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IEditableSkeleton::RefreshRetargetSources
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Refresh retarget sources
SkeletonEditor
void RefreshRetargetSources ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InRetargetSourceNames )
[]
IEditableSkeleton::RefreshRigConfig
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Refreshes the rig config, validating the mappings
SkeletonEditor
PRAGMA_DISABLE_DEPRECATION_WARNINGSvoid RefreshRigConfig()
[]
IEditableSkeleton::RegisterOnNotifiesChanged
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Register a delegate to be called when this skeletons notifies are changed
SkeletonEditor
void RegisterOnNotifiesChanged ( const FSimpleMulticastDelegate::FDelegate & InDelegate )
[]
IEditableSkeleton::RegisterOnSlotsChanged
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Register a delegate to be called when this skeletons slots are changed
SkeletonEditor
[FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterOnSlotsChanged ( const FSimpleMulticastDelegate::FDelegate & InDelegate )
[]
IEditableSkeleton::RegisterOnSmartNameChanged
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Deprecated* Please useIInterface_AnimCurveMetaData::RegisterOnCurveMetaDataChanged.
SkeletonEditor
virtual [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterOnSmartNameChanged ( const FOnSmartNameChanged::FDelegate & InOnSmartNameChanged )
[]
IEditableSkeleton::RegisterSlotNode
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Register a slot node
SkeletonEditor
void RegisterSlotNode ( const [FName](API\Runtime\Core\UObject\FName) & InSlotName )
[]
IEditableSkeleton::RemoveBlendProfile
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Remove the specifed blend profile
SkeletonEditor
void RemoveBlendProfile ( [UBlendProfile](API\Runtime\Engine\Animation\UBlendProfile) * InBlendProfile )
[]
IEditableSkeleton::RemoveCompatibleSkeleton
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Remove a compatible skeleton
SkeletonEditor
void RemoveCompatibleSkeleton ( const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * InCompatibleSkeleton )
[]
IEditableSkeleton::RemoveSmartnamesAndFixupAnimations
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Deprecated* Please useIInterface_AnimCurveMetaData::RemoveCurveMetaData.
SkeletonEditor
virtual void RemoveSmartnamesAndFixupAnimations ( const [FName](API\Runtime\Core\UObject\FName) & InContainerName, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InNames )
[]
IEditableSkeleton::RemoveUnusedBones
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Remove any bones that are not used by any skeletal meshes
SkeletonEditor
void RemoveUnusedBones()
[]
IEditableSkeleton::RenameNotify
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Rename a notify the number of animations modified
SkeletonEditor
int32 RenameNotify ( const [FName](API\Runtime\Core\UObject\FName) NewName, const [FName](API\Runtime\Core\UObject\FName) OldName, bool bRenameInAnimations )
[]
IEditableSkeleton::RenameRetargetSource
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Rename the specified retarget source
SkeletonEditor
void RenameRetargetSource ( const [FName](API\Runtime\Core\UObject\FName) InOldName, const [FName](API\Runtime\Core\UObject\FName) InNewName )
[]
IEditableSkeleton::RenameSlotName
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Rename a slot name
SkeletonEditor
void RenameSlotName ( const [FName](API\Runtime\Core\UObject\FName) InOldSlotName, const [FName](API\Runtime\Core\UObject\FName) InNewSlotName )
[]
IEditableSkeleton::RenameSmartname
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Deprecated* Please useIInterface_AnimCurveMetaData::RenameCurveMetaData.
