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ISkeletonTreeItem::IsInitiallyExpanded
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
Get whether this item begins expanded or not
SkeletonEditor
bool IsInitiallyExpanded() const
[]
ISkeletonTreeItem::IsOfType
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
Check if this item can cast safely to the specified template type
SkeletonEditor
template<typename TType> bool IsOfType() const
[]
ISkeletonTreeItem::IsInlineEditorExpanded
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
Get the expansion state of the inline editor
SkeletonEditor
bool IsInlineEditorExpanded() const
[]
ISkeletonTreeItem::IsOfTypeByName
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
SkeletonEditor
virtual bool IsOfTypeByName ( const [FName](API\Runtime\Core\UObject\FName) & Type ) const
[]
ISkeletonTreeItem::MakeTreeRowWidget
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
Builds the table row widget to display this info
SkeletonEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITableRow](API\Runtime\Slate\Widgets\Views\ITableRow) > MakeTreeRowWidget ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STableViewBase) > & InOwnerTable, const [TAttribute](API\Runtime\Core\Misc\TAttrib...
[]
ISkeletonTreeItem::OnItemDoubleClicked
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
Handler for when the user double clicks on this item in the tree
SkeletonEditor
void OnItemDoubleClicked()
[]
ISkeletonTreeItem::RequestRename
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
Requests a rename on the the tree row item
SkeletonEditor
void RequestRename()
[]
ISkeletonTreeItem::SetFilterResult
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
Set the current filter result
SkeletonEditor
void SetFilterResult ( ESkeletonTreeFilterResult InResult )
[]
ISkeletonTreeItem::SetParent
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
Set this item's parent
SkeletonEditor
void SetParent ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > InParent )
[]
ISkeletonTreeItem::ToggleInlineEditorExpansion
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
Toggle the expansion state of the inline editor
SkeletonEditor
void ToggleInlineEditorExpansion()
[]
ISkeletonTreeItem::~ISkeletonTreeItem
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
SkeletonEditor
virtual ~ISkeletonTreeItem()
[]
ISkeletonTreeItem
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
Interface for a skeleton tree item
SkeletonEditor
class ISkeletonTreeItem : public [TSharedFromThis< ISkeletonTreeItem >](API\Runtime\Core\Templates\TSharedFromThis)
[]
UBoneProxy::DiffersFromDefault
/Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h
Returns true if a given transform component differs from the reference.
SkeletonEditor
bool DiffersFromDefault ( [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type) Component, [ETransformType](API\Editor\SkeletonEditor\UBoneProxy\ETransformType) TransformType ) const
[]
ETransformType
/Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h
SkeletonEditor
enum ETransformType { TransformType_Bone, TransformType_Reference, TransformType_Mesh, }
[]
UBoneProxy::GetMultiNumericValue
/Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h
Static method to retrieve a value for a list of proxies
SkeletonEditor
static [TOptional](API\Runtime\Core\IO\TOptional)< [FVector::FReal](API\Runtime\Core\Math\TVector\FReal) > GetMultiNumericValue ( [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type) Component, [ESlateRotationRepresentation::Type](API\Developer\AnimationWidgets\ESlateRotationR...
[]
UBoneProxy::GetNumericValue
/Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h
Method to react to retrieval of numeric values for the widget
SkeletonEditor
[TOptional](API\Runtime\Core\IO\TOptional)< [FVector::FReal](API\Runtime\Core\Math\TVector\FReal) > GetNumericValue ( [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type) Component, [ESlateRotationRepresentation::Type](API\Developer\AnimationWidgets\ESlateRotationRepresentatio...
[]
UBoneProxy::GetStatId
/Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h
Return the stat id to use for this tickable
SkeletonEditor
virtual [TStatId](API\Runtime\Core\Stats\TStatId) GetStatId() const
[]
UBoneProxy::IsTickable
/Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h
Virtual that can be overloaded by the inheriting class. It is used to determine whether an object is ready to be ticked. This is required for example for allUObjectderived classes as they might be loaded async and therefore won't be ready immediately. true if object is ready to be ticked, false otherwise.
SkeletonEditor
virtual bool IsTickable() const
[]
UBoneProxy::OnNumericValueCommitted
/Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h
Method to react to changes of numeric values in the widget
SkeletonEditor
void OnNumericValueCommitted ( [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type) Component, [ESlateRotationRepresentation::Type](API\Developer\AnimationWidgets\ESlateRotationRepresentation__Ty-) Representation, [ESlateTransformSubComponent::Type](API\Developer\AnimationWidg...
