text
stringlengths
313
1.33M
# Control Systems/System Representations ## System Representations This is a table of times when it is appropriate to use each different type of system representation: +-------------------------------------+--------------+-----------+-----------+ | Properties | State-Space\ | Transfer\ | Tra...
# Control Systems/Matrix Operations ## Laws of Matrix Algebra Matrices must be compatible sizes in order for an operation to be valid: Addition:Matrices must have the same dimensions (same number of rows, same number of columns). Matrix addition is commutative: : : $A + B = B + A$ Multiplication:Matrices...
# Control Systems/MATLAB ## MATLAB **MATLAB** is a programming language that is specially designed for the manipulation of matrices. Because of its computational power, MATLAB is a tool of choice for many control engineers to design and simulate control systems. This page is going to discuss using MATLAB for control ...
# Control Systems/Glossary The following is a listing of some of the most important terms from the book, along with a short definition or description. ## A, B, C Acceleration Error:The amount of steady state error of the system when stimulated by a unit parabolic input.\ Acceleration Error Constant:A system metric t...
# Control Systems/List of Equations The following is a list of the important equations from the text, arranged by subject. For more information about these equations, including the meaning of each variable and symbol, the uses of these functions, or the derivations of these equations, see the relevant pages in the mai...
# X86 Disassembly/Introduction ## What Is This Book About? This book is about the disassembly of x86 machine code into human-readable assembly, and the decompilation of x86 assembly code into human-readable C or C++ source code. Some topics covered will be common to all computer architectures, not just x86-compatible...
# X86 Disassembly/Assemblers and Compilers ## Assemblers **Assemblers "wikilink")** are significantly simpler than compilers, and are often implemented to simply translate the assembly code to binary machine code via one-to-one correspondence. Assemblers rarely optimize beyond choosing the shortest form of an instruc...
# X86 Disassembly/Disassemblers and Decompilers ## What is a Disassembler? In essence, a **disassembler** is the exact opposite of an assembler. Where an assembler converts code written in an assembly language into binary machine code, a disassembler reverses the process and attempts to recreate the assembly code fro...
# X86 Disassembly/Analysis Tools ## Debuggers **Debuggers** are programs that allow the user to execute a compiled program one step at a time. You can see what instructions are executed in which order, and which sections of the program are treated as code and which are treated as data. Debuggers allow you to analyze ...
# X86 Disassembly/Microsoft Windows ## Microsoft Windows The **Windows operating system** is a popular reverse engineering target for one simple reason: the OS itself (market share, known weaknesses), and most applications for it, are not Open Source or free. Most software on a Windows machine doesn\'t come bundled w...
# X86 Disassembly/Linux ## GNU/Linux The **GNU/Linux operating system** is open source, but at the same time there is so much that constitutes \"GNU/Linux\" that it can be difficult to stay on top of all aspects of the system. Here we will attempt to boil down some of the most important concepts of the GNU/Linux Oper...
# X86 Disassembly/Linux Executable Files ## ELF Files The **ELF file format** (short for Executable and Linking Format) was developed by Unix System Laboratories to be a successor to previous file formats such as COFF and a.out. In many respects, the ELF format is more powerful and versatile than previous formats, an...
# X86 Disassembly/Mac OS X ## Mach-O format overview MacOS (Previously OS X) uses the Mach-O file format to encode executables, object files, and shared libraries (.dylib files). Here, we will be looking at the 64-bit version of the Mach-O format. The majority of data in Mach-O files are \'segments\' and \'sections\'...
# X86 Disassembly/The Stack ## The Stack ![](Data_stack.svg "Data_stack.svg") Generally speaking, a **stack** is a data structure that stores data values contiguously in memory. Unlike an array, however, you access (read or write) data only at the \"top\" of the stack. To read from the stack is said \"**to pop**\" an...
# X86 Disassembly/Functions and Stack Frames ## Functions and Stack Frames In the execution environment, functions are frequently set up with a \"**stack frame**\" to allow access to both function parameters, and automatic local function variables. The idea behind a stack frame is that each subroutine can act indepen...
