className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
UCubeBuilder::UCubeBuilder | /Engine/Source/Editor/UnrealEd/Classes/Builders/CubeBuilder.h | UnrealEd | UCubeBuilder ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UCubeBuilder::PostEditChangeProperty | /Engine/Source/Editor/UnrealEd/Classes/Builders/CubeBuilder.h | UObjectinterface | UnrealEd | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UCubeBuilder | /Engine/Source/Editor/UnrealEd/Classes/Builders/CubeBuilder.h | UnrealEd | class UCubeBuilder : public [UEditorBrushBuilder](API\Editor\UnrealEd\Builders\UEditorBrushBuilder) | [
{
"type": "FName",
"name": "GroupName",
"description": ""
},
{
"type": "uint32: 1",
"name": "Hollow",
"description": "Whether this is a hollow or solid cube"
},
{
"type": "uint32: 1",
"name": "Tessellated",
"description": "Whether extra internal faces should be generated ... | |
UCurvedStairBuilder::BuildCurvedStair | /Engine/Source/Editor/UnrealEd/Classes/Builders/CurvedStairBuilder.h | UnrealEd | virtual void BuildCurvedStair ( int32 Direction ) | [] | |
UCurvedStairBuilder::Build | /Engine/Source/Editor/UnrealEd/Classes/Builders/CurvedStairBuilder.h | Builds the brush shape for the specifiedABrushor the builder brush if Brush is nullptr.
true if the brush shape was updated. | UnrealEd | virtual bool Build ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [ABrush](API\Runtime\Engine\Engine\ABrush) * InBrush ) | [] |
UCurvedStairBuilder::UCurvedStairBuilder | /Engine/Source/Editor/UnrealEd/Classes/Builders/CurvedStairBuilder.h | UnrealEd | UCurvedStairBuilder ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UCurvedStairBuilder | /Engine/Source/Editor/UnrealEd/Classes/Builders/CurvedStairBuilder.h | UnrealEd | class UCurvedStairBuilder : public [UEditorBrushBuilder](API\Editor\UnrealEd\Builders\UEditorBrushBuilder) | [
{
"type": "int32",
"name": "AddToFirstStep",
"description": "The distance below the first step"
},
{
"type": "int32",
"name": "AngleOfCurve",
"description": "The angle of the total arc described by this stair"
},
{
"type": "uint32: 1",
"name": "CounterClockwise",
"descrip... | |
UCylinderBuilder::Build | /Engine/Source/Editor/UnrealEd/Classes/Builders/CylinderBuilder.h | Builds the brush shape for the specifiedABrushor the builder brush if Brush is nullptr.
true if the brush shape was updated. | UnrealEd | virtual bool Build ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [ABrush](API\Runtime\Engine\Engine\ABrush) * InBrush ) | [] |
UCylinderBuilder::BuildCylinder | /Engine/Source/Editor/UnrealEd/Classes/Builders/CylinderBuilder.h | UnrealEd | virtual void BuildCylinder ( int32 Direction, bool InAlignToSide, int32 InSides, float InZ, float Radius ) | [] | |
UCylinderBuilder::PostEditChangeProperty | /Engine/Source/Editor/UnrealEd/Classes/Builders/CylinderBuilder.h | UObjectinterface | UnrealEd | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UCylinderBuilder::UCylinderBuilder | /Engine/Source/Editor/UnrealEd/Classes/Builders/CylinderBuilder.h | UnrealEd | UCylinderBuilder ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UEditorBrushBuilder::BadParameters | /Engine/Source/Editor/UnrealEd/Classes/Builders/EditorBrushBuilder.h | UnrealEd | virtual bool BadParameters ( const [FText](API\Runtime\Core\Internationalization\FText) & msg ) | [] | |
UCylinderBuilder | /Engine/Source/Editor/UnrealEd/Classes/Builders/CylinderBuilder.h | UnrealEd | class UCylinderBuilder : public [UEditorBrushBuilder](API\Editor\UnrealEd\Builders\UEditorBrushBuilder) | [
{
"type": "uint32: 1",
"name": "AlignToSide",
"description": "Whether to align the brush to a face"
},
{
"type": "FName",
"name": "GroupName",
"description": ""
},
{
"type": "uint32: 1",
"name": "Hollow",
"description": "Whether this is a hollow or solid cylinder"
},
... | |
UEditorBrushBuilder::BeginBrush | /Engine/Source/Editor/UnrealEd/Classes/Builders/EditorBrushBuilder.h | UBrushBuilderinterface | UnrealEd | virtual void BeginBrush ( bool InMergeCoplanars, [FName](API\Runtime\Core\UObject\FName) InLayer ) | [] |
UEditorBrushBuilder::Build | /Engine/Source/Editor/UnrealEd/Classes/Builders/EditorBrushBuilder.h | Builds the brush shape for the specifiedABrushor the builder brush if Brush is nullptr.
