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[ { "role": "user", "content": "…[earlier truncated]…\nletion(completed)\n427\t\n428\t\n429\tdef unfinished_work_remains() -> bool:\n430\t if not TASKS_FIL …[truncated]\nAssistant action: Read {\"file_path\": \"/home/user/MythosMini/ralph.py\", \"offset\": 536, \"limit\": 90}\nResult: 536\t\n537\tdef plan_...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n RESULT: 99679 python3 train.py 2 4\n102056 /bin/bash -c source /home/user/.claude/shell-snapshots/snapshot-bash-1781135619837-6va708.sh 2>/dev/null || true && shopt -u extglob 2>/dev/null || true && eval 'pgrep -af \"train.py 2 4\"' < /dev/null && pwd -P...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Make it play this before entering the website. <!doctype html>\n<html lang=\"en\">\n<head>\n<meta charset=\"utf-8\" />\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1\" />\n<title>Drop Anywhere SVG Stroke Logo Intro</title>\n<style>\n html,body{margin:0;...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n\"},{\"title\":\"Power Lines: Scaling Laws for Weight Decay and Batch Size in LLM Pre-training\",\"url\":\"https://arxiv.org/pdf/2505.13738\"},{\"title\":\"[Literature Review] Power Lines: Scaling Laws for Weight Decay and Batch Size in LLM Pre-training\"...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n When to transition from 16-bit to 1.58-bit pre-training for BitNet language models?\",\"url\":\"https://arxiv.org/html/2502.11895v1\"},{\"title\":\"Continual Quantization-Aware Pre-Training: When to transition from 16-bit to 1.58-bit pre-training for B...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\ntext — no need to Read it back)\nAssistant action: Write {\"file_path\": \"/home/user/MythosMini/src/mythosmini/benchmarks/blimp.py\", \"content\": \"import torch\\n\\nfrom src.mythosmini.config import BLIMP_DATASET, BLIMP_PAIRS_PER_SUBTASK, EOS_TOKEN_ID\...
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Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "now ensure smooth gameplay and all features work properly, assume three players which you will create \nAssistant: Three-player verification plan: fix two gameplay issues I already know about (all players spawn on the exact same point and stack inside each other; leavers stay o...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Create a functonal clone of the popular site Roblox, you should include all assets required. It must have the following: 1. default pre-made games 2. a game maker\n with full colaberation with other users. 3. multiplayer lobbies with REAL players/connections 4. game configs. 5...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "now ensure smooth gameplay and all features work properly, assume three players which you will create \nAssistant: Three-player verification plan: fix two gameplay issues I already know about (all players spawn on the exact same point and stack inside each other; leavers stay o...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nthe disk …[truncated]\nResult: File created successfully at: /home/user/rblx/server/db.js (file state is current in your context — no need to Read it back)\nAssistant action: Write {\"file_path\": \"/home/user/rblx/server/catalog.js\", \"content\": \"// A...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "its not enough movement. Also by waves I meant the drawings moved like waves because of the jitter.\nAssistant: More amplitude, plus a 4th frame so the loop reads as random redraws not a rhythm:\nAssistant action: Write {\"file_path\": \"/tmp/splice4.py\", \"content\": \"import...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\ntruncated]\nResult: File created successfully at: /home/user/rblx/public/js/api.js (file state is current in your context — no need to Read it back)\nAssistant action: Write {\"file_path\": \"/home/user/rblx/public/js/avatar2d.js\", \"content\": \"// Proc...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\no Read it back)\nAssistant: Now 3D engine: world builder, physics, character.\nAssistant action: Write {\"file_path\": \"/home/user/rblx/public/js/engine/world.js\", \"content\": \"// Builds a three.js scene from a world's part list. Shared by the game\\n...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nlint ~/.local/bin/glint && echo BUILD-OK\", \"description\": \"Rebuild and reinstall glint binary\"}\nResult: Exit code 1\n [31ms] compile dist/glint\ncp: cannot create regular file '/home/user/.local/bin/glint': Text file busy\nAssistant action: Bash {...