className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FAnalyzeReferencedContentStat::FSoundCueStats::ToCSV | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | This takes a LevelName and then looks for the number of Instances of this StatMesh used within that level | UnrealEd | FString ToCSV &40; const FString & LevelName &41; const | [] |
FAnalyzeReferencedContentStat::FSoundCueStats::ToSummaryCSV | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | This is for summary
command separated summary data row | UnrealEd | static FString ToSummaryCSV &40; const FString & LevelName, const TMap< FString, FSoundCueStats > & StatsData &41; | [] |
FSoundCueStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Encapsulates gathered stats for a particularUSoundCueobject. | UnrealEd | struct FSoundCueStats : public [FAnalyzeReferencedContentStat::FAssetStatsBase](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FAssetStatsBase) | [
{
"type": "bool",
"name": "bIsReferencedByScript",
"description": "Whether resource is referenced by script."
},
{
"type": "FString",
"name": "ResourceName",
"description": "Resource name."
},
{
"type": "int32",
"name": "ResourceSize",
"description": "Resource size of sta... |
FAnalyzeReferencedContentStat::FSoundCueStats::FSoundCueStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Constructor, initializing all members. | UnrealEd | FSoundCueStats &40; USoundCue &42; SoundCue &41; | [] |
FAnalyzeReferencedContentStat::FSoundWaveStats::GetCSVHeaderRow | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Returns a header row for CSV
comma separated header row | UnrealEd | static FString GetCSVHeaderRow&40;&41; | [] |
FAnalyzeReferencedContentStat::FSoundWaveStats::GetSummaryCSVHeaderRow | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | This is for summary
command separated summary CSV header row | UnrealEd | static FString GetSummaryCSVHeaderRow&40;&41; | [] |
FAnalyzeReferencedContentStat::FSoundWaveStats::ShouldLogStat | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | true if this asset type should be logged | UnrealEd | bool ShouldLogStat&40;&41; const | [] |
FAnalyzeReferencedContentStat::FSoundWaveStats::ToCSV | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Stringifies gathered stats in CSV format.
comma separated list of stats | UnrealEd | FString ToCSV&40;&41; const | [] |
FAnalyzeReferencedContentStat::FSoundWaveStats::ToCSV | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | This takes a LevelName and then looks for the number of Instances of this StatMesh used within that level | UnrealEd | FString ToCSV &40; const FString & LevelName &41; const | [] |
FAnalyzeReferencedContentStat::FSoundWaveStats::ToSummaryCSV | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | This is for summary
command separated summary data row | UnrealEd | static FString ToSummaryCSV &40; const FString & LevelName, const TMap< FString, FSoundWaveStats > & StatsData &41; | [] |
FAnalyzeReferencedContentStat::FSoundWaveStats::FSoundWaveStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Constructor, initializing all members. | UnrealEd | FSoundWaveStats &40; USoundWave &42; SoundWave &41; | [] |
FSoundWaveStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Encapsulates gathered stats for a particularUSoundCueobject. | UnrealEd | struct FSoundWaveStats : public [FAnalyzeReferencedContentStat::FAssetStatsBase](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FAssetStatsBase) | [
{
"type": "bool",
"name": "bIsReferencedByScript",
"description": "Whether resource is referenced by script."
},
{
"type": "FString",
"name": "ResourceName",
"description": "Resource name."
},
{
"type": "int32",
"name": "ResourceSize",
"description": "Resource size of sta... |
FAnalyzeReferencedContentStat::FStaticMeshStats::GetSummaryCSVHeaderRow | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | This is for summary
command separated summary CSV header row | UnrealEd | static FString GetSummaryCSVHeaderRow&40;&41; | [] |
FAnalyzeReferencedContentStat::FStaticMeshStats::GetCSVHeaderRow | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Returns a header row for CSV
comma separated header row | UnrealEd | static FString GetCSVHeaderRow&40;&41; | [] |
FAnalyzeReferencedContentStat::FStaticMeshStats::ShouldLogStat | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | true if this asset type should be logged | UnrealEd | bool ShouldLogStat&40;&41; const | [] |
FAnalyzeReferencedContentStat::FStaticMeshStats::ToCSV | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Stringifies gathered stats in CSV format.
