className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
ISkeletonTreeItem::IsInitiallyExpanded | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | Get whether this item begins expanded or not | SkeletonEditor | bool IsInitiallyExpanded() const | [] |
ISkeletonTreeItem::IsOfType | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | Check if this item can cast safely to the specified template type | SkeletonEditor | template<typename TType> bool IsOfType() const | [] |
ISkeletonTreeItem::IsInlineEditorExpanded | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | Get the expansion state of the inline editor | SkeletonEditor | bool IsInlineEditorExpanded() const | [] |
ISkeletonTreeItem::IsOfTypeByName | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | SkeletonEditor | virtual bool IsOfTypeByName ( const [FName](API\Runtime\Core\UObject\FName) & Type ) const | [] | |
ISkeletonTreeItem::MakeTreeRowWidget | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | Builds the table row widget to display this info | SkeletonEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITableRow](API\Runtime\Slate\Widgets\Views\ITableRow) > MakeTreeRowWidget ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STableViewBase) > & InOwnerTable, const [TAttribute](API\Runtime\Core\Misc\TAttrib... | [] |
ISkeletonTreeItem::OnItemDoubleClicked | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | Handler for when the user double clicks on this item in the tree | SkeletonEditor | void OnItemDoubleClicked() | [] |
ISkeletonTreeItem::RequestRename | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | Requests a rename on the the tree row item | SkeletonEditor | void RequestRename() | [] |
ISkeletonTreeItem::SetFilterResult | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | Set the current filter result | SkeletonEditor | void SetFilterResult ( ESkeletonTreeFilterResult InResult ) | [] |
ISkeletonTreeItem::SetParent | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | Set this item's parent | SkeletonEditor | void SetParent ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > InParent ) | [] |
ISkeletonTreeItem::ToggleInlineEditorExpansion | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | Toggle the expansion state of the inline editor | SkeletonEditor | void ToggleInlineEditorExpansion() | [] |
ISkeletonTreeItem::~ISkeletonTreeItem | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | SkeletonEditor | virtual ~ISkeletonTreeItem() | [] | |
ISkeletonTreeItem | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | Interface for a skeleton tree item | SkeletonEditor | class ISkeletonTreeItem : public [TSharedFromThis< ISkeletonTreeItem >](API\Runtime\Core\Templates\TSharedFromThis) | [] |
UBoneProxy::DiffersFromDefault | /Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h | Returns true if a given transform component differs from the reference. | SkeletonEditor | bool DiffersFromDefault ( [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type) Component, [ETransformType](API\Editor\SkeletonEditor\UBoneProxy\ETransformType) TransformType ) const | [] |
ETransformType | /Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h | SkeletonEditor | enum ETransformType { TransformType_Bone, TransformType_Reference, TransformType_Mesh, } | [] | |
UBoneProxy::GetMultiNumericValue | /Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h | Static method to retrieve a value for a list of proxies | SkeletonEditor | static [TOptional](API\Runtime\Core\IO\TOptional)< [FVector::FReal](API\Runtime\Core\Math\TVector\FReal) > GetMultiNumericValue ( [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type) Component, [ESlateRotationRepresentation::Type](API\Developer\AnimationWidgets\ESlateRotationR... | [] |
UBoneProxy::GetNumericValue | /Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h | Method to react to retrieval of numeric values for the widget | SkeletonEditor | [TOptional](API\Runtime\Core\IO\TOptional)< [FVector::FReal](API\Runtime\Core\Math\TVector\FReal) > GetNumericValue ( [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type) Component, [ESlateRotationRepresentation::Type](API\Developer\AnimationWidgets\ESlateRotationRepresentatio... | [] |
UBoneProxy::GetStatId | /Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h | Return the stat id to use for this tickable | SkeletonEditor | virtual [TStatId](API\Runtime\Core\Stats\TStatId) GetStatId() const | [] |
UBoneProxy::IsTickable | /Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h | Virtual that can be overloaded by the inheriting class. It is used to determine whether an object is ready to be ticked. This is required for example for allUObjectderived classes as they might be loaded async and therefore won't be ready immediately.
