className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FActorRecordingSettings::FActorRecordingSettings | /Engine/Source/Editor/SequenceRecorder/Public/ActorRecordingSettings.h | SequenceRecorder | FActorRecordingSettings ( class [UObject](API\Runtime\CoreUObject\UObject\UObject) * InOuter ) | [] | |
FActorRecordingSettings | /Engine/Source/Editor/SequenceRecorder/Public/ActorRecordingSettings.h | SequenceRecorder | struct FActorRecordingSettings | [] | |
FAnimationRecorder::AddReferencedObjects | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | FGCObjectinterface start. | SequenceRecorder | virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] |
DefaultSampleRate | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | static float DefaultSampleRate; | [] | |
FAnimationRecorder::GetAnimationObject | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * GetAnimationObject() const | [] | |
FAnimationRecorder::GetBoneTransforms | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | Helper function to get space bases depending on leader pose component | SequenceRecorder | static void GetBoneTransforms ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * Component, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & BoneTransforms ) | [] |
FAnimationRecorder::GetInitialRootTransform | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | const FTransform & GetInitialRootTransform() const | [] | |
FAnimationRecorder::GetTimeRecorded | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | double GetTimeRecorded() const | [] | |
FAnimationRecorder::GetReferencerName | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | Overload this method to report a name for your referencer | SequenceRecorder | virtual [FString](API\Runtime\Core\Containers\FString) GetReferencerName() const | [] |
FAnimationRecorder::InRecording | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | bool InRecording() const | [] | |
FAnimationRecorder::ProcessRecordedTimes | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | void ProcessRecordedTimes ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimSequence, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent, const [FString](API\Runtime\Core\Containers\FString) & HoursName, const [FString](API\Runtime\Core\Containers\FS... | [] | |
FAnimationRecorder::SetAnimCompressionScheme | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | bool SetAnimCompressionScheme ( [UAnimBoneCompressionSettings](API\Runtime\Engine\Animation\UAnimBoneCompressionSettings) * Settings ) | [] | |
FAnimationRecorder::SetSampleRateAndLength | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | Sets a new sample rate & max length for this recorder. Don't call while recording. | SequenceRecorder | void SetSampleRateAndLength ( [FFrameRate](API\Runtime\Core\Misc\FFrameRate) SampleFrameRate, float LengthInSeconds ) | [] |
FAnimationRecorder::StartRecord | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | void StartRecord ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * Component, [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * InAnimationObject ) | [] | |
FAnimationRecorder::StopRecord | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * StopRecord ( bool bShowMessage ) | [] | |
FAnimationRecorder::TriggerRecordAnimation | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | Starts recording an animation. Prompts for asset path and name via dialog if none provided | SequenceRecorder | bool TriggerRecordAnimation ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * Component ) | [] |
FAnimationRecorder::TriggerRecordAnimation | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | Starts recording an animation. Prompts for asset path and name via dialog if none provided | SequenceRecorder | bool TriggerRecordAnimation ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * Component, const [FString](API\Runtime\Core\Containers\FString) & AssetPath, const [FString](API\Runtime\Core\Containers\FString) & AssetName ) | [] |
UnBoundedFrameCount | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | Frame count used to signal an unbounded animation | SequenceRecorder | static const int32 UnBoundedFrameCount = -1; | [] |
FAnimationRecorder::FAnimationRecorder | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | FAnimationRecorder() | [] | |
FAnimationRecorder::~FAnimationRecorder | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | ~FAnimationRecorder() | [] | |
FAnimationRecorder | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | Records the mesh pose to animation input | SequenceRecorder | struct FAnimationRecorder : public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject) | [
{
"type": "FAnimationSeria...",
"name": "AnimationSerializer",
"description": "Serializer, if set we also store data out incrementally while running"
},
{
"type": "uint8: 1",
"name": "bAutoSaveAsset",
"description": "If true, asset will be saved to disk after recording."
