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FSwarmInterface::Log
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Adds a line of text to the Agent log window
SwarmInterface
int32 Log ( [TVerbosityLevel](API\Editor\SwarmInterface\NSwarm__TVerbosityLevel) Verbosity, [TLogColour](API\Editor\SwarmInterface\NSwarm__TLogColour) TextColour, const TCHAR * Message )
[]
FSwarmInterface::OpenChannel
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Opens a data channel for streaming data into the cache associated with an Agent A handle to the opened channel (< 0 is an error), be sure to close it with CloseChannel
SwarmInterface
int32 OpenChannel ( const TCHAR * ChannelName, [TChannelFlags](API\Editor\SwarmInterface\NSwarm__TChannelFlags) ChannelFlags )
[]
FSwarmInterface::OpenConnection
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Opens a new connection to the Swarm An int32 containing the error code (if < 0) or the handle (>= 0) which is useful for debugging only
SwarmInterface
int32 OpenConnection ( [FConnectionCallback](API\Editor\SwarmInterface\FConnectionCallback) CallbackFunc, void * CallbackData, [TLogFlags](API\Editor\SwarmInterface\NSwarm__TLogFlags) LoggingFlags, const TCHAR * OptionsFolder )
[]
FSwarmInterface::OpenJob
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Opens a Job session, which allows a Job to be specified, Tasks added, Job channels opened and used, etc. When the Job is complete and no more Job related data is needed from the Swarm, call CloseJob. int32 Error code (< 0 is an error)
SwarmInterface
int32 OpenJob ( const [FGuid](API\Runtime\Core\Misc\FGuid) & JobGuid )
[]
FSwarmInterface::ReadChannel
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Reads data from a channel opened for READ into the provided buffer The number of bytes read (< 0 is an error)
SwarmInterface
int32 ReadChannel ( int32 Channel, void * Data, int32 DataSize )
[]
FSwarmInterface::SendMessage
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Sends a message to an Agent (return messages are sent via the FConnectionCallback) int32 Error code (< 0 is an error)
SwarmInterface
int32 SendMessage ( const [FMessage](API\Editor\SwarmInterface\FMessage) & Message )
[]
FSwarmInterface::SetJobGuid
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
SwarmInterface
virtual void SetJobGuid ( const [FGuid](API\Runtime\Core\Misc\FGuid) & JobGuid )
[]
FSwarmInterface::TestChannel
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Determines if the named channel is in the cache int32 Error code (< 0 is an error)
SwarmInterface
int32 TestChannel ( const TCHAR * ChannelName )
[]
FSwarmInterface::WriteChannel
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Writes the provided data to the open channel opened for WRITE The number of bytes written (< 0 is an error)
SwarmInterface
int32 WriteChannel ( int32 Channel, const void * Data, int32 DataSize )
[]
FSwarmInterface::FSwarmInterface
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
SwarmInterface
FSwarmInterface()
[]
FSwarmInterface::~FSwarmInterface
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
SwarmInterface
virtual ~FSwarmInterface()
[]
FSwarmInterface
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
The primary interface to the Swarm system
SwarmInterface
class FSwarmInterface
[]
FTaskRequestResponse::FTaskRequestResponse
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Constructor, initializes to default and specified values
SwarmInterface
FTaskRequestResponse ( [TTaskRequestResponseType](API\Editor\SwarmInterface\NSwarm__TTaskRequestResponseType) NewResponseType )
[]
FTaskRequestResponse
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
TASK_SPECIFICATION: Details a Task that can be worked on
SwarmInterface
class FTaskRequestResponse : public [NSwarm::FMessage](API\Editor\SwarmInterface\FMessage)
[ { "type": "TTaskRequestRes...", "name": "ResponseType", "description": "The type of response this message is. Subclasses add any additional data" } ]
FTaskSpecification::AddDependencies
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Used to add channel dependencies to a Task. When an Agent runs this Task, it will ensure that all dependencies are satisfied prior to giving the Task to the requester.
