className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
TOutlinerModelMixin::AsViewModel | /Engine/Source/Editor/Sequencer/Public/MVVM/ViewModels/OutlinerItemModel.h | Sequencer | virtual [FViewModel](API\Editor\SequencerCore\MVVM\ViewModels\FViewModel) * AsViewModel() | [] | |
TOutlinerModelMixin::AsViewModel | /Engine/Source/Editor/Sequencer/Public/MVVM/ViewModels/OutlinerItemModel.h | Sequencer | virtual const [FViewModel](API\Editor\SequencerCore\MVVM\ViewModels\FViewModel) * AsViewModel() const | [] | |
TOutlinerModelMixin::operator= | /Engine/Source/Editor/Sequencer/Public/MVVM/ViewModels/OutlinerItemModel.h | Sequencer | [TOutlinerModelMixin](API\Editor\Sequencer\MVVM\ViewModels\TOutlinerModelMixin)< BaseType > operator= ( const [TOutlinerModelMixin](API\Editor\Sequencer\MVVM\ViewModels\TOutlinerModelMixin)< BaseType > & ) | [] | |
TOutlinerModelMixin::operator= | /Engine/Source/Editor/Sequencer/Public/MVVM/ViewModels/OutlinerItemModel.h | Sequencer | [TOutlinerModelMixin](API\Editor\Sequencer\MVVM\ViewModels\TOutlinerModelMixin)< BaseType > operator= ( [TOutlinerModelMixin](API\Editor\Sequencer\MVVM\ViewModels\TOutlinerModelMixin)< BaseType > && ) | [] | |
TOutlinerModelMixin::TOutlinerModelMixin | /Engine/Source/Editor/Sequencer/Public/MVVM/ViewModels/OutlinerItemModel.h | Sequencer | template<typename... ArgTypes> TOutlinerModelMixin ( ArgTypes &&... InArgs ) | [] | |
TOutlinerModelMixin::TOutlinerModelMixin | /Engine/Source/Editor/Sequencer/Public/MVVM/ViewModels/OutlinerItemModel.h | Sequencer | TOutlinerModelMixin ( const [TOutlinerModelMixin](API\Editor\Sequencer\MVVM\ViewModels\TOutlinerModelMixin)< BaseType > & ) | [] | |
TOutlinerModelMixin::TOutlinerModelMixin | /Engine/Source/Editor/Sequencer/Public/MVVM/ViewModels/OutlinerItemModel.h | Sequencer | TOutlinerModelMixin ( [TOutlinerModelMixin](API\Editor\Sequencer\MVVM\ViewModels\TOutlinerModelMixin)< BaseType > && ) | [] | |
TOutlinerModelMixin | /Engine/Source/Editor/Sequencer/Public/MVVM/ViewModels/OutlinerItemModel.h | Sequencer | template<typename BaseType> class TOutlinerModelMixin : public BaseType, public [UE::Sequencer::FOutlinerItemModelMixin](API\Editor\Sequencer\MVVM\ViewModels\FOutlinerItemModelMixin) | [] | |
UE::Sequencer::EObjectBindingType | /Engine/Source/Editor/Sequencer/Public/MVVM/ViewModels/ObjectBindingModel.h | Enumeration specifying what kind of object binding this is | Sequencer | namespace UE { namespace Sequencer { enum EObjectBindingType { Possessable, Spawnable, Unknown, } } } | [] |
FChannelViewKeyCachedState::CompareTo | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h | Compare this cache to another, returning what (if anything) has changed | Sequencer | [EViewDependentCacheFlags](API\Editor\SequencerCore\MVVM\Views\UE__Sequencer__EViewDependentCac-) CompareTo ( const [FChannelViewKeyCachedState](API\Editor\Sequencer\MVVM\Views\FChannelViewKeyCachedState) & Other ) const | [] |
FChannelViewKeyCachedState::FChannelViewKeyCachedState | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h | Default constructor forSWidgetconstruction - not to be used under other circumstances | Sequencer | FChannelViewKeyCachedState() | [] |
FChannelViewKeyCachedState::FChannelViewKeyCachedState | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h | Real constructor for use when rendering | Sequencer | FChannelViewKeyCachedState ( [TRange](API\Runtime\Core\Math\TRange)< [FFrameTime](API\Runtime\Core\Misc\FFrameTime) > InVisibleRange, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ITrackAreaHotspot](API\Editor\SequencerCore\MVVM\Views\ITrackAreaHotspot) > Hotspot, [FViewModelPtr](API\Editor\SequencerCore\FViewM... | [] |
FChannelViewKeyCachedState | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h | Cache structure that stores all the sequencer-specific things that contribute to the cached screen-space renderered key states | Sequencer | struct FChannelViewKeyCachedState | [
{
"type": "bool",
