className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
UEditorAnimSegment::ApplyChangesToMontage | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorAnimSegment.h | UnrealEd | virtual bool ApplyChangesToMontage() | [] | |
UEditorAnimCurveBoneLinks | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorAnimCurveBoneLinks.h | UnrealEd | class UEditorAnimCurveBoneLinks : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "TWeakObjectPtr<...",
"name": "AnimCurveMetaData",
"description": ""
},
{
"type": "TArray<FBoneRe...",
"name": "ConnectedBones",
"description": ""
},
{
"type": "FName",
"name": "CurveName",
"description": ""
},
{
"type": "uint8",
"name": "MaxLOD",
... | |
UEditorAnimSegment::InitAnimSegment | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorAnimSegment.h | UnrealEd | virtual void InitAnimSegment ( int32 AnimSlotIndex, int32 AnimSegmentIndex ) | [] | |
UEditorAnimSegment::PropertyChangeRequiresRebuild | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorAnimSegment.h | UnrealEd | virtual bool PropertyChangeRequiresRebuild ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] | |
UEditorAnimSegment::PostEditChangeProperty | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorAnimSegment.h | Called when a property on this object has been modified externally | UnrealEd | virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UEditorAnimSegment::UEditorAnimSegment | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorAnimSegment.h | UnrealEd | UEditorAnimSegment ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UEditorAnimSegment | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorAnimSegment.h | UnrealEd | class UEditorAnimSegment : public [UEditorAnimBaseObj](API\Editor\UnrealEd\Animation\UEditorAnimBaseObj) | [
{
"type": "FAnimSegment",
"name": "AnimSegment",
"description": "Default blend in time."
},
{
"type": "int",
"name": "AnimSegmentIndex",
"description": ""
},
{
"type": "int",
"name": "AnimSlotIndex",
"description": ""
}
] | |
UEditorCompositeSection::ApplyChangesToMontage | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorCompositeSection.h | UnrealEd | virtual bool ApplyChangesToMontage() | [] | |
UEditorCompositeSection::InitSection | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorCompositeSection.h | UnrealEd | virtual void InitSection ( int32 SectionIndex ) | [] | |
UEditorCompositeSection::UEditorCompositeSection | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorCompositeSection.h | UnrealEd | UEditorCompositeSection ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UEditorCompositeSection | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorCompositeSection.h | Abstract base class of animation composite base This contains Composite Section data and some necessary interface to make this work | UnrealEd | class UEditorCompositeSection : public [UEditorAnimBaseObj](API\Editor\UnrealEd\Animation\UEditorAnimBaseObj) | [
{
"type": "FCompositeSecti...",
"name": "CompositeSection",
"description": "Default blend in time."
},
{
"type": "int32",
"name": "SectionIndex",
"description": ""
}
] |
UEditorNotifyObject::ApplyChangesToMontage | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorNotifyObject.h | Copy changes made to the event object back to the montage asset | UnrealEd | virtual bool ApplyChangesToMontage() | [] |
UEditorNotifyObject::InitialiseNotify | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorNotifyObject.h | Set up the editor object | UnrealEd | virtual void InitialiseNotify ( const [FAnimNotifyEvent](API\Runtime\Engine\Animation\FAnimNotifyEvent) & InNotify ) | [] |
UEditorNotifyObject | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorNotifyObject.h | Proxy object for displaying notifies in the details panel with event data included alongsideUAnimNotify | UnrealEd | class UEditorNotifyObject : public [UEditorAnimBaseObj](API\Editor\UnrealEd\Animation\UEditorAnimBaseObj) | [
{
"type": "FAnimNotifyEven...",
"name": "Event",
"description": "The notify event to modify"
}
] |
