className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
USoundSurroundExporterWAV::USoundSurroundExporterWAV | /Engine/Source/Editor/UnrealEd/Classes/Exporters/SoundSurroundExporterWAV.h | UnrealEd | USoundSurroundExporterWAV ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
USoundSurroundExporterWAV | /Engine/Source/Editor/UnrealEd/Classes/Exporters/SoundSurroundExporterWAV.h | SoundSurroundExporterWAV. | UnrealEd | class USoundSurroundExporterWAV : public [UExporter](API\Runtime\Engine\Exporters\UExporter) | [] |
UStaticMeshExporterFBX::UStaticMeshExporterFBX | /Engine/Source/Editor/UnrealEd/Classes/Exporters/StaticMeshExporterFBX.h | UnrealEd | UStaticMeshExporterFBX ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UStaticMeshExporterFBX::ExportBinary | /Engine/Source/Editor/UnrealEd/Classes/Exporters/StaticMeshExporterFBX.h | Export object to binary
False | UnrealEd | virtual bool ExportBinary ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const TCHAR * Type, [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn, int32 FileIndex, uint32 PortFlags ) | [] |
UStaticMeshExporterFBX | /Engine/Source/Editor/UnrealEd/Classes/Exporters/StaticMeshExporterFBX.h | StaticMeshExporterFBX. | UnrealEd | class UStaticMeshExporterFBX : public [UExporterFBX](API\Editor\UnrealEd\Exporters\UExporterFBX) | [] |
UStaticMeshExporterOBJ::ExportText | /Engine/Source/Editor/UnrealEd/Classes/Exporters/StaticMeshExporterOBJ.h | UnrealEd | virtual bool ExportText ( const [FExportObjectInnerContext](API\Runtime\Engine\FExportObjectInnerContext) * Context, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const TCHAR * Type, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) & Ar, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Wa... | [] | |
UStaticMeshExporterOBJ::UStaticMeshExporterOBJ | /Engine/Source/Editor/UnrealEd/Classes/Exporters/StaticMeshExporterOBJ.h | UnrealEd | UStaticMeshExporterOBJ ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UStaticMeshExporterOBJ | /Engine/Source/Editor/UnrealEd/Classes/Exporters/StaticMeshExporterOBJ.h | UnrealEd | class UStaticMeshExporterOBJ : public [UExporter](API\Runtime\Engine\Exporters\UExporter) | [] | |
UTextBufferExporterTXT::ExportText | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextBufferExporterTXT.h | UnrealEd | virtual bool ExportText ( const [FExportObjectInnerContext](API\Runtime\Engine\FExportObjectInnerContext) * Context, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const TCHAR * Type, [FOutputDevice](API\Runtime\Core\Misc\FOutputDevice) & Ar, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Wa... | [] | |
UTextBufferExporterTXT::UTextBufferExporterTXT | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextBufferExporterTXT.h | UnrealEd | UTextBufferExporterTXT ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UTextBufferExporterTXT | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextBufferExporterTXT.h | UnrealEd | class UTextBufferExporterTXT : public [UExporter](API\Runtime\Engine\Exporters\UExporter) | [] | |
UTextureCubeExporterHDR::ExportBinary | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureCubeExporterHDR.h | Export object to binary
False | UnrealEd | virtual bool ExportBinary ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const TCHAR * Type, [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn, int32 FileIndex, uint32 PortFlags ) | [] |
UTextureCubeExporterHDR::UTextureCubeExporterHDR | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureCubeExporterHDR.h | UnrealEd | UTextureCubeExporterHDR ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UTextureExporterBMP::SupportsTexture | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterBMP.h | Derived class exporter must implement : | UnrealEd | virtual bool SupportsTexture ( [UTexture](API\Runtime\Engine\Engine\UTexture) * Texture ) const | [] |
UTextureCubeExporterHDR | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureCubeExporterHDR.h | TextureCubeExporterHDR. | UnrealEd | class UTextureCubeExporterHDR : public [UExporter](API\Runtime\Engine\Exporters\UExporter) | [] |
UTextureExporterBMP::UTextureExporterBMP | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterBMP.h | UnrealEd | UTextureExporterBMP ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UTextureExporterBMP | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterBMP.h | TextureExporterBMP. | UnrealEd | class UTextureExporterBMP : public [UTextureExporterGeneric](API\Editor\UnrealEd\Exporters\UTextureExporterGeneric) | [] |
UTextureExporterDDS::ExportBinary | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterDDS.h | Export object to binary
