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SSubobjectEditor::TryHandleAssetDragDropOperation
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
Try to handle a drag-drop operation
SubobjectEditor
[FReply](API\Runtime\SlateCore\Input\FReply) TryHandleAssetDragDropOperation ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
[]
SSubobjectEditor::UpdateSelectionFromNodes
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
Update any associated selection (e.g. details view) from the passed in nodes
SubobjectEditor
void UpdateSelectionFromNodes ( const [TArray](API\Runtime\Core\Containers\TArray)< FSubobjectEditorTreeNodePtrType > & SelectedNodes )
[]
SSubobjectEditor::UpdateTree
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
Update the contents of the Subobject Tree based on the current context
SubobjectEditor
void UpdateTree ( bool bRegenerateTreeNodes )
[]
SSubobjectEditor::Utils::PopulateHandlesArray
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
Populate an array of subobject handles based on an array of the slate node ptr
SubobjectEditor
static void PopulateHandlesArray &40; const TArray< FSubobjectEditorTreeNodePtrType > & SlateNodePtrs, TArray< FSubobjectDataHandle > & OutHandles &41;
[]
Utils
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
Utils.
SubobjectEditor
struct Utils
[]
SSubobjectEditor::SSubobjectEditor
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
Do not allow public construction of this widget!
SubobjectEditor
SSubobjectEditor()
[]
SSubobjectEditor::~SSubobjectEditor
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
virtual ~SSubobjectEditor()
[]
SSubobjectEditor
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
The base class viewer for subobject editing in Slate. This displays all subobjects of a given actor or blueprint. A subobject can be a native component on an actor or inherited components from a native or blueprint parent.
SubobjectEditor
class SSubobjectEditor : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[ { "type": "TAttribute< boo...", "name": "AllowEditing", "description": "Attribute to indicate whether or not editing is allowed." }, { "type": "bool", "name": "bAllowTreeUpdates", "description": "Controls whether or not to allow calls toUpdateTree()" }, { "type": "bool", "nam...
SSubobjectEditorDragDropTree::Construct
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
Object construction - mostly defers to the baseSTreeView
SubobjectEditor
void Construct ( const [FArguments](API\Editor\SubobjectEditor\SSubobjectEditorDragDropTree\FArguments) & InArgs )
[]
SSubobjectEditorDragDropTree::FArguments::ClearSelectionOnClick
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
WidgetArgsType & ClearSelectionOnClick &40; bool InArg &41;
[]
SSubobjectEditorDragDropTree::FArguments::ExternalScrollbar
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
WidgetArgsType & ExternalScrollbar &40; TSharedPtr< SScrollBar > InArg &41;
[]
SSubobjectEditorDragDropTree::FArguments::HeaderRow
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
WidgetArgsType & HeaderRow &40; TSharedPtr< SHeaderRow > InArg &41;
[]
SSubobjectEditorDragDropTree::FArguments::ItemHeight
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
WidgetArgsType & ItemHeight &40; const TAttribute< float > & InAttribute &41;
[]
SSubobjectEditorDragDropTree::FArguments::OnContextMenuOpening
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
WidgetArgsType & OnContextMenuOpening &40; const FOnContextMenuOpening & InDelegate &41;
[]
SSubobjectEditorDragDropTree::FArguments::OnGenerateRow
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
WidgetArgsType & OnGenerateRow &40; const FOnGenerateRow & InDelegate &41;
[]
SSubobjectEditorDragDropTree::FArguments::OnItemScrolledIntoView
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
WidgetArgsType & OnItemScrolledIntoView &40; const FOnItemScrolledIntoView & InDelegate &41;
[]
SSubobjectEditorDragDropTree::FArguments::OnGetChildren
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
WidgetArgsType & OnGetChildren &40; const FOnGetChildren & InDelegate &41;
[]
SSubobjectEditorDragDropTree::FArguments::OnMouseButtonDoubleClick
