messages
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[ { "role": "user", "content": "Make me a photorealistic survival game. We are in the woods surrounded by trees, hills, grass, flowers, nature. The lighting should look really real as well. We can walk around, the wind is blowing, there's ambient sounds and everything, as close to photo-realism as possible\nA...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Make me a photorealistic survival game. We are in the woods surrounded by trees, hills, grass, flowers, nature. The lighting should look really real as well. We can walk around, the wind is blowing, there's ambient sounds and everything, as close to photo-realism as possible\nA...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n block; }\\n\\n #hud { position: fixed; inset: 0; pointer-events: none; color: #fff; }\\n\\n #score-box {\\n position: absolute; top: 16px; left: 16px;\\n background: rgba(10, 14, 22, 0.65); border: 1px solid rgba(255,255,255,0.15);\\n border-r...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Make me a photorealistic survival game. We are in the woods surrounded by trees, hills, grass, flowers, nature. The lighting should look really real as well. We can walk around, the wind is blowing, there's ambient sounds and everything, as close to photo-realism as possible\nA...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Make me a photorealistic survival game. We are in the woods surrounded by trees, hills, grass, flowers, nature. The lighting should look really real as well. We can walk around, the wind is blowing, there's ambient sounds and everything, as close to photo-realism as possible\nA...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Make me a photorealistic survival game. We are in the woods surrounded by trees, hills, grass, flowers, nature. The lighting should look really real as well. We can walk around, the wind is blowing, there's ambient sounds and everything, as close to photo-realism as possible\nA...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Make me a photorealistic survival game. We are in the woods surrounded by trees, hills, grass, flowers, nature. The lighting should look really real as well. We can walk around, the wind is blowing, there's ambient sounds and everything, as close to photo-realism as possible\nA...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Make me a photorealistic survival game. We are in the woods surrounded by trees, hills, grass, flowers, nature. The lighting should look really real as well. We can walk around, the wind is blowing, there's ambient sounds and everything, as close to photo-realism as possible\nA...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Make me a photorealistic survival game. We are in the woods surrounded by trees, hills, grass, flowers, nature. The lighting should look really real as well. We can walk around, the wind is blowing, there's ambient sounds and everything, as close to photo-realism as possible\nA...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Make me a photorealistic survival game. We are in the woods surrounded by trees, hills, grass, flowers, nature. The lighting should look really real as well. We can walk around, the wind is blowing, there's ambient sounds and everything, as close to photo-realism as possible\nA...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Make me a photorealistic survival game. We are in the woods surrounded by trees, hills, grass, flowers, nature. The lighting should look really real as well. We can walk around, the wind is blowing, there's ambient sounds and everything, as close to photo-realism as possible\nA...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nnt-family: 'Segoe UI', system-ui, sans-serif; }\\n #app { position: fixed; inset: 0; }\\n canvas { display: block; }\\n\\n /* subtle photographic vignette + grain */\\n #vignette {\\n position: fixed; inset: 0; pointer-events: none; z-index: 5;\\n ...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Make me a photorealistic survival game. We are in the woods surrounded by trees, hills, grass, flowers, nature. The lighting should look really real as well. We can walk around, the wind is blowing, there's ambient sounds and everything, as close to photo-realism as possible\nA...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n game. We are in the woods surrounded by trees, hills, grass, flowers, nature. The lighting should look really real as well. We can walk around, the wind is blowing, there's ambient sounds and everything, as close to photo-realism as possible\nAssistant: ...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nack)\nAssistant action: mcp__Claude_Preview__preview_start {\"name\": \"wildwood\"}\nResult: {\n \"serverId\": \"223b6e28-5d48-4294-9818-7a00036c6a5c\",\n \"port\": 8741,\n \"name\": \"wildwood\",\n \"reused\": false\n}\nServer started successfully on...