},
{
"t... |
FAnimationRecorderManager::GetCurrentlyRecordingSequence | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * GetCurrentlyRecordingSequence ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * Component ) | [] | |
FAnimationRecorderManager::Get | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | Singleton accessor | SequenceRecorder | static [FAnimationRecorderManager](API\Editor\SequenceRecorder\FAnimationRecorderManager) & Get() | [] |
FAnimationRecorderManager::GetCurrentRecordingTime | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | float GetCurrentRecordingTime ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * Component ) | [] | |
FAnimationRecorderManager::GetInitialRootTransform | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | const FTransform & GetInitialRootTransform ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * Component ) const | [] | |
FAnimationRecorderManager::IsRecording | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | bool IsRecording() | [] | |
FAnimationRecorder::UpdateRecord | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | void UpdateRecord ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * Component, float DeltaTime ) | [] | |
FAnimationRecorderManager::IsRecording | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | bool IsRecording ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * Component ) | [] | |
FAnimationRecorderManager::RecordAnimation | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | bool RecordAnimation ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * Component, [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * Sequence, const [FAnimationRecordingSettings](API\Runtime\Engine\Animation\FAnimationRecordingSettings) & Settings ) | [] | |
FAnimationRecorderManager::RecordAnimation | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | bool RecordAnimation ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * Component, [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * Sequence, FAnimationSerializer * InAnimationSerializer, const [FAnimationRecordingSettings](API\Runtime\Engine\Animation\FAnimationRecordingSet... | [] | |
FAnimationRecorderManager::RecordAnimation | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | Starts recording an animation. | SequenceRecorder | bool RecordAnimation ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * Component, const [FString](API\Runtime\Core\Containers\FString) & AssetPath, const [FString](API\Runtime\Core\Containers\FString) & AssetName, const [FAnimationRecordingSettings](API\Runtime\Engine\Animation\FAnimati... | [] |
FAnimationRecorderManager::StopRecordingAllAnimations | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | void StopRecordingAllAnimations() | [] | |
FAnimationRecorderManager::StopRecordingAnimation | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | void StopRecordingAnimation ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * Component, bool bShowMessage ) | [] | |
FAnimationRecorderManager::StopRecordingDeadAnimations | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | void StopRecordingDeadAnimations ( bool bShowMessage ) | [] | |
FAnimationRecorderManager::Tick | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | void Tick ( float DeltaTime ) | [] | |
FAnimationRecorderManager::Tick | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | void Tick ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * Component, float DeltaTime ) | [] | |
FAnimationRecorderManager::~FAnimationRecorderManager | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | Destructor | SequenceRecorder | virtual ~FAnimationRecorderManager() | [] |
FAnimationRecorderManager | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | No constructors are accessible with public or protected access. | SequenceRecorder | struct FAnimationRecorderManager | [] |
FAnimRecorderInstance::BeginRecording | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | bool BeginRecording() | [] | |
FAnimRecorderInstance::FinishRecording | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | void FinishRecording ( bool bShowMessage ) | [] | |
FAnimRecorderInstance::Init | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | void Init ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InComponent, const [FString](API\Runtime\Core\Containers\FString) & InAssetPath, const [FString](API\Runtime\Core\Containers\FString) & InAssetName, const [FAnimationRecordingSettings](API\Runtime\Engine\Animation\FAnimationRec... | [] | |
FAnimRecorderInstance::Init | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | void Init ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * InComponent, [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * InSequence, FAnimationSerializer * InAnimationSerializer, const [FAnimationRecordingSettings](API\Runtime\Engine\Animation\FAnimationRecordingSettings) ... | [] | |
