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--- |
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license: apache-2.0 |
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tags: |
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- gaming |
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pretty_name: league of legends match data |
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--- |
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# League of Legends Match Data |
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A comprehensive dataset collection and processing system for League of Legends match data using the Riot Games API. |
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## 📊 Data Structure |
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### Match-Level Fields |
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- `match_id`: Unique match identifier |
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- `game_duration`: Match duration in seconds |
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- `queue_id`: Game queue type (filtered to 420 for ranked solo/duo) |
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### Player-Level Fields |
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#### Basic Information |
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- `summoner_name`: Player's summoner name |
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- `summoner_id`: Unique summoner identifier |
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- `puuid`: Player's unique identifier |
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- `riot_id_game_name`: Riot ID game name |
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- `riot_id_tagline`: Riot ID tagline |
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- `profile_icon`: Profile icon ID |
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- `summoner_level`: Player's summoner level |
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#### Champion Data |
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- `champion_id`: Champion ID |
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- `champion_name`: Champion name |
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- `champion_level`: Champion level in game |
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- `champion_experience`: Champion experience gained |
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- `champion_skin_id`: Skin ID used |
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#### Team & Position |
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- `team_id`: Team identifier (100 or 200) |
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- `team_position`: Team position (TOP, JUNGLE, MIDDLE, BOTTOM, UTILITY) |
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- `individual_position`: Individual position |
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- `role`: Player role |
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- `lane`: Lane played |
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#### Game Outcome |
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- `win`: Boolean indicating if player won |
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#### Combat Statistics |
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- `kills`, `deaths`, `assists`: Basic KDA |
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- `double_kills`, `triple_kills`, `quadra_kills`, `penta_kills`: Multikills |
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- `largest_killing_spree`: Longest kill streak |
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- `largest_multi_kill`: Largest multikill |
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- `killing_sprees`: Number of killing sprees |
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#### Damage Statistics |
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- `total_damage_dealt`: Total damage dealt |
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- `total_damage_dealt_to_champions`: Damage to champions |
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- `total_damage_taken`: Total damage taken |
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- `physical_damage_dealt`, `magic_damage_dealt`, `true_damage_dealt`: Damage types |
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- `damage_self_mitigated`: Self-mitigated damage |
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#### Economy |
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- `gold_earned`: Gold earned |
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- `gold_spent`: Gold spent |
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- `items_purchased`: Number of items purchased |
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- `consumables_purchased`: Number of consumables purchased |
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#### Minion & Jungle |
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- `total_minions_killed`: CS count |
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- `neutral_minions_killed`: Jungle monsters killed |
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- `total_ally_jungle_minions_killed`: Ally jungle monsters |
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- `total_enemy_jungle_minions_killed`: Enemy jungle monsters |
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#### Vision Control |
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- `vision_score`: Vision score |
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- `wards_placed`: Wards placed |
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- `wards_killed`: Wards destroyed |
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- `vision_wards_bought_in_game`: Control wards bought |
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- `detector_wards_placed`: Control wards placed |
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#### Objectives |
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- `dragon_kills`, `baron_kills`: Epic monster kills |
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- `turret_kills`, `inhibitor_kills`, `nexus_kills`: Structure kills |
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- `turret_takedowns`, `inhibitor_takedowns`, `nexus_takedowns`: Structure takedowns |
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- `objectives_stolen`: Objectives stolen |
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- `objectives_stolen_assists`: Assists on stolen objectives |
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#### First Blood/Tower |
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- `first_blood_kill`, `first_blood_assist`: First blood participation |
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- `first_tower_kill`, `first_tower_assist`: First tower participation |
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#### Summoner Spells |
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- `summoner_1_id`, `summoner_2_id`: Summoner spell IDs |
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- `summoner_1_casts`, `summoner_2_casts`: Summoner spell casts |
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#### Ability Usage |
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- `spell_1_casts`, `spell_2_casts`, `spell_3_casts`, `spell_4_casts`: Ability casts |
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#### Time & Healing |
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- `time_played`: Time played in seconds |
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- `total_time_spent_dead`: Time spent dead |
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- `total_time_cc_dealt`: Time CC'd |
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- `time_ccing_others`: Time spent CCing others |
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- `total_heal`: Total healing |
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- `total_heals_on_teammates`: Healing on teammates |
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- `effective_heal_and_shielding`: Effective healing/shielding |
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#### Additional Stats |
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- `largest_critical_strike`: Largest crit damage |
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- `longest_time_spent_living`: Longest time alive |
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- `eligible_for_progression`: Progression eligibility |
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- `game_ended_in_surrender`: Surrender status |
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#### Communication |
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- `all_in_pings`, `assist_me_pings`, `basic_pings`: Various ping types |
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- `command_pings`, `danger_pings`, `enemy_missing_pings`: Strategic pings |
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- `get_back_pings`, `hold_pings`, `need_vision_pings`: Team coordination pings |
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- `on_my_way_pings`, `push_pings`, `retreat_pings`: Movement pings |
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#### Runes |
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- `rune_primary_style`: Primary rune tree |
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- `rune_secondary_style`: Secondary rune tree |
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- `rune_stat_defense`, `rune_stat_flex`, `rune_stat_offense`: Stat runes |
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#### Advanced Metrics (Challenges) |
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- `kda`: KDA ratio |
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- `kill_participation`: Kill participation percentage |
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- `damage_per_minute`: Damage per minute |
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- `gold_per_minute`: Gold per minute |
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- `vision_score_per_minute`: Vision score per minute |
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- `solo_kills`: Solo kills |
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- `outnumbered_kills`: Outnumbered kills |
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- `skillshots_hit`, `skillshots_dodged`: Skillshot accuracy |
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- `wards_guarded`: Wards guarded |
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#### Team Bans |
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- `ban_1_champion_id` through `ban_5_champion_id`: Champion bans for player's team |
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### Dataset Sources [optional] |
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<!-- Provide the basic links for the dataset. --> |
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- Riot Games API |
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## Dataset Card Authors |
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- Jonathan Paserman |
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## Dataset Card Contact |
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- [https://huggingface.co/BoostedJonP](https://huggingface.co/BoostedJonP) |
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- [https://github.com/BigJonP](https://github.com/BigJonP) |