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IPropertyBindingExtension::GetCurrentValue
/Engine/Source/Editor/UMGEditor/Public/IHasPropertyBindingExtensibility.h
UMGEditor
[TOptional](API\Runtime\Core\IO\TOptional)< [FName](API\Runtime\Core\UObject\FName) > GetCurrentValue ( const [UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint) * WidgetBlueprint, const [UWidget](API\Runtime\UMG\Components\UWidget) * Widget, const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property...
[]
IPropertyBindingExtension::OnDrop
/Engine/Source/Editor/UMGEditor/Public/IHasPropertyBindingExtensibility.h
UMGEditor
[EDropResult](API\Editor\UMGEditor\IPropertyBindingExtension\EDropResult) OnDrop ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & Geometry, const [FDragDropEvent](API\Runtime\SlateCore\Input\FDragDropEvent) & DragDropEvent, [UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint) * WidgetBlueprint, [UWidg...
[]
IPropertyBindingExtension
/Engine/Source/Editor/UMGEditor/Public/IHasPropertyBindingExtensibility.h
UMGEditor
class IPropertyBindingExtension
[]
IUMGDesigner::GetDesignerGeometry
/Engine/Source/Editor/UMGEditor/Public/IUMGDesigner.h
The Geometry representing the designer area, useful for when you need to convert mouse into designer space.
UMGEditor
[FGeometry](API\Runtime\SlateCore\Layout\FGeometry) GetDesignerGeometry() const
[]
IUMGDesigner::GetPreviewScale
/Engine/Source/Editor/UMGEditor/Public/IUMGDesigner.h
the effective preview scale after both the DPI and Zoom scale has been applied.
UMGEditor
float GetPreviewScale() const
[]
IUMGDesigner::GetSelectedWidget
/Engine/Source/Editor/UMGEditor/Public/IUMGDesigner.h
The currently selected widget.
UMGEditor
[FWidgetReference](API\Editor\UMGEditor\FWidgetReference) GetSelectedWidget() const
[]
IUMGDesigner::GetSelectedWidgets
/Engine/Source/Editor/UMGEditor/Public/IUMGDesigner.h
The currently selected widgets
UMGEditor
const [TSet](API\Runtime\Core\Containers\TSet)< [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) > & GetSelectedWidgets() const
[]
IUMGDesigner::GetTransformMode
/Engine/Source/Editor/UMGEditor/Public/IUMGDesigner.h
Get the transform mode currently in use in the designer.
UMGEditor
[ETransformMode::Type](API\Editor\UMGEditor\ETransformMode__Type) GetTransformMode() const
[]
IUMGDesigner::GetWidgetGeometry
/Engine/Source/Editor/UMGEditor/Public/IUMGDesigner.h
Gets the previous frames widget geometry.
UMGEditor
bool GetWidgetGeometry ( const [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) & Widget, [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & Geometry ) const
[]
IUMGDesigner::GetWidgetGeometry
/Engine/Source/Editor/UMGEditor/Public/IUMGDesigner.h
Gets the previous frames widget geometry.
UMGEditor
bool GetWidgetGeometry ( const [UWidget](API\Runtime\UMG\Components\UWidget) * PreviewWidget, [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & Geometry ) const
[]
IUMGDesigner::GetWidgetParentGeometry
/Engine/Source/Editor/UMGEditor/Public/IUMGDesigner.h
Gets the previous frames widget geometry of the parent of the provided widget.
UMGEditor
bool GetWidgetParentGeometry ( const [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) & Widget, [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & Geometry ) const
[]
IUMGDesigner::MakeGeometryWindowLocal
/Engine/Source/Editor/UMGEditor/Public/IUMGDesigner.h
Takes geometry and adds the inverse of the window transform to get the geometry in the space of the window.
UMGEditor
[FGeometry](API\Runtime\SlateCore\Layout\FGeometry) MakeGeometryWindowLocal ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & WidgetGeometry ) const
[]
IUMGDesigner::MarkDesignModifed
/Engine/Source/Editor/UMGEditor/Public/IUMGDesigner.h
Marks the designer content as being modified.