[]
UBoneProxy::OnMultiNumericValueCommitted
/Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h
Method to react to changes of numeric values in the widget
SkeletonEditor
static void OnMultiNumericValueCommitted ( [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type) Component, [ESlateRotationRepresentation::Type](API\Developer\AnimationWidgets\ESlateRotationRepresentation__Ty-) Representation, [ESlateTransformSubComponent::Type](API\Developer\A...
[]
UBoneProxy::OnPostEditChangeProperty
/Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h
SkeletonEditor
void OnPostEditChangeProperty ( [FName](API\Runtime\Core\UObject\FName) PropertyName, bool bIsCommit )
[]
UBoneProxy::OnPreEditChange
/Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h
Overload based on a property name
SkeletonEditor
void OnPreEditChange ( [FName](API\Runtime\Core\UObject\FName) PropertyName, bool bIsCommit )
[]
UBoneProxy::PostEditChangeProperty
/Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h
Called when a property on this object has been modified externally
SkeletonEditor
virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UBoneProxy::PreEditChange
/Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h
UObjectinterface
SkeletonEditor
virtual void PreEditChange ( [FEditPropertyChain](API\Runtime\CoreUObject\UObject\FEditPropertyChain) & PropertyAboutToChange )
[]
UBoneProxy::ResetToDefault
/Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h
Resets the bone transform's component to its reference.
SkeletonEditor
void ResetToDefault ( [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type) InComponent, [ETransformType](API\Editor\SkeletonEditor\UBoneProxy\ETransformType) TransformType )
[]
UBoneProxy::Tick
/Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h
FTickableEditorObjectinterface
SkeletonEditor
virtual void Tick ( float DeltaTime )
[]
UBoneProxy::UBoneProxy
/Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h
SkeletonEditor
UBoneProxy()
[]
UBoneProxy
/Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h
Proxy object used to display/edit bone transforms
SkeletonEditor
class UBoneProxy : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [FTickableEditorObject](API\Editor\UnrealEd\FTickableEditorObject)
[ { "type": "bool", "name": "bIsTickable", "description": "Flag indicating whether thisFTickableEditorObjectshould actually tick" }, { "type": "bool", "name": "bIsTransformEditable", "description": "Flag indicating whether this bone's transform is editable" }, { "type": "bool", ...
USkeletonToolMenuContext
/Engine/Source/Editor/SkeletonEditor/Public/SkeletonToolMenuContext.h
SkeletonEditor
class USkeletonToolMenuContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "TWeakPtr<ISkel...", "name": "SkeletonEditor", "description": "" } ]
ISourceControlWindowExtenderModule::Get
/Engine/Source/Editor/SourceControlWindowExtender/Public/ISourceControlWindowExtenderModule.h
Get reference to the SourceControlWindowExtender module instance
SourceControlWindowExtender
static [ISourceControlWindowExtenderModule](API\Editor\SourceControlWindowExtender\ISourceControlWindowExtenderModu-) & Get()
[]
ISourceControlWindowExtenderModule
/Engine/Source/Editor/SourceControlWindowExtender/Public/ISourceControlWindowExtenderModule.h
SourceControlWindowExtender module interface
SourceControlWindowExtender
class ISourceControlWindowExtenderModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FCheckinResultInfo::FCheckinResultInfo
/Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h
Default Constructor
SourceControlWindows
FCheckinResultInfo()
[]
FCheckinResultInfo
/Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h
Info supplied as argument to delegate FSourceControlWindowsOnCheckInComplete called byFSourceControlWindows::ChoosePackagesToCheckIn()and optional argument to PromptForCheckin().
SourceControlWindows
struct FCheckinResultInfo
[ { "type": "bool", "name": "bAutoCheckedOut", "description": "True if added and modified files were automatically checked out from source control again after being submitted, false if not" }, { "type": "FText", "name": "Description", "description": "Text that describes result whether fail...