False | UnrealEd | virtual bool ExportBinary ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const TCHAR * Type, [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn, int32 FileIndex, uint32 PortFlags ) | [] |
UTextureExporterDDS::SupportsObject | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterDDS.h | Returns whether this exporter supports the specific object. | UnrealEd | virtual bool SupportsObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) const | [] |
UTextureExporterDDS::SupportsTexture | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterDDS.h | Should not get called : | UnrealEd | virtual bool SupportsTexture ( [UTexture](API\Runtime\Engine\Engine\UTexture) * Texture ) const | [] |
UTextureExporterDDS::UTextureExporterDDS | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterDDS.h | UnrealEd | UTextureExporterDDS ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UTextureExporterEXR::SupportsTexture | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterEXR.h | Derived class exporter must implement : | UnrealEd | virtual bool SupportsTexture ( [UTexture](API\Runtime\Engine\Engine\UTexture) * Texture ) const | [] |
UTextureExporterDDS | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterDDS.h | TextureExporterDDS. | UnrealEd | class UTextureExporterDDS : public [UTextureExporterGeneric](API\Editor\UnrealEd\Exporters\UTextureExporterGeneric) | [] |
UTextureExporterEXR::UTextureExporterEXR | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterEXR.h | UnrealEd | UTextureExporterEXR ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UTextureExporterEXR | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterEXR.h | TextureExporterEXR. | UnrealEd | class UTextureExporterEXR : public [UTextureExporterGeneric](API\Editor\UnrealEd\Exporters\UTextureExporterGeneric) | [] |
UTextureExporterGeneric::ExportBinary | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterGeneric.h | Export object to binary
False | UnrealEd | virtual bool ExportBinary ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const TCHAR * Type, [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn, int32 FileIndex, uint32 PortFlags ) | [] |
UTextureExporterGeneric::GetExportTexture | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterGeneric.h | UnrealEd | [UTexture](API\Runtime\Engine\Engine\UTexture) * GetExportTexture ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) const | [] | |
UTextureExporterGeneric::GetFileCount | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterGeneric.h | Number of binary files to export for this object. Should be 1 in the vast majority of cases. Noted exception would be multichannel sounds which have upto 8 raw waves stored within them. | UnrealEd | virtual int32 GetFileCount ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) const | [] |
UTextureExporterGeneric::GetUniqueFilename | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterGeneric.h | UnrealEd | virtual [FString](API\Runtime\Core\Containers\FString) GetUniqueFilename ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const TCHAR * Filename, int32 FileIndex, int32 FileCount ) const | [] | |
UTextureExporterGeneric::SupportsObject | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterGeneric.h | Returns whether this exporter supports the specific object. | UnrealEd | virtual bool SupportsObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) const | [] |
UTextureExporterGeneric::SupportsTexture | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterGeneric.h | Derived class exporter must implement : | UnrealEd | virtual bool SupportsTexture ( [UTexture](API\Runtime\Engine\Engine\UTexture) * Texture ) const | [] |
UTextureExporterGeneric::UTextureExporterGeneric | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterGeneric.h | UnrealEd | UTextureExporterGeneric ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UTextureExporterGeneric | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterGeneric.h | TextureExporterGeneric. | UnrealEd | class UTextureExporterGeneric : public [UExporter](API\Runtime\Engine\Exporters\UExporter) | [] |
UTextureExporterHDR::SupportsTexture | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterHDR.h | Derived class exporter must implement : | UnrealEd | virtual bool SupportsTexture ( [UTexture](API\Runtime\Engine\Engine\UTexture) * Texture ) const | [] |
UTextureExporterHDR::UTextureExporterHDR | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterHDR.h | UnrealEd | UTextureExporterHDR ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UTextureExporterHDR | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterHDR.h | TextureExporterHDR. | UnrealEd | class UTextureExporterHDR : public [UTextureExporterGeneric](API\Editor\UnrealEd\Exporters\UTextureExporterGeneric) | [] |