SkeletonEditor
virtual void RenameSmartname ( const [FName](API\Runtime\Core\UObject\FName) InContainerName, [SmartName::UID_Type](API\Runtime\Engine\UID_Type) InNameUid, const [FName](API\Runtime\Core\UObject\FName) InNewName )
[]
IEditableSkeleton::RenameSocket
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Rename a socket on the mesh or the skeleton
SkeletonEditor
void RenameSocket ( const [FName](API\Runtime\Core\UObject\FName) OldSocketName, const [FName](API\Runtime\Core\UObject\FName) NewSocketName, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh )
[]
IEditableSkeleton::RenameSyncMarker
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Rename a sync marker the number of animations modified
SkeletonEditor
int32 RenameSyncMarker ( [FName](API\Runtime\Core\UObject\FName) NewName, const [FName](API\Runtime\Core\UObject\FName) OldName, bool bRenameInAnimations )
[]
IEditableSkeleton::RenameVirtualBone
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Rename an existing virtual bone
SkeletonEditor
void RenameVirtualBone ( const [FName](API\Runtime\Core\UObject\FName) OriginalName, const [FName](API\Runtime\Core\UObject\FName) InVBName )
[]
IEditableSkeleton::SetAdditionalPreviewSkeletalMeshes
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Set the additional skeletal meshes we use when previewing this skeleton
SkeletonEditor
void SetAdditionalPreviewSkeletalMeshes ( class [UDataAsset](API\Runtime\Engine\Engine\UDataAsset) * InPreviewCollectionAsset )
[]
IEditableSkeleton::SetBlendProfileMode
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Change an existing blend profile's mode (See EBlendProfileMode for details)
SkeletonEditor
void SetBlendProfileMode ( [FName](API\Runtime\Core\UObject\FName) InBlendProfileName, EBlendProfileMode ProfileMode )
[]
IEditableSkeleton::SetBlendProfileScale
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Set the blend profile scale for the specified bone
SkeletonEditor
void SetBlendProfileScale ( const [FName](API\Runtime\Core\UObject\FName) & InBlendProfileName, const [FName](API\Runtime\Core\UObject\FName) & InBoneName, float InNewScale, bool bInRecurse )
[]
IEditableSkeleton::SetBoneTranslationRetargetingMode
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
WrapUSkeleton::SetBoneTranslationRetargetingMode
SkeletonEditor
void SetBoneTranslationRetargetingMode ( [FName](API\Runtime\Core\UObject\FName) InBoneName, [EBoneTranslationRetargetingMode::Type](API\Runtime\Engine\Animation\EBoneTranslationRetargetingMode_-) NewRetargetingMode )
[]
IEditableSkeleton::SetCurveMetaBoneLinks
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Deprecated* Please useIInterface_AnimCurveMetaData::SetCurveMetaDataBoneLinks.
SkeletonEditor
virtual void SetCurveMetaBoneLinks ( const [FSmartName](API\Runtime\Engine\Animation\FSmartName) & CurveName, const [TArray](API\Runtime\Core\Containers\TArray)< [FBoneReference](API\Runtime\Engine\Animation\FBoneReference) > & BoneLinks, uint8 InMaxLOD )
[]
IEditableSkeleton::SetCurveMetaDataMaterial
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Deprecated* Please useIInterface_AnimCurveMetaData::SetCurveMetaDataMaterial.
SkeletonEditor
virtual void SetCurveMetaDataMaterial ( const [FSmartName](API\Runtime\Engine\Animation\FSmartName) & CurveName, bool bOverrideMaterial )
[]
IEditableSkeleton::SetCurveMetaDataMorphTarget
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Deprecated* Please useIInterface_AnimCurveMetaData::SetCurveMetaDataMorphTarget.