FAnimRecorderInstance::ProcessRecordedTimes | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | void ProcessRecordedTimes ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimSequence, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * SkeletalMeshComponent, const [FString](API\Runtime\Core\Containers\FString) & HoursName, const [FString](API\Runtime\Core\Containers\FS... | [] | |
FAnimRecorderInstance::FAnimRecorderInstance | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | FAnimRecorderInstance() | [] | |
FAnimRecorderInstance::Update | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | void Update ( float DeltaTime ) | [] | |
FAnimRecorderInstance::~FAnimRecorderInstance | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | ~FAnimRecorderInstance() | [] | |
FAnimRecorderInstance | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | struct FAnimRecorderInstance | [
{
"type": "FString",
"name": "AssetName",
"description": ""
},
{
"type": "FString",
"name": "AssetPath",
"description": ""
},
{
"type": "bool",
"name": "bCachedEnableUpdateRateOptimizations",
"description": "Used to store/restore URO when recording"
},
{
"type": "... | |
FMovieScenePropertyRecorder::Create | /Engine/Source/Editor/SequenceRecorder/Public/MovieScenePropertyRecorder.h | SequenceRecorder | virtual void Create ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObjectToRecord, class [UMovieScene](API\Runtime\MovieScene\UMovieScene) * InMovieScene, const [FGuid](API\Runtime\Core\Misc\FGuid) & InGuid, float InTime ) | [] | |
FMovieScenePropertyRecorder::Finalize | /Engine/Source/Editor/SequenceRecorder/Public/MovieScenePropertyRecorder.h | SequenceRecorder | virtual void Finalize ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObjectToRecord, float InCurrentTime ) | [] | |
FMovieScenePropertyRecorder::Record | /Engine/Source/Editor/SequenceRecorder/Public/MovieScenePropertyRecorder.h | SequenceRecorder | virtual void Record ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObjectToRecord, float InCurrentTime ) | [] | |
FMovieScenePropertyRecorder::FMovieScenePropertyRecorder | /Engine/Source/Editor/SequenceRecorder/Public/MovieScenePropertyRecorder.h | SequenceRecorder | FMovieScenePropertyRecorder ( const [FTrackInstancePropertyBindings](API\Runtime\MovieScene\FTrackInstancePropertyBindings) & InBinding ) | [] | |
FMovieScenePropertyRecorder::~FMovieScenePropertyRecorder | /Engine/Source/Editor/SequenceRecorder/Public/MovieScenePropertyRecorder.h | SequenceRecorder | virtual ~FMovieScenePropertyRecorder() | [] | |
FMovieScenePropertyRecorder | /Engine/Source/Editor/SequenceRecorder/Public/MovieScenePropertyRecorder.h | Recorder for a simple property of type PropertyType | SequenceRecorder | template<typename PropertyType> class FMovieScenePropertyRecorder : public [IMovieScenePropertyRecorder](API\Editor\SequenceRecorder\IMovieScenePropertyRecorder) | [] |
FMovieScenePropertyRecorderEnum::Create | /Engine/Source/Editor/SequenceRecorder/Public/MovieScenePropertyRecorder.h | SequenceRecorder | virtual void Create ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObjectToRecord, class [UMovieScene](API\Runtime\MovieScene\UMovieScene) * InMovieScene, const [FGuid](API\Runtime\Core\Misc\FGuid) & InGuid, float InTime ) | [] | |
FMovieScenePropertyRecorderEnum::Record | /Engine/Source/Editor/SequenceRecorder/Public/MovieScenePropertyRecorder.h | SequenceRecorder | virtual void Record ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObjectToRecord, float InCurrentTime ) | [] | |
FMovieScenePropertyRecorderEnum::Finalize | /Engine/Source/Editor/SequenceRecorder/Public/MovieScenePropertyRecorder.h | SequenceRecorder | virtual void Finalize ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObjectToRecord, float InCurrentTime ) | [] | |
FMovieScenePropertyRecorderEnum::FMovieScenePropertyRecorderEnum | /Engine/Source/Editor/SequenceRecorder/Public/MovieScenePropertyRecorder.h | SequenceRecorder | FMovieScenePropertyRecorderEnum ( const [FTrackInstancePropertyBindings](API\Runtime\MovieScene\FTrackInstancePropertyBindings) & InBinding ) | [] | |
FMovieScenePropertyRecorderEnum | /Engine/Source/Editor/SequenceRecorder/Public/MovieScenePropertyRecorder.h | Recorder for a simple property of type enum | SequenceRecorder | class FMovieScenePropertyRecorderEnum : public [IMovieScenePropertyRecorder](API\Editor\SequenceRecorder\IMovieScenePropertyRecorder) | [] |
FMovieScenePropertyRecorderEnum::~FMovieScenePropertyRecorderEnum | /Engine/Source/Editor/SequenceRecorder/Public/MovieScenePropertyRecorder.h | SequenceRecorder | virtual ~FMovieScenePropertyRecorderEnum() | [] | |
FPropertiesToRecordForActorClass::FPropertiesToRecordForActorClass | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderSettings.h | SequenceRecorder | FPropertiesToRecordForActorClass() | [] | |