"name": "bCollapseChildren",
"description": "Whether to gather keys for all children and collapse them into this renderer (normally only true when an item is collapsed)"
},
{
"type": "bool",
"name": "bIsChannelHovered",
"description": "Whether this channel is hovered"
... |
SChannelView::Construct | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h | Sequencer | void Construct ( const [FArguments](API\Editor\Sequencer\MVVM\Views\SChannelView\FArguments) & InArgs, const [FViewModelPtr](API\Editor\SequencerCore\FViewModelPtr) & InViewModel, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [STrackAreaView](API\Editor\SequencerCore\MVVM\Views\STrackAreaView) > InTrackAreaView ... | [] | |
SChannelView::CreateKeysUnderMouse | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h | Sequencer | void CreateKeysUnderMouse ( const FVector2D & MousePosition, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [TSet](API\Runtime\Core\Containers\TSet)< FSequencerSelectedKey > & InPressedKeys, [TArray](API\Runtime\Core\Containers\TArray)< FSequencerSelectedKey > & OutKeys ) | [] | |
SChannelView::DrawLane | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h | Sequencer | int32 DrawLane ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList... | [] | |
SChannelView::FArguments::Content | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h | Sequencer | NamedSlotProperty< FArguments > Content&40;&41; | [] | |
SChannelView::FArguments::KeyBarColor | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h | Sequencer | WidgetArgsType & KeyBarColor &40; const TAttribute< FLinearColor > & InAttribute &41; | [] | |
SChannelView::FArguments::operator[] | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h | Sequencer | FArguments & operator&91;&93; &40; const TSharedRef< SWidget > & InChild &41; | [] | |
WidgetArgsType | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h | Sequencer | typedef FArguments WidgetArgsType | [] | |
SChannelView::FArguments::FArguments | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h | Sequencer | FArguments&40;&41; | [] | |
FArguments | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h | Sequencer | struct FArguments : public [TSlateBaseNamedArgs< SChannelView >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
SChannelView::GetKeysAtPixelX | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h | Sequencer | void GetKeysAtPixelX ( float LocalMousePixelX, [TArray](API\Runtime\Core\Containers\TArray)< FSequencerSelectedKey > & OutKeys ) const | [] | |
SChannelView::GetKeysUnderMouse | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h | Sequencer | void GetKeysUnderMouse ( const FVector2D & MousePosition, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, [TArray](API\Runtime\Core\Containers\TArray)< FSequencerSelectedKey > & OutKeys ) const | [] | |
SChannelView::GetSection | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h | Sequencer | [TViewModelPtr](API\Editor\SequencerCore\TViewModelPtr)< [FSectionModel](API\Editor\Sequencer\MVVM\ViewModels\FSectionModel) > GetSection() const | [] | |
SChannelView::LegacyGetSequencer | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h | Sequencer | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< FSequencer > LegacyGetSequencer() const | [] | |
SChannelView::OnMouseButtonDoubleClick | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h | Called when a mouse button is double clicked. Override this in derived classes.
Returns whether the event was handled, along with other possible actions | Sequencer | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDoubleClick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & InMyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InMouseEvent ) | [] |
SChannelView::OnMouseButtonDown | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h | MOUSE INPUT The system calls this method to notify the widget that a mouse button was pressed within it. This event is bubbled.