SkeletonEditor
virtual void SetCurveMetaDataMorphTarget ( const [FSmartName](API\Runtime\Engine\Animation\FSmartName) & CurveName, bool bOverrideMorphTarget )
[]
IEditableSkeleton::SetPreviewMesh
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Set the preview mesh in the skeleton
SkeletonEditor
void SetPreviewMesh ( class [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh )
[]
IEditableSkeleton::SetRigBoneMapping
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Set a rig bone mapping
SkeletonEditor
void SetRigBoneMapping ( const [FName](API\Runtime\Core\UObject\FName) & InNodeName, const [FName](API\Runtime\Core\UObject\FName) & InBoneName )
[]
IEditableSkeleton::SetRigBoneMappings
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Set multiple bone mappings
SkeletonEditor
void SetRigBoneMappings ( const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FName](API\Runtime\Core\UObject\FName) > & InMappings )
[]
IEditableSkeleton::SetRigConfig
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Set the rig config
SkeletonEditor
void SetRigConfig ( class URig * InRig )
[]
IEditableSkeleton::SetSocketParent
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Set the parent of a socket
SkeletonEditor
void SetSocketParent ( const [FName](API\Runtime\Core\UObject\FName) & SocketName, const [FName](API\Runtime\Core\UObject\FName) & NewParentName, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh )
[]
IEditableSkeleton::SetSlotGroupName
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Set the group name of the specified slot
SkeletonEditor
void SetSlotGroupName ( const [FName](API\Runtime\Core\UObject\FName) & InSlotName, const [FName](API\Runtime\Core\UObject\FName) & InGroupName )
[]
IEditableSkeleton::UnregisterOnNotifiesChanged
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Unregister a delegate to be called when this skeletons notifies are changed
SkeletonEditor
void UnregisterOnNotifiesChanged ( void * Thing )
[]
IEditableSkeleton::UnregisterOnSlotsChanged
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Unregister a delegate to be called when this skeletons slots are changed
SkeletonEditor
void UnregisterOnSlotsChanged ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InHandle )
[]
IEditableSkeleton::UnregisterOnSmartNameChanged
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Deprecated* Please use IInterface_AnimCurveMetaData::UnegisterOnCurveMetaDataChanged.
SkeletonEditor
virtual void UnregisterOnSmartNameChanged ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InHandle )
[]
IEditableSkeleton::UpdateSkeletonReferencePose
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Create RefLocalPoses from InSkeletalMesh
SkeletonEditor
void UpdateSkeletonReferencePose ( class [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh )
[]
IEditableSkeleton::ValidatePreviewAttachedObjects
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Makes sure all attached objects are valid and removes any that aren't. NumberOfBrokenAssets
SkeletonEditor
int32 ValidatePreviewAttachedObjects()
[]
IEditableSkeleton
/Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h
Interface used to deal with skeletons that are currently being edited
SkeletonEditor
class IEditableSkeleton
[]
ISkeletonEditor::GetAssetBrowser
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonEditor.h
Get the asset browser we host
SkeletonEditor
[IAnimationSequenceBrowser](API\Editor\Persona\IAnimationSequenceBrowser) * GetAssetBrowser() const
[]
ISkeletonEditor
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonEditor.h
SkeletonEditor
class ISkeletonEditor : public [FPersonaAssetEditorToolkit](API\Editor\Persona\FPersonaAssetEditorToolkit), public [IHasPersonaToolkit](API\Editor\Persona\IHasPersonaToolkit)
[]
ISkeletonEditorModule::CreateBlendProfilePicker
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonEditorModule.h
Creates a new blend profile picker instance
SkeletonEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateBlendProfilePicker ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * InSkeleton, const [FBlendProfilePickerArgs](API\Editor\SkeletonEditor\FBlendProfilePickerArgs) & InArgs )
[]
ISkeletonEditorModule::CreateEditableSkeleton
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonEditorModule.h
Creates a new editable skeleton instance
SkeletonEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IEditableSkeleton](API\Editor\SkeletonEditor\IEditableSkeleton) > CreateEditableSkeleton ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * InSkeleton )
[]
ISkeletonEditorModule::CreateSkeletonEditor
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonEditorModule.h
Creates a new skeleton editor instance
SkeletonEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISkeletonEditor](API\Editor\SkeletonEditor\ISkeletonEditor) > CreateSkeletonEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorF...
