className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FActorFolders::GetDefaultFolderName | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Deprecated* GetDefaultFolderName usingFNamehas been deprecated. Please use new interface usingFFolder. | UnrealEd | [FName](API\Runtime\Core\UObject\FName) GetDefaultFolderName ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, [FName](API\Runtime\Core\UObject\FName) ParentPath ) | [] |
FActorFolders::GetDefaultFolderName | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Get a default folder name under the specified parent path | UnrealEd | [FFolder](API\Runtime\Engine\FFolder) GetDefaultFolderName ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [FFolder](API\Runtime\Engine\FFolder) & InParentFolder ) | [] |
FActorFolders::GetDefaultFolderNameForSelection | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Deprecated* GetDefaultFolderNameForSelection usingFNamehas been deprecated. Please use new interface usingFFolder. | UnrealEd | [FName](API\Runtime\Core\UObject\FName) GetDefaultFolderNameForSelection ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld ) | [] |
FActorFolders::GetFolderName | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Deprecated* GetFolderName usingFNamehas been deprecated. Please use new interface usingFFolder. | UnrealEd | [FName](API\Runtime\Core\UObject\FName) GetFolderName ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, [FName](API\Runtime\Core\UObject\FName) ParentPath, [FName](API\Runtime\Core\UObject\FName) FolderName ) | [] |
FActorFolders::GetFolderName | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Get folder name that is unique under specified parent path | UnrealEd | [FFolder](API\Runtime\Engine\FFolder) GetFolderName ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [FFolder](API\Runtime\Engine\FFolder) & InParentFolder, const [FName](API\Runtime\Core\UObject\FName) & InLeafName ) | [] |
FActorFolders::GetFolderProperties | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Deprecated* GetFolderProperties usingFNamehas been deprecated. Please use new interface usingFFolder. | UnrealEd | [FActorFolderProps](API\Editor\UnrealEd\FActorFolderProps) * GetFolderProperties ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, [FName](API\Runtime\Core\UObject\FName) InPath ) | [] |
FActorFolders::GetFolderProperties | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Get the folder properties for the specified path. Returns nullptr if no properties exist | UnrealEd | [FActorFolderProps](API\Editor\UnrealEd\FActorFolderProps) * GetFolderProperties ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [FFolder](API\Runtime\Engine\FFolder) & InFolder ) | [] |
FActorFolders::GetOnActorEditorContextClientChanged | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | UnrealEd | virtual FOnActorEditorContextClientChanged & GetOnActorEditorContextClientChanged() | [] | |
FActorFolders::GetReferencerName | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Overload this method to report a name for your referencer | UnrealEd | virtual [FString](API\Runtime\Core\Containers\FString) GetReferencerName() const | [] |
FActorFolders::GetWeakActorsFromFolders | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Get an array of weak actor pointers from a list of folders | UnrealEd | static void GetWeakActorsFromFolders ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InPaths, [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runt... | [] |
FActorFolders::GetWeakActorsFromFolders | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Get an array of weak actor pointers from a list of folders | UnrealEd | static void GetWeakActorsFromFolders ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & InPaths, [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\... | [] |
FActorFolders::IsFolderExpanded | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Return the folder expansion state | UnrealEd | bool IsFolderExpanded ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [FFolder](API\Runtime\Engine\FFolder) & InFolder ) | [] |
FActorFolders::IsInitializedForWorld | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Tests whether a folder container exists for the specified world | UnrealEd | bool IsInitializedForWorld ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld ) const | [] |
