className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FWidgetBlueprintEditor::CreateEditorModeManager | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Creates the Editor mode manager for your class. Default is to create none, for legacy reasons. | UMGEditor | virtual void CreateEditorModeManager() | [] |
FWidgetBlueprintEditor::CreateSequencerDrawerWidget | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Creates a sequencer widget, for anim drawer | UMGEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateSequencerDrawerWidget() | [] |
FWidgetBlueprintEditor::CaptureThumbnail | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | void CaptureThumbnail() | [] | |
FWidgetBlueprintEditor::CreateSequencerTabWidget | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Creates a sequencer widget | UMGEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateSequencerTabWidget() | [] |
FWidgetBlueprintEditor::CreateSequencerWidgetInternal | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > CreateSequencerWidgetInternal() | [] | |
FWidgetBlueprintEditor::CustomizeWidgetCompileOptions | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | void CustomizeWidgetCompileOptions ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & InMenuBuilder ) | [] | |
FWidgetBlueprintEditor::DockInLayoutClicked | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Callback to dock anim tab into layout | UMGEditor | void DockInLayoutClicked() | [] |
FWidgetBlueprintEditor::FillAssetMenu | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | void FillAssetMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder ) | [] | |
FWidgetBlueprintEditor::FillFileMenu | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | void FillFileMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder ) | [] | |
FOnHoveredWidgetCleared | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | typedef TMulticastDelegate_NoParams< void > FOnHoveredWidgetCleared | [] | |
FOnEnterWidgetDesigner | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | class FOnEnterWidgetDesigner : public TBaseMulticastDelegate_NoParams< void > | [] | |
FOnHoveredWidgetSet | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | typedef TMulticastDelegate_OneParam< void, const [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) & > FOnHoveredWidgetSet | [] | |
FOnSelectedAnimationChanged | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Called when animation selection changes | UMGEditor | typedef TMulticastDelegate_NoParams< void > FOnSelectedAnimationChanged | [] |
FOnSelectedWidgetsChanged | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | typedef TMulticastDelegate_NoParams< void > FOnSelectedWidgetsChanged | [] | |
FOnWidgetAnimationsUpdated | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Called when animation list changes | UMGEditor | typedef TMulticastDelegate_NoParams< void > FOnWidgetAnimationsUpdated | [] |
FOnSelectedWidgetsChanging | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | typedef TMulticastDelegate_NoParams< void > FOnSelectedWidgetsChanging | [] | |
FOnWidgetBlueprintTransaction | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Event called when an undo/redo transaction occurs | UMGEditor | class FOnWidgetBlueprintTransaction : public TBaseMulticastDelegate_NoParams< void > | [] |
FOnWidgetPreviewUpdated | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Called after the widget preview has been updated | UMGEditor | typedef TMulticastDelegate_NoParams< void > FOnWidgetPreviewUpdated | [] |
FWidgetBlueprintEditor::GetBaseToolkitName | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Returns the localized name of this toolkit type (typically just "editor") | UMGEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetBaseToolkitName() const | [] |
FWidgetBlueprintEditor::GetCurrentDesignerFlags | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Get the current designer flags that are in effect for the current user widget we're editing. | UMGEditor | EWidgetDesignFlags GetCurrentDesignerFlags() const | [] |
FWidgetBlueprintEditor::GetCurrentAnimation | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Get the current animation | UMGEditor | [UWidgetAnimation](API\Runtime\UMG\Animation\UWidgetAnimation) * GetCurrentAnimation() | [] |
FWidgetBlueprintEditor::GetDefaultSchemaClass | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Whenever new graphs need to be created it will use this schema by default. | UMGEditor | virtual [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) > GetDefaultSchemaClass() const | [] |
FWidgetBlueprintEditor::GetDrawerSequencer | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | The sequencer used to create widget animations in drawer | UMGEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > & GetDrawerSequencer() | [] |