# X86 Disassembly/Functions and Stack Frame Examples ## Example: Number of Parameters ``` asm _Question1: push ebp mov ebp, esp sub esp, 4 mov eax, [ebp + 8] mov ecx, 2 mul ecx mov [esp + 0], eax mov eax, [ebp + 12] mov edx, [esp + 0] add eax, edx mov esp, ebp pop ebp ret ``` The function a...
# X86 Disassembly/Calling Conventions ## Calling Conventions **Calling conventions** are a standardized method for functions to be implemented and called by the machine. A calling convention specifies the method that a compiler sets up to access a subroutine. In theory, code from any compiler can be interfaced togeth...
# X86 Disassembly/Calling Convention Examples ## Microsoft C Compiler Here is a simple function in C: ``` C int MyFunction(int x, int y) { return (x * 2) + (y * 3); } ``` Using cl.exe, we are going to generate 3 separate listings for MyFunction, one with CDECL, one with FASTCALL, and one with STDCALL calling...
# X86 Disassembly/Branches ## Branching Computer science professors tell their students to avoid jumps and **goto** instructions, to avoid the proverbial \"spaghetti code.\" Unfortunately, assembly only has jump instructions to control program flow. This chapter will explore the subject that many people avoid like th...
# X86 Disassembly/Loops ## Loops To complete repetitive tasks, programmers often implement **loops**. There are many sorts of loops, but they can all be boiled down to a few similar formats in assembly code. This chapter will discuss loops, how to identify them, and how to \"decompile\" them back into high-level repr...
# X86 Disassembly/Variables ## Variables We\'ve already seen some mechanisms to create local storage on the stack. This chapter will talk about some other variables, including **global variables**, **static variables**, variables labelled \"**const**,\" \"**register**,\" and \"**volatile**.\" It will also consider so...
# X86 Disassembly/Data Structures ## Data Structures Few programs can work by using simple memory storage; most need to utilize complex data objects, including **pointers**, **arrays**, **structures**, and other complicated types. This chapter will talk about how compilers implement complex data objects, and how the ...
# X86 Disassembly/Objects and Classes ## Object-Oriented Programming **Object-Oriented** (OO) programming provides for us a new unit of program structure to contend with: the **Object**. This chapter will look at disassembled classes from C++. This chapter will not deal directly with COM, but it will work to set a lo...
# X86 Disassembly/Floating Point Numbers ## Floating Point Numbers This page will talk about how **floating point** numbers are used in assembly language constructs. This page will not talk about new constructs, it will not explain what the FPU instructions do, how floating point numbers are stored or manipulated, or...
# X86 Disassembly/Code Optimization ## Code Optimization An **optimizing compiler** is perhaps one of the most complicated, most powerful, and most interesting programs in existence. This chapter will talk about optimizations, although this chapter will not include a table of common optimizations. ## Stages of Optim...
# X86 Disassembly/Code Obfuscation ## Code Obfuscation **Code Obfuscation** is the act of making the assembly code or machine code of a program more difficult to disassemble or decompile. The term \"obfuscation\" is typically used to suggest a deliberate attempt to add difficulty, but many other practices will cause ...
# X86 Disassembly/Debugger Detectors ## Detecting Debuggers It may come as a surprise that a running program can actually detect the presence of an attached user-mode debugger. Also, there are methods available to detect kernel-mode debuggers, although the methods used depend in large part on which debugger is trying...
# Foundations of Computer Science/Introduction Have you ever wondered what computing is and how a computer works? What exactly is computer science? Why---beyond the obvious reasons---is it important? What do computer scientists do? What types of problems do they work on? What approaches do they use to solve those prob...
# Foundations of Computer Science/What is Computing ## What is Computing In this course, we try to focus on computing principles (big ideas) rather than computer technologies, which are tools and applications of the principles. Computing is defined by a set of principles or ideas, which underlies a myriad of technolo...
# Foundations of Computer Science/Information Representation ## Information Representation ### Introductory problem Computers often represent colors as a red-green-blue (RGB) set of numbers, called a \"triple\", where each of the red, green, and blue components is an integer between 0 and 255. For example, the color...
# Foundations of Computer Science/Algorithms and Programs ## Algorithms and Programs An algorithm can be defined as a set of steps used to solve a specific problem. For example, a cook may use a recipe when preparing a specific type of food. Similarly, in computer science, algorithms are the conceptual solutions used...
