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FActorFolders::GetDefaultFolderName
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
Deprecated* GetDefaultFolderName usingFNamehas been deprecated. Please use new interface usingFFolder.
UnrealEd
[FName](API\Runtime\Core\UObject\FName) GetDefaultFolderName ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, [FName](API\Runtime\Core\UObject\FName) ParentPath )
[]
FActorFolders::GetDefaultFolderName
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
Get a default folder name under the specified parent path
UnrealEd
[FFolder](API\Runtime\Engine\FFolder) GetDefaultFolderName ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [FFolder](API\Runtime\Engine\FFolder) & InParentFolder )
[]
FActorFolders::GetDefaultFolderNameForSelection
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
Deprecated* GetDefaultFolderNameForSelection usingFNamehas been deprecated. Please use new interface usingFFolder.
UnrealEd
[FName](API\Runtime\Core\UObject\FName) GetDefaultFolderNameForSelection ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld )
[]
FActorFolders::GetFolderName
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
Deprecated* GetFolderName usingFNamehas been deprecated. Please use new interface usingFFolder.
UnrealEd
[FName](API\Runtime\Core\UObject\FName) GetFolderName ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, [FName](API\Runtime\Core\UObject\FName) ParentPath, [FName](API\Runtime\Core\UObject\FName) FolderName )
[]
FActorFolders::GetFolderName
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
Get folder name that is unique under specified parent path
UnrealEd
[FFolder](API\Runtime\Engine\FFolder) GetFolderName ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [FFolder](API\Runtime\Engine\FFolder) & InParentFolder, const [FName](API\Runtime\Core\UObject\FName) & InLeafName )
[]
FActorFolders::GetFolderProperties
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
Deprecated* GetFolderProperties usingFNamehas been deprecated. Please use new interface usingFFolder.
UnrealEd
[FActorFolderProps](API\Editor\UnrealEd\FActorFolderProps) * GetFolderProperties ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, [FName](API\Runtime\Core\UObject\FName) InPath )
[]
FActorFolders::GetFolderProperties
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
Get the folder properties for the specified path. Returns nullptr if no properties exist
UnrealEd
[FActorFolderProps](API\Editor\UnrealEd\FActorFolderProps) * GetFolderProperties ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [FFolder](API\Runtime\Engine\FFolder) & InFolder )
[]
FActorFolders::GetOnActorEditorContextClientChanged
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
UnrealEd
virtual FOnActorEditorContextClientChanged & GetOnActorEditorContextClientChanged()
[]
FActorFolders::GetReferencerName
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
Overload this method to report a name for your referencer
UnrealEd
virtual [FString](API\Runtime\Core\Containers\FString) GetReferencerName() const
[]
FActorFolders::GetWeakActorsFromFolders
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
Get an array of weak actor pointers from a list of folders
UnrealEd
static void GetWeakActorsFromFolders ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InPaths, [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runt...
[]
FActorFolders::GetWeakActorsFromFolders
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
Get an array of weak actor pointers from a list of folders
UnrealEd
static void GetWeakActorsFromFolders ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & InPaths, [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\...
[]
FActorFolders::IsFolderExpanded
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
Return the folder expansion state
UnrealEd
bool IsFolderExpanded ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [FFolder](API\Runtime\Engine\FFolder) & InFolder )
[]
FActorFolders::IsInitializedForWorld
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
Tests whether a folder container exists for the specified world
UnrealEd
bool IsInitializedForWorld ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld ) const
[]
FActorFolders::OnExecuteActorEditorContextAction
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
UnrealEd
virtual void OnExecuteActorEditorContextAction ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const EActorEditorContextAction & InType, class [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor )
[]
OnFolderCreate
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
UnrealEd
static FOnActorFolderCreate OnFolderCreate;
[]
OnFolderCreated
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
Folder creation and deletion events. Called whenever a folder is created or deleted in a world.
