className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
IPropertyBindingExtension::GetCurrentValue | /Engine/Source/Editor/UMGEditor/Public/IHasPropertyBindingExtensibility.h | UMGEditor | [TOptional](API\Runtime\Core\IO\TOptional)< [FName](API\Runtime\Core\UObject\FName) > GetCurrentValue ( const [UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint) * WidgetBlueprint, const [UWidget](API\Runtime\UMG\Components\UWidget) * Widget, const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property... | [] | |
IPropertyBindingExtension::OnDrop | /Engine/Source/Editor/UMGEditor/Public/IHasPropertyBindingExtensibility.h | UMGEditor | [EDropResult](API\Editor\UMGEditor\IPropertyBindingExtension\EDropResult) OnDrop ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & Geometry, const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent, [UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint) * WidgetBlueprint, [UWidg... | [] | |
IPropertyBindingExtension | /Engine/Source/Editor/UMGEditor/Public/IHasPropertyBindingExtensibility.h | UMGEditor | class IPropertyBindingExtension | [] | |
IUMGDesigner::GetDesignerGeometry | /Engine/Source/Editor/UMGEditor/Public/IUMGDesigner.h | The Geometry representing the designer area, useful for when you need to convert mouse into designer space. | UMGEditor | [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) GetDesignerGeometry() const | [] |
IUMGDesigner::GetPreviewScale | /Engine/Source/Editor/UMGEditor/Public/IUMGDesigner.h | the effective preview scale after both the DPI and Zoom scale has been applied. | UMGEditor | float GetPreviewScale() const | [] |
IUMGDesigner::GetSelectedWidget | /Engine/Source/Editor/UMGEditor/Public/IUMGDesigner.h | The currently selected widget. | UMGEditor | [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) GetSelectedWidget() const | [] |
IUMGDesigner::GetSelectedWidgets | /Engine/Source/Editor/UMGEditor/Public/IUMGDesigner.h | The currently selected widgets | UMGEditor | const [TSet](API\Runtime\Core\Containers\TSet)< [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) > & GetSelectedWidgets() const | [] |
IUMGDesigner::GetTransformMode | /Engine/Source/Editor/UMGEditor/Public/IUMGDesigner.h | Get the transform mode currently in use in the designer. | UMGEditor | [ETransformMode::Type](API\Editor\UMGEditor\ETransformMode__Type) GetTransformMode() const | [] |
IUMGDesigner::GetWidgetGeometry | /Engine/Source/Editor/UMGEditor/Public/IUMGDesigner.h | Gets the previous frames widget geometry. | UMGEditor | bool GetWidgetGeometry ( const [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) & Widget, [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & Geometry ) const | [] |
IUMGDesigner::GetWidgetGeometry | /Engine/Source/Editor/UMGEditor/Public/IUMGDesigner.h | Gets the previous frames widget geometry. | UMGEditor | bool GetWidgetGeometry ( const [UWidget](API\Runtime\UMG\Components\UWidget) * PreviewWidget, [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & Geometry ) const | [] |
IUMGDesigner::GetWidgetParentGeometry | /Engine/Source/Editor/UMGEditor/Public/IUMGDesigner.h | Gets the previous frames widget geometry of the parent of the provided widget. | UMGEditor | bool GetWidgetParentGeometry ( const [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) & Widget, [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & Geometry ) const | [] |
IUMGDesigner::MakeGeometryWindowLocal | /Engine/Source/Editor/UMGEditor/Public/IUMGDesigner.h | Takes geometry and adds the inverse of the window transform to get the geometry in the space of the window. | UMGEditor | [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) MakeGeometryWindowLocal ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & WidgetGeometry ) const | [] |
IUMGDesigner::MarkDesignModifed | /Engine/Source/Editor/UMGEditor/Public/IUMGDesigner.h | Marks the designer content as being modified. | UMGEditor | void MarkDesignModifed ( bool bRequiresRecompile ) | [] |
