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FWidgetBlueprintEditor::CreateEditorModeManager
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Creates the Editor mode manager for your class. Default is to create none, for legacy reasons.
UMGEditor
virtual void CreateEditorModeManager()
[]
FWidgetBlueprintEditor::CreateSequencerDrawerWidget
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Creates a sequencer widget, for anim drawer
UMGEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateSequencerDrawerWidget()
[]
FWidgetBlueprintEditor::CaptureThumbnail
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
void CaptureThumbnail()
[]
FWidgetBlueprintEditor::CreateSequencerTabWidget
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Creates a sequencer widget
UMGEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateSequencerTabWidget()
[]
FWidgetBlueprintEditor::CreateSequencerWidgetInternal
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > CreateSequencerWidgetInternal()
[]
FWidgetBlueprintEditor::CustomizeWidgetCompileOptions
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
void CustomizeWidgetCompileOptions ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & InMenuBuilder )
[]
FWidgetBlueprintEditor::DockInLayoutClicked
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Callback to dock anim tab into layout
UMGEditor
void DockInLayoutClicked()
[]
FWidgetBlueprintEditor::FillAssetMenu
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
void FillAssetMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder )
[]
FWidgetBlueprintEditor::FillFileMenu
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
void FillFileMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder )
[]
FOnHoveredWidgetCleared
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
typedef TMulticastDelegate_NoParams< void > FOnHoveredWidgetCleared
[]
FOnEnterWidgetDesigner
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
class FOnEnterWidgetDesigner : public TBaseMulticastDelegate_NoParams< void >
[]
FOnHoveredWidgetSet
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
typedef TMulticastDelegate_OneParam< void, const [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) & > FOnHoveredWidgetSet
[]
FOnSelectedAnimationChanged
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Called when animation selection changes
UMGEditor
typedef TMulticastDelegate_NoParams< void > FOnSelectedAnimationChanged
[]
FOnSelectedWidgetsChanged
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
typedef TMulticastDelegate_NoParams< void > FOnSelectedWidgetsChanged
[]
FOnWidgetAnimationsUpdated
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Called when animation list changes
UMGEditor
typedef TMulticastDelegate_NoParams< void > FOnWidgetAnimationsUpdated
[]
FOnSelectedWidgetsChanging
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
typedef TMulticastDelegate_NoParams< void > FOnSelectedWidgetsChanging
[]
FOnWidgetBlueprintTransaction
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Event called when an undo/redo transaction occurs
UMGEditor
class FOnWidgetBlueprintTransaction : public TBaseMulticastDelegate_NoParams< void >
[]
FOnWidgetPreviewUpdated
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Called after the widget preview has been updated
UMGEditor
typedef TMulticastDelegate_NoParams< void > FOnWidgetPreviewUpdated
[]
FWidgetBlueprintEditor::GetBaseToolkitName
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Returns the localized name of this toolkit type (typically just "editor")
UMGEditor
virtual [FText](API\Runtime\Core\Internationalization\FText) GetBaseToolkitName() const
[]
FWidgetBlueprintEditor::GetCurrentDesignerFlags
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Get the current designer flags that are in effect for the current user widget we're editing.
UMGEditor
EWidgetDesignFlags GetCurrentDesignerFlags() const
[]
FWidgetBlueprintEditor::GetCurrentAnimation
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Get the current animation
UMGEditor
[UWidgetAnimation](API\Runtime\UMG\Animation\UWidgetAnimation) * GetCurrentAnimation()
[]
FWidgetBlueprintEditor::GetDefaultSchemaClass
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Whenever new graphs need to be created it will use this schema by default.
UMGEditor
virtual [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) > GetDefaultSchemaClass() const
[]
FWidgetBlueprintEditor::GetDrawerSequencer
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
The sequencer used to create widget animations in drawer
UMGEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > & GetDrawerSequencer()
[]
FWidgetBlueprintEditor::GetExternalEditorWidget
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Gets external widget whose lifetime should be managed by this editor, NullWidget if not found
UMGEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetExternalEditorWidget ( [FName](API\Runtime\Core\UObject\FName) ID )
[]
FWidgetBlueprintEditor::GetGraphAppearance
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Get the graph appearance of a specific graph,GetCurrentGraphAppearance()uses the currently focused graph.