comma separated list of stats | UnrealEd | FString ToCSV&40;&41; const | [] |
FAnalyzeReferencedContentStat::FStaticMeshStats::ToCSV | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | This takes a LevelName and then looks for the number of Instances of this StatMesh used within that level | UnrealEd | FString ToCSV &40; const FString & LevelName &41; const | [] |
FAnalyzeReferencedContentStat::FStaticMeshStats::ToSummaryCSV | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | This is for summary
command separated summary data row | UnrealEd | static FString ToSummaryCSV &40; const FString & LevelName, const TMap< FString, FStaticMeshStats > & StatsData &41; | [] |
FAnalyzeReferencedContentStat::FStaticMeshStats::FStaticMeshStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Constructor, initializing all members. | UnrealEd | FStaticMeshStats &40; UStaticMesh &42; StaticMesh &41; | [] |
FStaticMeshStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Encapsulates gathered stats for a particularUStaticMeshobject. | UnrealEd | struct FStaticMeshStats : public [FAnalyzeReferencedContentStat::FAssetStatsBase](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FAssetStatsBase) | [
{
"type": "bool",
"name": "bIsMeshNonUniformlyScaled",
"description": "Is this mesh scaled non-uniformly in a level"
},
{
"type": "bool",
"name": "bIsReferencedByParticles",
"description": "Whether resource is referenced by particle system"
},
{
"type": "bool",
"name": "bIsRe... |
FAnalyzeReferencedContentStat::FTextureStats::GetCSVHeaderRow | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Returns a header row for CSV
comma separated header row | UnrealEd | static FString GetCSVHeaderRow&40;&41; | [] |
FAnalyzeReferencedContentStat::FTextureStats::ShouldLogStat | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | true if this asset type should be logged | UnrealEd | bool ShouldLogStat&40;&41; const | [] |
FAnalyzeReferencedContentStat::FTextureStats::GetSummaryCSVHeaderRow | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | This is for summary
command separated summary CSV header row | UnrealEd | static FString GetSummaryCSVHeaderRow&40;&41; | [] |
FAnalyzeReferencedContentStat::FTextureStats::ToCSV | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Stringifies gathered stats in CSV format.
comma separated list of stats | UnrealEd | FString ToCSV&40;&41; const | [] |
FAnalyzeReferencedContentStat::FTextureStats::ToSummaryCSV | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | This is for summary
command separated summary data row | UnrealEd | static FString ToSummaryCSV &40; const FString & LevelName, const TMap< FString, FTextureStats > & StatsData &41; | [] |
FAnalyzeReferencedContentStat::FTextureStats::FTextureStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Constructor, initializing all members | UnrealEd | FTextureStats &40; UTexture &42; Texture &41; | [] |
FTextureStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Encapsulates gathered stats for a particularUTextureobject. | UnrealEd | struct FTextureStats : public [FAnalyzeReferencedContentStat::FAssetStatsBase](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FAssetStatsBase) | [
{
"type": "bool",
"name": "bIsReferencedByScript",
"description": "Whether resource is referenced by script."
},
{
"type": "FString",
"name": "Format",
"description": "Texture pixel format."
},
{
"type": "int32",
"name": "LODBias",
"description": "LOD bias."
},
{
... |
FAnalyzeReferencedContentStat::FTextureToParticleSystemStats::AddParticleSystem | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | UnrealEd | void AddParticleSystem &40; UParticleSystem &42; InParticleSystem &41; | [] | |
FAnalyzeReferencedContentStat::FTextureToParticleSystemStats::GetCSVHeaderRow | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Returns a header row for CSV
comma separated header row | UnrealEd | static FString GetCSVHeaderRow&40;&41; | [] |
FAnalyzeReferencedContentStat::FTextureToParticleSystemStats::GetParticleSystemsContainedInCount | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | UnrealEd | const int32 GetParticleSystemsContainedInCount&40;&41; const | [] | |
FAnalyzeReferencedContentStat::FTextureToParticleSystemStats::GetParticleSystemContainedIn | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | UnrealEd | FString GetParticleSystemContainedIn &40; int32 Index &41; const | [] | |
FAnalyzeReferencedContentStat::FTextureToParticleSystemStats::ShouldLogStat | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | true if this asset type should be logged | UnrealEd | bool ShouldLogStat&40;&41; const | [] |
FAnalyzeReferencedContentStat::FTextureToParticleSystemStats::ToCSV | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | Stringifies gathered stats in CSV format.
