className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FBlendProfilePickerArgs | /Engine/Source/Editor/SkeletonEditor/Public/BlendProfilePicker.h | Argument used to set up the blend profile picker | SkeletonEditor | struct FBlendProfilePickerArgs | [
{
"type": "bool",
"name": "bAllowClear",
"description": "Allow the option to clear the profile selection"
},
{
"type": "bool",
"name": "bAllowModify",
"description": "Allow the option to delete blend profiles from the skeleton"
},
{
"type": "bool",
"name": "bAllowNew",
"d... |
FSkeletonTreeArgs::FSkeletonTreeArgs | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h | SkeletonEditor | FSkeletonTreeArgs() | [] | |
FSkeletonTreeArgs | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h | Init params for a skeleton tree widget | SkeletonEditor | struct FSkeletonTreeArgs | [
{
"type": "bool",
"name": "bAllowMeshOperations",
"description": "Whether to allow operations that modify the mesh"
},
{
"type": "bool",
"name": "bAllowSkeletonOperations",
"description": "Whether to allow operations that modify the skeleton"
},
{
"type": "bool",
"name": "bHi... |
FSkeletonTreeBuilder::AddAttachedAssetContainer | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h | SkeletonEditor | void AddAttachedAssetContainer ( const [FPreviewAssetAttachContainer](API\Runtime\Engine\Animation\FPreviewAssetAttachContainer) & AttachedObjects, [FSkeletonTreeBuilderOutput](API\Editor\SkeletonEditor\FSkeletonTreeBuilderOutput) & Output ) | [] | |
FSkeletonTreeBuilder::AddAttachedAssets | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h | SkeletonEditor | void AddAttachedAssets ( [FSkeletonTreeBuilderOutput](API\Editor\SkeletonEditor\FSkeletonTreeBuilderOutput) & Output ) | [] | |
FSkeletonTreeBuilder::AddBones | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h | Add Bones | SkeletonEditor | void AddBones ( [FSkeletonTreeBuilderOutput](API\Editor\SkeletonEditor\FSkeletonTreeBuilderOutput) & Output ) | [] |
FSkeletonTreeBuilder::AddSockets | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h | Add Sockets | SkeletonEditor | void AddSockets ( [FSkeletonTreeBuilderOutput](API\Editor\SkeletonEditor\FSkeletonTreeBuilderOutput) & Output ) | [] |
FSkeletonTreeBuilder::AddSocketsFromData | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h | SkeletonEditor | void AddSocketsFromData ( const [TArray](API\Runtime\Core\Containers\TArray)< [USkeletalMeshSocket](API\Runtime\Engine\Engine\USkeletalMeshSocket) * > & SocketArray, ESocketParentType ParentType, [FSkeletonTreeBuilderOutput](API\Editor\SkeletonEditor\FSkeletonTreeBuilderOutput) & Output ) | [] | |
FSkeletonTreeBuilder::AddVirtualBones | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h | SkeletonEditor | void AddVirtualBones ( [FSkeletonTreeBuilderOutput](API\Editor\SkeletonEditor\FSkeletonTreeBuilderOutput) & Output ) | [] | |
FSkeletonTreeBuilder::Build | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h | Build an array of skeleton tree items to display in the tree. | SkeletonEditor | virtual void Build ( [FSkeletonTreeBuilderOutput](API\Editor\SkeletonEditor\FSkeletonTreeBuilderOutput) & Output ) | [] |
FSkeletonTreeBuilder::CreateAttachedAssetTreeItem | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h | Create an item for an attached asset | SkeletonEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > CreateAttachedAssetTreeItem ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAsset, const [FName](API\Runtime\Core\UObject\FName) & InAttachedTo ) | [] |
FSkeletonTreeBuilder::CreateBoneTreeItem | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h | Create an item for a bone | SkeletonEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > CreateBoneTreeItem ( const [FName](API\Runtime\Core\UObject\FName) & InBoneName ) | [] |
FSkeletonTreeBuilder::CreateSocketTreeItem | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h | Create an item for a socket | SkeletonEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > CreateSocketTreeItem ( [USkeletalMeshSocket](API\Runtime\Engine\Engine\USkeletalMeshSocket) * InSocket, ESocketParentType ParentType, bool bIsCustomized ) | [] |
FSkeletonTreeBuilder::CreateVirtualBoneTreeItem | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h | Create an item for a virtual bone | SkeletonEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > CreateVirtualBoneTreeItem ( const [FName](API\Runtime\Core\UObject\FName) & InBoneName ) | [] |
FSkeletonTreeBuilder::Filter | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h | Apply filtering to the tree items | SkeletonEditor | virtual void Filter ( const [FSkeletonTreeFilterArgs](API\Editor\SkeletonEditor\FSkeletonTreeFilterArgs) & InArgs, const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) >> & InItems, [TArray](API\Ru... | [] |