UMGEditor
virtual [FGraphAppearanceInfo](API\Editor\UnrealEd\FGraphAppearanceInfo) GetGraphAppearance ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph ) const
[]
FWidgetBlueprintEditor::GetHoveredWidget
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
The widget that is currently being hovered over (either in the designer or hierarchy)
UMGEditor
const [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) & GetHoveredWidget() const
[]
FWidgetBlueprintEditor::GetIsRespectingLocks
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
bool GetIsRespectingLocks() const
[]
FWidgetBlueprintEditor::GetLibraryViewModel
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< FLibraryViewModel > GetLibraryViewModel()
[]
FWidgetBlueprintEditor::GetOnWidgetBlueprintTransaction
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
[FWidgetBlueprintEditor::FOnWidgetBlueprintTransaction](API\Editor\UMGEditor\FWidgetBlueprintEditor\FOnWidgetBlueprintTransaction) TBaseMulticastDelegate_NoParams GetOnWidgetBlueprintTransaction()
[]
FWidgetBlueprintEditor::GetPreview
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
The preview widget.
UMGEditor
[UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * GetPreview() const
[]
FWidgetBlueprintEditor::GetPaletteViewModel
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< FPaletteViewModel > GetPaletteViewModel()
[]
FWidgetBlueprintEditor::GetPreviewMode
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Get the relative info for the Debug mode.
UMGEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [UE::UMG::Editor::FPreviewMode](API\Editor\UMGEditor\Preview\FPreviewMode) > GetPreviewMode() const
[]
FWidgetBlueprintEditor::GetPreviewScene
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
The preview scene that owns the preview widget.
UMGEditor
[FPreviewScene](API\Runtime\Engine\FPreviewScene) * GetPreviewScene()
[]
FWidgetBlueprintEditor::GetReferenceFromTemplate
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Creates a widget reference using the template.
UMGEditor
[FWidgetReference](API\Editor\UMGEditor\FWidgetReference) GetReferenceFromTemplate ( [UWidget](API\Runtime\UMG\Components\UWidget) * TemplateWidget )
[]
FWidgetBlueprintEditor::GetReferenceFromPreview
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Creates a widget reference using the preview. Which is used to lookup the stable template pointer.
UMGEditor
[FWidgetReference](API\Editor\UMGEditor\FWidgetReference) GetReferenceFromPreview ( [UWidget](API\Runtime\UMG\Components\UWidget) * PreviewWidget )
[]
FWidgetBlueprintEditor::GetQueuedDesignerActions
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
[TArray](API\Runtime\Core\Containers\TArray)< [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void()> > & GetQueuedDesignerActions()
[]
FWidgetBlueprintEditor::GetSelectedNamedSlot
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
The selected named slot
UMGEditor
[TOptional](API\Runtime\Core\IO\TOptional)< [FNamedSlotSelection](API\Editor\UMGEditor\FNamedSlotSelection) > GetSelectedNamedSlot() const
[]
FWidgetBlueprintEditor::GetSelectedObjects
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
The selected set of Objects
UMGEditor
const [TSet](API\Runtime\Core\Containers\TSet)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > > & GetSelectedObjects() const
[]
FWidgetBlueprintEditor::GetSelectedTemplate
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
the selected template widget
UMGEditor
const [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UClass](API\Runtime\CoreUObject\UObject\UClass) > GetSelectedTemplate() const
[]
FWidgetBlueprintEditor::GetSelectedUserWidget
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
the selected user widget
UMGEditor
const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) GetSelectedUserWidget() const
[]
FWidgetBlueprintEditor::GetSelectedWidgets
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
The selected set of widgets
UMGEditor
const [TSet](API\Runtime\Core\Containers\TSet)< [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) > & GetSelectedWidgets() const
[]
FWidgetBlueprintEditor::GetSequencer
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
The currently active sequencer used to create widget animations
UMGEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > & GetSequencer()
[]
FWidgetBlueprintEditor::GetShowDashedOutlines
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
bool GetShowDashedOutlines() const
[]
FWidgetBlueprintEditor::GetTabSequencer
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
The sequencer used to create widget animations
UMGEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > & GetTabSequencer()
[]
FWidgetBlueprintEditor::GetToolkitFName
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Returns the invariant name of this toolkit type
UMGEditor
virtual [FName](API\Runtime\Core\UObject\FName) GetToolkitFName() const
[]
FWidgetBlueprintEditor::GetToolkitContextFName
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Returns the invariant name of this toolkit type, used for establishing the context for help, documentation and tutorials
UMGEditor
virtual [FName](API\Runtime\Core\UObject\FName) GetToolkitContextFName() const
[]
FWidgetBlueprintEditor::GetWidgetToolbarBuilder
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class FWidgetBlueprintEditorToolbar > GetWidgetToolbarBuilder()
[]
FWidgetBlueprintEditor::GetWidgetBlueprintObj
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
The widget blueprint currently being edited in this editor
UMGEditor
[UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint) * GetWidgetBlueprintObj() const
[]
FWidgetBlueprintEditor::GetWorldCentricTabColorScale
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Returns the color and opacity to use for the color that appears behind the tab text for this toolkit's tab in world-centric mode.
