className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
UObjectElementEditorSelectionInterface::CreateTransactedElementImpl | /Engine/Source/Editor/UnrealEd/Public/Elements/Object/ObjectElementEditorSelectionInterface.h | The instance returned from this function must have either SetElement or SetElementType called on it prior to being used. | UnrealEd | virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [ITypedElementTransactedElement](API\Runtime\TypedElementRuntime\Elements\Interfaces\ITypedElementTra-) > CreateTransactedElementImpl() | [] |
UObjectElementEditorSelectionInterface::ShouldObjectPreventTransactions | /Engine/Source/Editor/UnrealEd/Public/Elements/Object/ObjectElementEditorSelectionInterface.h | UnrealEd | static bool ShouldObjectPreventTransactions ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject ) | [] | |
UObjectElementEditorSelectionInterface | /Engine/Source/Editor/UnrealEd/Public/Elements/Object/ObjectElementEditorSelectionInterface.h | UnrealEd | class UObjectElementEditorSelectionInterface : public [UObjectElementSelectionInterface](API\Runtime\Engine\Elements\Object\UObjectElementSelectionInterface) | [] | |
UObjectElementEditorSelectionInterface::ShouldPreventTransactions | /Engine/Source/Editor/UnrealEd/Public/Elements/Object/ObjectElementEditorSelectionInterface.h | Test to see whether the given element prevents the selection set state from being transacted for undo/redo (eg, if the element belongs to a PIE instance). | UnrealEd | virtual bool ShouldPreventTransactions ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle ) | [] |
USMInstanceElementEditorSelectionInterface::CreateTransactedElementImpl | /Engine/Source/Editor/UnrealEd/Public/Elements/SMInstance/SMInstanceElementEditorSelectionInterface.h | The instance returned from this function must have either SetElement or SetElementType called on it prior to being used. | UnrealEd | virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [ITypedElementTransactedElement](API\Runtime\TypedElementRuntime\Elements\Interfaces\ITypedElementTra-) > CreateTransactedElementImpl() | [] |
USMInstanceElementEditorSelectionInterface::DeselectElement | /Engine/Source/Editor/UnrealEd/Public/Elements/SMInstance/SMInstanceElementEditorSelectionInterface.h | Attempt to deselect the given element.
True if the selection was changed, false otherwise. | UnrealEd | virtual bool DeselectElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, const FTypedElementListPtr & InSelectionSet, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) & ... | [] |
USMInstanceElementEditorSelectionInterface::IsElementSelected | /Engine/Source/Editor/UnrealEd/Public/Elements/SMInstance/SMInstanceElementEditorSelectionInterface.h | Test to see whether the given element is currently considered selected. | UnrealEd | virtual bool IsElementSelected ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, const FTypedElementListConstPtr & SelectionSetPtr, const [FTypedElementIsSelectedOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementIsS-) & InS... | [] |
USMInstanceElementEditorSelectionInterface::SelectElement | /Engine/Source/Editor/UnrealEd/Public/Elements/SMInstance/SMInstanceElementEditorSelectionInterface.h | Attempt to select the given element.