UnrealEd
static FOnActorFolderCreated OnFolderCreated;
[]
OnFolderDelete
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
UnrealEd
static FOnActorFolderDelete OnFolderDelete;
[]
OnFolderDeleted
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
UnrealEd
static FOnActorFolderDeleted OnFolderDeleted;
[]
OnFolderMove
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
UnrealEd
static FOnActorFolderMove OnFolderMove;
[]
OnFolderMoved
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
UnrealEd
static FOnActorFolderMoved OnFolderMoved;
[]
FActorFolders::OnFolderRootObjectRemoved
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
Notify that a root object has been removed. Cleanup of existing folders with with root object.
UnrealEd
void OnFolderRootObjectRemoved ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [FFolder::FRootObject](API\Runtime\Engine\FFolder\FRootObject) & InFolderRootObject )
[]
FActorFolders::RenameFolderInWorld
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
Deprecated* RenameFolderInWorld usingFNamehas been deprecated. Please use new interface usingFFolder.
UnrealEd
bool RenameFolderInWorld ( [UWorld](API\Runtime\Engine\Engine\UWorld) & World, [FName](API\Runtime\Core\UObject\FName) OldPath, [FName](API\Runtime\Core\UObject\FName) NewPath )
[]
FActorFolders::RenameFolderInWorld
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
Rename the specified path to a new name
UnrealEd
bool RenameFolderInWorld ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [FFolder](API\Runtime\Engine\FFolder) & OldPath, const [FFolder](API\Runtime\Engine\FFolder) & NewPath )
[]
FActorFolders::SetActorEditorContextFolder
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
UnrealEd
void SetActorEditorContextFolder ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [FFolder](API\Runtime\Engine\FFolder) & InFolder )
[]
FActorFolders::SetIsFolderExpanded
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
Set the folder expansion state
UnrealEd
void SetIsFolderExpanded ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [FFolder](API\Runtime\Engine\FFolder) & InFolder, bool bIsExpanded )
[]
FActorFolders::SetSelectedFolderPath
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
Deprecated* SetSelectedFolderPath usingFNamehas been deprecated. Please use new interface usingFFolder.
UnrealEd
void SetSelectedFolderPath ( [FName](API\Runtime\Core\UObject\FName) Path ) const
[]
FActorFolders::SetSelectedFolderPath
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
Sets the folder path for all the selected actors
UnrealEd
void SetSelectedFolderPath ( const [FFolder](API\Runtime\Engine\FFolder) & InFolder ) const
[]
FActorFolders::FActorFolders
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
UnrealEd
FActorFolders()
[]
FActorFolders::~FActorFolders
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
UnrealEd
~FActorFolders()
[]
EFBXNormalGenerationMethod::Type
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxMeshImportData.h
UnrealEd
namespace EFBXNormalGenerationMethod { enum Type { BuiltIn, MikkTSpace, } }
[]
FActorFolders
/Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h
Class responsible for managing an in-memory representation of actor folders in the editor
UnrealEd
struct FActorFolders : public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject), public [IActorEditorContextClient](API\Editor\UnrealEd\IActorEditorContextClient)
[]
EVertexColorImportOption::Type
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxMeshImportData.h
UnrealEd
namespace EVertexColorImportOption { enum Type { Replace, Ignore, Override, } }
[]
FCSVImportSettings::FCSVImportSettings
/Engine/Source/Editor/UnrealEd/Classes/Factories/CSVImportFactory.h
UnrealEd
FCSVImportSettings()
[]
FCSVImportSettings
/Engine/Source/Editor/UnrealEd/Classes/Factories/CSVImportFactory.h
UnrealEd
struct FCSVImportSettings
[ { "type": "bool", "name": "bDataIsJson", "description": "Despite its name, DataToImport can be JSON instead of CSV if this bool is set" }, { "type": "FString", "name": "DataToImport", "description": "" }, { "type": "TEnumAsByte< ER...", "name": "ImportCurveInterpMode", "d...
