className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FTranslationEditorModule::CreateTranslationEditor | /Engine/Source/Editor/TranslationEditor/Public/TranslationEditorModule.h | Creates an instance of translation editor object. Only virtual so that it can be called across the DLL boundary.
The new instance of the translation editor | TranslationEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< FTranslationEditor > CreateTranslationEditor ( const [FString](API\Runtime\Core\Containers\FString) & ManifestFile, const [FString](API\Runtime\Core\Containers\FString) & NativeArchiveFile, const [FString](API\Runtime\Core\Containers\FString) & ArchiveFileToE... | [] |
FTranslationEditorModule::GetMenuExtensibilityManager | /Engine/Source/Editor/TranslationEditor/Public/TranslationEditorModule.h | Gets the extensibility managers for outside entities to extend translation editor's menus and toolbars | TranslationEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetMenuExtensibilityManager() | [] |
FTranslationEditorModule::GetToolbarExtensibilityManager | /Engine/Source/Editor/TranslationEditor/Public/TranslationEditorModule.h | TranslationEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetToolbarExtensibilityManager() | [] | |
FTranslationEditorModule::ShutdownModule | /Engine/Source/Editor/TranslationEditor/Public/TranslationEditorModule.h | Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownMo... | TranslationEditor | virtual void ShutdownModule() | [] |
FTranslationEditorModule::StartupModule | /Engine/Source/Editor/TranslationEditor/Public/TranslationEditorModule.h | FModuleManager::Get().LoadModuleChecked(TEXT("HTTP")); | TranslationEditor | virtual void StartupModule() | [] |
TranslationEditorAppIdentifier | /Engine/Source/Editor/TranslationEditor/Public/TranslationEditorModule.h | Translation Editor app identifier string | TranslationEditor | static const [FName](API\Runtime\Core\UObject\FName) TranslationEditorAppIdentifier; | [] |
FTranslationEditorModule | /Engine/Source/Editor/TranslationEditor/Public/TranslationEditorModule.h | TranslationEditor | class FTranslationEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface), public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility) | [] | |
ITranslationEditor::OnClose | /Engine/Source/Editor/TranslationEditor/Public/ITranslationEditor.h | Called when this toolkit is being closed | TranslationEditor | virtual void OnClose() | [] |
ITranslationEditor::OpenTranslationEditor | /Engine/Source/Editor/TranslationEditor/Public/ITranslationEditor.h | TranslationEditor | static void OpenTranslationEditor ( const [FString](API\Runtime\Core\Containers\FString) & InManifestFile, const [FString](API\Runtime\Core\Containers\FString) & InNativeArchiveFile, const [FString](API\Runtime\Core\Containers\FString) & InArchiveFileToEdit ) | [] | |
ITranslationEditor::OpenTranslationEditor | /Engine/Source/Editor/TranslationEditor/Public/ITranslationEditor.h | TranslationEditor | static void OpenTranslationEditor ( [ULocalizationTarget](API\Developer\Localization\ULocalizationTarget) *const LocalizationTarget, const [FString](API\Runtime\Core\Containers\FString) & CultureToEdit ) | [] | |
OpenTranslationEditors | /Engine/Source/Editor/TranslationEditor/Public/ITranslationEditor.h | To keep track of what translation editors are open editing which archive files | TranslationEditor | static [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [ITranslationEditor](API\Editor\TranslationEditor\ITranslationEditor) * > OpenTranslationEditors = TMap<FString, ITranslationEditor*>(); | [] |
ITranslationEditor::OpenTranslationPicker | /Engine/Source/Editor/TranslationEditor/Public/ITranslationEditor.h | TranslationEditor | static void OpenTranslationPicker() | [] | |
ITranslationEditor::ITranslationEditor | /Engine/Source/Editor/TranslationEditor/Public/ITranslationEditor.h | TranslationEditor | ITranslationEditor ( const [FString](API\Runtime\Core\Containers\FString) & InManifestFile, const [FString](API\Runtime\Core\Containers\FString) & InArchiveFile, [ULocalizationTarget](API\Developer\Localization\ULocalizationTarget) *const InAssociatedLocalizationTarget ) | [] | |
ITranslationEditor | /Engine/Source/Editor/TranslationEditor/Public/ITranslationEditor.h | Translation Editor public interface | TranslationEditor | class ITranslationEditor : public [FAssetEditorToolkit](API\Editor\UnrealEd\Toolkits\FAssetEditorToolkit) | [
{
"type": "FString",
"name": "ArchiveFilePath",
"description": "The path to the archive file being edited."