true if object is ready to be ticked, false otherwise. | SkeletonEditor | virtual bool IsTickable() const | [] |
UBoneProxy::OnNumericValueCommitted | /Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h | Method to react to changes of numeric values in the widget | SkeletonEditor | void OnNumericValueCommitted ( [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type) Component, [ESlateRotationRepresentation::Type](API\Developer\AnimationWidgets\ESlateRotationRepresentation__Ty-) Representation, [ESlateTransformSubComponent::Type](API\Developer\AnimationWidg... | [] |
UBoneProxy::OnMultiNumericValueCommitted | /Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h | Method to react to changes of numeric values in the widget | SkeletonEditor | static void OnMultiNumericValueCommitted ( [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type) Component, [ESlateRotationRepresentation::Type](API\Developer\AnimationWidgets\ESlateRotationRepresentation__Ty-) Representation, [ESlateTransformSubComponent::Type](API\Developer\A... | [] |
UBoneProxy::OnPostEditChangeProperty | /Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h | SkeletonEditor | void OnPostEditChangeProperty ( [FName](API\Runtime\Core\UObject\FName) PropertyName, bool bIsCommit ) | [] | |
UBoneProxy::OnPreEditChange | /Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h | Overload based on a property name | SkeletonEditor | void OnPreEditChange ( [FName](API\Runtime\Core\UObject\FName) PropertyName, bool bIsCommit ) | [] |
UBoneProxy::PostEditChangeProperty | /Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h | Called when a property on this object has been modified externally | SkeletonEditor | virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UBoneProxy::PreEditChange | /Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h | UObjectinterface | SkeletonEditor | virtual void PreEditChange ( [FEditPropertyChain](API\Runtime\CoreUObject\UObject\FEditPropertyChain) & PropertyAboutToChange ) | [] |
UBoneProxy::ResetToDefault | /Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h | Resets the bone transform's component to its reference. | SkeletonEditor | void ResetToDefault ( [ESlateTransformComponent::Type](API\Developer\AnimationWidgets\ESlateTransformComponent__Type) InComponent, [ETransformType](API\Editor\SkeletonEditor\UBoneProxy\ETransformType) TransformType ) | [] |
UBoneProxy::Tick | /Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h | FTickableEditorObjectinterface | SkeletonEditor | virtual void Tick ( float DeltaTime ) | [] |
UBoneProxy::UBoneProxy | /Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h | SkeletonEditor | UBoneProxy() | [] | |
UBoneProxy | /Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h | Proxy object used to display/edit bone transforms | SkeletonEditor | class UBoneProxy : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [FTickableEditorObject](API\Editor\UnrealEd\FTickableEditorObject) | [
{
"type": "bool",
"name": "bIsTickable",
"description": "Flag indicating whether thisFTickableEditorObjectshould actually tick"
},
{
"type": "bool",
"name": "bIsTransformEditable",
"description": "Flag indicating whether this bone's transform is editable"
},
{
"type": "bool",
... |
USkeletonToolMenuContext | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonToolMenuContext.h | SkeletonEditor | class USkeletonToolMenuContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "TWeakPtr<ISkel...",
"name": "SkeletonEditor",
"description": ""
}
] | |