IUMGDesigner::PopDesignerMessage | /Engine/Source/Editor/UMGEditor/Public/IUMGDesigner.h | Removes the last message from the message stack. | UMGEditor | void PopDesignerMessage() | [] |
IUMGDesigner::PushDesignerMessage | /Engine/Source/Editor/UMGEditor/Public/IUMGDesigner.h | Push a new designer message to show at the bottom of the screen. Don't forget to call PopDesignerMessage when complete. | UMGEditor | void PushDesignerMessage ( const [FText](API\Runtime\Core\Internationalization\FText) & Message ) | [] |
IUMGDesigner | /Engine/Source/Editor/UMGEditor/Public/IUMGDesigner.h | The public interface implemented by the UMG Designer to allow extensions to call methods on the designer. | UMGEditor | class IUMGDesigner | [] |
IUMGEditorModule::AddWidgetCustomizationExtender | /Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h | Add customization for widget | UMGEditor | void AddWidgetCustomizationExtender ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IBlueprintWidgetCustomizationExtender](API\Editor\UMGEditor\Customizations\IBlueprintWidgetCustomizationExt-) > & WidgetCustomizationExtender ) | [] |
IUMGEditorModule::AddWidgetEditorToolbarExtender | /Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h | Add Toolbar extender for widget editor, used by widget tool palette. | UMGEditor | void AddWidgetEditorToolbarExtender ( [FWidgetEditorToolbarExtender](API\Editor\UMGEditor\IUMGEditorModule\FWidgetEditorToolbarExtender) && InToolbarExtender ) | [] |
FCustomPropertyTypeLayout | /Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h | UMGEditor | struct FCustomPropertyTypeLayout | [
{
"type": "FOnGetInstanceP...",
"name": "Delegate",
"description": ""
},
{
"type": "FTopLevelAssetP...",
"name": "Type",
"description": ""
}
] | |
FOnGetInstancePropertyTypeCustomizationInstance | /Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h | UMGEditor | typedef TBaseDelegate_OneParam< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization) >, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FWidgetBlueprintEditor](API\Editor\UMGEditor\FWidgetBlueprintEditor) > Editor > FOnGetInstancePrope... | [] | |
FOnWidgetBlueprintCreated | /Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h | UMGEditor | class FOnWidgetBlueprintCreated : public TBaseMulticastDelegate_OneParam< void, FWidgetBlueprintCreatedArgs > | [] | |
FOnRegisterLayoutExtensions | /Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h | Support for general layout extenders | UMGEditor | class FOnRegisterLayoutExtensions : public TBaseMulticastDelegate_OneParam< void, FLayoutExtender & > | [] |
FWidgetBlueprintCreatedArgs | /Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h | Arguments for the OnBlueprintCreated callback. | UMGEditor | struct FWidgetBlueprintCreatedArgs | [
{
"type": "UWidgetBlueprin...",
"name": "Blueprint",
"description": ""
},
{
"type": "UClass*",
"name": "ParentClass",
"description": ""
}
] |
FWidgetEditorToolbarExtender | /Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h | UMGEditor | typedef TBaseDelegate_TwoParams< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) >, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) >, [TSharedRef](API\Runtime\Core\Templates... | [] | |
IUMGEditorModule::GetAllInstancedCustomPropertyTypeLayout | /Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h | Remove an instance customization to the widget property view. | UMGEditor | [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FCustomPropertyTypeLayout](API\Editor\UMGEditor\IUMGEditorModule\FCustomPropertyTypeLayout) > GetAllInstancedCustomPropertyTypeLayout() const | [] |
IUMGEditorModule::GetAllWidgetCustomizationExtenders | /Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h | Get current customization extenders for widget | UMGEditor | [TArrayView](API\Runtime\Core\Containers\TArrayView)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IBlueprintWidgetCustomizationExtender](API\Editor\UMGEditor\Customizations\IBlueprintWidgetCustomizationExt-) > > GetAllWidgetCustomizationExtenders() | [] |