FActorFolders::OnExecuteActorEditorContextAction | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | UnrealEd | virtual void OnExecuteActorEditorContextAction ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, const EActorEditorContextAction & InType, class [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor ) | [] | |
OnFolderCreate | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | UnrealEd | static FOnActorFolderCreate OnFolderCreate; | [] | |
OnFolderCreated | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Folder creation and deletion events. Called whenever a folder is created or deleted in a world. | UnrealEd | static FOnActorFolderCreated OnFolderCreated; | [] |
OnFolderDelete | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | UnrealEd | static FOnActorFolderDelete OnFolderDelete; | [] | |
OnFolderDeleted | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | UnrealEd | static FOnActorFolderDeleted OnFolderDeleted; | [] | |
OnFolderMove | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | UnrealEd | static FOnActorFolderMove OnFolderMove; | [] | |
OnFolderMoved | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | UnrealEd | static FOnActorFolderMoved OnFolderMoved; | [] | |
FActorFolders::OnFolderRootObjectRemoved | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Notify that a root object has been removed. Cleanup of existing folders with with root object. | UnrealEd | void OnFolderRootObjectRemoved ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [FFolder::FRootObject](API\Runtime\Engine\FFolder\FRootObject) & InFolderRootObject ) | [] |
FActorFolders::RenameFolderInWorld | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Deprecated* RenameFolderInWorld usingFNamehas been deprecated. Please use new interface usingFFolder. | UnrealEd | bool RenameFolderInWorld ( [UWorld](API\Runtime\Engine\Engine\UWorld) & World, [FName](API\Runtime\Core\UObject\FName) OldPath, [FName](API\Runtime\Core\UObject\FName) NewPath ) | [] |
FActorFolders::RenameFolderInWorld | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Rename the specified path to a new name | UnrealEd | bool RenameFolderInWorld ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [FFolder](API\Runtime\Engine\FFolder) & OldPath, const [FFolder](API\Runtime\Engine\FFolder) & NewPath ) | [] |
FActorFolders::SetActorEditorContextFolder | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | UnrealEd | void SetActorEditorContextFolder ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [FFolder](API\Runtime\Engine\FFolder) & InFolder ) | [] | |
FActorFolders::SetIsFolderExpanded | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Set the folder expansion state | UnrealEd | void SetIsFolderExpanded ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [FFolder](API\Runtime\Engine\FFolder) & InFolder, bool bIsExpanded ) | [] |
FActorFolders::SetSelectedFolderPath | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Deprecated* SetSelectedFolderPath usingFNamehas been deprecated. Please use new interface usingFFolder. | UnrealEd | void SetSelectedFolderPath ( [FName](API\Runtime\Core\UObject\FName) Path ) const | [] |
FActorFolders::SetSelectedFolderPath | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Sets the folder path for all the selected actors | UnrealEd | void SetSelectedFolderPath ( const [FFolder](API\Runtime\Engine\FFolder) & InFolder ) const | [] |
FActorFolders::FActorFolders | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | UnrealEd | FActorFolders() | [] | |
FActorFolders::~FActorFolders | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | UnrealEd | ~FActorFolders() | [] | |
EFBXNormalGenerationMethod::Type | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxMeshImportData.h | UnrealEd | namespace EFBXNormalGenerationMethod { enum Type { BuiltIn, MikkTSpace, } } | [] | |
FActorFolders | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Class responsible for managing an in-memory representation of actor folders in the editor | UnrealEd | struct FActorFolders : public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject), public [IActorEditorContextClient](API\Editor\UnrealEd\IActorEditorContextClient) | [] |
EVertexColorImportOption::Type | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxMeshImportData.h | UnrealEd | namespace EVertexColorImportOption { enum Type { Replace, Ignore, Override, } } | [] | |
FCSVImportSettings::FCSVImportSettings | /Engine/Source/Editor/UnrealEd/Classes/Factories/CSVImportFactory.h | UnrealEd | FCSVImportSettings() | [] | |
FCSVImportSettings | /Engine/Source/Editor/UnrealEd/Classes/Factories/CSVImportFactory.h | UnrealEd | struct FCSVImportSettings | [
