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---
license: apache-2.0
tags:
- gaming
pretty_name: league of legends match data
---
# League of Legends Match Data
A comprehensive dataset collection and processing system for League of Legends match data using the Riot Games API.
## 📊 Data Structure
### Match-Level Fields
- `match_id`: Unique match identifier
- `game_duration`: Match duration in seconds
- `queue_id`: Game queue type (filtered to 420 for ranked solo/duo)
### Player-Level Fields
#### Basic Information
- `summoner_name`: Player's summoner name
- `summoner_id`: Unique summoner identifier
- `puuid`: Player's unique identifier
- `riot_id_game_name`: Riot ID game name
- `riot_id_tagline`: Riot ID tagline
- `profile_icon`: Profile icon ID
- `summoner_level`: Player's summoner level
#### Champion Data
- `champion_id`: Champion ID
- `champion_name`: Champion name
- `champion_level`: Champion level in game
- `champion_experience`: Champion experience gained
- `champion_skin_id`: Skin ID used
#### Team & Position
- `team_id`: Team identifier (100 or 200)
- `team_position`: Team position (TOP, JUNGLE, MIDDLE, BOTTOM, UTILITY)
- `individual_position`: Individual position
- `role`: Player role
- `lane`: Lane played
#### Game Outcome
- `win`: Boolean indicating if player won
#### Combat Statistics
- `kills`, `deaths`, `assists`: Basic KDA
- `double_kills`, `triple_kills`, `quadra_kills`, `penta_kills`: Multikills
- `largest_killing_spree`: Longest kill streak
- `largest_multi_kill`: Largest multikill
- `killing_sprees`: Number of killing sprees
#### Damage Statistics
- `total_damage_dealt`: Total damage dealt
- `total_damage_dealt_to_champions`: Damage to champions
- `total_damage_taken`: Total damage taken
- `physical_damage_dealt`, `magic_damage_dealt`, `true_damage_dealt`: Damage types
- `damage_self_mitigated`: Self-mitigated damage
#### Economy
- `gold_earned`: Gold earned
- `gold_spent`: Gold spent
- `items_purchased`: Number of items purchased
- `consumables_purchased`: Number of consumables purchased
#### Minion & Jungle
- `total_minions_killed`: CS count
- `neutral_minions_killed`: Jungle monsters killed
- `total_ally_jungle_minions_killed`: Ally jungle monsters
- `total_enemy_jungle_minions_killed`: Enemy jungle monsters
#### Vision Control
- `vision_score`: Vision score
- `wards_placed`: Wards placed
- `wards_killed`: Wards destroyed
- `vision_wards_bought_in_game`: Control wards bought
- `detector_wards_placed`: Control wards placed
#### Objectives
- `dragon_kills`, `baron_kills`: Epic monster kills
- `turret_kills`, `inhibitor_kills`, `nexus_kills`: Structure kills
- `turret_takedowns`, `inhibitor_takedowns`, `nexus_takedowns`: Structure takedowns
- `objectives_stolen`: Objectives stolen
- `objectives_stolen_assists`: Assists on stolen objectives
#### First Blood/Tower
- `first_blood_kill`, `first_blood_assist`: First blood participation
- `first_tower_kill`, `first_tower_assist`: First tower participation
#### Summoner Spells
- `summoner_1_id`, `summoner_2_id`: Summoner spell IDs
- `summoner_1_casts`, `summoner_2_casts`: Summoner spell casts
#### Ability Usage
- `spell_1_casts`, `spell_2_casts`, `spell_3_casts`, `spell_4_casts`: Ability casts
#### Time & Healing
- `time_played`: Time played in seconds
- `total_time_spent_dead`: Time spent dead
- `total_time_cc_dealt`: Time CC'd
- `time_ccing_others`: Time spent CCing others
- `total_heal`: Total healing
- `total_heals_on_teammates`: Healing on teammates
- `effective_heal_and_shielding`: Effective healing/shielding
#### Additional Stats
- `largest_critical_strike`: Largest crit damage
- `longest_time_spent_living`: Longest time alive
- `eligible_for_progression`: Progression eligibility
- `game_ended_in_surrender`: Surrender status
#### Communication
- `all_in_pings`, `assist_me_pings`, `basic_pings`: Various ping types
- `command_pings`, `danger_pings`, `enemy_missing_pings`: Strategic pings
- `get_back_pings`, `hold_pings`, `need_vision_pings`: Team coordination pings
- `on_my_way_pings`, `push_pings`, `retreat_pings`: Movement pings
#### Runes
- `rune_primary_style`: Primary rune tree
- `rune_secondary_style`: Secondary rune tree
- `rune_stat_defense`, `rune_stat_flex`, `rune_stat_offense`: Stat runes
#### Advanced Metrics (Challenges)
- `kda`: KDA ratio
- `kill_participation`: Kill participation percentage
- `damage_per_minute`: Damage per minute
- `gold_per_minute`: Gold per minute
- `vision_score_per_minute`: Vision score per minute
- `solo_kills`: Solo kills
- `outnumbered_kills`: Outnumbered kills
- `skillshots_hit`, `skillshots_dodged`: Skillshot accuracy
- `wards_guarded`: Wards guarded
#### Team Bans
- `ban_1_champion_id` through `ban_5_champion_id`: Champion bans for player's team
### Dataset Sources [optional]
<!-- Provide the basic links for the dataset. -->
- Riot Games API
## Dataset Card Authors
- Jonathan Paserman
## Dataset Card Contact
- [https://huggingface.co/BoostedJonP](https://huggingface.co/BoostedJonP)
- [https://github.com/BigJonP](https://github.com/BigJonP)