FPropertiesToRecordForActorClass::FPropertiesToRecordForActorClass | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderSettings.h | SequenceRecorder | FPropertiesToRecordForActorClass ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [AActor](API\Runtime\Engine\GameFramework\AActor) > InClass ) | [] | |
FPropertiesToRecordForClass::FPropertiesToRecordForClass | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderSettings.h | SequenceRecorder | FPropertiesToRecordForClass() | [] | |
FPropertiesToRecordForActorClass | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderSettings.h | SequenceRecorder | struct FPropertiesToRecordForActorClass | [
{
"type": "TSubclassOf<AA...",
"name": "Class",
"description": "The class of the actor we can record"
},
{
"type": "TArray<FName>",
"name": "Properties",
"description": "List of properties we want to record for this class"
}
] | |
FPropertiesToRecordForClass::FPropertiesToRecordForClass | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderSettings.h | SequenceRecorder | FPropertiesToRecordForClass ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) > InClass ) | [] | |
FPropertiesToRecordForClass | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderSettings.h | SequenceRecorder | struct FPropertiesToRecordForClass | [
{
"type": "TSubclassOf<UA...",
"name": "Class",
"description": "The class of the object we can record"
},
{
"type": "TArray<FName>",
"name": "Properties",
"description": "List of properties we want to record for this class"
}
] | |
FSequenceAudioRecorderSettings::FSequenceAudioRecorderSettings | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceAudioRecorder.h | SequenceRecorder | FSequenceAudioRecorderSettings() | [] | |
FSequenceAudioRecorderSettings | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceAudioRecorder.h | Sequencer version of the audio recording settings. | SequenceRecorder | struct FSequenceAudioRecorderSettings | [
{
"type": "FString",
"name": "AssetName",
"description": "Name of the asset."
},
{
"type": "bool",
"name": "bSplitChannels",
"description": "Whether or not to split input channels into separate assets."
},
{
"type": "FDirectoryPath",
"name": "Directory",
"description": "D... |
FSequenceRecorderActorFilter | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderActorFilter.h | SequenceRecorder | struct FSequenceRecorderActorFilter | [
{
"type": "TArray<TSubcla...",
"name": "ActorClassesToRecord",
"description": "Actor classes to accept for recording"
}
] | |
FTakeInfo::FTakeInfo | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderUtils.h | SequenceRecorder | FTakeInfo ( const [FString](API\Runtime\Core\Containers\FString) & InActorLabel, uint32 InTakeNumber, [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * InTargetLevelSequence ) | [] | |
FTakeInfo | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderUtils.h | SequenceRecorder | struct FTakeInfo | [
{
"type": "FString",
"name": "ActorLabel",
"description": ""
},
{
"type": "uint32",
"name": "TakeNumber",
"description": ""
},
{
"type": "ULevelSequence...",
"name": "TargetLevelSequence",
"description": ""
}
] | |
FTimecodeBoneMethod::FTimecodeBoneMethod | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | Default constructor, initializing with default values | SequenceRecorder | FTimecodeBoneMethod() | [] |
IMovieScenePropertyRecorder::Create | /Engine/Source/Editor/SequenceRecorder/Public/MovieScenePropertyRecorder.h | SequenceRecorder | void Create ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObjectToRecord, class [UMovieScene](API\Runtime\MovieScene\UMovieScene) * InMovieScene, const [FGuid](API\Runtime\Core\Misc\FGuid) & InGuid, float InTime ) | [] | |
FTimecodeBoneMethod | /Engine/Source/Editor/SequenceRecorder/Public/AnimationRecorder.h | SequenceRecorder | struct FTimecodeBoneMethod | [
{
"type": "ETimecodeBoneMo...",
"name": "BoneMode",
"description": "The timecode bone mode"
},
{
"type": "FName",
"name": "BoneName",
"description": "Name of the bone to assign timecode values to"
}
] | |
IMovieScenePropertyRecorder::Finalize | /Engine/Source/Editor/SequenceRecorder/Public/MovieScenePropertyRecorder.h | SequenceRecorder | void Finalize ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObjectToRecord, float InCurrentTime ) | [] | |
IMovieScenePropertyRecorder::Record | /Engine/Source/Editor/SequenceRecorder/Public/MovieScenePropertyRecorder.h | SequenceRecorder | void Record ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObjectToRecord, float InCurrentTime ) | [] | |
FSettingsForActorClass | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderSettings.h | SequenceRecorder | struct FSettingsForActorClass | [
{
"type": "bool",
"name": "bRecordToPossessable",
"description": "Whether to record to 'possessable' (i.e. level-owned) or 'spawnable' (i.e. sequence-owned) actors."