},
{
"type": "TWeakObjectPtr<...",
"name": "AssociatedLocalizationTarget",
"description": "The localization target associated with the files being used/edited, if any."
},
{
... |
Version | /Engine/Source/Editor/TurnkeySupport/Public/Interfaces/ITurnkeySupportModule.h | TurnkeySupport | struct Version | [
{
"type": "FString",
"name": "Current",
"description": ""
},
{
"type": "FString",
"name": "Max",
"description": ""
},
{
"type": "FString",
"name": "Min",
"description": ""
}
] | |
FTurnkeySdkInfo | /Engine/Source/Editor/TurnkeySupport/Public/Interfaces/ITurnkeySupportModule.h | TurnkeySupport | struct FTurnkeySdkInfo | [
{
"type": "bool",
"name": "bCanInstallAutoSdk",
"description": ""
},
{
"type": "bool",
"name": "bCanInstallFullSdk",
"description": ""
},
{
"type": "bool",
"name": "bHasBestSdk",
"description": ""
},
{
"type": "ETurnkeyDeviceA...",
"name": "DeviceAutoSoftwareU... | |
ITurnkeySupportModule::ClearDeviceStatus | /Engine/Source/Editor/TurnkeySupport/Public/Interfaces/ITurnkeySupportModule.h | TurnkeySupport | void ClearDeviceStatus ( [FName](API\Runtime\Core\UObject\FName) PlatformName ) | [] | |
ITurnkeySupportModule::Get | /Engine/Source/Editor/TurnkeySupport/Public/Interfaces/ITurnkeySupportModule.h | Gets a reference to the search module instance.
A reference to the MainFrame module. | TurnkeySupport | static [ITurnkeySupportModule](API\Editor\TurnkeySupport\Interfaces\ITurnkeySupportModule) & Get() | [] |
ITurnkeySupportModule::MakeQuickLaunchItems | /Engine/Source/Editor/TurnkeySupport/Public/Interfaces/ITurnkeySupportModule.h | Make menu items for Quick Launch, so they can be added to the Play menu | TurnkeySupport | void MakeQuickLaunchItems ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, FOnQuickLaunchSelected ExternalOnClickDelegate ) const | [] |
ITurnkeySupportModule::GetSdkInfoForDeviceId | /Engine/Source/Editor/TurnkeySupport/Public/Interfaces/ITurnkeySupportModule.h | TurnkeySupport | [FTurnkeySdkInfo](API\Editor\TurnkeySupport\Interfaces\FTurnkeySdkInfo) GetSdkInfoForDeviceId ( const [FString](API\Runtime\Core\Containers\FString) & DeviceId ) const | [] | |
ITurnkeySupportModule::MakeTurnkeyMenu | /Engine/Source/Editor/TurnkeySupport/Public/Interfaces/ITurnkeySupportModule.h | Make a Platforms menu in the given MenuSection | TurnkeySupport | void MakeTurnkeyMenu ( struct [FToolMenuSection](API\Developer\ToolMenus\FToolMenuSection) & MenuSection ) const | [] |
ITurnkeySupportModule::RepeatQuickLaunch | /Engine/Source/Editor/TurnkeySupport/Public/Interfaces/ITurnkeySupportModule.h | Runs Turnkey to get the Sdk information for all known platforms | TurnkeySupport | void RepeatQuickLaunch ( [FString](API\Runtime\Core\Containers\FString) DeviceId ) | [] |
ITurnkeySupportModule::UpdateSdkInfo | /Engine/Source/Editor/TurnkeySupport/Public/Interfaces/ITurnkeySupportModule.h | Runs Turnkey to get the Sdk information for all known platforms | TurnkeySupport | void UpdateSdkInfo() | [] |
ITurnkeySupportModule::UpdateSdkInfoForDevices | /Engine/Source/Editor/TurnkeySupport/Public/Interfaces/ITurnkeySupportModule.h | Runs Turnkey to get the Sdk information for a list of devices | TurnkeySupport | void UpdateSdkInfoForDevices ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > DeviceIds ) | [] |
ITurnkeySupportModule::~ITurnkeySupportModule | /Engine/Source/Editor/TurnkeySupport/Public/Interfaces/ITurnkeySupportModule.h | Virtual destructor. | TurnkeySupport | virtual ~ITurnkeySupportModule() | [] |
ITurnkeySupportModule | /Engine/Source/Editor/TurnkeySupport/Public/Interfaces/ITurnkeySupportModule.h | Interface for turnkey support module | TurnkeySupport | class ITurnkeySupportModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
ITurnkeySupportModule::GetSdkInfo | /Engine/Source/Editor/TurnkeySupport/Public/Interfaces/ITurnkeySupportModule.h | TurnkeySupport | [FTurnkeySdkInfo](API\Editor\TurnkeySupport\Interfaces\FTurnkeySdkInfo) GetSdkInfo ( [FName](API\Runtime\Core\UObject\FName) PlatformName, bool bBlockIfQuerying ) const | [] | |
IUATHelperModule::CreateUatTask | /Engine/Source/Editor/UATHelper/Public/IUATHelperModule.h | Creates and starts up a UAT Task | UATHelper | void CreateUatTask ( const [FString](API\Runtime\Core\Containers\FString) & CommandLine, const [FText](API\Runtime\Core\Internationalization\FText) & PlatformDisplayName, const [FText](API\Runtime\Core\Internationalization\FText) & TaskName, const [FText](API\Runtime\Core\Internationalization\FText) & TaskShortName, co... | [] |