{
"type": "bool",
"name": "bDataIsJson",
"description": "Despite its name, DataToImport can be JSON instead of CSV if this bool is set"
},
{
"type": "FString",
"name": "DataToImport",
"description": ""
},
{
"type": "TEnumAsByte< ER...",
"name": "ImportCurveInterpMode",
"d... | |
FFbxAttributeInfo::GetContentObject | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | UnrealEd | [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetContentObject() | [] | |
FFbxAttributeInfo::GetContentPackage | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | UnrealEd | [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * GetContentPackage() | [] | |
FFbxAttributeInfo::GetFullImportName | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | UnrealEd | [FString](API\Runtime\Core\Containers\FString) GetFullImportName() | [] | |
FFbxAttributeInfo::GetImportPath | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | UnrealEd | [FString](API\Runtime\Core\Containers\FString) GetImportPath() | [] | |
FFbxAttributeInfo::GetType | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | UnrealEd | [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetType() | [] | |
FFbxAttributeInfo::SetOriginalFullImportName | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | UnrealEd | void SetOriginalFullImportName ( [FString](API\Runtime\Core\Containers\FString) FullImportName ) | [] | |
FFbxAttributeInfo::SetOriginalImportPath | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | UnrealEd | void SetOriginalImportPath ( [FString](API\Runtime\Core\Containers\FString) ImportPath ) | [] | |
FFbxAttributeInfo::SetOverridePath | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | UnrealEd | void SetOverridePath ( bool OverridePath ) | [] | |
FFbxAttributeInfo::FFbxAttributeInfo | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | UnrealEd | FFbxAttributeInfo() | [] | |
FFbxAttributeInfo::~FFbxAttributeInfo | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | UnrealEd | virtual ~FFbxAttributeInfo() | [] | |
FFbxAttributeInfo | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | UnrealEd | class FFbxAttributeInfo : public [TSharedFromThis< FFbxAttributeInfo >](API\Runtime\Core\Templates\TSharedFromThis) | [
{
"type": "bool",
"name": "bImportAttribute",
"description": ""
},
{
"type": "bool",
"name": "bOriginalTypeChanged",
"description": ""
},
{
"type": "bool",
"name": "bOverridePath",
"description": ""
},
{
"type": "FString",
"name": "Name",
"description": ""... | |
FFbxCameraInfo::FFbxCameraInfo | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | UnrealEd | FFbxCameraInfo() | [] | |
FFbxCameraInfo | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | UnrealEd | class FFbxCameraInfo : public [TSharedFromThis< FFbxCameraInfo >](API\Runtime\Core\Templates\TSharedFromThis) | [
{
"type": "float",
"name": "ApertureHeight",
"description": ""
},
{
"type": "float",
"name": "ApertureWidth",
"description": ""
},
{
"type": "float",
"name": "AspectHeight",
"description": ""
},
{
"type": "float",
"name": "AspectWidth",
"description": ""
... | |
FFbxLightInfo::FFbxLightInfo | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | Notes: Fbx use positive X to point light direction, we have to turn the component 90 degree in z object space | UnrealEd | FFbxLightInfo() | [] |
FFbxLightInfo | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | UnrealEd | class FFbxLightInfo : public [TSharedFromThis< FFbxLightInfo >](API\Runtime\Core\Templates\TSharedFromThis) | [
{
"type": "bool",
"name": "CastLight",
"description": ""
},
{
"type": "bool",
"name": "CastShadow",
"description": ""
},
{
"type": "FColor",
"name": "Color",
"description": ""
},
{
"type": "int32",
"name": "Decay",
"description": ""
},
{
"type": "f... | |
FFbxMaterialInfo::GetType | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | UnrealEd | virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetType() | [] | |
FFbxMaterialInfo::FFbxMaterialInfo | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | UnrealEd | FFbxMaterialInfo() | [] | |
FFbxMaterialInfo | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | UnrealEd | class FFbxMaterialInfo : public [FFbxAttributeInfo](API\Editor\UnrealEd\Factories\FFbxAttributeInfo), public [TSharedFromThis< FFbxMaterialInfo >](API\Runtime\Core\Templates\TSharedFromThis) | [
{
"type": "FString",
"name": "HierarchyPath",
"description": "This string is use to help match the material when doing a reimport."