true if the brush shape was updated. | UnrealEd | virtual bool Build ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [ABrush](API\Runtime\Engine\Engine\ABrush) * InBrush ) | [] |
UEditorBrushBuilder::EndBrush | /Engine/Source/Editor/UnrealEd/Classes/Builders/EditorBrushBuilder.h | UnrealEd | virtual bool EndBrush ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [ABrush](API\Runtime\Engine\Engine\ABrush) * InBrush ) | [] | |
UEditorBrushBuilder::GetPolyCount | /Engine/Source/Editor/UnrealEd/Classes/Builders/EditorBrushBuilder.h | UnrealEd | virtual int32 GetPolyCount() const | [] | |
UEditorBrushBuilder::GetVertex | /Engine/Source/Editor/UnrealEd/Classes/Builders/EditorBrushBuilder.h | UnrealEd | virtual FVector GetVertex ( int32 i ) const | [] | |
UEditorBrushBuilder::GetVertexCount | /Engine/Source/Editor/UnrealEd/Classes/Builders/EditorBrushBuilder.h | UnrealEd | virtual int32 GetVertexCount() const | [] | |
UEditorBrushBuilder::Poly4i | /Engine/Source/Editor/UnrealEd/Classes/Builders/EditorBrushBuilder.h | UnrealEd | virtual void Poly4i ( int32 Direction, int32 i, int32 j, int32 k, int32 l, [FName](API\Runtime\Core\UObject\FName) ItemName, bool bIsTwoSidedNonSolid ) | [] | |
UEditorBrushBuilder::Poly3i | /Engine/Source/Editor/UnrealEd/Classes/Builders/EditorBrushBuilder.h | UnrealEd | virtual void Poly3i ( int32 Direction, int32 i, int32 j, int32 k, [FName](API\Runtime\Core\UObject\FName) ItemName, bool bIsTwoSidedNonSolid ) | [] | |
UEditorBrushBuilder::PolyBegin | /Engine/Source/Editor/UnrealEd/Classes/Builders/EditorBrushBuilder.h | UnrealEd | virtual void PolyBegin ( int32 Direction, [FName](API\Runtime\Core\UObject\FName) ItemName ) | [] | |
UEditorBrushBuilder::PolyEnd | /Engine/Source/Editor/UnrealEd/Classes/Builders/EditorBrushBuilder.h | UnrealEd | virtual void PolyEnd() | [] | |
UEditorBrushBuilder::Polyi | /Engine/Source/Editor/UnrealEd/Classes/Builders/EditorBrushBuilder.h | UnrealEd | virtual void Polyi ( int32 i ) | [] | |
UEditorBrushBuilder::PostEditChangeProperty | /Engine/Source/Editor/UnrealEd/Classes/Builders/EditorBrushBuilder.h | UObjectinterface | UnrealEd | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UEditorBrushBuilder::Vertex3f | /Engine/Source/Editor/UnrealEd/Classes/Builders/EditorBrushBuilder.h | UnrealEd | virtual int32 Vertex3f ( float X, float Y, float Z ) | [] | |
UEditorBrushBuilder::Vertexv | /Engine/Source/Editor/UnrealEd/Classes/Builders/EditorBrushBuilder.h | UnrealEd | virtual int32 Vertexv ( FVector v ) | [] | |
UEditorBrushBuilder::UEditorBrushBuilder | /Engine/Source/Editor/UnrealEd/Classes/Builders/EditorBrushBuilder.h | UnrealEd | UEditorBrushBuilder ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UEditorBrushBuilder | /Engine/Source/Editor/UnrealEd/Classes/Builders/EditorBrushBuilder.h | UnrealEd | class UEditorBrushBuilder : public [UBrushBuilder](API\Runtime\Engine\Engine\UBrushBuilder) | [] | |
ULinearStairBuilder::Build | /Engine/Source/Editor/UnrealEd/Classes/Builders/LinearStairBuilder.h | Builds the brush shape for the specifiedABrushor the builder brush if Brush is nullptr.