SwarmInterface
void AddDependencies ( const TCHAR ** NewDependencies, uint32 NewDependencyCount )
[]
FTaskSpecification::FTaskSpecification
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Constructor, initializes to default and specified values
SwarmInterface
FTaskSpecification ( [FGuid](API\Runtime\Core\Misc\FGuid) TaskTaskGuid, const TCHAR * TaskParameters, [TJobTaskFlags](API\Editor\SwarmInterface\NSwarm__TJobTaskFlags) TaskFlags )
[]
FTaskSpecification
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Encapsulates information about a Task specification passed into AddTask and later sent in response to a TASK_REQUEST message
SwarmInterface
class FTaskSpecification : public [NSwarm::FTaskRequestResponse](API\Editor\SwarmInterface\FTaskRequestResponse)
[ { "type": "uint32", "name": "Cost", "description": "The Task's cost, relative to all other Tasks in the same Job, used for even distribution and scheduling" }, { "type": "const TCHAR \u0004...", "name": "Dependencies", "description": "Any additional Task dependencies" }, { "type"...
FTaskState::FTaskState
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Constructor, initializes to specified values
SwarmInterface
FTaskState ( [FGuid](API\Runtime\Core\Misc\FGuid) NewTaskGuid, [TJobTaskState](API\Editor\SwarmInterface\NSwarm__TJobTaskState) NewTaskState )
[]
FTaskState
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Encapsulates information about a Task's state, used to communicate back to the Instigator
SwarmInterface
class FTaskState : public [NSwarm::FMessage](API\Editor\SwarmInterface\FMessage)
[ { "type": "int32", "name": "TaskExitCode", "description": "Various stats, including run time, exit codes, etc." }, { "type": "FGuid", "name": "TaskGuid", "description": "The Task GUID used for identifying the Task" }, { "type": "const TCHAR \u0004...", "name": "TaskMessage", ...
FTimingMessage
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Implementation of a generic info message, which just includes generic text.
SwarmInterface
class FTimingMessage : public [NSwarm::FMessage](API\Editor\SwarmInterface\FMessage)
[ { "type": "TProgressionSta...", "name": "State", "description": "State that the distributed job is transitioning to" }, { "type": "int", "name": "ThreadNum", "description": "The thread this state is referring to" } ]
FTimingMessage::FTimingMessage
/Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h
Constructor, initializes to default and specified values
SwarmInterface
FTimingMessage ( [TProgressionState](API\Editor\SwarmInterface\NSwarm__TProgressionState) NewState, int InThreadNum )
[]
NSwarm::
/Engine/Source/Editor/SwarmInterface/Public/SwarmDefines.h
SwarmInterface
namespace NSwarm { enum { SWARM_SUCCESS = 0, SWARM_INVALID = -1, SWARM_ERROR_FILE_FOUND_NOT = -2, SWARM_ERROR_NULL_POINTER = -3, SWARM_ERROR_EXCEPTION = -4, SWARM_ERROR_INVALID_ARG = -5, SWARM_ERROR_INVALID_ARG1 = -6, SWARM_ERROR_INVALID_ARG2 = -7, SWARM_ERROR_INVALID_ARG3 = -8, SWARM_ERROR_INVALID_ARG4 = -9, SWARM_ERR...
[]
NSwarm::TAlertLevel
/Engine/Source/Editor/SwarmInterface/Public/SwarmDefines.h
The alert levels
SwarmInterface
namespace NSwarm { enum TAlertLevel { ALERT_LEVEL_INFO = 0x00000001, ALERT_LEVEL_WARNING = 0x00000002, ALERT_LEVEL_ERROR = 0x00000003, } }
[]
NSwarm::TChannelFlags
/Engine/Source/Editor/SwarmInterface/Public/SwarmDefines.h
Flags that define the intended behavior of the channel. The most important of which are whether the channel is read or write, and whether it's a general, persistent cache channel, or whether it's a job-specific channel. Additional misc flags are available as well.