FSkeletonTreeBuilder::FilterItem | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h | Allows the builder to contribute to filtering an item | SkeletonEditor | virtual ESkeletonTreeFilterResult FilterItem ( const [FSkeletonTreeFilterArgs](API\Editor\SkeletonEditor\FSkeletonTreeFilterArgs) & InArgs, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > & InItem ) | [] |
FSkeletonTreeBuilder::FilterRecursive | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h | Helper function for filtering | SkeletonEditor | ESkeletonTreeFilterResult FilterRecursive ( const [FSkeletonTreeFilterArgs](API\Editor\SkeletonEditor\FSkeletonTreeFilterArgs) & InArgs, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > & InItem, [TArray](API\Runtime\Core\Containers\TArray)< [... | [] |
FSkeletonTreeBuilder::Initialize | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h | ISkeletonTreeBuilderinterface | SkeletonEditor | virtual void Initialize ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [ISkeletonTree](API\Editor\SkeletonEditor\ISkeletonTree) > & InSkeletonTree, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPersonaPreviewScene](API\Editor\Persona\IPersonaPreviewScene) > & InPreviewScene, FOn... | [] |
FSkeletonTreeBuilder::IsShowingAttachedAssets | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h | Get whether this builder is showing bones | SkeletonEditor | virtual bool IsShowingAttachedAssets() const | [] |
FSkeletonTreeBuilder::IsShowingBones | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h | Get whether this builder is showing bones | SkeletonEditor | virtual bool IsShowingBones() const | [] |
FSkeletonTreeBuilder::IsShowingSockets | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h | Get whether this builder is showing bones | SkeletonEditor | virtual bool IsShowingSockets() const | [] |
FSkeletonTreeBuilder::FSkeletonTreeBuilder | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h | SkeletonEditor | FSkeletonTreeBuilder ( const [FSkeletonTreeBuilderArgs](API\Editor\SkeletonEditor\FSkeletonTreeBuilderArgs) & InBuilderArgs ) | [] | |
FSkeletonTreeBuilder | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h | SkeletonEditor | class FSkeletonTreeBuilder : public [ISkeletonTreeBuilder](API\Editor\SkeletonEditor\ISkeletonTreeBuilder) | [
{
"type": "FSkeletonTreeBu...",
"name": "BuilderArgs",
"description": "Options for building"
},
{
"type": "TWeakPtr< class...",
"name": "EditableSkeletonPtr",
"description": "The editable skeleton that the skeleton tree represents"
},
{
"type": "FOnFilterSkelet...",
"name": "... | |
FSkeletonTreeBuilderArgs::FSkeletonTreeBuilderArgs | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h | SkeletonEditor | FSkeletonTreeBuilderArgs ( bool bInShowBones, bool bInShowSockets, bool bInShowAttachedAssets, bool bInShowVirtualBones ) | [] | |
FSkeletonTreeBuilderArgs | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeBuilder.h | Options for skeleton building | SkeletonEditor | struct FSkeletonTreeBuilderArgs | [
{
"type": "bool",
"name": "bShowAttachedAssets",
"description": "Whether we should show attached assets"
},
{
"type": "bool",
"name": "bShowBones",
"description": "Whether we should show bones"
},
{
"type": "bool",
"name": "bShowSockets",
"description": "Whether we should... |
FSkeletonTreeBuilderOutput::Add | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h | Add an item to the output | SkeletonEditor | void Add ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > & InItem, const [FName](API\Runtime\Core\UObject\FName) & InParentName, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FName](API\Runtime\Core\UObject\FName) > InP... | [] |
FSkeletonTreeBuilderOutput::Add | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h | Add an item to the output | SkeletonEditor | void Add ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > & InItem, const [FName](API\Runtime\Core\UObject\FName) & InParentName, const [FName](API\Runtime\Core\UObject\FName) & InParentType, bool bAddToHead ) | [] |
FSkeletonTreeBuilderOutput::Add | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h | Add an item to the output | SkeletonEditor | void Add ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > & InItem, const [FName](API\Runtime\Core\UObject\FName) & InParentName, std::initializer_list< [FName](API\Runtime\Core\UObject\FName) > InParentTypes, bool bAddToHead ) | [] |
FSkeletonTreeBuilderOutput::Find | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h | Find the item with the specified name
the item found, or an invalid ptr if it was not found. | SkeletonEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > Find ( const [FName](API\Runtime\Core\UObject\FName) & InName, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FName](API\Runtime\Core\UObject\FName) > InTypes ) const | [] |