UTextureExporterJPEG::ExportBinary | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterPNG.h | Export object to binary
False | UnrealEd | virtual bool ExportBinary ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const TCHAR * Type, [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn, int32 FileIndex, uint32 PortFlags ) | [] |
UTextureExporterJPEG::UTextureExporterJPEG | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterPNG.h | UnrealEd | UTextureExporterJPEG ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UTextureExporterJPEG::SupportsObject | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterPNG.h | Returns whether this exporter supports the specific object. | UnrealEd | virtual bool SupportsObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) const | [] |
UTextureExporterJPEG | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterPNG.h | JPEG is notUTextureExporterGenericJPEG exporter writes stored JPEG bits in TextureSource compressed payloads | UnrealEd | class UTextureExporterJPEG : public [UExporter](API\Runtime\Engine\Exporters\UExporter) | [] |
UTextureExporterPCX::ExportBinary | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterPCX.h | Export object to binary
False | UnrealEd | virtual bool ExportBinary ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, const TCHAR * Type, [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn, int32 FileIndex, uint32 PortFlags ) | [] |
UTextureExporterPCX::UTextureExporterPCX | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterPCX.h | UnrealEd | UTextureExporterPCX ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UTextureExporterPCX::SupportsObject | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterPCX.h | Returns whether this exporter supports the specific object. | UnrealEd | virtual bool SupportsObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) const | [] |
UTextureExporterPCX | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterPCX.h | TextureExporterPCX. | UnrealEd | class UTextureExporterPCX : public [UExporter](API\Runtime\Engine\Exporters\UExporter) | [] |
UTextureExporterPNG::SupportsTexture | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterPNG.h | Derived class exporter must implement : | UnrealEd | virtual bool SupportsTexture ( [UTexture](API\Runtime\Engine\Engine\UTexture) * Texture ) const | [] |
UTextureExporterPNG::UTextureExporterPNG | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterPNG.h | UnrealEd | UTextureExporterPNG ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UTextureExporterPNG | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterPNG.h | TextureExporterPNG. | UnrealEd | class UTextureExporterPNG : public [UTextureExporterGeneric](API\Editor\UnrealEd\Exporters\UTextureExporterGeneric) | [] |
UTextureExporterTGA::SupportsTexture | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterTGA.h | Derived class exporter must implement : | UnrealEd | virtual bool SupportsTexture ( [UTexture](API\Runtime\Engine\Engine\UTexture) * Texture ) const | [] |
UTextureExporterTGA::UTextureExporterTGA | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterTGA.h | UnrealEd | UTextureExporterTGA ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UTextureExporterTGA | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterTGA.h | TextureExporterTGA. | UnrealEd | class UTextureExporterTGA : public [UTextureExporterGeneric](API\Editor\UnrealEd\Exporters\UTextureExporterGeneric) | [] |
UVectorFieldExporter | /Engine/Source/Editor/UnrealEd/Classes/Exporters/VectorFieldExporter.h | No constructors are accessible with public or protected access. | UnrealEd | class UVectorFieldExporter : public [UExporter](API\Runtime\Engine\Exporters\UExporter) | [] |
UVirtualTextureBuilderExporterBMP::UVirtualTextureBuilderExporterBMP | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterBMP.h | UnrealEd | UVirtualTextureBuilderExporterBMP ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UVirtualTextureBuilderExporterBMP | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterBMP.h | UnrealEd | class UVirtualTextureBuilderExporterBMP : public [UTextureExporterBMP](API\Editor\UnrealEd\Exporters\UTextureExporterBMP) | [] | |
UVirtualTextureBuilderExporterDDS::UVirtualTextureBuilderExporterDDS | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterDDS.h | UnrealEd | UVirtualTextureBuilderExporterDDS ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UVirtualTextureBuilderExporterDDS | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterDDS.h | UnrealEd | class UVirtualTextureBuilderExporterDDS : public [UTextureExporterDDS](API\Editor\UnrealEd\Exporters\UTextureExporterDDS) | [] | |
