className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
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IEditableSkeleton::RefreshRetargetSources | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Refresh retarget sources | SkeletonEditor | void RefreshRetargetSources ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InRetargetSourceNames ) | [] |
IEditableSkeleton::RefreshRigConfig | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Refreshes the rig config, validating the mappings | SkeletonEditor | PRAGMA_DISABLE_DEPRECATION_WARNINGSvoid RefreshRigConfig() | [] |
IEditableSkeleton::RegisterOnNotifiesChanged | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Register a delegate to be called when this skeletons notifies are changed | SkeletonEditor | void RegisterOnNotifiesChanged ( const FSimpleMulticastDelegate::FDelegate & InDelegate ) | [] |
IEditableSkeleton::RegisterOnSlotsChanged | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Register a delegate to be called when this skeletons slots are changed | SkeletonEditor | [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterOnSlotsChanged ( const FSimpleMulticastDelegate::FDelegate & InDelegate ) | [] |
IEditableSkeleton::RegisterOnSmartNameChanged | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Deprecated* Please useIInterface_AnimCurveMetaData::RegisterOnCurveMetaDataChanged. | SkeletonEditor | virtual [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterOnSmartNameChanged ( const FOnSmartNameChanged::FDelegate & InOnSmartNameChanged ) | [] |
IEditableSkeleton::RegisterSlotNode | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Register a slot node | SkeletonEditor | void RegisterSlotNode ( const [FName](API\Runtime\Core\UObject\FName) & InSlotName ) | [] |
IEditableSkeleton::RemoveBlendProfile | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Remove the specifed blend profile | SkeletonEditor | void RemoveBlendProfile ( [UBlendProfile](API\Runtime\Engine\Animation\UBlendProfile) * InBlendProfile ) | [] |
IEditableSkeleton::RemoveCompatibleSkeleton | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Remove a compatible skeleton | SkeletonEditor | void RemoveCompatibleSkeleton ( const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * InCompatibleSkeleton ) | [] |
IEditableSkeleton::RemoveSmartnamesAndFixupAnimations | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Deprecated* Please useIInterface_AnimCurveMetaData::RemoveCurveMetaData. | SkeletonEditor | virtual void RemoveSmartnamesAndFixupAnimations ( const [FName](API\Runtime\Core\UObject\FName) & InContainerName, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InNames ) | [] |
IEditableSkeleton::RemoveUnusedBones | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Remove any bones that are not used by any skeletal meshes | SkeletonEditor | void RemoveUnusedBones() | [] |
IEditableSkeleton::RenameNotify | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Rename a notify
the number of animations modified | SkeletonEditor | int32 RenameNotify ( const [FName](API\Runtime\Core\UObject\FName) NewName, const [FName](API\Runtime\Core\UObject\FName) OldName, bool bRenameInAnimations ) | [] |
IEditableSkeleton::RenameRetargetSource | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Rename the specified retarget source | SkeletonEditor | void RenameRetargetSource ( const [FName](API\Runtime\Core\UObject\FName) InOldName, const [FName](API\Runtime\Core\UObject\FName) InNewName ) | [] |
IEditableSkeleton::RenameSlotName | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Rename a slot name | SkeletonEditor | void RenameSlotName ( const [FName](API\Runtime\Core\UObject\FName) InOldSlotName, const [FName](API\Runtime\Core\UObject\FName) InNewSlotName ) | [] |
IEditableSkeleton::RenameSmartname | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Deprecated* Please useIInterface_AnimCurveMetaData::RenameCurveMetaData. | SkeletonEditor | virtual void RenameSmartname ( const [FName](API\Runtime\Core\UObject\FName) InContainerName, [SmartName::UID_Type](API\Runtime\Engine\UID_Type) InNameUid, const [FName](API\Runtime\Core\UObject\FName) InNewName ) | [] |
IEditableSkeleton::RenameSocket | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Rename a socket on the mesh or the skeleton | SkeletonEditor | void RenameSocket ( const [FName](API\Runtime\Core\UObject\FName) OldSocketName, const [FName](API\Runtime\Core\UObject\FName) NewSocketName, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh ) | [] |
IEditableSkeleton::RenameSyncMarker | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Rename a sync marker