FSourceControlWindows::CanChoosePackagesToCheckIn
/Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h
Determines whether we can choose packages to check in (we can't if an operation is already in progress)
SourceControlWindows
static bool CanChoosePackagesToCheckIn()
[]
FSourceControlWindows::CanSyncLatest
/Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h
Determines whether we can sync to latest
SourceControlWindows
static bool CanSyncLatest()
[]
FSourceControlWindows::ChoosePackagesToCheckInCallback
/Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h
Callback forChoosePackagesToCheckIn(), continues to bring up UI once source control operations are complete
SourceControlWindows
static void ChoosePackagesToCheckInCallback ( const [FSourceControlOperationRef](API\Developer\SourceControl\FSourceControlOperationRef) & InOperation, [ECommandResult::Type](API\Developer\SourceControl\ECommandResult__Type) InResult, FSourceControlWindowsOnCheckInComplete OnCompleteDelegate )
[]
ChoosePackagesToCheckInNotification
/Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h
The notification in place while we choose packages to check in
SourceControlWindows
static [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< class [SNotificationItem](API\Runtime\Slate\Widgets\Notifications\SNotificationItem) > ChoosePackagesToCheckInNotification;
[]
FSourceControlWindows::ChoosePackagesToCheckInCompleted
/Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h
Called when the user selection process has completed and we have packages to check in.
SourceControlWindows
static void ChoosePackagesToCheckInCompleted ( const [TArray](API\Runtime\Core\Containers\TArray)< [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * > & LoadedPackages, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & PackageNames, const [TArray](API\Runtime\Co...
[]
FSourceControlWindows::ChoosePackagesToCheckInCancelled
/Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h
Delegate called when the user has decided to cancel the check in process
SourceControlWindows
static void ChoosePackagesToCheckInCancelled ( [FSourceControlOperationRef](API\Developer\SourceControl\FSourceControlOperationRef) InOperation )
[]
FSourceControlWindows::ChoosePackagesToCheckIn
/Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h
Opens a user dialog to choose packages to submit. true - if command successfully in progress and OnCompleteDelegate will be called when complete, false - if immediately unable to comply (such as source control not enabled)
SourceControlWindows
static bool ChoosePackagesToCheckIn ( const FSourceControlWindowsOnCheckInComplete & OnCompleteDelegate )
[]
FSourceControlWindows::DiffAgainstShelvedFile
/Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h
Displays file diff against shelved file true if the diff could be performed
SourceControlWindows
static bool DiffAgainstShelvedFile ( const [FSourceControlStateRef](API\Developer\SourceControl\FSourceControlStateRef) & InFileState )
[]
FSourceControlWindows::DiffAgainstWorkspace
/Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h
Displays file diff against workspace version true if the diff could be performed
SourceControlWindows
static bool DiffAgainstWorkspace ( const [FString](API\Runtime\Core\Containers\FString) & InFileName )
[]
FSourceControlWindows::DisplayRevisionHistory
/Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h
Display file revision history for the provided packages
SourceControlWindows
static void DisplayRevisionHistory ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InPackagesNames )
[]
FSourceControlWindows::OnSubmitClicked
/Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h
Delegate called when the user clicks submit. if the return value is true the submit dialog is closed. Otherwise it is left open for further corrections
SourceControlWindows
static bool OnSubmitClicked ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class SSourceControlSubmitWidget > SourceControlWidget )
[]
FSourceControlWindows::PromptForCheckin
/Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h
Display check in dialog for the specified packages true - if completed successfully in progress and OnCompleteDelegate will be called when complete, false - if immediately unable to comply (such as source control not enabled)
SourceControlWindows
static bool PromptForCheckin ( bool bUseSourceControlStateCache, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InPackageNames, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InPendingDeletePaths, const [TArr...
[]
FSourceControlWindows::PromptForCheckin
/Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h
Display check in dialog for the specified packages and get additional result information true - if completed successfully in progress and OnCompleteDelegate will be called when complete, false - if immediately unable to comply (such as source control not enabled)
SourceControlWindows
static bool PromptForCheckin ( [FCheckinResultInfo](API\Editor\SourceControlWindows\FCheckinResultInfo) & OutResultInfo, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InPackageNames, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\C...
[]
FSourceControlWindows::RevertAllChangesAndReloadWorld
/Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h
Revert all locally modified files, and reload the world
SourceControlWindows
static bool RevertAllChangesAndReloadWorld()
[]
FSourceControlWindows::PromptForRevert
/Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h
Prompt the user with a revert files dialog, allowing them to specify which packages, if any, should be reverted. true if the files were reverted; false if the user canceled out of the dialog
SourceControlWindows
static bool PromptForRevert ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InPackageNames, bool bInReloadWorld )
[]
FSourceControlWindows::ShouldChoosePackagesToCheckBeVisible
/Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h
Determines if the Submit Content action should be visible or not
SourceControlWindows
static bool ShouldChoosePackagesToCheckBeVisible()
[]
FSourceControlWindows::SyncLatest
/Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h
Saves all unsaved levels and assets and then - conditionally - performs anFSyncoperation to get latest and reloads the world true - if command completed successfully.