UMGEditor
void MarkDesignModifed ( bool bRequiresRecompile )
[]
IUMGDesigner::PopDesignerMessage
/Engine/Source/Editor/UMGEditor/Public/IUMGDesigner.h
Removes the last message from the message stack.
UMGEditor
void PopDesignerMessage()
[]
IUMGDesigner::PushDesignerMessage
/Engine/Source/Editor/UMGEditor/Public/IUMGDesigner.h
Push a new designer message to show at the bottom of the screen. Don't forget to call PopDesignerMessage when complete.
UMGEditor
void PushDesignerMessage ( const [FText](API\Runtime\Core\Internationalization\FText) & Message )
[]
IUMGDesigner
/Engine/Source/Editor/UMGEditor/Public/IUMGDesigner.h
The public interface implemented by the UMG Designer to allow extensions to call methods on the designer.
UMGEditor
class IUMGDesigner
[]
IUMGEditorModule::AddWidgetCustomizationExtender
/Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h
Add customization for widget
UMGEditor
void AddWidgetCustomizationExtender ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IBlueprintWidgetCustomizationExtender](API\Editor\UMGEditor\Customizations\IBlueprintWidgetCustomizationExt-) > & WidgetCustomizationExtender )
[]
IUMGEditorModule::AddWidgetEditorToolbarExtender
/Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h
Add Toolbar extender for widget editor, used by widget tool palette.
UMGEditor
void AddWidgetEditorToolbarExtender ( [FWidgetEditorToolbarExtender](API\Editor\UMGEditor\IUMGEditorModule\FWidgetEditorToolbarExtender) && InToolbarExtender )
[]
FCustomPropertyTypeLayout
/Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h
UMGEditor
struct FCustomPropertyTypeLayout
[ { "type": "FOnGetInstanceP...", "name": "Delegate", "description": "" }, { "type": "FTopLevelAssetP...", "name": "Type", "description": "" } ]
FOnGetInstancePropertyTypeCustomizationInstance
/Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h
UMGEditor
typedef TBaseDelegate_OneParam< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization) >, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FWidgetBlueprintEditor](API\Editor\UMGEditor\FWidgetBlueprintEditor) > Editor > FOnGetInstancePrope...
[]
FOnWidgetBlueprintCreated
/Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h
UMGEditor
class FOnWidgetBlueprintCreated : public TBaseMulticastDelegate_OneParam< void, FWidgetBlueprintCreatedArgs >
[]
FOnRegisterLayoutExtensions
/Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h
Support for general layout extenders
UMGEditor
class FOnRegisterLayoutExtensions : public TBaseMulticastDelegate_OneParam< void, FLayoutExtender & >
[]
FWidgetBlueprintCreatedArgs
/Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h
Arguments for the OnBlueprintCreated callback.
UMGEditor
struct FWidgetBlueprintCreatedArgs
[ { "type": "UWidgetBlueprin...", "name": "Blueprint", "description": "" }, { "type": "UClass*", "name": "ParentClass", "description": "" } ]
FWidgetEditorToolbarExtender
/Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h
UMGEditor
typedef TBaseDelegate_TwoParams< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) >, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) >, [TSharedRef](API\Runtime\Core\Templates...
[]
IUMGEditorModule::GetAllInstancedCustomPropertyTypeLayout
/Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h
Remove an instance customization to the widget property view.