comma separated list of stats | UnrealEd | FString ToCSV&40;&41; const | [] |
FAnalyzeReferencedContentStat::FTextureToParticleSystemStats::FTextureToParticleSystemStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | UnrealEd | FTextureToParticleSystemStats &40; UTexture &42; InTexture &41; | [] | |
FTextureToParticleSystemStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | UnrealEd | struct FTextureToParticleSystemStats : public [FAnalyzeReferencedContentStat::FAssetStatsBase](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FAssetStatsBase) | [
{
"type": "FString",
"name": "Format",
"description": "Texture pixel format."
},
{
"type": "TArray<FString...",
"name": "ParticleSystemsContainedIn",
"description": ""
},
{
"type": "FString",
"name": "TextureName",
"description": "Texture name."
},
{
"type": "FStr... | |
FAnalyzeReferencedContentStat::GetAnimSequenceStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | returns pointer intoTMap, only valid till next time Set is called
pointer to particle system stats associated with anim sequence | UnrealEd | [FAnimSequenceStats](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FAnimSequenceStats) * GetAnimSequenceStats ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * AnimSequence ) | [] |
FAnalyzeReferencedContentStat::GetIgnoreObjectFlag | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | UnrealEd | int32 GetIgnoreObjectFlag() | [] | |
FAnalyzeReferencedContentStat::GetLightingOptimizationStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | returns pointer intoTMap, only valid till next time Set is called
pointer to lighting optimization stats associated with this actor component | UnrealEd | [FLightingOptimizationStats](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FLightingOptimiz-) * GetLightingOptimizationStats ( [AStaticMeshActor](API\Runtime\Engine\Engine\AStaticMeshActor) * ActorComponent ) | [] |
FAnalyzeReferencedContentStat::GetParticleStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | returns pointer intoTMap, only valid till next time Set is called
pointer to particle system stats associated with static mesh | UnrealEd | [FParticleStats](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FParticleStats) * GetParticleStats ( [UParticleSystem](API\Runtime\Engine\Particles\UParticleSystem) * ParticleSystem ) | [] |
FAnalyzeReferencedContentStat::GetPrimitiveStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | returns pointer intoTMap, only valid till next time Set is called
pointer to primitive stats associated with object (ModelComponent, TerrainComponent) | UnrealEd | [FPrimitiveStats](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FPrimitiveStats) * GetPrimitiveStats ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * LevelPackage ) | [] |
FAnalyzeReferencedContentStat::GetSkeletalMeshStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | returns pointer intoTMap, only valid till next time Set is called
pointer to skeletal mesh stats associated with skeletal mesh | UnrealEd | [FSkeletalMeshStats](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FSkeletalMeshStats) * GetSkeletalMeshStats ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * LevelPackage ) | [] |
FAnalyzeReferencedContentStat::GetSoundCueStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | returns pointer intoTMap, only valid till next time Set is called
pointer to sound cue stats associated with sound cue | UnrealEd | [FSoundCueStats](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FSoundCueStats) * GetSoundCueStats ( [USoundCue](API\Runtime\Engine\Sound\USoundCue) * SoundCue, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * LevelPackage ) | [] |
FAnalyzeReferencedContentStat::GetSoundWaveStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | returns pointer intoTMap, only valid till next time Set is called
pointer to sound cue stats associated with sound cue | UnrealEd | [FSoundWaveStats](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FSoundWaveStats) * GetSoundWaveStats ( [USoundWave](API\Runtime\Engine\Sound\USoundWave) * SoundWave, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * LevelPackage ) | [] |