# Foundations of Computer Science/Algorithm Design ## Algorithm Design Algorithm design is a specific method to create a mathematical process in solving problems. One powerful example of algorithm design can be seen when solving a Rubik\'s cube. When solving a Rubik\'s cube (of any size), it is important to know the ...
# Foundations of Computer Science/Algorithm Complexity ## Algorithm Complexity \"An algorithm is an abstract recipe, prescribing a process that might be carried out by a human, by computer, or by other means. It thus represents a very general concept, with numerous applications.\"---David Harel, \"Algorithmics - the ...
# Foundations of Computer Science/Abstraction and Recursion ## Abstraction and Recursion Programming is easy as long as the programs are small. Inevitably our programs will grow larger and larger as we create them to solve increasingly complex problem. One technique we use to keep our algorithms and programs simple i...
# Foundations of Computer Science/Recursion Revisited ## Recursion Revisited Recursive solutions provide another powerful way to solve self-similar problems. The example that we will examine is the binary search solution. ### How Binary Search Works? The process for identifying a target item in a sorted list. You s...
# Foundations of Computer Science/Higher Order Functions ## Higher Order Functions higher order functions offer a more powerful ways to generalize solutions to problems by allowing blocks to take blocks as parameters and returning a block as a return value. All other functions are called first order functions. An exa...
# Foundations of Computer Science/The Internet and the Web ## The Internet and the Web The Internet and the Web give us the ability to connect to countless resources and is molding the way our society utilizes technology for online storage and services. We will use principles previously learned to examine Internet an...
# Foundations of Computer Science/Encryption ## Encryption In order to ensure secure communication takes place encryption methods must be used. Secure communication over the web is important for areas such as e-commerce. Encryption is used to encode messages ensuring no one, but the intended recipient knows the conte...
# Foundations of Computer Science/Simulation ## Simulation Simulation can be a very powerful way to represent real-world systems, scenarios, and experiments. Simulation is the recreation of a real-world system in a prepared and controlled environment. As we study different objects and environments we see the complexi...
# Foundations of Computer Science/Artificial Intelligence ## Artificial Intelligence ### What is A.I.? Artificial Intelligence (AI) is the idea of building a system that can mimic human intelligence. How we determine intelligence is based on how people plan, learn, natural language processing, motion and manipulatio...
# Foundations of Computer Science/Limits of Computing ## Limits of Computing We have studied some big ideas of computing, which allows us to perform amazing tasks through information process. You might have gotten the impression that if we can quantify information and design an algorithm, we can solve any problem usi...
# Foundations of Computer Science/Computing Machinery ## Computing Machinery We have studied some fundamental principles of computing and seen the power of computing demonstrated in powerful technologies that operate on these principles. At the beginning we imagined that computing can be done purely mechanically and ...
# Foundations of Computer Science/Parallel Processing Computing is fundamentally about information processes. On a digital computer such processes are carried out via symbol manipulations in binary logic. With the advancement in semiconducting technology we have been able to keep making computers run faster---manipula...
# C Programming/Why learn C? C "wikilink") is the most commonly used programming language for writing operating systems. The first operating system written in C was Unix. Later operating systems like GNU/Linux were all written in C. Not only is C the language of operating systems, it is the precursor and inspiration f...
# C Programming/History The field of computing as we know it today started in 1947 with three scientists at Bell Telephone Laboratories---William Shockley, Walter Brattain, and John Bardeen---and their groundbreaking invention: the transistor. In 1956, the first fully transistor-based computer, the TX-0, was completed...
# C Programming/What you need before you can learn ## Getting Started This book introduces and teaches the basics of the C programming language and touches upon some advanced topics as well. This section outlines the required skills and tools you\'ll need to get the most out of this book. ### Skills and Prior Experi...
# C Programming/Obtaining a compiler ## Dev-C++ {{ Wikipedia \| Dev-C++ }} Dev C++ is an Integrated Development Environment (IDE) for the C++ programming language, available from Bloodshed Software. An updated version is available at Orwell Dev-C++.\ C++ is a programming language which contains within itself most of...
