className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
ISequenceRecorder::GetSequenceRecordingBasePath | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | Get the directory that the sequence should record into. | SequenceRecorder | [FString](API\Runtime\Core\Containers\FString) GetSequenceRecordingBasePath() const | [] |
ISequenceRecorder::GetSequenceRecordingName | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | Get the name the of the sequence recording. | SequenceRecorder | [FString](API\Runtime\Core\Containers\FString) GetSequenceRecordingName() const | [] |
ISequenceRecorder::GetTakeNumberForActor | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | Get the take number of an actor that is queued to record in the current group
the take number for the given actor, 0 if actor isn't queued or no group is active | SequenceRecorder | uint32 GetTakeNumberForActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor ) const | [] |
ISequenceRecorder::HasAudioRecorder | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | Check whether we have an audio recorder registered or not
true if we have an audio recorder registered, false otherwise | SequenceRecorder | bool HasAudioRecorder() const | [] |
ISequenceRecorder::IsRecording | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | Are we currently recording a sequence | SequenceRecorder | bool IsRecording() | [] |
ISequenceRecorder::LoadRecordingGroup | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | Attempts to load a recording group from the specified name. Returns a pointer to the group if successfully loaded, otherwise nullptr. | SequenceRecorder | [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [USequenceRecorderActorGroup](API\Editor\SequenceRecorder\USequenceRecorderActorGroup) > LoadRecordingGroup ( const [FName](API\Runtime\Core\UObject\FName) Name ) | [] |
ISequenceRecorder::NotifyActorStartRecording | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | Notify we should start recording an actor - usually used for 'actor pooling' implementations to simulate spawning. Has no effect when recording is not in progress. | SequenceRecorder | void NotifyActorStartRecording ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor ) | [] |
ISequenceRecorder::NotifyActorStopRecording | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | Notify we should stop recording an actor - usually used for 'actor pooling' implementations to simulate de-spawning. Has no effect when recording is not in progress. | SequenceRecorder | void NotifyActorStopRecording ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor ) | [] |
ISequenceRecorder::OnRecordingFinished | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | Get the sequence recorder finished delegate | SequenceRecorder | FOnRecordingFinished & OnRecordingFinished() | [] |
ISequenceRecorder::OnRecordingGroupAdded | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | Get the Recording Group added delegate | SequenceRecorder | FOnRecordingGroupAdded & OnRecordingGroupAdded() | [] |
ISequenceRecorder::OnRecordingStarted | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | Get the sequence recorder started delegate | SequenceRecorder | FOnRecordingStarted & OnRecordingStarted() | [] |
ISequenceRecorder::QueueActorToRecord | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | Add an actor to be recorded when the next recording pass begins | SequenceRecorder | [UActorRecording](API\Editor\SequenceRecorder\UActorRecording) * QueueActorToRecord ( [AActor](API\Runtime\Engine\GameFramework\AActor) * ActorToRecord ) | [] |
ISequenceRecorder::QueueObjectToRecord | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | Add an object to be recorded when the next recording pass begins | SequenceRecorder | [USequenceRecordingBase](API\Editor\SequenceRecorder\USequenceRecordingBase) * QueueObjectToRecord ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectToRecord ) | [] |
ISequenceRecorder::RecordSingleNodeInstanceToAnimation | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | Play the current single node instance on the PreviewComponent from time [0, GetLength()], and record to NewAsset | SequenceRecorder | bool RecordSingleNodeInstanceToAnimation ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * PreviewComponent, [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * NewAsset, bool bShowMessage ) | [] |
ISequenceRecorder::RegisterAudioRecorder | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | Register a function that will return a new audio capturer for the specified parameters
A handle to be passed to UnregisterAudioRecorder to unregister the recorder | SequenceRecorder | [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterAudioRecorder ( const [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [ISequenceAudioRecorder](API\Editor\SequenceRecorder\ISequenceAudioRecorder) >()> & FactoryFunction ) | [] |
ISequenceRecorder::RemoveCurrentRecordingGroup | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | Removes the current recording group if any. Will make GetRecordingGroup() return nullptr. | SequenceRecorder | void RemoveCurrentRecordingGroup() | [] |
ISequenceRecorder::StartRecording | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | Start recording the passed-in actors.