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nradius: 50%; backgroun …[truncated]\nResult: File created successfully at: C:\\Users\\user\\CascadeProjects\\photo-realistic-first-person-survival-game\\index.html (file state is current in your context — no need to Read it back)\nAssistant action: ToolSe...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Make me a photorealistic survival game. We are in the woods surrounded by trees, hills, grass, flowers, nature. The lighting should look really real as well. We can walk around, the wind is blowing, there's ambient sounds and everything, as close to photo-realism as possible\nA...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nition: fixed; inset: 0; pointer-events: none; z-index: 5;\\n background: radial-gradient(ellipse at center, rgba(0,0,0,0) 55%, rgba(0,0,0,0.38) 100%);\\n }\\n\\n #crosshair {\\n position: fixed; left: 50%; top: 50%; transform: translate(-50%,-50%)...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\ner.SimpleHTTPRequestHandler):\\n def do_POST(self):\\n if self.path != '/snap':\\n self.send_error(404)\\n return\\n length = int(self.headers.get('Content-Length', 0))\\n data = self.rfile.read(length).decode...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\ned to Read it back)\nAssistant action: Edit {\"replace_all\": false, \"file_path\": \"C:\\\\Users\\\\aranr\\\\CascadeProjects\\\\photo-realistic-first-person-survival-game\\\\.claude\\\\launch.json\", \"old_string\": \" \\\"runtimeArgs\\\": [\\\"-m\\...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nival-game\\.claude\\launch.json has been updated successfully. (file state is current in your context — no need to Read it back)\nAssistant action: mcp__Claude_Preview__preview_start {\"name\": \"wildwood\"}\nResult: {\n \"serverId\": \"223b6e28-5d48-429...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\ncp__Claude_Preview__preview_stop input={\"serverId\": \"223b6e28-5d48-4294-9818-7a00036c6a5c\"}\nResult: Server 223b6e28-5d48-4294-9818-7a00036c6a5c stopped\nAssistant action: mcp__Claude_Preview__preview_start {\"name\": \"wildwood\"}\nResult: {\n \"ser...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n8-3b1806af072b\", \"expression\": \"location.reload(); 'reloading'\"}\nResult: \"reloading\"\nAssistant action: mcp__Claude_Preview__preview_eval {\"serverId\": \"8bd6aa05-4e60-4172-ae78-3b1806af072b\", \"expression\": \"window.__snap ? (fetch('/snap',{me...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nood\\\" | Out-Null; 'ok'\", \"description\": \"Create temp dir for screenshots\"}\nResult: ok\nAssistant: Reproducing 35KB of base64 by hand is error-prone — instead I'll upgrade the dev server to accept a POST that saves screenshots to disk:\nAssistant a...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\new__preview_eval input={\"serverId\": \"8bd6aa05-4e60-4172-ae78-3b1806af072b\", \"expression\": \"window.__snap ? (fetch('/snap',{method:'POST',body:window.__snap(0.6,-0.05,960)}), 'snapped') : 'not ready'\"}\nResult: \"snapped\"\nAssistant action: Read {...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nce_all\": false, \"file_path\": \"C:\\\\Users\\\\aranr\\\\CascadeProjects\\\\photo-realistic-first-person-survival-game\\\\index.html\", \"old_string\": \" blobColor.setHSL(0.24 + Math.random() * 0.05, 0.42 + Math.random() * 0.2, 0.16 + Math.random()...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nun.shadow.normalBias = 0.04;\", \"new_string\": \"sun.shadow.bias = -0.0004;\\nsun.shadow.normalBias = 0.04;\\nsun.shadow.camera.updateProjectionMatrix();\"}\nResult: The file C:\\Users\\user\\CascadeProjects\\photo-realistic-first-person-survival-game\\i...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n[truncated]\nResult: File created successfully at: C:\\Users\\user\\CascadeProjects\\photo-realistic-first-person-survival-game\\devserver.py (file state is current in your context — no need to Read it back)\nAssistant action: Edit {\"replace_all\": false...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nOOL RESULT: The file C:\\Users\\user\\CascadeProjects\\photo-realistic-first-person-survival-game\\index.html has been updated successfully. (file state is current in your context — no need to Read it back)\nAssistant action: Edit {\"replace_all\": false,...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n, 0.28 + golden * 0.22, 0.06 + 0.66 * day);\\n scene.fog.density = 0.0052 + golden * 0.0035 + (1 - day) * 0.002;\\n renderer.toneMappingExposure = 0.55 + 0.5 * day;\\n grassUniforms.uAmbient.v …[truncated]\nResult: The file C:\\Users\\user\\CascadeProj...