the number of animations modified | SkeletonEditor | int32 RenameSyncMarker ( [FName](API\Runtime\Core\UObject\FName) NewName, const [FName](API\Runtime\Core\UObject\FName) OldName, bool bRenameInAnimations ) | [] |
IEditableSkeleton::RenameVirtualBone | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Rename an existing virtual bone | SkeletonEditor | void RenameVirtualBone ( const [FName](API\Runtime\Core\UObject\FName) OriginalName, const [FName](API\Runtime\Core\UObject\FName) InVBName ) | [] |
IEditableSkeleton::SetAdditionalPreviewSkeletalMeshes | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Set the additional skeletal meshes we use when previewing this skeleton | SkeletonEditor | void SetAdditionalPreviewSkeletalMeshes ( class [UDataAsset](API\Runtime\Engine\Engine\UDataAsset) * InPreviewCollectionAsset ) | [] |
IEditableSkeleton::SetBlendProfileMode | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Change an existing blend profile's mode (See EBlendProfileMode for details) | SkeletonEditor | void SetBlendProfileMode ( [FName](API\Runtime\Core\UObject\FName) InBlendProfileName, EBlendProfileMode ProfileMode ) | [] |
IEditableSkeleton::SetBlendProfileScale | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Set the blend profile scale for the specified bone | SkeletonEditor | void SetBlendProfileScale ( const [FName](API\Runtime\Core\UObject\FName) & InBlendProfileName, const [FName](API\Runtime\Core\UObject\FName) & InBoneName, float InNewScale, bool bInRecurse ) | [] |
IEditableSkeleton::SetBoneTranslationRetargetingMode | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | WrapUSkeleton::SetBoneTranslationRetargetingMode | SkeletonEditor | void SetBoneTranslationRetargetingMode ( [FName](API\Runtime\Core\UObject\FName) InBoneName, [EBoneTranslationRetargetingMode::Type](API\Runtime\Engine\Animation\EBoneTranslationRetargetingMode_-) NewRetargetingMode ) | [] |
IEditableSkeleton::SetCurveMetaBoneLinks | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Deprecated* Please useIInterface_AnimCurveMetaData::SetCurveMetaDataBoneLinks. | SkeletonEditor | virtual void SetCurveMetaBoneLinks ( const [FSmartName](API\Runtime\Engine\Animation\FSmartName) & CurveName, const [TArray](API\Runtime\Core\Containers\TArray)< [FBoneReference](API\Runtime\Engine\Animation\FBoneReference) > & BoneLinks, uint8 InMaxLOD ) | [] |
IEditableSkeleton::SetCurveMetaDataMaterial | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Deprecated* Please useIInterface_AnimCurveMetaData::SetCurveMetaDataMaterial. | SkeletonEditor | virtual void SetCurveMetaDataMaterial ( const [FSmartName](API\Runtime\Engine\Animation\FSmartName) & CurveName, bool bOverrideMaterial ) | [] |
IEditableSkeleton::SetCurveMetaDataMorphTarget | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Deprecated* Please useIInterface_AnimCurveMetaData::SetCurveMetaDataMorphTarget. | SkeletonEditor | virtual void SetCurveMetaDataMorphTarget ( const [FSmartName](API\Runtime\Engine\Animation\FSmartName) & CurveName, bool bOverrideMorphTarget ) | [] |
IEditableSkeleton::SetPreviewMesh | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Set the preview mesh in the skeleton | SkeletonEditor | void SetPreviewMesh ( class [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh ) | [] |
IEditableSkeleton::SetRigBoneMapping | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Set a rig bone mapping | SkeletonEditor | void SetRigBoneMapping ( const [FName](API\Runtime\Core\UObject\FName) & InNodeName, const [FName](API\Runtime\Core\UObject\FName) & InBoneName ) | [] |
IEditableSkeleton::SetRigBoneMappings | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Set multiple bone mappings | SkeletonEditor | void SetRigBoneMappings ( const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FName](API\Runtime\Core\UObject\FName) > & InMappings ) | [] |
IEditableSkeleton::SetRigConfig | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Set the rig config | SkeletonEditor | void SetRigConfig ( class URig * InRig ) | [] |
IEditableSkeleton::SetSocketParent | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Set the parent of a socket | SkeletonEditor | void SetSocketParent ( const [FName](API\Runtime\Core\UObject\FName) & SocketName, const [FName](API\Runtime\Core\UObject\FName) & NewParentName, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh ) | [] |
IEditableSkeleton::SetSlotGroupName | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Set the group name of the specified slot | SkeletonEditor | void SetSlotGroupName ( const [FName](API\Runtime\Core\UObject\FName) & InSlotName, const [FName](API\Runtime\Core\UObject\FName) & InGroupName ) | [] |