},
{
"type": "TArray<TShared...",
"name": "Textures",
"description": "All the textures use by this material."
}
] | |
FFbxMeshInfo::GetType | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | UnrealEd | virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetType() | [] | |
FFbxMeshInfo::FFbxMeshInfo | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | UnrealEd | FFbxMeshInfo() | [] | |
FFbxMeshInfo::~FFbxMeshInfo | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | UnrealEd | virtual ~FFbxMeshInfo() | [] | |
FFbxMeshInfo | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | UnrealEd | class FFbxMeshInfo : public [FFbxAttributeInfo](API\Editor\UnrealEd\Factories\FFbxAttributeInfo), public [TSharedFromThis< FFbxMeshInfo >](API\Runtime\Core\Templates\TSharedFromThis) | [
{
"type": "bool",
"name": "bIsSkelMesh",
"description": ""
},
{
"type": "bool",
"name": "bTriangulated",
"description": ""
},
{
"type": "int32",
"name": "FaceNum",
"description": ""
},
{
"type": "bool",
"name": "IsCollision",
"description": ""
},
{
... | |
FFbxNodeInfo::FFbxNodeInfo | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | UnrealEd | FFbxNodeInfo() | [] | |
FFbxNodeInfo | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | Node use to store the scene hierarchy transform will be relative to the parent. | UnrealEd | class FFbxNodeInfo : public [TSharedFromThis< FFbxNodeInfo >](API\Runtime\Core\Templates\TSharedFromThis) | [
{
"type": "TSharedPtr<FFb...",
"name": "AttributeInfo",
"description": ""
},
{
"type": "FString",
"name": "AttributeType",
"description": ""
},
{
"type": "uint64",
"name": "AttributeUniqueId",
"description": ""
},
{
"type": "bool",
"name": "bImportNode",
"... |
FFbxSceneInfo::FFbxSceneInfo | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | UnrealEd | FFbxSceneInfo() | [] | |
FFbxSceneInfo::RecursiveFindLODParentNode | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | Function helper to find the LOD parent of a nodeinfo with a mesh attribute. | UnrealEd | static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFbxNodeInfo](API\Editor\UnrealEd\Factories\FFbxNodeInfo) > RecursiveFindLODParentNode ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFbxNodeInfo](API\Editor\UnrealEd\Factories\FFbxNodeInfo) > NodeInfo ) | [] |
FFbxSceneInfo | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | UnrealEd | class FFbxSceneInfo : public [TSharedFromThis< FFbxSceneInfo >](API\Runtime\Core\Templates\TSharedFromThis) | [
{
"type": "bool",
"name": "bHasAnimation",
"description": "True if it has animation"
},
{
"type": "TMap< uint64,T...",
"name": "CameraInfo",
"description": ""
},
{
"type": "double",
"name": "FrameRate",
"description": ""
},
{
"type": "TArray<TShared...",
"name... | |
FFbxTextureInfo::GetType | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | UnrealEd | virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetType() | [] | |
FFbxTextureInfo::FFbxTextureInfo | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | UnrealEd | FFbxTextureInfo() | [] | |
FFbxTextureInfo | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h | UnrealEd | class FFbxTextureInfo : public [FFbxAttributeInfo](API\Editor\UnrealEd\Factories\FFbxAttributeInfo), public [TSharedFromThis< FFbxTextureInfo >](API\Runtime\Core\Templates\TSharedFromThis) | [
{
"type": "FString",
"name": "TexturePath",
"description": ""
}
] | |
FImportImage::GetMipData | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h | UnrealEd | void * GetMipData ( int32 InMipIndex ) | [] | |
FImportImage::GetMipSize | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h | UnrealEd | int64 GetMipSize ( int32 InMipIndex ) const | [] | |
FImportImage::Init2DWithMips | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h | UnrealEd | void Init2DWithMips ( int32 InSizeX, int32 InSizeY, int32 InNumMips, ETextureSourceFormat InFormat, const void * InData ) | [] | |
FImportImage::Init2DWithOneMip | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h | UnrealEd | void Init2DWithOneMip ( int32 InSizeX, int32 InSizeY, ETextureSourceFormat InFormat, const void * InData ) | [] | |
FImportImage::Init2DWithParams | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h | UnrealEd | void Init2DWithParams ( int32 InSizeX, int32 InSizeY, ETextureSourceFormat InFormat, bool InSRGB ) | [] | |