true if the brush shape was updated. | UnrealEd | virtual bool Build ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [ABrush](API\Runtime\Engine\Engine\ABrush) * InBrush ) | [] |
ULinearStairBuilder::ULinearStairBuilder | /Engine/Source/Editor/UnrealEd/Classes/Builders/LinearStairBuilder.h | UnrealEd | ULinearStairBuilder ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
ULinearStairBuilder | /Engine/Source/Editor/UnrealEd/Classes/Builders/LinearStairBuilder.h | UnrealEd | class ULinearStairBuilder : public [UEditorBrushBuilder](API\Editor\UnrealEd\Builders\UEditorBrushBuilder) | [
{
"type": "int32",
"name": "AddToFirstStep",
"description": "The distance below the first step"
},
{
"type": "FName",
"name": "GroupName",
"description": ""
},
{
"type": "int32",
"name": "NumSteps",
"description": "The number of steps"
},
{
"type": "int32",
"n... | |
USheetBuilder::Build | /Engine/Source/Editor/UnrealEd/Classes/Builders/SheetBuilder.h | Builds the brush shape for the specifiedABrushor the builder brush if Brush is nullptr.
true if the brush shape was updated. | UnrealEd | virtual bool Build ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [ABrush](API\Runtime\Engine\Engine\ABrush) * InBrush ) | [] |
USheetBuilder::USheetBuilder | /Engine/Source/Editor/UnrealEd/Classes/Builders/SheetBuilder.h | UnrealEd | USheetBuilder ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
USheetBuilder | /Engine/Source/Editor/UnrealEd/Classes/Builders/SheetBuilder.h | UnrealEd | class USheetBuilder : public [UEditorBrushBuilder](API\Editor\UnrealEd\Builders\UEditorBrushBuilder) | [
{
"type": "TEnumAsByte< en...",
"name": "Axis",
"description": ""
},
{
"type": "FName",
"name": "GroupName",
"description": ""
},
{
"type": "int32",
"name": "X",
"description": ""
},
{
"type": "int32",
"name": "XSegments",
"description": ""
},
{
"t... | |
USpiralStairBuilder::Build | /Engine/Source/Editor/UnrealEd/Classes/Builders/SpiralStairBuilder.h | Builds the brush shape for the specifiedABrushor the builder brush if Brush is nullptr.
true if the brush shape was updated. | UnrealEd | virtual bool Build ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [ABrush](API\Runtime\Engine\Engine\ABrush) * InBrush ) | [] |
USpiralStairBuilder::BuildCurvedStair | /Engine/Source/Editor/UnrealEd/Classes/Builders/SpiralStairBuilder.h | UnrealEd | virtual void BuildCurvedStair ( int32 Direction ) | [] | |
USpiralStairBuilder::USpiralStairBuilder | /Engine/Source/Editor/UnrealEd/Classes/Builders/SpiralStairBuilder.h | UnrealEd | USpiralStairBuilder ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
USpiralStairBuilder | /Engine/Source/Editor/UnrealEd/Classes/Builders/SpiralStairBuilder.h | UnrealEd | class USpiralStairBuilder : public [UEditorBrushBuilder](API\Editor\UnrealEd\Builders\UEditorBrushBuilder) | [
{
"type": "uint32: 1",
"name": "CounterClockwise",
"description": "Whether the stair curves clockwise or counter-clockwise"
},
{
"type": "FName",
"name": "GroupName",
"description": ""
},
{
"type": "int32",
"name": "InnerRadius",
"description": "The radius of the inner cu... | |
UTetrahedronBuilder::BuildTetrahedron | /Engine/Source/Editor/UnrealEd/Classes/Builders/TetrahedronBuilder.h | UnrealEd | virtual void BuildTetrahedron ( float R, int32 InSphereExtrapolation ) | [] | |
UTetrahedronBuilder::Build | /Engine/Source/Editor/UnrealEd/Classes/Builders/TetrahedronBuilder.h | Builds the brush shape for the specifiedABrushor the builder brush if Brush is nullptr.