IEditableSkeleton::UnregisterOnNotifiesChanged | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Unregister a delegate to be called when this skeletons notifies are changed | SkeletonEditor | void UnregisterOnNotifiesChanged ( void * Thing ) | [] |
IEditableSkeleton::UnregisterOnSlotsChanged | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Unregister a delegate to be called when this skeletons slots are changed | SkeletonEditor | void UnregisterOnSlotsChanged ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InHandle ) | [] |
IEditableSkeleton::UnregisterOnSmartNameChanged | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Deprecated* Please use IInterface_AnimCurveMetaData::UnegisterOnCurveMetaDataChanged. | SkeletonEditor | virtual void UnregisterOnSmartNameChanged ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InHandle ) | [] |
IEditableSkeleton::UpdateSkeletonReferencePose | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Create RefLocalPoses from InSkeletalMesh | SkeletonEditor | void UpdateSkeletonReferencePose ( class [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh ) | [] |
IEditableSkeleton::ValidatePreviewAttachedObjects | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Makes sure all attached objects are valid and removes any that aren't.
NumberOfBrokenAssets | SkeletonEditor | int32 ValidatePreviewAttachedObjects() | [] |
IEditableSkeleton | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Interface used to deal with skeletons that are currently being edited | SkeletonEditor | class IEditableSkeleton | [] |
ISkeletonEditor::GetAssetBrowser | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonEditor.h | Get the asset browser we host | SkeletonEditor | [IAnimationSequenceBrowser](API\Editor\Persona\IAnimationSequenceBrowser) * GetAssetBrowser() const | [] |
ISkeletonEditor | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonEditor.h | SkeletonEditor | class ISkeletonEditor : public [FPersonaAssetEditorToolkit](API\Editor\Persona\FPersonaAssetEditorToolkit), public [IHasPersonaToolkit](API\Editor\Persona\IHasPersonaToolkit) | [] | |
ISkeletonEditorModule::CreateBlendProfilePicker | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonEditorModule.h | Creates a new blend profile picker instance | SkeletonEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateBlendProfilePicker ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * InSkeleton, const [FBlendProfilePickerArgs](API\Editor\SkeletonEditor\FBlendProfilePickerArgs) & InArgs ) | [] |
ISkeletonEditorModule::CreateEditableSkeleton | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonEditorModule.h | Creates a new editable skeleton instance | SkeletonEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IEditableSkeleton](API\Editor\SkeletonEditor\IEditableSkeleton) > CreateEditableSkeleton ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * InSkeleton ) | [] |
ISkeletonEditorModule::CreateSkeletonEditor | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonEditorModule.h | Creates a new skeleton editor instance | SkeletonEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISkeletonEditor](API\Editor\SkeletonEditor\ISkeletonEditor) > CreateSkeletonEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorF... | [] |
ISkeletonEditorModule::CreateSkeletonTree | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonEditorModule.h | Creates a new skeleton tree instance | SkeletonEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISkeletonTree](API\Editor\SkeletonEditor\ISkeletonTree) > CreateSkeletonTree ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * InSkeleton, const [FSkeletonTreeArgs](API\Editor\SkeletonEditor\FSkeletonTreeArgs) & InSkeletonTreeArgs ) | [] |
ISkeletonEditorModule::CreateSkeletonTree | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonEditorModule.h | Creates a new skeleton tree instance | SkeletonEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISkeletonTree](API\Editor\SkeletonEditor\ISkeletonTree) > CreateSkeletonTree ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IEditableSkeleton](API\Editor\SkeletonEditor\IEditableSkeleton) > & InEditableSkeleton, const [FSkeletonTreeArgs](API\Editor\Sk... | [] |
ISkeletonEditorModule::CreateSkeletonTreeTabFactory | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonEditorModule.h | Creates a new skeleton tree instance & registers a tab factory with the supplied tab factories | SkeletonEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreateSkeletonTreeTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowC... | [] |