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "can you change the building UI to be more Robloxy?\nAssistant: Studio gets the full pro-editor treatment — all original design, generic editor conventions: ribbon toolbar with grouped tools, Explorer scene-tree panel, real 3D move/scale gizmos with colored axis handles, snap co...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nbenchmarks/runner.py:41:def load_model_from_checkpoint(path: Path, device: str) -> MythosMini:\nsrc/mythosmini/benchmarks/runner.py:92:def model_entry_params(model: MythosMini) -> int:\nAssistant action: Read {\"file_path\": \"/home/user/MythosMini/src/my...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Build me a photo-realistic, highly interactive 3D digital twin of Earth.\nAssistant: I'll build this as a self-contained WebGL app — a Three.js globe with real NASA-derived 8K satellite imagery, day/night terminator computed from the actual sun position, animated clouds, atmosp...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Build me a photo-realistic, highly interactive 3D digital twin of Earth.\nAssistant: I'll build this as a self-contained WebGL app — a Three.js globe with real NASA-derived 8K satellite imagery, day/night terminator computed from the actual sun position, animated clouds, atmosp...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Build me a photo-realistic, highly interactive 3D digital twin of Earth.\nAssistant: I'll build this as a self-contained WebGL app — a Three.js globe with real NASA-derived 8K satellite imagery, day/night terminator computed from the actual sun position, animated clouds, atmosp...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Build me a photo-realistic, highly interactive 3D digital twin of Earth.\nAssistant: I'll build this as a self-contained WebGL app — a Three.js globe with real NASA-derived 8K satellite imagery, day/night terminator computed from the actual sun position, animated clouds, atmosp...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Build me a photo-realistic, highly interactive 3D digital twin of Earth.\nAssistant: I'll build this as a self-contained WebGL app — a Three.js globe with real NASA-derived 8K satellite imagery, day/night terminator computed from the actual sun position, animated clouds, atmosp...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Build me a photo-realistic, highly interactive 3D digital twin of Earth.\nAssistant: I'll build this as a self-contained WebGL app — a Three.js globe with real NASA-derived 8K satellite imagery, day/night terminator computed from the actual sun position, animated clouds, atmosp...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nics/earth/css && cd /d/physics/earth/textures && curl -sL --fail -o 8k_earth_daymap.jpg https://www.solarsystemscope.com/textures/download/8k_earth_daymap.jpg && curl -sL --fail -o 8k_earth_nightmap.jpg https://www.solarsystemscope.com/textures/download/8...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n, atmospheric scattering, live ISS tracking, and location search. Let me start by checking the workspace and pulling down the assets.\nAssistant action: PowerShell {\"command\": \"Get-ChildItem -Force D:\\\\physics\\\\earth | Select-Object Name, Length\",...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n bd5bng6bv. Output is being written to: C:\\Users\\user\\AppData\\Local\\Temp\\claude\\D--physics-earth\\06ec42c3-2184-40c5-b0ee-98c3235b4c4c\\tasks\\bd5bng6bv.output. You will be notified when it completes. To check interim output, use Read on that file ...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nks\\bwv1rbkh4.output. You will be notified when it completes. To check interim output, use Read on that file path.\nAssistant action: Write {\"file_path\": \"D:\\\\physics\\\\earth\\\\index.html\", \"content\": \"<!DOCTYPE html>\\n<html lang=\\\"en\\\">\\...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nscale=1.0\\\">\\n<title>Earth — Digital Twin</title>\\n<link rel=\\\"stylesheet\\\" href=\\\"css/style.css\\\">\\n<script type=\\\"importmap\\\">\\n{\\n \\\"imports\\\": {\\n \\\"three\\\": \\\"./lib/three.module.js\\\",\\n \\\"three/addons/control...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n\\n</div>\\n\\n<canvas id=\\\"scene\\\"></canvas>\\n\\n<header id=\\\"topbar\\\">\\n <div id=\\\"brand\\\">\\n <h1>EARTH<span> / digital twin</span></h1>\\n </div>\\n <div id=\\\"clock-panel\\\">\\n <div id=\\\"sim-clock\\\">—</div>\\n …[trunca...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\noading {\\n position: fixed; inset: 0; z-index: 100;\\n background: radial-gradient(ellipse at center, #061322 0%, #000 75%);\\n display: flex; flex-direction: column; align-items: center; justify-content: center;\\n gap: 22px; transition: opacity 0.8...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nmand\": \"cd /d/physics/earth/lib && curl -sL --fail -o three.module.js https://cdn.jsdelivr.net/npm/three@0.160.0/build/three.module.js && curl -sL --fail -o OrbitControls.js https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/controls/OrbitControls....