SwarmInterface
namespace NSwarm { enum TChannelFlags { SWARM_CHANNEL_TYPE_PERSISTENT = 0x00000001, SWARM_CHANNEL_TYPE_JOB_ONLY = 0x00000002, SWARM_CHANNEL_TYPE_MASK = 0x0000000F, SWARM_CHANNEL_ACCESS_READ = 0x00000010, SWARM_CHANNEL_ACCESS_WRITE = 0x00000020, SWARM_CHANNEL_ACCESS_MASK = 0x000000F0, SWARM_CHANNEL_READ = SWARM_CHANNEL_...
[]
NSwarm::TJobTaskFlags
/Engine/Source/Editor/SwarmInterface/Public/SwarmDefines.h
Flags used when creating a Job or Task
SwarmInterface
namespace NSwarm { enum TJobTaskFlags { JOB_FLAG_USE_DEFAULTS = 0x00000000, JOB_FLAG_ALLOW_REMOTE = 0x00000001, JOB_FLAG_MANUAL_START = 0x00000002, JOB_FLAG_64BIT = 0x00000004, JOB_FLAG_MINIMIZED = 0x00000008, JOB_TASK_FLAG_USE_DEFAULTS = 0x00000000, JOB_TASK_FLAG_ALLOW_REMOTE = 0x00000100, } }
[]
NSwarm::TJobTaskState
/Engine/Source/Editor/SwarmInterface/Public/SwarmDefines.h
All possible states a Job or Task can be in
SwarmInterface
namespace NSwarm { enum TJobTaskState { JOB_STATE_INVALID = 0x00000001, JOB_STATE_IDLE = 0x00000002, JOB_STATE_READY = 0x00000003, JOB_STATE_RUNNING = 0x00000004, JOB_STATE_COMPLETE_SUCCESS = 0x00000005, JOB_STATE_COMPLETE_FAILURE = 0x00000006, JOB_STATE_KILLED = 0x00000007, JOB_TASK_STATE_INVALID = 0x00000011, JOB_TAS...
[]
NSwarm::TLogColour
/Engine/Source/Editor/SwarmInterface/Public/SwarmDefines.h
Available colours used in log text.
SwarmInterface
namespace NSwarm { enum TLogColour { LOGCOLOUR_Green = 0, LOGCOLOUR_Red, LOGCOLOUR_Orange, LOGCOLOUR_Blue, } }
[]
NSwarm::TMessageType
/Engine/Source/Editor/SwarmInterface/Public/SwarmDefines.h
SwarmInterface
namespace NSwarm { enum TMessageType { MESSAGE_NONE = 0x00000000, MESSAGE_INFO = 0x00000001, MESSAGE_ALERT = 0x00000002, MESSAGE_TIMING = 0x00000003, MESSAGE_PING = 0x00000004, MESSAGE_SIGNAL = 0x00000005, MESSAGE_JOB_SPECIFICATION = 0x00000010, MESSAGE_JOB_STATE = 0x00000020, MESSAGE_TASK_REQUEST = 0x00000100, MESSAGE...
[]
NSwarm::TLogFlags
/Engine/Source/Editor/SwarmInterface/Public/SwarmDefines.h
Flags to determine the level of logging
SwarmInterface
namespace NSwarm { enum TLogFlags { SWARM_LOG_NONE = 0, SWARM_LOG_TIMINGS = ( 1 << 0 ), SWARM_LOG_CONNECTIONS = ( 1 << 1 ), SWARM_LOG_CHANNELS = ( 1 << 2 ), SWARM_LOG_MESSAGES = ( 1 << 3 ), SWARM_LOG_JOBS = ( 1 << 4 ), SWARM_LOG_TASKS = ( 1 << 5 ), SWARM_LOG_ALL = SWARM_LOG_TIMINGS | SWARM_LOG_CONNECTIONS | SWARM_LOG_C...
[]
NSwarm::TProgressionState
/Engine/Source/Editor/SwarmInterface/Public/SwarmDefines.h
The current state of the lighting build process
SwarmInterface
namespace NSwarm { enum TProgressionState { PROGSTATE_TaskTotal = 0, PROGSTATE_TasksInProgress, PROGSTATE_TasksCompleted, PROGSTATE_Idle, PROGSTATE_InstigatorConnected, PROGSTATE_RemoteConnected, PROGSTATE_Exporting, PROGSTATE_BeginJob, PROGSTATE_Blocked, PROGSTATE_Preparing0, PROGSTATE_Preparing1, PROGSTATE_Preparing2...