ISkeletonEditorModule::GetAllSkeletonEditorToolbarExtenders | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonEditorModule.h | SkeletonEditor | [TArray](API\Runtime\Core\Containers\TArray)< [FSkeletonEditorToolbarExtender](API\Editor\SkeletonEditor\ISkeletonEditorModule\FSkeletonEditorToolbarExtender) > & GetAllSkeletonEditorToolbarExtenders() | [] | |
FSkeletonEditorToolbarExtender | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonEditorModule.h | Get all toolbar extenders | SkeletonEditor | typedef TBaseDelegate_TwoParams< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) >, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) >, [TSharedRef](API\Runtime\Core\Templates... | [] |
ISkeletonEditorModule | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonEditorModule.h | SkeletonEditor | class ISkeletonEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface), public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility), public [IHasToolBarExtensibility](API\Editor\UnrealEd\Toolkits\IHasToolBarExtensibility) | [] | |
ISkeletonTree::AttachAssets | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h | Attached the supplied assets to the tree to the specified attach item (bone/socket) | SkeletonEditor | void AttachAssets ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > & TargetItem, const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & AssetData ) | [] |
BlendProfile | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h | SkeletonEditor | static BlendProfile; | [] | |
DebugVisualization | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h | SkeletonEditor | static DebugVisualization; | [] | |
Name | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h | SkeletonEditor | static Name; | [] | |
Retargeting | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h | SkeletonEditor | static Retargeting; | [] | |
Columns | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h | SkeletonEditor | struct Columns | [] | |
ISkeletonTree::DebugVisualizationOptionsName | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h | SkeletonEditor | static const [FName](API\Runtime\Core\UObject\FName) DebugVisualizationOptionsName() | [] | |
ISkeletonTree::DeselectAll | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h | Deselect everything that is currently selected | SkeletonEditor | void DeselectAll() | [] |
ISkeletonTree::DuplicateAndSelectSocket | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h | Duplicate the socket and select it | SkeletonEditor | void DuplicateAndSelectSocket ( const [FSelectedSocketInfo](API\Editor\UnrealEd\Animation\FSelectedSocketInfo) & SocketInfoToDuplicate, const [FName](API\Runtime\Core\UObject\FName) & NewParentBoneName ) | [] |
ISkeletonTree::GetEditableSkeleton | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h | Get editable skeleton that this widget is editing | SkeletonEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IEditableSkeleton](API\Editor\SkeletonEditor\IEditableSkeleton) > GetEditableSkeleton() const | [] |
ISkeletonTree::GetPinnedCommandList | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h | Get the pinned commands widget, if any, for this tree | SkeletonEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPinnedCommandList](API\Editor\PinnedCommandList\IPinnedCommandList) > GetPinnedCommandList() const | [] |
ISkeletonTree::GetPreviewScene | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h | Get preview scene that this widget is editing | SkeletonEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPersonaPreviewScene](API\Editor\Persona\IPersonaPreviewScene) > GetPreviewScene() const | [] |
ISkeletonTree::GetSearchWidget | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h | Get the search box widget, if any, for this tree | SkeletonEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetSearchWidget() const | [] |
ISkeletonTree::GetSelectedBlendProfile | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h | Gets the currently selected blend profile | SkeletonEditor | [UBlendProfile](API\Runtime\Engine\Animation\UBlendProfile) * GetSelectedBlendProfile() | [] |
ISkeletonTree::GetSelectedItems | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h | Get the selected items | SkeletonEditor | [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > > GetSelectedItems() const | [] |
ISkeletonTree::Refresh | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h | Manually refresh the tree | SkeletonEditor | void Refresh() | [] |
ISkeletonTree::RefreshFilter | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h | Manually refresh the tree filter | SkeletonEditor | void RefreshFilter() | [] |