true if recording was successfully started | SequenceRecorder | bool StartRecording ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, const struct [FSequenceRecorderActorFilter](API\Editor\SequenceRecorder\FSequenceRecorderActorFilter) & ActorFilter ) | [] |
ISequenceRecorder::RemoveSequenceRecorderExtender | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | Remove an extension from the SequenceRecorder | SequenceRecorder | void RemoveSequenceRecorderExtender ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISequenceRecorderExtender](API\Editor\SequenceRecorder\ISequenceRecorderExtender) > SequenceRecorderExternder ) | [] |
ISequenceRecorder::StartRecording | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | Start a recording, possibly with some delay (specified by the sequence recording settings).
true if recording was successfully started | SequenceRecorder | bool StartRecording ( [AActor](API\Runtime\Engine\GameFramework\AActor) * ActorToRecord, const [FString](API\Runtime\Core\Containers\FString) & PathToRecordTo, const [FString](API\Runtime\Core\Containers\FString) & SequenceName ) | [] |
ISequenceRecorder::StartRecording | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | Start a recording, possibly with some delay (specified by the sequence recording settings).
true if recording was successfully started | SequenceRecorder | bool StartRecording ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< [AActor](API\Runtime\Engine\GameFramework\AActor) *const > ActorsToRecord, const [FString](API\Runtime\Core\Containers\FString) & PathToRecordTo, const [FString](API\Runtime\Core\Containers\FString) & SequenceName ) | [] |
ISequenceRecorder::StopRecording | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | Stop recording current sequence, if any | SequenceRecorder | void StopRecording() | [] |
ISequenceRecorder::UnregisterAudioRecorder | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | Unregister a previously registered audio recorder factory function | SequenceRecorder | void UnregisterAudioRecorder ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisteredHandle ) | [] |
ISequenceRecorder | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorder.h | SequenceRecorder | class ISequenceRecorder : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] | |
ISequenceRecorderExtender::AddNewQueueRecording | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorderExtender.h | SequenceRecorder | [USequenceRecordingBase](API\Editor\SequenceRecorder\USequenceRecordingBase) * AddNewQueueRecording ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * SequenceRecordingObjectToRecord ) | [] | |
ISequenceRecorderExtender::BuildQueuedRecordings | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorderExtender.h | SequenceRecorder | void BuildQueuedRecordings ( const [TArray](API\Runtime\Core\Containers\TArray)< [USequenceRecordingBase](API\Editor\SequenceRecorder\USequenceRecordingBase) * > & InQueuedRecordings ) | [] | |
FListViewSelectionChanged | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorderExtender.h | SequenceRecorder | typedef TBaseDelegate_OneParam< void, [USequenceRecordingBase](API\Editor\SequenceRecorder\USequenceRecordingBase) * > FListViewSelectionChanged | [] | |
ISequenceRecorderExtender::MakeListWidget | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorderExtender.h | SequenceRecorder | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeListWidget ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SListView](API\Editor\UnrealEd\Editor\SListView)< [USequenceRecordingBase](API\Editor\SequenceRecorder\USequenceRecordingBase) * >> & OutCreatedL... | [] | |
ISequenceRecorderExtender::MakeSettingDetailsView | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorderExtender.h | SequenceRecorder | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailsView](API\Editor\PropertyEditor\IDetailsView) > MakeSettingDetailsView() | [] | |
ISequenceRecorderExtender::SetListViewSelection | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorderExtender.h | SequenceRecorder | void SetListViewSelection ( [USequenceRecordingBase](API\Editor\SequenceRecorder\USequenceRecordingBase) * InSelectedBase ) | [] | |
ISequenceRecorderExtender::~ISequenceRecorderExtender | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorderExtender.h | SequenceRecorder | virtual ~ISequenceRecorderExtender() | [] | |
ISequenceRecorderExtender | /Engine/Source/Editor/SequenceRecorder/Public/ISequenceRecorderExtender.h | SequenceRecorder | class ISequenceRecorderExtender : public [TSharedFromThis< ISequenceRecorderExtender >](API\Runtime\Core\Templates\TSharedFromThis) | [] | |
SequenceRecorderUtils::DoesTakeExist | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderUtils.h | SequenceRecorder | namespace SequenceRecorderUtils { static bool SequenceRecorderUtils::DoesTakeExist ( const [FString](API\Runtime\Core\Containers\FString) & AssetPath, const [FString](API\Runtime\Core\Containers\FString) & ActorName, const [FString](API\Runtime\Core\Containers\FString) & SessionName, uint32 TakeNumber ) } | [] | |