[]
NSwarm::TSwarmVersionValue
/Engine/Source/Editor/SwarmInterface/Public/SwarmDefines.h
Consistent version enum used by messages, Jobs, Tasks, etc.
SwarmInterface
namespace NSwarm { enum TSwarmVersionValue { VERSION_INVALID = 0x00000000, VERSION_1_0 = 0x00000010, } }
[]
NSwarm::TTaskRequestResponseType
/Engine/Source/Editor/SwarmInterface/Public/SwarmDefines.h
SwarmInterface
namespace NSwarm { enum TTaskRequestResponseType { RESPONSE_TYPE_RELEASE = 0x00000001, RESPONSE_TYPE_RESERVATION = 0x00000002, RESPONSE_TYPE_SPECIFICATION = 0x00000003, } }
[]
NSwarm::TVerbosityLevel
/Engine/Source/Editor/SwarmInterface/Public/SwarmDefines.h
The level of debug info spewed to the log files
SwarmInterface
namespace NSwarm { enum TVerbosityLevel { VERBOSITY_Silent = 0, VERBOSITY_Critical, VERBOSITY_Simple, VERBOSITY_Informative, VERBOSITY_Complex, VERBOSITY_Verbose, VERBOSITY_ExtraVerbose, VERBOSITY_SuperVerbose, } }
[]
ITextureEditorModule::CreateTextureEditor
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorModule.h
Creates a new Texture editor.
TextureEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITextureEditorToolkit](API\Editor\TextureEditor\Interfaces\ITextureEditorToolkit) > CreateTextureEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHos...
[]
ITextureEditorModule
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorModule.h
Interface for texture editor modules.
TextureEditor
class ITextureEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface), public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility), public [IHasToolBarExtensibility](API\Editor\UnrealEd\Toolkits\IHasToolBarExtensibility)
[]
ITextureEditorToolkit::CalculateDisplayedZoomLevel
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
TextureEditor
double CalculateDisplayedZoomLevel() const
[]
ITextureEditorToolkit::GetColourChannelBlendMode
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
TextureEditor
ESimpleElementBlendMode GetColourChannelBlendMode() const
[]
ITextureEditorToolkit::CalculateTextureDimensions
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
Calculates the display size of the texture, optionally including the size of the displayed texture border
TextureEditor
void CalculateTextureDimensions ( int32 & OutWidth, int32 & OutHeight, int32 & OutDepth, int32 & OutArraySize, bool bInIncludeBorderSize ) const
[]
ITextureEditorToolkit::GetCubemapViewMode
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
TextureEditor
ETextureEditorCubemapViewMode GetCubemapViewMode() const
[]
ITextureEditorToolkit::GetCustomZoomLevel
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
TextureEditor
double GetCustomZoomLevel() const
[]
ITextureEditorToolkit::GetExposureBias
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
TextureEditor
int32 GetExposureBias() const
[]
ITextureEditorToolkit::GetFace
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
TextureEditor
int32 GetFace() const
[]
ITextureEditorToolkit::GetLayer
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
TextureEditor
int32 GetLayer() const
[]
ITextureEditorToolkit::GetMipLevel
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
Accessors
TextureEditor
int32 GetMipLevel() const
[]
ITextureEditorToolkit::GetOrientation
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
TextureEditor
const FRotator & GetOrientation() const
[]
ITextureEditorToolkit::GetSampling
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
TextureEditor
ETextureEditorSampling GetSampling() const
[]
ITextureEditorToolkit::GetSlice
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
TextureEditor
int32 GetSlice() const
[]
ITextureEditorToolkit::GetTexture
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
Returns the Texture asset being inspected by the Texture editor
TextureEditor
[UTexture](API\Runtime\Engine\Engine\UTexture) * GetTexture() const
[]
ITextureEditorToolkit::GetUseSpecifiedMip
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
TextureEditor
bool GetUseSpecifiedMip() const
[]
ITextureEditorToolkit::GetUseSpecifiedFace
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
TextureEditor
bool GetUseSpecifiedFace() const
[]
ITextureEditorToolkit::GetUseSpecifiedSlice
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
TextureEditor
bool GetUseSpecifiedSlice() const
[]
ITextureEditorToolkit::GetVolumeOpacity
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
TextureEditor
float GetVolumeOpacity() const
[]
ITextureEditorToolkit::GetVolumeViewMode
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
TextureEditor
ETextureEditorVolumeViewMode GetVolumeViewMode() const
[]
ITextureEditorToolkit::GetZoomMode
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
TextureEditor
ETextureEditorZoomMode GetZoomMode() const
[]
ITextureEditorToolkit::HasValidTextureResource
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
Returns if the Texture asset being inspected has a valid texture resource
TextureEditor
bool HasValidTextureResource() const
[]
ITextureEditorToolkit::IsCurrentZoomMode
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
Returns true if this is the current zoom mode. Useful for Slate bindings.