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nsnap (http://localhost:8741/:1285:22)\n at <anonymous>:1:59\nAssistant action: Edit {\"replace_all\": false, \"file_path\": \"C:\\\\Users\\\\aranr\\\\CascadeProjects\\\\photo-realistic-first-person-survival-game\\\\index.html\", \"old_string\": \"windo...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\ntic-first-person-survival-game\\\\snap.jpg\"}\nResult: \nAssistant action: Edit {\"replace_all\": false, \"file_path\": \"C:\\\\Users\\\\aranr\\\\CascadeProjects\\\\photo-realistic-first-person-survival-game\\\\index.html\", \"old_string\": \"sun.shadow.b...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\ns current in your context — no need to Read it back)\nAssistant action: Edit {\"replace_all\": false, \"file_path\": \"C:\\\\Users\\\\aranr\\\\CascadeProjects\\\\photo-realistic-first-person-survival-game\\\\index.html\", \"old_string\": \"const GRASS_COU...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nly. (file state is current in your context — no need to Read it back)\nAssistant action: Edit {\"replace_all\": false, \"file_path\": \"C:\\\\Users\\\\aranr\\\\CascadeProjects\\\\photo-realistic-first-person-survival-game\\\\index.html\", \"old_string\": ...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n 3 tapered blades fanned around the origin\\n const bladeW = 0.055, bladeH = 1.0;\\n const verts = [], uvs = [], idx = [];\\n const levels = [0, 0.4, 0.75];\\n for (let b = 0; b < 3; b++) {\\n const rot = (b / 3) * Math.P …[truncated]\nResult: The ...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nurvival-game\\\\index.html\", \"old_string\": \"const GRASS_COUNT = 90000, GRASS_RADIUS = 150;\", \"new_string\": \"const GRASS_COUNT = 130000, GRASS_RADIUS = 150, GRASS_DENSE_RADIUS = 68;\"}\nResult: The file C:\\Users\\user\\CascadeProjects\\photo-reali...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nhas been updated successfully. (file state is current in your context — no need to Read it back)\nAssistant action: Edit {\"replace_all\": false, \"file_path\": \"C:\\\\Users\\\\aranr\\\\CascadeProjects\\\\photo-realistic-first-person-survival-game\\\\ind...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n * 0.8) * p.s;\", \"new_string\": \" const ang = Math.random() * Math.PI * 2, rr = Math.random() * 2.1 * p.s;\\n const h = (6.6 + Math.random() * 2.8) * p.s;\\n q.setFromEuler(new THREE.Euler(Math.random(), Math.random() * 6, Math.random())...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nPOST',body:window.__snap(0.6,-0.05,960)}), 'snapped') : 'not ready'\"}\nResult: \"snapped\"\nAssistant action: Read {\"file_path\": \"C:\\\\Users\\\\aranr\\\\CascadeProjects\\\\photo-realistic-first-person-survival-game\\\\snap.jpg\"}\nResult: \nAssistant...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n.5 * p.s;\\n const h = (6.3 + Math.random() * 3.6) * p.s;\\n q.setFromEuler(new THREE.Euler(Math.random() * Math.PI, Math.random() * Math.PI, Math.random() * Math.PI));\\n const sc = (0.95 + Math.random() * 0.85) * p.s;\"}\nResult: The file...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nealistic-first-person-survival-game\\\\index.html\", \"old_string\": \" const ang = Math.random() * Math.PI * 2, rr = Math.random() * 2.0 * p.s;\\n const h = (6.3 + Math.random() * 3.4) * p.s;\\n q.setFromEuler(new THREE.Euler(Math.random()...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nealistic-first-person-survival-game\\index.html has been updated successfully. (file state is current in your context — no need to Read it back)\nAssistant action: mcp__Claude_Preview__preview_eval {\"serverId\": \"8bd6aa05-4e60-4172-ae78-3b1806af072b\", ...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nranr\\\\CascadeProjects\\\\photo-realistic-first-person-survival-game\\\\index.html\", \"old_string\": \" // blade geometry: tapered strip, 7 verts\\n const bladeW = 0.045, bladeH = 1.0;\\n const verts = [], uvs = [], idx = [];\\n const levels = [0, 0...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nANT (tool call) Read input={\"file_path\": \"C:\\\\Users\\\\aranr\\\\CascadeProjects\\\\photo-realistic-first-person-survival-game\\\\snap.jpg\"}\nResult: \nAssistant action: Edit {\"replace_all\": false, \"file_path\": \"C:\\\\Users\\\\aranr\\\\CascadePr...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nth.random() * Math.PI));\\n const sc = (0.95 + Math.random() * 0.85) * p.s;\"}\nResult: The file C:\\Users\\user\\CascadeProjects\\photo-realistic-first-person-survival-game\\index.html has been updated successfully. (file state is current in your co...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n const a = Math.random() * Math.PI * 2;\\n const r = Math.sqrt(Math.random()) * GRASS_RADIUS;\\n const x = Math.cos(a) * r, z = Math.sin(a) * r;\\n if (Math.hypot(x - POND.x, z - POND.z) < 16.5) continue;\", \"new_string\": \" const a = Math....