SequenceRecorderUtils::DuplicateAsset | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderUtils.h | SequenceRecorder | namespace SequenceRecorderUtils { static [UObject](API\Runtime\CoreUObject\UObject\UObject) * SequenceRecorderUtils::DuplicateAsset ( const [FString](API\Runtime\Core\Containers\FString) & BaseAssetPath, const [FString](API\Runtime\Core\Containers\FString) & BaseAssetName, [UObject](API\Runtime\CoreUObject\UObject\UObj... | [] | |
SequenceRecorderUtils::GetNewTakeNumber | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderUtils.h | SequenceRecorder | namespace SequenceRecorderUtils { static int32 SequenceRecorderUtils::GetNewTakeNumber ( const [FString](API\Runtime\Core\Containers\FString) & AssetPath, const [FString](API\Runtime\Core\Containers\FString) & ActorName, const [FString](API\Runtime\Core\Containers\FString) & SessionName, uint32 TakeNumber ) } | [] | |
SequenceRecorderUtils::MakeNewAsset | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderUtils.h | Utility function that creates an asset with the specified asset path and name. If the asset cannot be created (as one already exists), we try to postfix the asset name until we can successfully create the asset. | SequenceRecorder | namespace SequenceRecorderUtils { template<typename AssetType> static AssetType * SequenceRecorderUtils::MakeNewAsset ( const [FString](API\Runtime\Core\Containers\FString) & BaseAssetPath, const [FString](API\Runtime\Core\Containers\FString) & BaseAssetName ) } | [] |
SequenceRecorderUtils::MakeNewAssetName | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderUtils.h | SequenceRecorder | namespace SequenceRecorderUtils { static [FString](API\Runtime\Core\Containers\FString) SequenceRecorderUtils::MakeNewAssetName ( const [FString](API\Runtime\Core\Containers\FString) & BaseAssetPath, const [FString](API\Runtime\Core\Containers\FString) & BaseAssetName ) } | [] | |
SequenceRecorderUtils::MakeTakeName | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderUtils.h | SequenceRecorder | namespace SequenceRecorderUtils { static [FString](API\Runtime\Core\Containers\FString) SequenceRecorderUtils::MakeTakeName ( const [FString](API\Runtime\Core\Containers\FString) & ActorName, const [FString](API\Runtime\Core\Containers\FString) & SessionName, uint32 TakeNumber ) } | [] | |
UActorRecording::GetActiveLevelSequence | /Engine/Source/Editor/SequenceRecorder/Public/ActorRecording.h | Get the active level sequence, optionally overridden by the target level sequence | SequenceRecorder | [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * GetActiveLevelSequence ( [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * InLevelSequence ) | [] |
UActorRecording::GetActorInSequence | /Engine/Source/Editor/SequenceRecorder/Public/ActorRecording.h | Get the object binding for the actor if it exists in the level sequence either as a track with the track name or a tag with the actor label | SequenceRecorder | [FGuid](API\Runtime\Core\Misc\FGuid) GetActorInSequence ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * CurrentSequence ) | [] |
UActorRecording::GetActorToRecord | /Engine/Source/Editor/SequenceRecorder/Public/ActorRecording.h | Get the actor to record. This finds the corresponding actor in the Simulation / PIE world. | SequenceRecorder | [AActor](API\Runtime\Engine\GameFramework\AActor) * GetActorToRecord() const | [] |
UActorRecording::GetObjectToRecord | /Engine/Source/Editor/SequenceRecorder/Public/ActorRecording.h | Get the item to record. | SequenceRecorder | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetObjectToRecord() const | [] |
UActorRecording::GetSpawnableGuid | /Engine/Source/Editor/SequenceRecorder/Public/ActorRecording.h | Get the Guid that identifies our spawnable in a recorded sequence | SequenceRecorder | const [FGuid](API\Runtime\Core\Misc\FGuid) & GetSpawnableGuid() const | [] |
UActorRecording::GetTargetName | /Engine/Source/Editor/SequenceRecorder/Public/ActorRecording.h | Get target name | SequenceRecorder | [FString](API\Runtime\Core\Containers\FString) GetTargetName ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor ) | [] |
UActorRecording::InvalidateObjectToRecord | /Engine/Source/Editor/SequenceRecorder/Public/ActorRecording.h | Simulate a de-spawned actor | SequenceRecorder | void InvalidateObjectToRecord() | [] |
UActorRecording::IsActive | /Engine/Source/Editor/SequenceRecorder/Public/ActorRecording.h | Get the item to record. | SequenceRecorder | virtual bool IsActive() const | [] |
UActorRecording::IsRecording | /Engine/Source/Editor/SequenceRecorder/Public/ActorRecording.h | Whether we are currently recording | SequenceRecorder | virtual bool IsRecording() const | [] |