IUATHelperModule::Get | /Engine/Source/Editor/UATHelper/Public/IUATHelperModule.h | Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
Returns singleton instance, loading the module on demand if needed | UATHelper | static [IUATHelperModule](API\Editor\UATHelper\IUATHelperModule) & Get() | [] |
IUATHelperModule::IsAvailable | /Engine/Source/Editor/UATHelper/Public/IUATHelperModule.h | Checks to see if this module is loaded and ready. It is only valid to callGet()ifIsAvailable()returns true.
True if the module is loaded and ready to use | UATHelper | static bool IsAvailable() | [] |
UatTaskResultCallack | /Engine/Source/Editor/UATHelper/Public/IUATHelperModule.h | Used to callback into calling code when a UAT task completes. First param is the result type, second param is the runtime in sec. | UATHelper | typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void([FString](API\Runtime\Core\Containers\FString), double)> UatTaskResultCallack | [] |
IUATHelperModule | /Engine/Source/Editor/UATHelper/Public/IUATHelperModule.h | The public interface to this module | UATHelper | class IUATHelperModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
FWidgetBlueprintApplicationMode::GetBlueprintEditor | /Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationMode.h | UMGEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FWidgetBlueprintEditor](API\Editor\UMGEditor\FWidgetBlueprintEditor) > GetBlueprintEditor() const | [] | |
FWidgetBlueprintApplicationMode::GetBlueprint | /Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationMode.h | UMGEditor | [UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint) * GetBlueprint() const | [] | |
FWidgetBlueprintApplicationMode::PostActivateMode | /Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationMode.h | UMGEditor | virtual void PostActivateMode() | [] | |
FWidgetBlueprintApplicationMode::PreDeactivateMode | /Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationMode.h | UMGEditor | virtual void PreDeactivateMode() | [] | |
FWidgetBlueprintApplicationMode::FWidgetBlueprintApplicationMode | /Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationMode.h | UMGEditor | FWidgetBlueprintApplicationMode ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FWidgetBlueprintEditor](API\Editor\UMGEditor\FWidgetBlueprintEditor) > InWidgetEditor, [FName](API\Runtime\Core\UObject\FName) InModeName ) | [] | |
DebugMode | /Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationModes.h | UMGEditor | static const [FName](API\Runtime\Core\UObject\FName) DebugMode; | [] | |
FWidgetBlueprintApplicationMode | /Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationMode.h | UMGEditor | class FWidgetBlueprintApplicationMode : public [FBlueprintEditorApplicationMode](API\Editor\Kismet\FBlueprintEditorApplicationMode) | [
{
"type": "TWeakPtr< class...",
"name": "MyWidgetBlueprintEditor",
"description": ""
},
{
"type": "FOnWidgetBluepr...",
"name": "OnPostActivateMode",
"description": "Called at start of PostActivateMode"
},
{
"type": "FOnWidgetBluepr...",
"name": "OnPreDeactivateMode",
"de... | |
DesignerMode | /Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationModes.h | Mode constants. | UMGEditor | static const [FName](API\Runtime\Core\UObject\FName) DesignerMode; | [] |
FWidgetBlueprintApplicationModes::GetLocalizedMode | /Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationModes.h | UMGEditor | static [FText](API\Runtime\Core\Internationalization\FText) GetLocalizedMode ( const [FName](API\Runtime\Core\UObject\FName) InMode ) | [] | |
GraphMode | /Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationModes.h | UMGEditor | static const [FName](API\Runtime\Core\UObject\FName) GraphMode; | [] | |
FWidgetBlueprintApplicationModes::IsDebugModeEnabled | /Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationModes.h | Deprecated* IsDebugModeEnabled is deprecated. Use IsPreviewModeEnabled instead. | UMGEditor | static bool IsDebugModeEnabled() | [] |
FWidgetBlueprintApplicationModes::IsPreviewModeEnabled | /Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationModes.h | UMGEditor | static bool IsPreviewModeEnabled() | [] | |
PreviewMode | /Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationModes.h | UMGEditor | static const [FName](API\Runtime\Core\UObject\FName) PreviewMode; | [] | |
FWidgetBlueprintApplicationModes | /Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationModes.h | No constructors are accessible with public or protected access. | UMGEditor | struct FWidgetBlueprintApplicationModes | [] |