[]
ISkeletonEditorModule::CreateSkeletonTree
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonEditorModule.h
Creates a new skeleton tree instance
SkeletonEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISkeletonTree](API\Editor\SkeletonEditor\ISkeletonTree) > CreateSkeletonTree ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * InSkeleton, const [FSkeletonTreeArgs](API\Editor\SkeletonEditor\FSkeletonTreeArgs) & InSkeletonTreeArgs )
[]
ISkeletonEditorModule::CreateSkeletonTree
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonEditorModule.h
Creates a new skeleton tree instance
SkeletonEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISkeletonTree](API\Editor\SkeletonEditor\ISkeletonTree) > CreateSkeletonTree ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IEditableSkeleton](API\Editor\SkeletonEditor\IEditableSkeleton) > & InEditableSkeleton, const [FSkeletonTreeArgs](API\Editor\Sk...
[]
ISkeletonEditorModule::CreateSkeletonTreeTabFactory
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonEditorModule.h
Creates a new skeleton tree instance & registers a tab factory with the supplied tab factories
SkeletonEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreateSkeletonTreeTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowC...
[]
ISkeletonEditorModule::GetAllSkeletonEditorToolbarExtenders
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonEditorModule.h
SkeletonEditor
[TArray](API\Runtime\Core\Containers\TArray)< [FSkeletonEditorToolbarExtender](API\Editor\SkeletonEditor\ISkeletonEditorModule\FSkeletonEditorToolbarExtender) > & GetAllSkeletonEditorToolbarExtenders()
[]
FSkeletonEditorToolbarExtender
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonEditorModule.h
Get all toolbar extenders
SkeletonEditor
typedef TBaseDelegate_TwoParams< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) >, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) >, [TSharedRef](API\Runtime\Core\Templates...
[]
ISkeletonEditorModule
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonEditorModule.h
SkeletonEditor
class ISkeletonEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface), public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility), public [IHasToolBarExtensibility](API\Editor\UnrealEd\Toolkits\IHasToolBarExtensibility)
[]
ISkeletonTree::AttachAssets
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h
Attached the supplied assets to the tree to the specified attach item (bone/socket)
SkeletonEditor
void AttachAssets ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > & TargetItem, const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & AssetData )
[]
BlendProfile
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h
SkeletonEditor
static BlendProfile;
[]
DebugVisualization
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h
SkeletonEditor
static DebugVisualization;
[]
Name
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h
SkeletonEditor
static Name;
[]
Retargeting
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h
SkeletonEditor
static Retargeting;
[]
Columns
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h
SkeletonEditor
struct Columns
[]
ISkeletonTree::DebugVisualizationOptionsName
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h
SkeletonEditor
static const [FName](API\Runtime\Core\UObject\FName) DebugVisualizationOptionsName()
[]
ISkeletonTree::DeselectAll
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h
Deselect everything that is currently selected
SkeletonEditor
void DeselectAll()
[]
ISkeletonTree::DuplicateAndSelectSocket
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h
Duplicate the socket and select it
SkeletonEditor
void DuplicateAndSelectSocket ( const [FSelectedSocketInfo](API\Editor\UnrealEd\Animation\FSelectedSocketInfo) & SocketInfoToDuplicate, const [FName](API\Runtime\Core\UObject\FName) & NewParentBoneName )
[]
ISkeletonTree::GetEditableSkeleton
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h
Get editable skeleton that this widget is editing
SkeletonEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IEditableSkeleton](API\Editor\SkeletonEditor\IEditableSkeleton) > GetEditableSkeleton() const
[]
ISkeletonTree::GetPinnedCommandList
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h
Get the pinned commands widget, if any, for this tree
SkeletonEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPinnedCommandList](API\Editor\PinnedCommandList\IPinnedCommandList) > GetPinnedCommandList() const