Whether the event was handled along with possible requests for the system to take action. | Sequencer | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
SChannelView::OnMouseButtonUp | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h | The system calls this method to notify the widget that a mouse button was release within it. This event is bubbled.
Whether the event was handled along with possible requests for the system to take action. | Sequencer | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonUp ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
SChannelView::OnMouseLeave | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h | The system will use this event to notify a widget that the cursor has left it. This event is uses a custom bubble strategy. | Sequencer | virtual void OnMouseLeave ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
SChannelView::OnMouseMove | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h | The system calls this method to notify the widget that a mouse moved within it. This event is bubbled.
Whether the event was handled along with possible requests for the system to take action. | Sequencer | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseMove ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
SChannelView::OnPaint | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h | The widget should respond by populating the OutDrawElements array with FDrawElements that represent it and any of its children. Called by the non-virtual OnPaint to enforce pre/post conditions during OnPaint.
The maximum layer ID attained by this widget or any of its children. | Sequencer | virtual int32 OnPaint ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElem... | [] |
SChannelView | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SChannelView.h | Widget for displaying a channel within a section | Sequencer | class SChannelView : public [UE::Sequencer::STrackAreaLaneView](API\Editor\SequencerCore\MVVM\Views\STrackAreaLaneView) | [
{
"type": "TAttribute<FLi...",
"name": "KeyBarColor",
"description": ""
},
{
"type": "FKeyRenderer",
"name": "KeyRenderer",
"description": ""
},
{
"type": "TOptional<FCha...",
"name": "KeyRendererCache",
"description": ""
}
] |
SOutlinerObjectBindingView::Construct | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SOutlinerObjectBindingView.h | Sequencer | void Construct ( const [FArguments](API\Editor\SequencerCore\MVVM\Views\SOutlinerItemViewBase\FArguments) & InArgs, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FObjectBindingModel](API\Editor\Sequencer\MVVM\ViewModels\FObjectBindingModel) > InViewModel, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FS... | [] | |
SOutlinerObjectBindingView | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SOutlinerObjectBindingView.h | A widget for displaying an object binding in the sequencer outliner | Sequencer | class SOutlinerObjectBindingView : public [UE::Sequencer::SOutlinerItemViewBase](API\Editor\SequencerCore\MVVM\Views\SOutlinerItemViewBase) | [] |
SOutlinerTrackView::Construct | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SOutlinerTrackView.h | Sequencer | void Construct ( const [FArguments](API\Editor\SequencerCore\MVVM\Views\SOutlinerItemViewBase\FArguments) & InArgs, [TWeakViewModelPtr](API\Editor\SequencerCore\TWeakViewModelPtr)< [IOutlinerExtension](API\Editor\SequencerCore\MVVM\Extensions\IOutlinerExtension) > InWeakOutlinerExtension, [TWeakPtr](API\Runtime\Core\Te... | [] | |
SOutlinerTrackView::GetTrackColorTint | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SOutlinerTrackView.h | Sequencer | [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetTrackColorTint() const | [] | |
SOutlinerTrackView::GetTrackFromNode | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SOutlinerTrackView.h | Gets the track out of the underlying Node structure. Can return null. | Sequencer | [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) * GetTrackFromNode() const | [] |
SOutlinerTrackView::OnColorPickerCancelled | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SOutlinerTrackView.h | Sequencer | void OnColorPickerCancelled ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) NewFolderColor ) | [] | |
SOutlinerTrackView::OnColorPickerClosed | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SOutlinerTrackView.h | Sequencer | void OnColorPickerClosed ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > & Window ) | [] | |
SOutlinerTrackView::OnColorPickerPicked | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SOutlinerTrackView.h | Sequencer | void OnColorPickerPicked ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) NewFolderColor ) | [] | |
SOutlinerTrackView::OnSetTrackColor | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SOutlinerTrackView.h | Called when the user clicks the track color | Sequencer | [FReply](API\Runtime\SlateCore\Input\FReply) OnSetTrackColor() | [] |
SOutlinerTrackView | /Engine/Source/Editor/Sequencer/Public/MVVM/Views/SOutlinerTrackView.h | A widget for displaying a track in the sequencer outliner | Sequencer | class SOutlinerTrackView : public [UE::Sequencer::SOutlinerItemViewBase](API\Editor\SequencerCore\MVVM\Views\SOutlinerItemViewBase) | [] |
