerChannelPaintArgs](API\Editor\Sequencer\FSequencerChannelPaintArgs) & PaintArgs, int32 LayerId ) const
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TSequencerChannelInterfaceCommon::DrawKeys_Raw
/Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h
Gather information on how to draw the specified keys
Sequencer
virtual void DrawKeys_Raw ( [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * InChannel, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > InKeyHandles, const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * InOwner...
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TSequencerChannelInterfaceCommon::ExtendKeyMenu_Raw
/Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h
Extend the key context menu
Sequencer
virtual void ExtendKeyMenu_Raw ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) > MenuExtender, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FExtendKeyMenuPa...
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TSequencerChannelInterfaceCommon::ExtendSectionMenu_Raw
/Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h
Extend the section context menu
Sequencer
virtual void ExtendSectionMenu_Raw ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) > MenuExtender, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FMovieSceneC...
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TSequencerChannelInterfaceCommon::GetKeyStruct_Raw
/Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h
Get an editable key struct for the specified key A shared editable key struct
Sequencer
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > GetKeyStruct_Raw ( [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) InChannel, [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) KeyHandle ) const
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TSequencerChannelInterfaceCommon::PasteKeys_Raw
/Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h
Paste the specified key track into the specified channel
Sequencer
virtual void PasteKeys_Raw ( [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * InChannel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, const [FMovieSceneClipboardKeyTrack](API\Runtime\MovieScene\FMovieSceneClipboardKeyTrack) & KeyTrack, const [FMovieSceneClipboardE...
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TSequencerChannelInterfaceCommon::ShouldShowCurve_Raw
/Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h
Whether this channel should draw a curve on its editor UI true to show the curve on the UI, false otherwise
Sequencer
virtual bool ShouldShowCurve_Raw ( const [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * Channel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * InSection ) const
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TSequencerChannelInterfaceCommon::SupportsCurveEditorModels_Raw
/Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h
Whether this channel supports curve models
Sequencer
virtual bool SupportsCurveEditorModels_Raw ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & InChannel ) const
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TSequencerChannelInterfaceCommon
/Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h
void GetKeyTimes(FMyChannelType* InChannel, TArrayViewInHandles, TArrayViewOutKeyTimes);
Sequencer
template<typename ChannelType> struct TSequencerChannelInterfaceCommon : public [ISequencerChannelInterface](API\Editor\Sequencer\ISequencerChannelInterface)
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UMovieSceneKeyStructType::DestroyStruct
/Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h
Destroy a struct in memory. This may be done by calling the native destructor or individually destroying properties
Sequencer
virtual void DestroyStruct ( void * Dest, int32 ArrayDim ) const
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UMovieSceneKeyStructType::InitializeStruct
/Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h
Initialize a struct over uninitialized memory. This may be done by calling the native constructor or individually initializing properties
Sequencer
virtual void InitializeStruct ( void * Dest, int32 ArrayDim ) const
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UMovieSceneKeyStructType::IsComplete
/Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h
Check whether this generated struct is complete and ready to be used
Sequencer
bool IsComplete() const
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UMovieSceneKeyStructType::UMovieSceneKeyStructType
/Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h
Sequencer
UMovieSceneKeyStructType ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjInit )
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UMovieSceneKeyStructType
/Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h
Struct type that is generated from anFMovieSceneChanneltype to create a single edit interface for a key/value pair
Sequencer
class UMovieSceneKeyStructType : public [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct)
[ { "type": "TFieldPath<FSt...", "name": "DestTimeProperty", "description": "The time property for this reflected struct, of typeFFrameNumber" }, { "type": "TFieldPath<FPr...", "name": "DestValueProperty", "description": "The value property for this reflected struct, of the same type as So...