FSkeletonTreeBuilderOutput::Find | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h | Find the item with the specified name
the item found, or an invalid ptr if it was not found. | SkeletonEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > Find ( const [FName](API\Runtime\Core\UObject\FName) & InName, std::initializer_list< [FName](API\Runtime\Core\UObject\FName) > InTypes ) const | [] |
FSkeletonTreeBuilderOutput::Find | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h | Find the item with the specified name
the item found, or an invalid ptr if it was not found. | SkeletonEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > Find ( const [FName](API\Runtime\Core\UObject\FName) & InName, const [FName](API\Runtime\Core\UObject\FName) & InType ) const | [] |
FSkeletonTreeBuilderOutput::FSkeletonTreeBuilderOutput | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h | SkeletonEditor | FSkeletonTreeBuilderOutput ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) >> & InItems, [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [I... | [] | |
FSkeletonTreeBuilderOutput | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h | Output struct for builders to use | SkeletonEditor | struct FSkeletonTreeBuilderOutput | [] |
FSkeletonTreeFilterArgs::FSkeletonTreeFilterArgs | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h | SkeletonEditor | FSkeletonTreeFilterArgs ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTextFilterExpressionEvaluator](API\Runtime\Core\Misc\FTextFilterExpressionEvaluator) > InTextFilter ) | [] | |
FSkeletonTreeFilterArgs | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeBuilder.h | Basic filter used when re-filtering the tree | SkeletonEditor | struct FSkeletonTreeFilterArgs | [
{
"type": "bool",
"name": "bFlattenHierarchyOnFilter",
"description": "Whether to flatten the hierarchy so filtered items appear in a linear list"
},
{
"type": "TSharedPtr<FTe...",
"name": "TextFilter",
"description": "The text filter we are using, if any"
}
] |
FSkeletonTreeItem::CanRenameItem | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h | true if this item can be renamed | SkeletonEditor | virtual bool CanRenameItem() const | [] |
FSkeletonTreeItem::GenerateInlineEditWidget | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h | Builds the slate widget for any inline data editing | SkeletonEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateInlineEditWidget ( const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\FText) > & FilterText, FIsSelected InIsSelected ) | [] |
FSkeletonTreeItem::GenerateWidgetForDataColumn | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h | Builds the slate widget for the data column | SkeletonEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateWidgetForDataColumn ( const [FName](API\Runtime\Core\UObject\FName) & DataColumnName, FIsSelected InIsSelected ) | [] |
FSkeletonTreeItem::GetAttachName | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h | Return the name used to attach to this item | SkeletonEditor | virtual [FName](API\Runtime\Core\UObject\FName) GetAttachName() const | [] |
FSkeletonTreeItem::GetFilteredChildren | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h | The filtered array of children for this item | SkeletonEditor | virtual [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > > & GetFilteredChildren() | [] |
FSkeletonTreeItem::GetEditableSkeleton | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h | Get the editable skeleton the tree represents | SkeletonEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IEditableSkeleton](API\Editor\SkeletonEditor\IEditableSkeleton) > GetEditableSkeleton() const | [] |
FSkeletonTreeItem::GetChildren | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h | The array of children for this item | SkeletonEditor | virtual [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > > & GetChildren() | [] |
FSkeletonTreeItem::GetFilterResult | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h | Get the current filter result | SkeletonEditor | virtual ESkeletonTreeFilterResult GetFilterResult() const | [] |
FSkeletonTreeItem::GetParent | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h | Get this item's parent | SkeletonEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > GetParent() const | [] |
FSkeletonTreeItem::GetTypeId | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h | SkeletonEditor | static const [FName](API\Runtime\Core\UObject\FName) & GetTypeId() | [] | |
FSkeletonTreeItem::GetObject | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h | Get the object represented by this item, if any | SkeletonEditor | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetObject() const | [] |
FSkeletonTreeItem::GetSkeletonTree | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h | The owning skeleton tree | SkeletonEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [ISkeletonTree](API\Editor\SkeletonEditor\ISkeletonTree) > GetSkeletonTree() const | [] |