FFbxAttributeInfo::GetContentObject
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
UnrealEd
[UObject](API\Runtime\CoreUObject\UObject\UObject) * GetContentObject()
[]
FFbxAttributeInfo::GetContentPackage
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
UnrealEd
[UPackage](API\Runtime\CoreUObject\UObject\UPackage) * GetContentPackage()
[]
FFbxAttributeInfo::GetFullImportName
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
UnrealEd
[FString](API\Runtime\Core\Containers\FString) GetFullImportName()
[]
FFbxAttributeInfo::GetImportPath
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
UnrealEd
[FString](API\Runtime\Core\Containers\FString) GetImportPath()
[]
FFbxAttributeInfo::GetType
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
UnrealEd
[UClass](API\Runtime\CoreUObject\UObject\UClass) * GetType()
[]
FFbxAttributeInfo::SetOriginalFullImportName
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
UnrealEd
void SetOriginalFullImportName ( [FString](API\Runtime\Core\Containers\FString) FullImportName )
[]
FFbxAttributeInfo::SetOriginalImportPath
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
UnrealEd
void SetOriginalImportPath ( [FString](API\Runtime\Core\Containers\FString) ImportPath )
[]
FFbxAttributeInfo::SetOverridePath
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
UnrealEd
void SetOverridePath ( bool OverridePath )
[]
FFbxAttributeInfo::FFbxAttributeInfo
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
UnrealEd
FFbxAttributeInfo()
[]
FFbxAttributeInfo::~FFbxAttributeInfo
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
UnrealEd
virtual ~FFbxAttributeInfo()
[]
FFbxAttributeInfo
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
UnrealEd
class FFbxAttributeInfo : public [TSharedFromThis< FFbxAttributeInfo >](API\Runtime\Core\Templates\TSharedFromThis)
[ { "type": "bool", "name": "bImportAttribute", "description": "" }, { "type": "bool", "name": "bOriginalTypeChanged", "description": "" }, { "type": "bool", "name": "bOverridePath", "description": "" }, { "type": "FString", "name": "Name", "description": ""...
FFbxCameraInfo::FFbxCameraInfo
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
UnrealEd
FFbxCameraInfo()
[]
FFbxCameraInfo
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
UnrealEd
class FFbxCameraInfo : public [TSharedFromThis< FFbxCameraInfo >](API\Runtime\Core\Templates\TSharedFromThis)
[ { "type": "float", "name": "ApertureHeight", "description": "" }, { "type": "float", "name": "ApertureWidth", "description": "" }, { "type": "float", "name": "AspectHeight", "description": "" }, { "type": "float", "name": "AspectWidth", "description": "" ...
FFbxLightInfo::FFbxLightInfo
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
Notes: Fbx use positive X to point light direction, we have to turn the component 90 degree in z object space
UnrealEd
FFbxLightInfo()
[]
FFbxLightInfo
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
UnrealEd
class FFbxLightInfo : public [TSharedFromThis< FFbxLightInfo >](API\Runtime\Core\Templates\TSharedFromThis)
[ { "type": "bool", "name": "CastLight", "description": "" }, { "type": "bool", "name": "CastShadow", "description": "" }, { "type": "FColor", "name": "Color", "description": "" }, { "type": "int32", "name": "Decay", "description": "" }, { "type": "f...