FWidgetBlueprintEditor::GetExternalEditorWidget | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Gets external widget whose lifetime should be managed by this editor, NullWidget if not found | UMGEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetExternalEditorWidget ( [FName](API\Runtime\Core\UObject\FName) ID ) | [] |
FWidgetBlueprintEditor::GetGraphAppearance | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Get the graph appearance of a specific graph,GetCurrentGraphAppearance()uses the currently focused graph. | UMGEditor | virtual [FGraphAppearanceInfo](API\Editor\UnrealEd\FGraphAppearanceInfo) GetGraphAppearance ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph ) const | [] |
FWidgetBlueprintEditor::GetHoveredWidget | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | The widget that is currently being hovered over (either in the designer or hierarchy) | UMGEditor | const [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) & GetHoveredWidget() const | [] |
FWidgetBlueprintEditor::GetIsRespectingLocks | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | bool GetIsRespectingLocks() const | [] | |
FWidgetBlueprintEditor::GetLibraryViewModel | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< FLibraryViewModel > GetLibraryViewModel() | [] | |
FWidgetBlueprintEditor::GetOnWidgetBlueprintTransaction | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | [FWidgetBlueprintEditor::FOnWidgetBlueprintTransaction](API\Editor\UMGEditor\FWidgetBlueprintEditor\FOnWidgetBlueprintTransaction) TBaseMulticastDelegate_NoParams GetOnWidgetBlueprintTransaction() | [] | |
FWidgetBlueprintEditor::GetPreview | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | The preview widget. | UMGEditor | [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * GetPreview() const | [] |
FWidgetBlueprintEditor::GetPaletteViewModel | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< FPaletteViewModel > GetPaletteViewModel() | [] | |
FWidgetBlueprintEditor::GetPreviewMode | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Get the relative info for the Debug mode. | UMGEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [UE::UMG::Editor::FPreviewMode](API\Editor\UMGEditor\Preview\FPreviewMode) > GetPreviewMode() const | [] |
FWidgetBlueprintEditor::GetPreviewScene | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | The preview scene that owns the preview widget. | UMGEditor | [FPreviewScene](API\Runtime\Engine\FPreviewScene) * GetPreviewScene() | [] |
FWidgetBlueprintEditor::GetReferenceFromTemplate | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Creates a widget reference using the template. | UMGEditor | [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) GetReferenceFromTemplate ( [UWidget](API\Runtime\UMG\Components\UWidget) * TemplateWidget ) | [] |
FWidgetBlueprintEditor::GetReferenceFromPreview | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Creates a widget reference using the preview. Which is used to lookup the stable template pointer. | UMGEditor | [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) GetReferenceFromPreview ( [UWidget](API\Runtime\UMG\Components\UWidget) * PreviewWidget ) | [] |
FWidgetBlueprintEditor::GetQueuedDesignerActions | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | [TArray](API\Runtime\Core\Containers\TArray)< [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void()> > & GetQueuedDesignerActions() | [] | |
FWidgetBlueprintEditor::GetSelectedNamedSlot | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | The selected named slot | UMGEditor | [TOptional](API\Runtime\Core\IO\TOptional)< [FNamedSlotSelection](API\Editor\UMGEditor\FNamedSlotSelection) > GetSelectedNamedSlot() const | [] |
FWidgetBlueprintEditor::GetSelectedObjects | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | The selected set of Objects | UMGEditor | const [TSet](API\Runtime\Core\Containers\TSet)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > > & GetSelectedObjects() const | [] |
FWidgetBlueprintEditor::GetSelectedTemplate | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | the selected template widget | UMGEditor | const [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UClass](API\Runtime\CoreUObject\UObject\UClass) > GetSelectedTemplate() const | [] |
FWidgetBlueprintEditor::GetSelectedUserWidget | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | the selected user widget | UMGEditor | const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) GetSelectedUserWidget() const | [] |
FWidgetBlueprintEditor::GetSelectedWidgets | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | The selected set of widgets | UMGEditor | const [TSet](API\Runtime\Core\Containers\TSet)< [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) > & GetSelectedWidgets() const | [] |
