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FTranslationEditorModule::CreateTranslationEditor
/Engine/Source/Editor/TranslationEditor/Public/TranslationEditorModule.h
Creates an instance of translation editor object. Only virtual so that it can be called across the DLL boundary. The new instance of the translation editor
TranslationEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< FTranslationEditor > CreateTranslationEditor ( const [FString](API\Runtime\Core\Containers\FString) & ManifestFile, const [FString](API\Runtime\Core\Containers\FString) & NativeArchiveFile, const [FString](API\Runtime\Core\Containers\FString) & ArchiveFileToE...
[]
FTranslationEditorModule::GetMenuExtensibilityManager
/Engine/Source/Editor/TranslationEditor/Public/TranslationEditorModule.h
Gets the extensibility managers for outside entities to extend translation editor's menus and toolbars
TranslationEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetMenuExtensibilityManager()
[]
FTranslationEditorModule::GetToolbarExtensibilityManager
/Engine/Source/Editor/TranslationEditor/Public/TranslationEditorModule.h
TranslationEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetToolbarExtensibilityManager()
[]
FTranslationEditorModule::ShutdownModule
/Engine/Source/Editor/TranslationEditor/Public/TranslationEditorModule.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownMo...
TranslationEditor
virtual void ShutdownModule()
[]
FTranslationEditorModule::StartupModule
/Engine/Source/Editor/TranslationEditor/Public/TranslationEditorModule.h
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
TranslationEditor
virtual void StartupModule()
[]
TranslationEditorAppIdentifier
/Engine/Source/Editor/TranslationEditor/Public/TranslationEditorModule.h
Translation Editor app identifier string
TranslationEditor
static const [FName](API\Runtime\Core\UObject\FName) TranslationEditorAppIdentifier;
[]
FTranslationEditorModule
/Engine/Source/Editor/TranslationEditor/Public/TranslationEditorModule.h
TranslationEditor
class FTranslationEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface), public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility)
[]
ITranslationEditor::OnClose
/Engine/Source/Editor/TranslationEditor/Public/ITranslationEditor.h
Called when this toolkit is being closed
TranslationEditor
virtual void OnClose()
[]
ITranslationEditor::OpenTranslationEditor
/Engine/Source/Editor/TranslationEditor/Public/ITranslationEditor.h
TranslationEditor
static void OpenTranslationEditor ( const [FString](API\Runtime\Core\Containers\FString) & InManifestFile, const [FString](API\Runtime\Core\Containers\FString) & InNativeArchiveFile, const [FString](API\Runtime\Core\Containers\FString) & InArchiveFileToEdit )
[]
ITranslationEditor::OpenTranslationEditor
/Engine/Source/Editor/TranslationEditor/Public/ITranslationEditor.h
TranslationEditor
static void OpenTranslationEditor ( [ULocalizationTarget](API\Developer\Localization\ULocalizationTarget) *const LocalizationTarget, const [FString](API\Runtime\Core\Containers\FString) & CultureToEdit )
[]
OpenTranslationEditors
/Engine/Source/Editor/TranslationEditor/Public/ITranslationEditor.h
To keep track of what translation editors are open editing which archive files
TranslationEditor
static [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [ITranslationEditor](API\Editor\TranslationEditor\ITranslationEditor) * > OpenTranslationEditors = TMap<FString, ITranslationEditor*>();
[]
ITranslationEditor::OpenTranslationPicker
/Engine/Source/Editor/TranslationEditor/Public/ITranslationEditor.h
TranslationEditor
static void OpenTranslationPicker()
[]
ITranslationEditor::ITranslationEditor
/Engine/Source/Editor/TranslationEditor/Public/ITranslationEditor.h
TranslationEditor
ITranslationEditor ( const [FString](API\Runtime\Core\Containers\FString) & InManifestFile, const [FString](API\Runtime\Core\Containers\FString) & InArchiveFile, [ULocalizationTarget](API\Developer\Localization\ULocalizationTarget) *const InAssociatedLocalizationTarget )
[]
ITranslationEditor
/Engine/Source/Editor/TranslationEditor/Public/ITranslationEditor.h
Translation Editor public interface
TranslationEditor
class ITranslationEditor : public [FAssetEditorToolkit](API\Editor\UnrealEd\Toolkits\FAssetEditorToolkit)
[ { "type": "FString", "name": "ArchiveFilePath", "description": "The path to the archive file being edited." }, { "type": "TWeakObjectPtr<...", "name": "AssociatedLocalizationTarget", "description": "The localization target associated with the files being used/edited, if any." }, { ...