UVirtualTextureBuilderExporterEXR::UVirtualTextureBuilderExporterEXR | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterEXR.h | UnrealEd | UVirtualTextureBuilderExporterEXR ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UVirtualTextureBuilderExporterEXR | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterEXR.h | UnrealEd | class UVirtualTextureBuilderExporterEXR : public [UTextureExporterEXR](API\Editor\UnrealEd\Exporters\UTextureExporterEXR) | [] | |
UVirtualTextureBuilderExporterHDR::UVirtualTextureBuilderExporterHDR | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterHDR.h | UnrealEd | UVirtualTextureBuilderExporterHDR ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UVirtualTextureBuilderExporterHDR | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterHDR.h | UnrealEd | class UVirtualTextureBuilderExporterHDR : public [UTextureExporterHDR](API\Editor\UnrealEd\Exporters\UTextureExporterHDR) | [] | |
UVirtualTextureBuilderExporterPNG | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterPNG.h | UnrealEd | class UVirtualTextureBuilderExporterPNG : public [UTextureExporterPNG](API\Editor\UnrealEd\Exporters\UTextureExporterPNG) | [] | |
UVirtualTextureBuilderExporterPNG::UVirtualTextureBuilderExporterPNG | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterPNG.h | UnrealEd | UVirtualTextureBuilderExporterPNG ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
FActionMenuContent::FActionMenuContent | /Engine/Source/Editor/UnrealEd/Public/GraphEditor.h | UnrealEd | FActionMenuContent() | [] | |
FActionMenuContent::FActionMenuContent | /Engine/Source/Editor/UnrealEd/Public/GraphEditor.h | UnrealEd | FActionMenuContent ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InContent, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InWidgetToFocus ) | [] | |
FActionMenuContent | /Engine/Source/Editor/UnrealEd/Public/GraphEditor.h | Struct used to return info about action menu | UnrealEd | struct FActionMenuContent | [
{
"type": "TSharedRef<SWi...",
"name": "Content",
"description": ""
},
{
"type": "FOnGraphContent...",
"name": "OnMenuDismissed",
"description": ""
},
{
"type": "TSharedPtr<SWi...",
"name": "WidgetToFocus",
"description": ""
}
] |
FActorEditorContextClientDisplayInfo::FActorEditorContextClientDisplayInfo | /Engine/Source/Editor/UnrealEd/Public/IActorEditorContextClient.h | UnrealEd | FActorEditorContextClientDisplayInfo() | [] | |
FActorEditorContextClientDisplayInfo | /Engine/Source/Editor/UnrealEd/Public/IActorEditorContextClient.h | UnrealEd | struct FActorEditorContextClientDisplayInfo | [
{
"type": "constFSlateBru...",
"name": "Brush",
"description": ""
},
{
"type": "FString",
"name": "Title",
"description": ""
}
] | |
FActorFactoryAssetProxy::AddActorForAsset | /Engine/Source/Editor/UnrealEd/Public/AssetSelection.h | Places an actor instance using the factory appropriate for the type of asset
the actor that was created by the factory, or NULL if there aren't any factories for this asset (or the actor couldn't be created for some other reason) | UnrealEd | static [AActor](API\Runtime\Engine\GameFramework\AActor) * AddActorForAsset ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * AssetObj, bool SelectActor, EObjectFlags ObjectFlags, [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * FactoryToUse, const [FName](API\Runtime\Core\UObject\FName) Name ) | [] |
FActorFactoryAssetProxy::AddActorFromSelection | /Engine/Source/Editor/UnrealEd/Public/AssetSelection.h | Places an actor instance using the factory appropriate for the type of asset using the current object selection as the asset
the actor that was created by the factory, or NULL if there aren't any factories for this asset (or the actor couldn't be created for some other reason) | UnrealEd | static [AActor](API\Runtime\Engine\GameFramework\AActor) * AddActorFromSelection ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * ActorClass, const FVector * ActorLocation, bool SelectActor, EObjectFlags ObjectFlags, [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * ActorFactory, const [FName](API... | [] |
FActorFactoryAssetProxy::FMenuItem::FMenuItem | /Engine/Source/Editor/UnrealEd/Public/AssetSelection.h | UnrealEd | FMenuItem &40; UActorFactory &42; InFactoryToUse, const FAssetData & InAssetData &41; | [] | |
FActorFactoryAssetProxy::ApplyMaterialToActor | /Engine/Source/Editor/UnrealEd/Public/AssetSelection.h | Attempts to apply the material to the specified actor.