UMGEditor
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetWorldCentricTabColorScale() const
[]
FWidgetBlueprintEditor::GetWorldCentricTabPrefix
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Returns the localize prefix string to use for tab labels in world-centric mode.
UMGEditor
virtual [FString](API\Runtime\Core\Containers\FString) GetWorldCentricTabPrefix() const
[]
FWidgetBlueprintEditor::InitalizeExtenders
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Called during initialization of the blueprint editor to register commands and extenders.
UMGEditor
virtual void InitalizeExtenders()
[]
FWidgetBlueprintEditor::InitToolMenuContext
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Add context objects for menus and toolbars
UMGEditor
virtual void InitToolMenuContext ( [FToolMenuContext](API\Developer\ToolMenus\FToolMenuContext) & MenuContext )
[]
FWidgetBlueprintEditor::InitWidgetBlueprintEditor
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
void InitWidgetBlueprintEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, const [TArray](API\Runtime\Core\Containers\TArray)< [...
[]
FWidgetBlueprintEditor::InvalidatePreview
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Causes the preview to be destroyed and a new one to be created next tick
UMGEditor
void InvalidatePreview ( bool bViewOnly )
[]
FWidgetBlueprintEditor::IsBindingSelected
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Called to determine whether a binding is selected in the tree view
UMGEditor
bool IsBindingSelected ( const [FMovieSceneBinding](API\Runtime\MovieScene\FMovieSceneBinding) & InBinding )
[]
FWidgetBlueprintEditor::IsCreateOnCompileSet
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
static bool IsCreateOnCompileSet ( EDisplayOnCompile InCreateOnCompile )
[]
FWidgetBlueprintEditor::IsDismissOnCompileSet
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
static bool IsDismissOnCompileSet ( EDisplayOnCompile InDismissOnCompile )
[]
FWidgetBlueprintEditor::IsImageUsedAsThumbnail
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
bool IsImageUsedAsThumbnail()
[]
FWidgetBlueprintEditor::IsPreviewWidgetInitialized
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
bool IsPreviewWidgetInitialized()
[]
FWidgetBlueprintEditor::IsSimulating
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
bool IsSimulating() const
[]
FWidgetBlueprintEditor::MigrateFromChain
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Migrate a property change from the preview GUI to the template GUI.
UMGEditor
void MigrateFromChain ( [FEditPropertyChain](API\Runtime\CoreUObject\UObject\FEditPropertyChain) * PropertyThatChanged, bool bIsModify )
[]
FWidgetBlueprintEditor::OnCreateNativeBaseClassSuccessfully
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
void OnCreateNativeBaseClassSuccessfully ( const [FString](API\Runtime\Core\Containers\FString) & InClassName, const [FString](API\Runtime\Core\Containers\FString) & InClassPath, const [FString](API\Runtime\Core\Containers\FString) & InModuleName )
[]
FWidgetBlueprintEditor::NotifyWidgetAnimListChanged
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Callback for when widget animation list has been updated
UMGEditor
void NotifyWidgetAnimListChanged()
[]
FWidgetBlueprintEditor::OnEnteringDesigner
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
void OnEnteringDesigner()
[]
FWidgetBlueprintEditor::OnGetWidgetAnimSequencer
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Gets sequencer widget, for anim drawer
UMGEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > OnGetWidgetAnimSequencer()
[]
FWidgetBlueprintEditor::OnRequestClose
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Called when this toolkit is requested to close. Returns false if closing should be prevented.