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n-person-survival-game\\\\index.html\", \"old_string\": \" const hue = 78 + Math.random() * 32, light = 22 + Math.random() * 22;\", \"new_string\": \" const hue = 78 + Math.random() * 32, light = 36 + Math.random() * 26;\"}\nResult: The file C:\\User...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\ned successfully. (file state is current in your context — no need to Read it back)\nAssistant action: mcp__Claude_Preview__preview_eval {\"serverId\": \"8bd6aa05-4e60-4172-ae78-3b1806af072b\", \"expression\": \"location.reload(); 'reloading'\"}\nResult: \...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\noading\"\nAssistant action: mcp__Claude_Preview__preview_eval {\"serverId\": \"8bd6aa05-4e60-4172-ae78-3b1806af072b\", \"expression\": \"window.__snap ? (fetch('/snap',{method:'POST',body:window.__snap(0.6,-0.05,960)}), 'snapped') : 'not ready'\"}\nResult...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\non demand and return a small JPEG (used for headless verification)\"}\nResult: The file C:\\Users\\user\\CascadeProjects\\photo-realistic-first-person-survival-game\\index.html has been updated successfully. (file state is current in your context — no nee...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nal({ color: 0x4a6428, roughness: 1 });\", \"new_string\": \" const blobMat = new THREE.MeshStandardMaterial({\\n color: 0xffffff, roughness: 1,\\n emissive: 0x1a2c0c, emissiveIntensity: 0.35\\n });\"}\nResult: The file C:\\Users\\user\\CascadeProj...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n\", \"new_string\": \" const blobGeo = mergeVertices(new THREE.IcosahedronGeometry(1.9, 2));\\n { // crumple the blob\\n const p = blobGeo.attributes.position;\"}\nResult: The file C:\\Users\\user\\CascadeProjects\\photo-realistic-first-person-surviv...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n back)\nAssistant action: Edit {\"replace_all\": false, \"file_path\": \"C:\\\\Users\\\\aranr\\\\CascadeProjects\\\\photo-realistic-first-person-survival-game\\\\index.html\", \"old_string\": \" data[placed * 3] = Math.random() * Math.PI * 2;\\n dat...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n CELL), cz = Math.floor(z / CELL);\\n let shade = 1;\\n for (let i = -1; i <= 1; i++) for (let j = -1; j <= 1; j++) {\\n const cell = treeGrid.get((cx + i) + ',' + (cz + j));\\n if (!cell) continue;\\n for (const tp of …[truncated]\nR...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n? (fetch('/snap',{method:'POST',body:window.__snap(0.6,-0.05,960)}), 'snapped') : 'not ready'\"}\nResult: \"snapped\"\nAssistant action: Read {\"file_path\": \"C:\\\\Users\\\\aranr\\\\CascadeProjects\\\\photo-realistic-first-person-survival-game\\\\snap.j...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n placed;\\n geo.setAttribute('aOffset', new THREE.InstancedBufferAttribute(offsets, 3));\\n geo.setAttribute('aData', new THREE.InstancedBufferAtt …[truncated]\nResult: The file C:\\Users\\user\\CascadeProjects\\photo-realistic-first-person-survival-gam...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nffff,\\n emissive: 0x1a2c0c, emissiveIntensity: 0.4\\n });\"}\nResult: The file C:\\Users\\user\\CascadeProjects\\photo-realistic-first-person-survival-game\\index.html has been updated successfully. (file state is current in your context — no need to...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\ns);\"}\nResult: The file C:\\Users\\user\\CascadeProjects\\photo-realistic-first-person-survival-game\\index.html has been updated successfully. (file state is current in your context — no need to Read it back)\nAssistant action: mcp__Claude_Preview__prev...