UActorRecording::IsRelevantForRecording | /Engine/Source/Editor/SequenceRecorder/Public/ActorRecording.h | Check whether it is worth recording this actor - i.e. is it going to affect the end result of the sequence | SequenceRecorder | static bool IsRelevantForRecording ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor ) | [] |
UActorRecording::StartRecording | /Engine/Source/Editor/SequenceRecorder/Public/ActorRecording.h | UItemRecordingBase override | SequenceRecorder | virtual bool StartRecording ( class [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * CurrentSequence, float CurrentSequenceTime, const [FString](API\Runtime\Core\Containers\FString) & BaseAssetPath, const [FString](API\Runtime\Core\Containers\FString) & SessionName ) | [] |
UActorRecording::SetActorToRecord | /Engine/Source/Editor/SequenceRecorder/Public/ActorRecording.h | Set the actor to record | SequenceRecorder | void SetActorToRecord ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor ) | [] |
UActorRecording::StopRecording | /Engine/Source/Editor/SequenceRecorder/Public/ActorRecording.h | Stop this recording. Has no effect if we are not currently recording. Sequence can be nullptr | SequenceRecorder | virtual bool StopRecording ( class [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * CurrentSequence, float CurrentSequenceTime ) | [] |
UActorRecording::Tick | /Engine/Source/Editor/SequenceRecorder/Public/ActorRecording.h | Tick this recording | SequenceRecorder | virtual void Tick ( [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * CurrentSequence, float CurrentSequenceTime ) | [] |
UActorRecording::UActorRecording | /Engine/Source/Editor/SequenceRecorder/Public/ActorRecording.h | SequenceRecorder | UActorRecording ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UActorRecording | /Engine/Source/Editor/SequenceRecorder/Public/ActorRecording.h | SequenceRecorder | class UActorRecording : public [USequenceRecordingBase](API\Editor\SequenceRecorder\USequenceRecordingBase) | [
{
"type": "FActorRecording...",
"name": "ActorSettings",
"description": ""
},
{
"type": "FAnimationRecor...",
"name": "AnimationSettings",
"description": "The settings to apply to this actor's animation"
},
{
"type": "bool",
"name": "bActive",
"description": "Whether this... | |
USequenceRecorderActorGroup::PostEditChangeChainProperty | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderActorGroup.h | This alternate version of PostEditChange is called when properties inside structs are modified. The property that was actually modified is located at the tail of the list. The head of the list of theFStructPropertymember variable that contains the property that was modified. | SequenceRecorder | virtual void PostEditChangeChainProperty ( struct [FPropertyChangedChainEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedChainEvent) & PropertyChangedEvent ) | [] |
USequenceRecorderActorGroup::USequenceRecorderActorGroup | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderActorGroup.h | SequenceRecorder | USequenceRecorderActorGroup() | [] | |
USequenceRecorderActorGroup | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderActorGroup.h | SequenceRecorder | class USequenceRecorderActorGroup : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "bool",
"name": "bDuplicateTargetLevelSequence",
"description": "Whether we should duplicate the target level sequence and record into the duplicate"
},
{
"type": "bool",
"name": "bRecordTargetLevelSequenceLength",
"description": "Whether we should record to the length of the t... | |
USequenceRecorderBlueprintLibrary | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderBlueprintLibrary.h | SequenceRecorder | class USequenceRecorderBlueprintLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary) | [] | |
USequenceRecorderSettings::PostEditChangeChainProperty | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderSettings.h | This alternate version of PostEditChange is called when properties inside structs are modified. The property that was actually modified is located at the tail of the list. The head of the list of theFStructPropertymember variable that contains the property that was modified. | SequenceRecorder | virtual void PostEditChangeChainProperty ( struct [FPropertyChangedChainEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedChainEvent) & PropertyChangedEvent ) | [] |
USequenceRecorderSettings::USequenceRecorderSettings | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderSettings.h | SequenceRecorder | USequenceRecorderSettings ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
USequenceRecorderSettings | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderSettings.h | SequenceRecorder | class USequenceRecorderSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "FSequenceRecord...",
"name": "ActorFilter",
"description": "Filter to check spawned actors against to see if they should be recorded"
},
{
"type": "TArray<FProper...",
"name": "ActorsAndPropertiesToRecord",
"description": "The properties to record for specified actors."