SequencerMenuExtensionPoints::AddTrackMenu_PropertiesSection | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Sequencer | namespace SequencerMenuExtensionPoints { static const [FName](API\Runtime\Core\UObject\FName) SequencerMenuExtensionPoints::AddTrackMenu_PropertiesSection ( "AddTrackMenu_PropertiesSection" ) } | [] | |
SequencerSectionConstants::KeySize | /Engine/Source/Editor/Sequencer/Public/ISequencerSection.h | The size of each key | Sequencer | namespace SequencerSectionConstants { const FVector2D SequencerSectionConstants::KeySize ( 12. 0f, 12. 0f ) } | [] |
SequencerSectionConstants::SelectionColorName | /Engine/Source/Editor/Sequencer/Public/ISequencerSection.h | Sequencer | namespace SequencerSectionConstants { const [FName](API\Runtime\Core\UObject\FName) SequencerSectionConstants::SelectionColorName ( "SelectionColor" ) } | [] | |
SequencerSectionConstants::SelectionInactiveColorName | /Engine/Source/Editor/Sequencer/Public/ISequencerSection.h | Sequencer | namespace SequencerSectionConstants { const [FName](API\Runtime\Core\UObject\FName) SequencerSectionConstants::SelectionInactiveColorName ( "SelectionColorInactive" ) } | [] | |
Sequencer::AddKeyForExternalValue | /Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h | Retrieve a channel's external value, and add it to the channel as a new key (or update an existing key with its value)
(Optional) A handle to the added (or updated) key | Sequencer | namespace Sequencer { template<typename ChannelType, typename ValueType> [TOptional](API\Runtime\Core\IO\TOptional)< [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > Sequencer::AddKeyForExternalValue ( ChannelType * InChannel, const [TMovieSceneExternalValue](API\Runtime\MovieScene\Channels\TMovieSceneExternalValue... | [] |
Sequencer::AddOrUpdateKey | /Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h | Add or update a key for this channel's current value
A handle to the added (or updated) key | Sequencer | namespace Sequencer { template<typename ChannelType> [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) Sequencer::AddOrUpdateKey ( ChannelType * InChannel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * InSectionToKey, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InTime, [ISequencer](API\Edito... | [] |
Sequencer::AddOrUpdateKey | /Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h | Add or update a key for this channel's current value, using an external value if possible
A handle to the added (or updated) key | Sequencer | namespace Sequencer { template<typename ChannelType, typename ValueType> [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) Sequencer::AddOrUpdateKey ( ChannelType * InChannel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * SectionToKey, const [TMovieSceneExternalValue](API\Runtime\MovieScene\Channel... | [] |
Sequencer::CanCreateKeyEditor | /Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h | Check whether the specified channel can create a key editor widget that should be placed on the sequencer node tree
true if a key editor can be created, false otherwise | Sequencer | namespace Sequencer { bool Sequencer::CanCreateKeyEditor ( const [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * InChannel ) } | [] |
Sequencer::CopyKeys | /Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h | Copy the specified keys from a channel | Sequencer | namespace Sequencer { template<typename ChannelType> void Sequencer::CopyKeys ( ChannelType * InChannel, const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * InSection, [FName](API\Runtime\Core\UObject\FName) KeyAreaName, [FMovieSceneClipboardBuilder](API\Runtime\MovieScene\FMovieSceneClipboardBuilde... | [] |
Sequencer::CreateChannelModel | /Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h | Create a new channel model for this type of channel
(Optional) A new model to be used as part of the Sequencer MVVM framework | Sequencer | namespace Sequencer { [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [UE::Sequencer::FChannelModel](API\Editor\Sequencer\MVVM\ViewModels\FChannelModel) > Sequencer::CreateChannelModel ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & InChannelHandle, [FName](API\Runtim... | [] |
Sequencer::CreateChannelView | /Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h | Create a new channel view for this type of channel
(Optional) A new view to be shown on the track area | Sequencer | namespace Sequencer { [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [UE::Sequencer::STrackAreaLaneView](API\Editor\SequencerCore\MVVM\Views\STrackAreaLaneView) > Sequencer::CreateChannelView ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & InChannelHandle, [TWeakPtr]... | [] |
Sequencer::CreateKeyEditor | /Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h | Create a key editor widget for the specified channel with the channel's specialized editor data. Such widgets are placed on the sequencer node tree for a given key area node.