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Build me a photo-realistic, highly interactive 3D digital twin of Earth.\nAssistant: I'll build this as a self-contained WebGL app — a Three.js globe with real NASA-derived 8K satellite imagery, day/night terminator computed from the actual sun position, animated clouds, atmosp...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n 75%);\\n display: flex; flex-direction: column; align-items: center; justify-content: center;\\n gap: 22px; transition: opacity 0.8s ease;\\n}\\n#loading.done { opacity: 0; pointer-ev …[truncated]\nResult: File created successfully at: D:\\physics\\ear...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n (file state is current in your context — no need to Read it back)\nAssistant: The app is written. Now let me verify the assets are valid and launch a local server to test it.\nAssistant action: PowerShell {\"command\": \"$files = Get-ChildItem D:\\\\phys...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Build me a photo-realistic, highly interactive 3D digital twin of Earth.\nAssistant: I'll build this as a self-contained WebGL app — a Three.js globe with real NASA-derived 8K satellite imagery, day/night terminator computed from the actual sun position, animated clouds, atmosp...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n\t-rw-r--r-- 1 aranr 197609 4565076 Jun 12 17:22 8k_earth_daymap.jpg\n7\t-rw-r--r-- 1 aranr 197609 3144468 Jun 12 17:22 8k_earth_nightmap.jpg\n8\t-rw-r--r-- 1 aranr 197609 1905513 Jun 12 17:22 8k_stars_milky_way.jpg\n9\t-rw-r--r-- 1 aranr 197609 3367...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Make me a realistic looking fluid simulation. All physics should be 100% accurate and true. Make the water look and flow like real water. maybe add some lighting and stuff to make the scene look pretty too. Focus on 2 things: physics accuracy and making it beautiful to watch\nA...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\ned when it completes. To check interim output, use Read on that file path.\nResult: Command running in background with ID: bwv1rbkh4. Output is being written to: C:\\Users\\user\\AppData\\Local\\Temp\\claude\\D--physics-earth\\06ec42c3-2184-40c5-b0ee-98c3...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Make me a realistic looking fluid simulation. All physics should be 100% accurate and true. Make the water look and flow like real water. maybe add some lighting and stuff to make the scene look pretty too. Focus on 2 things: physics accuracy and making it beautiful to watch\nA...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\ne application — scene, shaders, astronomy, and interaction logic:\nAssistant action: Write {\"file_path\": \"D:\\\\physics\\\\earth\\\\js\\\\main.js\", \"content\": \"import * as THREE from 'three';\\nimport { OrbitControls } from 'three/addons/controls/O...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Make me a realistic looking fluid simulation. All physics should be 100% accurate and true. Make the water look and flow like real water. maybe add some lighting and stuff to make the scene look pretty too. Focus on 2 things: physics accuracy and making it beautiful to watch\nA...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Make me a realistic looking fluid simulation. All physics should be 100% accurate and true. Make the water look and flow like real water. maybe add some lighting and stuff to make the scene look pretty too. Focus on 2 things: physics accuracy and making it beautiful to watch\nA...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\ntf8\\\");\\nconst physicsSrc = html.slice(html.indexOf(\\\"const FLUID\\\"), html.indexOf(\\\"const SPLAT_VS\\\"));\\nconst FlipFluid = new Function(physicsSrc + \\\"\\\\nreturn FlipFluid;\\\")();\\n\\nconst fluid = new FlipFluid(3.0 * 1.77, 3.0, 64, 3000...