},
{
"type": "TSubclassOf<AA...",
"name": "Class",
"description": "The class of the actor we want to record"
}
] | |
IMovieScenePropertyRecorder::~IMovieScenePropertyRecorder | /Engine/Source/Editor/SequenceRecorder/Public/MovieScenePropertyRecorder.h | SequenceRecorder | virtual ~IMovieScenePropertyRecorder() | [] | |
IMovieScenePropertyRecorder | /Engine/Source/Editor/SequenceRecorder/Public/MovieScenePropertyRecorder.h | Interface for a generic property recorder | SequenceRecorder | class IMovieScenePropertyRecorder | [] |
IMovieSceneSectionRecorder::CreateSection | /Engine/Source/Editor/SequenceRecorder/Public/IMovieSceneSectionRecorder.h | Start recording a section. Should create the section and setup anything needed for recording here. | SequenceRecorder | void CreateSection ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObjectToRecord, class [UMovieScene](API\Runtime\MovieScene\UMovieScene) * InMovieScene, const [FGuid](API\Runtime\Core\Misc\FGuid) & InGuid, float InTime ) | [] |
IMovieSceneSectionRecorder::FinalizeSection | /Engine/Source/Editor/SequenceRecorder/Public/IMovieSceneSectionRecorder.h | Called when recording finishes and the section will no longer be recorded into. | SequenceRecorder | void FinalizeSection ( float InCurrentTime ) | [] |
IMovieSceneSectionRecorder::GetSourceObject | /Engine/Source/Editor/SequenceRecorder/Public/IMovieSceneSectionRecorder.h | Retrieve the source object that this section recorder is recording changes to
the source object, or nullptr if it's no longer valid | SequenceRecorder | [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetSourceObject() const | [] |
IMovieSceneSectionRecorder::InvalidateObjectToRecord | /Engine/Source/Editor/SequenceRecorder/Public/IMovieSceneSectionRecorder.h | Added to deal with actor pooling implementations. Usually a recorder would track a weak ptr to the object to record and no longer record if the object became invalid. This function allows pooling implementations that do not necessarily destroy objects to deal with stopping recording correctly. Usually it is enough to i... | SequenceRecorder | void InvalidateObjectToRecord() | [] |
IMovieSceneSectionRecorder::Record | /Engine/Source/Editor/SequenceRecorder/Public/IMovieSceneSectionRecorder.h | Called each frame to record into the section. | SequenceRecorder | void Record ( float InCurrentTime ) | [] |
IMovieSceneSectionRecorder | /Engine/Source/Editor/SequenceRecorder/Public/IMovieSceneSectionRecorder.h | A recorder class used to create and populate individual sections in level sequences | SequenceRecorder | class IMovieSceneSectionRecorder | [] |
IMovieSceneSectionRecorderFactory::CanRecordObject | /Engine/Source/Editor/SequenceRecorder/Public/IMovieSceneSectionRecorderFactory.h | Check whether an object can be recorded by this section recorder. If so then the actor recorder will callCreateSectionRecorder()to acquire a new instance to use in recording.
true if the object can be recorded by this recorder | SequenceRecorder | bool CanRecordObject ( class [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObjectToRecord ) const | [] |
IMovieSceneSectionRecorderFactory::CreateSectionRecorder | /Engine/Source/Editor/SequenceRecorder/Public/IMovieSceneSectionRecorderFactory.h | Create a section recorder from this factory.