ISourceControlWindowExtenderModule::Get | /Engine/Source/Editor/SourceControlWindowExtender/Public/ISourceControlWindowExtenderModule.h | Get reference to the SourceControlWindowExtender module instance | SourceControlWindowExtender | static [ISourceControlWindowExtenderModule](API\Editor\SourceControlWindowExtender\ISourceControlWindowExtenderModu-) & Get() | [] |
ISourceControlWindowExtenderModule | /Engine/Source/Editor/SourceControlWindowExtender/Public/ISourceControlWindowExtenderModule.h | SourceControlWindowExtender module interface | SourceControlWindowExtender | class ISourceControlWindowExtenderModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
FCheckinResultInfo::FCheckinResultInfo | /Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h | Default Constructor | SourceControlWindows | FCheckinResultInfo() | [] |
FCheckinResultInfo | /Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h | Info supplied as argument to delegate FSourceControlWindowsOnCheckInComplete called byFSourceControlWindows::ChoosePackagesToCheckIn()and optional argument to PromptForCheckin(). | SourceControlWindows | struct FCheckinResultInfo | [
{
"type": "bool",
"name": "bAutoCheckedOut",
"description": "True if added and modified files were automatically checked out from source control again after being submitted, false if not"
},
{
"type": "FText",
"name": "Description",
"description": "Text that describes result whether fail... |
FSourceControlWindows::CanChoosePackagesToCheckIn | /Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h | Determines whether we can choose packages to check in (we can't if an operation is already in progress) | SourceControlWindows | static bool CanChoosePackagesToCheckIn() | [] |
FSourceControlWindows::CanSyncLatest | /Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h | Determines whether we can sync to latest | SourceControlWindows | static bool CanSyncLatest() | [] |
FSourceControlWindows::ChoosePackagesToCheckInCallback | /Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h | Callback forChoosePackagesToCheckIn(), continues to bring up UI once source control operations are complete | SourceControlWindows | static void ChoosePackagesToCheckInCallback ( const [FSourceControlOperationRef](API\Developer\SourceControl\FSourceControlOperationRef) & InOperation, [ECommandResult::Type](API\Developer\SourceControl\ECommandResult__Type) InResult, FSourceControlWindowsOnCheckInComplete OnCompleteDelegate ) | [] |
ChoosePackagesToCheckInNotification | /Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h | The notification in place while we choose packages to check in | SourceControlWindows | static [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< class [SNotificationItem](API\Runtime\Slate\Widgets\Notifications\SNotificationItem) > ChoosePackagesToCheckInNotification; | [] |
FSourceControlWindows::ChoosePackagesToCheckInCompleted | /Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h | Called when the user selection process has completed and we have packages to check in. | SourceControlWindows | static void ChoosePackagesToCheckInCompleted ( const [TArray](API\Runtime\Core\Containers\TArray)< [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * > & LoadedPackages, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & PackageNames, const [TArray](API\Runtime\Co... | [] |
FSourceControlWindows::ChoosePackagesToCheckInCancelled | /Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h | Delegate called when the user has decided to cancel the check in process | SourceControlWindows | static void ChoosePackagesToCheckInCancelled ( [FSourceControlOperationRef](API\Developer\SourceControl\FSourceControlOperationRef) InOperation ) | [] |
FSourceControlWindows::ChoosePackagesToCheckIn | /Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h | Opens a user dialog to choose packages to submit.