UMGEditor
[TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FCustomPropertyTypeLayout](API\Editor\UMGEditor\IUMGEditorModule\FCustomPropertyTypeLayout) > GetAllInstancedCustomPropertyTypeLayout() const
[]
IUMGEditorModule::GetAllWidgetCustomizationExtenders
/Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h
Get current customization extenders for widget
UMGEditor
[TArrayView](API\Runtime\Core\Containers\TArrayView)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IBlueprintWidgetCustomizationExtender](API\Editor\UMGEditor\Customizations\IBlueprintWidgetCustomizationExt-) > > GetAllWidgetCustomizationExtenders()
[]
IUMGEditorModule::GetAllWidgetEditorToolbarExtenders
/Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h
Get current toolbar extenders for widget editor
UMGEditor
[TArrayView](API\Runtime\Core\Containers\TArrayView)< [FWidgetEditorToolbarExtender](API\Editor\UMGEditor\IUMGEditorModule\FWidgetEditorToolbarExtender) > GetAllWidgetEditorToolbarExtenders()
[]
IUMGEditorModule::GetRegisteredCompiler
/Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h
UMGEditor
[FWidgetBlueprintCompiler](API\Editor\UMGEditor\FWidgetBlueprintCompiler) * GetRegisteredCompiler()
[]
FOnRegisterTabs
/Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h
UMGEditor
class FOnRegisterTabs : public TBaseMulticastDelegate_TwoParams< void, const FWidgetBlueprintApplicationMode &, FWorkflowAllowedTabSet & >
[]
IUMGEditorModule::OnRegisterLayoutExtensions
/Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h
UMGEditor
[FOnRegisterLayoutExtensions](API\Editor\UMGEditor\IUMGEditorModule\FOnRegisterLayoutExtensions) & OnRegisterLayoutExtensions()
[]
IUMGEditorModule::OnRegisterTabsForEditor
/Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h
UMGEditor
[FOnRegisterTabs](API\Editor\UMGEditor\IUMGEditorModule\FOnRegisterTabs) & OnRegisterTabsForEditor()
[]
IUMGEditorModule::OnWidgetBlueprintCreated
/Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h
Callback when a WidgetBlueprint is created by the factory.
UMGEditor
[FOnWidgetBlueprintCreated](API\Editor\UMGEditor\IUMGEditorModule\FOnWidgetBlueprintCreated) & OnWidgetBlueprintCreated()
[]
IUMGEditorModule::RegisterInstancedCustomPropertyTypeLayout
/Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h
Add an instance customization to the widget property view.
UMGEditor
void RegisterInstancedCustomPropertyTypeLayout ( [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) Type, [FOnGetInstancePropertyTypeCustomizationInstance](API\Editor\UMGEditor\IUMGEditorModule\FOnGetInstancePr-) )
[]
IUMGEditorModule::RemoveWidgetCustomizationExtender
/Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h
Remove customization for widget
UMGEditor
void RemoveWidgetCustomizationExtender ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IBlueprintWidgetCustomizationExtender](API\Editor\UMGEditor\Customizations\IBlueprintWidgetCustomizationExt-) > & WidgetCustomizationExtender )
[]
IUMGEditorModule::UnregisterInstancedCustomPropertyTypeLayout
/Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h
Remove an instance customization to the widget property view.
UMGEditor
void UnregisterInstancedCustomPropertyTypeLayout ( [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) Type )
[]
IUMGEditorModule
/Engine/Source/Editor/UMGEditor/Public/UMGEditorModule.h
The public interface of the UMG editor module.
UMGEditor
class IUMGEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface), public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility), public [IHasToolBarExtensibility](API\Editor\UnrealEd\Toolkits\IHasToolBarExtensibility), public [IHasDesignerExtensibility](API\Editor\UMGEd...