True if the selection was changed, false otherwise. | UnrealEd | virtual bool SelectElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, const FTypedElementListPtr & InSelectionSet, const [FTypedElementSelectionOptions](API\Runtime\TypedElementRuntime\Elements\Interfaces\FTypedElementSelectionOptions) & In... | [] |
USMInstanceElementEditorSelectionInterface | /Engine/Source/Editor/UnrealEd/Public/Elements/SMInstance/SMInstanceElementEditorSelectionInterface.h | UnrealEd | class USMInstanceElementEditorSelectionInterface : public [USMInstanceElementSelectionInterface](API\Runtime\Engine\Elements\SMInstance\USMInstanceElementSelectionInter-) | [] | |
USMInstanceElementEditorSelectionInterface::ShouldPreventTransactions | /Engine/Source/Editor/UnrealEd/Public/Elements/SMInstance/SMInstanceElementEditorSelectionInterface.h | Test to see whether the given element prevents the selection set state from being transacted for undo/redo (eg, if the element belongs to a PIE instance). | UnrealEd | virtual bool ShouldPreventTransactions ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle ) | [] |
USMInstanceElementDetailsInterface::GetDetailsObject | /Engine/Source/Editor/UnrealEd/Public/Elements/SMInstance/SMInstanceElementDetailsInterface.h | ITypedElementDetailsObjectfor more details aboutthisproxy instance. | UnrealEd | virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [ITypedElementDetailsObject](API\Editor\EditorFramework\Elements\Interfaces\ITypedElementDetailsObject) > GetDetailsObject ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle ) | [] |
USMInstanceElementDetailsInterface | /Engine/Source/Editor/UnrealEd/Public/Elements/SMInstance/SMInstanceElementDetailsInterface.h | UnrealEd | class USMInstanceElementDetailsInterface : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [ITypedElementDetailsInterface](API\Editor\EditorFramework\Elements\Interfaces\ITypedElementDetailsInterface) | [] | |
USMInstanceElementEditorWorldInterface::CanDeleteElement | /Engine/Source/Editor/UnrealEd/Public/Elements/SMInstance/SMInstanceElementEditorWorldInterface.h | Can the given element be deleted? | UnrealEd | virtual bool CanDeleteElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle ) | [] |
USMInstanceElementEditorWorldInterface::CanDuplicateElement | /Engine/Source/Editor/UnrealEd/Public/Elements/SMInstance/SMInstanceElementEditorWorldInterface.h | Can the given element be duplicated? | UnrealEd | virtual bool CanDuplicateElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle ) | [] |
USMInstanceElementEditorWorldInterface::CanPromoteElement | /Engine/Source/Editor/UnrealEd/Public/Elements/SMInstance/SMInstanceElementEditorWorldInterface.h | Can the element be promoted Generally available when the element is lighter representation of another element. Like promoting a static mesh instance from an instanced static static component to a static actor for example. | UnrealEd | virtual bool CanPromoteElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle ) | [] |
USMInstanceElementEditorWorldInterface::DeleteElement | /Engine/Source/Editor/UnrealEd/Public/Elements/SMInstance/SMInstanceElementEditorWorldInterface.h | Default version calls DeleteElements with a single element. | UnrealEd | virtual bool DeleteElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [UTypedElementSelectionSet](API\Runtime\TypedElementRuntime\Elements\Framework\UTypedElementSelectionSet) * InSelect... | [] |
USMInstanceElementEditorWorldInterface::DeleteElements | /Engine/Source/Editor/UnrealEd/Public/Elements/SMInstance/SMInstanceElementEditorWorldInterface.h | If you want to delete an array of elements that are potentially different types, you probably want to use the higher-levelUTypedElementCommonActions::DeleteNormalizedElementsfunction instead. | UnrealEd | virtual bool DeleteElements ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) > InElementHandles, [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [UTypedElementSelectionSet](API\Runtime\TypedElementRuntime\... | [] |