The key editor widget | Sequencer | namespace Sequencer { [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > Sequencer::CreateKeyEditor ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & InChannel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSectio... | [] |
Sequencer::ExtendKeyMenu | /Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h | Extend the specified selected key context menu | Sequencer | namespace Sequencer { template<typename ChannelType> void Sequencer::ExtendKeyMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) > MenuExtender, [TArray](API\Runtime\Core... | [] |
Sequencer::EvaluateAndAddKey | /Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h | Add a key at the specified time (or update an existing key) with the channel's current value at that time
A handle to the added (or updated) key | Sequencer | namespace Sequencer { template<typename ChannelType, typename ValueType> [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) Sequencer::EvaluateAndAddKey ( ChannelType * InChannel, const [TMovieSceneChannelData](API\Runtime\MovieScene\Channels\TMovieSceneChannelData)< ValueType > & InChannelData, [FFrameNumber](API\Runt... | [] |
Sequencer::ExtendSectionMenu | /Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h | Extend the specified selected section context menu | Sequencer | namespace Sequencer { template<typename ChannelType> void Sequencer::ExtendSectionMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) > MenuExtender, [TArray](API\Runtime\... | [] |
Sequencer::GetKeyStruct | /Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h | Get a transient key structure that can be added to a details panel to enable editing of a single key
A shared struct object, or nullptr | Sequencer | namespace Sequencer { template<typename ChannelType> [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > Sequencer::GetKeyStruct ( const [TMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\TMovieSceneChannelHandle)< ChannelType > & ChannelHandle... | [] |
Sequencer::PasteKeys | /Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h | Paste the clipboard contents onto a channel | Sequencer | namespace Sequencer { template<typename ChannelType> void Sequencer::PasteKeys ( ChannelType * InChannel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, const [FMovieSceneClipboardKeyTrack](API\Runtime\MovieScene\FMovieSceneClipboardKeyTrack) & KeyTrack, const [FMovieSceneClipboardEnvironmen... | [] |
Sequencer::ShouldShowCurve | /Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h | Whether this channel should draw a curve on its editor UI
true to show the curve on the UI, false otherwise | Sequencer | namespace Sequencer { bool Sequencer::ShouldShowCurve ( const [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * Channel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * InSection ) } | [] |
TExtendKeyMenuParams | /Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h | Utility struct representing a number of selected keys on a single channel | Sequencer | template<typename ChannelType> struct TExtendKeyMenuParams | [
{
"type": "TMovieSceneChan...",
"name": "Channel",
"description": "The channel on which the keys reside"
},
{
"type": "TArray<FKeyHan...",
"name": "Handles",
"description": "An array of key handles to operante on"
},
{
"type": "TWeakObjectPtr<...",
"name": "Section",
"des... |
SMotionTrailOptions::Construct | /Engine/Source/Editor/Sequencer/Public/Tools/SMotionTrailOptions.h | Sequencer | void Construct ( const [FArguments](API\Editor\Sequencer\Tools\SMotionTrailOptions\FArguments) & InArgs ) | [] | |
WidgetArgsType | /Engine/Source/Editor/Sequencer/Public/Tools/SMotionTrailOptions.h | Sequencer | typedef FArguments WidgetArgsType | [] | |
FArguments | /Engine/Source/Editor/Sequencer/Public/Tools/SMotionTrailOptions.h | Sequencer | struct FArguments : public [TSlateBaseNamedArgs< SMotionTrailOptions >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
SMotionTrailOptions::FArguments::FArguments | /Engine/Source/Editor/Sequencer/Public/Tools/SMotionTrailOptions.h | Sequencer | FArguments&40;&41; | [] | |
SMotionTrailOptions::~SMotionTrailOptions | /Engine/Source/Editor/Sequencer/Public/Tools/SMotionTrailOptions.h | Sequencer | ~SMotionTrailOptions() | [] | |