UMGEditor
virtual bool OnRequestClose ( EAssetEditorCloseReason InCloseReason )
[]
FWidgetBlueprintEditor::OnToolkitHostingFinished
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Called when another toolkit (such as a ed mode toolkit) is no longer being hosted in this asset editor toolkit.
UMGEditor
virtual void OnToolkitHostingFinished ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IToolkit](API\Editor\EditorFramework\Toolkits\IToolkit) > & Toolkit )
[]
FWidgetBlueprintEditor::OnToolkitHostingStarted
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Called when another toolkit (such as a ed mode toolkit) is being hosted in this asset editor toolkit.
UMGEditor
virtual void OnToolkitHostingStarted ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IToolkit](API\Editor\EditorFramework\Toolkits\IToolkit) > & Toolkit )
[]
FWidgetBlueprintEditor::OnWidgetAnimDrawerSequencerDismissed
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Callback for anim drawer closing
UMGEditor
void OnWidgetAnimDrawerSequencerDismissed ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & NewlyFocusedWidget )
[]
FWidgetBlueprintEditor::OnWidgetAnimDrawerSequencerOpened
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Callback for anim drawer opening
UMGEditor
void OnWidgetAnimDrawerSequencerOpened ( [FName](API\Runtime\Core\UObject\FName) StatusBarWithDrawerName )
[]
FWidgetBlueprintEditor::OnWidgetAnimSequencerDismissed
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Deprecated* OnWidgetAnimSequencerDismissed is deprecated, please use OnWidgetAnimDrawerSequencerDismissed instead.
UMGEditor
void OnWidgetAnimSequencerDismissed ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & NewlyFocusedWidget )
[]
FWidgetBlueprintEditor::OnWidgetAnimSequencerOpened
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Deprecated* OnWidgetAnimSequencerOpened is deprecated, please use OnWidgetAnimDrawerSequencerOpened instead.
UMGEditor
void OnWidgetAnimSequencerOpened ( [FName](API\Runtime\Core\UObject\FName) StatusBarWithDrawerName )
[]
FWidgetBlueprintEditor::OnWidgetAnimTabSequencerClosed
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Callback for anim tab closing
UMGEditor
void OnWidgetAnimTabSequencerClosed ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > ClosedTab )
[]
FWidgetBlueprintEditor::OnWidgetAnimTabSequencerOpened
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Callback for anim tab opening
UMGEditor
void OnWidgetAnimTabSequencerOpened()
[]
FWidgetBlueprintEditor::OpenCreateNativeBaseClassDialog
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
void OpenCreateNativeBaseClassDialog()
[]
FWidgetBlueprintEditor::PostRedo
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Signal that client should run any PostRedo code
UMGEditor
virtual void PostRedo ( bool bSuccess )
[]
FWidgetBlueprintEditor::PostUndo
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Signal that client should run any PostUndo code
UMGEditor
virtual void PostUndo ( bool bSuccess )
[]
FWidgetBlueprintEditor::RefreshCurrentAnimation
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Updates the current animation if it is invalid
UMGEditor
const [UWidgetAnimation](API\Runtime\UMG\Animation\UWidgetAnimation) * RefreshCurrentAnimation()
[]
FWidgetBlueprintEditor::RefreshPreview
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Immediately rebuilds the preview widget.
UMGEditor
void RefreshPreview()
[]
FWidgetBlueprintEditor::RemoveExternalEditorWidget
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Removes external widget whose lifetime should be managed by this editor
UMGEditor
int32 RemoveExternalEditorWidget ( [FName](API\Runtime\Core\UObject\FName) ID )
[]
FWidgetBlueprintEditor::RegisterApplicationModes
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Called during initialization of the blueprint editor to register any application modes.