TextureEditor
bool IsCurrentZoomMode ( ETextureEditorZoomMode ZoomMode ) const
[]
ITextureEditorToolkit::IsUsingOrientation
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
TextureEditor
bool IsUsingOrientation() const
[]
ITextureEditorToolkit::IsVolumeTexture
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
TextureEditor
bool IsVolumeTexture() const
[]
ITextureEditorToolkit::PopulateQuickInfo
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
Refreshes the quick info panel
TextureEditor
void PopulateQuickInfo()
[]
ITextureEditorToolkit::ResetOrientation
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
TextureEditor
void ResetOrientation()
[]
ITextureEditorToolkit::SetCubemapViewMode
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
TextureEditor
void SetCubemapViewMode ( const ETextureEditorCubemapViewMode CubemapViewMode )
[]
ITextureEditorToolkit::SetCustomZoomLevel
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
TextureEditor
void SetCustomZoomLevel ( double ZoomValue )
[]
ITextureEditorToolkit::SetOrientation
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
TextureEditor
void SetOrientation ( const FRotator & InOrientation )
[]
ITextureEditorToolkit::SetVolumeOpacity
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
TextureEditor
void SetVolumeOpacity ( float VolumeOpacity )
[]
ITextureEditorToolkit::SetVolumeViewMode
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
TextureEditor
void SetVolumeViewMode ( const ETextureEditorVolumeViewMode VolumeViewMode )
[]
ITextureEditorToolkit::SetZoomMode
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
TextureEditor
void SetZoomMode ( const ETextureEditorZoomMode ZoomMode )
[]
ITextureEditorToolkit::ToggleFitToViewport
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
Toggles the fit-to-viewport mode. If already on, will return to the last custom zoom level.
TextureEditor
void ToggleFitToViewport()
[]
ITextureEditorToolkit::ZoomIn
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
TextureEditor
void ZoomIn()
[]
ITextureEditorToolkit
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
Interface for texture editor tool kits.
TextureEditor
class ITextureEditorToolkit : public [FAssetEditorToolkit](API\Editor\UnrealEd\Toolkits\FAssetEditorToolkit)
[]
ITextureEditorToolkit::ZoomOut
/Engine/Source/Editor/TextureEditor/Public/Interfaces/ITextureEditorToolkit.h
TextureEditor
void ZoomOut()
[]
UTextureEditorSettings::UTextureEditorSettings
/Engine/Source/Editor/TextureEditor/Classes/TextureEditorSettings.h
TextureEditor
UTextureEditorSettings ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UTextureEditorSettings
/Engine/Source/Editor/TextureEditor/Classes/TextureEditorSettings.h
Implements the Editor's user settings.
TextureEditor
class UTextureEditorSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "TEnumAsByte< ET...", "name": "Background", "description": "The type of background to draw in the texture editor view port." }, { "type": "FColor", "name": "BackgroundColor", "description": "Background and foreground color used by Texture preview view ports." }, { "type...