SMotionTrailOptions | /Engine/Source/Editor/Sequencer/Public/Tools/SMotionTrailOptions.h | Sequencer | class SMotionTrailOptions : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [
{
"type": "TSharedPtr<IDe...",
"name": "DetailsView",
"description": ""
}
] | |
FOnDisplayPropertyChanged | /Engine/Source/Editor/Sequencer/Public/Tools/MotionTrailOptions.h | Sequencer | typedef TMulticastDelegate_OneParam< void, [FName](API\Runtime\Core\UObject\FName) > FOnDisplayPropertyChanged | [] | |
UMotionTrailToolOptions::PostEditChangeProperty | /Engine/Source/Editor/Sequencer/Public/Tools/MotionTrailOptions.h | Called when a property on this object has been modified externally | Sequencer | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UMotionTrailToolOptions::UMotionTrailToolOptions | /Engine/Source/Editor/Sequencer/Public/Tools/MotionTrailOptions.h | Sequencer | UMotionTrailToolOptions() | [] | |
UMotionTrailToolOptions | /Engine/Source/Editor/Sequencer/Public/Tools/MotionTrailOptions.h | TODO: option to make tick size proportional to distance from camera to get a sense of perspective and scale. | Sequencer | class UMotionTrailToolOptions : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "bool",
"name": "bLockMarksToFrames",
"description": ""
},
{
"type": "bool",
"name": "bShowFrameNumber",
"description": ""
},
{
"type": "bool",
"name": "bShowFullTrail",
"description": ""
},
{
"type": "bool",
"name": "bShowKeys",
"description": "... |
UMotionTrailToolOptions::GetTrailOptions | /Engine/Source/Editor/Sequencer/Public/Tools/MotionTrailOptions.h | Sequencer | static [UMotionTrailToolOptions](API\Editor\Sequencer\Tools\UMotionTrailToolOptions) * GetTrailOptions() | [] | |
TSequencerChannelInterfaceBase | /Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h | Sequencer | template<typename ChannelType, bool HasExtendedData> struct TSequencerChannelInterfaceBase | [] | |
TSequencerChannelInterface | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h | Generic sequencer channel interface to any channel type | Sequencer | template<typename ChannelType> struct TSequencerChannelInterface : public [TSequencerChannelInterfaceBase< ChannelType,!std::is_same_v< TMovieSceneChannelTraits< ChannelType >::ExtendedEditorDataType, void > >](API\Editor\Sequencer\TSequencerChannelInterfaceBase) | [] |
TSequencerChannelInterfaceBase< ChannelType, false > | /Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h | Extended base interface for channel types that do not specify extended editor data (ie,TMovieSceneChannelTraits<>::ExtendedEditorDataTypeis void) | Sequencer | template<typename ChannelType> struct TSequencerChannelInterfaceBase< ChannelType, false > : public [TSequencerChannelInterfaceCommon< ChannelType >](API\Editor\Sequencer\TSequencerChannelInterfaceCommon) | [] |
TSequencerChannelInterfaceBase< ChannelType, false >::AddOrUpdateKey_Raw | /Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h | Add (or update) a key to the specified channel using it's current value at that time, or some external value specified by the extended editor data
A handle to the new or updated key | Sequencer | virtual FKeyHandle AddOrUpdateKey_Raw &40; FMovieSceneChannel &42; InChannel, UMovieSceneSection &42; SectionToKey, const void &42; ExtendedEditorData, FFrameNumber InTime, ISequencer & Sequencer, const FGuid & ObjectBindingID, FTrackInstancePropertyBindings &42; PropertyBindings &41; const | [] |
TSequencerChannelInterfaceBase< ChannelType, true >::AddOrUpdateKey_Raw | /Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h | Add (or update) a key to the specified channel using it's current value at that time, or some external value specified by the extended editor data
A handle to the new or updated key | Sequencer | virtual FKeyHandle AddOrUpdateKey_Raw &40; FMovieSceneChannel &42; InChannel, UMovieSceneSection &42; SectionToKey, const void &42; ExtendedEditorData, FFrameNumber InTime, ISequencer & Sequencer, const FGuid & ObjectBindingID, FTrackInstancePropertyBindings &42; PropertyBindings &41; const | [] |
ExtendedEditorDataType | /Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h | Sequencer | typedef TMovieSceneChannelTraits< ChannelType >::ExtendedEditorDataType ExtendedEditorDataType | [] | |