UEditorNotifyObject::UEditorNotifyObject | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorNotifyObject.h | UnrealEd | UEditorNotifyObject ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UEditorParentPlayerListObj::AddOverridableNode | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorParentPlayerListObj.h | Adds an overridable node to the possible override list. | UnrealEd | [FAnimParentNodeAssetOverride](API\Runtime\Engine\Animation\FAnimParentNodeAssetOverride) & AddOverridableNode ( [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * Node ) | [] |
UEditorParentPlayerListObj::ApplyOverrideToBlueprint | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorParentPlayerListObj.h | Pushes an override into the blueprint we're editing. | UnrealEd | void ApplyOverrideToBlueprint ( [FAnimParentNodeAssetOverride](API\Runtime\Engine\Animation\FAnimParentNodeAssetOverride) & Override ) | [] |
UEditorParentPlayerListObj::GetBlueprint | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorParentPlayerListObj.h | Get the current blueprint. | UnrealEd | const [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * GetBlueprint() const | [] |
UEditorParentPlayerListObj::GetVisualNodeFromGuid | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorParentPlayerListObj.h | Gets a pointer to a U-node from the stored GUID for that node. | UnrealEd | [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) * GetVisualNodeFromGuid ( [FGuid](API\Runtime\Core\Misc\FGuid) InGuid ) const | [] |
UEditorParentPlayerListObj::UEditorParentPlayerListObj | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorParentPlayerListObj.h | UnrealEd | UEditorParentPlayerListObj ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UEditorParentPlayerListObj::InitialiseFromBlueprint | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorParentPlayerListObj.h | UnrealEd | void InitialiseFromBlueprint ( [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * Blueprint ) | [] | |
UEditorParentPlayerListObj | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorParentPlayerListObj.h | UnrealEd | class UEditorParentPlayerListObj : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "TArray<FAnimPa...",
"name": "Overrides",
"description": "List of possible overrides to display."
}
] | |
UEditorSkeletonNotifyObj::UEditorSkeletonNotifyObj | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorSkeletonNotifyObj.h | UnrealEd | UEditorSkeletonNotifyObj ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
AnimationEditorUtils::CreateAnimationAsset | /Engine/Source/Editor/UnrealEd/Public/AnimationEditorUtils.h | Template version of simple creating animation asset | UnrealEd | namespace AnimationEditorUtils { template<class T> T * AnimationEditorUtils::CreateAnimationAsset ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * SkeletonOrSkeletalMesh, const [FString](API\Runtime\Core\Containers\FString) & AssetPath, const [FString](API\Runtime\Core\Containers\FString) & InPrefix ) } | [] |
AnimationEditorUtils::ExecuteNewAnimAsset | /Engine/Source/Editor/UnrealEd/Public/AnimationEditorUtils.h | UnrealEd | namespace AnimationEditorUtils { template<typename TFactory, typename T> void AnimationEditorUtils::ExecuteNewAnimAsset ( [TArray](API\Runtime\Core\Containers\TArray)< [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> SkeletonsOrSkeletalMeshes, const... | [] | |
AssetMarshalDefs::FormatName | /Engine/Source/Editor/UnrealEd/Public/AssetSelection.h | UnrealEd | static const TCHAR * FormatName() | [] | |
AssetDelimiter | /Engine/Source/Editor/UnrealEd/Public/AssetSelection.h | UnrealEd | static const TCHAR AssetDelimiter = TEXT('|'); | [] | |
NameTypeDelimiter | /Engine/Source/Editor/UnrealEd/Public/AssetSelection.h | UnrealEd | static const TCHAR NameTypeDelimiter = TEXT(' '); | [] | |
AssetMarshalDefs | /Engine/Source/Editor/UnrealEd/Public/AssetSelection.h | UnrealEd | struct AssetMarshalDefs | [] | |
AssetUtil::GetObject | /Engine/Source/Editor/UnrealEd/Public/AssetSelection.h | Given an asset name, finds the object for the asset | UnrealEd | namespace AssetUtil { [UObject](API\Runtime\CoreUObject\UObject\UObject) * AssetUtil::GetObject ( const [FString](API\Runtime\Core\Containers\FString) & AssetName ) } | [] |
AssetUtil::GetObjects | /Engine/Source/Editor/UnrealEd/Public/AssetSelection.h | Given an array of asset names, loads the assets into an array of objects | UnrealEd | namespace AssetUtil { [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > AssetUtil::GetObjects ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & AssetNames, bool * bAllWereLoaded ) } | [] |