true - if command successfully in progress and OnCompleteDelegate will be called when complete, false - if immediately unable to comply (such as source control not enabled) | SourceControlWindows | static bool ChoosePackagesToCheckIn ( const FSourceControlWindowsOnCheckInComplete & OnCompleteDelegate ) | [] |
FSourceControlWindows::DiffAgainstShelvedFile | /Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h | Displays file diff against shelved file
true if the diff could be performed | SourceControlWindows | static bool DiffAgainstShelvedFile ( const [FSourceControlStateRef](API\Developer\SourceControl\FSourceControlStateRef) & InFileState ) | [] |
FSourceControlWindows::DiffAgainstWorkspace | /Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h | Displays file diff against workspace version
true if the diff could be performed | SourceControlWindows | static bool DiffAgainstWorkspace ( const [FString](API\Runtime\Core\Containers\FString) & InFileName ) | [] |
FSourceControlWindows::DisplayRevisionHistory | /Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h | Display file revision history for the provided packages | SourceControlWindows | static void DisplayRevisionHistory ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InPackagesNames ) | [] |
FSourceControlWindows::OnSubmitClicked | /Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h | Delegate called when the user clicks submit. if the return value is true the submit dialog is closed. Otherwise it is left open for further corrections | SourceControlWindows | static bool OnSubmitClicked ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class SSourceControlSubmitWidget > SourceControlWidget ) | [] |
FSourceControlWindows::PromptForCheckin | /Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h | Display check in dialog for the specified packages
true - if completed successfully in progress and OnCompleteDelegate will be called when complete, false - if immediately unable to comply (such as source control not enabled) | SourceControlWindows | static bool PromptForCheckin ( bool bUseSourceControlStateCache, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InPackageNames, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InPendingDeletePaths, const [TArr... | [] |
FSourceControlWindows::PromptForCheckin | /Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h | Display check in dialog for the specified packages and get additional result information
true - if completed successfully in progress and OnCompleteDelegate will be called when complete, false - if immediately unable to comply (such as source control not enabled) | SourceControlWindows | static bool PromptForCheckin ( [FCheckinResultInfo](API\Editor\SourceControlWindows\FCheckinResultInfo) & OutResultInfo, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InPackageNames, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\C... | [] |
FSourceControlWindows::RevertAllChangesAndReloadWorld | /Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h | Revert all locally modified files, and reload the world | SourceControlWindows | static bool RevertAllChangesAndReloadWorld() | [] |
FSourceControlWindows::PromptForRevert | /Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h | Prompt the user with a revert files dialog, allowing them to specify which packages, if any, should be reverted.
true if the files were reverted; false if the user canceled out of the dialog | SourceControlWindows | static bool PromptForRevert ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InPackageNames, bool bInReloadWorld ) | [] |
FSourceControlWindows::ShouldChoosePackagesToCheckBeVisible | /Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h | Determines if the Submit Content action should be visible or not | SourceControlWindows | static bool ShouldChoosePackagesToCheckBeVisible() | [] |
FSourceControlWindows::SyncLatest | /Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h | Saves all unsaved levels and assets and then - conditionally - performs anFSyncoperation to get latest and reloads the world
true - if command completed successfully. | SourceControlWindows | static bool SyncLatest() | [] |
ISourceControlWindowsModule::CanShowChangelistsTab | /Engine/Source/Editor/SourceControlWindows/Public/ISourceControlWindowsModule.h | SourceControlWindows | bool CanShowChangelistsTab() const | [] | |
FSourceControlWindows | /Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h | SourceControlWindows | class FSourceControlWindows | [] | |
FChangelistFileDoubleClickedEvent | /Engine/Source/Editor/SourceControlWindows/Public/ISourceControlWindowsModule.h | SourceControlWindows | class FChangelistFileDoubleClickedEvent : public TBaseMulticastDelegate_OneParam< void, const FString & > | [] | |