SourceControlWindows
static bool SyncLatest()
[]
ISourceControlWindowsModule::CanShowChangelistsTab
/Engine/Source/Editor/SourceControlWindows/Public/ISourceControlWindowsModule.h
SourceControlWindows
bool CanShowChangelistsTab() const
[]
FSourceControlWindows
/Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h
SourceControlWindows
class FSourceControlWindows
[]
FChangelistFileDoubleClickedEvent
/Engine/Source/Editor/SourceControlWindows/Public/ISourceControlWindowsModule.h
SourceControlWindows
class FChangelistFileDoubleClickedEvent : public TBaseMulticastDelegate_OneParam< void, const FString & >
[]
ISourceControlWindowsModule::Get
/Engine/Source/Editor/SourceControlWindows/Public/ISourceControlWindowsModule.h
Get reference to the SourceControlWindows module instance
SourceControlWindows
static [ISourceControlWindowsModule](API\Editor\SourceControlWindows\ISourceControlWindowsModule) & Get()
[]
ISourceControlWindowsModule::OnChangelistFileDoubleClicked
/Engine/Source/Editor/SourceControlWindows/Public/ISourceControlWindowsModule.h
SourceControlWindows
[FChangelistFileDoubleClickedEvent](API\Editor\SourceControlWindows\ISourceControlWindowsModule\FChangelistFileD-) & OnChangelistFileDoubleClicked()
[]
ISourceControlWindowsModule::SelectFiles
/Engine/Source/Editor/SourceControlWindows/Public/ISourceControlWindowsModule.h
SourceControlWindows
void SelectFiles ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Filenames )
[]
ISourceControlWindowsModule::ShowChangelistsTab
/Engine/Source/Editor/SourceControlWindows/Public/ISourceControlWindowsModule.h
SourceControlWindows
void ShowChangelistsTab()
[]
ISourceControlWindowsModule::TryGet
/Engine/Source/Editor/SourceControlWindows/Public/ISourceControlWindowsModule.h
SourceControlWindows
static [ISourceControlWindowsModule](API\Editor\SourceControlWindows\ISourceControlWindowsModule) * TryGet()
[]
ISourceControlWindowsModule
/Engine/Source/Editor/SourceControlWindows/Public/ISourceControlWindowsModule.h
SourceControlWindows module interface
SourceControlWindows
class ISourceControlWindowsModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
USourceControlHistoryWidgetContext::GetSelectedItems
/Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h
SourceControlWindows
[TArray](API\Runtime\Core\Containers\TArray)< [SelectedItem](API\Editor\SourceControlWindows\USourceControlHistoryWidgetConte-\SelectedItem) > & GetSelectedItems()
[]
SelectedItem
/Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h
SourceControlWindows
struct SelectedItem
[ { "type": "FString", "name": "FileName", "description": "" }, { "type": "FString", "name": "Revision", "description": "" } ]
USourceControlHistoryWidgetContext
/Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h
Context object for SSourceControlHistoryWidget's right-click context menu to get info about which history widget is trying to generate the menu
SourceControlWindows
class USourceControlHistoryWidgetContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "TWeakPtr< class...", "name": "HistoryWidget", "description": "" } ]
USourceControlMenuContext::USourceControlMenuContext
/Engine/Source/Editor/SourceControlWindows/Public/SourceControlMenuContext.h
SourceControlWindows
USourceControlMenuContext ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
USourceControlMenuContext
/Engine/Source/Editor/SourceControlWindows/Public/SourceControlMenuContext.h
Source control window menu context providing information for menu extenders.