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n varying float vTint;\\n varying float vShade;\\n varying vec3 vWorld;\\n void main() {\\n vUv = uv;\\n vTint = aData.z;\\n vShade = aShade;\"}\nResult: The file C:\\Users\\user\\CascadeProjects\\photo-realistic-first-p...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n vShade = aShade;\"}\nResult: The file C:\\Users\\user\\CascadeProjects\\photo-realistic-first-person-survival-game\\index.html has been updated successfully. (file state is current in your context — no need to Read it back)\nAssistant action: Edit {\"re...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\neProjects\\\\photo-realistic-first-person-survival-game\\\\index.html\", \"old_string\": \" for (let i = 0; i < 230; i++) {\\n const a = Math.random() * Math.PI * 2;\\n const rr = Math.pow(Math.random(), 0.55) * s * 0.46;\\n const x = s / 2 + Ma...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nvarying vec3 vWorld;\\n void main() {\\n vec3 baseCol = mix(vec3(0.16, 0.25, 0.07), vec3(0.42, 0.56, 0.19), vUv.y);\\n baseCol *= 0.8 + vTint * 0.4;\\n …[truncated]\nResult: The file C:\\Users\\user\\CascadeProjects\\photo-realistic-fi...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nroughness: 1, emissive: 0x16240a, emissiveIntensity: 0.35\\n });\"}\nResult: The file C:\\Users\\user\\CascadeProjects\\photo-realistic-first-person-survival-game\\index.html has been updated successfully. (file state is current in your context — no need...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n2.5 + Math.random() * 5, 0, 0, Math.PI * 2);\\n g.fill();\\n g.restore();\\n }\", \"new_string\": \" for (let i = 0; i < 420; i++) {\\n const a = Math.random() * Math.PI * 2;\\n const rr = Math.pow(Math.random(), 0.55) * …[truncated]\nResult...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n\\\\aranr\\\\CascadeProjects\\\\photo-realistic-first-person-survival-game\\\\index.html\", \"old_string\": \" const bushGeo = new THREE.IcosahedronGeometry(0.85, 1);\", \"new_string\": \" const bushGeo = mergeVertices(new THREE.IcosahedronGeometry(0.85...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n})`;\\n g.save();\\n g.translate(x, y);\\n g.rotate(Math.random() * Math.PI * 2);\\n g.beginPath();\\n g.ellipse(0, 0, 4 + Math.random() * 9, 2.5 + Math.random() * 5, 0, 0, Math.PI * 2);\\n g.fill();\\n g.restore();\\n }\", \"new_str...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nribute vec3 aOffset;\\n attribute vec3 aData;\\n varying vec2 vUv;\\n varying float vTint;\\n varying vec3 vWorld;\\n void main() {\\n vUv = uv;\\n vTint = aData.z;\", \"new_string\": \" attribute vec3 aOffset;\...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nlistic-first-person-survival-game\\\\index.html\", \"old_string\": \" varying vec2 vUv;\\n varying float vTint;\\n varying vec3 vWorld;\\n void main() {\\n vec3 baseCol = mix(vec3(0.16, 0.25, 0.07), vec3(0.42, 0.56, 0.19), vUv.y...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nth.random(), 0.55) * s * 0.46;\\n const x = s / 2 + Math.cos(a) * rr, y = s / 2 + Math.sin(a) * rr;\\n const hue = 78 + Math.random() * 32, light = 36 + Math.random() * 26;\\n g.fillStyle = `hsla(${hue},${42 + Math.random() * 25}%,${light}%,${0.8...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "any way to optimize it so it isnt so laggy/choppy? I want a lot more fps and i dont think it's optimized well for that\nAssistant: The choppiness has three big causes: every frame draws ~2.7M grass vertices with culling disabled, ~10k double-sided leaf cards get re-rendered *tw...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nid main() {\\n vec3 baseCol = mix(vec3(0.16, 0.25, 0.07), vec3(0.42, 0.56, 0.19), vUv.y);\\n baseCol *= 0.8 + vTint * 0.4;\\n // hue variation patches\\n baseCol = mix(baseCol, baseCol * vec3(1.12, 1.0, 0.6), smoothstep(0.6, 1....