true if the brush shape was updated. | UnrealEd | virtual bool Build ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [ABrush](API\Runtime\Engine\Engine\ABrush) * InBrush ) | [] |
UTetrahedronBuilder::Extrapolate | /Engine/Source/Editor/UnrealEd/Classes/Builders/TetrahedronBuilder.h | UnrealEd | virtual void Extrapolate ( int32 a, int32 b, int32 c, int32 Count, float InRadius ) | [] | |
UTetrahedronBuilder::UTetrahedronBuilder | /Engine/Source/Editor/UnrealEd/Classes/Builders/TetrahedronBuilder.h | UnrealEd | UTetrahedronBuilder ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UTetrahedronBuilder | /Engine/Source/Editor/UnrealEd/Classes/Builders/TetrahedronBuilder.h | UnrealEd | class UTetrahedronBuilder : public [UEditorBrushBuilder](API\Editor\UnrealEd\Builders\UEditorBrushBuilder) | [
{
"type": "FName",
"name": "GroupName",
"description": ""
},
{
"type": "float",
"name": "Radius",
"description": "The radius of this sphere"
},
{
"type": "int32",
"name": "SphereExtrapolation",
"description": "How many iterations this sphere uses to tessellate its geometr... | |
UVolumetricBuilder::Build | /Engine/Source/Editor/UnrealEd/Classes/Builders/VolumetricBuilder.h | Builds the brush shape for the specifiedABrushor the builder brush if Brush is nullptr.
true if the brush shape was updated. | UnrealEd | virtual bool Build ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [ABrush](API\Runtime\Engine\Engine\ABrush) * InBrush ) | [] |
UVolumetricBuilder::BuildVolumetric | /Engine/Source/Editor/UnrealEd/Classes/Builders/VolumetricBuilder.h | UnrealEd | virtual void BuildVolumetric ( int32 Direction, int32 InNumSheets, float InZ, float InRadius ) | [] | |
UVolumetricBuilder::UVolumetricBuilder | /Engine/Source/Editor/UnrealEd/Classes/Builders/VolumetricBuilder.h | UnrealEd | UVolumetricBuilder ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UVolumetricBuilder | /Engine/Source/Editor/UnrealEd/Classes/Builders/VolumetricBuilder.h | UnrealEd | class UVolumetricBuilder : public [UEditorBrushBuilder](API\Editor\UnrealEd\Builders\UEditorBrushBuilder) | [
{
"type": "FName",
"name": "GroupName",
"description": ""
},
{
"type": "int32",
"name": "NumSheets",
"description": ""
},
{
"type": "float",
"name": "Radius",
"description": ""
},
{
"type": "float",
"name": "Z",
"description": ""
}
] | |
EOutputJson::Format | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandlet.h | UnrealEd | namespace EOutputJson { enum Format { Manifest, Archive, } } | [] | |
EIgnoreObjectFlags | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | As well as the optional command line. | UnrealEd | enum EIgnoreObjectFlags { IGNORE_StaticMesh = 0x00000001, IGNORE_StaticMeshComponent = 0x00000002, IGNORE_StaticMeshActor = 0x00000004, IGNORE_Texture = 0x00000008, IGNORE_Particle = 0x00000020, IGNORE_Anim = 0x00000040, IGNORE_LightingOptimization = 0x00000080, IGNORE_SoundCue = 0x00000100, IGNORE_Brush = 0x00000200, ... | [] |
EAnimReferenceType | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | UnrealEd | enum EAnimReferenceType { ART_SkeletalMeshComponent, ART_Crowd, } | [] | |
FAnalyzeReferencedContentStat::FAnimSequenceStats::GetSummaryCSVHeaderRow | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | This is for summary
command separated summary CSV header row | UnrealEd | static FString GetSummaryCSVHeaderRow&40;&41; | [] |
FAnalyzeReferencedContentStat::FAnimSequenceStats::GetCSVHeaderRow | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Returns a header row for CSV
comma separated header row | UnrealEd | static FString GetCSVHeaderRow&40;&41; | [] |
FAnalyzeReferencedContentStat::FAnimSequenceStats::ShouldLogStat | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | true if this asset type should be logged | UnrealEd | bool ShouldLogStat&40;&41; const | [] |
FAnalyzeReferencedContentStat::FAnimSequenceStats::ToCSV | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | This takes a LevelName and then looks for the number of Instances of this AnimStat used within that level | UnrealEd | FString ToCSV &40; const FString & LevelName &41; const | [] |
FAnalyzeReferencedContentStat::FAnimSequenceStats::ToCSV | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Stringifies gathered stats in CSV format.
