Datasets:
metadata
license: apache-2.0
tags:
- gaming
pretty_name: league of legends match data
League of Legends Match Data
A comprehensive dataset collection and processing system for League of Legends match data using the Riot Games API.
📊 Data Structure
Match-Level Fields
match_id: Unique match identifiergame_duration: Match duration in secondsqueue_id: Game queue type (filtered to 420 for ranked solo/duo)
Player-Level Fields
Basic Information
summoner_name: Player's summoner namesummoner_id: Unique summoner identifierpuuid: Player's unique identifierriot_id_game_name: Riot ID game nameriot_id_tagline: Riot ID taglineprofile_icon: Profile icon IDsummoner_level: Player's summoner level
Champion Data
champion_id: Champion IDchampion_name: Champion namechampion_level: Champion level in gamechampion_experience: Champion experience gainedchampion_skin_id: Skin ID used
Team & Position
team_id: Team identifier (100 or 200)team_position: Team position (TOP, JUNGLE, MIDDLE, BOTTOM, UTILITY)individual_position: Individual positionrole: Player rolelane: Lane played
Game Outcome
win: Boolean indicating if player won
Combat Statistics
kills,deaths,assists: Basic KDAdouble_kills,triple_kills,quadra_kills,penta_kills: Multikillslargest_killing_spree: Longest kill streaklargest_multi_kill: Largest multikillkilling_sprees: Number of killing sprees
Damage Statistics
total_damage_dealt: Total damage dealttotal_damage_dealt_to_champions: Damage to championstotal_damage_taken: Total damage takenphysical_damage_dealt,magic_damage_dealt,true_damage_dealt: Damage typesdamage_self_mitigated: Self-mitigated damage
Economy
gold_earned: Gold earnedgold_spent: Gold spentitems_purchased: Number of items purchasedconsumables_purchased: Number of consumables purchased
Minion & Jungle
total_minions_killed: CS countneutral_minions_killed: Jungle monsters killedtotal_ally_jungle_minions_killed: Ally jungle monsterstotal_enemy_jungle_minions_killed: Enemy jungle monsters
Vision Control
vision_score: Vision scorewards_placed: Wards placedwards_killed: Wards destroyedvision_wards_bought_in_game: Control wards boughtdetector_wards_placed: Control wards placed
Objectives
dragon_kills,baron_kills: Epic monster killsturret_kills,inhibitor_kills,nexus_kills: Structure killsturret_takedowns,inhibitor_takedowns,nexus_takedowns: Structure takedownsobjectives_stolen: Objectives stolenobjectives_stolen_assists: Assists on stolen objectives
First Blood/Tower
first_blood_kill,first_blood_assist: First blood participationfirst_tower_kill,first_tower_assist: First tower participation
Summoner Spells
summoner_1_id,summoner_2_id: Summoner spell IDssummoner_1_casts,summoner_2_casts: Summoner spell casts
Ability Usage
spell_1_casts,spell_2_casts,spell_3_casts,spell_4_casts: Ability casts
Time & Healing
time_played: Time played in secondstotal_time_spent_dead: Time spent deadtotal_time_cc_dealt: Time CC'dtime_ccing_others: Time spent CCing otherstotal_heal: Total healingtotal_heals_on_teammates: Healing on teammateseffective_heal_and_shielding: Effective healing/shielding
Additional Stats
largest_critical_strike: Largest crit damagelongest_time_spent_living: Longest time aliveeligible_for_progression: Progression eligibilitygame_ended_in_surrender: Surrender status
Communication
all_in_pings,assist_me_pings,basic_pings: Various ping typescommand_pings,danger_pings,enemy_missing_pings: Strategic pingsget_back_pings,hold_pings,need_vision_pings: Team coordination pingson_my_way_pings,push_pings,retreat_pings: Movement pings
Runes
rune_primary_style: Primary rune treerune_secondary_style: Secondary rune treerune_stat_defense,rune_stat_flex,rune_stat_offense: Stat runes
Advanced Metrics (Challenges)
kda: KDA ratiokill_participation: Kill participation percentagedamage_per_minute: Damage per minutegold_per_minute: Gold per minutevision_score_per_minute: Vision score per minutesolo_kills: Solo killsoutnumbered_kills: Outnumbered killsskillshots_hit,skillshots_dodged: Skillshot accuracywards_guarded: Wards guarded
Team Bans
ban_1_champion_idthroughban_5_champion_id: Champion bans for player's team
Dataset Sources [optional]
- Riot Games API
Dataset Card Authors
- Jonathan Paserman