FAnalyzeReferencedContentStat::GetStaticMeshStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | returns pointer intoTMap, only valid till next time Set is called
pointer to static mesh stats associated with static mesh | UnrealEd | [FStaticMeshStats](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FStaticMeshStats) * GetStaticMeshStats ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * LevelPackage ) | [] |
FAnalyzeReferencedContentStat::GetTextureStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | returns pointer intoTMap, only valid till next time Set is called
pointer to texture stats associated with texture | UnrealEd | [FTextureStats](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FTextureStats) * GetTextureStats ( [UTexture](API\Runtime\Engine\Engine\UTexture) * Texture ) | [] |
FAnalyzeReferencedContentStat::GetTextureToParticleSystemStats | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | returns pointer intoTMap, only valid till next time Set is called
pointer to textureinparticlesystem stats | UnrealEd | [FTextureToParticleSystemStats](API\Editor\UnrealEd\Commandlets\FAnalyzeReferencedContentStat\FTextureToPartic-) * GetTextureToParticleSystemStats ( [UTexture](API\Runtime\Engine\Engine\UTexture) * InTexture ) | [] |
FAnalyzeReferencedContentStat::GetTotalCountPerLevel | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | UnrealEd | template<typename STAT_TYPE> static int32 GetTotalCountPerLevel ( const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), STAT_TYPE > & StatsData, const [FString](API\Runtime\Core\Containers\FString) & LevelName ) | [] | |
FAnalyzeReferencedContentStat::InIgnoreObjectFlag | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | UnrealEd | bool InIgnoreObjectFlag ( int32 IgnoreObjectFlag ) | [] | |
PerLevelDataMap | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | This holds all of the common data for our structs | UnrealEd | typedef [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), uint32 > PerLevelDataMap | [] |
FAnalyzeReferencedContentStat::SetIgnoreObjectFlag | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | UnrealEd | void SetIgnoreObjectFlag ( int32 IgnoreObjectFlag ) | [] | |
FAnalyzeReferencedContentStat::WriteOutAllAvailableStatData | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | UnrealEd | void WriteOutAllAvailableStatData ( const [FString](API\Runtime\Core\Containers\FString) & CSVDirectory ) | [] | |
FAnalyzeReferencedContentStat::WriteOutCSVs | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | This will write out the specified Stats to the AnalyzeReferencedContentCSVs dir | UnrealEd | template<typename STAT_TYPE> static void WriteOutCSVs ( const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), STAT_TYPE > & StatsData, const [FString](API\Runtime\Core\Containers\FString) & CSVDirectory, const [FString](API\Runtime\Core\Containers\FString) & StatsName ) | [] |
FAnalyzeReferencedContentStat::WriteOutCSVsPerLevel | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | UnrealEd | template<typename STAT_TYPE> static void WriteOutCSVsPerLevel ( const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), STAT_TYPE > & StatsData, const [FString](API\Runtime\Core\Containers\FString) & CSVDirectory, const [FString](API\Runtime\Core\Containers\FString) & StatsName ) | [] | |
FAnalyzeReferencedContentStat::WriteOutSummary | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | UnrealEd | void WriteOutSummary ( const [FString](API\Runtime\Core\Containers\FString) & CSVDirectory ) | [] | |
FAnalyzeReferencedContentStat::WriteOutSummaryCSVs | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | This will write out the summary Stats to the AnalyzeReferencedContentCSVs dir | UnrealEd | template<typename STAT_TYPE> static void WriteOutSummaryCSVs ( const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), STAT_TYPE > & StatsData, const [FString](API\Runtime\Core\Containers\FString) & CSVDirectory, const [FString](API\Runtime\Core\Containers\FString) & StatsName ) | [] |
FAnalyzeReferencedContentStat | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h | UnrealEd | class FAnalyzeReferencedContentStat | [
{
"type": "int32",
"name": "IgnoreObjects",
"description": ""
},
{
"type": "TArray<FString...",
"name": "MapFileList",