Version
/Engine/Source/Editor/TurnkeySupport/Public/Interfaces/ITurnkeySupportModule.h
TurnkeySupport
struct Version
[ { "type": "FString", "name": "Current", "description": "" }, { "type": "FString", "name": "Max", "description": "" }, { "type": "FString", "name": "Min", "description": "" } ]
FTurnkeySdkInfo
/Engine/Source/Editor/TurnkeySupport/Public/Interfaces/ITurnkeySupportModule.h
TurnkeySupport
struct FTurnkeySdkInfo
[ { "type": "bool", "name": "bCanInstallAutoSdk", "description": "" }, { "type": "bool", "name": "bCanInstallFullSdk", "description": "" }, { "type": "bool", "name": "bHasBestSdk", "description": "" }, { "type": "ETurnkeyDeviceA...", "name": "DeviceAutoSoftwareU...
ITurnkeySupportModule::ClearDeviceStatus
/Engine/Source/Editor/TurnkeySupport/Public/Interfaces/ITurnkeySupportModule.h
TurnkeySupport
void ClearDeviceStatus ( [FName](API\Runtime\Core\UObject\FName) PlatformName )
[]
ITurnkeySupportModule::Get
/Engine/Source/Editor/TurnkeySupport/Public/Interfaces/ITurnkeySupportModule.h
Gets a reference to the search module instance. A reference to the MainFrame module.
TurnkeySupport
static [ITurnkeySupportModule](API\Editor\TurnkeySupport\Interfaces\ITurnkeySupportModule) & Get()
[]
ITurnkeySupportModule::MakeQuickLaunchItems
/Engine/Source/Editor/TurnkeySupport/Public/Interfaces/ITurnkeySupportModule.h
Make menu items for Quick Launch, so they can be added to the Play menu
TurnkeySupport
void MakeQuickLaunchItems ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, FOnQuickLaunchSelected ExternalOnClickDelegate ) const
[]
ITurnkeySupportModule::GetSdkInfoForDeviceId
/Engine/Source/Editor/TurnkeySupport/Public/Interfaces/ITurnkeySupportModule.h
TurnkeySupport
[FTurnkeySdkInfo](API\Editor\TurnkeySupport\Interfaces\FTurnkeySdkInfo) GetSdkInfoForDeviceId ( const [FString](API\Runtime\Core\Containers\FString) & DeviceId ) const
[]
ITurnkeySupportModule::MakeTurnkeyMenu
/Engine/Source/Editor/TurnkeySupport/Public/Interfaces/ITurnkeySupportModule.h
Make a Platforms menu in the given MenuSection
TurnkeySupport
void MakeTurnkeyMenu ( struct [FToolMenuSection](API\Developer\ToolMenus\FToolMenuSection) & MenuSection ) const
[]
ITurnkeySupportModule::RepeatQuickLaunch
/Engine/Source/Editor/TurnkeySupport/Public/Interfaces/ITurnkeySupportModule.h
Runs Turnkey to get the Sdk information for all known platforms
TurnkeySupport
void RepeatQuickLaunch ( [FString](API\Runtime\Core\Containers\FString) DeviceId )
[]
ITurnkeySupportModule::UpdateSdkInfo
/Engine/Source/Editor/TurnkeySupport/Public/Interfaces/ITurnkeySupportModule.h
Runs Turnkey to get the Sdk information for all known platforms
TurnkeySupport
void UpdateSdkInfo()
[]
ITurnkeySupportModule::UpdateSdkInfoForDevices
/Engine/Source/Editor/TurnkeySupport/Public/Interfaces/ITurnkeySupportModule.h
Runs Turnkey to get the Sdk information for a list of devices
TurnkeySupport
void UpdateSdkInfoForDevices ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > DeviceIds )
[]
ITurnkeySupportModule::~ITurnkeySupportModule
/Engine/Source/Editor/TurnkeySupport/Public/Interfaces/ITurnkeySupportModule.h
Virtual destructor.