},
... | |
USequenceRecordingBase::GetObjectToRecord | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecordingBase.h | Get the item to record. | SequenceRecorder | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetObjectToRecord() const | [] |
USequenceRecordingBase::IsActive | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecordingBase.h | Get the item to record. | SequenceRecorder | virtual bool IsActive() const | [] |
USequenceRecordingBase::IsRecording | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecordingBase.h | Whether we are currently recording | SequenceRecorder | virtual bool IsRecording() const | [] |
USequenceRecordingBase::StartRecording | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecordingBase.h | Start this queued recording. Sequence can be nullptr | SequenceRecorder | virtual bool StartRecording ( class [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * CurrentSequence, float CurrentSequenceTime, const [FString](API\Runtime\Core\Containers\FString) & BaseAssetPath, const [FString](API\Runtime\Core\Containers\FString) & SessionName ) | [] |
USequenceRecordingBase::StopRecording | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecordingBase.h | Stop this recording. Has no effect if we are not currently recording. Sequence can be nullptr | SequenceRecorder | virtual bool StopRecording ( class [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * CurrentSequence, float CurrentSequenceTime ) | [] |
USequenceRecordingBase::Tick | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecordingBase.h | Tick this recording | SequenceRecorder | virtual void Tick ( [ULevelSequence](API\Runtime\LevelSequence\ULevelSequence) * CurrentSequence, float CurrentSequenceTime ) | [] |
USequenceRecordingBase | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecordingBase.h | SequenceRecorder | class USequenceRecordingBase : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] | |
FAnimatedRange::GetAnimationTarget | /Engine/Source/Editor/SequencerWidgets/Public/AnimatedRange.h | Get the current animation target, or the whole view range when not animating | SequencerWidgets | const [TRange](API\Runtime\Core\Math\TRange)< double > & GetAnimationTarget() const | [] |
FAnimatedRange::WrapAttribute | /Engine/Source/Editor/SequencerWidgets/Public/AnimatedRange.h | Helper function to wrap an attribute to a non-animated range with an animated one | SequencerWidgets | static [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FAnimatedRange](API\Editor\SequencerWidgets\FAnimatedRange) > WrapAttribute ( const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [TRange](API\Runtime\Core\Math\TRange)< double >> & InAttribute ) | [] |
FAnimatedRange::WrapAttribute | /Engine/Source/Editor/SequencerWidgets/Public/AnimatedRange.h | Helper function to wrap an attribute to an animated range with a non-animated one | SequencerWidgets | static [TAttribute](API\Runtime\Core\Misc\TAttribute)< [TRange](API\Runtime\Core\Math\TRange)< double > > WrapAttribute ( const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FAnimatedRange](API\Editor\SequencerWidgets\FAnimatedRange) > & InAttribute ) | [] |
FAnimatedRange::FAnimatedRange | /Engine/Source/Editor/SequencerWidgets/Public/AnimatedRange.h | Default Construction | SequencerWidgets | FAnimatedRange() | [] |
FAnimatedRange::FAnimatedRange | /Engine/Source/Editor/SequencerWidgets/Public/AnimatedRange.h | Copy-construction from simple range | SequencerWidgets | FAnimatedRange ( const [TRange](API\Runtime\Core\Math\TRange)< double > & InRange ) | [] |
FAnimatedRange::FAnimatedRange | /Engine/Source/Editor/SequencerWidgets/Public/AnimatedRange.h | Construction from a lower and upper bound | SequencerWidgets | FAnimatedRange ( double LowerBound, double UpperBound ) | [] |
FAnimatedRange | /Engine/Source/Editor/SequencerWidgets/Public/AnimatedRange.h | Structure used to wrap up a range, and an optional animation target | SequencerWidgets | struct FAnimatedRange : public [TRange< double >](API\Runtime\Core\Math\TRange) | [