"description": "Include only map list that has been loaded"
},
{
"type": "TMap<FString, ...",
"name": "ResourceNameToAnimStats",
"description": "Mapping ... | |
FAssetRegistryGenerator::AddAssetToFileOrderRecursive | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | Follows an assets dependency chain to build up a list of package names in the same order as the runtime would attempt to load them | UnrealEd | void AddAssetToFileOrderRecursive ( const [FName](API\Runtime\Core\UObject\FName) & InPackageName, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutFileOrder, [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & OutEncounteredNames, const [TSe... | [] |
FAssetRegistryGenerator::CleanManifestDirectories | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | Deletes temporary manifest directories. | UnrealEd | void CleanManifestDirectories() | [] |
FAssetRegistryGenerator::CloneGlobalAssetRegistryFilteredByPreviousState | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | Used by DLC which does not Clone the entire global AR. Copies data from the global assetregistry for all packages present in the previous AssetRegistry | UnrealEd | void CloneGlobalAssetRegistryFilteredByPreviousState ( const [FAssetRegistryState](API\Runtime\AssetRegistry\AssetRegistry\FAssetRegistryState) & PreviousState ) | [] |
FAssetRegistryGenerator::ComputePackageRemovals | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | Computes just the list of packages in the PreviousState that no longer exist in the current state. | UnrealEd | void ComputePackageRemovals ( const [FAssetRegistryState](API\Runtime\AssetRegistry\AssetRegistry\FAssetRegistryState) & PreviousState, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutRemovedPackages, [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject... | [] |
FAssetRegistryGenerator::ComputePackageDifferences | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | Computes differences between the current asset registry state and the provided previous state. | UnrealEd | void ComputePackageDifferences ( const [FComputeDifferenceOptions](API\Editor\UnrealEd\Commandlets\FAssetRegistryGenerator\FComputeDifferenceOptions) & Options, const [FAssetRegistryState](API\Runtime\AssetRegistry\AssetRegistry\FAssetRegistryState) & PreviousState, [FAssetRegistryDifference](API\Editor\UnrealEd\Comman... | [] |
FAssetRegistryGenerator::ContainsMap | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | ContainsMap Does this package contain a map file (determined by finding if this package contains aUWorld/ULevelobject)
return if the package contains aUWorld/ULevelobject (contains a map) | UnrealEd | bool ContainsMap ( const [FName](API\Runtime\Core\UObject\FName) & PackageName ) const | [] |
EDifference | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | UnrealEd | enum EDifference { IdenticalCooked, ModifiedCooked, RemovedCooked, IdenticalUncooked, ModifiedUncooked, RemovedUncooked, IdenticalNeverCookPlaceholder, ModifiedNeverCookPlaceholder, RemovedNeverCookPlaceholder, IdenticalScript, ModifiedScript, RemovedScript, } | [] | |
FAssetRegistryDifference | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | Differences between the current and the previous state. | UnrealEd | struct FAssetRegistryDifference | [
{
"type": "TMap<FName,FG...",
"name": "GeneratorPackages",
"description": "Collection of Generator packages and the packages they generated."
},
{
"type": "TMap<FName,ED...",
"name": "Packages",
"description": "Collection of all non-generated packages contained in the previous cook, and ... |
FChunkPackageSet | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | Map of Package name to Sandbox Paths | UnrealEd | typedef [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FString](API\Runtime\Core\Containers\FString) > FChunkPackageSet | [] |
FComputeDifferenceOptions | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | Options when computing the differences between current and previous state. | UnrealEd | struct FComputeDifferenceOptions | [
{
"type": "bool",
"name": "bIterativeUseClassFilters",
"description": "If true, use the AllowList and DenyList for classes on a package's used classes to decide whether the package is iterable."