TurnkeySupport
virtual ~ITurnkeySupportModule()
[]
ITurnkeySupportModule
/Engine/Source/Editor/TurnkeySupport/Public/Interfaces/ITurnkeySupportModule.h
Interface for turnkey support module
TurnkeySupport
class ITurnkeySupportModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
ITurnkeySupportModule::GetSdkInfo
/Engine/Source/Editor/TurnkeySupport/Public/Interfaces/ITurnkeySupportModule.h
TurnkeySupport
[FTurnkeySdkInfo](API\Editor\TurnkeySupport\Interfaces\FTurnkeySdkInfo) GetSdkInfo ( [FName](API\Runtime\Core\UObject\FName) PlatformName, bool bBlockIfQuerying ) const
[]
IUATHelperModule::CreateUatTask
/Engine/Source/Editor/UATHelper/Public/IUATHelperModule.h
Creates and starts up a UAT Task
UATHelper
void CreateUatTask ( const [FString](API\Runtime\Core\Containers\FString) & CommandLine, const [FText](API\Runtime\Core\Internationalization\FText) & PlatformDisplayName, const [FText](API\Runtime\Core\Internationalization\FText) & TaskName, const [FText](API\Runtime\Core\Internationalization\FText) & TaskShortName, co...
[]
IUATHelperModule::Get
/Engine/Source/Editor/UATHelper/Public/IUATHelperModule.h
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. Returns singleton instance, loading the module on demand if needed
UATHelper
static [IUATHelperModule](API\Editor\UATHelper\IUATHelperModule) & Get()
[]
IUATHelperModule::IsAvailable
/Engine/Source/Editor/UATHelper/Public/IUATHelperModule.h
Checks to see if this module is loaded and ready. It is only valid to callGet()ifIsAvailable()returns true. True if the module is loaded and ready to use
UATHelper
static bool IsAvailable()
[]
UatTaskResultCallack
/Engine/Source/Editor/UATHelper/Public/IUATHelperModule.h
Used to callback into calling code when a UAT task completes. First param is the result type, second param is the runtime in sec.
UATHelper
typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void([FString](API\Runtime\Core\Containers\FString), double)> UatTaskResultCallack
[]
IUATHelperModule
/Engine/Source/Editor/UATHelper/Public/IUATHelperModule.h
The public interface to this module
UATHelper
class IUATHelperModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FWidgetBlueprintApplicationMode::GetBlueprintEditor
/Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationMode.h
UMGEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FWidgetBlueprintEditor](API\Editor\UMGEditor\FWidgetBlueprintEditor) > GetBlueprintEditor() const
[]
FWidgetBlueprintApplicationMode::GetBlueprint
/Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationMode.h
UMGEditor
[UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint) * GetBlueprint() const
[]
FWidgetBlueprintApplicationMode::PostActivateMode
/Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationMode.h
UMGEditor
virtual void PostActivateMode()
[]
FWidgetBlueprintApplicationMode::PreDeactivateMode
/Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationMode.h
UMGEditor
virtual void PreDeactivateMode()
[]
FWidgetBlueprintApplicationMode::FWidgetBlueprintApplicationMode
/Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationMode.h
UMGEditor
FWidgetBlueprintApplicationMode ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FWidgetBlueprintEditor](API\Editor\UMGEditor\FWidgetBlueprintEditor) > InWidgetEditor, [FName](API\Runtime\Core\UObject\FName) InModeName )
[]
DebugMode
/Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationModes.h
UMGEditor
static const [FName](API\Runtime\Core\UObject\FName) DebugMode;
[]
FWidgetBlueprintApplicationMode
/Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationMode.h
UMGEditor
class FWidgetBlueprintApplicationMode : public [FBlueprintEditorApplicationMode](API\Editor\Kismet\FBlueprintEditorApplicationMode)
[ { "type": "TWeakPtr< class...", "name": "MyWidgetBlueprintEditor", "description": "" }, { "type": "FOnWidgetBluepr...", "name": "OnPostActivateMode", "description": "Called at start of PostActivateMode" }, { "type": "FOnWidgetBluepr...", "name": "OnPreDeactivateMode", "de...
DesignerMode
/Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationModes.h
Mode constants.