TSequencerChannelInterfaceBase< ChannelType, true > | /Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h | Extended base interface for channel types that specify extended editor data (ie,TMovieSceneChannelTraits<>::ExtendedEditorDataTypeis not void) | Sequencer | template<typename ChannelType> struct TSequencerChannelInterfaceBase< ChannelType, true > : public [TSequencerChannelInterfaceCommon< ChannelType >](API\Editor\Sequencer\TSequencerChannelInterfaceCommon) | [] |
TSequencerChannelInterfaceCommon::CanCreateKeyEditor_Raw | /Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h | Check whether an editor on the sequencer node tree can be created for the specified channel
true if a key editor should be constructed, false otherwise | Sequencer | virtual bool CanCreateKeyEditor_Raw ( const [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * InChannel ) const | [] |
TSequencerChannelInterfaceCommon::CreateChannelModel_Raw | /Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h | Create a new channel model for this type of channel
(Optional) A new model to be added to a curve editor | Sequencer | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [UE::Sequencer::FChannelModel](API\Editor\Sequencer\MVVM\ViewModels\FChannelModel) > CreateChannelModel_Raw ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & InChannelHandle, [FName](API\Runtime\Core\UObject\FName)... | [] |
TSequencerChannelInterfaceCommon::CopyKeys_Raw | /Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h | Copy all the keys specified in KeyMask to the specified clipboard | Sequencer | virtual void CopyKeys_Raw ( [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * InChannel, const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, [FName](API\Runtime\Core\UObject\FName) KeyAreaName, [FMovieSceneClipboardBuilder](API\Runtime\MovieScene\FMovieSceneClipboar... | [] |
TSequencerChannelInterfaceCommon::CreateChannelView_Raw | /Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h | Create a new channel view for this type of channel
(Optional) A new model to be added to a curve editor | Sequencer | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [UE::Sequencer::STrackAreaLaneView](API\Editor\SequencerCore\MVVM\Views\STrackAreaLaneView) > CreateChannelView_Raw ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & InChannelHandle, [TWeakPtr](API\Runtime\Core\Tem... | [] |
TSequencerChannelInterfaceCommon::CreateCurveEditorModel_Raw | /Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h | Create a new model for this channel that can be used on the curve editor interface
(Optional) A new model to be added to a curve editor | Sequencer | virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FCurveModel](API\Editor\CurveEditor\FCurveModel) > CreateCurveEditorModel_Raw ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & InChannel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * OwningSe... | [] |
TSequencerChannelInterfaceCommon::CreateKeyEditor_Raw | /Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h | Create an editor on the sequencer node tree
The editor widget to display on the node tree | Sequencer | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateKeyEditor_Raw ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & Channel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, const [FG... | [] |
TSequencerChannelInterfaceCommon::DrawExtra_Raw | /Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h | Draw additional content in addition to keys for a particular channel
The new slate layer ID for subsequent elements to paint onto | Sequencer | virtual int32 DrawExtra_Raw ( [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * InChannel, const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * InOwner, const [FSequencerChannelPaintArgs](API\Editor\Sequencer\FSequencerChannelPaintArgs) & PaintArgs, int32 LayerId ) const | [] |
TSequencerChannelInterfaceCommon::DrawKeys_Raw | /Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h | Gather information on how to draw the specified keys | Sequencer | virtual void DrawKeys_Raw ( [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * InChannel, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) > InKeyHandles, const [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * InOwner... | [] |