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Make me a realistic looking fluid simulation. All physics should be 100% accurate and true. Make the water look and flow like real water. maybe add some lighting and stuff to make the scene look pretty too. Focus on 2 things: physics accuracy and making it beautiful to watch\nA...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n469 m, particles=9786\nt= 0.0s maxSpeed= 1.13 m/s KE/m= 0.107 y∈[0.061,2.089] x∈[0.061,3.332] NaN=0\nt= 2.0s maxSpeed= 6.60 m/s KE/m= 0.848 y∈[0.061,3.031] x∈[0.061,5.330] NaN=0\nt= 4.0s maxSpeed= 10.65 m/s KE/m= 3.275 y∈[0.061,1.947]...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nviolent splashes\\n for (let i = 0; i < this.numParticles; i++) {\\n this.vel[2*i+1] += dt * gravity;\\n const vx = this.vel[2*i], vy = this.vel[2*i+1];\\n const sp = Math.hypot(vx, vy);\\n if (sp > vmax) { this.vel[2*i] = vx / sp *...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Make me a realistic looking fluid simulation. All physics should be 100% accurate and true. Make the water look and flow like real water. maybe add some lighting and stuff to make the scene look pretty too. Focus on 2 things: physics accuracy and making it beautiful to watch\nA...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Make me a realistic looking fluid simulation. All physics should be 100% accurate and true. Make the water look and flow like real water. maybe add some lighting and stuff to make the scene look pretty too. Focus on 2 things: physics accuracy and making it beautiful to watch\nA...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nmCellParticles.fill(0);\\n const n = this.numParticles;\\n for (let i = 0; i < n; i++) {\\n const xi = clamp(Math.floor(this.pos[2*i] * this.pInvSpacing), 0, this.pNumX - 1);\\n const yi = clamp(Math.floor(this.pos[2*i+1] * this.pInvSpac...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\net s = 0; s < 600; s++) {\\n time(\\\"updateSolids\\\", () => fluid.updateSolids(obs));\\n time(\\\"integrate\\\", () => fluid.integrateParticles(dt, -9.81));\\n time(\\\"pushApart\\\", () => fluid.pushParticl …[truncated]\nResult: File created success...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Make me a realistic looking fluid simulation. All physics should be 100% accurate and true. Make the water look and flow like real water. maybe add some lighting and stuff to make the scene look pretty too. Focus on 2 things: physics accuracy and making it beautiful to watch\nA...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n \" this.prevU.set(this.u);\\n this.prevV.set(this.v);\\n const n = this.fNumY;\\n for (let iter = 0; iter < numIters; iter++) {\\n for (let i = 1; i < this.fNumX - 1; i++) {\\n for (let j = 1; j < this.fNumY - 1; j++) {\\n ...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n(tool call) Edit input={\"replace_all\": false, \"file_path\": \"D:\\\\physics\\\\New folder\\\\water-simulation.html\", \"old_string\": \" transferVelocities(toGrid, flipRatio) {\\n const n = this.fNumY, h = this.h, h1 = this.fInvSpacing, h2 = 0.5 * ...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nft], sx1 = this.s[right];\\n const sy0 = this.s[bottom], sy1 = this.s[top];\\n const sSum = sx0 + sx1 + sy0 + sy1;\\n if (sSum === 0) continue;\\n let div = this.u[right] - this.u[center] + this.v[top] - this.v[center];...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n { margin:0; padding:0; height:100%; overflow:hidden; background:#06080f;\\n font-family: ui-sans-serif, system-ui, \\\"Segoe UI\\\", Roboto, sans-serif; }\\n #c { position:fixed; inset:0; width:100%; height:100%; display:block; cursor:crosshair; }\\n...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\ntml\\nimport { readFileSync } from \\\"fs\\\";\\n\\nconst html = readFileSync(new URL(\\\"./water-simulation.html\\\", import.meta.url), \\\"utf8\\\");\\nconst start = html.indexOf(\\\"const FLUID\\\");\\nconst end = html.indexOf(\\\"const SPLAT_VS\\\");\...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n 120 === 0 || f === 719) {\", \"new_string\": \"// 20 simulated seconds; dam break should collapse, slosh, and calm down\\nconst t0 = Date.now();\\nlet steps = 0;\\nconst NFRAMES = 1200;\\nfor (let f = 0; f < NFRAMES; f++) {\\n // stir gently with the ob...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nor (let s = 0; s < 2; s++) { fluid.simulate(dt, -9.81, 0.9, 30, 2, 1.9, obs); steps++; }\\n if (f % 120 === 0 || f === 719) {\", \"new_string\": \"// 20 simulated seconds; dam break should collapse, slosh, and calm down\\nconst t0 = Date.now();\\nlet ste...