UMGEditor
static const [FName](API\Runtime\Core\UObject\FName) DesignerMode;
[]
FWidgetBlueprintApplicationModes::GetLocalizedMode
/Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationModes.h
UMGEditor
static [FText](API\Runtime\Core\Internationalization\FText) GetLocalizedMode ( const [FName](API\Runtime\Core\UObject\FName) InMode )
[]
GraphMode
/Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationModes.h
UMGEditor
static const [FName](API\Runtime\Core\UObject\FName) GraphMode;
[]
FWidgetBlueprintApplicationModes::IsDebugModeEnabled
/Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationModes.h
Deprecated* IsDebugModeEnabled is deprecated. Use IsPreviewModeEnabled instead.
UMGEditor
static bool IsDebugModeEnabled()
[]
FWidgetBlueprintApplicationModes::IsPreviewModeEnabled
/Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationModes.h
UMGEditor
static bool IsPreviewModeEnabled()
[]
PreviewMode
/Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationModes.h
UMGEditor
static const [FName](API\Runtime\Core\UObject\FName) PreviewMode;
[]
FWidgetBlueprintApplicationModes
/Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationModes.h
No constructors are accessible with public or protected access.
UMGEditor
struct FWidgetBlueprintApplicationModes
[]
FAssetThumbnailWidgetSettings::ToThumbnailConfig
/Engine/Source/Editor/UMGEditor/Public/Components/AssetThumbnailWidget.h
UMGEditor
[FAssetThumbnailConfig](API\Editor\UnrealEd\FAssetThumbnailConfig) ToThumbnailConfig() const
[]
FAssetThumbnailWidgetSettings
/Engine/Source/Editor/UMGEditor/Public/Components/AssetThumbnailWidget.h
Copied mostly fromFAssetThumbnailConfig
UMGEditor
struct FAssetThumbnailWidgetSettings
[ { "type": "FLinearColor", "name": "AssetTypeColorOverride", "description": "" }, { "type": "bool", "name": "bAllowAssetSpecificThumbnailOverlay", "description": "" }, { "type": "bool", "name": "bAllowHintText", "description": "" }, { "type": "bool", "name": "b...
UAssetThumbnailWidget::GetPaletteCategory
/Engine/Source/Editor/UMGEditor/Public/Components/AssetThumbnailWidget.h
Gets the palette category of the widget
UMGEditor
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
FGetHighlightTextDelegate
/Engine/Source/Editor/UMGEditor/Public/Components/AssetThumbnailWidget.h
UMGEditor
class FGetHighlightTextDelegate
[]
UAssetThumbnailWidget::GetResolution
/Engine/Source/Editor/UMGEditor/Public/Components/AssetThumbnailWidget.h
Gets the resolution of the rendered thumbnail.
UMGEditor
FIntPoint GetResolution() const
[]
UAssetThumbnailWidget::GetThumbnailSettings
/Engine/Source/Editor/UMGEditor/Public/Components/AssetThumbnailWidget.h
UMGEditor
[FAssetThumbnailWidgetSettings](API\Editor\UMGEditor\Components\FAssetThumbnailWidgetSettings) GetThumbnailSettings() const
[]
UAssetThumbnailWidget::RebuildWidget
/Engine/Source/Editor/UMGEditor/Public/Components/AssetThumbnailWidget.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMGEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UAssetThumbnailWidget::ReleaseSlateResources
/Engine/Source/Editor/UMGEditor/Public/Components/AssetThumbnailWidget.h
UMGEditor
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UAssetThumbnailWidget::SetAssetByObject
/Engine/Source/Editor/UMGEditor/Public/Components/AssetThumbnailWidget.h
UMGEditor
void SetAssetByObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object )
[]
UAssetThumbnailWidget::SetAsset
/Engine/Source/Editor/UMGEditor/Public/Components/AssetThumbnailWidget.h
UMGEditor
void SetAsset ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData )
[]
UAssetThumbnailWidget::SetResolution
/Engine/Source/Editor/UMGEditor/Public/Components/AssetThumbnailWidget.h
Sets the resolution for the rendered thumbnail.