FAssetSourceFilenameCache::ExtractAssetImportInfo | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AssetSourceFilenameCache.h | Helper functions to extract asset import information from asset registry tags | UnrealEd | static [TOptional](API\Runtime\Core\IO\TOptional)< [FAssetImportInfo](API\Runtime\Engine\EditorFramework\FAssetImportInfo) > ExtractAssetImportInfo ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) | [] |
UEditorSkeletonNotifyObj | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorSkeletonNotifyObj.h | UnrealEd | class UEditorSkeletonNotifyObj : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "TWeakPtr<IEdit...",
"name": "EditableSkeleton",
"description": "Current skeleton to try to grab objects from"
},
{
"type": "FName",
"name": "Name",
"description": "The name of the notify we represent"
}
] | |
FAssetRenamedEvent | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AssetSourceFilenameCache.h | Event for when an asset has been renamed, and has been updated in our source file cache | UnrealEd | class FAssetRenamedEvent : public TBaseMulticastDelegate_TwoParams< void, const FAssetData &, const FString & > | [] |
FAssetSourceFilenameCache::Get | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AssetSourceFilenameCache.h | Singleton access | UnrealEd | static [FAssetSourceFilenameCache](API\Editor\UnrealEd\AutoReimport\FAssetSourceFilenameCache) & Get() | [] |
FAssetSourceFilenameCache::GetAssetsPertainingToFile | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AssetSourceFilenameCache.h | Retrieve a list of assets that were imported from the specified filename | UnrealEd | [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > GetAssetsPertainingToFile ( const [IAssetRegistry](API\Runtime\AssetRegistry\AssetRegistry\IAssetRegistry) & Registry, const [FString](API\Runtime\Core\Containers\FString) & AbsoluteFilename ) const | [] |
FAssetSourceFilenameCache::OnAssetRenamed | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AssetSourceFilenameCache.h | UnrealEd | [FAssetRenamedEvent](API\Editor\UnrealEd\AutoReimport\FAssetSourceFilenameCache\FAssetRenamedEvent) & OnAssetRenamed() | [] | |
FAssetSourceFilenameCache::Shutdown | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AssetSourceFilenameCache.h | Shutdown this instance of the cache | UnrealEd | void Shutdown() | [] |
FAssetSourceFilenameCache::FAssetSourceFilenameCache | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AssetSourceFilenameCache.h | UnrealEd | FAssetSourceFilenameCache() | [] | |
FAssetSourceFilenameCache | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AssetSourceFilenameCache.h | Class responsible for maintaing a cache of clean source file names (bla.txt) to asset data | UnrealEd | class FAssetSourceFilenameCache | [] |
FPathAndMountPoint::FPathAndMountPoint | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AutoReimportManager.h | UnrealEd | FPathAndMountPoint() | [] | |
FPathAndMountPoint::FPathAndMountPoint | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AutoReimportManager.h | UnrealEd | FPathAndMountPoint ( [FString](API\Runtime\Core\Containers\FString) InPath, [FString](API\Runtime\Core\Containers\FString) InMountPoint ) | [] | |
UAutoReimportManager::GetMonitoredDirectories | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AutoReimportManager.h | Get a list of absolute directories that we are monitoring | UnrealEd | [TArray](API\Runtime\Core\Containers\TArray)< [FPathAndMountPoint](API\Editor\UnrealEd\AutoReimport\FPathAndMountPoint) > GetMonitoredDirectories() const | [] |
UAutoReimportManager::IgnoreDeletedFile | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AutoReimportManager.h | UnrealEd | void IgnoreDeletedFile ( const [FString](API\Runtime\Core\Containers\FString) & Filename ) | [] | |
FPathAndMountPoint | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AutoReimportManager.h | Struct representing a path on disk, and its virtual mount point | UnrealEd | struct FPathAndMountPoint | [
{
"type": "FString",
"name": "MountPoint",
"description": "The mount point, if any to which this directory relates"
},
{
"type": "FString",
"name": "Path",
"description": "The directory on disk. Absolute."