ISkeletonTree::RegisterOnSelectionChanged | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h | Registers a delegate to be called when the selected items have changed | SkeletonEditor | [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterOnSelectionChanged ( const FOnSkeletonTreeSelectionChanged & Delegate ) | [] |
ISkeletonTree::SelectItemsBy | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h | Select items using the passed in predicate | SkeletonEditor | void SelectItemsBy ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > &, bool &)> Predicate ) const | [] |
ISkeletonTree::SetSelectedBone | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h | Set the selected bone | SkeletonEditor | virtual void SetSelectedBone ( const [FName](API\Runtime\Core\UObject\FName) & InBoneName ) | [] |
ISkeletonTree::SetSelectedBone | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h | Set the selected bone | SkeletonEditor | void SetSelectedBone ( const [FName](API\Runtime\Core\UObject\FName) & InBoneName, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) InSelectInfo ) | [] |
ISkeletonTree::SetSelectedSocket | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h | Set the selected socket | SkeletonEditor | void SetSelectedSocket ( const struct [FSelectedSocketInfo](API\Editor\UnrealEd\Animation\FSelectedSocketInfo) & InSocketInfo ) | [] |
ISkeletonTree::SetSkeletalMesh | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h | Set the skeletal mesh we optionally work with | SkeletonEditor | void SetSkeletalMesh ( class [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * NewSkeletalMesh ) | [] |
ISkeletonTree | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h | Interface used to deal with skeleton editing UI | SkeletonEditor | class ISkeletonTree : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [] |
ISkeletonTreeBuilder::Build | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h | Build an array of skeleton tree items to display in the tree. | SkeletonEditor | void Build ( [FSkeletonTreeBuilderOutput](API\Editor\SkeletonEditor\FSkeletonTreeBuilderOutput) & Output ) | [] |
ISkeletonTreeBuilder::Filter | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h | Apply filtering to the tree items | SkeletonEditor | void Filter ( const [FSkeletonTreeFilterArgs](API\Editor\SkeletonEditor\FSkeletonTreeFilterArgs) & InArgs, const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) >> & InItems, [TArray](API\Runtime\Co... | [] |
ISkeletonTreeBuilder::FilterItem | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h | Allows the builder to contribute to filtering an item | SkeletonEditor | ESkeletonTreeFilterResult FilterItem ( const [FSkeletonTreeFilterArgs](API\Editor\SkeletonEditor\FSkeletonTreeFilterArgs) & InArgs, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > & InItem ) | [] |
ISkeletonTreeBuilder::Initialize | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h | Setup this builder with links to the tree and preview scene | SkeletonEditor | void Initialize ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [ISkeletonTree](API\Editor\SkeletonEditor\ISkeletonTree) > & InSkeletonTree, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPersonaPreviewScene](API\Editor\Persona\IPersonaPreviewScene) > & InPreviewScene, FOnFilterSk... | [] |
ISkeletonTreeBuilder::IsShowingAttachedAssets | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h | Get whether this builder is showing bones | SkeletonEditor | bool IsShowingAttachedAssets() const | [] |
ISkeletonTreeBuilder::IsShowingBones | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h | Get whether this builder is showing bones | SkeletonEditor | bool IsShowingBones() const | [] |
ISkeletonTreeBuilder::IsShowingSockets | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h | Get whether this builder is showing bones | SkeletonEditor | bool IsShowingSockets() const | [] |
ISkeletonTreeBuilder::~ISkeletonTreeBuilder | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h | SkeletonEditor | virtual ~ISkeletonTreeBuilder() | [] | |
ISkeletonTreeBuilder | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h | Interface to implement to provide custom build logic to skeleton trees | SkeletonEditor | class ISkeletonTreeBuilder : public [TSharedFromThis< ISkeletonTreeBuilder >](API\Runtime\Core\Templates\TSharedFromThis) | [] |
ISkeletonTreeItem::CanRenameItem | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | true if this item can be renamed | SkeletonEditor | bool CanRenameItem() const | [] |
ISkeletonTreeItem::GenerateInlineEditWidget | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | Builds the slate widget for any inline data editing | SkeletonEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateInlineEditWidget ( const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\FText) > & FilterText, FIsSelected InIsSelected ) | [] |