UMGEditor
virtual void RegisterApplicationModes ( const [TArray](API\Runtime\Core\Containers\TArray)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * > & InBlueprints, bool bShouldOpenInDefaultsMode, bool bNewlyCreated )
[]
FWidgetBlueprintEditor::SelectObjects
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Sets the currently selected set of objects
UMGEditor
void SelectObjects ( const [TSet](API\Runtime\Core\Containers\TSet)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & Objects )
[]
FWidgetBlueprintEditor::SelectWidgets
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Sets the currently selected set of widgets
UMGEditor
void SelectWidgets ( const [TSet](API\Runtime\Core\Containers\TSet)< [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) > & Widgets, bool bAppendOrToggle )
[]
FWidgetBlueprintEditor::SetCreateOnCompileSetting
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
static void SetCreateOnCompileSetting ( EDisplayOnCompile InCreateOnCompile )
[]
FWidgetBlueprintEditor::SetDismissOnCompileSetting
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
static void SetDismissOnCompileSetting ( EDisplayOnCompile InDismissOnCompile )
[]
FWidgetBlueprintEditor::SetHoveredWidget
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
The widget we're now hovering over in any particular context, allows multiple views to synchronize feedback on where that widget is in their representation.
UMGEditor
void SetHoveredWidget ( [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) & InHoveredWidget )
[]
FWidgetBlueprintEditor::SetIsRespectingLocks
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
void SetIsRespectingLocks ( bool Value )
[]
FWidgetBlueprintEditor::SetIsSimulating
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
void SetIsSimulating ( bool bSimulating )
[]
FWidgetBlueprintEditor::SetSelectedNamedSlot
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Sets the selected named slot
UMGEditor
void SetSelectedNamedSlot ( [TOptional](API\Runtime\Core\IO\TOptional)< [FNamedSlotSelection](API\Editor\UMGEditor\FNamedSlotSelection) > SelectedNamedSlot )
[]
FWidgetBlueprintEditor::SetSelectedTemplate
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Set the selected template widget
UMGEditor
void SetSelectedTemplate ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UClass](API\Runtime\CoreUObject\UObject\UClass) > TemplateClass )
[]
FWidgetBlueprintEditor::SetSelectedUserWidget
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Set the selected user widget
UMGEditor
void SetSelectedUserWidget ( [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) InSelectedUserWidget )
[]
FWidgetBlueprintEditor::SetShowDashedOutlines
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
void SetShowDashedOutlines ( bool Value )
[]
Super
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
typedef [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) Super
[]
FWidgetBlueprintEditor::TakeSnapshot
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
void TakeSnapshot()
[]
FWidgetBlueprintEditor::Tick
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Pure virtual that must be overloaded by the inheriting class. It will be called from within LevelTick.cpp after ticking all actors or from the rendering thread (depending on bIsRenderingThreadObject)
UMGEditor
virtual void Tick ( float DeltaTime )
[]
FWidgetBlueprintEditor::ToggleAnimDrawer
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
Toggles Anim Drawer, only used for keyboard shortcut
UMGEditor
void ToggleAnimDrawer()
[]
FWidgetBlueprintEditor::FWidgetBlueprintEditor
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
[FWidgetBlueprintEditor::FOnEnterWidgetDesigner](API\Editor\UMGEditor\FWidgetBlueprintEditor\FOnEnterWidgetDesigner) TBaseMulticastDelegate_NoParams FWidgetBlueprintEditor()
[]
FWidgetBlueprintEditor::~FWidgetBlueprintEditor
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h
UMGEditor
virtual ~FWidgetBlueprintEditor()
[]
FWidgetBlueprintEditorUtils::ConvertThumbnailSizeModeToDesignerSizeMode
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditorUtils.h
UMGEditor
static EDesignPreviewSizeMode ConvertThumbnailSizeModeToDesignerSizeMode ( EThumbnailPreviewSizeMode ThumbnailSizeMode, [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * WidgetInstance )
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FWidgetBlueprintEditorUtils::CopyWidgets
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditorUtils.h
UMGEditor
static void CopyWidgets ( [UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint) * BP, [TSet](API\Runtime\Core\Containers\TSet)< [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) > Widgets )
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