IUMGEditorModule::GetAllWidgetEditorToolbarExtenders | /Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h | Get current toolbar extenders for widget editor | UMGEditor | [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FWidgetEditorToolbarExtender](API\Editor\UMGEditor\IUMGEditorModule\FWidgetEditorToolbarExtender) > GetAllWidgetEditorToolbarExtenders() | [] |
IUMGEditorModule::GetRegisteredCompiler | /Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h | UMGEditor | [FWidgetBlueprintCompiler](API\Editor\UMGEditor\FWidgetBlueprintCompiler) * GetRegisteredCompiler() | [] | |
FOnRegisterTabs | /Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h | UMGEditor | class FOnRegisterTabs : public TBaseMulticastDelegate_TwoParams< void, const FWidgetBlueprintApplicationMode &, FWorkflowAllowedTabSet & > | [] | |
IUMGEditorModule::OnRegisterLayoutExtensions | /Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h | UMGEditor | [FOnRegisterLayoutExtensions](API\Editor\UMGEditor\IUMGEditorModule\FOnRegisterLayoutExtensions) & OnRegisterLayoutExtensions() | [] | |
IUMGEditorModule::OnRegisterTabsForEditor | /Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h | UMGEditor | [FOnRegisterTabs](API\Editor\UMGEditor\IUMGEditorModule\FOnRegisterTabs) & OnRegisterTabsForEditor() | [] | |
IUMGEditorModule::OnWidgetBlueprintCreated | /Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h | Callback when a WidgetBlueprint is created by the factory. | UMGEditor | [FOnWidgetBlueprintCreated](API\Editor\UMGEditor\IUMGEditorModule\FOnWidgetBlueprintCreated) & OnWidgetBlueprintCreated() | [] |
IUMGEditorModule::RegisterInstancedCustomPropertyTypeLayout | /Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h | Add an instance customization to the widget property view. | UMGEditor | void RegisterInstancedCustomPropertyTypeLayout ( [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) Type, [FOnGetInstancePropertyTypeCustomizationInstance](API\Editor\UMGEditor\IUMGEditorModule\FOnGetInstancePr-) ) | [] |
IUMGEditorModule::RemoveWidgetCustomizationExtender | /Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h | Remove customization for widget | UMGEditor | void RemoveWidgetCustomizationExtender ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IBlueprintWidgetCustomizationExtender](API\Editor\UMGEditor\Customizations\IBlueprintWidgetCustomizationExt-) > & WidgetCustomizationExtender ) | [] |
IUMGEditorModule::UnregisterInstancedCustomPropertyTypeLayout | /Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h | Remove an instance customization to the widget property view. | UMGEditor | void UnregisterInstancedCustomPropertyTypeLayout ( [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) Type ) | [] |
IUMGEditorModule | /Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h | The public interface of the UMG editor module. | UMGEditor | class IUMGEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface), public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility), public [IHasToolBarExtensibility](API\Editor\UnrealEd\Toolkits\IHasToolBarExtensibility), public [IHasDesignerExtensibility](API\Editor\UMGEd... | [] |
FPreviewMode::GetPreviewWidget | /Engine/Source/Editor/UMGEditor/Public/Preview/PreviewMode.h | UMGEditor | [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * GetPreviewWidget() const | [] | |
FPreviewMode::GetSelectedObjectList | /Engine/Source/Editor/UMGEditor/Public/Preview/PreviewMode.h | UMGEditor | [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > GetSelectedObjectList() const | [] | |
FPreviewMode::OnPreviewWidgetChanged | /Engine/Source/Editor/UMGEditor/Public/Preview/PreviewMode.h | UMGEditor | FSimpleMulticastDelegate & OnPreviewWidgetChanged() | [] | |
FPreviewMode::OnSelectedObjectChanged | /Engine/Source/Editor/UMGEditor/Public/Preview/PreviewMode.h | UMGEditor | FSimpleMulticastDelegate & OnSelectedObjectChanged() | [] | |
FPreviewMode::SetPreviewWidget | /Engine/Source/Editor/UMGEditor/Public/Preview/PreviewMode.h | UMGEditor | void SetPreviewWidget ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * Widget ) | [] | |