SourceControlWindows
class USourceControlMenuContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "FSourceControlC...", "name": "SelectedChangelist", "description": "" }, { "type": "TArray<FString...", "name": "SelectedFiles", "description": "" } ]
FSparseVolumeTextureModule::GetSparseVolumeTextureModule
/Engine/Source/Editor/SparseVolumeTexture/Public/SparseVolumeTextureModule.h
SparseVolumeTexture
static [FSparseVolumeTextureModule](API\Editor\SparseVolumeTexture\FSparseVolumeTextureModule) & GetSparseVolumeTextureModule()
[]
FSparseVolumeTextureModule
/Engine/Source/Editor/SparseVolumeTexture/Public/SparseVolumeTextureModule.h
A sparse volume texture
SparseVolumeTexture
class FSparseVolumeTextureModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FCreateProxyMeshActorOptions::FCreateProxyMeshActorOptions
/Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystemHelpers.h
StaticMeshEditor
FCreateProxyMeshActorOptions()
[]
FCreateProxyMeshActorOptions
/Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystemHelpers.h
StaticMeshEditor
struct FCreateProxyMeshActorOptions : public [FJoinStaticMeshActorsOptions](API\Editor\StaticMeshEditor\FJoinStaticMeshActorsOptions)
[ { "type": "FString", "name": "BasePackageName", "description": "The package path you want to save to. ie: /Game/MyFolder." }, { "type": "bool", "name": "bSpawnMergedActor", "description": "Spawn the new merged actors." }, { "type": "FMeshProxySetti...", "name": "MeshProxySett...
FJoinStaticMeshActorsOptions::FJoinStaticMeshActorsOptions
/Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystemHelpers.h
StaticMeshEditor
FJoinStaticMeshActorsOptions()
[]
FJoinStaticMeshActorsOptions
/Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystemHelpers.h
StaticMeshEditor
struct FJoinStaticMeshActorsOptions
[ { "type": "bool", "name": "bDestroySourceActors", "description": "Destroy the provided Actors after the operation." }, { "type": "bool", "name": "bRenameComponentsFromSource", "description": "Rename StaticMeshComponents based on source Actor's name." }, { "type": "FString", "...
FMergeStaticMeshActorsOptions::FMergeStaticMeshActorsOptions
/Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystemHelpers.h
StaticMeshEditor
FMergeStaticMeshActorsOptions()
[]
FMergeStaticMeshActorsOptions
/Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystemHelpers.h
StaticMeshEditor
struct FMergeStaticMeshActorsOptions : public [FJoinStaticMeshActorsOptions](API\Editor\StaticMeshEditor\FJoinStaticMeshActorsOptions)
[ { "type": "FString", "name": "BasePackageName", "description": "The package path you want to save to. ie: /Game/MyFolder." }, { "type": "bool", "name": "bSpawnMergedActor", "description": "Spawn the new merged actors." }, { "type": "FMeshMergingSet...", "name": "MeshMergingSe...
FStaticMeshEditorCommands::RegisterCommands
/Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorActions.h
Initialize commands
StaticMeshEditor
virtual void RegisterCommands()
[]
FStaticMeshEditorCommands::FStaticMeshEditorCommands
/Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorActions.h
StaticMeshEditor
FStaticMeshEditorCommands()
[]
FStaticMeshEditorCommands
/Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorActions.h
Unreal StaticMesh editor actions
StaticMeshEditor
class FStaticMeshEditorCommands : public [TCommands< FStaticMeshEditorCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
[ { "type": "TSharedPtr<FUI...", "name": "BakeMaterials", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "ChangeMesh", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "ConvertBoxesToConvex", "description": "" }, { "type": "TSharedPtr<FUI..."...
FStaticMeshReductionOptions::FStaticMeshReductionOptions
/Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystemHelpers.h
StaticMeshEditor
FStaticMeshReductionOptions()
[]
FStaticMeshReductionOptions
/Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystemHelpers.h
StaticMeshEditor
struct FStaticMeshReductionOptions
[ { "type": "bool", "name": "bAutoComputeLODScreenSize", "description": "If true, the screen sizes at which LODs swap are computed automatically" }, { "type": "TArray<FStatic...", "name": "ReductionSettings", "description": "Array of reduction settings to apply to each new LOD mesh." } ]
FStaticMeshReductionSettings::FStaticMeshReductionSettings
/Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystemHelpers.h
StaticMeshEditor
FStaticMeshReductionSettings()
[]
FStaticMeshReductionSettings
/Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystemHelpers.h
StaticMeshEditor
struct FStaticMeshReductionSettings
[ { "type": "float", "name": "PercentTriangles", "description": "Percentage of triangles to keep. Ranges from 0.0 to 1.0: 1.0 = no reduction, 0.0 = no triangles." }, { "type": "float", "name": "ScreenSize", "description": "ScreenSize to display this LOD. Ranges from 0.0 to 1.0." } ]
IStaticMeshEditor::AddSelectedPrim
/Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h
Adds primitive information to the selected prims list
StaticMeshEditor
void AddSelectedPrim ( const [FPrimData](API\Editor\StaticMeshEditor\IStaticMeshEditor\FPrimData) & InPrimData, bool bClearSelection )
[]
IStaticMeshEditor::BroadcastOnSelectedLODChanged
/Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h
Broadcast when selected LOD changes
StaticMeshEditor
void BroadcastOnSelectedLODChanged()
[]
IStaticMeshEditor::CalcSelectedPrimsAABB
/Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h
Calculates the bounding box of our selected primitives True, if there are any prims selected
StaticMeshEditor
bool CalcSelectedPrimsAABB ( FBox & OutBox ) const
[]
IStaticMeshEditor::ClearSelectedPrims
/Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h
Removes all primitive data from the list
StaticMeshEditor
void ClearSelectedPrims()
[]
IStaticMeshEditor::CopySelectedPrims
/Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h
Copy all the selected primitives to clipboard
StaticMeshEditor
int32 CopySelectedPrims() const
[]
IStaticMeshEditor::DoDecomp
/Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h
This is called when Apply is pressed in the dialog. Does the actual processing.