USMInstanceElementEditorWorldInterface::DuplicateElements | /Engine/Source/Editor/UnrealEd/Public/Elements/SMInstance/SMInstanceElementEditorWorldInterface.h | If you want to duplicate an array of elements that are potentially different types, you probably want to use the higher-levelUTypedElementCommonActions::DuplicateNormalizedElementsfunction instead. | UnrealEd | virtual void DuplicateElements ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) > InElementHandles, [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const FVector & InLocationOffset, [TArray](API\Runtime\Co... | [] |
USMInstanceElementEditorWorldInterface::DuplicateElement | /Engine/Source/Editor/UnrealEd/Public/Elements/SMInstance/SMInstanceElementEditorWorldInterface.h | Default version calls DuplicateElements with a single element. | UnrealEd | virtual [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) DuplicateElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const FVector & InLoca... | [] |
USMInstanceElementEditorWorldInterface::IsElementInBox | /Engine/Source/Editor/UnrealEd/Public/Elements/SMInstance/SMInstanceElementEditorWorldInterface.h | Return true if the element is in the Box Note: This should only be use for editor tools since it doesn't use the physics system and the performance would probably be to slow for a runtime application. | UnrealEd | virtual bool IsElementInBox ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & Handle, const FBox & InBox, bool bMustEncompassEntireElement ) | [] |
USMInstanceElementEditorWorldInterface::IsElementInConvexVolume | /Engine/Source/Editor/UnrealEd/Public/Elements/SMInstance/SMInstanceElementEditorWorldInterface.h | Return true if the element is in the volume Note: This should only be use for editor tools since it doesn't use the physics system and the performance would probably be to slow for a runtime application. | UnrealEd | virtual bool IsElementInConvexVolume ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & Handle, const [FConvexVolume](API\Runtime\Engine\FConvexVolume) & InVolume, bool bMustEncompassEntireElement ) | [] |
USMInstanceElementEditorWorldInterface::PromoteElement | /Engine/Source/Editor/UnrealEd/Public/Elements/SMInstance/SMInstanceElementEditorWorldInterface.h | Promote a element when possible Generally available when the element is lighter representation of another element. Like promoting a static mesh instance from an instanced static static component to a static actor for example. | UnrealEd | virtual [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) PromoteElement ( const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & InElementHandle, [UWorld](API\Runtime\Engine\Engine\UWorld) * OverrideWorld ) | [] |
USMInstanceElementEditorWorldInterface | /Engine/Source/Editor/UnrealEd/Public/Elements/SMInstance/SMInstanceElementEditorWorldInterface.h | UnrealEd | class USMInstanceElementEditorWorldInterface : public [USMInstanceElementWorldInterface](API\Runtime\Engine\Elements\SMInstance\USMInstanceElementWorldInterface) | [] | |
EPropertyDiffType::Type | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | UnrealEd | namespace EPropertyDiffType { enum Type { Invalid, PropertyAddedToA, PropertyAddedToB, PropertyValueChanged, } } | [] | |
EReimportResult::Type | /Engine/Source/Editor/UnrealEd/Public/EditorReimportHandler.h | The various results we can receive from an object re-import | UnrealEd | namespace EReimportResult { enum Type { Failed, Succeeded, Cancelled, } } | [] |
EThumbnailLabel::Type | /Engine/Source/Editor/UnrealEd/Public/AssetThumbnail.h | UnrealEd | namespace EThumbnailLabel { enum Type { ClassName, AssetName, NoLabel, } } | [] | |