FSkeletonTreeItem::GetTypeName | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h | SkeletonEditor | virtual [FName](API\Runtime\Core\UObject\FName) GetTypeName() const | [] | |
FSkeletonTreeItem::HandleDragEnter | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h | Handle a drag and drop enter event | SkeletonEditor | virtual void HandleDragEnter ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent ) | [] |
FSkeletonTreeItem::HandleDragLeave | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h | Handle a drag and drop leave event | SkeletonEditor | virtual void HandleDragLeave ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent ) | [] |
FSkeletonTreeItem::HandleDrop | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h | Handle a drag and drop drop event | SkeletonEditor | virtual [FReply](API\Runtime\SlateCore\Input\FReply) HandleDrop ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent ) | [] |
FSkeletonTreeItem::HasInlineEditor | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h | true if the item has an in-line editor widget | SkeletonEditor | virtual bool HasInlineEditor() const | [] |
FSkeletonTreeItem::IsInitiallyExpanded | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h | Get whether this item begins expanded or not | SkeletonEditor | virtual bool IsInitiallyExpanded() const | [] |
FSkeletonTreeItem::IsInlineEditorExpanded | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h | Get the expansion state of the inline editor | SkeletonEditor | virtual bool IsInlineEditorExpanded() const | [] |
FSkeletonTreeItem::IsOfTypeByName | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h | SkeletonEditor | virtual bool IsOfTypeByName ( const [FName](API\Runtime\Core\UObject\FName) & Type ) const | [] | |
FSkeletonTreeItem::MakeTreeRowWidget | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h | ISkeletonTreeIteminterface | SkeletonEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITableRow](API\Runtime\Slate\Widgets\Views\ITableRow) > MakeTreeRowWidget ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STableViewBase) > & InOwnerTable, const [TAttribute](API\Runtime\Core\Misc... | [] |
FSkeletonTreeItem::OnDragDetected | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h | SkeletonEditor | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDragDetected ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] | |
FSkeletonTreeItem::OnItemDoubleClicked | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h | Handler for when the user double clicks on this item in the tree | SkeletonEditor | virtual void OnItemDoubleClicked() | [] |
FSkeletonTreeItem::RequestRename | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h | Requests a rename on the the tree row item | SkeletonEditor | virtual void RequestRename() | [] |
FSkeletonTreeItem::SetFilterResult | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h | Set the current filter result | SkeletonEditor | virtual void SetFilterResult ( ESkeletonTreeFilterResult InResult ) | [] |
FSkeletonTreeItem::SetParent | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h | Set this item's parent | SkeletonEditor | virtual void SetParent ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > InParent ) | [] |
FSkeletonTreeItem::FSkeletonTreeItem | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h | SkeletonEditor | FSkeletonTreeItem ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [ISkeletonTree](API\Editor\SkeletonEditor\ISkeletonTree) > & InSkeletonTree ) | [] | |
FSkeletonTreeItem::ToggleInlineEditorExpansion | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h | Toggle the expansion state of the inline editor | SkeletonEditor | virtual void ToggleInlineEditorExpansion() | [] |
FSkeletonTreeItem | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeItem.h | Provides basic stub functionality for ISkeletonTreeItem-derived classes | SkeletonEditor | class FSkeletonTreeItem : public [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) | [
{
"type": "TArray<TShared...",
"name": "Children",
"description": "The children of this item"
},
{
"type": "TArray<TShared...",
"name": "FilteredChildren",
"description": "The filtered children of this item"
},
{
"type": "ESkeletonTreeFi...",
"name": "FilterResult",
"desc... |
FSkeletonTreeSelection::GetSelectedItems | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeSelection.h | SkeletonEditor | template<typename ItemType> [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< ItemType > > GetSelectedItems() const | [] | |
FSkeletonTreeSelection::GetSelectedItemsByTypeId | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeSelection.h | SkeletonEditor | [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > > GetSelectedItemsByTypeId ( const [FName](API\Runtime\Core\UObject\FName) & InTypeId ) const | [] | |