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
WidgetArgsType & OnMouseButtonDoubleClick &40; const FOnMouseButtonDoubleClick & InDelegate &41;
[]
SSubobjectEditorDragDropTree::FArguments::OnSelectionChanged
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
WidgetArgsType & OnSelectionChanged &40; const FOnSelectionChanged & InDelegate &41;
[]
SSubobjectEditorDragDropTree::FArguments::OnSetExpansionRecursive
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
WidgetArgsType & OnSetExpansionRecursive &40; const FOnSetExpansionRecursive & InDelegate &41;
[]
SSubobjectEditorDragDropTree::FArguments::OnTableViewBadState
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
WidgetArgsType & OnTableViewBadState &40; const FOnTableViewBadState & InDelegate &41;
[]
SSubobjectEditorDragDropTree::FArguments::SelectionMode
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
WidgetArgsType & SelectionMode &40; const TAttribute< ESelectionMode::Type > & InAttribute &41;
[]
SSubobjectEditorDragDropTree::FArguments::SubobjectEditor
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
WidgetArgsType & SubobjectEditor &40; SSubobjectEditor &42; InArg &41;
[]
SSubobjectEditorDragDropTree::FArguments::TreeItemsSource
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
WidgetArgsType & TreeItemsSource &40; TArray< FSubobjectEditorTreeNodePtrType > &42; InArg &41;
[]
WidgetArgsType
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
typedef FArguments WidgetArgsType
[]
SSubobjectEditorDragDropTree::FArguments::FArguments
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
struct FArguments : public [TSlateBaseNamedArgs< SSubobjectEditorDragDropTree >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SSubobjectEditorDragDropTree::OnDragOver
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
Called during drag and drop when the the mouse is being dragged over a widget. A reply that indicated whether this event was handled.
SubobjectEditor
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDragOver ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
[]
SSubobjectEditorDragDropTree::OnDrop
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
Called when the user is dropping something onto a widget; terminates drag and drop. A reply that indicated whether this event was handled.
SubobjectEditor
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDrop ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
[]
SSubobjectEditorDragDropTree
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
Implements the specific node type and add drag/drop functionality
SubobjectEditor
class SSubobjectEditorDragDropTree : public [STreeView< FSubobjectEditorTreeNodePtrType >](API\Editor\UnrealEd\STreeView)
[]
SSubobjectInstanceEditor::AddNewSubobject
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectInstanceEditor.h
Add a new subobject to the given parent via the subobject data subsystem
SubobjectEditor
virtual [FSubobjectDataHandle](API\Editor\SubobjectDataInterface\FSubobjectDataHandle) AddNewSubobject ( const [FSubobjectDataHandle](API\Editor\SubobjectDataInterface\FSubobjectDataHandle) & ParentHandle, [UClass](API\Runtime\CoreUObject\UObject\UClass) * NewClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * ...
[]
SSubobjectInstanceEditor::BuildSceneRootDropActionMenu
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectInstanceEditor.h
Builds a context menu popup for dropping a child node onto the scene root node
SubobjectEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > BuildSceneRootDropActionMenu ( FSubobjectEditorTreeNodePtrType DroppedOntoNodePtr, FSubobjectEditorTreeNodePtrType DroppedNodePtr )
[]
SSubobjectInstanceEditor::Construct
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectInstanceEditor.h
SubobjectEditor
void Construct ( const [FArguments](API\Editor\SubobjectEditor\SSubobjectInstanceEditor\FArguments) & InArgs )
[]
SSubobjectInstanceEditor::CopySelectedNodes
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectInstanceEditor.h
SubobjectEditor
virtual void CopySelectedNodes()
[]
SSubobjectInstanceEditor::CreateMenuBuilder
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectInstanceEditor.h
SubobjectEditor