comma separated list of stats | UnrealEd | FString ToCSV&40;&41; const | [] |
FAnalyzeReferencedContentStat::FAnimSequenceStats::ToSummaryCSV | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | This is for summary
command separated summary data row | UnrealEd | static FString ToSummaryCSV &40; const FString & LevelName, const TMap< FString, FAnimSequenceStats > & StatsData &41; | [] |
FAnalyzeReferencedContentStat::FAnimSequenceStats::FAnimSequenceStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Constructor, initializing all members | UnrealEd | FAnimSequenceStats &40; UAnimSequence &42; Sequence &41; | [] |
FAnalyzeReferencedContentStat::FAssetStatsBase::AddLevelInfo | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | This function fills up MapsUsedIn and LevelNameToInstanceCount if bAddPerLevelDataMap is true. | UnrealEd | void AddLevelInfo &40; UPackage &42; LevelPackage, bool bAddPerLevelDataMap &41; | [] |
FAnalyzeReferencedContentStat::FAssetStatsBase::ShouldLogStat | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | true if this asset type should be logged | UnrealEd | bool ShouldLogStat&40;&41; const | [] |
FAnimSequenceStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | UnrealEd | struct FAnimSequenceStats : public [FAnalyzeReferencedContentStat::FAssetStatsBase](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FAssetStatsBase) | [
{
"type": "int32",
"name": "AnimationResourceSize",
"description": "Size in bytes of this animation."
},
{
"type": "FString",
"name": "AnimSetName",
"description": "Animset name."
},
{
"type": "FString",
"name": "AnimTag",
"description": "Animation Tag."
},
{
"typ... | |
FAnalyzeReferencedContentStat::FLightingOptimizationStats::CalculateLightingOptimizationInfo | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | For a given list of parameters, compute a full spread of potential savings values using vertex light, or 256, 128, 64, 32 pixel square light maps | UnrealEd | static void CalculateLightingOptimizationInfo &40; ELightMapInteractionType LMType, int32 NumVertices, int32 Width, int32 Height, int32 TexCoordIndex, FLightingOptimizationStats & LOStats &41; | [] |
FAssetStatsBase | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | UnrealEd | struct FAssetStatsBase | [
{
"type": "PerLevelDataMap",
"name": "LevelNameToInstanceCount",
"description": "Mapping from LevelName to the number of instances of this type in that level"
},
{
"type": "TArray<FString...",
"name": "MapsUsedIn",
"description": "Maps this static mesh was used in."
}
] | |
FAnalyzeReferencedContentStat::FLightingOptimizationStats::CalculateLightmapLightingBytesUsed | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Assuming DXT1 lightmaps... 4 bits/pixel * width * height = Highest MIP Level * 1.333 MIP Factor for approx usage for a full mip chain Either 1 or 3 textures if we're doing simple or directional (3-axis) lightmap Most lightmaps require a second UV channel which is probably an extra 4 bytes (2 floats compressed to SHORT) | UnrealEd | static int32 CalculateLightmapLightingBytesUsed &40; int32 Width, int32 Height, int32 NumVertices, int32 UVChannelIndex &41; | [] |
FAnalyzeReferencedContentStat::FLightingOptimizationStats::GetCSVHeaderRow | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Returns a header row for CSV
comma separated header row | UnrealEd | static FString GetCSVHeaderRow&40;&41; | [] |
LightMapSizes | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | UnrealEd | static LightMapSizes; | [] | |
NumLightmapTextureSizes | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | UnrealEd | static NumLightmapTextureSizes = 4; | [] | |
FAnalyzeReferencedContentStat::FLightingOptimizationStats::ShouldLogStat | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | true if this asset type should be logged | UnrealEd | bool ShouldLogStat&40;&41; const | [] |
FAnalyzeReferencedContentStat::FLightingOptimizationStats::ToCSV | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Stringifies gathered stats in CSV format.