a new property recorder, or nullptr if no recorder needs to be created given the settings | SequenceRecorder | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IMovieSceneSectionRecorder](API\Editor\SequenceRecorder\IMovieSceneSectionRecorder) > CreateSectionRecorder ( const struct [FActorRecordingSettings](API\Editor\SequenceRecorder\FActorRecordingSettings) & InActorRecordingSettings ) const | [] |
IMovieSceneSectionRecorderFactory::CreateSettingsObject | /Engine/Source/Editor/SequenceRecorder/Public/IMovieSceneSectionRecorderFactory.h | Create a per-recording settings object. You can access this object at record time using FActorRecordingSettings::Settings
an object used for user settings for this recorder | SequenceRecorder | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * CreateSettingsObject ( class [UObject](API\Runtime\CoreUObject\UObject\UObject) * InOuter ) const | [] |
IMovieSceneSectionRecorderFactory | /Engine/Source/Editor/SequenceRecorder/Public/IMovieSceneSectionRecorderFactory.h | Factory class interface that allows the recorder to determine what recorders to apply to actors/components/objects it is presented with. | SequenceRecorder | class IMovieSceneSectionRecorderFactory : public [IModularFeature](API\Runtime\Core\Features\IModularFeature) | [] |
ISequenceAudioRecorder::Start | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceAudioRecorder.h | Start recording audio data | SequenceRecorder | void Start ( const [FSequenceAudioRecorderSettings](API\Editor\SequenceRecorder\FSequenceAudioRecorderSettings) & Settings ) | [] |
ISequenceAudioRecorder::Stop | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceAudioRecorder.h | Stop recording audio data | SequenceRecorder | void Stop ( [TArray](API\Runtime\Core\Containers\TArray)< [USoundWave](API\Runtime\Engine\Sound\USoundWave) * > & OutSoundWaves ) | [] |
ISequenceAudioRecorder::~ISequenceAudioRecorder | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceAudioRecorder.h | Virtual destructor | SequenceRecorder | virtual ~ISequenceAudioRecorder() | [] |
ISequenceAudioRecorder | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceAudioRecorder.h | SequenceRecorder | class ISequenceAudioRecorder | [] | |
ISequenceRecorder::AddRecordingGroup | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | Adds a new recording group and picks a default name. Returns the new recording group and sets as the current recording group. | SequenceRecorder | [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [USequenceRecorderActorGroup](API\Editor\SequenceRecorder\USequenceRecorderActorGroup) > AddRecordingGroup() | [] |
ISequenceRecorder::AddSequenceRecorderExtender | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | Add an extension to the SequenceRecorder | SequenceRecorder | void AddSequenceRecorderExtender ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISequenceRecorderExtender](API\Editor\SequenceRecorder\ISequenceRecorderExtender) > SequenceRecorderExternder ) | [] |
ISequenceRecorder::CreateAudioRecorder | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | Attempt to create an audio recorder
A valid ptr to an audio recorder or null | SequenceRecorder | [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [ISequenceAudioRecorder](API\Editor\SequenceRecorder\ISequenceAudioRecorder) > CreateAudioRecorder() const | [] |
ISequenceRecorder::DuplicateRecordingGroup | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | Duplicates the current recording group if any. Returns the new recording group and sets as the current recording group. | SequenceRecorder | [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [USequenceRecorderActorGroup](API\Editor\SequenceRecorder\USequenceRecorderActorGroup) > DuplicateRecordingGroup() | [] |
ISequenceRecorder::GetCurrentRecordingGroup | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | Returns the current recording group (if any), otherwise returns nullptr. | SequenceRecorder | [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [USequenceRecorderActorGroup](API\Editor\SequenceRecorder\USequenceRecorderActorGroup) > GetCurrentRecordingGroup() const | [] |
ISequenceRecorder::GetCurrentRecordingLength | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | How long is the currently recording sequence | SequenceRecorder | [FQualifiedFrameTime](API\Runtime\Core\Misc\FQualifiedFrameTime) GetCurrentRecordingLength() | [] |
ISequenceRecorder::GetRecordingGroupNames | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | Returns a list of names for the recording groups stored in this map. | SequenceRecorder | [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > GetRecordingGroupNames() const | [] |
ISequenceRecorder::GetRecordingGuid | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | Get the spawnable Guid in the currently recording movie scene for the specified actor.
the spawnable Guid | SequenceRecorder | [FGuid](API\Runtime\Core\Misc\FGuid) GetRecordingGuid ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor ) const | [] |
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