virtual [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) CreateMenuBuilder()
[]
SSubobjectInstanceEditor::FArguments::AllowEditing
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectInstanceEditor.h
SubobjectEditor
WidgetArgsType & AllowEditing &40; const TAttribute< bool > & InAttribute &41;
[]
SSubobjectInstanceEditor::FArguments::ObjectContext
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectInstanceEditor.h
SubobjectEditor
WidgetArgsType & ObjectContext &40; const TAttribute< UObject &42; > & InAttribute &41;
[]
SSubobjectInstanceEditor::FArguments::OnItemDoubleClicked
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectInstanceEditor.h
SubobjectEditor
WidgetArgsType & OnItemDoubleClicked &40; const FOnItemDoubleClicked & InDelegate &41;
[]
WidgetArgsType
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectInstanceEditor.h
SubobjectEditor
typedef FArguments WidgetArgsType
[]
SSubobjectInstanceEditor::FArguments::OnSelectionUpdated
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectInstanceEditor.h
SubobjectEditor
WidgetArgsType & OnSelectionUpdated &40; const FOnSelectionUpdated & InDelegate &41;
[]
SSubobjectInstanceEditor::FArguments::FArguments
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectInstanceEditor.h
SubobjectEditor
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectInstanceEditor.h
SubobjectEditor
struct FArguments : public [TSlateBaseNamedArgs< SSubobjectInstanceEditor >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SSubobjectInstanceEditor::OnAttachToDropAction
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectInstanceEditor.h
SubobjectEditor
virtual void OnAttachToDropAction ( FSubobjectEditorTreeNodePtrType DroppedOn, const [TArray](API\Runtime\Core\Containers\TArray)< FSubobjectEditorTreeNodePtrType > & DroppedNodePtrs )
[]
SSubobjectInstanceEditor::OnDeleteNodes
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectInstanceEditor.h
SubobjectEditor
virtual void OnDeleteNodes()
[]
SSubobjectInstanceEditor::OnDetachFromDropAction
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectInstanceEditor.h
SubobjectEditor
virtual void OnDetachFromDropAction ( const [TArray](API\Runtime\Core\Containers\TArray)< FSubobjectEditorTreeNodePtrType > & DroppedNodePtrs )
[]
SSubobjectInstanceEditor::OnDuplicateComponent
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectInstanceEditor.h
SubobjectEditor
virtual void OnDuplicateComponent()
[]
SSubobjectInstanceEditor::OnMakeNewRootDropAction
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectInstanceEditor.h
SubobjectEditor
virtual void OnMakeNewRootDropAction ( FSubobjectEditorTreeNodePtrType DroppedNodePtr )
[]
SSubobjectInstanceEditor::PasteNodes
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectInstanceEditor.h
SubobjectEditor
virtual void PasteNodes()
[]
SSubobjectInstanceEditor::PopulateContextMenuImpl
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectInstanceEditor.h
Populate the context menu with implementation specific details
SubobjectEditor
virtual void PopulateContextMenuImpl ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * InMenu, [TArray](API\Runtime\Core\Containers\TArray)< FSubobjectEditorTreeNodePtrType > & InSelectedItems, bool bIsChildActorSubtreeNodeSelected )
[]
SSubobjectInstanceEditor::PostDragDropAction
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectInstanceEditor.h
SubobjectEditor
virtual void PostDragDropAction ( bool bRegenerateTreeNodes )
[]
SSubobjectInstanceEditor
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectInstanceEditor.h
This is the editor for subobjects within the level editor that works mainly with component and actor instances.
SubobjectEditor
class SSubobjectInstanceEditor : public [SSubobjectEditor](API\Editor\SubobjectEditor\SSubobjectEditor)
[]
SSubobject_RowWidget::Construct
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
void Construct ( const [FArguments](API\Editor\SubobjectEditor\SSubobject_RowWidget\FArguments) & InArgs, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [SSubobjectEditor](API\Editor\SubobjectEditor\SSubobjectEditor) > InEditor, FSubobjectEditorTreeNodePtrType InNodePtr, [TSharedPtr](API\Runtime\Core\Templates\TShare...