StaticMeshEditor
void DoDecomp ( uint32 InHullCount, int32 InMaxHullVerts, uint32 InHullPrecision )
[]
IStaticMeshEditor::DuplicateSelectedPrims
/Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h
Duplicates all the selected primitives and selects them
StaticMeshEditor
void DuplicateSelectedPrims ( const FVector * InOffset )
[]
IStaticMeshEditor::DuplicateSelectedSocket
/Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h
Duplicate the selected socket
StaticMeshEditor
void DuplicateSelectedSocket()
[]
FOnPostUndo
/Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h
Post undo.
StaticMeshEditor
typedef FOnPostUndoMulticaster::FDelegate FOnPostUndo
[]
FOnPostUndoMulticaster
/Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h
Called after an undo is performed to give child widgets a chance to refresh.
StaticMeshEditor
typedef TMulticastDelegate_NoParams< void > FOnPostUndoMulticaster
[]
IStaticMeshEditor::FPrimData::operator==
/Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h
StaticMeshEditor
bool operator&61;&61; &40; const FPrimData & Other &41; const
[]
FPrimData
/Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h
Primitive data use to track which aggregate geometry is selected
StaticMeshEditor
struct FPrimData
[ { "type": "int32", "name": "PrimIndex", "description": "" }, { "type": "EAggCollisionSh...", "name": "PrimType", "description": "" } ]
IStaticMeshEditor::FPrimData::FPrimData
/Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h
StaticMeshEditor
FPrimData &40; EAggCollisionShape::Type InPrimType, int32 InPrimIndex &41;
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FRegisterTabSpawnersEvent
/Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h
Delegate to be called when the tabs are being registered
StaticMeshEditor
class FRegisterTabSpawnersEvent : public TBaseMulticastDelegate_OneParam< void, const TSharedRef< class FTabManager > & >
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FStaticMeshEditorDockingExtentionTabsEvent
/Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h
StaticMeshEditor
class FStaticMeshEditorDockingExtentionTabsEvent : public TBaseMulticastDelegate_OneParam< void, const TSharedRef< FTabManager::FStack > & >
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FStaticMeshEditorClosedEvent
/Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h
StaticMeshEditor
class FStaticMeshEditorClosedEvent : public TBaseMulticastDelegate_NoParams< void >
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FUnregisterTabSpawnersEvent
/Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h
Delegate to be called when the tabs are being unregistered
StaticMeshEditor
class FUnregisterTabSpawnersEvent : public TBaseMulticastDelegate_OneParam< void, const TSharedRef< class FTabManager > & >
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IStaticMeshEditor::GetCurrentLODIndex
/Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h
Retrieves the current LOD index
StaticMeshEditor
int32 GetCurrentLODIndex()
[]
IStaticMeshEditor::GetCurrentLODLevel
/Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h
Retrieves the current LOD level. 0 is auto, 1 is base.
StaticMeshEditor
int32 GetCurrentLODLevel()
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IStaticMeshEditor::GetCurrentUVChannel
/Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h
Retrieves the currently selected UV channel.
StaticMeshEditor
int32 GetCurrentUVChannel()
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IStaticMeshEditor::GetCustomData
/Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h
Retrieve editor custom data. Return INDEX_NONE if the key is invalid
StaticMeshEditor
virtual int32 GetCustomData ( const int32 Key ) const
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