}
] |
UAutoReimportManager::IgnoreFileModification | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AutoReimportManager.h | UnrealEd | void IgnoreFileModification ( const [FString](API\Runtime\Core\Containers\FString) & Filename ) | [] | |
UAutoReimportManager::IgnoreMovedFile | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AutoReimportManager.h | UnrealEd | void IgnoreMovedFile ( const [FString](API\Runtime\Core\Containers\FString) & SrcFilename, const [FString](API\Runtime\Core\Containers\FString) & DstFilename ) | [] | |
UAutoReimportManager::IgnoreNewFile | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AutoReimportManager.h | Report an external change to the manager, such that a subsequent equal change reported by the os be ignored | UnrealEd | void IgnoreNewFile ( const [FString](API\Runtime\Core\Containers\FString) & Filename ) | [] |
UAutoReimportManager::UAutoReimportManager | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AutoReimportManager.h | UnrealEd | UAutoReimportManager ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UAutoReimportManager::Initialize | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AutoReimportManager.h | Initialize during engine startup | UnrealEd | void Initialize() | [] |
UAutoReimportManager::~UAutoReimportManager | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AutoReimportManager.h | UnrealEd | ~UAutoReimportManager() | [] | |
UAutoReimportManager | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AutoReimportManager.h | Deals with auto reimporting of objects when the objects file on disk is modified | UnrealEd | class UAutoReimportManager : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] |
FBookmarkScoped::~FBookmarkScoped | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/BookmarkScoped.h | Destructor; restore all viewports | UnrealEd | ~FBookmarkScoped() | [] |
FBookmarkScoped::FBookmarkScoped | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/BookmarkScoped.h | Constructor; bookmark all viewports | UnrealEd | FBookmarkScoped() | [] |
FBookmarkScoped | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/BookmarkScoped.h | Provides a way to temporarily bookmark and restore all viewports This allows camera locations and rotations to be preserved across a map reload | UnrealEd | class FBookmarkScoped | [] |
FBookmarkSingleViewportActions::JumpToBookmark | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/BookmarkSingleViewportActions.h | Called to jump to the given bookmark. | UnrealEd | virtual void JumpToBookmark ( [UBookmarkBase](API\Runtime\Engine\Engine\UBookmarkBase) * Bookmark, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< struct [FBookmarkBaseJumpToSettings](API\Runtime\Engine\Engine\FBookmarkBaseJumpToSettings) > InSettings, [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewp... | [] |
FBookmarkSingleViewportActions | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/BookmarkSingleViewportActions.h | A bookmark action which jumps a single viewport to a single bookmark | UnrealEd | class FBookmarkSingleViewportActions : public [FBookMarkTypeActions](API\Editor\UnrealEd\Bookmarks\FBookMarkTypeActions) | [] |
FBookMarkTypeActions::InitFromViewport | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/BookMarkTypeActions.h | Called to initialize the given bookmark from the given Viewport. | UnrealEd | virtual void InitFromViewport ( [UBookmarkBase](API\Runtime\Engine\Engine\UBookmarkBase) * InBookmark, [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) & InViewportClient ) | [] |
FBookMarkTypeActions::ApplyBookmarkToViewportClient | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/BookMarkTypeActions.h | UnrealEd | void ApplyBookmarkToViewportClient ( [UBookMark](API\Runtime\Engine\Engine\UBookMark) * InBookmark, [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient ) | [] | |