[]
WidgetArgsType
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
typedef FArguments WidgetArgsType
[]
SSubobject_RowWidget::FArguments::FArguments
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
struct FArguments : public [TSlateBaseNamedArgs< SSubobject_RowWidget >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SSubobject_RowWidget::GenerateWidgetForColumn
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
Users ofSMultiColumnTableRowwould usually some piece of data associated with it. The type of this data is ItemType; it's the stuff that your TableView (i.e. List or Tree) is visualizing. The ColumnName tells you which column of the TableView we need to make a widget for. Make a widget and return it. a widget to represe...
SubobjectEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateWidgetForColumn ( const [FName](API\Runtime\Core\UObject\FName) & InColumnName )
[]
SSubobject_RowWidget::GetAssetName
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
Get the asset name of this subobject from the asset brokerage
SubobjectEditor
[FText](API\Runtime\Core\Internationalization\FText) GetAssetName() const
[]
SSubobject_RowWidget::GetAssetVisibility
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
Check if this asset is visible from the asset brokerage
SubobjectEditor
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetAssetVisibility() const
[]
SSubobject_RowWidget::GetAssetPath
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
Get the asset path of this subobject from the asset brokerage
SubobjectEditor
[FText](API\Runtime\Core\Internationalization\FText) GetAssetPath() const
[]
SSubobject_RowWidget::GetColorTintForIcon
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
[FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetColorTintForIcon() const
[]
SSubobject_RowWidget::GetIconBrush
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
virtual const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetIconBrush() const
[]
SSubobject_RowWidget::GetNameLabel
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
[FText](API\Runtime\Core\Internationalization\FText) GetNameLabel() const
[]
SSubobject_RowWidget::GetSelectionMode
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
Called to query the selection mode for the row
SubobjectEditor
virtual [ESelectionMode::Type](API\Runtime\Slate\Framework\Views\ESelectionMode__Type) GetSelectionMode() const
[]
SSubobject_RowWidget::GetSubobjectPtr
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
FSubobjectEditorTreeNodePtrType GetSubobjectPtr() const
[]
SSubobject_RowWidget::HandleOnCanAcceptDrop
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
[TOptional](API\Runtime\Core\IO\TOptional)< EItemDropZone > HandleOnCanAcceptDrop ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent, EItemDropZone DropZone, FSubobjectEditorTreeNodePtrType TargetItem )
[]
SSubobject_RowWidget::HandleOnAcceptDrop
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
[FReply](API\Runtime\SlateCore\Input\FReply) HandleOnAcceptDrop ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent, EItemDropZone DropZone, FSubobjectEditorTreeNodePtrType TargetItem )
[]
SSubobject_RowWidget::HandleOnDragDetected
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
[FReply](API\Runtime\SlateCore\Input\FReply) HandleOnDragDetected ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SSubobject_RowWidget::HandleOnDragEnter
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
Drag-drop handlers
SubobjectEditor
void HandleOnDragEnter ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
[]
SSubobject_RowWidget::HandleOnDragLeave
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
SubobjectEditor
void HandleOnDragLeave ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
[]
SSubobject_RowWidget
/Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h
A row widget that represents a single subobject within the tree.