ISourceControlWindowsModule::Get | /Engine/Source/Editor/SourceControlWindows/Public/ISourceControlWindowsModule.h | Get reference to the SourceControlWindows module instance | SourceControlWindows | static [ISourceControlWindowsModule](API\Editor\SourceControlWindows\ISourceControlWindowsModule) & Get() | [] |
ISourceControlWindowsModule::OnChangelistFileDoubleClicked | /Engine/Source/Editor/SourceControlWindows/Public/ISourceControlWindowsModule.h | SourceControlWindows | [FChangelistFileDoubleClickedEvent](API\Editor\SourceControlWindows\ISourceControlWindowsModule\FChangelistFileD-) & OnChangelistFileDoubleClicked() | [] | |
ISourceControlWindowsModule::SelectFiles | /Engine/Source/Editor/SourceControlWindows/Public/ISourceControlWindowsModule.h | SourceControlWindows | void SelectFiles ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Filenames ) | [] | |
ISourceControlWindowsModule::ShowChangelistsTab | /Engine/Source/Editor/SourceControlWindows/Public/ISourceControlWindowsModule.h | SourceControlWindows | void ShowChangelistsTab() | [] | |
ISourceControlWindowsModule::TryGet | /Engine/Source/Editor/SourceControlWindows/Public/ISourceControlWindowsModule.h | SourceControlWindows | static [ISourceControlWindowsModule](API\Editor\SourceControlWindows\ISourceControlWindowsModule) * TryGet() | [] | |
ISourceControlWindowsModule | /Engine/Source/Editor/SourceControlWindows/Public/ISourceControlWindowsModule.h | SourceControlWindows module interface | SourceControlWindows | class ISourceControlWindowsModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
USourceControlHistoryWidgetContext::GetSelectedItems | /Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h | SourceControlWindows | [TArray](API\Runtime\Core\Containers\TArray)< [SelectedItem](API\Editor\SourceControlWindows\USourceControlHistoryWidgetConte-\SelectedItem) > & GetSelectedItems() | [] | |
SelectedItem | /Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h | SourceControlWindows | struct SelectedItem | [
{
"type": "FString",
"name": "FileName",
"description": ""
},
{
"type": "FString",
"name": "Revision",
"description": ""
}
] | |
USourceControlHistoryWidgetContext | /Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h | Context object for SSourceControlHistoryWidget's right-click context menu to get info about which history widget is trying to generate the menu | SourceControlWindows | class USourceControlHistoryWidgetContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "TWeakPtr< class...",
"name": "HistoryWidget",
"description": ""
}
] |
USourceControlMenuContext::USourceControlMenuContext | /Engine/Source/Editor/SourceControlWindows/Public/SourceControlMenuContext.h | SourceControlWindows | USourceControlMenuContext ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
USourceControlMenuContext | /Engine/Source/Editor/SourceControlWindows/Public/SourceControlMenuContext.h | Source control window menu context providing information for menu extenders. | SourceControlWindows | class USourceControlMenuContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "FSourceControlC...",
"name": "SelectedChangelist",
"description": ""
},
{
"type": "TArray<FString...",
"name": "SelectedFiles",
"description": ""
}
] |
FSparseVolumeTextureModule::GetSparseVolumeTextureModule | /Engine/Source/Editor/SparseVolumeTexture/Public/SparseVolumeTextureModule.h | SparseVolumeTexture | static [FSparseVolumeTextureModule](API\Editor\SparseVolumeTexture\FSparseVolumeTextureModule) & GetSparseVolumeTextureModule() | [] | |
FSparseVolumeTextureModule | /Engine/Source/Editor/SparseVolumeTexture/Public/SparseVolumeTextureModule.h | A sparse volume texture | SparseVolumeTexture | class FSparseVolumeTextureModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
FCreateProxyMeshActorOptions::FCreateProxyMeshActorOptions | /Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystemHelpers.h | StaticMeshEditor | FCreateProxyMeshActorOptions() | [] | |
FCreateProxyMeshActorOptions | /Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystemHelpers.h | StaticMeshEditor | struct FCreateProxyMeshActorOptions : public [FJoinStaticMeshActorsOptions](API\Editor\StaticMeshEditor\FJoinStaticMeshActorsOptions) | [
{
"type": "FString",
"name": "BasePackageName",
"description": "The package path you want to save to. ie: /Game/MyFolder."
},
{
"type": "bool",
"name": "bSpawnMergedActor",
"description": "Spawn the new merged actors."
},
{
"type": "FMeshProxySetti...",
"name": "MeshProxySett... | |
FJoinStaticMeshActorsOptions::FJoinStaticMeshActorsOptions | /Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystemHelpers.h | StaticMeshEditor | FJoinStaticMeshActorsOptions() | [] | |
FJoinStaticMeshActorsOptions | /Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystemHelpers.h | StaticMeshEditor | struct FJoinStaticMeshActorsOptions | [
{
"type": "bool",
"name": "bDestroySourceActors",
"description": "Destroy the provided Actors after the operation."