FBookMarkTypeActions::GetBookmarkClass | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/BookMarkTypeActions.h | Gets the class of bookmarks with which these actions can be used. Must match exactly with the desired bookmark class. | UnrealEd | virtual [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< class [UBookmarkBase](API\Runtime\Engine\Engine\UBookmarkBase) > GetBookmarkClass() | [] |
FBookMarkTypeActions::JumpToBookmark | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/BookMarkTypeActions.h | Called to jump to the given bookmark. | UnrealEd | virtual void JumpToBookmark ( [UBookmarkBase](API\Runtime\Engine\Engine\UBookmarkBase) * Bookmark, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< struct [FBookmarkBaseJumpToSettings](API\Runtime\Engine\Engine\FBookmarkBaseJumpToSettings) > InSettings, [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewp... | [] |
FBookMarkTypeActions | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/BookMarkTypeActions.h | UnrealEd | class FBookMarkTypeActions : public [IBookmarkTypeActions](API\Editor\UnrealEd\Bookmarks\IBookmarkTypeActions) | [] | |
FBookmarkUI::GetClearCommandName | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/BookmarkUI.h | UnrealEd | static [FName](API\Runtime\Core\UObject\FName) GetClearCommandName ( const int32 BookmarkIndex ) | [] | |
FBookmarkUI::GetClearLabel | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/BookmarkUI.h | UnrealEd | static [FText](API\Runtime\Core\Internationalization\FText) GetClearLabel ( const int32 BookmarkIndex ) | [] | |
FBookmarkUI::GetClearTooltip | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/BookmarkUI.h | UnrealEd | static [FText](API\Runtime\Core\Internationalization\FText) GetClearTooltip ( const int32 BookmarkIndex ) | [] | |
FBookmarkUI::GetDefaultIcon | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/BookmarkUI.h | UnrealEd | static [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetDefaultIcon() | [] | |
FBookmarkUI::GetJumpToLabel | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/BookmarkUI.h | UnrealEd | static [FText](API\Runtime\Core\Internationalization\FText) GetJumpToLabel ( const int32 BookmarkIndex ) | [] | |
FBookmarkUI::GetJumpToCommandName | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/BookmarkUI.h | UnrealEd | static [FName](API\Runtime\Core\UObject\FName) GetJumpToCommandName ( const int32 BookmarkIndex ) | [] | |
FBookmarkUI::GetJumpToTooltip | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/BookmarkUI.h | UnrealEd | static [FText](API\Runtime\Core\Internationalization\FText) GetJumpToTooltip ( const int32 BookmarkIndex ) | [] | |
FBookmarkUI::GetPlainLabel | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/BookmarkUI.h | UnrealEd | static [FText](API\Runtime\Core\Internationalization\FText) GetPlainLabel ( const int32 BookmarkIndex ) | [] | |
FBookmarkUI::GetSetLabel | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/BookmarkUI.h | UnrealEd | static [FText](API\Runtime\Core\Internationalization\FText) GetSetLabel ( const int32 BookmarkIndex ) | [] | |
FBookmarkUI::GetSetCommandName | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/BookmarkUI.h | UnrealEd | static [FName](API\Runtime\Core\UObject\FName) GetSetCommandName ( const int32 BookmarkIndex ) | [] | |
FBookmarkUI::GetSetTooltip | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/BookmarkUI.h | UnrealEd | static [FText](API\Runtime\Core\Internationalization\FText) GetSetTooltip ( const int32 BookmarkIndex ) | [] | |
FBookmarkUI | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/BookmarkUI.h | UnrealEd | struct FBookmarkUI | [] | |
IBookmarkTypeActions::GetBookmarkClass | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/IBookmarkTypeActions.h | Gets the class of bookmarks with which these actions can be used. Must match exactly with the desired bookmark class. | UnrealEd | [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< class [UBookmarkBase](API\Runtime\Engine\Engine\UBookmarkBase) > GetBookmarkClass() | [] |