},
{
"type": "bool",
"name": "bRecurseModifications",
"description": "If true, modified packa... |
FCreateOrFindArray | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | Ensures all assets in the input package are present in the registry | UnrealEd | typedef [TArray](API\Runtime\Core\Containers\TArray)< const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) *, TInlineAllocator< 1 > > FCreateOrFindArray | [] |
FGeneratorPackageInfo | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | Info about a GeneratorPackage (seeICookPackageSplitter) loaded from previous iterative cooks. | UnrealEd | struct FGeneratorPackageInfo | [
{
"type": "TMap<FName,FG...",
"name": "Generated",
"description": ""
}
] |
FAssetRegistryGenerator::GetChunkAssignments | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | Returns the chunks | UnrealEd | void GetChunkAssignments ( [TArray](API\Runtime\Core\Containers\TArray)< [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) >> & OutAssignments ) const | [] |
FAssetRegistryGenerator::GetAssetPackageData | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | Returns editable version of the asset package state being generated | UnrealEd | [FAssetPackageData](API\Runtime\CoreUObject\AssetRegistry\FAssetPackageData) * GetAssetPackageData ( const [FName](API\Runtime\Core\UObject\FName) & PackageName ) | [] |
FAssetRegistryGenerator::FinalizeChunkIDs | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | FinalizeChunkIDs Create the list of packages to store in each Chunk; each Chunk corresponds to a pak file, or group of pak files if the chunk is split. Each package may be in multiple chunks. The selection of chunks for each package is based on ChunkIds explicitly assigned to the package in the editor (UPackage::GetChu... | UnrealEd | void FinalizeChunkIDs ( const [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & CookedPackages, const [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & DevelopmentOnlyPackages, [FSandboxPlatformFile](API\Runtime\SandboxFile\FSandboxPlatformFile) & ... | [] |
FAssetRegistryGenerator::HasClonedGlobalAssetRegistry | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | Whether *this cloned the global the AssetRegistry during its construction. If false, package data must be copied during UpdataAssetRegistryData. | UnrealEd | bool HasClonedGlobalAssetRegistry() const | [] |
FAssetRegistryGenerator::GetPakchunkIndex | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | Get pakchunk file index from ChunkIDIndexof target pakchunk file | UnrealEd | int32 GetPakchunkIndex ( int32 ChunkId ) const | [] |
FAssetRegistryGenerator::GetTargetPlatform | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | UnrealEd | const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * GetTargetPlatform() const | [] | |
FAssetRegistryGenerator::Initialize | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | Initializes manifest generator - creates manifest lists, hooks up delegates. | UnrealEd | void Initialize ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & StartupPackages, bool bInitializeFromExisting ) | [] |
FAssetRegistryGenerator::PostSave | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | PostSave Notify generator that we are finished saving registry | UnrealEd | void PostSave() | [] |
FAssetRegistryGenerator::RegisterChunkDataGenerator | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | Should be called prior to SaveManifests. | UnrealEd | void RegisterChunkDataGenerator ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IChunkDataGenerator](API\Editor\UnrealEd\Commandlets\IChunkDataGenerator) > InChunkDataGenerator ) | [] |
FAssetRegistryGenerator::PreSave | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | PreSave Notify generator that we are about to save the registry and chunk manifests | UnrealEd | void PreSave ( const [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & InCookedPackages ) | [] |
FAssetRegistryGenerator::SaveAssetRegistry | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | Saves generated asset registry data for each platform. | UnrealEd | bool SaveAssetRegistry ( const [FString](API\Runtime\Core\Containers\FString) & SandboxPath, bool bSerializeDevelopmentAssetRegistry, bool bForceNoFilterAssets, uint64 & OutDevelopmentAssetRegistryHash ) | [] |
FAssetRegistryGenerator::SaveManifests | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | Saves all generated manifests for each target platform. | UnrealEd | bool SaveManifests ( [FSandboxPlatformFile](API\Runtime\SandboxFile\FSandboxPlatformFile) & InSandboxFile, int64 InOverrideChunkSize, const TCHAR * InManifestSubDir ) | [] |
FAssetRegistryGenerator::SetPreviousAssetRegistry | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | Sets asset registry from a previous run that is used for iterative cooking. | UnrealEd | void SetPreviousAssetRegistry ( [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FAssetRegistryState](API\Runtime\AssetRegistry\AssetRegistry\FAssetRegistryState) > && PreviousState ) | [] |