{
"type": "TOptional<TRan...",
"name": "AnimationTarget",
"description": "The animation target, if animating"
}
] |
FPaintPlaybackRangeArgs::FPaintPlaybackRangeArgs | /Engine/Source/Editor/SequencerWidgets/Public/ITimeSlider.h | SequencerWidgets | FPaintPlaybackRangeArgs() | [] | |
FPaintPlaybackRangeArgs::FPaintPlaybackRangeArgs | /Engine/Source/Editor/SequencerWidgets/Public/ITimeSlider.h | SequencerWidgets | FPaintPlaybackRangeArgs ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * InStartBrush, const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * InEndBrush, float InBrushWidth ) | [] | |
FPaintPlaybackRangeArgs | /Engine/Source/Editor/SequencerWidgets/Public/ITimeSlider.h | SequencerWidgets | struct FPaintPlaybackRangeArgs | [
{
"type": "float",
"name": "BrushWidth",
"description": "The width of the above brushes, in slate units"
},
{
"type": "constFSlateBru...",
"name": "EndBrush",
"description": "Brush to use for the end bound"
},
{
"type": "float",
"name": "SolidFillOpacity",
"description": ... | |
FPaintViewAreaArgs::FPaintViewAreaArgs | /Engine/Source/Editor/SequencerWidgets/Public/ITimeSlider.h | SequencerWidgets | FPaintViewAreaArgs() | [] | |
FPaintViewAreaArgs | /Engine/Source/Editor/SequencerWidgets/Public/ITimeSlider.h | SequencerWidgets | struct FPaintViewAreaArgs | [
{
"type": "bool",
"name": "bDisplayMarkedFrames",
"description": "Whether to display the marked frames"
},
{
"type": "bool",
"name": "bDisplayScrubPosition",
"description": "Whether to display the scrub position"
},
{
"type": "bool",
"name": "bDisplayTickLines",
"descript... | |
FTimeRangeArgs::FTimeRangeArgs | /Engine/Source/Editor/SequencerWidgets/Public/ISequencerWidgetsModule.h | SequencerWidgets | FTimeRangeArgs ( EShowRange InShowRanges, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITimeSliderController](API\Editor\SequencerWidgets\ITimeSliderController) > InController, [TAttribute](API\Runtime\Core\Misc\TAttribute)< [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) > InVisibilityDelegate, [TShar... | [] | |
FTimeRangeArgs::FTimeRangeArgs | /Engine/Source/Editor/SequencerWidgets/Public/ISequencerWidgetsModule.h | SequencerWidgets | FTimeRangeArgs ( EShowRange InShowRanges, EShowRange InEnableRanges, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITimeSliderController](API\Editor\SequencerWidgets\ITimeSliderController) > InController, [TAttribute](API\Runtime\Core\Misc\TAttribute)< [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) > I... | [] | |
FTimeRangeArgs | /Engine/Source/Editor/SequencerWidgets/Public/ISequencerWidgetsModule.h | Time range construction arguments | SequencerWidgets | struct FTimeRangeArgs | [
{
"type": "TSharedRef<ITi...",
"name": "Controller",
"description": "A time slider controller"
},
{
"type": "EShowRange",
"name": "EnableRanges",
"description": "Which ranges to enable editing on"
},
{
"type": "TSharedRef<INu...",
"name": "NumericTypeInterface",
"descript... |
FTimeSliderArgs::FTimeSliderArgs | /Engine/Source/Editor/SequencerWidgets/Public/TimeSliderArgs.h | SequencerWidgets | FTimeSliderArgs() | [] | |
FTimeSliderArgs | /Engine/Source/Editor/SequencerWidgets/Public/TimeSliderArgs.h | SequencerWidgets | struct FTimeSliderArgs | [
{
"type": "bool",
"name": "AllowZoom",
"description": "If we are allowed to zoom"
},
{
"type": "TAttribute< boo...",
"name": "AreMarkedFramesLocked",
"description": "Attribute defining whether the marked frames are locked"
},
{
"type": "TAttribute<FAn...",
"name": "ClampRange... | |
ISequencerWidgetsModule::CreateTimeRange | /Engine/Source/Editor/SequencerWidgets/Public/ISequencerWidgetsModule.h | SequencerWidgets | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITimeSlider](API\Editor\SequencerWidgets\ITimeSlider) > CreateTimeRange ( const [FTimeRangeArgs](API\Editor\SequencerWidgets\FTimeRangeArgs) & InArgs, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & Con... | [] | |