FLogCategoryLogToolMenusEditor
/Engine/Source/Editor/ToolMenusEditor/Public/IToolMenusEditorModule.h
ToolMenusEditor
struct FLogCategoryLogToolMenusEditor : public [FLogCategory< ELogVerbosity::Log, ELogVerbosity::All >](API\Runtime\Core\Logging\FLogCategory)
[]
FLogCategoryLogToolMenusEditor::FLogCategoryLogToolMenusEditor
/Engine/Source/Editor/ToolMenusEditor/Public/IToolMenusEditorModule.h
ToolMenusEditor
FLogCategoryLogToolMenusEditor()
[]
IToolMenusEditorModule::Get
/Engine/Source/Editor/ToolMenusEditor/Public/IToolMenusEditorModule.h
Retrieve the module instance.
ToolMenusEditor
static [IToolMenusEditorModule](API\Editor\ToolMenusEditor\IToolMenusEditorModule) & Get()
[]
IToolMenusEditorModule::IsAvailable
/Engine/Source/Editor/ToolMenusEditor/Public/IToolMenusEditorModule.h
Checks to see if this module is loaded and ready. It is only valid to callGet()ifIsAvailable()returns true. True if the module is loaded and ready to use
ToolMenusEditor
static bool IsAvailable()
[]
IToolMenusEditorModule::OpenEditToolMenuDialog
/Engine/Source/Editor/ToolMenusEditor/Public/IToolMenusEditorModule.h
Open editor for the given ToolMenu
ToolMenusEditor
void OpenEditToolMenuDialog ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * ToolMenu ) const
[]
IToolMenusEditorModule::RegisterShowEditMenusModeCheckbox
/Engine/Source/Editor/ToolMenusEditor/Public/IToolMenusEditorModule.h
Adds menu entry to toggle adding an entry to each menu and toolbar to open a menu editor
ToolMenusEditor
void RegisterShowEditMenusModeCheckbox() const
[]
IToolMenusEditorModule
/Engine/Source/Editor/ToolMenusEditor/Public/IToolMenusEditorModule.h
ToolMenusEditor
class IToolMenusEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
UToolMenuEditorDialogBlock
/Engine/Source/Editor/ToolMenusEditor/Public/ToolMenusEditor.h
ToolMenusEditor
class UToolMenuEditorDialogBlock : public [UToolMenuEditorDialogObject](API\Editor\ToolMenusEditor\UToolMenuEditorDialogObject)
[ { "type": "TObjectPtr<UTo...", "name": "Menu", "description": "" }, { "type": "FName", "name": "Name", "description": "" }, { "type": "ESelectedEditMe...", "name": "Type", "description": "" }, { "type": "ECustomizedTool...", "name": "Visibility", "descript...
UToolMenuEditorDialogEntry::Init
/Engine/Source/Editor/ToolMenusEditor/Public/ToolMenusEditor.h
ToolMenusEditor
void Init ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * InMenu, const [FName](API\Runtime\Core\UObject\FName) InName )
[]
UToolMenuEditorDialogEntry::LoadState
/Engine/Source/Editor/ToolMenusEditor/Public/ToolMenusEditor.h
ToolMenusEditor
virtual void LoadState()
[]
UToolMenuEditorDialogEntry
/Engine/Source/Editor/ToolMenusEditor/Public/ToolMenusEditor.h
ToolMenusEditor
class UToolMenuEditorDialogEntry : public [UToolMenuEditorDialogBlock](API\Editor\ToolMenusEditor\UToolMenuEditorDialogBlock)
[]
UToolMenuEditorDialogMenu
/Engine/Source/Editor/ToolMenusEditor/Public/ToolMenusEditor.h
ToolMenusEditor
class UToolMenuEditorDialogMenu : public [UToolMenuEditorDialogObject](API\Editor\ToolMenusEditor\UToolMenuEditorDialogObject)
[ { "type": "TObjectPtr<UTo...", "name": "Menu", "description": "" }, { "type": "FName", "name": "Name", "description": "" } ]
UToolMenuEditorDialogMenu::Init
/Engine/Source/Editor/ToolMenusEditor/Public/ToolMenusEditor.h
ToolMenusEditor
void Init ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * InMenu, const [FName](API\Runtime\Core\UObject\FName) InName )
[]
UToolMenuEditorDialogEntry::PostEditChangeProperty
/Engine/Source/Editor/ToolMenusEditor/Public/ToolMenusEditor.h
Called when a property on this object has been modified externally
ToolMenusEditor
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UToolMenuEditorDialogObject::LoadState
/Engine/Source/Editor/ToolMenusEditor/Public/ToolMenusEditor.h
ToolMenusEditor
virtual void LoadState()
[]
UToolMenuEditorDialogObject