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "any way to optimize it so it isnt so laggy/choppy? I want a lot more fps and i dont think it's optimized well for that\nAssistant: The choppiness has three big causes: every frame draws ~2.7M grass vertices with culling disabled, ~10k double-sided leaf cards get re-rendered *tw...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "any way to optimize it so it isnt so laggy/choppy? I want a lot more fps and i dont think it's optimized well for that\nAssistant: The choppiness has three big causes: every frame draws ~2.7M grass vertices with culling disabled, ~10k double-sided leaf cards get re-rendered *tw...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "any way to optimize it so it isnt so laggy/choppy? I want a lot more fps and i dont think it's optimized well for that\nAssistant: The choppiness has three big causes: every frame draws ~2.7M grass vertices with culling disabled, ~10k double-sided leaf cards get re-rendered *tw...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\ne, \"file_path\": \"C:\\\\Users\\\\aranr\\\\CascadeProjects\\\\photo-realistic-first-person-survival-game\\\\index.html\", \"old_string\": \" const geo = new THREE.InstancedBufferGeometry();\\n geo.index = base.index;\\n geo.attributes.position = base....
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "any way to optimize it so it isnt so laggy/choppy? I want a lot more fps and i dont think it's optimized well for that\nAssistant: The choppiness has three big causes: every frame draws ~2.7M grass vertices with culling disabled, ~10k double-sided leaf cards get re-rendered *tw...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nount; i++) {\\n const y = p.getY(i);\\n p.setX(i, p.getX(i) + Math.sin(y * 1.3) * 0.06);\\n p.setZ(i, p.getZ(i) + Math.cos(y * 0.9) * 0.06);\\n }\\n trunkGeo.computeVertexNormals();\\n }\\n const trunkMat = new THREE.MeshStandardMat...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\no need to Read it back)\nAssistant action: Edit {\"replace_all\": false, \"file_path\": \"C:\\\\Users\\\\aranr\\\\CascadeProjects\\\\photo-realistic-first-person-survival-game\\\\index.html\", \"old_string\": \" // tuft geometry: 3 tapered blades fanned ...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nval-game\\index.html has been updated successfully. (file state is current in your context — no need to Read it back)\nAssistant action: Edit {\"replace_all\": false, \"file_path\": \"C:\\\\Users\\\\aranr\\\\CascadeProjects\\\\photo-realistic-first-person...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nOUNT * 3); // angle, scale, tint\\n const shades = new Float32Array(GRASS_COUNT);\\n let placed = 0, guard = 0;\\n while (placed < GRASS_COUNT && guard++ < GRASS_COUNT * 4) {\", \"new_string\": \" // bucket tufts into grid chunks so off-screen grass g...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nkups\", \"new_string\": \" // coarse grid of trees for fast \\\"under canopy\\\" lookups\"}\nResult: The file C:\\Users\\user\\CascadeProjects\\photo-realistic-first-person-survival-game\\index.html has been updated successfully. (file state is current i...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nsetAttribute('aData', new THREE.InstancedBufferAttribute(data, 3));\\n geo.setAttribute('aShade', new THREE.InstancedBufferAttribute(shades, 1));\", \"new_string\": \" const y = terrainHeight(x, z);\\n const n = terrainN …[truncated]\nResult: The f...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n:\\\\Users\\\\aranr\\\\CascadeProjects\\\\photo-realistic-first-person-survival-game\\\\index.html\", \"old_string\": \" const y = terrainHeight(x, z);\\n const n = terrainNormal(x, z);\\n if (n.y < 0.72) continue; // too steep\\n offsets[plac...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Build out a prototype for this potential system for stock AI analysis, a self evolving algorithim generating system where the model can make an algorithm, backtest on some stock data, then use the results to try and improve the algorithm. It should be able to learn from its fai...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Build out a prototype for this potential system for stock AI analysis, a self evolving algorithim generating system where the model can make an algorithm, backtest on some stock data, then use the results to try and improve the algorithm. It should be able to learn from its fai...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Build out a prototype for this potential system for stock AI analysis, a self evolving algorithim generating system where the model can make an algorithm, backtest on some stock data, then use the results to try and improve the algorithm. It should be able to learn from its fai...