ISequencerWidgetsModule::CreateTimeRangeSlider | /Engine/Source/Editor/SequencerWidgets/Public/ISequencerWidgetsModule.h | SequencerWidgets | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateTimeRangeSlider ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [ITimeSliderController](API\Editor\SequencerWidgets\ITimeSliderController) > & InController ) | [] | |
ISequencerWidgetsModule::CreateTimeSlider | /Engine/Source/Editor/SequencerWidgets/Public/ISequencerWidgetsModule.h | SequencerWidgets | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITimeSlider](API\Editor\SequencerWidgets\ITimeSlider) > CreateTimeSlider ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITimeSliderController](API\Editor\SequencerWidgets\ITimeSliderController) > & InController, bool bMirrorLabels ) | [] | |
ISequencerWidgetsModule::CreateTimeSlider | /Engine/Source/Editor/SequencerWidgets/Public/ISequencerWidgetsModule.h | SequencerWidgets | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITimeSlider](API\Editor\SequencerWidgets\ITimeSlider) > CreateTimeSlider ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITimeSliderController](API\Editor\SequencerWidgets\ITimeSliderController) > & InController, const [TAttribute](API\Runtime\Core\Mis... | [] | |
ISequencerWidgetsModule | /Engine/Source/Editor/SequencerWidgets/Public/ISequencerWidgetsModule.h | The public interface of SequencerModule | SequencerWidgets | class ISequencerWidgetsModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
ITimeSlider::FArguments::Content | /Engine/Source/Editor/SequencerWidgets/Public/ITimeSlider.h | SequencerWidgets | NamedSlotProperty< FArguments > Content&40;&41; | [] | |
WidgetArgsType | /Engine/Source/Editor/SequencerWidgets/Public/ITimeSlider.h | SequencerWidgets | typedef FArguments WidgetArgsType | [] | |
ITimeSlider::FArguments::operator[] | /Engine/Source/Editor/SequencerWidgets/Public/ITimeSlider.h | SequencerWidgets | FArguments & operator&91;&93; &40; const TSharedRef< SWidget > & InChild &41; | [] | |
ITimeSlider::FArguments::FArguments | /Engine/Source/Editor/SequencerWidgets/Public/ITimeSlider.h | SequencerWidgets | FArguments&40;&41; | [] | |
FArguments | /Engine/Source/Editor/SequencerWidgets/Public/ITimeSlider.h | SequencerWidgets | struct FArguments : public [TSlateBaseNamedArgs< ITimeSlider >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
ITimeSliderController::GetClampRange | /Engine/Source/Editor/SequencerWidgets/Public/ITimeSlider.h | Get the current clamp range for this controller | SequencerWidgets | virtual [FAnimatedRange](API\Editor\SequencerWidgets\FAnimatedRange) GetClampRange() const | [] |
ITimeSlider | /Engine/Source/Editor/SequencerWidgets/Public/ITimeSlider.h | Base class for a widget that scrubs time or frames | SequencerWidgets | class ITimeSlider : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [] |
ITimeSliderController::GetDisplayRate | /Engine/Source/Editor/SequencerWidgets/Public/ITimeSlider.h | Get the current play rate for this controller | SequencerWidgets | [FFrameRate](API\Runtime\Core\Misc\FFrameRate) GetDisplayRate() const | [] |
ITimeSliderController::GetPlaybackStatus | /Engine/Source/Editor/SequencerWidgets/Public/ITimeSlider.h | Get the playback status for the controller, by default it is ETimeSliderPlaybackStatus::Stopped | SequencerWidgets | virtual ETimeSliderPlaybackStatus GetPlaybackStatus() const | [] |
ITimeSliderController::GetPlayRange | /Engine/Source/Editor/SequencerWidgets/Public/ITimeSlider.h | Get the current play range for this controller | SequencerWidgets | virtual [TRange](API\Runtime\Core\Math\TRange)< [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) > GetPlayRange() const | [] |
ITimeSliderController::GetScrubPosition | /Engine/Source/Editor/SequencerWidgets/Public/ITimeSlider.h | Get the current time for the Scrub handle which indicates what range is being evaluated. | SequencerWidgets | virtual [FFrameTime](API\Runtime\Core\Misc\FFrameTime) GetScrubPosition() const | [] |
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