[]
FPreviewMode::GetPreviewWidget
/Engine/Source/Editor/UMGEditor/Public/Preview/PreviewMode.h
UMGEditor
[UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * GetPreviewWidget() const
[]
FPreviewMode::GetSelectedObjectList
/Engine/Source/Editor/UMGEditor/Public/Preview/PreviewMode.h
UMGEditor
[TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > GetSelectedObjectList() const
[]
FPreviewMode::OnPreviewWidgetChanged
/Engine/Source/Editor/UMGEditor/Public/Preview/PreviewMode.h
UMGEditor
FSimpleMulticastDelegate & OnPreviewWidgetChanged()
[]
FPreviewMode::OnSelectedObjectChanged
/Engine/Source/Editor/UMGEditor/Public/Preview/PreviewMode.h
UMGEditor
FSimpleMulticastDelegate & OnSelectedObjectChanged()
[]
FPreviewMode::SetPreviewWidget
/Engine/Source/Editor/UMGEditor/Public/Preview/PreviewMode.h
UMGEditor
void SetPreviewWidget ( [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * Widget )
[]
FPreviewMode::SetSelectedObject
/Engine/Source/Editor/UMGEditor/Public/Preview/PreviewMode.h
UMGEditor
void SetSelectedObject ( [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> Objects )
[]
FPreviewMode::SetSelectedObject
/Engine/Source/Editor/UMGEditor/Public/Preview/PreviewMode.h
UMGEditor
void SetSelectedObject ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > Objects )
[]
FPreviewMode
/Engine/Source/Editor/UMGEditor/Public/Preview/PreviewMode.h
UMGEditor
class FPreviewMode
[]
UWidgetDesignerSettings::GetSectionDescription
/Engine/Source/Editor/UMGEditor/Public/Settings/WidgetDesignerSettings.h
Gets the description for the section, uses the classes ToolTip by default.
UMGEditor
virtual [FText](API\Runtime\Core\Internationalization\FText) GetSectionDescription() const
[]
UWidgetDesignerSettings::GetSectionText
/Engine/Source/Editor/UMGEditor/Public/Settings/WidgetDesignerSettings.h
Gets the section text, uses the classes DisplayName by default.
UMGEditor
virtual [FText](API\Runtime\Core\Internationalization\FText) GetSectionText() const
[]
UWidgetDesignerSettings::UWidgetDesignerSettings
/Engine/Source/Editor/UMGEditor/Public/Settings/WidgetDesignerSettings.h
UMGEditor
UWidgetDesignerSettings()
[]
UWidgetDesignerSettings
/Engine/Source/Editor/UMGEditor/Public/Settings/WidgetDesignerSettings.h
Implements the settings for the Widget Blueprint Designer.
UMGEditor
class UWidgetDesignerSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
[ { "type": "bool", "name": "bExecutePreConstructEvent", "description": "Should the designer run the design event? Disable this if you're seeing crashes in the designer, you may have some unsafe code running in the designer." }, { "type": "bool", "name": "bLockToPanelOnDragByDefault", "des...
FWidgetTemplateBlueprintClass::Create
/Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateBlueprintClass.h
Creates an instance of the widget for the tree.
UMGEditor
virtual [UWidget](API\Runtime\UMG\Components\UWidget) * Create ( [UWidgetTree](API\Runtime\UMG\Blueprint\UWidgetTree) * Tree )
[]
FWidgetTemplateBlueprintClass::GetCategory
/Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateBlueprintClass.h
Gets the category for the widget
UMGEditor
virtual [FText](API\Runtime\Core\Internationalization\FText) GetCategory() const
[]
FWidgetTemplateBlueprintClass::GetIcon
/Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateBlueprintClass.h
The icon coming from the default object of the class
UMGEditor
virtual const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetIcon() const
[]
FWidgetTemplateBlueprintClass::GetToolTip
/Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateBlueprintClass.h
Gets the tooltip widget for this palette item.
UMGEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IToolTip](API\Runtime\SlateCore\Widgets\IToolTip) > GetToolTip() const
[]
FWidgetTemplateBlueprintClass::OnDoubleClicked
/Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateBlueprintClass.h
Opens the widget blueprint for edit
UMGEditor
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDoubleClicked()
[]
FWidgetTemplateBlueprintClass::Supports
/Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateBlueprintClass.h
Returns true if the supplied class is supported by this template
UMGEditor
static bool Supports ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass )
[]
FWidgetTemplateBlueprintClass::FWidgetTemplateBlueprintClass
/Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateBlueprintClass.h
Constructor
UMGEditor
FWidgetTemplateBlueprintClass ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InWidgetAssetData, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) > InUserWidgetClass )
[]
FWidgetTemplateBlueprintClass::~FWidgetTemplateBlueprintClass
/Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateBlueprintClass.h
Destructor
UMGEditor
virtual ~FWidgetTemplateBlueprintClass()
[]
FWidgetTemplateBlueprintClass
/Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateBlueprintClass.h
A template for classes generated byUWidgetBlueprintassets Accounts for the possibility that a the blueprint may not be loaded when the palette is created
UMGEditor
class FWidgetTemplateBlueprintClass : public [FWidgetTemplateClass](API\Editor\UMGEditor\Templates\FWidgetTemplateClass)
[ { "type": "bool", "name": "bIsBlueprintGeneratedClass", "description": "True if this template is for a cooked BP generated class" }, { "type": "TWeakObjectPtr<...", "name": "CachedParentClass", "description": "Parent Class of this widget template, may not be valid" } ]
FWidgetTemplateClass::CreateNamed
/Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateClass.h
Constructs the widget template with an overridden object name.
UMGEditor
[UWidget](API\Runtime\UMG\Components\UWidget) * CreateNamed ( class [UWidgetTree](API\Runtime\UMG\Blueprint\UWidgetTree) * Tree, [FName](API\Runtime\Core\UObject\FName) NameOverride )
[]
FWidgetTemplateClass::Create
/Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateClass.h
Creates an instance of the widget for the tree.
UMGEditor
virtual [UWidget](API\Runtime\UMG\Components\UWidget) * Create ( [UWidgetTree](API\Runtime\UMG\Blueprint\UWidgetTree) * Tree )
[]
FWidgetTemplateClass::GetCategory
/Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateClass.h
Gets the category for the widget
UMGEditor
virtual [FText](API\Runtime\Core\Internationalization\FText) GetCategory() const
[]
FWidgetTemplateClass::GetFilterStrings
/Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateClass.h
UMGEditor
virtual void GetFilterStrings ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutStrings ) const
[]
FWidgetTemplateClass::GetIcon
/Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateClass.h
The icon coming from the default object of the class
UMGEditor
virtual const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetIcon() const
[]
FWidgetTemplateClass::GetToolTip
/Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateClass.h
Gets the tooltip widget for this palette item.
UMGEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IToolTip](API\Runtime\SlateCore\Widgets\IToolTip) > GetToolTip() const
[]
FWidgetTemplateClass::GetWidgetAssetData
/Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateClass.h
Returns the asset data for this widget which might be invalid.
UMGEditor
const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & GetWidgetAssetData()
[]
FWidgetTemplateClass::GetWidgetClass
/Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateClass.h
Gets the WidgetClass which might be null.
UMGEditor
[TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UClass](API\Runtime\CoreUObject\UObject\UClass) > GetWidgetClass() const
[]
FWidgetTemplateClass::OnObjectsReplaced
/Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateClass.h
Called when objects need to be swapped out for new versions, like after a blueprint recompile.
UMGEditor
void OnObjectsReplaced ( const [TMap](API\Runtime\Core\Containers\TMap)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *, [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & ReplacementMap )
[]
FWidgetTemplateClass::FWidgetTemplateClass
/Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateClass.h
Creates a widget template class without any class reference
UMGEditor
FWidgetTemplateClass()
[]
FWidgetTemplateClass::FWidgetTemplateClass
/Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateClass.h
Constructor
UMGEditor
FWidgetTemplateClass ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UWidget](API\Runtime\UMG\Components\UWidget) > InWidgetClass )
[]
FWidgetTemplateClass::FWidgetTemplateClass
/Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateClass.h
UMGEditor
FWidgetTemplateClass ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InWidgetAssetData, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UWidget](API\Runtime\UMG\Components\UWidget) > InWidgetClass )
[]
FWidgetTemplateClass::~FWidgetTemplateClass
/Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateClass.h
Destructor
UMGEditor
virtual ~FWidgetTemplateClass()
[]
FWidgetTemplateClass
/Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateClass.h
A template that can spawn any widget derived from theUWidgetclass.