FAssetRegistryGenerator::UpdateAssetManagerDatabase | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | Check config to see whether chunk assignments use the AssetManager. If so, run the once-per-process construction of ManageReferences and store them in the global AssetRegistry. | UnrealEd | static void UpdateAssetManagerDatabase() | [] |
FAssetRegistryGenerator::UpdateAssetRegistryData | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | UnrealEd | void UpdateAssetRegistryData ( UE::Cook::FMPCollectorServerMessageContext & Context, [UE::Cook::FAssetRegistryPackageMessage](API\Editor\UnrealEd\Commandlets\FAssetRegistryPackageMessage) && Message ) | [] | |
FAssetRegistryGenerator::UpdateAssetRegistryData | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | Attempts to update the metadata for a package in an asset registry generator. This is only called for CookByTheBook. | UnrealEd | void UpdateAssetRegistryData ( [FName](API\Runtime\Core\UObject\FName) PackageName, const [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Package, UE::Cook::ECookResult CookResult, [FSavePackageResultStruct](API\Runtime\CoreUObject\UObject\FSavePackageResultStruct) * SavePackageResult, [FCookTagList](API\Runtime... | [] |
FAssetRegistryGenerator::WriteCookerOpenOrder | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | Writes out CookerOpenOrder.log file | UnrealEd | bool WriteCookerOpenOrder ( [FSandboxPlatformFile](API\Runtime\SandboxFile\FSandboxPlatformFile) & InSandboxFile ) | [] |
FAssetRegistryGenerator::FAssetRegistryGenerator | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | Constructor | UnrealEd | FAssetRegistryGenerator ( const [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * InPlatform ) | [] |
FAssetRegistryGenerator::~FAssetRegistryGenerator | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | Destructor | UnrealEd | ~FAssetRegistryGenerator() | [] |
FAssetRegistryGenerator | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | Helper class for generating streaming install manifests | UnrealEd | class FAssetRegistryGenerator | [] |
FAssetRegistryMPCollector::ClientTickPackage | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | UnrealEd | virtual void ClientTickPackage ( FMPCollectorClientTickPackageContext & Context ) | [] | |
FAssetRegistryMPCollector::GetMessageType | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | UnrealEd | virtual [FGuid](API\Runtime\Core\Misc\FGuid) GetMessageType() const | [] | |
FAssetRegistryMPCollector::ServerReceiveMessage | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | UnrealEd | virtual void ServerReceiveMessage ( FMPCollectorServerMessageContext & Context, [FCbObjectView](API\Runtime\Core\Serialization\FCbObjectView) Message ) | [] | |
FAssetRegistryMPCollector::FAssetRegistryMPCollector | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | UnrealEd | FAssetRegistryMPCollector ( [UCookOnTheFlyServer](API\Editor\UnrealEd\CookOnTheSide\UCookOnTheFlyServer) & InCOTFS ) | [] | |
FAssetRegistryMPCollector | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | UnrealEd | class FAssetRegistryMPCollector : public UE::Cook::IMPCollector | [] | |
FAssetRegistryPackageMessage::GetMessageType | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | Return the Guid that identifies the message to the remote connection. | UnrealEd | virtual [FGuid](API\Runtime\Core\Misc\FGuid) GetMessageType() const | [] |
MessageType | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | UnrealEd | static [FGuid](API\Runtime\Core\Misc\FGuid) MessageType; | [] | |
FAssetRegistryMPCollector::GetDebugName | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | UnrealEd | virtual const TCHAR * GetDebugName() const | [] | |
FAssetRegistryPackageMessage::Write | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | Marshall the message to a CompactBinaryObject. | UnrealEd | virtual void Write ( [FCbWriter](API\Runtime\Core\Serialization\FCbWriter) & Writer ) const | [] |
FAssetRegistryPackageMessage::TryRead | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | Unmarshall the message from a CompactBinaryObject. | UnrealEd | virtual bool TryRead ( [FCbObjectView](API\Runtime\Core\Serialization\FCbObjectView) Object ) | [] |
FAssetRegistryPackageMessage | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | UnrealEd | class FAssetRegistryPackageMessage : public UE::CompactBinaryTCP::IMessage | [
{
"type": "TArray<FAssetD...",
"name": "AssetDatas",
"description": ""
},
{
"type": "TMap<FSoftObje...",
"name": "CookTags",
"description": ""
},
{
"type": "int64",
"name": "DiskSize",
"description": ""
},
{
"type": "TOptional<FAss...",
"name": "OverrideAssetP... | |
FAssetRegistryReporterLocal::UpdateAssetRegistryData | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h | UnrealEd | virtual void UpdateAssetRegistryData ( [FName](API\Runtime\Core\UObject\FName) PackageName, const [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Package, UE::Cook::ECookResult CookResult, [FSavePackageResultStruct](API\Runtime\CoreUObject\UObject\FSavePackageResultStruct) * SavePackageResult, [FCookTagList](API... | [] |
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