[]
ISkeletonTree::GetPreviewScene
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h
Get preview scene that this widget is editing
SkeletonEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPersonaPreviewScene](API\Editor\Persona\IPersonaPreviewScene) > GetPreviewScene() const
[]
ISkeletonTree::GetSearchWidget
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h
Get the search box widget, if any, for this tree
SkeletonEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetSearchWidget() const
[]
ISkeletonTree::GetSelectedBlendProfile
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h
Gets the currently selected blend profile
SkeletonEditor
[UBlendProfile](API\Runtime\Engine\Animation\UBlendProfile) * GetSelectedBlendProfile()
[]
ISkeletonTree::GetSelectedItems
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h
Get the selected items
SkeletonEditor
[TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > > GetSelectedItems() const
[]
ISkeletonTree::Refresh
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h
Manually refresh the tree
SkeletonEditor
void Refresh()
[]
ISkeletonTree::RefreshFilter
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h
Manually refresh the tree filter
SkeletonEditor
void RefreshFilter()
[]
ISkeletonTree::RegisterOnSelectionChanged
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h
Registers a delegate to be called when the selected items have changed
SkeletonEditor
[FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterOnSelectionChanged ( const FOnSkeletonTreeSelectionChanged & Delegate )
[]
ISkeletonTree::SelectItemsBy
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h
Select items using the passed in predicate
SkeletonEditor
void SelectItemsBy ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > &, bool &)> Predicate ) const
[]
ISkeletonTree::SetSelectedBone
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h
Set the selected bone
SkeletonEditor
virtual void SetSelectedBone ( const [FName](API\Runtime\Core\UObject\FName) & InBoneName )
[]
ISkeletonTree::SetSelectedBone
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h
Set the selected bone
SkeletonEditor
void SetSelectedBone ( const [FName](API\Runtime\Core\UObject\FName) & InBoneName, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) InSelectInfo )
[]
ISkeletonTree::SetSelectedSocket
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h
Set the selected socket
SkeletonEditor
void SetSelectedSocket ( const struct [FSelectedSocketInfo](API\Editor\UnrealEd\Animation\FSelectedSocketInfo) & InSocketInfo )
[]
ISkeletonTree::SetSkeletalMesh
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h
Set the skeletal mesh we optionally work with
SkeletonEditor
void SetSkeletalMesh ( class [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * NewSkeletalMesh )
[]
ISkeletonTree
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h
Interface used to deal with skeleton editing UI
SkeletonEditor
class ISkeletonTree : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
ISkeletonTreeBuilder::Build
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h
Build an array of skeleton tree items to display in the tree.
SkeletonEditor
void Build ( [FSkeletonTreeBuilderOutput](API\Editor\SkeletonEditor\FSkeletonTreeBuilderOutput) & Output )
[]
ISkeletonTreeBuilder::Filter
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h
Apply filtering to the tree items
SkeletonEditor
void Filter ( const [FSkeletonTreeFilterArgs](API\Editor\SkeletonEditor\FSkeletonTreeFilterArgs) & InArgs, const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) >> & InItems, [TArray](API\Runtime\Co...
[]
ISkeletonTreeBuilder::FilterItem
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h
Allows the builder to contribute to filtering an item
SkeletonEditor
ESkeletonTreeFilterResult FilterItem ( const [FSkeletonTreeFilterArgs](API\Editor\SkeletonEditor\FSkeletonTreeFilterArgs) & InArgs, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > & InItem )
[]
ISkeletonTreeBuilder::Initialize
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h
Setup this builder with links to the tree and preview scene
SkeletonEditor
void Initialize ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [ISkeletonTree](API\Editor\SkeletonEditor\ISkeletonTree) > & InSkeletonTree, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPersonaPreviewScene](API\Editor\Persona\IPersonaPreviewScene) > & InPreviewScene, FOnFilterSk...