UMGEditor
class FWidgetTemplateClass : public [FWidgetTemplate](API\Editor\UMGEditor\FWidgetTemplate)
[ { "type": "TWeakObjectPtr<...", "name": "CachedParentClass", "description": "Parent Class of this widget template, may not be valid" }, { "type": "FAssetData", "name": "WidgetAssetData", "description": "The asset data for the widget blueprint" }, { "type": "TWeakObjectPtr<...", ...
FWidgetTemplateImageClass::Create
/Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateImageClass.h
Creates an instance of the widget for the tree
UMGEditor
virtual [UWidget](API\Runtime\UMG\Components\UWidget) * Create ( [UWidgetTree](API\Runtime\UMG\Blueprint\UWidgetTree) * WidgetTree )
[]
FWidgetTemplateImageClass::Supports
/Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateImageClass.h
Returns true if the supplied class is supported by this template
UMGEditor
static bool Supports ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass )
[]
FWidgetTemplateImageClass::FWidgetTemplateImageClass
/Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateImageClass.h
Constructor.
UMGEditor
FWidgetTemplateImageClass ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData )
[]
FWidgetTemplateImageClass::~FWidgetTemplateImageClass
/Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateImageClass.h
UMGEditor
virtual ~FWidgetTemplateImageClass()
[]
FWidgetTemplateImageClass
/Engine/Source/Editor/UMGEditor/Public/Templates/WidgetTemplateImageClass.h
A template for classes generated byUTextureorUMaterialclasses, or implements aUSlateTextureAtlasInterface
UMGEditor
class FWidgetTemplateImageClass : public [FWidgetTemplateClass](API\Editor\UMGEditor\Templates\FWidgetTemplateClass)
[]
WithStructuredSerializeFromMismatchedTag
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
UMGEditor
enum &123; WithStructuredSerializeFromMismatchedTag = true &125;
[]
TStructOpsTypeTraits< FWidgetAnimation_DEPRECATED >
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h
UMGEditor
template<> struct TStructOpsTypeTraits< FWidgetAnimation_DEPRECATED > : public [TStructOpsTypeTraitsBase2< FWidgetAnimation_DEPRECATED >](API\Runtime\CoreUObject\UObject\TStructOpsTypeTraitsBase2)
[]
UK2Node_WidgetAnimationEvent::GetDynamicBindingClass
/Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h
Returns which dynamic binding class (if any) to use for this node.
UMGEditor
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetDynamicBindingClass() const
[]
UK2Node_WidgetAnimationEvent::GetMenuActions
/Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
UMGEditor
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
[]
UK2Node_WidgetAnimationEvent::GetMenuCategory
/Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h
Override to provide a default category for specific node types to be listed under. A localized category string (or an empty string if you want this node listed at the menu's root).
UMGEditor
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const
[]
UK2Node_WidgetAnimationEvent::GetNodeTitle
/Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h
Gets the name of this node, shown in title bar
UMGEditor
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
[]
UK2Node_WidgetAnimationEvent::GetSignature
/Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h
NOTE: This is not the same as a node identification GUID, two node instances can have the same signature (if both call the same function, etc.). A signature struct, discerning this node from others.
UMGEditor
virtual [FBlueprintNodeSignature](API\Editor\BlueprintGraph\FBlueprintNodeSignature) GetSignature() const
[]
UK2Node_WidgetAnimationEvent::GetTooltipText
/Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h
Gets the tooltip to display when over the node
UMGEditor
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
[]
UK2Node_WidgetAnimationEvent::IsActionFilteredOut
/Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h
UMGEditor
virtual bool IsActionFilteredOut ( [FBlueprintActionFilter](API\Editor\BlueprintGraph\FBlueprintActionFilter) const & Filter )
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UK2Node_WidgetAnimationEvent::HandleVariableRenamed
/Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h
Handle when a variable is renamed in the Blueprint Palette
UMGEditor
virtual void HandleVariableRenamed ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, [UClass](API\Runtime\CoreUObject\UObject\UClass) * InVariableClass, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph, const [FName](API\Runtime\Core\UObject\FName) & InOldVarName, const [FName](API\Runtime\Co...