ISkeletonTree::UnregisterOnSelectionChanged | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h | Unregisters a delegate to be called when the selected items have changed | SkeletonEditor | void UnregisterOnSelectionChanged ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) DelegateHandle ) | [] |
ISkeletonTreeItem::GenerateWidgetForDataColumn | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | Builds the slate widget for the data column | SkeletonEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateWidgetForDataColumn ( const [FName](API\Runtime\Core\UObject\FName) & DataColumnName, FIsSelected InIsSelected ) | [] |
ISkeletonTreeItem::GenerateWidgetForNameColumn | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | Builds the slate widget for the name column | SkeletonEditor | void GenerateWidgetForNameColumn ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SHorizontalBox](API\Runtime\SlateCore\Widgets\SHorizontalBox) > Box, const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\FText) > & FilterText, FIsSelected InIsSelected ) | [] |
ISkeletonTreeItem::GetAttachName | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | Return the name used to attach to this item | SkeletonEditor | [FName](API\Runtime\Core\UObject\FName) GetAttachName() const | [] |
ISkeletonTreeItem::GetChildren | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | The array of children for this item | SkeletonEditor | [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > > & GetChildren() | [] |
ISkeletonTreeItem::GetFilteredChildren | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | The filtered array of children for this item | SkeletonEditor | [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > > & GetFilteredChildren() | [] |
ISkeletonTreeItem::GetEditableSkeleton | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | Get the editable skeleton the tree represents | SkeletonEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IEditableSkeleton](API\Editor\SkeletonEditor\IEditableSkeleton) > GetEditableSkeleton() const | [] |
ISkeletonTreeItem::GetFilterResult | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | Get the current filter result | SkeletonEditor | ESkeletonTreeFilterResult GetFilterResult() const | [] |
ISkeletonTreeItem::GetObject | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | Get the object represented by this item, if any | SkeletonEditor | [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetObject() const | [] |
ISkeletonTreeItem::GetParent | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | Get this item's parent | SkeletonEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > GetParent() const | [] |
ISkeletonTreeItem::GetRowItemName | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | Get the name of the item that this row represents | SkeletonEditor | [FName](API\Runtime\Core\UObject\FName) GetRowItemName() const | [] |
ISkeletonTreeItem::GetSkeletonTree | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | The owning skeleton tree | SkeletonEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [ISkeletonTree](API\Editor\SkeletonEditor\ISkeletonTree) > GetSkeletonTree() const | [] |
ISkeletonTreeItem::GetTypeId | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | SkeletonEditor | static const [FName](API\Runtime\Core\UObject\FName) & GetTypeId() | [] | |
ISkeletonTreeItem::GetTypeName | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | SkeletonEditor | virtual [FName](API\Runtime\Core\UObject\FName) GetTypeName() const | [] | |
ISkeletonTreeItem::HandleDragEnter | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | Handle a drag and drop enter event | SkeletonEditor | void HandleDragEnter ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent ) | [] |
ISkeletonTreeItem::HandleDragLeave | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | Handle a drag and drop leave event | SkeletonEditor | void HandleDragLeave ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent ) | [] |
ISkeletonTreeItem::HandleDrop | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | Handle a drag and drop drop event | SkeletonEditor | [FReply](API\Runtime\SlateCore\Input\FReply) HandleDrop ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent ) | [] |
ISkeletonTreeItem::HasInlineEditor | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h | true if the item has an in-line editor widget | SkeletonEditor | bool HasInlineEditor() const | [] |
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