},
{
"type": "bool",
"name": "bRenameComponentsFromSource",
"description": "Rename StaticMeshComponents based on source Actor's name."
},
{
"type": "FString",
"... | |
FMergeStaticMeshActorsOptions::FMergeStaticMeshActorsOptions | /Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystemHelpers.h | StaticMeshEditor | FMergeStaticMeshActorsOptions() | [] | |
FMergeStaticMeshActorsOptions | /Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystemHelpers.h | StaticMeshEditor | struct FMergeStaticMeshActorsOptions : public [FJoinStaticMeshActorsOptions](API\Editor\StaticMeshEditor\FJoinStaticMeshActorsOptions) | [
{
"type": "FString",
"name": "BasePackageName",
"description": "The package path you want to save to. ie: /Game/MyFolder."
},
{
"type": "bool",
"name": "bSpawnMergedActor",
"description": "Spawn the new merged actors."
},
{
"type": "FMeshMergingSet...",
"name": "MeshMergingSe... | |
FStaticMeshEditorCommands::RegisterCommands | /Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorActions.h | Initialize commands | StaticMeshEditor | virtual void RegisterCommands() | [] |
FStaticMeshEditorCommands::FStaticMeshEditorCommands | /Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorActions.h | StaticMeshEditor | FStaticMeshEditorCommands() | [] | |
FStaticMeshEditorCommands | /Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorActions.h | Unreal StaticMesh editor actions | StaticMeshEditor | class FStaticMeshEditorCommands : public [TCommands< FStaticMeshEditorCommands >](API\Runtime\Slate\Framework\Commands\TCommands) | [
{
"type": "TSharedPtr<FUI...",
"name": "BakeMaterials",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "ChangeMesh",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "ConvertBoxesToConvex",
"description": ""
},
{
"type": "TSharedPtr<FUI..."... |
FStaticMeshReductionOptions::FStaticMeshReductionOptions | /Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystemHelpers.h | StaticMeshEditor | FStaticMeshReductionOptions() | [] | |
FStaticMeshReductionOptions | /Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystemHelpers.h | StaticMeshEditor | struct FStaticMeshReductionOptions | [
{
"type": "bool",
"name": "bAutoComputeLODScreenSize",
"description": "If true, the screen sizes at which LODs swap are computed automatically"
},
{
"type": "TArray<FStatic...",
"name": "ReductionSettings",
"description": "Array of reduction settings to apply to each new LOD mesh."
}
] | |
FStaticMeshReductionSettings::FStaticMeshReductionSettings | /Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystemHelpers.h | StaticMeshEditor | FStaticMeshReductionSettings() | [] | |
FStaticMeshReductionSettings | /Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystemHelpers.h | StaticMeshEditor | struct FStaticMeshReductionSettings | [
{
"type": "float",
"name": "PercentTriangles",
"description": "Percentage of triangles to keep. Ranges from 0.0 to 1.0: 1.0 = no reduction, 0.0 = no triangles."
},
{
"type": "float",
"name": "ScreenSize",
"description": "ScreenSize to display this LOD. Ranges from 0.0 to 1.0."