FFbxMaterialInfo::GetType
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
UnrealEd
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetType()
[]
FFbxMaterialInfo::FFbxMaterialInfo
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
UnrealEd
FFbxMaterialInfo()
[]
FFbxMaterialInfo
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
UnrealEd
class FFbxMaterialInfo : public [FFbxAttributeInfo](API\Editor\UnrealEd\Factories\FFbxAttributeInfo), public [TSharedFromThis< FFbxMaterialInfo >](API\Runtime\Core\Templates\TSharedFromThis)
[ { "type": "FString", "name": "HierarchyPath", "description": "This string is use to help match the material when doing a reimport." }, { "type": "TArray<TShared...", "name": "Textures", "description": "All the textures use by this material." } ]
FFbxMeshInfo::GetType
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
UnrealEd
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetType()
[]
FFbxMeshInfo::FFbxMeshInfo
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
UnrealEd
FFbxMeshInfo()
[]
FFbxMeshInfo::~FFbxMeshInfo
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
UnrealEd
virtual ~FFbxMeshInfo()
[]
FFbxMeshInfo
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
UnrealEd
class FFbxMeshInfo : public [FFbxAttributeInfo](API\Editor\UnrealEd\Factories\FFbxAttributeInfo), public [TSharedFromThis< FFbxMeshInfo >](API\Runtime\Core\Templates\TSharedFromThis)
[ { "type": "bool", "name": "bIsSkelMesh", "description": "" }, { "type": "bool", "name": "bTriangulated", "description": "" }, { "type": "int32", "name": "FaceNum", "description": "" }, { "type": "bool", "name": "IsCollision", "description": "" }, { ...
FFbxNodeInfo::FFbxNodeInfo
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
UnrealEd
FFbxNodeInfo()
[]
FFbxNodeInfo
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
Node use to store the scene hierarchy transform will be relative to the parent.
UnrealEd
class FFbxNodeInfo : public [TSharedFromThis< FFbxNodeInfo >](API\Runtime\Core\Templates\TSharedFromThis)
[ { "type": "TSharedPtr<FFb...", "name": "AttributeInfo", "description": "" }, { "type": "FString", "name": "AttributeType", "description": "" }, { "type": "uint64", "name": "AttributeUniqueId", "description": "" }, { "type": "bool", "name": "bImportNode", "...
FFbxSceneInfo::FFbxSceneInfo
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
UnrealEd
FFbxSceneInfo()
[]
FFbxSceneInfo::RecursiveFindLODParentNode
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
Function helper to find the LOD parent of a nodeinfo with a mesh attribute.
UnrealEd
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFbxNodeInfo](API\Editor\UnrealEd\Factories\FFbxNodeInfo) > RecursiveFindLODParentNode ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFbxNodeInfo](API\Editor\UnrealEd\Factories\FFbxNodeInfo) > NodeInfo )
[]
FFbxSceneInfo
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
UnrealEd
class FFbxSceneInfo : public [TSharedFromThis< FFbxSceneInfo >](API\Runtime\Core\Templates\TSharedFromThis)
[ { "type": "bool", "name": "bHasAnimation", "description": "True if it has animation" }, { "type": "TMap< uint64,T...", "name": "CameraInfo", "description": "" }, { "type": "double", "name": "FrameRate", "description": "" }, { "type": "TArray<TShared...", "name...
FFbxTextureInfo::GetType
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
UnrealEd
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetType()
[]
FFbxTextureInfo::FFbxTextureInfo
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
UnrealEd
FFbxTextureInfo()
[]
FFbxTextureInfo
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h
UnrealEd
class FFbxTextureInfo : public [FFbxAttributeInfo](API\Editor\UnrealEd\Factories\FFbxAttributeInfo), public [TSharedFromThis< FFbxTextureInfo >](API\Runtime\Core\Templates\TSharedFromThis)
[ { "type": "FString", "name": "TexturePath", "description": "" } ]
FImportImage::GetMipData
/Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h
UnrealEd
void * GetMipData ( int32 InMipIndex )
[]
FImportImage::GetMipSize
/Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h
UnrealEd
int64 GetMipSize ( int32 InMipIndex ) const
[]
FImportImage::Init2DWithMips
/Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h
UnrealEd
void Init2DWithMips ( int32 InSizeX, int32 InSizeY, int32 InNumMips, ETextureSourceFormat InFormat, const void * InData )
[]
FImportImage::Init2DWithOneMip
/Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h
UnrealEd
void Init2DWithOneMip ( int32 InSizeX, int32 InSizeY, ETextureSourceFormat InFormat, const void * InData )
[]
FImportImage::Init2DWithParams
/Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h
UnrealEd
void Init2DWithParams ( int32 InSizeX, int32 InSizeY, ETextureSourceFormat InFormat, bool InSRGB )
[]
FImportImage
/Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h
UnrealEd
struct FImportImage
[ { "type": "TextureCompress...", "name": "CompressionSettings", "description": "" }, { "type": "ETextureSourceF...", "name": "Format", "description": "" }, { "type": "int32", "name": "NumMips", "description": "" }, { "type": "TArray64< uint8...", "name": "RawDa...