FPreviewMode::SetSelectedObject | /Engine/Source/Editor/UMGEditor/Public/Preview/PreviewMode.h | UMGEditor | void SetSelectedObject ( [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> Objects ) | [] | |
FPreviewMode::SetSelectedObject | /Engine/Source/Editor/UMGEditor/Public/Preview/PreviewMode.h | UMGEditor | void SetSelectedObject ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > Objects ) | [] | |
FPreviewMode | /Engine/Source/Editor/UMGEditor/Public/Preview/PreviewMode.h | UMGEditor | class FPreviewMode | [] | |
UWidgetDesignerSettings::GetSectionDescription | /Engine/Source/Editor/UMGEditor/Public/Settings/WidgetDesignerSettings.h | Gets the description for the section, uses the classes ToolTip by default. | UMGEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetSectionDescription() const | [] |
UWidgetDesignerSettings::GetSectionText | /Engine/Source/Editor/UMGEditor/Public/Settings/WidgetDesignerSettings.h | Gets the section text, uses the classes DisplayName by default. | UMGEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetSectionText() const | [] |
UWidgetDesignerSettings::UWidgetDesignerSettings | /Engine/Source/Editor/UMGEditor/Public/Settings/WidgetDesignerSettings.h | UMGEditor | UWidgetDesignerSettings() | [] | |
UWidgetDesignerSettings | /Engine/Source/Editor/UMGEditor/Public/Settings/WidgetDesignerSettings.h | Implements the settings for the Widget Blueprint Designer. | UMGEditor | class UWidgetDesignerSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings) | [
{
"type": "bool",
"name": "bExecutePreConstructEvent",
"description": "Should the designer run the design event? Disable this if you're seeing crashes in the designer, you may have some unsafe code running in the designer."
},
{
"type": "bool",
"name": "bLockToPanelOnDragByDefault",
"des... |
FWidgetTemplateBlueprintClass::Create | /Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateBlueprintClass.h | Creates an instance of the widget for the tree. | UMGEditor | virtual [UWidget](API\Runtime\UMG\Components\UWidget) * Create ( [UWidgetTree](API\Runtime\UMG\Blueprint\UWidgetTree) * Tree ) | [] |
FWidgetTemplateBlueprintClass::GetCategory | /Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateBlueprintClass.h | Gets the category for the widget | UMGEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetCategory() const | [] |
FWidgetTemplateBlueprintClass::GetIcon | /Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateBlueprintClass.h | The icon coming from the default object of the class | UMGEditor | virtual const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetIcon() const | [] |
FWidgetTemplateBlueprintClass::GetToolTip | /Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateBlueprintClass.h | Gets the tooltip widget for this palette item. | UMGEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IToolTip](API\Runtime\SlateCore\Widgets\IToolTip) > GetToolTip() const | [] |
FWidgetTemplateBlueprintClass::OnDoubleClicked | /Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateBlueprintClass.h | Opens the widget blueprint for edit | UMGEditor | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDoubleClicked() | [] |
FWidgetTemplateBlueprintClass::Supports | /Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateBlueprintClass.h | Returns true if the supplied class is supported by this template | UMGEditor | static bool Supports ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass ) | [] |
FWidgetTemplateBlueprintClass::FWidgetTemplateBlueprintClass | /Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateBlueprintClass.h | Constructor | UMGEditor | FWidgetTemplateBlueprintClass ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InWidgetAssetData, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > InUserWidgetClass ) | [] |
FWidgetTemplateBlueprintClass::~FWidgetTemplateBlueprintClass | /Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateBlueprintClass.h | Destructor | UMGEditor | virtual ~FWidgetTemplateBlueprintClass() | [] |