FImportImage | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h | UnrealEd | struct FImportImage | [
{
"type": "TextureCompress...",
"name": "CompressionSettings",
"description": ""
},
{
"type": "ETextureSourceF...",
"name": "Format",
"description": ""
},
{
"type": "int32",
"name": "NumMips",
"description": ""
},
{
"type": "TArray64< uint8...",
"name": "RawDa... | |
FImportMeshLodSectionsData | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxMeshImportData.h | Action to add nodes to the graph based on selected objects | UnrealEd | struct FImportMeshLodSectionsData | [
{
"type": "TArray<FName>",
"name": "SectionOriginalMaterialName",
"description": "Every original imported fbx material name for every section"
}
] |
FMaterialCompareData::Empty | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h | UnrealEd | void Empty() | [] | |
FMaterialCompareData::HasConflict | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h | UnrealEd | bool HasConflict() | [] | |
FMaterialCompareData | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h | UnrealEd | struct FMaterialCompareData | [
{
"type": "bool",
"name": "bHasConflict",
"description": ""
},
{
"type": "TArray<FMateri...",
"name": "CurrentAsset",
"description": ""
},
{
"type": "TArray<FMateri...",
"name": "ResultAsset",
"description": ""
}
] | |
FMaterialData | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h | UnrealEd | struct FMaterialData | [
{
"type": "FName",
"name": "ImportedMaterialSlotName",
"description": ""
},
{
"type": "int32",
"name": "MaterialIndex",
"description": ""
},
{
"type": "FName",
"name": "MaterialSlotName",
"description": ""
}
] | |
FSkeletonCompareData::Empty | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h | UnrealEd | void Empty() | [] | |
FSkeletonCompareData::GetCompareResult | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h | UnrealEd | [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) GetCompareResult() | [] | |
FSkeletonCompareData | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h | UnrealEd | struct FSkeletonCompareData | [
{
"type": "ECompareResult",
"name": "CompareResult",
"description": ""
},
{
"type": "FSkeletonTreeNo...",
"name": "CurrentAssetRoot",
"description": ""
},
{
"type": "FSkeletonTreeNo...",
"name": "ResultAssetRoot",
"description": ""
}
] | |
FSkeletonTreeNode::Empty | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h | UnrealEd | void Empty() | [] | |
FSkeletonTreeNode | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h | UnrealEd | struct FSkeletonTreeNode | [
{
"type": "TArray<FSkelet...",
"name": "Childrens",
"description": ""
},
{
"type": "FName",
"name": "JointName",
"description": ""
}
] | |
IImportSettingsParser::ParseFromJson | /Engine/Source/Editor/UnrealEd/Classes/Factories/ImportSettings.h | Parses settings data from a json object. The format of the object is dependent on what the derived types expect | UnrealEd | void ParseFromJson ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FJsonObject](API\Runtime\Json\Dom\FJsonObject) > ImportSettingsJson ) | [] |
IImportSettingsParser | /Engine/Source/Editor/UnrealEd/Classes/Factories/ImportSettings.h | Supports filling the settings from a json file for automated importing | UnrealEd | class IImportSettingsParser | [] |
ImportCompareHelper::ECompareResult | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h | UnrealEd | namespace ImportCompareHelper { enum ECompareResult { SCR_None = 0x00000000, SCR_SkeletonMissingBone = 0x00000001, SCR_SkeletonAddedBone = 0x00000002, SCR_SkeletonBadRoot = 0x00000004, } } | [] | |
ImportCompareHelper::operator|= | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h | UnrealEd | namespace ImportCompareHelper { [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) & ImportCompareHelper::operator|= ( [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) & Lhs, [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-)... | [] | |
ImportCompareHelper::operator&= | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h | UnrealEd | namespace ImportCompareHelper { [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) & ImportCompareHelper::operator&= ( [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) & Lhs, [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-)... | [] | |