IBookmarkTypeActions::InitFromViewport | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/IBookmarkTypeActions.h | Called to initialize the given bookmark from the given Viewport. | UnrealEd | void InitFromViewport ( class [UBookmarkBase](API\Runtime\Engine\Engine\UBookmarkBase) * InBookmark, class [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) & InViewportClient ) | [] |
IBookmarkTypeActions::JumpToBookmark | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/IBookmarkTypeActions.h | Called to jump to the given bookmark. | UnrealEd | void JumpToBookmark ( class [UBookmarkBase](API\Runtime\Engine\Engine\UBookmarkBase) * Bookmark, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< struct [FBookmarkBaseJumpToSettings](API\Runtime\Engine\Engine\FBookmarkBaseJumpToSettings) > InSettings, class [FEditorViewportClient](API\Editor\UnrealEd\FEditorV... | [] |
IBookmarkTypeActions::~IBookmarkTypeActions | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/IBookmarkTypeActions.h | UnrealEd | virtual ~IBookmarkTypeActions() | [] | |
IBookmarkTypeActions | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/IBookmarkTypeActions.h | Actions that can be applied to or completed with bookmarks. Must be registered, seeIBookmarkTypeTools. | UnrealEd | class IBookmarkTypeActions | [] |
IBookmarkTypeTools::CheckBookmark | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/IBookmarkTypeTools.h | Checks to see if a bookmark exists at a given index | UnrealEd | const bool CheckBookmark ( const uint32 InIndex, const class [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient ) const | [] |
IBookmarkTypeTools::ClearAllBookmarks | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/IBookmarkTypeTools.h | Clears all book marks | UnrealEd | void ClearAllBookmarks ( class [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient ) const | [] |
IBookmarkTypeTools::ClearBookmark | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/IBookmarkTypeTools.h | Clears a bookmark from the list. | UnrealEd | void ClearBookmark ( const uint32 InIndex, class [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient ) const | [] |
IBookmarkTypeTools::CompactBookmarks | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/IBookmarkTypeTools.h | Compacts the available bookmarks into mapped spaces. Does nothing if all mapped spaces are already filled, or if no bookmarks exist that are not mapped. | UnrealEd | void CompactBookmarks ( class [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient ) const | [] |
IBookmarkTypeTools::CreateOrSetBookmark | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/IBookmarkTypeTools.h | Sets the specified bookmark based on the given viewport, allocating it if necessary. | UnrealEd | void CreateOrSetBookmark ( const uint32 InIndex, class [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient ) const | [] |
IBookmarkTypeTools::Get | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/IBookmarkTypeTools.h | UnrealEd | static [IBookmarkTypeTools](API\Editor\UnrealEd\Bookmarks\IBookmarkTypeTools) & Get() | [] | |
IBookmarkTypeTools::GetBookmarkClass | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/IBookmarkTypeTools.h | Gets the currently configured Bookmark class. | UnrealEd | const [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< class [UBookmarkBase](API\Runtime\Engine\Engine\UBookmarkBase) > GetBookmarkClass ( const class [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient ) const | [] |
IBookmarkTypeTools::GetMaxNumberOfBookmarks | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/IBookmarkTypeTools.h | Gets the current maximum number of bookmarks allowed. | UnrealEd | const uint32 GetMaxNumberOfBookmarks ( const class [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient ) const | [] |