FSkeletonTreeSelection::GetSingleSelectedItem | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeSelection.h | SkeletonEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) > GetSingleSelectedItem() | [] | |
FSkeletonTreeSelection::HasSelectedOfType | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeSelection.h | SkeletonEditor | template<typename ItemType> bool HasSelectedOfType() const | [] | |
FSkeletonTreeSelection::IsMultipleItemsSelected | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeSelection.h | SkeletonEditor | bool IsMultipleItemsSelected() const | [] | |
FSkeletonTreeSelection::IsSingleOfTypeSelected | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeSelection.h | SkeletonEditor | template<typename ItemType> bool IsSingleOfTypeSelected() const | [] | |
FSkeletonTreeSelection::IsSingleItemSelected | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeSelection.h | SkeletonEditor | bool IsSingleItemSelected() const | [] | |
FSkeletonTreeSelection::FSkeletonTreeSelection | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeSelection.h | SkeletonEditor | FSkeletonTreeSelection ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) >> & InSelectedItems ) | [] | |
FSkeletonTreeSelection::FSkeletonTreeSelection | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeSelection.h | SkeletonEditor | FSkeletonTreeSelection ( const [TArrayView](API\Runtime\Core\Containers\TArrayView)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISkeletonTreeItem](API\Editor\SkeletonEditor\ISkeletonTreeItem) >> & InSelectedItems ) | [] | |
FSkeletonTreeSelection | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeSelection.h | Helper for processing tree selections | SkeletonEditor | class FSkeletonTreeSelection | [
{
"type": "TArrayView<TSh...",
"name": "SelectedItems",
"description": "Flat array of selected items"
}
] |
IEditableSkeleton::AddCompatibleSkeleton | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Add a compatible skeleton | SkeletonEditor | void AddCompatibleSkeleton ( const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * InCompatibleSkeleton ) | [] |
IEditableSkeleton::AddNotify | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Add a notify | SkeletonEditor | void AddNotify ( [FName](API\Runtime\Core\UObject\FName) NewName ) | [] |
IEditableSkeleton::AddRetargetSource | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Add a retarget source | SkeletonEditor | void AddRetargetSource ( const [FName](API\Runtime\Core\UObject\FName) & InName, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InReferenceMesh ) | [] |
IEditableSkeleton::AddSlotGroupName | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Add a slot group name | SkeletonEditor | bool AddSlotGroupName ( const [FName](API\Runtime\Core\UObject\FName) & InSlotName ) | [] |
IEditableSkeleton::AddSmartname | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Deprecated* Please useIInterface_AnimCurveMetaData::AddCurveMetaData. | SkeletonEditor | virtual bool AddSmartname ( const [FName](API\Runtime\Core\UObject\FName) & InContainerName, const [FName](API\Runtime\Core\UObject\FName) & InNewName, [FSmartName](API\Runtime\Engine\Animation\FSmartName) & OutSmartName ) | [] |
IEditableSkeleton::AddSocket | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Creates a new socket on the skeleton | SkeletonEditor | [USkeletalMeshSocket](API\Runtime\Engine\Engine\USkeletalMeshSocket) * AddSocket ( const [FName](API\Runtime\Core\UObject\FName) & InBoneName ) | [] |
IEditableSkeleton::AddSyncMarker | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Add a sync marker | SkeletonEditor | void AddSyncMarker ( [FName](API\Runtime\Core\UObject\FName) NewName ) | [] |
IEditableSkeleton::BroadcastNotifyChanged | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Inform the system that something about a notify changed | SkeletonEditor | void BroadcastNotifyChanged() | [] |
IEditableSkeleton::CreateNewBlendProfile | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Create the named blend profile | SkeletonEditor | [UBlendProfile](API\Runtime\Engine\Animation\UBlendProfile) * CreateNewBlendProfile ( const [FName](API\Runtime\Core\UObject\FName) & InBlendProfileName ) | [] |
IEditableSkeleton::DeleteAnimNotifies | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Delete anim notifies by name
the number of animations modified | SkeletonEditor | int32 DeleteAnimNotifies ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InotifyNames, bool bDeleteFromAnimations ) | [] |
IEditableSkeleton::DeleteRetargetSources | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Delete retarget sources | SkeletonEditor | void DeleteRetargetSources ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InRetargetSourceNames ) | [] |