comma separated list of stats | UnrealEd | FString ToCSV&40;&41; const | [] |
FAnalyzeReferencedContentStat::FLightingOptimizationStats::FLightingOptimizationStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Constructor, initializing all members | UnrealEd | FLightingOptimizationStats &40; AStaticMeshActor &42; StaticMeshActor &41; | [] |
FLightingOptimizationStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | UnrealEd | struct FLightingOptimizationStats : public [FAnalyzeReferencedContentStat::FAssetStatsBase](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FAssetStatsBase) | [
{
"type": "FString",
"name": "ActorName",
"description": "Name of the StaticMeshActor this optimization is for"
},
{
"type": "int32[NumLightm...",
"name": "BytesSaved",
"description": "Amount of memory savings for each lighting scheme (256,128,64,32 pixel lightmaps + vertex lighting)"
... | |
FAnalyzeReferencedContentStat::FParticleStats::GetCSVHeaderRow | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Returns a header row for CSV
comma separated header row | UnrealEd | static FString GetCSVHeaderRow&40;&41; | [] |
FAnalyzeReferencedContentStat::FParticleStats::GetSummaryCSVHeaderRow | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | This is for summary
command separated summary CSV header row | UnrealEd | static FString GetSummaryCSVHeaderRow&40;&41; | [] |
FAnalyzeReferencedContentStat::FParticleStats::ShouldLogStat | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | true if this asset type should be logged | UnrealEd | bool ShouldLogStat&40;&41; const | [] |
FAnalyzeReferencedContentStat::FParticleStats::ToCSV | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Stringifies gathered stats in CSV format.
comma separated list of stats | UnrealEd | FString ToCSV&40;&41; const | [] |
FAnalyzeReferencedContentStat::FParticleStats::ToSummaryCSV | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | This is for summary
command separated summary data row | UnrealEd | static FString ToSummaryCSV &40; const FString & LevelName, const TMap< FString, FParticleStats > & StatsData &41; | [] |
FAnalyzeReferencedContentStat::FParticleStats::FParticleStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Constructor, initializing all members | UnrealEd | FParticleStats &40; UParticleSystem &42; ParticleSystem &41; | [] |
FParticleStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Encapsulates gathered stats for a particularUParticleSystemobject | UnrealEd | struct FParticleStats : public [FAnalyzeReferencedContentStat::FAssetStatsBase](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FAssetStatsBase) | [
{
"type": "bool",
"name": "bIsReferencedByScript",
"description": "Whether resource is referenced by script."
},
{
"type": "bool",
"name": "bMeshEmitterHasCastShadows",
"description": "If any modules have mesh emitters that have DoCollision == true wich is more than likely bad and perf c... |
FAnalyzeReferencedContentStat::FPrimitiveStats::GetCSVHeaderRow | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Returns a header row for CSV
comma separated header row | UnrealEd | static FString GetCSVHeaderRow&40;&41; | [] |
FAnalyzeReferencedContentStat::FPrimitiveStats::ShouldLogStat | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | true if this asset type should be logged | UnrealEd | bool ShouldLogStat&40;&41; const | [] |
FAnalyzeReferencedContentStat::FPrimitiveStats::GetSummaryCSVHeaderRow | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | This is for summary
command separated summary CSV header row | UnrealEd | static FString GetSummaryCSVHeaderRow&40;&41; | [] |
FAnalyzeReferencedContentStat::FPrimitiveStats::ToCSV | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Stringifies gathered stats in CSV format.