/Engine/Source/Editor/ToolMenusEditor/Public/ToolMenusEditor.h
ToolMenusEditor
class UToolMenuEditorDialogObject : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[]
UToolMenuEditorDialogSection::Init
/Engine/Source/Editor/ToolMenusEditor/Public/ToolMenusEditor.h
ToolMenusEditor
void Init ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * InMenu, const [FName](API\Runtime\Core\UObject\FName) InName )
[]
UToolMenuEditorDialogSection::LoadState
/Engine/Source/Editor/ToolMenusEditor/Public/ToolMenusEditor.h
ToolMenusEditor
virtual void LoadState()
[]
UToolMenuEditorDialogSection
/Engine/Source/Editor/ToolMenusEditor/Public/ToolMenusEditor.h
ToolMenusEditor
class UToolMenuEditorDialogSection : public [UToolMenuEditorDialogBlock](API\Editor\ToolMenusEditor\UToolMenuEditorDialogBlock)
[]
UToolMenuEditorDialogSection::PostEditChangeProperty
/Engine/Source/Editor/ToolMenusEditor/Public/ToolMenusEditor.h
Called when a property on this object has been modified externally
ToolMenusEditor
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
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FTranslationEditorCommands::RegisterCommands
/Engine/Source/Editor/TranslationEditor/Public/TranslationEditorMenu.h
Initialize commands
TranslationEditor
virtual void RegisterCommands()
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FTranslationEditorCommands::FTranslationEditorCommands
/Engine/Source/Editor/TranslationEditor/Public/TranslationEditorMenu.h
Constructor
TranslationEditor
FTranslationEditorCommands()
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FTranslationEditorMenu::FillTranslationMenu
/Engine/Source/Editor/TranslationEditor/Public/TranslationEditorMenu.h
TranslationEditor
static void FillTranslationMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder )
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FTranslationEditorCommands
/Engine/Source/Editor/TranslationEditor/Public/TranslationEditorMenu.h
TranslationEditor
class FTranslationEditorCommands : public [TCommands< FTranslationEditorCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
[ { "type": "TSharedPtr<FUI...", "name": "ChangeSourceFont", "description": "Switch fonts" }, { "type": "TSharedPtr<FUI...", "name": "ChangeTranslationTargetFont", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "ExportToPortableObjectFormat", "description": "Ex...
FTranslationEditorMenu::SetupTranslationEditorMenu
/Engine/Source/Editor/TranslationEditor/Public/TranslationEditorMenu.h
TranslationEditor
static void SetupTranslationEditorMenu ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) > Extender, FTranslationEditor & TranslationEditor )
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FTranslationEditorMenu::SetupTranslationEditorToolbar
/Engine/Source/Editor/TranslationEditor/Public/TranslationEditorMenu.h
TranslationEditor
static void SetupTranslationEditorToolbar ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) > Extender, FTranslationEditor & TranslationEditor )
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FTranslationEditorMenu
/Engine/Source/Editor/TranslationEditor/Public/TranslationEditorMenu.h
Translation Editor menu
TranslationEditor
class FTranslationEditorMenu
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FTranslationEditorModule::CreateTranslationEditor
/Engine/Source/Editor/TranslationEditor/Public/TranslationEditorModule.h
Creates an instance of translation editor object. Only virtual so that it can be called across the DLL boundary. The new instance of the translation editor
TranslationEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< FTranslationEditor > CreateTranslationEditor ( [ULocalizationTarget](API\Developer\Localization\ULocalizationTarget) *const LocalizationTarget, const [FString](API\Runtime\Core\Containers\FString) & CultureToEdit, bool & OutLoadedSuccessfully )
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