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metadata
license: apache-2.0
tags:
  - gaming
pretty_name: league of legends match data

League of Legends Match Data

A comprehensive dataset collection and processing system for League of Legends match data using the Riot Games API.

📊 Data Structure

Match-Level Fields

  • match_id: Unique match identifier
  • game_duration: Match duration in seconds
  • queue_id: Game queue type (filtered to 420 for ranked solo/duo)

Player-Level Fields

Basic Information

  • summoner_name: Player's summoner name
  • summoner_id: Unique summoner identifier
  • puuid: Player's unique identifier
  • riot_id_game_name: Riot ID game name
  • riot_id_tagline: Riot ID tagline
  • profile_icon: Profile icon ID
  • summoner_level: Player's summoner level

Champion Data

  • champion_id: Champion ID
  • champion_name: Champion name
  • champion_level: Champion level in game
  • champion_experience: Champion experience gained
  • champion_skin_id: Skin ID used

Team & Position

  • team_id: Team identifier (100 or 200)
  • team_position: Team position (TOP, JUNGLE, MIDDLE, BOTTOM, UTILITY)
  • individual_position: Individual position
  • role: Player role
  • lane: Lane played

Game Outcome

  • win: Boolean indicating if player won

Combat Statistics

  • kills, deaths, assists: Basic KDA
  • double_kills, triple_kills, quadra_kills, penta_kills: Multikills
  • largest_killing_spree: Longest kill streak
  • largest_multi_kill: Largest multikill
  • killing_sprees: Number of killing sprees

Damage Statistics

  • total_damage_dealt: Total damage dealt
  • total_damage_dealt_to_champions: Damage to champions
  • total_damage_taken: Total damage taken
  • physical_damage_dealt, magic_damage_dealt, true_damage_dealt: Damage types
  • damage_self_mitigated: Self-mitigated damage

Economy

  • gold_earned: Gold earned
  • gold_spent: Gold spent
  • items_purchased: Number of items purchased
  • consumables_purchased: Number of consumables purchased

Minion & Jungle

  • total_minions_killed: CS count
  • neutral_minions_killed: Jungle monsters killed
  • total_ally_jungle_minions_killed: Ally jungle monsters
  • total_enemy_jungle_minions_killed: Enemy jungle monsters

Vision Control

  • vision_score: Vision score
  • wards_placed: Wards placed
  • wards_killed: Wards destroyed
  • vision_wards_bought_in_game: Control wards bought
  • detector_wards_placed: Control wards placed

Objectives

  • dragon_kills, baron_kills: Epic monster kills
  • turret_kills, inhibitor_kills, nexus_kills: Structure kills
  • turret_takedowns, inhibitor_takedowns, nexus_takedowns: Structure takedowns
  • objectives_stolen: Objectives stolen
  • objectives_stolen_assists: Assists on stolen objectives

First Blood/Tower

  • first_blood_kill, first_blood_assist: First blood participation
  • first_tower_kill, first_tower_assist: First tower participation

Summoner Spells

  • summoner_1_id, summoner_2_id: Summoner spell IDs
  • summoner_1_casts, summoner_2_casts: Summoner spell casts

Ability Usage

  • spell_1_casts, spell_2_casts, spell_3_casts, spell_4_casts: Ability casts

Time & Healing

  • time_played: Time played in seconds
  • total_time_spent_dead: Time spent dead
  • total_time_cc_dealt: Time CC'd
  • time_ccing_others: Time spent CCing others
  • total_heal: Total healing
  • total_heals_on_teammates: Healing on teammates
  • effective_heal_and_shielding: Effective healing/shielding

Additional Stats

  • largest_critical_strike: Largest crit damage
  • longest_time_spent_living: Longest time alive
  • eligible_for_progression: Progression eligibility
  • game_ended_in_surrender: Surrender status

Communication

  • all_in_pings, assist_me_pings, basic_pings: Various ping types
  • command_pings, danger_pings, enemy_missing_pings: Strategic pings
  • get_back_pings, hold_pings, need_vision_pings: Team coordination pings
  • on_my_way_pings, push_pings, retreat_pings: Movement pings

Runes

  • rune_primary_style: Primary rune tree
  • rune_secondary_style: Secondary rune tree
  • rune_stat_defense, rune_stat_flex, rune_stat_offense: Stat runes

Advanced Metrics (Challenges)

  • kda: KDA ratio
  • kill_participation: Kill participation percentage
  • damage_per_minute: Damage per minute
  • gold_per_minute: Gold per minute
  • vision_score_per_minute: Vision score per minute
  • solo_kills: Solo kills
  • outnumbered_kills: Outnumbered kills
  • skillshots_hit, skillshots_dodged: Skillshot accuracy
  • wards_guarded: Wards guarded

Team Bans

  • ban_1_champion_id through ban_5_champion_id: Champion bans for player's team

Dataset Sources [optional]

  • Riot Games API

Dataset Card Authors

  • Jonathan Paserman

Dataset Card Contact