FWidgetTemplateBlueprintClass | /Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateBlueprintClass.h | A template for classes generated byUWidgetBlueprintassets Accounts for the possibility that a the blueprint may not be loaded when the palette is created | UMGEditor | class FWidgetTemplateBlueprintClass : public [FWidgetTemplateClass](API\Editor\UMGEditor\Templates\FWidgetTemplateClass) | [
{
"type": "bool",
"name": "bIsBlueprintGeneratedClass",
"description": "True if this template is for a cooked BP generated class"
},
{
"type": "TWeakObjectPtr<...",
"name": "CachedParentClass",
"description": "Parent Class of this widget template, may not be valid"
}
] |
FWidgetTemplateClass::CreateNamed | /Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateClass.h | Constructs the widget template with an overridden object name. | UMGEditor | [UWidget](API\Runtime\UMG\Components\UWidget) * CreateNamed ( class [UWidgetTree](API\Runtime\UMG\Blueprint\UWidgetTree) * Tree, [FName](API\Runtime\Core\UObject\FName) NameOverride ) | [] |
FWidgetTemplateClass::Create | /Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateClass.h | Creates an instance of the widget for the tree. | UMGEditor | virtual [UWidget](API\Runtime\UMG\Components\UWidget) * Create ( [UWidgetTree](API\Runtime\UMG\Blueprint\UWidgetTree) * Tree ) | [] |
FWidgetTemplateClass::GetCategory | /Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateClass.h | Gets the category for the widget | UMGEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetCategory() const | [] |
FWidgetTemplateClass::GetFilterStrings | /Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateClass.h | UMGEditor | virtual void GetFilterStrings ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutStrings ) const | [] | |
FWidgetTemplateClass::GetIcon | /Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateClass.h | The icon coming from the default object of the class | UMGEditor | virtual const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetIcon() const | [] |
FWidgetTemplateClass::GetToolTip | /Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateClass.h | Gets the tooltip widget for this palette item. | UMGEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IToolTip](API\Runtime\SlateCore\Widgets\IToolTip) > GetToolTip() const | [] |
FWidgetTemplateClass::GetWidgetAssetData | /Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateClass.h | Returns the asset data for this widget which might be invalid. | UMGEditor | const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & GetWidgetAssetData() | [] |
FWidgetTemplateClass::GetWidgetClass | /Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateClass.h | Gets the WidgetClass which might be null. | UMGEditor | [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UClass](API\Runtime\CoreUObject\UObject\UClass) > GetWidgetClass() const | [] |
FWidgetTemplateClass::OnObjectsReplaced | /Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateClass.h | Called when objects need to be swapped out for new versions, like after a blueprint recompile. | UMGEditor | void OnObjectsReplaced ( const [TMap](API\Runtime\Core\Containers\TMap)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *, [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & ReplacementMap ) | [] |
FWidgetTemplateClass::FWidgetTemplateClass | /Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateClass.h | Creates a widget template class without any class reference | UMGEditor | FWidgetTemplateClass() | [] |
FWidgetTemplateClass::FWidgetTemplateClass | /Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateClass.h | Constructor | UMGEditor | FWidgetTemplateClass ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UWidget](API\Runtime\UMG\Components\UWidget) > InWidgetClass ) | [] |