UMGEditor
void SetResolution ( const FIntPoint & InResolution )
[]
UAssetThumbnailWidget::SetThumbnailSettings
/Engine/Source/Editor/UMGEditor/Public/Components/AssetThumbnailWidget.h
UMGEditor
void SetThumbnailSettings ( const [FAssetThumbnailWidgetSettings](API\Editor\UMGEditor\Components\FAssetThumbnailWidgetSettings) & InThumbnailSettings )
[]
UAssetThumbnailWidget::SynchronizeProperties
/Engine/Source/Editor/UMGEditor/Public/Components/AssetThumbnailWidget.h
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
UMGEditor
virtual void SynchronizeProperties()
[]
UAssetThumbnailWidget
/Engine/Source/Editor/UMGEditor/Public/Components/AssetThumbnailWidget.h
This widget can be given an asset and it will render its thumbnail. Editor-only.
UMGEditor
class UAssetThumbnailWidget : public [UWidget](API\Runtime\UMG\Components\UWidget)
[]
IBlueprintWidgetCustomizationExtender::CustomizeDetails
/Engine/Source/Editor/UMGEditor/Public/Customizations/IBlueprintWidgetCustomizationExtender.h
Customizes given widgets.
UMGEditor
void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & InDetailLayout, const [TArrayView](API\Runtime\Core\Containers\TArrayView)< [UWidget](API\Runtime\UMG\Components\UWidget) * > InWidgets, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWidgetBlueprintEditor](AP...
[]
IBlueprintWidgetCustomizationExtender::~IBlueprintWidgetCustomizationExtender
/Engine/Source/Editor/UMGEditor/Public/Customizations/IBlueprintWidgetCustomizationExtender.h
UMGEditor
virtual ~IBlueprintWidgetCustomizationExtender()
[]
IBlueprintWidgetCustomizationExtender
/Engine/Source/Editor/UMGEditor/Public/Customizations/IBlueprintWidgetCustomizationExtender.h
Details customization extender for UWidgets.
UMGEditor
class IBlueprintWidgetCustomizationExtender : public [TSharedFromThis< IBlueprintWidgetCustomizationExtender >](API\Runtime\Core\Templates\TSharedFromThis)
[]
SDesignerView::AddReferencedObjects
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around.
UMGEditor
virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
[]
SDesignerView::BeginResizingArea
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
UMGEditor
void BeginResizingArea()
[]
SDesignerView::ComputeAreaBounds
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
UMGEditor
virtual [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) ComputeAreaBounds() const
[]
ConfigSectionName
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
UMGEditor
static const [FString](API\Runtime\Core\Containers\FString) ConfigSectionName = "UMGEditor.Designer";
[]
SDesignerView::Construct
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
UMGEditor
void Construct ( const [FArguments](API\Editor\UMGEditor\Designer\SDesignerView\FArguments) & InArgs, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FWidgetBlueprintEditor](API\Editor\UMGEditor\FWidgetBlueprintEditor) > InBlueprintEditor )
[]
SDesignerView::CreateOverlayUI
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
UMGEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateOverlayUI()
[]
DefaultPreviewOverrideName
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
UMGEditor
static const [FString](API\Runtime\Core\Containers\FString) DefaultPreviewOverrideName = "";
[]
SDesignerView::DrawResolution
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
UMGEditor
void DrawResolution ( const [FDebugResolution](API\Editor\UMGEditor\FDebugResolution) & Resolution, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateW...
[]
SDesignerView::EndResizingArea
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
UMGEditor
void EndResizingArea()
[]
WidgetArgsType
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
UMGEditor
typedef FArguments WidgetArgsType
[]
SDesignerView::EnsureTick
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
UMGEditor
EActiveTimerReturnType EnsureTick ( double InCurrentTime, float InDeltaTime )
[]
SDesignerView::FArguments::FArguments
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
UMGEditor
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
UMGEditor
struct FArguments : public [TSlateBaseNamedArgs< SDesignerView >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SDesignerView::GetGraphRulePeriod
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
UMGEditor
virtual int32 GetGraphRulePeriod() const
[]
SDesignerView::GetGridScaleAmount
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
UMGEditor
virtual float GetGridScaleAmount() const
[]
SDesignerView::GetPreviewAreaHeight
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
The height of the preview screen for the UI
UMGEditor
[FOptionalSize](API\Runtime\SlateCore\Types\FOptionalSize) GetPreviewAreaHeight() const
[]
SDesignerView::GetPreviewAreaWidth
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
The width of the preview screen for the UI
UMGEditor
[FOptionalSize](API\Runtime\SlateCore\Types\FOptionalSize) GetPreviewAreaWidth() const
[]
SDesignerView::GetPreviewDPIScale
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
Gets the DPI scale that would be applied given the current preview width and height
UMGEditor
float GetPreviewDPIScale() const
[]
SDesignerView::GetPreviewScale
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
the effective preview scale after both the DPI and Zoom scale has been applied.
