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| license: other | |
| license_name: worldrover-research | |
| pretty_name: WorldRover style variants | |
| task_categories: | |
| - depth-estimation | |
| - robotics | |
| tags: | |
| - video | |
| - depth | |
| - camera-pose | |
| - embodied-ai | |
| - world-model | |
| - synthetic | |
| - relighting | |
| - domain-randomization | |
| size_categories: | |
| - 100B<n<1T | |
| # WorldRover-styles | |
| **The same camera path rendered under six different treatments.** 200 first-person | |
| trajectories across four scenes, each re-rendered as up to six variants — so the geometry, | |
| motion and action labels are held fixed while lighting, weather and material appearance | |
| change. 1000 clips, ~48 h of video at 30 fps, ~818 GB. | |
| | Variant | Scenes | Clips | What changes | Per clip | | |
| |---|---|---|---|---| | |
| | `first_person` | all 4 | 200 | the reference render | rgb + depth + pose + actions | | |
| | `white_model` | all 4 | 200 | untextured white shading — pure geometry | rgb only | | |
| | `goldenhour` | 3 | 150 | low warm sun | rgb only | | |
| | `night` | 3 | 150 | night lighting | rgb only | | |
| | `snow` | 3 | 150 | snow cover + overcast | rgb only | | |
| | `storm` | 3 | 150 | storm sky + wet surfaces | rgb only | | |
| `goldenhour` / `night` / `snow` / `storm` cover med_village, paris and venice; art_nouveau is | |
| an interior set and ships `first_person` + `white_model` only. | |
| | Scene | Base trajectories | Median clip | Range | Video per variant | | |
| |---|---|---|---|---| | |
| | med_village | 50 | 3 min 29 s | 41 s – 6 min 45 s | 3.01 h | | |
| | venice | 50 | 2 min 54 s | 1 min 07 s – 6 min 43 s | 2.66 h | | |
| | paris | 50 | 1 min 54 s | 49 s – 5 min 15 s | 1.80 h | | |
| | art_nouveau | 50 | 1 min 32 s | 14 s – 5 min 00 s | 1.39 h | | |
| ## Layout | |
| ``` | |
| <scene>/first_person/<clip_id>/ pinhole 1280x720, 30 fps | |
| rgb.mp4 depth/depth.mkv depth/depth.meta.json | |
| camera_trajectory.csv description.json gamepad_format/ trajectory.png | |
| <scene>/<variant>/<clip_id>/rgb.mp4 same path, same frame count, different look | |
| style_grids/batch_grid_<scene>_<variant>.mp4 contact-sheet previews (64 videos) | |
| ``` | |
| A variant clip shares its `<clip_id>` with the `first_person` clip, so the pose, depth and | |
| action labels from `first_person/<clip_id>` apply to every variant of it unchanged. | |
| ## Conventions | |
| * **Read the depth pixel format from each clip's `depth/depth.meta.json` — this batch is not | |
| uniform.** 197 of the 200 clips are `FFV1 / gbrp16le` with the code in the **R** channel | |
| (G = B = 0); three art_nouveau clips — `an725_navmesh_000005`, `an_react_000022`, | |
| `an_react_000037` — are single-plane `FFV1 / gray16le` instead. Every clip's | |
| `depth.meta.json` states its own format correctly (verified against the files), so read it | |
| rather than assuming. [WorldRover-6scenes](https://huggingface.co/datasets/AlayaLab/WorldRover-6scenes) | |
| is uniformly `gray16le`. The quantization is identical either way: | |
| `depth_m = exp(code/65535 * (log 200 − log 0.1) + log 0.1)`, radial distance. | |
| * `camera_trajectory.csv` has one row more than the video has frames; the authoritative count | |
| is `depth/depth.meta.json`. | |
| * Poses are Unreal-style: left-handed, centimetres, X-forward / Y-right / Z-up. | |
| ## Tools | |
| ```bash | |
| git clone https://github.com/AlayaLab/WorldRover | |
| pip install -r WorldRover/tools/requirements.txt # numpy, opencv-python; ffmpeg/ffprobe on PATH | |
| cd WorldRover/tools # the package is not pip-installable yet | |
| ``` | |
| ```python | |
| from worldrover import Clip | |
| clip = Clip("/data/WorldRover-styles/venice/first_person/fix_venice_000000") | |
| rgb = clip.rgb_frame(100) # uint8 (H, W, 3), sRGB | |
| depth_m = clip.depth_frame(100) # planar depth in metres | |
| pts = clip.points_world(100) # world points, centimetres | |
| poses = clip.poses # per-frame pose + intrinsics | |
| ``` | |
| `Clip` takes a filesystem path to a clip directory. The reader takes the depth pixel format | |
| from that clip's own `depth/depth.meta.json`, so it handles both encodings used across these | |
| repositories, and it converts radial depth and the off-by-one trajectory row for you. | |
| The style variants hold only `rgb.mp4`; point `Clip` at the matching `first_person` | |
| clip for that trajectory's depth, pose and action labels. | |
| ## Related | |
| * [WorldRover-preview](https://huggingface.co/datasets/AlayaLab/WorldRover-preview) — the original release as a lite subset (no depth) | |
| * [Collection](https://huggingface.co/collections/AlayaLab/worldrover-6ab4ee625ea9252fbae26a66) — every part in one place | |
| * [WorldRover-6scenes](https://huggingface.co/datasets/AlayaLab/WorldRover-6scenes) — paired | |
| 360° panoramic + first-person, six scenes, 7.6 TB | |
| ## License | |
| Rendered video, depth, camera pose and action labels are released for research use. The | |
| underlying 3D environments are third-party commercial assets, are **not** redistributed here, | |
| and each clip's `description.json` records its asset pack and licence. Tools are MIT. | |