FWidgetTemplateClass::FWidgetTemplateClass | /Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateClass.h | UMGEditor | FWidgetTemplateClass ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InWidgetAssetData, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UWidget](API\Runtime\UMG\Components\UWidget) > InWidgetClass ) | [] | |
FWidgetTemplateClass::~FWidgetTemplateClass | /Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateClass.h | Destructor | UMGEditor | virtual ~FWidgetTemplateClass() | [] |
FWidgetTemplateClass | /Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateClass.h | A template that can spawn any widget derived from theUWidgetclass. | UMGEditor | class FWidgetTemplateClass : public [FWidgetTemplate](API\Editor\UMGEditor\FWidgetTemplate) | [
{
"type": "TWeakObjectPtr<...",
"name": "CachedParentClass",
"description": "Parent Class of this widget template, may not be valid"
},
{
"type": "FAssetData",
"name": "WidgetAssetData",
"description": "The asset data for the widget blueprint"
},
{
"type": "TWeakObjectPtr<...",
... |
FWidgetTemplateImageClass::Create | /Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateImageClass.h | Creates an instance of the widget for the tree | UMGEditor | virtual [UWidget](API\Runtime\UMG\Components\UWidget) * Create ( [UWidgetTree](API\Runtime\UMG\Blueprint\UWidgetTree) * WidgetTree ) | [] |
FWidgetTemplateImageClass::Supports | /Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateImageClass.h | Returns true if the supplied class is supported by this template | UMGEditor | static bool Supports ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass ) | [] |
FWidgetTemplateImageClass::FWidgetTemplateImageClass | /Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateImageClass.h | Constructor. | UMGEditor | FWidgetTemplateImageClass ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData ) | [] |
FWidgetTemplateImageClass::~FWidgetTemplateImageClass | /Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateImageClass.h | UMGEditor | virtual ~FWidgetTemplateImageClass() | [] | |
FWidgetTemplateImageClass | /Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateImageClass.h | A template for classes generated byUTextureorUMaterialclasses, or implements aUSlateTextureAtlasInterface | UMGEditor | class FWidgetTemplateImageClass : public [FWidgetTemplateClass](API\Editor\UMGEditor\Templates\FWidgetTemplateClass) | [] |
WithStructuredSerializeFromMismatchedTag | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h | UMGEditor | enum &123; WithStructuredSerializeFromMismatchedTag = true &125; | [] | |
TStructOpsTypeTraits< FWidgetAnimation_DEPRECATED > | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h | UMGEditor | template<> struct TStructOpsTypeTraits< FWidgetAnimation_DEPRECATED > : public [TStructOpsTypeTraitsBase2< FWidgetAnimation_DEPRECATED >](API\Runtime\CoreUObject\UObject\TStructOpsTypeTraitsBase2) | [] | |
UK2Node_WidgetAnimationEvent::GetDynamicBindingClass | /Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h | Returns which dynamic binding class (if any) to use for this node. | UMGEditor | virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetDynamicBindingClass() const | [] |
UK2Node_WidgetAnimationEvent::GetMenuActions | /Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h | Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus. | UMGEditor | virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const | [] |
UK2Node_WidgetAnimationEvent::GetMenuCategory | /Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h | Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root). | UMGEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const | [] |
UK2Node_WidgetAnimationEvent::GetNodeTitle | /Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h | Gets the name of this node, shown in title bar | UMGEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UK2Node_WidgetAnimationEvent::GetSignature | /Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h | NOTE: This is not the same as a node identification GUID, two node instances can have the same signature (if both call the same function, etc.).