SubobjectEditor
class SSubobject_RowWidget : public [SMultiColumnTableRow< FSubobjectEditorTreeNodePtrType >](API\Runtime\Slate\Widgets\Views\SMultiColumnTableRow)
[]
USubobjectEditorMenuContext::GetSelectedObjects
/Engine/Source/Editor/SubobjectEditor/Public/SubobjectEditorMenuContext.h
SubobjectEditor
[TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > GetSelectedObjects() const
[]
USubobjectEditorMenuContext
/Engine/Source/Editor/SubobjectEditor/Public/SubobjectEditorMenuContext.h
SubobjectEditor
class USubobjectEditorMenuContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "bool", "name": "bOnlyShowPasteOption", "description": "" }, { "type": "TWeakPtr<SSubo...", "name": "SubobjectEditor", "description": "" } ]
FAlertMessage::FAlertMessage
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Constructor, initializes to default and specified values
SwarmInterface
FAlertMessage ( const [FGuid](API\Runtime\Core\Misc\FGuid) & InJobGuid, [TAlertLevel](API\Editor\SwarmInterface\NSwarm__TAlertLevel) InAlertLevel, const [FGuid](API\Runtime\Core\Misc\FGuid) & InObjectGuid, int InTypeId )
[]
FAlertMessage::FAlertMessage
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Constructor, initializes to default and specified values
SwarmInterface
FAlertMessage ( const [FGuid](API\Runtime\Core\Misc\FGuid) & InJobGuid, [TAlertLevel](API\Editor\SwarmInterface\NSwarm__TAlertLevel) InAlertLevel, const [FGuid](API\Runtime\Core\Misc\FGuid) & InObjectGuid, int InTypeId, const TCHAR * InTextMessage )
[]
FConnectionCallback
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
A simple callback used by the Agent to send messages back to the Instigator
SwarmInterface
typedef void(* FConnectionCallback
[]
FAlertMessage
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Implementation of a alert message, which includes:
SwarmInterface
class FAlertMessage : public [NSwarm::FMessage](API\Editor\SwarmInterface\FMessage)
[ { "type": "TAlertLevel", "name": "AlertLevel", "description": "The type of alert" }, { "type": "FGuid", "name": "JobGuid", "description": "The Job Guid" }, { "type": "FGuid", "name": "ObjectGuid", "description": "The identifier for the object that is associated with the i...
FInfoMessage::FInfoMessage
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Constructor, initializes to default and specified values
SwarmInterface
FInfoMessage ( const TCHAR * InTextMessage )
[]
FInfoMessage
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Implementation of a generic info message, which just includes generic text.
SwarmInterface
class FInfoMessage : public [NSwarm::FMessage](API\Editor\SwarmInterface\FMessage)
[ { "type": "const TCHAR \u0004...", "name": "TextMessage", "description": "Generic text message for informational purposes" } ]
FJobSpecification::AddDependencies
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Used to add channel dependencies to a Job. When an Agent runs this Job, it will ensure that all dependencies are satisfied prior to launching the executable. Note that the Job executable is an implied dependency.
SwarmInterface
void AddDependencies ( const TCHAR ** NewRequiredDependencies, uint32 NewRequiredDependencyCount, const TCHAR ** NewOptionalDependencies, uint32 NewOptionalDependencyCount )
[]
FJobSpecification::AddDescription
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
SwarmInterface
void AddDescription ( const TCHAR ** NewDescriptionKeys, const TCHAR ** NewDescriptionValues, uint32 NewDescriptionCount )
[]
FJobSpecification::FJobSpecification
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Default constructor, initializes to an empty (invalid) job.
SwarmInterface
FJobSpecification()
[]
FJobSpecification::FJobSpecification
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Constructor, initializes to default and specified values
SwarmInterface
FJobSpecification ( const TCHAR * JobExecutableName, const TCHAR * JobParameters, [TJobTaskFlags](API\Editor\SwarmInterface\NSwarm__TJobTaskFlags) JobFlags )
[]
FJobSpecification
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Encapsulates information about a Job specification passed into BeginJobSpecification
SwarmInterface
class FJobSpecification
[ { "type": "uint32", "name": "DescriptionCount", "description": "" }, { "type": "const TCHAR \u0004...", "name": "DescriptionKeys", "description": "Optional Job description values in key/value form" }, { "type": "const TCHAR \u0004...", "name": "DescriptionValues", "descri...
FJobState::FJobState
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Constructor, initializes to specified values
SwarmInterface
FJobState ( [FGuid](API\Runtime\Core\Misc\FGuid) NewJobGuid, [TJobTaskState](API\Editor\SwarmInterface\NSwarm__TJobTaskState) NewJobState )
[]
FJobState
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Encapsulates information about a Job's state, used to communicate back to the Instigator
SwarmInterface
class FJobState : public [NSwarm::FMessage](API\Editor\SwarmInterface\FMessage)
[ { "type": "int32", "name": "JobExitCode", "description": "Various stats, including run time, exit codes, etc." }, { "type": "FGuid", "name": "JobGuid", "description": "The Job GUID used for identifying the Job" }, { "type": "const TCHAR \u0004...", "name": "JobMessage", "...