IBookmarkTypeTools::JumpToBookmark | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/IBookmarkTypeTools.h | Jumps to a bookmark from the list. | UnrealEd | void JumpToBookmark ( const uint32 InIndex, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< struct [FBookmarkBaseJumpToSettings](API\Runtime\Engine\Engine\FBookmarkBaseJumpToSettings) > InSettings, class [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient ) const | [] |
IBookmarkTypeTools::RegisterBookmarkTypeActions | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/IBookmarkTypeTools.h | Registers the given Bookmark Type Actions so they can be used by the editor. | UnrealEd | void RegisterBookmarkTypeActions ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IBookmarkTypeActions](API\Editor\UnrealEd\Bookmarks\IBookmarkTypeActions) > & InActions ) | [] |
IBookmarkTypeTools::UnregisterBookmarkTypeActions | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/IBookmarkTypeTools.h | Unregisters the given Bookmark Type Actions so they are no longer considered by the editor. | UnrealEd | void UnregisterBookmarkTypeActions ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IBookmarkTypeActions](API\Editor\UnrealEd\Bookmarks\IBookmarkTypeActions) > & InActions ) | [] |
IBookmarkTypeTools::UpgradeBookmarks | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/IBookmarkTypeTools.h | Upgrades all bookmarks, ensuring they are of appropriate class. Note, this is currently not used. | UnrealEd | void UpgradeBookmarks ( class [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, class [AWorldSettings](API\Runtime\Engine\GameFramework\AWorldSettings) * InWorldSettings ) const | [] |
IBookmarkTypeTools::~IBookmarkTypeTools | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/IBookmarkTypeTools.h | UnrealEd | virtual ~IBookmarkTypeTools() | [] | |
IBookmarkTypeTools | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/IBookmarkTypeTools.h | Provides convenience methods for interacting with Bookmarks. | UnrealEd | class IBookmarkTypeTools : public [FNoncopyable](API\Runtime\Core\Templates\FNoncopyable) | [] |
UConeBuilder::Build | /Engine/Source/Editor/UnrealEd/Classes/Builders/ConeBuilder.h | Builds the brush shape for the specifiedABrushor the builder brush if Brush is nullptr.
true if the brush shape was updated. | UnrealEd | virtual bool Build ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [ABrush](API\Runtime\Engine\Engine\ABrush) * InBrush ) | [] |
UConeBuilder::BuildCone | /Engine/Source/Editor/UnrealEd/Classes/Builders/ConeBuilder.h | UnrealEd | virtual void BuildCone ( int32 Direction, bool InAlignToSide, int32 InSides, float InZ, float Radius, [FName](API\Runtime\Core\UObject\FName) Item ) | [] | |
UConeBuilder::PostEditChangeProperty | /Engine/Source/Editor/UnrealEd/Classes/Builders/ConeBuilder.h | UObjectinterface | UnrealEd | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UConeBuilder::UConeBuilder | /Engine/Source/Editor/UnrealEd/Classes/Builders/ConeBuilder.h | UnrealEd | UConeBuilder ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UConeBuilder | /Engine/Source/Editor/UnrealEd/Classes/Builders/ConeBuilder.h | UnrealEd | class UConeBuilder : public [UEditorBrushBuilder](API\Editor\UnrealEd\Builders\UEditorBrushBuilder) | [
{
"type": "uint32: 1",
"name": "AlignToSide",
"description": "Whether to align the brush to a face"
},
{
"type": "float",
"name": "CapZ",
"description": "Distance from base to the tip of inner cone (when hollow)"
},
{
"type": "FName",
"name": "GroupName",
"description": "... | |
UCubeBuilder::Build | /Engine/Source/Editor/UnrealEd/Classes/Builders/CubeBuilder.h | Builds the brush shape for the specifiedABrushor the builder brush if Brush is nullptr.
true if the brush shape was updated. | UnrealEd | virtual bool Build ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [ABrush](API\Runtime\Engine\Engine\ABrush) * InBrush ) | [] |
UCubeBuilder::BuildCube | /Engine/Source/Editor/UnrealEd/Classes/Builders/CubeBuilder.h | UnrealEd | virtual void BuildCube ( int32 Direction, float dx, float dy, float dz, bool _tessellated ) | [] |
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