Add Episode 3 (196 frames, goal=graphic_card) + v3.1 two-flag encoding notes
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README.md
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@@ -251,10 +251,23 @@ Two episodes are fully labeled and validated — you can use them to test the lo
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| Robot visibility | Visible in 448 / 473 frames |
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| Goal component | `cpu_fan` |
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- **Amodal masks** — stored masks represent the full component shape, unchanged when robot occludes
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- **Robot-aware depth** — at save time,
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### Download and Test (3 steps)
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| Robot visibility | Visible in 448 / 473 frames |
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| Goal component | `cpu_fan` |
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### Episode 3: `session_0410_125013/episode_01`
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Continuation episode — cpu_fan was already removed in Episode 2, so this episode starts with all remaining components visible.
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| Stat | Value |
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|------|-------|
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| Total frames in episode | 196 |
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| Labeled frames | **196** (range 0–195, **0 gaps, 100% coverage**) |
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| Product components | 11 (cpu_bracket, cpu, graphic_card, motherboard, connector_1..4, ram_1, ram_clip_1..2) |
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| Physical constraints (edges) | 11 |
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| Goal component | `graphic_card` |
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**Note on v3.1 data semantics** (applies to all labeled frames):
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- **Amodal masks** — stored masks represent the full component shape, unchanged when robot occludes
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- **Robot-aware depth and embeddings** — at save time, `mask & ~robot_mask` is used for `compute_depth_info` and embedding re-extraction, so `centroid`, `point_cloud`, and 256-D features sample only non-occluded pixels. When fully occluded, `depth_valid=0` and embedding is zeroed (but `visibility=1` — component still in scene, just unmeasurable this frame).
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- **Two-flag semantic encoding**: `(visibility, depth_valid)` = `(1,1)` visible & measurable; `(1,0)` fully robot-occluded; `(0,0)` not in scene (hidden or removed — disambiguated via incoming edge `is_locked`).
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- **SAM2 tracking on copy** — goal component and robot get SAM2 centroid+bbox+mask-input prediction across frames; other components simple-copy.
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### Download and Test (3 steps)
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