# C Programming/Intro exercise ## The \"Hello, World!\" Program Tradition dictates that we begin with a program that displays a \"Hello, World!\" greeting to the screen, followed by a new line, and then exits. Below is the C source code that does just that. Type this code into your preferred text editor/IDE and save ...
# C Programming/Preliminaries Before learning C syntax and programming constructs, it is important to learn the meaning of a few key terms that are central in understanding C. ## Block Structure, Statements, Whitespace, and Scope Next we\'ll discuss the **basic structure** of a C program. If you\'re familiar with PA...
# C Programming/Basics of compilation Having covered the basic concepts of C programming, we can now briefly discuss the process of *compilation*. Like any programming language, C by itself is completely incomprehensible to a microprocessor. Its purpose is to provide an intuitive way for humans to provide instruction...
# C Programming/Structure and style ## C Structure and Style This is a basic introduction to good coding style in the C Programming Language. It is designed to provide information on how to effectively use indentation, comments, and other elements that will make your C code more readable. It is not a tutorial on actu...
# C Programming/Variables Like most programming languages, C uses and processes **variables**. In C, variables are human-readable names for the computer\'s memory addresses used by a running program. Variables make it easier to store, read and change the data within the computer\'s memory by allowing you to associate ...
# C Programming/Operators and type casting ## Operators and Assignments C has a wide range of operators that make simple math easy to handle. The list of operators grouped into precedence levels is as follows: ### Primary expressions *Identifiers* are names of things in C, and consist of either a letter or an under...
# C Programming/Arrays and strings Arrays in C act to store related data under a single variable name with an index, also known as a *subscript*. It is easiest to think of an array as simply a list or ordered grouping for variables of the same type. As such, arrays often help a programmer organize collections of data ...
# C Programming/Program flow control Very few programs follow exactly one control path and have each instruction stated explicitly. In order to program effectively, it is necessary to understand how one can alter the steps taken by a program due to user input or other conditions, how some steps can be executed many ti...
# C Programming/Procedures and functions In C programming, all executable code resides within a **function**. Note that other programming languages may distinguish between a \"function\", \"subroutine\", \"subprogram\", \"procedure\", or \"method\" \-- in C, these are all functions. Functions are a fundamental feature...
# C Programming/Standard libraries The **C standard library** is a standardized collection of s and library routines used to implement common operations, such as input/output and character string handling. Unlike other languages (such as COBOL, Fortran, and PL/I) C does not include built in keywords for these tasks, s...
# C Programming/Beginning exercises ## Variables ### Naming 1. Can a variable name start with a number? 2. Can a variable name start with a typographical symbol(e.g. #, \*, \_)? 3. Give an example of a C variable name that would *not* work. Why doesn\'t it work? ### Data Types 1. List at least three da...
# C Programming/Advanced data types In the chapter Variables we looked at the primitive data types. However *advanced* data types allow us greater flexibility in managing data in our program. ## Structs Structs are data types made of variables of other data types (possibly including other structs). They are used to ...
# C Programming/Pointers and arrays !Pointer *a* pointing to variable *b*. Note that *b* stores a number, whereas *a* stores the address of *b* in memory (1462)"){width="180"} A **pointer "wikilink")** is a value that designates the address (i.e., the location in memory), of some value. Pointers are variables that hol...
# C Programming/Memory management In C, you have already considered creating variables for use in the program. You have created some arrays for use, but you may have already noticed some limitations: - the size of the array must be known beforehand - the size of the array cannot be changed in the duration of your...
# C Programming/Error handling C does not provide direct support for error handling (also known as exception handling). By convention, the programmer is expected to prevent errors from occurring in the first place, and test return values from functions. For example, -1 and NULL are used in several functions such as so...
# C Programming/Stream IO ## Introduction The `stdio.h` header declares a broad assortment of functions that perform input and output to files and devices such as the console. It was one of the earliest headers to appear in the C library. It declares more functions than any other standard header and also requires mor...
# C Programming/String manipulation A **string** in C is merely an array of characters. The length of a string is determined by a terminating null character: `'\0'`. So, a string with the contents, say, `"abc"` has four characters: `'a'`, `'b'`, `'c'`, and the terminating null (`'\0'`) character. The terminating null...