FWidgetBlueprintEditor::GetSequencer | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | The currently active sequencer used to create widget animations | UMGEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > & GetSequencer() | [] |
FWidgetBlueprintEditor::GetShowDashedOutlines | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | bool GetShowDashedOutlines() const | [] | |
FWidgetBlueprintEditor::GetTabSequencer | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | The sequencer used to create widget animations | UMGEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > & GetTabSequencer() | [] |
FWidgetBlueprintEditor::GetToolkitFName | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Returns the invariant name of this toolkit type | UMGEditor | virtual [FName](API\Runtime\Core\UObject\FName) GetToolkitFName() const | [] |
FWidgetBlueprintEditor::GetToolkitContextFName | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Returns the invariant name of this toolkit type, used for establishing the context for help, documentation and tutorials | UMGEditor | virtual [FName](API\Runtime\Core\UObject\FName) GetToolkitContextFName() const | [] |
FWidgetBlueprintEditor::GetWidgetToolbarBuilder | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class FWidgetBlueprintEditorToolbar > GetWidgetToolbarBuilder() | [] | |
FWidgetBlueprintEditor::GetWidgetBlueprintObj | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | The widget blueprint currently being edited in this editor | UMGEditor | [UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint) * GetWidgetBlueprintObj() const | [] |
FWidgetBlueprintEditor::GetWorldCentricTabColorScale | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Returns the color and opacity to use for the color that appears behind the tab text for this toolkit's tab in world-centric mode. | UMGEditor | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetWorldCentricTabColorScale() const | [] |
FWidgetBlueprintEditor::GetWorldCentricTabPrefix | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Returns the localize prefix string to use for tab labels in world-centric mode. | UMGEditor | virtual [FString](API\Runtime\Core\Containers\FString) GetWorldCentricTabPrefix() const | [] |
FWidgetBlueprintEditor::InitalizeExtenders | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Called during initialization of the blueprint editor to register commands and extenders. | UMGEditor | virtual void InitalizeExtenders() | [] |
FWidgetBlueprintEditor::InitToolMenuContext | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Add context objects for menus and toolbars | UMGEditor | virtual void InitToolMenuContext ( [FToolMenuContext](API\Developer\ToolMenus\FToolMenuContext) & MenuContext ) | [] |
FWidgetBlueprintEditor::InitWidgetBlueprintEditor | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | void InitWidgetBlueprintEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, const [TArray](API\Runtime\Core\Containers\TArray)< [... | [] | |
FWidgetBlueprintEditor::InvalidatePreview | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Causes the preview to be destroyed and a new one to be created next tick | UMGEditor | void InvalidatePreview ( bool bViewOnly ) | [] |
FWidgetBlueprintEditor::IsBindingSelected | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Called to determine whether a binding is selected in the tree view | UMGEditor | bool IsBindingSelected ( const [FMovieSceneBinding](API\Runtime\MovieScene\FMovieSceneBinding) & InBinding ) | [] |
FWidgetBlueprintEditor::IsCreateOnCompileSet | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | static bool IsCreateOnCompileSet ( EDisplayOnCompile InCreateOnCompile ) | [] | |
FWidgetBlueprintEditor::IsDismissOnCompileSet | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | static bool IsDismissOnCompileSet ( EDisplayOnCompile InDismissOnCompile ) | [] | |
FWidgetBlueprintEditor::IsImageUsedAsThumbnail | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | bool IsImageUsedAsThumbnail() | [] | |
FWidgetBlueprintEditor::IsPreviewWidgetInitialized | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | bool IsPreviewWidgetInitialized() | [] | |
FWidgetBlueprintEditor::IsSimulating | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | bool IsSimulating() const | [] | |
FWidgetBlueprintEditor::MigrateFromChain | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Migrate a property change from the preview GUI to the template GUI. | UMGEditor | void MigrateFromChain ( [FEditPropertyChain](API\Runtime\CoreUObject\UObject\FEditPropertyChain) * PropertyThatChanged, bool bIsModify ) | [] |
FWidgetBlueprintEditor::OnCreateNativeBaseClassSuccessfully | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | void OnCreateNativeBaseClassSuccessfully ( const [FString](API\Runtime\Core\Containers\FString) & InClassName, const [FString](API\Runtime\Core\Containers\FString) & InClassPath, const [FString](API\Runtime\Core\Containers\FString) & InModuleName ) | [] | |