ETreeDiffType::Type | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h | UnrealEd | namespace ETreeDiffType { enum Type { NODE_ADDED, NODE_REMOVED, NODE_TYPE_CHANGED, NODE_PROPERTY_CHANGED, NODE_MOVED, } } | [] | |
UAnimSeqExportOption::ResetToDefault | /Engine/Source/Editor/UnrealEd/Classes/Exporters/AnimSeqExportOption.h | UnrealEd | void ResetToDefault() | [] | |
UAnimSeqExportOption::UAnimSeqExportOption | /Engine/Source/Editor/UnrealEd/Classes/Exporters/AnimSeqExportOption.h | UnrealEd | UAnimSeqExportOption ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UAnimSeqExportOption | /Engine/Source/Editor/UnrealEd/Classes/Exporters/AnimSeqExportOption.h | Import data and options used when export an animation sequence | UnrealEd | class UAnimSeqExportOption : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "bool",
"name": "bEvaluateAllSkeletalMeshComponents",
"description": "If true we evaluate all other skeletal mesh components under the same actor, this may be needed for example, to get physics to get baked"
},
{
"type": "bool",
"name": "bExportAttributeCurves",
"description": ... |
UAnimSequenceExporterFBX::UAnimSequenceExporterFBX | /Engine/Source/Editor/UnrealEd/Classes/Exporters/AnimSequenceExporterFBX.h | UnrealEd | UAnimSequenceExporterFBX ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UAnimSequenceExporterFBX::ExportBinary | /Engine/Source/Editor/UnrealEd/Classes/Exporters/AnimSequenceExporterFBX.h | Export object to binary
False | UnrealEd | virtual bool ExportBinary ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const TCHAR * Type, [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn, int32 FileIndex, uint32 PortFlags ) | [] |
UAnimSequenceExporterFBX | /Engine/Source/Editor/UnrealEd/Classes/Exporters/AnimSequenceExporterFBX.h | AnimSequenceExporterFBX. | UnrealEd | class UAnimSequenceExporterFBX : public [UExporterFBX](API\Editor\UnrealEd\Exporters\UExporterFBX) | [] |
UExporterFBX::GetAutomatedExportOptionsFbx | /Engine/Source/Editor/UnrealEd/Classes/Exporters/ExporterFbx.h | UnrealEd | [UFbxExportOption](API\Editor\UnrealEd\Exporters\UFbxExportOption) * GetAutomatedExportOptionsFbx() | [] | |
UExporterFBX | /Engine/Source/Editor/UnrealEd/Classes/Exporters/ExporterFbx.h | UnrealEd | class UExporterFBX : public [UExporter](API\Runtime\Engine\Exporters\UExporter) | [] | |
UExportTextContainer::UExportTextContainer | /Engine/Source/Editor/UnrealEd/Classes/Exporters/ExportTextContainer.h | UnrealEd | UExportTextContainer ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UExportTextContainer | /Engine/Source/Editor/UnrealEd/Classes/Exporters/ExportTextContainer.h | UnrealEd | class UExportTextContainer : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "FString",
"name": "ExportText",
"description": "ExportText representation of one or more objects"
}
] | |
UFbxExportOption::LoadOptions | /Engine/Source/Editor/UnrealEd/Classes/Exporters/FbxExportOption.h | Load UI settings from ini file | UnrealEd | virtual void LoadOptions() | [] |
UFbxExportOption::SaveOptions | /Engine/Source/Editor/UnrealEd/Classes/Exporters/FbxExportOption.h | Save UI settings to ini file | UnrealEd | virtual void SaveOptions() | [] |
UFbxExportOption::ResetToDefault | /Engine/Source/Editor/UnrealEd/Classes/Exporters/FbxExportOption.h | Set all theFPropertyto the CDO value | UnrealEd | void ResetToDefault() | [] |
UFbxExportOption::UFbxExportOption | /Engine/Source/Editor/UnrealEd/Classes/Exporters/FbxExportOption.h | UnrealEd | UFbxExportOption ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UFbxExportOption | /Engine/Source/Editor/UnrealEd/Classes/Exporters/FbxExportOption.h | UnrealEd | class UFbxExportOption : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "uint32: 1",
"name": "bASCII",
"description": "If enabled, save as ascii instead of binary"
},
{
"type": "uint32: 1",
"name": "bExportLocalTime",
"description": "If enabled, export sequencer animation in its local time, relative to its sequence."