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nx = verts.length / 3;\\n levels.forEach((h) => {\\n const w = bladeW * (1 - h * 0.8);\\n const ox = sa * lean * h, oz = ca * lean * h;\\n verts.push(-w * ca + ox, h * bladeH, w * sa + oz, w * ca + ox, h * bladeH, -w * sa + oz);\\n u...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n.shadow.camera.near = 10;\\nsun.shadow.camera.far = 360;\\nsun.shadow.camera.left = -85; sun.shadow.camera.right = 85;\\nsun.shadow.camera.top = 85; sun.shadow.camera.bottom = -85;\", \"new_string\": \"sun.castShadow = true;\\nsun.shadow.mapSize.set(2048,...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Build out a prototype for this potential system for stock AI analysis, a self evolving algorithim generating system where the model can make an algorithm, backtest on some stock data, then use the results to try and improve the algorithm. It should be able to learn from its fai...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Base directory for this skill: C:\\Users\\user\\AppData\\Local\\Temp\\claude\\bundled-skills\\2.1.170\\ffb2c8bb124ec0fa7c459303799a421f\\claude-api\n\n# Building LLM-Powered Applications with Claude\r\n\r\nThis skill helps you build LLM-powered applications with Claude. Choose ...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Build out a prototype for this potential system for stock AI analysis, a self evolving algorithim generating system where the model can make an algorithm, backtest on some stock data, then use the results to try and improve the algorithm. It should be able to learn from its fai...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nd Applications with Claude\r\n\r\nThis skill helps you build LLM-powered applications with Claude. Choose the right surface based on your needs, detect the project language, then read the relevant language-specific documentation.\r\n\r\n## Before You Star...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Build out a prototype for this potential system for stock AI analysis, a self evolving algorithim generating system where the model can make an algorithm, backtest on some stock data, then use the results to try and improve the algorithm. It should be able to learn from its fai...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "Build out a prototype for this potential system for stock AI analysis, a self evolving algorithim generating system where the model can make an algorithm, backtest on some stock data, then use the results to try and improve the algorithm. It should be able to learn from its fai...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\n\"{ticker}.csv\\\")\\n if os.path.exists(csv_path):\\n df = pd.read_csv(csv_path, parse_dates=[\\\"Date\\\"], index_col=\\\"Date\\\")\\n df = df[[\\\"Open\\\", \\\"High\\\", \\\"Low\\\", \\\"Close\\\", \\\"Volume\\\"]].dropna()\\n ...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nn (no lookahead). Transaction costs are charged on position\\nchanges.\\n\\nThe code is executed in a restricted namespace (pd/np only). This is a\\nprototype-level sandbox, not a security boundary.\\n\\\"\\\"\\\"\\n\\nfrom __future__ import annotations\\...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "…[earlier truncated]…\nC_API_KEY) { \\\"API key set\\\" } else { \\\"no key\\\" }; pip show numpy 2>$null | Select-String \\\"^Version\\\"\", \"description\": \"Check for API key and numpy\"}\nResult: no key\r\n\r\n\u001b[7mVersion\u001b[0m: 1.26.4\r\n\u001b[7mVersion\u001b[0m ...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "create a new branch feat/teich-studio and move us over there then build out teich studio end to end.\n\nusers should be able to run `teich studio` after installing the package and it should launch a browser UI (similar color pallete to the screenshot but closer to the teichai o...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "create a new branch feat/teich-studio and move us over there then build out teich studio end to end.\n\nusers should be able to run `teich studio` after installing the package and it should launch a browser UI (similar color pallete to the screenshot but closer to the teichai o...
1
Swarm-AI-Research/fable5-traces-sft
[ { "role": "user", "content": "create a new branch feat/teich-studio and move us over there then build out teich studio end to end.\n\nusers should be able to run `teich studio` after installing the package and it should launch a browser UI (similar color pallete to the screenshot but closer to the teichai o...
1
Swarm-AI-Research/fable5-traces-sft