# C Programming/Further math The `<math.h>` header contains prototypes for several functions that deal with mathematics. In the 1990 version of the ISO standard, only the `double` versions of the functions were specified; the 1999 version added the `float` and `long double` versions. To use these math functions, you m...
# C Programming/Libraries A *library* in C is a collection of header files, exposed for use by other programs. The library therefore consists of an *interface* expressed in a `.h` file (named the \"header\") and an *implementation* expressed in a `.c` file. This `.c` file might be precompiled or otherwise inaccessible...
# C Programming/Common practices With its extensive use, a number of common practices and conventions have evolved to help avoid errors in C programs. These are simultaneously a demonstration of the application of good software engineering principles to a language and an indication of the limitations of C. Although fe...
# C Programming/Preprocessor directives and macros Preprocessors are a way of making text processing with your C program before they are actually compiled. Before the actual compilation of every C program it is passed through a Preprocessor. The Preprocessor looks through the program trying to find out specific instru...
# C Programming/Serialization ## Serialization It is often necessary to send or receive complex data structures to or from another program that may run on a different architecture or may have been designed for different version of the data structures in question. A typical example is a program that saves its state to...
# C Programming/Coroutines A little known fact is that most C implementations have built-in primitives that can be used for cooperative multitasking / coroutines. They are setcontext and setjmp. ## setjmp The function `setjmp` is used in a pair with `longjmp` to transfer execution to a different point in the code. I...
# C Programming/Particularities of C C is an efficient, minimalist language that has some peculiarities that a programmer must be aware of. To address these, sometimes a good solution is to combine another language with C for added flexibility and power, like the combination of Emacs-LISP and C used for Emacs. Sometim...
# C Programming/Low-level IO ## File descriptors While not specified by the C standard, many operating systems provide the concept of a **file descriptor** (sometimes abbreviated as **fd**). While the `FILE` type from `stdio.h` and its associated functions encapsulate the low-level details of a stream, a file descrip...
# C Programming/C trigraph ## Trigraphs C was designed in English and assumes the common English character set, which includes such characters as `{`, `}`, `[`, `]`, and so on. Some other languages, however, do not have these or other characters which are required by C. To solve this problem, the 1989 C standard in s...
# C Programming/Language overloading and extensions Most C compilers have one or more \"extensions\" to the standard C language, to do things that are inconvenient to do in standard, portable C. Some examples of language extensions: - in-line assembly language - interrupt service routines - variable-length dat...
# C Programming/Mixing languages ## Assembler See Embedded Systems/Mixed C and Assembly Programming ## Cg Make the main program (for CPU) in C, which loads and run the Cg "wikilink") program ( for GPU ).[^1][^2][^3] ### Header files Add to C program:[^4] ``` c #include <Cg/cg.h> /* To include the core Cg runtime...
# C Programming/GObject Since the C Programming-Language was not created with Object Oriented Programming in mind, it has no explicit support for classes, inheritance, polymorphism and other OO Concepts. Neither does it have its own Virtual Table, which is found in object-oriented languages such C++, Java and C#. Ther...
# C Programming/Code library The following is an implementation of the Standard C99 version of `<assert.h>`: ``` c /* assert.h header */ #undef assert #ifdef NDEBUG #define assert(_Ignore) ((void)0) #else void _Assertfail(char *, char *, int, char *); #define assert(_Test) ((_Test)?((void)0):_Assertfail(#_Test...
# C Programming/Statements A **statement** is a command given to the computer that instructs the computer to take a specific action, such as display to the screen, or collect input. A computer program is made up of a series of statements. In C, a statement can be any of the following: ## Labeled Statements A state...
# C Programming/Side effects and sequence points In C and more generally in computer science, a function or expression is said to have a **side effect** if it modifies a state outside its scope or has an *observable* interaction with its calling functions or the outside world. By convention, returning a value has an e...
# C Programming/Standard Library Reference ## Headers ### ANSI C (C89)/ISO C (C90) ------------------------------------------ ---------------------------------------- `assert.h` Verify program assertion file `ctype.h` Character types file. **`errno.h`** System error numbers file **`fl...
# C Programming/Preprocessor reference ## Preprocessor Reference The following preprocessor statements exist: `Statement Subsequent items on the control line Meaning`\ `========= ==================================== =======`\ `#if       conditional-expression               conditional`\ `#ifdef    identifier        ...