FAssetThumbnailWidgetSettings::ToThumbnailConfig | /Engine/Source/Editor/UMGEditor/Public/Components/AssetThumbnailWidget.h | UMGEditor | [FAssetThumbnailConfig](API\Editor\UnrealEd\FAssetThumbnailConfig) ToThumbnailConfig() const | [] | |
FAssetThumbnailWidgetSettings | /Engine/Source/Editor/UMGEditor/Public/Components/AssetThumbnailWidget.h | Copied mostly fromFAssetThumbnailConfig | UMGEditor | struct FAssetThumbnailWidgetSettings | [
{
"type": "FLinearColor",
"name": "AssetTypeColorOverride",
"description": ""
},
{
"type": "bool",
"name": "bAllowAssetSpecificThumbnailOverlay",
"description": ""
},
{
"type": "bool",
"name": "bAllowHintText",
"description": ""
},
{
"type": "bool",
"name": "b... |
UAssetThumbnailWidget::GetPaletteCategory | /Engine/Source/Editor/UMGEditor/Public/Components/AssetThumbnailWidget.h | Gets the palette category of the widget | UMGEditor | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
FGetHighlightTextDelegate | /Engine/Source/Editor/UMGEditor/Public/Components/AssetThumbnailWidget.h | UMGEditor | class FGetHighlightTextDelegate | [] | |
UAssetThumbnailWidget::GetResolution | /Engine/Source/Editor/UMGEditor/Public/Components/AssetThumbnailWidget.h | Gets the resolution of the rendered thumbnail. | UMGEditor | FIntPoint GetResolution() const | [] |
UAssetThumbnailWidget::GetThumbnailSettings | /Engine/Source/Editor/UMGEditor/Public/Components/AssetThumbnailWidget.h | UMGEditor | [FAssetThumbnailWidgetSettings](API\Editor\UMGEditor\Components\FAssetThumbnailWidgetSettings) GetThumbnailSettings() const | [] | |
UAssetThumbnailWidget::RebuildWidget | /Engine/Source/Editor/UMGEditor/Public/Components/AssetThumbnailWidget.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMGEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UAssetThumbnailWidget::ReleaseSlateResources | /Engine/Source/Editor/UMGEditor/Public/Components/AssetThumbnailWidget.h | UMGEditor | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] | |
UAssetThumbnailWidget::SetAssetByObject | /Engine/Source/Editor/UMGEditor/Public/Components/AssetThumbnailWidget.h | UMGEditor | void SetAssetByObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) | [] | |
UAssetThumbnailWidget::SetAsset | /Engine/Source/Editor/UMGEditor/Public/Components/AssetThumbnailWidget.h | UMGEditor | void SetAsset ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) | [] | |
UAssetThumbnailWidget::SetResolution | /Engine/Source/Editor/UMGEditor/Public/Components/AssetThumbnailWidget.h | Sets the resolution for the rendered thumbnail. | UMGEditor | void SetResolution ( const FIntPoint & InResolution ) | [] |
UAssetThumbnailWidget::SetThumbnailSettings | /Engine/Source/Editor/UMGEditor/Public/Components/AssetThumbnailWidget.h | UMGEditor | void SetThumbnailSettings ( const [FAssetThumbnailWidgetSettings](API\Editor\UMGEditor\Components\FAssetThumbnailWidgetSettings) & InThumbnailSettings ) | [] | |
UAssetThumbnailWidget::SynchronizeProperties | /Engine/Source/Editor/UMGEditor/Public/Components/AssetThumbnailWidget.h | Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced. | UMGEditor | virtual void SynchronizeProperties() | [] |
UAssetThumbnailWidget | /Engine/Source/Editor/UMGEditor/Public/Components/AssetThumbnailWidget.h | This widget can be given an asset and it will render its thumbnail. Editor-only. | UMGEditor | class UAssetThumbnailWidget : public [UWidget](API\Runtime\UMG\Components\UWidget) | [] |
IBlueprintWidgetCustomizationExtender::CustomizeDetails | /Engine/Source/Editor/UMGEditor/Public/Customizations/IBlueprintWidgetCustomizationExtender.h | Customizes given widgets. | UMGEditor | void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & InDetailLayout, const [TArrayView](API\Runtime\Core\Containers\TArrayView)< [UWidget](API\Runtime\UMG\Components\UWidget) * > InWidgets, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWidgetBlueprintEditor](AP... | [] |
IBlueprintWidgetCustomizationExtender::~IBlueprintWidgetCustomizationExtender | /Engine/Source/Editor/UMGEditor/Public/Customizations/IBlueprintWidgetCustomizationExtender.h | UMGEditor | virtual ~IBlueprintWidgetCustomizationExtender() | [] | |
IBlueprintWidgetCustomizationExtender | /Engine/Source/Editor/UMGEditor/Public/Customizations/IBlueprintWidgetCustomizationExtender.h | Details customization extender for UWidgets. | UMGEditor | class IBlueprintWidgetCustomizationExtender : public [TSharedFromThis< IBlueprintWidgetCustomizationExtender >](API\Runtime\Core\Templates\TSharedFromThis) | [] |