FWidgetBlueprintEditor::NotifyWidgetAnimListChanged | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Callback for when widget animation list has been updated | UMGEditor | void NotifyWidgetAnimListChanged() | [] |
FWidgetBlueprintEditor::OnEnteringDesigner | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | void OnEnteringDesigner() | [] | |
FWidgetBlueprintEditor::OnGetWidgetAnimSequencer | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Gets sequencer widget, for anim drawer | UMGEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > OnGetWidgetAnimSequencer() | [] |
FWidgetBlueprintEditor::OnRequestClose | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Called when this toolkit is requested to close. Returns false if closing should be prevented. | UMGEditor | virtual bool OnRequestClose ( EAssetEditorCloseReason InCloseReason ) | [] |
FWidgetBlueprintEditor::OnToolkitHostingFinished | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Called when another toolkit (such as a ed mode toolkit) is no longer being hosted in this asset editor toolkit. | UMGEditor | virtual void OnToolkitHostingFinished ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IToolkit](API\Editor\EditorFramework\Toolkits\IToolkit) > & Toolkit ) | [] |
FWidgetBlueprintEditor::OnToolkitHostingStarted | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Called when another toolkit (such as a ed mode toolkit) is being hosted in this asset editor toolkit. | UMGEditor | virtual void OnToolkitHostingStarted ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IToolkit](API\Editor\EditorFramework\Toolkits\IToolkit) > & Toolkit ) | [] |
FWidgetBlueprintEditor::OnWidgetAnimDrawerSequencerDismissed | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Callback for anim drawer closing | UMGEditor | void OnWidgetAnimDrawerSequencerDismissed ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & NewlyFocusedWidget ) | [] |
FWidgetBlueprintEditor::OnWidgetAnimDrawerSequencerOpened | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Callback for anim drawer opening | UMGEditor | void OnWidgetAnimDrawerSequencerOpened ( [FName](API\Runtime\Core\UObject\FName) StatusBarWithDrawerName ) | [] |
FWidgetBlueprintEditor::OnWidgetAnimSequencerDismissed | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Deprecated* OnWidgetAnimSequencerDismissed is deprecated, please use OnWidgetAnimDrawerSequencerDismissed instead. | UMGEditor | void OnWidgetAnimSequencerDismissed ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & NewlyFocusedWidget ) | [] |
FWidgetBlueprintEditor::OnWidgetAnimSequencerOpened | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Deprecated* OnWidgetAnimSequencerOpened is deprecated, please use OnWidgetAnimDrawerSequencerOpened instead. | UMGEditor | void OnWidgetAnimSequencerOpened ( [FName](API\Runtime\Core\UObject\FName) StatusBarWithDrawerName ) | [] |
FWidgetBlueprintEditor::OnWidgetAnimTabSequencerClosed | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Callback for anim tab closing | UMGEditor | void OnWidgetAnimTabSequencerClosed ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > ClosedTab ) | [] |
FWidgetBlueprintEditor::OnWidgetAnimTabSequencerOpened | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Callback for anim tab opening | UMGEditor | void OnWidgetAnimTabSequencerOpened() | [] |
FWidgetBlueprintEditor::OpenCreateNativeBaseClassDialog | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | void OpenCreateNativeBaseClassDialog() | [] | |
FWidgetBlueprintEditor::PostRedo | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Signal that client should run any PostRedo code | UMGEditor | virtual void PostRedo ( bool bSuccess ) | [] |
FWidgetBlueprintEditor::PostUndo | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Signal that client should run any PostUndo code | UMGEditor | virtual void PostUndo ( bool bSuccess ) | [] |
FWidgetBlueprintEditor::RefreshCurrentAnimation | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Updates the current animation if it is invalid | UMGEditor | const [UWidgetAnimation](API\Runtime\UMG\Animation\UWidgetAnimation) * RefreshCurrentAnimation() | [] |
FWidgetBlueprintEditor::RefreshPreview | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Immediately rebuilds the preview widget. | UMGEditor | void RefreshPreview() | [] |
FWidgetBlueprintEditor::RemoveExternalEditorWidget | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Removes external widget whose lifetime should be managed by this editor | UMGEditor | int32 RemoveExternalEditorWidget ( [FName](API\Runtime\Core\UObject\FName) ID ) | [] |