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UK2Node_WidgetAnimationEvent::IsCompatibleWithGraph
/Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h
UMGEditor
virtual bool IsCompatibleWithGraph ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TargetGraph ) const
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UK2Node_WidgetAnimationEvent::MarkDirty
/Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h
UMGEditor
void MarkDirty()
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UK2Node_WidgetAnimationEvent::PostDuplicate
/Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h
Called after duplication & serialization and before PostLoad. Used to e.g. make sureUStaticMesh'sUModelgets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.
UMGEditor
virtual void PostDuplicate ( bool bDuplicateForPIE )
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UK2Node_WidgetAnimationEvent::RegisterDynamicBinding
/Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h
Puts information about this node into the dynamic binding object.
UMGEditor
virtual void RegisterDynamicBinding ( [UDynamicBlueprintBinding](API\Runtime\Engine\Engine\UDynamicBlueprintBinding) * BindingObject ) const
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UK2Node_WidgetAnimationEvent::ShouldShowNodeProperties
/Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h
Return whether the node's properties display in the blueprint details panel
UMGEditor
virtual bool ShouldShowNodeProperties() const
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UK2Node_WidgetAnimationEvent::UK2Node_WidgetAnimationEvent
/Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h
UMGEditor
UK2Node_WidgetAnimationEvent ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
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UK2Node_WidgetAnimationEvent::ValidateNodeDuringCompilation
/Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
UMGEditor
virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
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UK2Node_WidgetAnimationEvent
/Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h
UMGEditor
class UK2Node_WidgetAnimationEvent : public [UK2Node_Event](API\Editor\BlueprintGraph\UK2Node_Event)
[ { "type": "EWidgetAnimatio...", "name": "Action", "description": "The action to bind to." }, { "type": "FName", "name": "AnimationPropertyName", "description": "Name of property in Blueprint class that pointer to component we want to bind to" }, { "type": "TObjectPtr< con...", ...
USlateVectorArtDataFactory::FactoryCreateNew
/Engine/Source/Editor/UMGEditor/Public/SlateVectorArtDataFactory.h
Create a new object by class. The new object.
UMGEditor
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject...
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USlateVectorArtDataFactory::USlateVectorArtDataFactory
/Engine/Source/Editor/UMGEditor/Public/SlateVectorArtDataFactory.h
UMGEditor
USlateVectorArtDataFactory ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
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USlateVectorArtDataFactory
/Engine/Source/Editor/UMGEditor/Public/SlateVectorArtDataFactory.h
UMGEditor
class USlateVectorArtDataFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory)
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UUMGEditorProjectSettings::GetSectionDescription
/Engine/Source/Editor/UMGEditor/Public/UMGEditorProjectSettings.h
Gets the description for the section, uses the classes ToolTip by default.
UMGEditor
virtual [FText](API\Runtime\Core\Internationalization\FText) GetSectionDescription() const
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UUMGEditorProjectSettings::GetSectionText
/Engine/Source/Editor/UMGEditor/Public/UMGEditorProjectSettings.h
Gets the section text, uses the classes DisplayName by default.
UMGEditor
virtual [FText](API\Runtime\Core\Internationalization\FText) GetSectionText() const
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UUMGEditorProjectSettings::PostEditChangeChainProperty
/Engine/Source/Editor/UMGEditor/Public/UMGEditorProjectSettings.h
This alternate version of PostEditChange is called when properties inside structs are modified. The property that was actually modified is located at the tail of the list. The head of the list of theFStructPropertymember variable that contains the property that was modified.
UMGEditor
virtual void PostEditChangeChainProperty ( struct [FPropertyChangedChainEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedChainEvent) & PropertyChangedEvent )
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