SDesignerView::AddReferencedObjects | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around. | UMGEditor | virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] |
SDesignerView::BeginResizingArea | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | UMGEditor | void BeginResizingArea() | [] | |
SDesignerView::ComputeAreaBounds | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | UMGEditor | virtual [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) ComputeAreaBounds() const | [] | |
ConfigSectionName | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | UMGEditor | static const [FString](API\Runtime\Core\Containers\FString) ConfigSectionName = "UMGEditor.Designer"; | [] | |
SDesignerView::Construct | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | UMGEditor | void Construct ( const [FArguments](API\Editor\UMGEditor\Designer\SDesignerView\FArguments) & InArgs, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FWidgetBlueprintEditor](API\Editor\UMGEditor\FWidgetBlueprintEditor) > InBlueprintEditor ) | [] | |
SDesignerView::CreateOverlayUI | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | UMGEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateOverlayUI() | [] | |
DefaultPreviewOverrideName | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | UMGEditor | static const [FString](API\Runtime\Core\Containers\FString) DefaultPreviewOverrideName = ""; | [] | |
SDesignerView::DrawResolution | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | UMGEditor | void DrawResolution ( const [FDebugResolution](API\Editor\UMGEditor\FDebugResolution) & Resolution, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateW... | [] | |
SDesignerView::EndResizingArea | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | UMGEditor | void EndResizingArea() | [] | |
WidgetArgsType | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | UMGEditor | typedef FArguments WidgetArgsType | [] | |
SDesignerView::EnsureTick | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | UMGEditor | EActiveTimerReturnType EnsureTick ( double InCurrentTime, float InDeltaTime ) | [] | |
SDesignerView::FArguments::FArguments | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | UMGEditor | FArguments&40;&41; | [] | |
FArguments | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | UMGEditor | struct FArguments : public [TSlateBaseNamedArgs< SDesignerView >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
SDesignerView::GetGraphRulePeriod | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | UMGEditor | virtual int32 GetGraphRulePeriod() const | [] | |
SDesignerView::GetGridScaleAmount | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | UMGEditor | virtual float GetGridScaleAmount() const | [] | |
SDesignerView::GetPreviewAreaHeight | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | The height of the preview screen for the UI | UMGEditor | [FOptionalSize](API\Runtime\SlateCore\Types\FOptionalSize) GetPreviewAreaHeight() const | [] |
SDesignerView::GetPreviewAreaWidth | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | The width of the preview screen for the UI | UMGEditor | [FOptionalSize](API\Runtime\SlateCore\Types\FOptionalSize) GetPreviewAreaWidth() const | [] |
SDesignerView::GetPreviewDPIScale | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | Gets the DPI scale that would be applied given the current preview width and height | UMGEditor | float GetPreviewDPIScale() const | [] |
SDesignerView::GetPreviewScale | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | the effective preview scale after both the DPI and Zoom scale has been applied. | UMGEditor | virtual float GetPreviewScale() const | [] |
SDesignerView::GetPreviewSizeHeight | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | The height of the preview widget for the UI | UMGEditor | [FOptionalSize](API\Runtime\SlateCore\Types\FOptionalSize) GetPreviewSizeHeight() const | [] |
SDesignerView::GetPreviewSizeWidth | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | The width of the preview widget for the UI | UMGEditor | [FOptionalSize](API\Runtime\SlateCore\Types\FOptionalSize) GetPreviewSizeWidth() const | [] |
SDesignerView::GetReferencerName | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | Overload this method to report a name for your referencer | UMGEditor | virtual [FString](API\Runtime\Core\Containers\FString) GetReferencerName() const | [] |