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\numY - 2);\", \"new_string\": \" updateParticleDensity() {\\n const n = this.fNumY, h = this.h, h1 = this.fInvSpacing, h2 = 0.5 * h;\\n const nx = this.fNumX, ny = this.fNumY, np = this.numParticles, pos = this.po …[truncated]\nResult: The file D:\\...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n\": \"D:\\\\physics\\\\New folder\\\\water-simulation.html\", \"old_string\": \" updateParticleDensity() {\\n const n = this.fNumY, h = this.h, h1 = this.fInvSpacing, h2 = 0.5 * h;\\n const d = this.particleDensity;\\n d.fill(0);\\n for (let ...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n\npressure 1.108 ms/substep\nG2P 0.265 ms/substep\nfoam 0.014 ms/substep\nTOTAL 3.727 ms/substep -> 7.45 ms/frame @2 substeps\nAssistant action: Edit {\"replace_all\": false, \"file_path\": \"D:\\\\physics\\\\New folder...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nISTANT (tool call) PowerShell input={\"command\": \"& \\\"C:\\\\Program Files\\\\Google\\\\Chrome\\\\Application\\\\chrome.exe\\\" --headless=new --disable-gpu-sandbox --use-angle=swiftshader --window-size=1280,720 --virtual-time-budget=4000 --screenshot=...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n.061,1.668] x∈[0.061,5.330] NaN=0\nt= 14.0s maxSpeed= 1.05 m/s KE/m= 0.071 y∈[0.061,1.571] x∈[0.061,5.330] NaN=0\nt= 16.0s maxSpeed= 0.64 m/s KE/m= 0.040 y∈[0.061,1.602] x∈[0.061,5.330] NaN=0\nt= 18.0s maxSpeed= 0.55 m/s KE/m= 0.029 y...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\ns\"}\nResult: grid 115x66, h=0.0469 m, particles=9786\nt= 0.0s maxSpeed= 1.13 m/s KE/m= 0.107 y∈[0.061,2.089] x∈[0.061,3.332] NaN=0\nt= 2.0s maxSpeed= 7.09 m/s KE/m= 0.972 y∈[0.061,3.031] x∈[0.061,5.330] NaN=0\nt= 4.0s maxSpeed= 7.90 m/...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n\", \"old_string\": \" c = mix(c, vec3(0.16, 0.10, 0.22), smoothstep(m1 + 0.006, m1 - 0.006, uv.y) * 0.92);\\n c = mix(c, vec3(0.09, 0.06, 0.15), smoothstep(m2 + 0.005, m2 - 0.005, uv.y) * 0.96);\\n return c;\", \"new_string\": \" c = mix(c, vec3(0.16...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nsh, and calm down\\nconst t0 = Date.now();\\nlet steps = 0;\\nconst NFRAMES = 1200;\\nfor (let f = 0; f < NFRAMES; f++) {\\n // stir gently with the obs …[truncated]\nResult: The file D:\\physics\\New folder\\test-sim.mjs has been updated successfully. (...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n.92);\\n c = mix(c, vec3(0.09, 0.06, 0.15), smoothstep(m2 + 0.005, m2 - 0.005, uv.y) * 0.96);\\n return c;\", \"new_string\": \" c = mix(c, vec3(0.16, 0.10, 0.22), smoothstep(m1 + 0.006, m1 - 0.006, uv.y) * 0.92);\\n c = mix(c, vec3(0.09, 0.06, 0.15),...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n (let i = 0; i < fluid.numParticles; i++) levels.push(fluid.pos[2 * i + 1]);\\nlevels.sort((a, b) => a - b);\\nconst top = levels[Math.floor(levels.length * 0.999)];\\nconst expectedArea = N0 * (2 * r) * (Math.sqrt(3) * r); // hex-packed particle area\\n...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nturn c;\", \"new_string\": \" c = mix(c, vec3(0.16, 0.10, 0.22), smoothstep(m1 + 0.006, m1 - 0.006, uv.y) * 0.92);\\n c = mix(c, vec3(0.09, 0.06, 0.15), smoothstep(m2 + 0.005, m2 - 0.005, uv.y) * 0.96);\\n // glowing dusk haze below the ridgeline (most...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nsimulation.html\", \"old_string\": \" vec2 wob = (vec2(fbm(uv * vec2(uAspect,1.0) * 26.0 + uTime * 0.35),\\n fbm(uv * vec2(uAspect,1.0) * 26.0 + 9.7 - uTime * 0.31)) - 0.5) * 0.22 * edge;\", \"new_string\": \" vec2 wob = (vec2(fbm(uv *...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\non.html\", \"old_string\": \" transferVelocities(toGrid, flipRatio) {\\n const n = this.fNumY, h = this.h, h1 = this.fInvSpacing, h2 = 0.5 * h;\\n if (toGrid) {\\n this.u.fill(0); this.v.fill(0); this.du.fill(0); this.dv.fill(0);\\n for (...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\ns, PARTICLE_ITERS, OVER_RELAX, obstacle);\\n }\\n\\n // FPS metering\"}\nResult: The file D:\\physics\\New folder\\water-simulation.html has been updated successfully. (file state is current in your context — no need to Read it back)\nAssistant action: ...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nscreenshot=\\\"D:\\\\physics\\\\New folder\\\\shot3.png\\\" \\\"file:///D:/physics/New folder/water-simulation.html?ff=8\\\" 2>&1 | Out-Null; \\\"done\\\"\", \"description\": \"Screenshots at t=1.2s (mid-collapse) and t=8s (settling)\", \"timeout\": 24000...