FMessage::FMessage
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Default constructor, initializes to default values
SwarmInterface
FMessage()
[]
FMessage::FMessage
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Constructor, initializes to specified values
SwarmInterface
FMessage ( [TSwarmVersionValue](API\Editor\SwarmInterface\NSwarm__TSwarmVersionValue) NewVersion, [TMessageType](API\Editor\SwarmInterface\NSwarm__TMessageType) NewType )
[]
FMessage::FMessage
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Constructor, initializes to specified values
SwarmInterface
FMessage ( [TMessageType](API\Editor\SwarmInterface\NSwarm__TMessageType) NewType )
[]
FMessage
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
A simple base class for messages. For each version of the messaging interface a newly derived type will inherit from this class. The base class is used to simply carry lightweight loads for messages, i.e. just the message type, which may be enough information in itself. For additional message data, subclass and add any...
SwarmInterface
class FMessage
[ { "type": "TMessageType", "name": "Type", "description": "The type of the message, one of EMessageType" }, { "type": "TSwarmVersionVa...", "name": "Version", "description": "The version of the message format; one of ESwarmVersionValue" } ]
FSwarmInterface::AddChannel
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Adds an existing file to the cache. Note, any existing channel with the same name will be overwritten. int32 Error code (< 0 is an error)
SwarmInterface
int32 AddChannel ( const TCHAR * FullPath, const TCHAR * ChannelName )
[]
FSwarmInterface::AddTask
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Adds a Task to the current Job int32 Error code (< 0 is an error)
SwarmInterface
int32 AddTask ( const [FTaskSpecification](API\Editor\SwarmInterface\FTaskSpecification) & Specification )
[]
FSwarmInterface::BeginJobSpecification
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
The default behavior will be to execute the Job executable with the specified parameters. If Tasks are added for the Job, they are expected to be requested by the executable run for the Job. If no Tasks are added for the Job, it is expected that the Job executable will perform its operations without additional Task inp...
SwarmInterface
int32 BeginJobSpecification ( const [FJobSpecification](API\Editor\SwarmInterface\FJobSpecification) & Specification32, const [FJobSpecification](API\Editor\SwarmInterface\FJobSpecification) & Specification64 )
[]
FSwarmInterface::CloseChannel
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Closes an open channel int32 Error code (< 0 is an error)
SwarmInterface
int32 CloseChannel ( int32 Channel )
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FSwarmInterface::CloseConnection
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Closes an existing connection to the Swarm int32 Error code (< 0 is an error)
SwarmInterface
int32 CloseConnection()
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FSwarmInterface::CloseJob
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Ends the Job, after which all Job-related API usage (except OpenJob) will be rejected int32 Error code (< 0 is an error)
SwarmInterface
int32 CloseJob()
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FSwarmInterface::EndJobSpecification
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Ends the Job specification, after which no additional Tasks may be defined. Also, this is generally the point when the Agent will validate and launch the Job executable, potentially distributing the Job to other Agents. int32 Error code (< 0 is an error)
SwarmInterface
int32 EndJobSpecification()
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GInstance
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
SwarmInterface
static [FSwarmInterface](API\Editor\SwarmInterface\FSwarmInterface) * GInstance = NULL;
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FSwarmInterface::Get
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
The Swarm singleton
SwarmInterface
static [FSwarmInterface](API\Editor\SwarmInterface\FSwarmInterface) & Get()
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FSwarmInterface::Initialize
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Initializes the Swarm singleton, must be called beforeFSwarmInterface::Get(). A boolean indicating if the initialization was successful
SwarmInterface
static bool Initialize ( const TCHAR * SwarmInterfacePath )
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FSwarmInterface::IsJobProcessRunning
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Checks if the job's process is still running bool true if process is still running
SwarmInterface
virtual bool IsJobProcessRunning ( int32 * OutStatus )
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