UMGEditor
virtual float GetPreviewScale() const
[]
SDesignerView::GetPreviewSizeHeight
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
The height of the preview widget for the UI
UMGEditor
[FOptionalSize](API\Runtime\SlateCore\Types\FOptionalSize) GetPreviewSizeHeight() const
[]
SDesignerView::GetPreviewSizeWidth
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
The width of the preview widget for the UI
UMGEditor
[FOptionalSize](API\Runtime\SlateCore\Types\FOptionalSize) GetPreviewSizeWidth() const
[]
SDesignerView::GetReferencerName
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
Overload this method to report a name for your referencer
UMGEditor
virtual [FString](API\Runtime\Core\Containers\FString) GetReferencerName() const
[]
SDesignerView::GetRelevantSettings
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
UMGEditor
const [UWidgetEditingProjectSettings](API\Editor\UMGEditor\UWidgetEditingProjectSettings) * GetRelevantSettings() const
[]
SDesignerView::GetDesignerGeometry
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
The Geometry representing the designer area, useful for when you need to convert mouse into designer space.
UMGEditor
virtual [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) GetDesignerGeometry() const
[]
SDesignerView::GetSelectedWidget
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
The currently selected widget.
UMGEditor
virtual [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) GetSelectedWidget() const
[]
SDesignerView::GetSelectedWidgets
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
The currently selected widgets
UMGEditor
virtual const [TSet](API\Runtime\Core\Containers\TSet)< [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) > & GetSelectedWidgets() const
[]
SDesignerView::GetSnapGridSize
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
UMGEditor
virtual int32 GetSnapGridSize() const
[]
SDesignerView::GetTransformMode
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
Get the transform mode currently in use in the designer.
UMGEditor
virtual [ETransformMode::Type](API\Editor\UMGEditor\ETransformMode__Type) GetTransformMode() const
[]
SDesignerView::GetWidgetGeometry
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
Gets the previous frames widget geometry.
UMGEditor
virtual bool GetWidgetGeometry ( const [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) & Widget, [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & Geometry ) const
[]
SDesignerView::GetWidgetGeometry
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
Gets the previous frames widget geometry.
UMGEditor
virtual bool GetWidgetGeometry ( const [UWidget](API\Runtime\UMG\Components\UWidget) * PreviewWidget, [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & Geometry ) const
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SDesignerView::GetWidgetOriginAbsolute
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
UMGEditor
virtual FVector2D GetWidgetOriginAbsolute() const
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SDesignerView::GetWidgetParentGeometry
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
Gets the previous frames widget geometry of the parent of the provided widget.
UMGEditor
virtual bool GetWidgetParentGeometry ( const [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) & Widget, [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & Geometry ) const
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SDesignerView::MakeGeometryWindowLocal
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
Takes geometry and adds the inverse of the window transform to get the geometry in the space of the window.
UMGEditor
virtual [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) MakeGeometryWindowLocal ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & WidgetGeometry ) const
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SDesignerView::MarkDesignModifed
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
Marks the designer content as being modified.
UMGEditor
virtual void MarkDesignModifed ( bool bRequiresRecompile )
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SDesignerView::OnDragDetected
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
Called when Slate detects that a widget started to be dragged. Usage: A widget can ask Slate to detect a drag. OnMouseDown() reply withFReply::Handled().DetectDrag( SharedThis(this) ). Slate will either send anOnDragDetected()event or do nothing. If the user releases a mouse button or leaves the widget before a drag is...
UMGEditor
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDragDetected ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
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SDesignerView::OnDragEnter
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
The concession is to return a can_handled/cannot_handle boolean rather than a fullFReply. A reply that indicated whether the contents of the DragDropEvent can potentially be processed by this widget.
UMGEditor
virtual void OnDragEnter ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
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SDesignerView::OnDragLeave
/Engine/Source/Editor/UMGEditor/Public/Designer/SDesignerView.h
Called during drag and drop when the drag leaves a widget.
UMGEditor
virtual void OnDragLeave ( const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent )
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