}
] | |
IStaticMeshEditor::AddSelectedPrim | /Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h | Adds primitive information to the selected prims list | StaticMeshEditor | void AddSelectedPrim ( const [FPrimData](API\Editor\StaticMeshEditor\IStaticMeshEditor\FPrimData) & InPrimData, bool bClearSelection ) | [] |
IStaticMeshEditor::BroadcastOnSelectedLODChanged | /Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h | Broadcast when selected LOD changes | StaticMeshEditor | void BroadcastOnSelectedLODChanged() | [] |
IStaticMeshEditor::CalcSelectedPrimsAABB | /Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h | Calculates the bounding box of our selected primitives
True, if there are any prims selected | StaticMeshEditor | bool CalcSelectedPrimsAABB ( FBox & OutBox ) const | [] |
IStaticMeshEditor::ClearSelectedPrims | /Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h | Removes all primitive data from the list | StaticMeshEditor | void ClearSelectedPrims() | [] |
IStaticMeshEditor::CopySelectedPrims | /Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h | Copy all the selected primitives to clipboard | StaticMeshEditor | int32 CopySelectedPrims() const | [] |
IStaticMeshEditor::DoDecomp | /Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h | This is called when Apply is pressed in the dialog. Does the actual processing. | StaticMeshEditor | void DoDecomp ( uint32 InHullCount, int32 InMaxHullVerts, uint32 InHullPrecision ) | [] |
IStaticMeshEditor::DuplicateSelectedPrims | /Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h | Duplicates all the selected primitives and selects them | StaticMeshEditor | void DuplicateSelectedPrims ( const FVector * InOffset ) | [] |
IStaticMeshEditor::DuplicateSelectedSocket | /Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h | Duplicate the selected socket | StaticMeshEditor | void DuplicateSelectedSocket() | [] |
FOnPostUndo | /Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h | Post undo. | StaticMeshEditor | typedef FOnPostUndoMulticaster::FDelegate FOnPostUndo | [] |
FOnPostUndoMulticaster | /Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h | Called after an undo is performed to give child widgets a chance to refresh. | StaticMeshEditor | typedef TMulticastDelegate_NoParams< void > FOnPostUndoMulticaster | [] |
IStaticMeshEditor::FPrimData::operator== | /Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h | StaticMeshEditor | bool operator&61;&61; &40; const FPrimData & Other &41; const | [] | |
FPrimData | /Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h | Primitive data use to track which aggregate geometry is selected | StaticMeshEditor | struct FPrimData | [
{
"type": "int32",
"name": "PrimIndex",
"description": ""
},
{
"type": "EAggCollisionSh...",
"name": "PrimType",
"description": ""
}
] |
IStaticMeshEditor::FPrimData::FPrimData | /Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h | StaticMeshEditor | FPrimData &40; EAggCollisionShape::Type InPrimType, int32 InPrimIndex &41; | [] | |
FRegisterTabSpawnersEvent | /Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h | Delegate to be called when the tabs are being registered | StaticMeshEditor | class FRegisterTabSpawnersEvent : public TBaseMulticastDelegate_OneParam< void, const TSharedRef< class FTabManager > & > | [] |
FStaticMeshEditorDockingExtentionTabsEvent | /Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h | StaticMeshEditor | class FStaticMeshEditorDockingExtentionTabsEvent : public TBaseMulticastDelegate_OneParam< void, const TSharedRef< FTabManager::FStack > & > | [] | |
FStaticMeshEditorClosedEvent | /Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h | StaticMeshEditor | class FStaticMeshEditorClosedEvent : public TBaseMulticastDelegate_NoParams< void > | [] | |
FUnregisterTabSpawnersEvent | /Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h | Delegate to be called when the tabs are being unregistered | StaticMeshEditor | class FUnregisterTabSpawnersEvent : public TBaseMulticastDelegate_OneParam< void, const TSharedRef< class FTabManager > & > | [] |
IStaticMeshEditor::GetCurrentLODIndex | /Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h | Retrieves the current LOD index | StaticMeshEditor | int32 GetCurrentLODIndex() | [] |
IStaticMeshEditor::GetCurrentLODLevel | /Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h | Retrieves the current LOD level. 0 is auto, 1 is base. | StaticMeshEditor | int32 GetCurrentLODLevel() | [] |
IStaticMeshEditor::GetCurrentUVChannel | /Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h | Retrieves the currently selected UV channel. | StaticMeshEditor | int32 GetCurrentUVChannel() | [] |
IStaticMeshEditor::GetCustomData | /Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h | Retrieve editor custom data. Return INDEX_NONE if the key is invalid | StaticMeshEditor | virtual int32 GetCustomData ( const int32 Key ) const | [] |
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