[]
ISkeletonTreeBuilder::IsShowingAttachedAssets
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h
Get whether this builder is showing bones
SkeletonEditor
bool IsShowingAttachedAssets() const
[]
ISkeletonTreeBuilder::IsShowingBones
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h
Get whether this builder is showing bones
SkeletonEditor
bool IsShowingBones() const
[]
ISkeletonTreeBuilder::IsShowingSockets
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h
Get whether this builder is showing bones
SkeletonEditor
bool IsShowingSockets() const
[]
ISkeletonTreeBuilder::~ISkeletonTreeBuilder
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h
SkeletonEditor
virtual ~ISkeletonTreeBuilder()
[]
ISkeletonTreeBuilder
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h
Interface to implement to provide custom build logic to skeleton trees
SkeletonEditor
class ISkeletonTreeBuilder : public [TSharedFromThis< ISkeletonTreeBuilder >](API\Runtime\Core\Templates\TSharedFromThis)
[]
ISkeletonTreeItem::CanRenameItem
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
true if this item can be renamed
SkeletonEditor
bool CanRenameItem() const
[]
ISkeletonTreeItem::GenerateInlineEditWidget
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
Builds the slate widget for any inline data editing
SkeletonEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateInlineEditWidget ( const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\FText) > & FilterText, FIsSelected InIsSelected )
[]
ISkeletonTree::UnregisterOnSelectionChanged
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h
Unregisters a delegate to be called when the selected items have changed
SkeletonEditor
void UnregisterOnSelectionChanged ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) DelegateHandle )
[]
ISkeletonTreeItem::GenerateWidgetForDataColumn
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
Builds the slate widget for the data column
SkeletonEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateWidgetForDataColumn ( const [FName](API\Runtime\Core\UObject\FName) & DataColumnName, FIsSelected InIsSelected )
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ISkeletonTreeItem::GenerateWidgetForNameColumn
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
Builds the slate widget for the name column
SkeletonEditor
void GenerateWidgetForNameColumn ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SHorizontalBox](API\Runtime\SlateCore\Widgets\SHorizontalBox) > Box, const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\FText) > & FilterText, FIsSelected InIsSelected )
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ISkeletonTreeItem::GetAttachName
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
Return the name used to attach to this item
SkeletonEditor
[FName](API\Runtime\Core\UObject\FName) GetAttachName() const
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ISkeletonTreeItem::GetChildren
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
The array of children for this item
SkeletonEditor
[TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > > & GetChildren()
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ISkeletonTreeItem::GetFilteredChildren
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
The filtered array of children for this item
SkeletonEditor
[TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > > & GetFilteredChildren()
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ISkeletonTreeItem::GetEditableSkeleton
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
Get the editable skeleton the tree represents
SkeletonEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IEditableSkeleton](API\Editor\SkeletonEditor\IEditableSkeleton) > GetEditableSkeleton() const
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ISkeletonTreeItem::GetFilterResult
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
Get the current filter result
SkeletonEditor
ESkeletonTreeFilterResult GetFilterResult() const
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ISkeletonTreeItem::GetObject
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
Get the object represented by this item, if any
SkeletonEditor
[UObject](API\Runtime\CoreUObject\UObject\UObject) * GetObject() const
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ISkeletonTreeItem::GetParent
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
Get this item's parent
SkeletonEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > GetParent() const
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ISkeletonTreeItem::GetRowItemName
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
Get the name of the item that this row represents
SkeletonEditor
[FName](API\Runtime\Core\UObject\FName) GetRowItemName() const
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ISkeletonTreeItem::GetSkeletonTree
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
The owning skeleton tree
SkeletonEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [ISkeletonTree](API\Editor\SkeletonEditor\ISkeletonTree) > GetSkeletonTree() const
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ISkeletonTreeItem::GetTypeId
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
SkeletonEditor
static const [FName](API\Runtime\Core\UObject\FName) & GetTypeId()
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ISkeletonTreeItem::GetTypeName
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
SkeletonEditor
virtual [FName](API\Runtime\Core\UObject\FName) GetTypeName() const
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ISkeletonTreeItem::HandleDragEnter
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
Handle a drag and drop enter event
SkeletonEditor
void HandleDragEnter ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
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ISkeletonTreeItem::HandleDragLeave
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
Handle a drag and drop leave event
SkeletonEditor
void HandleDragLeave ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
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ISkeletonTreeItem::HandleDrop
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
Handle a drag and drop drop event
SkeletonEditor
[FReply](API\Runtime\SlateCore\Input\FReply) HandleDrop ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
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ISkeletonTreeItem::HasInlineEditor
/Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h
true if the item has an in-line editor widget
SkeletonEditor
bool HasInlineEditor() const
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