},
{
"type": "uint32:... | |
ULevelExporterFBX::ExportBinary | /Engine/Source/Editor/UnrealEd/Classes/Exporters/LevelExporterFBX.h | Export object to binary
False | UnrealEd | virtual bool ExportBinary ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const TCHAR * Type, [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn, int32 FileIndex, uint32 PortFlags ) | [] |
ULevelExporterFBX::ULevelExporterFBX | /Engine/Source/Editor/UnrealEd/Classes/Exporters/LevelExporterFBX.h | UnrealEd | ULevelExporterFBX ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
ULevelExporterFBX | /Engine/Source/Editor/UnrealEd/Classes/Exporters/LevelExporterFBX.h | LevelExporterFBX. | UnrealEd | class ULevelExporterFBX : public [UExporterFBX](API\Editor\UnrealEd\Exporters\UExporterFBX) | [] |
ULevelExporterLOD::ExportText | /Engine/Source/Editor/UnrealEd/Classes/Exporters/LevelExporterLOD.h | UnrealEd | virtual bool ExportText ( const [FExportObjectInnerContext](API\Runtime\Engine\FExportObjectInnerContext) * Context, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const TCHAR * Type, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) & Ar, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Wa... | [] | |
ULevelExporterLOD::ULevelExporterLOD | /Engine/Source/Editor/UnrealEd/Classes/Exporters/LevelExporterLOD.h | UnrealEd | ULevelExporterLOD ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
ULevelExporterLOD | /Engine/Source/Editor/UnrealEd/Classes/Exporters/LevelExporterLOD.h | UnrealEd | class ULevelExporterLOD : public [UExporter](API\Runtime\Engine\Exporters\UExporter) | [] | |
ULevelExporterOBJ::ExportText | /Engine/Source/Editor/UnrealEd/Classes/Exporters/LevelExporterOBJ.h | UnrealEd | virtual bool ExportText ( const [FExportObjectInnerContext](API\Runtime\Engine\FExportObjectInnerContext) * Context, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const TCHAR * Type, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) & Ar, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Wa... | [] | |
ULevelExporterOBJ::ULevelExporterOBJ | /Engine/Source/Editor/UnrealEd/Classes/Exporters/LevelExporterOBJ.h | UnrealEd | ULevelExporterOBJ ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
ULevelExporterOBJ | /Engine/Source/Editor/UnrealEd/Classes/Exporters/LevelExporterOBJ.h | UnrealEd | class ULevelExporterOBJ : public [UExporter](API\Runtime\Engine\Exporters\UExporter) | [] | |
ULevelExporterSTL::ExportText | /Engine/Source/Editor/UnrealEd/Classes/Exporters/LevelExporterSTL.h | UnrealEd | virtual bool ExportText ( const [FExportObjectInnerContext](API\Runtime\Engine\FExportObjectInnerContext) * Context, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const TCHAR * Type, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) & Ar, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Wa... | [] | |
ULevelExporterSTL::ULevelExporterSTL | /Engine/Source/Editor/UnrealEd/Classes/Exporters/LevelExporterSTL.h | UnrealEd | ULevelExporterSTL ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
ULevelExporterSTL | /Engine/Source/Editor/UnrealEd/Classes/Exporters/LevelExporterSTL.h | UnrealEd | class ULevelExporterSTL : public [UExporter](API\Runtime\Engine\Exporters\UExporter) | [] | |
ULevelExporterT3D::ExportComponentExtra | /Engine/Source/Editor/UnrealEd/Classes/Exporters/LevelExporterT3D.h | Allows the Exporter to export any extra information it would like about each instanced object. This occurs immediately after the component is exported. | UnrealEd | virtual void ExportComponentExtra ( const [FExportObjectInnerContext](API\Runtime\Engine\FExportObjectInnerContext) * Context, const [TArray](API\Runtime\Core\Containers\TArray)< [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * > & Components, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) & Ar,... | [] |
ULevelExporterT3D::ExportPackageInners | /Engine/Source/Editor/UnrealEd/Classes/Exporters/LevelExporterT3D.h | Export Package Inner | UnrealEd | virtual void ExportPackageInners ( [FExportPackageParams](API\Runtime\Engine\Exporters\UExporter\FExportPackageParams) & ExpPackageParams ) | [] |