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nhtml?ff=8\\\" 2>&1 | Out-Null; \\\"done\\\"\", \"description\": \"Screenshots at t=1.2s (mid-collapse) and t=8s (settling)\", \"timeout\": 240000}\nResult: done\nAssistant action: Read {\"file_path\": \"D:\\\\physics\\\\New folder\\\\shot2.png\"}\nResult:...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nad it back)\nAssistant action: Edit {\"replace_all\": false, \"file_path\": \"D:\\\\physics\\\\New folder\\\\water-simulation.html\", \"old_string\": \" init();\\n\\n // FPS metering\", \"new_string\": \" init();\\n\\n // deterministic fast-forward fo...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n exp(-abs((uv.x - 0.70) * uAspect) * 1.6));\\n c = mix(c, deep, below * 0.9);\\n c += vec3(1.0, 0.55, 0.25) * exp(-abs((uv.x - 0.70) * uAspect) * 3.0) * below * 0.30;\\n return c;\"}\nResult: The file D:\\physics\\New folder\\water-simulation.htm...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n8s (settling)\", \"timeout\": 240000}\nResult: done\nAssistant action: Read {\"file_path\": \"D:\\\\physics\\\\New folder\\\\shot2.png\"}\nResult: \nAssistant action: Read {\"file_path\": \"D:\\\\physics\\\\New folder\\\\shot3.png\"}\nResult: \nAssistant ...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "im only getting around 11fps any way to optimize it?\nAssistant: 11 fps means either the fragment shader is too heavy for your GPU (most likely — the composite shader evaluates the entire procedural sky, with multiple multi-octave noise calls, **3 times per pixel** at full reso...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "im only getting around 11fps any way to optimize it?\nAssistant: 11 fps means either the fragment shader is too heavy for your GPU (most likely — the composite shader evaluates the entire procedural sky, with multiple multi-octave noise calls, **3 times per pixel** at full reso...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "im only getting around 11fps any way to optimize it?\nAssistant: 11 fps means either the fragment shader is too heavy for your GPU (most likely — the composite shader evaluates the entire procedural sky, with multiple multi-octave noise calls, **3 times per pixel** at full reso...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "im only getting around 11fps any way to optimize it?\nAssistant: 11 fps means either the fragment shader is too heavy for your GPU (most likely — the composite shader evaluates the entire procedural sky, with multiple multi-octave noise calls, **3 times per pixel** at full reso...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "im only getting around 11fps any way to optimize it?\nAssistant: 11 fps means either the fragment shader is too heavy for your GPU (most likely — the composite shader evaluates the entire procedural sky, with multiple multi-octave noise calls, **3 times per pixel** at full reso...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "im only getting around 11fps any way to optimize it?\nAssistant: 11 fps means either the fragment shader is too heavy for your GPU (most likely — the composite shader evaluates the entire procedural sky, with multiple multi-octave noise calls, **3 times per pixel** at full reso...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "im only getting around 11fps any way to optimize it?\nAssistant: 11 fps means either the fragment shader is too heavy for your GPU (most likely — the composite shader evaluates the entire procedural sky, with multiple multi-octave noise calls, **3 times per pixel** at full reso...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nanvas resolution is just too high. I'll fix both:\n\n1. **Bake the sky into a small offscreen texture** once per frame (⅓ resolution), so the main shader does 3 cheap texture fetches instead of 3 full procedural sky evaluations per pixel\n2. **Cut noise c...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n\\nout vec4 frag;\\n\\nfloat hash(vec2 p){ p = fract(p * vec2(123.34, 456.21)); p += dot(p, p + 45.32); return fract(p.x * p.y); }\\nfloat noise(vec2 p){\\n vec2 i = floor(p), f = fract(p); f = f * f * (3.0 - 2.0 * f);\\n float a = hash(i), b = hash(i +...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\ns.fbo = gl.createFramebuffer();\\n this.fieldW = 0; this.fieldH = 0;\\n\\n this.u = {\\n splat: {\\n off: gl.getUniformLocation(this.splatProg, \\\"uOff\\\"),\\n span: gl.getUniformLocation(this.splatProg, \\\"uSpan\\\"),\\n ...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n\\n off: gl.getUniformLocation(this.splatProg, \\\"uOff\\\"),\\n span: gl.getUniformLocation(this.splatProg, \\\"uSpan\\\"),\\n r: gl.getUniformLocation(this.splatProg, \\\"uSplatR\\\"),\\n },\\n comp: {\\n field: gl....