FImportMeshLodSectionsData
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxMeshImportData.h
Action to add nodes to the graph based on selected objects
UnrealEd
struct FImportMeshLodSectionsData
[ { "type": "TArray<FName>", "name": "SectionOriginalMaterialName", "description": "Every original imported fbx material name for every section" } ]
FMaterialCompareData::Empty
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h
UnrealEd
void Empty()
[]
FMaterialCompareData::HasConflict
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h
UnrealEd
bool HasConflict()
[]
FMaterialCompareData
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h
UnrealEd
struct FMaterialCompareData
[ { "type": "bool", "name": "bHasConflict", "description": "" }, { "type": "TArray<FMateri...", "name": "CurrentAsset", "description": "" }, { "type": "TArray<FMateri...", "name": "ResultAsset", "description": "" } ]
FMaterialData
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h
UnrealEd
struct FMaterialData
[ { "type": "FName", "name": "ImportedMaterialSlotName", "description": "" }, { "type": "int32", "name": "MaterialIndex", "description": "" }, { "type": "FName", "name": "MaterialSlotName", "description": "" } ]
FSkeletonCompareData::Empty
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h
UnrealEd
void Empty()
[]
FSkeletonCompareData::GetCompareResult
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h
UnrealEd
[ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) GetCompareResult()
[]
FSkeletonCompareData
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h
UnrealEd
struct FSkeletonCompareData
[ { "type": "ECompareResult", "name": "CompareResult", "description": "" }, { "type": "FSkeletonTreeNo...", "name": "CurrentAssetRoot", "description": "" }, { "type": "FSkeletonTreeNo...", "name": "ResultAssetRoot", "description": "" } ]
FSkeletonTreeNode::Empty
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h
UnrealEd
void Empty()
[]
FSkeletonTreeNode
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h
UnrealEd
struct FSkeletonTreeNode
[ { "type": "TArray<FSkelet...", "name": "Childrens", "description": "" }, { "type": "FName", "name": "JointName", "description": "" } ]
IImportSettingsParser::ParseFromJson
/Engine/Source/Editor/UnrealEd/Classes/Factories/ImportSettings.h
Parses settings data from a json object. The format of the object is dependent on what the derived types expect
UnrealEd
void ParseFromJson ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FJsonObject](API\Runtime\Json\Dom\FJsonObject) > ImportSettingsJson )
[]
IImportSettingsParser
/Engine/Source/Editor/UnrealEd/Classes/Factories/ImportSettings.h
Supports filling the settings from a json file for automated importing
UnrealEd
class IImportSettingsParser
[]
ImportCompareHelper::ECompareResult
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h
UnrealEd
namespace ImportCompareHelper { enum ECompareResult { SCR_None = 0x00000000, SCR_SkeletonMissingBone = 0x00000001, SCR_SkeletonAddedBone = 0x00000002, SCR_SkeletonBadRoot = 0x00000004, } }
[]
ImportCompareHelper::operator|=
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h
UnrealEd
namespace ImportCompareHelper { [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) & ImportCompareHelper::operator|= ( [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) & Lhs, [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-)...
[]
ImportCompareHelper::operator&=
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h
UnrealEd
namespace ImportCompareHelper { [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) & ImportCompareHelper::operator&= ( [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) & Lhs, [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-)...