ULevelExporterT3D::ExportPackageObject | /Engine/Source/Editor/UnrealEd/Classes/Exporters/LevelExporterT3D.h | Export Package Object | UnrealEd | virtual void ExportPackageObject ( [FExportPackageParams](API\Runtime\Engine\Exporters\UExporter\FExportPackageParams) & ExpPackageParams ) | [] |
ULevelExporterT3D::ExportText | /Engine/Source/Editor/UnrealEd/Classes/Exporters/LevelExporterT3D.h | UnrealEd | virtual bool ExportText ( const [FExportObjectInnerContext](API\Runtime\Engine\FExportObjectInnerContext) * Context, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const TCHAR * Type, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) & Ar, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Wa... | [] | |
ULevelExporterT3D::ULevelExporterT3D | /Engine/Source/Editor/UnrealEd/Classes/Exporters/LevelExporterT3D.h | UnrealEd | ULevelExporterT3D ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
ULevelExporterT3D | /Engine/Source/Editor/UnrealEd/Classes/Exporters/LevelExporterT3D.h | UnrealEd | class ULevelExporterT3D : public [UExporter](API\Runtime\Engine\Exporters\UExporter) | [] | |
UModelExporterT3D::ExportText | /Engine/Source/Editor/UnrealEd/Classes/Exporters/ModelExporterT3D.h | UnrealEd | virtual bool ExportText ( const [FExportObjectInnerContext](API\Runtime\Engine\FExportObjectInnerContext) * Context, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const TCHAR * Type, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) & Ar, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Wa... | [] | |
UModelExporterT3D::UModelExporterT3D | /Engine/Source/Editor/UnrealEd/Classes/Exporters/ModelExporterT3D.h | UnrealEd | UModelExporterT3D ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UModelExporterT3D | /Engine/Source/Editor/UnrealEd/Classes/Exporters/ModelExporterT3D.h | UnrealEd | class UModelExporterT3D : public [UExporter](API\Runtime\Engine\Exporters\UExporter) | [] | |
UObjectExporterT3D::ExportText | /Engine/Source/Editor/UnrealEd/Classes/Exporters/ObjectExporterT3D.h | UnrealEd | virtual bool ExportText ( const [FExportObjectInnerContext](API\Runtime\Engine\FExportObjectInnerContext) * Context, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const TCHAR * Type, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) & Ar, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Wa... | [] | |
UObjectExporterT3D::UObjectExporterT3D | /Engine/Source/Editor/UnrealEd/Classes/Exporters/ObjectExporterT3D.h | UnrealEd | UObjectExporterT3D ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UObjectExporterT3D | /Engine/Source/Editor/UnrealEd/Classes/Exporters/ObjectExporterT3D.h | UnrealEd | class UObjectExporterT3D : public [UExporter](API\Runtime\Engine\Exporters\UExporter) | [] | |
UPolysExporterOBJ::UPolysExporterOBJ | /Engine/Source/Editor/UnrealEd/Classes/Exporters/PolysExporterOBJ.h | UnrealEd | UPolysExporterOBJ ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UPolysExporterOBJ::ExportText | /Engine/Source/Editor/UnrealEd/Classes/Exporters/PolysExporterOBJ.h | UnrealEd | virtual bool ExportText ( const [FExportObjectInnerContext](API\Runtime\Engine\FExportObjectInnerContext) * Context, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const TCHAR * Type, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) & Ar, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Wa... | [] | |
UPolysExporterOBJ | /Engine/Source/Editor/UnrealEd/Classes/Exporters/PolysExporterOBJ.h | UnrealEd | class UPolysExporterOBJ : public [UExporter](API\Runtime\Engine\Exporters\UExporter) | [] | |
UPolysExporterT3D::ExportText | /Engine/Source/Editor/UnrealEd/Classes/Exporters/PolysExporterT3D.h | UnrealEd | virtual bool ExportText ( const [FExportObjectInnerContext](API\Runtime\Engine\FExportObjectInnerContext) * Context, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const TCHAR * Type, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) & Ar, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Wa... | [] | |