IEditableSkeleton::DeleteSlotGroup | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Delete a slot group | SkeletonEditor | void DeleteSlotGroup ( const [FName](API\Runtime\Core\UObject\FName) & InGroupName ) | [] |
IEditableSkeleton::DeleteSlotName | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Delete a slot name | SkeletonEditor | void DeleteSlotName ( const [FName](API\Runtime\Core\UObject\FName) & InSlotName ) | [] |
IEditableSkeleton::DeleteSyncMarkers | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Delete sync markers from the skeleton cache by name
the number of animations modified | SkeletonEditor | int32 DeleteSyncMarkers ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & ISyncMarkerNames, bool bDeleteFromAnimations ) | [] |
IEditableSkeleton::DoesSocketAlreadyExist | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Function to tell you if a socket name already exists. SocketParentType determines where we will look to see if the socket exists, i.e. mesh or skeleton | SkeletonEditor | bool DoesSocketAlreadyExist ( const class [USkeletalMeshSocket](API\Runtime\Engine\Engine\USkeletalMeshSocket) * InSocket, const [FText](API\Runtime\Core\Internationalization\FText) & InSocketName, ESocketParentType SocketParentType, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh ) const | [] |
IEditableSkeleton::DoesVirtualBoneAlreadyExist | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Function to tell you if a virtual bone name is already in use | SkeletonEditor | bool DoesVirtualBoneAlreadyExist ( const [FString](API\Runtime\Core\Containers\FString) & InVBName ) const | [] |
IEditableSkeleton::DuplicateSocket | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Handle drag-drop socket duplication | SkeletonEditor | [USkeletalMeshSocket](API\Runtime\Engine\Engine\USkeletalMeshSocket) * DuplicateSocket ( const struct [FSelectedSocketInfo](API\Editor\UnrealEd\Animation\FSelectedSocketInfo) & SocketInfoToDuplicate, const [FName](API\Runtime\Core\UObject\FName) & NewParentBoneName, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMe... | [] |
IEditableSkeleton::GetBlendProfile | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Get the named blend profile
nullptr if none was found | SkeletonEditor | [UBlendProfile](API\Runtime\Engine\Animation\UBlendProfile) * GetBlendProfile ( const [FName](API\Runtime\Core\UObject\FName) & InBlendProfileName ) | [] |
IEditableSkeleton::GetBlendProfiles | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Get the blend profiles that this skeleton currently contains | SkeletonEditor | const [TArray](API\Runtime\Core\Containers\TArray)< class [UBlendProfile](API\Runtime\Engine\Animation\UBlendProfile) * > & GetBlendProfiles() const | [] |
IEditableSkeleton::GetBoneTranslationRetargetingMode | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | WrapUSkeleton::GetBoneTranslationRetargetingMode | SkeletonEditor | [EBoneTranslationRetargetingMode::Type](API\Runtime\Engine\Animation\EBoneTranslationRetargetingMode_-) GetBoneTranslationRetargetingMode ( [FName](API\Runtime\Core\UObject\FName) InBoneName ) const | [] |
IEditableSkeleton::GetCompatibleAnimSequences | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Populates OutAssets with the AnimSequences that match this current skeleton | SkeletonEditor | void GetCompatibleAnimSequences ( [TArray](API\Runtime\Core\Containers\TArray)< struct [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & OutAssets ) | [] |
IEditableSkeleton::GetSkeleton | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Get the skeleton. Const - to modify the skeleton you should use the wrapper methods below | SkeletonEditor | const [USkeleton](API\Runtime\Engine\Animation\USkeleton) & GetSkeleton() const | [] |
IEditableSkeleton::IsSkeletonValid | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Checks to see if the editable skeleton is valid. It is possible to force-delete theUSkeleton. | SkeletonEditor | bool IsSkeletonValid() const | [] |
IEditableSkeleton::LoadAdditionalPreviewSkeletalMeshes | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Load any additional meshes we may have | SkeletonEditor | void LoadAdditionalPreviewSkeletalMeshes() | [] |
IEditableSkeleton::RecreateBoneTree | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | This will invalidate all animations that were linked before, but this is needed
true if success | SkeletonEditor | void RecreateBoneTree ( class [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * NewPreviewMesh ) | [] |
IEditableSkeleton::RefreshBoneTree | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h | Broadcasts tree refresh delegate | SkeletonEditor | void RefreshBoneTree() | [] |
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