comma separated list of stats | UnrealEd | FString ToCSV&40;&41; const | [] |
FAnalyzeReferencedContentStat::FPrimitiveStats::ToCSV | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | This takes a LevelName and then looks for the number of Instances of this StatMesh used within that level | UnrealEd | FString ToCSV &40; const FString & LevelName &41; const | [] |
FAnalyzeReferencedContentStat::FPrimitiveStats::ToSummaryCSV | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | This is for summary
command separated summary data row | UnrealEd | static FString ToSummaryCSV &40; const FString & LevelName, const TMap< FString, FPrimitiveStats > & StatsData &41; | [] |
FAnalyzeReferencedContentStat::FPrimitiveStats::FPrimitiveStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Constructor, initializing all members. | UnrealEd | FPrimitiveStats &40; UModel &42; Model &41; | [] |
FAnalyzeReferencedContentStat::FPrimitiveStats::FPrimitiveStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | UnrealEd | FPrimitiveStats &40; USkeletalMesh &42; SkeletalMesh, FAnalyzeReferencedContentStat::FSkeletalMeshStats &42; SkeletalMeshStats &41; | [] | |
FAnalyzeReferencedContentStat::FPrimitiveStats::FPrimitiveStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | UnrealEd | FPrimitiveStats &40; UStaticMesh &42; SkeletalMesh, FAnalyzeReferencedContentStat::FStaticMeshStats &42; StaticMeshStats &41; | [] | |
FPrimitiveStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Encapsulates gathered stats for a particularUModelComponent, UTerrainComponent object. | UnrealEd | struct FPrimitiveStats : public [FAnalyzeReferencedContentStat::FAssetStatsBase](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FAssetStatsBase) | [
{
"type": "int32",
"name": "NumInstances",
"description": "Number of static mesh instances overall."
},
{
"type": "int32",
"name": "NumSections",
"description": "Section count of mesh."
},
{
"type": "int32",
"name": "NumTriangles",
"description": "Triangle count of mesh."... |
FAnalyzeReferencedContentStat::FSkeletalMeshStats::GetCSVHeaderRow | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Returns a header row for CSV
comma separated header row | UnrealEd | static FString GetCSVHeaderRow&40;&41; | [] |
FAnalyzeReferencedContentStat::FSkeletalMeshStats::GetSummaryCSVHeaderRow | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | This is for summary
command separated summary CSV header row | UnrealEd | static FString GetSummaryCSVHeaderRow&40;&41; | [] |
FAnalyzeReferencedContentStat::FSkeletalMeshStats::ShouldLogStat | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | true if this asset type should be logged | UnrealEd | bool ShouldLogStat&40;&41; const | [] |
FAnalyzeReferencedContentStat::FSkeletalMeshStats::ToCSV | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Stringifies gathered stats in CSV format.
comma separated list of stats | UnrealEd | FString ToCSV&40;&41; const | [] |
FAnalyzeReferencedContentStat::FSkeletalMeshStats::ToCSV | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | This takes a LevelName and then looks for the number of Instances of this StatMesh used within that level | UnrealEd | FString ToCSV &40; const FString & LevelName &41; const | [] |
FAnalyzeReferencedContentStat::FSkeletalMeshStats::ToSummaryCSV | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | This is for summary
command separated summary data row | UnrealEd | static FString ToSummaryCSV &40; const FString & LevelName, const TMap< FString, FSkeletalMeshStats > & StatsData &41; | [] |
FAnalyzeReferencedContentStat::FSkeletalMeshStats::FSkeletalMeshStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Constructor, initializing all members. | UnrealEd | FSkeletalMeshStats &40; USkeletalMesh &42; SkeletalMesh &41; | [] |
FSkeletalMeshStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Encapsulates gathered stats for a particularUSkeletalMeshobject. | UnrealEd | struct FSkeletalMeshStats : public [FAnalyzeReferencedContentStat::FAssetStatsBase](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FAssetStatsBase) | [
{
"type": "bool",
"name": "bIsReferencedByParticles",
"description": "Whether resource is referenced by particle system"
},
{
"type": "bool",
"name": "bIsReferencedByScript",
"description": "Whether resource is referenced by script."
},
{
"type": "int32",
"name": "IndexMemory... |
FAnalyzeReferencedContentStat::FSoundCueStats::GetCSVHeaderRow | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Returns a header row for CSV
comma separated header row | UnrealEd | static FString GetCSVHeaderRow&40;&41; | [] |
FAnalyzeReferencedContentStat::FSoundCueStats::GetSummaryCSVHeaderRow | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | This is for summary
command separated summary CSV header row | UnrealEd | static FString GetSummaryCSVHeaderRow&40;&41; | [] |
FAnalyzeReferencedContentStat::FSoundCueStats::ShouldLogStat | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | true if this asset type should be logged | UnrealEd | bool ShouldLogStat&40;&41; const | [] |
FAnalyzeReferencedContentStat::FSoundCueStats::ToCSV | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Stringifies gathered stats in CSV format.
comma separated list of stats | UnrealEd | FString ToCSV&40;&41; const | [] |
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