[]
ImportCompareHelper::operator^=
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h
UnrealEd
namespace ImportCompareHelper { [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) & ImportCompareHelper::operator^= ( [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) & Lhs, [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-)...
[]
ImportCompareHelper::operator|
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h
UnrealEd
namespace ImportCompareHelper { constexpr [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) ImportCompareHelper::operator| ( [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) Lhs, [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompare...
[]
ImportCompareHelper::operator&
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h
UnrealEd
namespace ImportCompareHelper { constexpr [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) ImportCompareHelper::operator& ( [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) Lhs, [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompare...
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ImportCompareHelper::operator^
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h
UnrealEd
namespace ImportCompareHelper { constexpr [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) ImportCompareHelper::operator^ ( [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) Lhs, [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompare...
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ImportCompareHelper::operator!
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h
UnrealEd
namespace ImportCompareHelper { constexpr bool ImportCompareHelper::operator! ( [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) E ) }
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ImportCompareHelper::operator~
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h
UnrealEd
namespace ImportCompareHelper { constexpr [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) ImportCompareHelper::operator~ ( [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) E ) }
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UAimOffsetBlendSpaceFactory1D::FactoryCreateNew
/Engine/Source/Editor/UnrealEd/Classes/Factories/AimOffsetBlendSpaceFactory1D.h
Create a new object by class. The new object.
UnrealEd
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject...
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UAimOffsetBlendSpaceFactory1D::UAimOffsetBlendSpaceFactory1D
/Engine/Source/Editor/UnrealEd/Classes/Factories/AimOffsetBlendSpaceFactory1D.h
UnrealEd
UAimOffsetBlendSpaceFactory1D ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
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UAimOffsetBlendSpaceFactory1D
/Engine/Source/Editor/UnrealEd/Classes/Factories/AimOffsetBlendSpaceFactory1D.h
UAimOffsetBlendSpaceFactory1D.
UnrealEd
class UAimOffsetBlendSpaceFactory1D : public [UBlendSpaceFactory1D](API\Editor\UnrealEd\Factories\UBlendSpaceFactory1D)
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UAimOffsetBlendSpaceFactoryNew::FactoryCreateNew
/Engine/Source/Editor/UnrealEd/Classes/Factories/AimOffsetBlendSpaceFactoryNew.h
Create a new object by class. The new object.
UnrealEd
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject...
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UAimOffsetBlendSpaceFactoryNew::UAimOffsetBlendSpaceFactoryNew
/Engine/Source/Editor/UnrealEd/Classes/Factories/AimOffsetBlendSpaceFactoryNew.h
UnrealEd
UAimOffsetBlendSpaceFactoryNew ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
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UAimOffsetBlendSpaceFactoryNew
/Engine/Source/Editor/UnrealEd/Classes/Factories/AimOffsetBlendSpaceFactoryNew.h
UAimOffsetBlendSpaceFactoryNew.
UnrealEd
class UAimOffsetBlendSpaceFactoryNew : public [UBlendSpaceFactoryNew](API\Editor\UnrealEd\Factories\UBlendSpaceFactoryNew)
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UAnimBlueprintFactory::ConfigureProperties
/Engine/Source/Editor/UnrealEd/Classes/Factories/AnimBlueprintFactory.h
Opens a dialog to configure the factory properties. Return false if user opted out of configuring properties
UnrealEd
virtual bool ConfigureProperties()
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UAnimBlueprintFactory::FactoryCreateNew
/Engine/Source/Editor/UnrealEd/Classes/Factories/AnimBlueprintFactory.h
Create a new object by class. The new object.
UnrealEd
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject...
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UAnimBlueprintFactory::FactoryCreateNew
/Engine/Source/Editor/UnrealEd/Classes/Factories/AnimBlueprintFactory.h
Create a new object by class. The new object.
UnrealEd
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject...
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