FWidgetBlueprintEditor::RegisterApplicationModes | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Called during initialization of the blueprint editor to register any application modes. | UMGEditor | virtual void RegisterApplicationModes ( const [TArray](API\Runtime\Core\Containers\TArray)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * > & InBlueprints, bool bShouldOpenInDefaultsMode, bool bNewlyCreated ) | [] |
FWidgetBlueprintEditor::SelectObjects | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Sets the currently selected set of objects | UMGEditor | void SelectObjects ( const [TSet](API\Runtime\Core\Containers\TSet)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & Objects ) | [] |
FWidgetBlueprintEditor::SelectWidgets | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Sets the currently selected set of widgets | UMGEditor | void SelectWidgets ( const [TSet](API\Runtime\Core\Containers\TSet)< [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) > & Widgets, bool bAppendOrToggle ) | [] |
FWidgetBlueprintEditor::SetCreateOnCompileSetting | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | static void SetCreateOnCompileSetting ( EDisplayOnCompile InCreateOnCompile ) | [] | |
FWidgetBlueprintEditor::SetDismissOnCompileSetting | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | static void SetDismissOnCompileSetting ( EDisplayOnCompile InDismissOnCompile ) | [] | |
FWidgetBlueprintEditor::SetHoveredWidget | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | The widget we're now hovering over in any particular context, allows multiple views to synchronize feedback on where that widget is in their representation. | UMGEditor | void SetHoveredWidget ( [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) & InHoveredWidget ) | [] |
FWidgetBlueprintEditor::SetIsRespectingLocks | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | void SetIsRespectingLocks ( bool Value ) | [] | |
FWidgetBlueprintEditor::SetIsSimulating | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | void SetIsSimulating ( bool bSimulating ) | [] | |
FWidgetBlueprintEditor::SetSelectedNamedSlot | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Sets the selected named slot | UMGEditor | void SetSelectedNamedSlot ( [TOptional](API\Runtime\Core\IO\TOptional)< [FNamedSlotSelection](API\Editor\UMGEditor\FNamedSlotSelection) > SelectedNamedSlot ) | [] |
FWidgetBlueprintEditor::SetSelectedTemplate | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Set the selected template widget | UMGEditor | void SetSelectedTemplate ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UClass](API\Runtime\CoreUObject\UObject\UClass) > TemplateClass ) | [] |
FWidgetBlueprintEditor::SetSelectedUserWidget | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Set the selected user widget | UMGEditor | void SetSelectedUserWidget ( [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) InSelectedUserWidget ) | [] |
FWidgetBlueprintEditor::SetShowDashedOutlines | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | void SetShowDashedOutlines ( bool Value ) | [] | |
Super | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | typedef [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) Super | [] | |
FWidgetBlueprintEditor::TakeSnapshot | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | void TakeSnapshot() | [] | |
FWidgetBlueprintEditor::Tick | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Pure virtual that must be overloaded by the inheriting class. It will be called from within LevelTick.cpp after ticking all actors or from the rendering thread (depending on bIsRenderingThreadObject) | UMGEditor | virtual void Tick ( float DeltaTime ) | [] |
FWidgetBlueprintEditor::ToggleAnimDrawer | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | Toggles Anim Drawer, only used for keyboard shortcut | UMGEditor | void ToggleAnimDrawer() | [] |
FWidgetBlueprintEditor::FWidgetBlueprintEditor | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | [FWidgetBlueprintEditor::FOnEnterWidgetDesigner](API\Editor\UMGEditor\FWidgetBlueprintEditor\FOnEnterWidgetDesigner) TBaseMulticastDelegate_NoParams FWidgetBlueprintEditor() | [] | |
FWidgetBlueprintEditor::~FWidgetBlueprintEditor | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h | UMGEditor | virtual ~FWidgetBlueprintEditor() | [] | |
FWidgetBlueprintEditorUtils::ConvertThumbnailSizeModeToDesignerSizeMode | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditorUtils.h | UMGEditor | static EDesignPreviewSizeMode ConvertThumbnailSizeModeToDesignerSizeMode ( EThumbnailPreviewSizeMode ThumbnailSizeMode, [UUserWidget](API\Runtime\UMG\Blueprint\UUserWidget) * WidgetInstance ) | [] | |
FWidgetBlueprintEditorUtils::CopyWidgets | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditorUtils.h | UMGEditor | static void CopyWidgets ( [UWidgetBlueprint](API\Editor\UMGEditor\UWidgetBlueprint) * BP, [TSet](API\Runtime\Core\Containers\TSet)< [FWidgetReference](API\Editor\UMGEditor\FWidgetReference) > Widgets ) | [] |
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