true if the material was successfully applied to the actor | UnrealEd | static bool ApplyMaterialToActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * TargetActor, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * MaterialToApply, int32 OptionalMaterialSlot ) | [] |
FMenuItem | /Engine/Source/Editor/UnrealEd/Public/AssetSelection.h | Information about an add actor menu item | UnrealEd | struct FMenuItem | [
{
"type": "FAssetData",
"name": "AssetData",
"description": "The asset data to use with the factory"
},
{
"type": "UActorFactory&...",
"name": "FactoryToUse",
"description": "Actor factory used to spawn the actor when the menu item is clicked"
}
] |
FActorFactoryAssetProxy::GetFactoryForAsset | /Engine/Source/Editor/UnrealEd/Public/AssetSelection.h | Find the appropriate actor factory for an asset by type.
the factory that is responsible for creating actors for the specified asset type. | UnrealEd | static [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * GetFactoryForAsset ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & DropData, bool bRequireValidObject ) | [] |
FActorFactoryAssetProxy::GenerateActorFactoryMenuItems | /Engine/Source/Editor/UnrealEd/Public/AssetSelection.h | Builds a list of strings for populating the actor factory context menu items. This menu is shown when the user right-clicks in a level viewport. | UnrealEd | static void GenerateActorFactoryMenuItems ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData, [TArray](API\Runtime\Core\Containers\TArray)< [FMenuItem](API\Editor\UnrealEd\FActorFactoryAssetProxy\FMenuItem) > * OutMenuItems, bool ExcludeStandAloneFactories ) | [] |
FActorFactoryAssetProxy::GetFactoryForAssetObject | /Engine/Source/Editor/UnrealEd/Public/AssetSelection.h | Find the appropriate actor factory for an asset.
The factory that is responsible for creating actors for the specified asset | UnrealEd | static [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * GetFactoryForAssetObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * AssetObj ) | [] |
FActorFactoryAssetProxy::IsActorValidForMaterialApplication | /Engine/Source/Editor/UnrealEd/Public/AssetSelection.h | Determines if the provided actor is capable of having a material applied to it.
true if the actor is valid for material application; false otherwise | UnrealEd | static bool IsActorValidForMaterialApplication ( [AActor](API\Runtime\Engine\GameFramework\AActor) * TargetActor ) | [] |
FActorFolderProps::FActorFolderProps | /Engine/Source/Editor/UnrealEd/Public/WorldFolders.h | UnrealEd | FActorFolderProps() | [] | |
FActorFactoryAssetProxy | /Engine/Source/Editor/UnrealEd/Public/AssetSelection.h | No constructors are accessible with public or protected access. | UnrealEd | class FActorFactoryAssetProxy | [] |
FActorFolderProps | /Engine/Source/Editor/UnrealEd/Public/WorldFolders.h | UnrealEd | struct FActorFolderProps | [
{
"type": "bool",
"name": "bIsExpanded",
"description": ""
}
] | |
FActorFolders::AddReferencedObjects | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around. | UnrealEd | virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] |
FActorFolders::CanResetContext | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | UnrealEd | virtual bool CanResetContext ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld ) const | [] | |
FActorFolders::CreateFolder | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Create a new folder in the specified world, of the specified path | UnrealEd | bool CreateFolder ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [FFolder](API\Runtime\Engine\FFolder) & InFolder ) | [] |
FActorFolders::ContainsFolder | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Return if folder exists | UnrealEd | bool ContainsFolder ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [FFolder](API\Runtime\Engine\FFolder) & InFolder ) | [] |
FActorFolders::CreateFolder | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Deprecated* CreateFolder usingFNamehas been deprecated. Please use new interface usingFFolder. | UnrealEd | void CreateFolder ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, [FName](API\Runtime\Core\UObject\FName) Path ) | [] |
FActorFolders::CreateFolderContainingSelection | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Same as CreateFolder, but moves the current actor selection into the new folder as well | UnrealEd | void CreateFolderContainingSelection ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [FFolder](API\Runtime\Engine\FFolder) & InFolder ) | [] |
FActorFolders::CreateFolderContainingSelection | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Deprecated* CreateFolderContainingSelection usingFNamehas been deprecated. Please use new interface usingFFolder. | UnrealEd | void CreateFolderContainingSelection ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, [FName](API\Runtime\Core\UObject\FName) Path ) | [] |
FActorFolders::DeleteFolder | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Deprecated* DeleteFolder usingFNamehas been deprecated. Please use new interface usingFFolder. | UnrealEd | void DeleteFolder ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, [FName](API\Runtime\Core\UObject\FName) FolderToDelete ) | [] |