A signature struct, discerning this node from others. | UMGEditor | virtual [FBlueprintNodeSignature](API\Editor\BlueprintGraph\FBlueprintNodeSignature) GetSignature() const | [] |
UK2Node_WidgetAnimationEvent::GetTooltipText | /Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h | Gets the tooltip to display when over the node | UMGEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
UK2Node_WidgetAnimationEvent::IsActionFilteredOut | /Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h | UMGEditor | virtual bool IsActionFilteredOut ( [FBlueprintActionFilter](API\Editor\BlueprintGraph\FBlueprintActionFilter) const & Filter ) | [] | |
UK2Node_WidgetAnimationEvent::HandleVariableRenamed | /Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h | Handle when a variable is renamed in the Blueprint Palette | UMGEditor | virtual void HandleVariableRenamed ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, [UClass](API\Runtime\CoreUObject\UObject\UClass) * InVariableClass, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph, const [FName](API\Runtime\Core\UObject\FName) & InOldVarName, const [FName](API\Runtime\Co... | [] |
UK2Node_WidgetAnimationEvent::IsCompatibleWithGraph | /Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h | UMGEditor | virtual bool IsCompatibleWithGraph ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TargetGraph ) const | [] | |
UK2Node_WidgetAnimationEvent::MarkDirty | /Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h | UMGEditor | void MarkDirty() | [] | |
UK2Node_WidgetAnimationEvent::PostDuplicate | /Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h | Called after duplication & serialization and before PostLoad. Used to e.g. make sureUStaticMesh'sUModelgets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case. | UMGEditor | virtual void PostDuplicate ( bool bDuplicateForPIE ) | [] |
UK2Node_WidgetAnimationEvent::RegisterDynamicBinding | /Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h | Puts information about this node into the dynamic binding object. | UMGEditor | virtual void RegisterDynamicBinding ( [UDynamicBlueprintBinding](API\Runtime\Engine\Engine\UDynamicBlueprintBinding) * BindingObject ) const | [] |
UK2Node_WidgetAnimationEvent::ShouldShowNodeProperties | /Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h | Return whether the node's properties display in the blueprint details panel | UMGEditor | virtual bool ShouldShowNodeProperties() const | [] |
UK2Node_WidgetAnimationEvent::UK2Node_WidgetAnimationEvent | /Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h | UMGEditor | UK2Node_WidgetAnimationEvent ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UK2Node_WidgetAnimationEvent::ValidateNodeDuringCompilation | /Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | UMGEditor | virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const | [] |
UK2Node_WidgetAnimationEvent | /Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h | UMGEditor | class UK2Node_WidgetAnimationEvent : public [UK2Node_Event](API\Editor\BlueprintGraph\UK2Node_Event) | [
{
"type": "EWidgetAnimatio...",
"name": "Action",
"description": "The action to bind to."
},
{
"type": "FName",
"name": "AnimationPropertyName",
"description": "Name of property in Blueprint class that pointer to component we want to bind to"
},
{
"type": "TObjectPtr< con...",
... | |
USlateVectorArtDataFactory::FactoryCreateNew | /Engine/Source/Editor/UMGEditor/Public/SlateVectorArtDataFactory.h | Create a new object by class.
The new object. | UMGEditor | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject... | [] |
USlateVectorArtDataFactory::USlateVectorArtDataFactory | /Engine/Source/Editor/UMGEditor/Public/SlateVectorArtDataFactory.h | UMGEditor | USlateVectorArtDataFactory ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
USlateVectorArtDataFactory | /Engine/Source/Editor/UMGEditor/Public/SlateVectorArtDataFactory.h | UMGEditor | class USlateVectorArtDataFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory) | [] | |
UUMGEditorProjectSettings::GetSectionDescription | /Engine/Source/Editor/UMGEditor/Public/UMGEditorProjectSettings.h | Gets the description for the section, uses the classes ToolTip by default. | UMGEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetSectionDescription() const | [] |
UUMGEditorProjectSettings::GetSectionText | /Engine/Source/Editor/UMGEditor/Public/UMGEditorProjectSettings.h | Gets the section text, uses the classes DisplayName by default. | UMGEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetSectionText() const | [] |
UUMGEditorProjectSettings::PostEditChangeChainProperty | /Engine/Source/Editor/UMGEditor/Public/UMGEditorProjectSettings.h | This alternate version of PostEditChange is called when properties inside structs are modified. The property that was actually modified is located at the tail of the list. The head of the list of theFStructPropertymember variable that contains the property that was modified. | UMGEditor | virtual void PostEditChangeChainProperty ( struct [FPropertyChangedChainEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedChainEvent) & PropertyChangedEvent ) | [] |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.