TSequencerChannelInterfaceCommon::ExtendKeyMenu_Raw | /Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h | Extend the key context menu | Sequencer | virtual void ExtendKeyMenu_Raw ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) > MenuExtender, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FExtendKeyMenuPa... | [] |
TSequencerChannelInterfaceCommon::ExtendSectionMenu_Raw | /Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h | Extend the section context menu | Sequencer | virtual void ExtendSectionMenu_Raw ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) > MenuExtender, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FMovieSceneC... | [] |
TSequencerChannelInterfaceCommon::GetKeyStruct_Raw | /Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h | Get an editable key struct for the specified key
A shared editable key struct | Sequencer | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > GetKeyStruct_Raw ( [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) InChannel, [FKeyHandle](API\Runtime\Engine\Curves\FKeyHandle) KeyHandle ) const | [] |
TSequencerChannelInterfaceCommon::PasteKeys_Raw | /Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h | Paste the specified key track into the specified channel | Sequencer | virtual void PasteKeys_Raw ( [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * InChannel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * Section, const [FMovieSceneClipboardKeyTrack](API\Runtime\MovieScene\FMovieSceneClipboardKeyTrack) & KeyTrack, const [FMovieSceneClipboardE... | [] |
TSequencerChannelInterfaceCommon::ShouldShowCurve_Raw | /Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h | Whether this channel should draw a curve on its editor UI
true to show the curve on the UI, false otherwise | Sequencer | virtual bool ShouldShowCurve_Raw ( const [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) * Channel, [UMovieSceneSection](API\Runtime\MovieScene\UMovieSceneSection) * InSection ) const | [] |
TSequencerChannelInterfaceCommon::SupportsCurveEditorModels_Raw | /Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h | Whether this channel supports curve models | Sequencer | virtual bool SupportsCurveEditorModels_Raw ( const [FMovieSceneChannelHandle](API\Runtime\MovieScene\Channels\FMovieSceneChannelHandle) & InChannel ) const | [] |
TSequencerChannelInterfaceCommon | /Engine/Source/Editor/Sequencer/Public/SequencerChannelInterface.h | void GetKeyTimes(FMyChannelType* InChannel, TArrayViewInHandles, TArrayViewOutKeyTimes); | Sequencer | template<typename ChannelType> struct TSequencerChannelInterfaceCommon : public [ISequencerChannelInterface](API\Editor\Sequencer\ISequencerChannelInterface) | [] |
UMovieSceneKeyStructType::DestroyStruct | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h | Destroy a struct in memory. This may be done by calling the native destructor or individually destroying properties | Sequencer | virtual void DestroyStruct ( void * Dest, int32 ArrayDim ) const | [] |
UMovieSceneKeyStructType::InitializeStruct | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h | Initialize a struct over uninitialized memory. This may be done by calling the native constructor or individually initializing properties | Sequencer | virtual void InitializeStruct ( void * Dest, int32 ArrayDim ) const | [] |
UMovieSceneKeyStructType::IsComplete | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h | Check whether this generated struct is complete and ready to be used | Sequencer | bool IsComplete() const | [] |
UMovieSceneKeyStructType::UMovieSceneKeyStructType | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h | Sequencer | UMovieSceneKeyStructType ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjInit ) | [] | |
UMovieSceneKeyStructType | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h | Struct type that is generated from anFMovieSceneChanneltype to create a single edit interface for a key/value pair | Sequencer | class UMovieSceneKeyStructType : public [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) | [
{
"type": "TFieldPath<FSt...",
"name": "DestTimeProperty",
"description": "The time property for this reflected struct, of typeFFrameNumber"
},
{
"type": "TFieldPath<FPr...",
"name": "DestValueProperty",
"description": "The value property for this reflected struct, of the same type as So... |
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