UPolysExporterT3D::UPolysExporterT3D | /Engine/Source/Editor/UnrealEd/Classes/Exporters/PolysExporterT3D.h | UnrealEd | UPolysExporterT3D ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UPolysExporterT3D | /Engine/Source/Editor/UnrealEd/Classes/Exporters/PolysExporterT3D.h | UnrealEd | class UPolysExporterT3D : public [UExporter](API\Runtime\Engine\Exporters\UExporter) | [] | |
URenderTargetCubeExporterHDR::URenderTargetCubeExporterHDR | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureCubeExporterHDR.h | UnrealEd | URenderTargetCubeExporterHDR ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
URenderTargetCubeExporterHDR | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureCubeExporterHDR.h | UnrealEd | class URenderTargetCubeExporterHDR : public [UTextureCubeExporterHDR](API\Editor\UnrealEd\Exporters\UTextureCubeExporterHDR) | [] | |
URenderTargetExporterEXR::ExportBinary | /Engine/Source/Editor/UnrealEd/Classes/Exporters/RenderTargetExporterHDR.h | Export object to binary
False | UnrealEd | virtual bool ExportBinary ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const TCHAR * Type, [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn, int32 FileIndex, uint32 PortFlags ) | [] |
URenderTargetExporterEXR::SupportsObject | /Engine/Source/Editor/UnrealEd/Classes/Exporters/RenderTargetExporterHDR.h | Returns whether this exporter supports the specific object. | UnrealEd | virtual bool SupportsObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) const | [] |
URenderTargetExporterEXR::URenderTargetExporterEXR | /Engine/Source/Editor/UnrealEd/Classes/Exporters/RenderTargetExporterHDR.h | UnrealEd | URenderTargetExporterEXR ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
URenderTargetExporterEXR | /Engine/Source/Editor/UnrealEd/Classes/Exporters/RenderTargetExporterHDR.h | UnrealEd | class URenderTargetExporterEXR : public [UExporter](API\Runtime\Engine\Exporters\UExporter) | [] | |
URenderTargetExporterPNG::SupportsObject | /Engine/Source/Editor/UnrealEd/Classes/Exporters/RenderTargetExporterHDR.h | Returns whether this exporter supports the specific object. | UnrealEd | virtual bool SupportsObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) const | [] |
URenderTargetExporterPNG::URenderTargetExporterPNG | /Engine/Source/Editor/UnrealEd/Classes/Exporters/RenderTargetExporterHDR.h | UnrealEd | URenderTargetExporterPNG ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
URenderTargetExporterPNG::ExportBinary | /Engine/Source/Editor/UnrealEd/Classes/Exporters/RenderTargetExporterHDR.h | Export object to binary
False | UnrealEd | virtual bool ExportBinary ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const TCHAR * Type, [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn, int32 FileIndex, uint32 PortFlags ) | [] |
USequenceExporterT3D::ExportText | /Engine/Source/Editor/UnrealEd/Classes/Exporters/SequenceExporterT3D.h | UnrealEd | virtual bool ExportText ( const [FExportObjectInnerContext](API\Runtime\Engine\FExportObjectInnerContext) * Context, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const TCHAR * Type, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) & Ar, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Wa... | [] | |
URenderTargetExporterPNG | /Engine/Source/Editor/UnrealEd/Classes/Exporters/RenderTargetExporterHDR.h | Note : URenderTargetExporterHDR deleted export to HDR is discouraged, use PNG or EXR | UnrealEd | class URenderTargetExporterPNG : public [UExporter](API\Runtime\Engine\Exporters\UExporter) | [] |
USequenceExporterT3D::USequenceExporterT3D | /Engine/Source/Editor/UnrealEd/Classes/Exporters/SequenceExporterT3D.h | UnrealEd | USequenceExporterT3D ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
USequenceExporterT3D | /Engine/Source/Editor/UnrealEd/Classes/Exporters/SequenceExporterT3D.h | UnrealEd | class USequenceExporterT3D : public [UExporter](API\Runtime\Engine\Exporters\UExporter) | [] | |
USkeletalMeshExporterFBX::USkeletalMeshExporterFBX | /Engine/Source/Editor/UnrealEd/Classes/Exporters/SkeletalMeshExporterFBX.h | UnrealEd | USkeletalMeshExporterFBX ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