ImportCompareHelper::operator^= | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h | UnrealEd | namespace ImportCompareHelper { [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) & ImportCompareHelper::operator^= ( [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) & Lhs, [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-)... | [] | |
ImportCompareHelper::operator| | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h | UnrealEd | namespace ImportCompareHelper { constexpr [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) ImportCompareHelper::operator| ( [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) Lhs, [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompare... | [] | |
ImportCompareHelper::operator& | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h | UnrealEd | namespace ImportCompareHelper { constexpr [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) ImportCompareHelper::operator& ( [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) Lhs, [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompare... | [] | |
ImportCompareHelper::operator^ | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h | UnrealEd | namespace ImportCompareHelper { constexpr [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) ImportCompareHelper::operator^ ( [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) Lhs, [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompare... | [] | |
ImportCompareHelper::operator! | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h | UnrealEd | namespace ImportCompareHelper { constexpr bool ImportCompareHelper::operator! ( [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) E ) } | [] | |
ImportCompareHelper::operator~ | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h | UnrealEd | namespace ImportCompareHelper { constexpr [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) ImportCompareHelper::operator~ ( [ECompareResult](API\Editor\UnrealEd\Factories\ImportCompareHelper__ECompareRes-) E ) } | [] | |
UAimOffsetBlendSpaceFactory1D::FactoryCreateNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/AimOffsetBlendSpaceFactory1D.h | Create a new object by class.
The new object. | UnrealEd | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject... | [] |
UAimOffsetBlendSpaceFactory1D::UAimOffsetBlendSpaceFactory1D | /Engine/Source/Editor/UnrealEd/Classes/Factories/AimOffsetBlendSpaceFactory1D.h | UnrealEd | UAimOffsetBlendSpaceFactory1D ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UAimOffsetBlendSpaceFactory1D | /Engine/Source/Editor/UnrealEd/Classes/Factories/AimOffsetBlendSpaceFactory1D.h | UAimOffsetBlendSpaceFactory1D. | UnrealEd | class UAimOffsetBlendSpaceFactory1D : public [UBlendSpaceFactory1D](API\Editor\UnrealEd\Factories\UBlendSpaceFactory1D) | [] |
UAimOffsetBlendSpaceFactoryNew::FactoryCreateNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/AimOffsetBlendSpaceFactoryNew.h | Create a new object by class.
The new object. | UnrealEd | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject... | [] |
UAimOffsetBlendSpaceFactoryNew::UAimOffsetBlendSpaceFactoryNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/AimOffsetBlendSpaceFactoryNew.h | UnrealEd | UAimOffsetBlendSpaceFactoryNew ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UAimOffsetBlendSpaceFactoryNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/AimOffsetBlendSpaceFactoryNew.h | UAimOffsetBlendSpaceFactoryNew. | UnrealEd | class UAimOffsetBlendSpaceFactoryNew : public [UBlendSpaceFactoryNew](API\Editor\UnrealEd\Factories\UBlendSpaceFactoryNew) | [] |
UAnimBlueprintFactory::ConfigureProperties | /Engine/Source/Editor/UnrealEd/Classes/Factories/AnimBlueprintFactory.h | Opens a dialog to configure the factory properties. Return false if user opted out of configuring properties | UnrealEd | virtual bool ConfigureProperties() | [] |
UAnimBlueprintFactory::FactoryCreateNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/AnimBlueprintFactory.h | Create a new object by class.
The new object. | UnrealEd | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject... | [] |
UAnimBlueprintFactory::FactoryCreateNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/AnimBlueprintFactory.h | Create a new object by class.
The new object. | UnrealEd | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject... | [] |
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