SDesignerView::GetRelevantSettings | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | UMGEditor | const [UWidgetEditingProjectSettings](API\Editor\UMGEditor\UWidgetEditingProjectSettings) * GetRelevantSettings() const | [] | |
SDesignerView::GetDesignerGeometry | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | The Geometry representing the designer area, useful for when you need to convert mouse into designer space. | UMGEditor | virtual [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) GetDesignerGeometry() const | [] |
SDesignerView::GetSelectedWidget | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | The currently selected widget. | UMGEditor | virtual [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) GetSelectedWidget() const | [] |
SDesignerView::GetSelectedWidgets | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | The currently selected widgets | UMGEditor | virtual const [TSet](API\Runtime\Core\Containers\TSet)< [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) > & GetSelectedWidgets() const | [] |
SDesignerView::GetSnapGridSize | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | UMGEditor | virtual int32 GetSnapGridSize() const | [] | |
SDesignerView::GetTransformMode | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | Get the transform mode currently in use in the designer. | UMGEditor | virtual [ETransformMode::Type](API\Editor\UMGEditor\ETransformMode__Type) GetTransformMode() const | [] |
SDesignerView::GetWidgetGeometry | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | Gets the previous frames widget geometry. | UMGEditor | virtual bool GetWidgetGeometry ( const [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) & Widget, [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & Geometry ) const | [] |
SDesignerView::GetWidgetGeometry | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | Gets the previous frames widget geometry. | UMGEditor | virtual bool GetWidgetGeometry ( const [UWidget](API\Runtime\UMG\Components\UWidget) * PreviewWidget, [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & Geometry ) const | [] |
SDesignerView::GetWidgetOriginAbsolute | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | UMGEditor | virtual FVector2D GetWidgetOriginAbsolute() const | [] | |
SDesignerView::GetWidgetParentGeometry | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | Gets the previous frames widget geometry of the parent of the provided widget. | UMGEditor | virtual bool GetWidgetParentGeometry ( const [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) & Widget, [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & Geometry ) const | [] |
SDesignerView::MakeGeometryWindowLocal | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | Takes geometry and adds the inverse of the window transform to get the geometry in the space of the window. | UMGEditor | virtual [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) MakeGeometryWindowLocal ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & WidgetGeometry ) const | [] |
SDesignerView::MarkDesignModifed | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | Marks the designer content as being modified. | UMGEditor | virtual void MarkDesignModifed ( bool bRequiresRecompile ) | [] |
SDesignerView::OnDragDetected | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | Called when Slate detects that a widget started to be dragged. Usage: A widget can ask Slate to detect a drag. OnMouseDown() reply withFReply::Handled().DetectDrag( SharedThis(this) ). Slate will either send anOnDragDetected()event or do nothing. If the user releases a mouse button or leaves the widget before a drag is... | UMGEditor | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDragDetected ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
SDesignerView::OnDragEnter | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | The concession is to return a can_handled/cannot_handle boolean rather than a fullFReply.
A reply that indicated whether the contents of the DragDropEvent can potentially be processed by this widget. | UMGEditor | virtual void OnDragEnter ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent ) | [] |
SDesignerView::OnDragLeave | /Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h | Called during drag and drop when the drag leaves a widget. | UMGEditor | virtual void OnDragLeave ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent ) | [] |
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