USkeletalMeshExporterFBX::ExportBinary | /Engine/Source/Editor/UnrealEd/Classes/Exporters/SkeletalMeshExporterFBX.h | Export object to binary
False | UnrealEd | virtual bool ExportBinary ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const TCHAR * Type, [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn, int32 FileIndex, uint32 PortFlags ) | [] |
USkeletalMeshExporterFBX | /Engine/Source/Editor/UnrealEd/Classes/Exporters/SkeletalMeshExporterFBX.h | SkeletalMeshExporterFBX. | UnrealEd | class USkeletalMeshExporterFBX : public [UExporterFBX](API\Editor\UnrealEd\Exporters\UExporterFBX) | [] |
USoundExporterOGG::ExportBinary | /Engine/Source/Editor/UnrealEd/Classes/Exporters/SoundExporterOGG.h | Export object to binary
False | UnrealEd | virtual bool ExportBinary ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const TCHAR * Type, [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn, int32 FileIndex, uint32 PortFlags ) | [] |
USoundExporterOGG::USoundExporterOGG | /Engine/Source/Editor/UnrealEd/Classes/Exporters/SoundExporterOGG.h | UnrealEd | USoundExporterOGG ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
USoundExporterOGG | /Engine/Source/Editor/UnrealEd/Classes/Exporters/SoundExporterOGG.h | UnrealEd | class USoundExporterOGG : public [UExporter](API\Runtime\Engine\Exporters\UExporter) | [] | |
USoundExporterWAV::ExportBinary | /Engine/Source/Editor/UnrealEd/Classes/Exporters/SoundExporterWAV.h | Export object to binary
False | UnrealEd | virtual bool ExportBinary ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const TCHAR * Type, [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn, int32 FileIndex, uint32 PortFlags ) | [] |
USoundExporterWAV::USoundExporterWAV | /Engine/Source/Editor/UnrealEd/Classes/Exporters/SoundExporterWAV.h | UnrealEd | USoundExporterWAV ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
USoundExporterWAV::SupportsObject | /Engine/Source/Editor/UnrealEd/Classes/Exporters/SoundExporterWAV.h | Returns whether this exporter supports the specific object. | UnrealEd | virtual bool SupportsObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) const | [] |
USoundExporterWAV | /Engine/Source/Editor/UnrealEd/Classes/Exporters/SoundExporterWAV.h | UnrealEd | class USoundExporterWAV : public [UExporter](API\Runtime\Engine\Exporters\UExporter) | [] | |
USoundSurroundExporterWAV::ExportBinary | /Engine/Source/Editor/UnrealEd/Classes/Exporters/SoundSurroundExporterWAV.h | Export object to binary
False | UnrealEd | virtual bool ExportBinary ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const TCHAR * Type, [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn, int32 FileIndex, uint32 PortFlags ) | [] |
USoundSurroundExporterWAV::GetFileCount | /Engine/Source/Editor/UnrealEd/Classes/Exporters/SoundSurroundExporterWAV.h | Number of binary files to export for this object. Should be 1 in the vast majority of cases. Noted exception would be multichannel sounds which have upto 8 raw waves stored within them. | UnrealEd | virtual int32 GetFileCount ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) const | [] |
USoundSurroundExporterWAV::GetUniqueFilename | /Engine/Source/Editor/UnrealEd/Classes/Exporters/SoundSurroundExporterWAV.h | UnrealEd | virtual [FString](API\Runtime\Core\Containers\FString) GetUniqueFilename ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const TCHAR * Filename, int32 FileIndex, int32 FileCount ) const | [] | |
USoundSurroundExporterWAV::SupportsObject | /Engine/Source/Editor/UnrealEd/Classes/Exporters/SoundSurroundExporterWAV.h | Returns whether this exporter supports the specific object. | UnrealEd | virtual bool SupportsObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) const | [] |
USoundExporterOGG::SupportsObject | /Engine/Source/Editor/UnrealEd/Classes/Exporters/SoundExporterOGG.h | Returns whether this exporter supports the specific object. | UnrealEd | virtual bool SupportsObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) const | [] |
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