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nVS, SPLAT_FS);\\n this.skyProg = this.makeProgram(QUAD_VS, SKY_FS);\\n this.compProg = this.makeProgram(QUAD_VS, COMPOSITE_FS);\"}\nResult: The file D:\\physics\\New folder\\water-simulation.html has been updated successfully. (file state is curr...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "make me an online multiplayer game i can play with my friends. I want it to be like super smash bros. a 2D platform fighter. generate all the assets, make realistic fighting animations for each character and everything. on the start screen we wait for everyone to join, then the...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "make me an online multiplayer game i can play with my friends. I want it to be like super smash bros. a 2D platform fighter. generate all the assets, make realistic fighting animations for each character and everything. on the start screen we wait for everyone to join, then the...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "make me an online multiplayer game i can play with my friends. I want it to be like super smash bros. a 2D platform fighter. generate all the assets, make realistic fighting animations for each character and everything. on the start screen we wait for everyone to join, then the...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nxy / uSkyRes), 1.0);\\n}`;\\n\\nconst COMPOSITE_FS = `#version 300 es\\nprecision highp float;\\nuniform sampler2D uField;\\nuniform sampler2D uSky;\\nuniform vec2 uRes;\\nuniform vec2 uFieldPx;\\nuniform float uTime;\\nuniform float uAspect;\\nuniform ve...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "make me an online multiplayer game i can play with my friends. I want it to be like super smash bros. a 2D platform fighter. generate all the assets, make realistic fighting animations for each character and everything. on the start screen we wait for everyone to join, then the...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "finish up" }, { "role": "assistant", "content": "<think>\nI’ve just finished scaffolding the entire project: I created the core JavaScript modules (shared, characters, maps, client), the HTML shell, the CSS, and a README. All files are now present in the `public` di...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "finish up\nAssistant action: PowerShell {\"command\": \"cd C:\\\\Users\\\\aranr\\\\claude-projects\\\\ideal\\\\smash-arena && npm install 2>&1 | Select-Object -Last 3 && node --check server.js && node --check public\\\\shared.js && node --check public\\\\characters.js && node -...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "make me an online multiplayer game i can play with my friends. I want it to be like super smash bros. a 2D platform fighter. generate all the assets, make realistic fighting animations for each character and everything. on the start screen we wait for everyone to join, then the...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "finish up\nAssistant action: PowerShell {\"command\": \"cd C:\\\\Users\\\\aranr\\\\claude-projects\\\\ideal\\\\smash-arena && npm install 2>&1 | Select-Object -Last 3 && node --check server.js && node --check public\\\\shared.js && node --check public\\\\characters.js && node -...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "finish up\nAssistant action: PowerShell {\"command\": \"cd C:\\\\Users\\\\aranr\\\\claude-projects\\\\ideal\\\\smash-arena && npm install 2>&1 | Select-Object -Last 3 && node --check server.js && node --check public\\\\shared.js && node --check public\\\\characters.js && node -...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "finish up\nAssistant action: PowerShell {\"command\": \"cd C:\\\\Users\\\\aranr\\\\claude-projects\\\\ideal\\\\smash-arena && npm install 2>&1 | Select-Object -Last 3 && node --check server.js && node --check public\\\\shared.js && node --check public\\\\characters.js && node -...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nt={\"command\": \"node --version && npm --version && Get-ChildItem C:\\\\Users\\\\aranr\\\\claude-projects\\\\ideal\", \"description\": \"Check Node version and project directory contents\"}\nResult: v24.9.0\r\n11.9.0\nAssistant: Node 24 is ready and the ...
1
Swarm-AI-Research/fable5-traces-sft