FActorFolders::DeleteFolder | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Delete the specified folder in the world | UnrealEd | void DeleteFolder ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [FFolder](API\Runtime\Engine\FFolder) & InFolderToDelete ) | [] |
FActorFolders::ForEachActorDescInFolders | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Apply an operation to each actor desc in the given list of folders. | UnrealEd | static void ForEachActorDescInFolders ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & InPaths, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const [FWorldPartitionActorDesc](API\Runtime\Engine\World... | [] |
FActorFolders::ForEachActorInFolders | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Apply an operation to each actor in the given list of folders. Will stop when operation returns false. | UnrealEd | static void ForEachActorInFolders ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InPaths, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool([AActor](API\Runtime\Engine\GameFramework\AActor) *)> Ope... | [] |
FActorFolders::ForEachActorInFolders | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Apply an operation to each actor in the given list of folders. Will stop when operation returns false. | UnrealEd | static void ForEachActorInFolders ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & InPaths, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool([AActor](API\Runtime\Engine\GameFramework\AActor) *)> Operati... | [] |
FActorFolders::ForEachFolder | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Iterate on all folders of a world and pass it to the provided operation. | UnrealEd | void ForEachFolder ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const [FFolder](API\Runtime\Engine\FFolder) &)> Operation ) | [] |
FActorFolders::ForEachFolderWithRootObject | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Iterate on all world's folders with the given root object and pass it to the provided operation. | UnrealEd | void ForEachFolderWithRootObject ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [FFolder::FRootObject](API\Runtime\Engine\FFolder\FRootObject) & InFolderRootObject, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const [FFolder](API\Runtime\Engine\FFolder) &)> Operation ) | [] |
FActorFolders::Get | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Singleton access | UnrealEd | static [FActorFolders](API\Editor\UnrealEd\FActorFolders) & Get() | [] |
FActorFolders::GetActorDescFolder | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | UnrealEd | static [FFolder](API\Runtime\Engine\FFolder) GetActorDescFolder ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [FWorldPartitionActorDesc](API\Runtime\Engine\WorldPartition\FWorldPartitionActorDesc) * InActorDesc ) | [] | |
FActorFolders::GetActorEditorContextDisplayInfo | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | UnrealEd | virtual bool GetActorEditorContextDisplayInfo ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld, [FActorEditorContextClientDisplayInfo](API\Editor\UnrealEd\FActorEditorContextClientDisplay-) & OutDiplayInfo ) const | [] | |
FActorFolders::GetActorEditorContextFolder | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | UnrealEd | [FFolder](API\Runtime\Engine\FFolder) GetActorEditorContextFolder ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, bool bMustMatchCurrentLevel ) const | [] | |
FActorFolders::GetActorEditorContextWidget | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | UnrealEd | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetActorEditorContextWidget ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld ) const | [] | |
FActorFolders::GetActorsFromFolders | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Get an array of actors from a list of folders | UnrealEd | static void GetActorsFromFolders ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & InPaths, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & OutActors, const [FFolde... | [] |
FActorFolders::GetActorsFromFolders | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Get an array of actors from a list of folders | UnrealEd | static void GetActorsFromFolders ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, const [TSet](API\Runtime\Core\Containers\TSet)< [FName](API\Runtime\Core\UObject\FName) > & InPaths, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & OutActors, const [FFolder::F... | [] |
FActorFolders::GetDefaultFolderForSelection | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h | Get a new default folder name that would apply to the current selection | UnrealEd | [FFolder](API\Runtime\Engine\FFolder) GetDefaultFolderForSelection ( [UWorld](API\Runtime\Engine\Engine\UWorld) & InWorld, [TArray](API\Runtime\Core\Containers\TArray)< [FFolder](API\Runtime\Engine\FFolder) > * InSelectedFolders ) | [] |
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