# C Programming/POSIX Reference The **C POSIX library** is a language-independent library (using C calling conventions) that adds functions specific to POSIX systems. POSIX (and the Single Unix Specification) specifies a number of routines that should be available over and above those in the C standard library proper....
# C Programming/GNU C Library Reference ## Header files ---------------------------------------- ---------------------------------------------------- `argp.h` Interface for parsing unix-style argument vectors. `argz.h` Allocate/grow argz vectors. `envz.h` `execinfo.h` Backtr...
# C Programming/MS Windows Reference ## Header files -------------------------------------- ---------------------------- `alloc.h` Dynamic memory allocation. `conio.h` Text user interfaces. `process.h` Threads and processes. -------------------------------------- ---------------------------- ...
# C Programming/C Compilers Reference List For a brief introduction to setting up and using some of the more beginner-friendly compilers and IDEs, see ../Using a Compiler/. ## Free (or with a free version) - Ch_interpreter (http://www.softintegration.com) - The software works in Windows, Linux, Mac OS X, F...
# C Programming/Index This is an alphabetical index of the book. ## A - `argv` - poorly treated - ../Pointers and arrays/#sizeof - ../Arrays/ - Assignment - ../Variables/#Declaring, Initializing, and Assigning Variables - ../Simple math/#Assignment operators - `auto`...
# C Programming/Links Links to online resources relating to learning how to program in C: - *The C Book*, second edition by Mike Banahan, Declan Brady and Mark Doran, originally published by Addison Wesley in 1991. This version is made freely available. - Programming in C: A Tutorial, by Brian W....
# Wikijunior:Biology/Introduction ## Introduction **Biology** is the study of life. It helps us understand many things, such as how our body works, how our body keeps warm, and what we are made of. Biology is very important to know. Some things we can learn about in biology are *genetics* (the study of human traits...
# Wikijunior:Biology/Creatures ## Creatures Many different creatures live on earth: plants, insects, birds, fish, bacteria, humans and many more. They have many differences and similarities. <File:Monkey> of kembang island.jpg\|thumb\|Monkey <File:Pterois> volitans Manado-e edit.jpg\|thumb\|Pterois volitans <File:M...
# Wikijunior:Biology/Science and theory of evolution ## Science and theory of evolution The aim of science is to understand the world better (knowledge) and to produce new technology (innovation). Scientists develop mental models (theories) and functional models (such as an engine). Then they test these models thro...
# Wikijunior:Biology/Life ## Definition of Life Scientists have come up with over a hundred different definitions of the term \"life\". Many definitions are similar. They usually belong to one ## Definitions - **Enumeration of properties**\ *Life is a system that has a metabolism, can grow, multiply and mov...
# Wikijunior:Biology/Origin of Life ## Origin of Life !Stromatolite about 3.4 billion years old after the formation of the earth, there were protozoa and stromatolite. It is not known how life evolved. There are various theories, one of which is presented below. Living things control their internal chemistry. A main...
# Wikijunior:Biology/Cells ## Cells !Plant cells All living things are made of cells. They are the components and building blocks of life. **What is a cell?** *A cell is a bag of liquid that holds in the stuff of life.* A cell is the smallest structural and functional unit of a living organism. The word \"cell\"...
# Wikijunior:Biology/Tissues ! Animal muscle tissue ## Tissues Organisms are made of tissues. Tissues are groups of cells that work together. Plant leaves have tissues that capture light and make sugar. Most animals have **muscle** tissues that help them move. When two or more tissues work together to do one thing...
# Wikijunior:Biology/Organs ## Organs ! A heart\|thumb Many living things have **organs**. Your heart, brain, lungs, liver, and kidneys are all examples of organs. Organs are made up of two or more tissues. All organs have something that they do to keep you healthy. For example, the heart pumps blood, and the lun...
# Wikijunior:Biology/Systems `__NOTOC__` ## Organ systems !A diagram of the reproductive system in women{width="250"} Two or more organs that work together make up an **organ system**. Organ systems are found in all different kinds of living things. Some of the organ systems found in humans include: - Circula...
# Wikijunior:Biology/Kingdoms ## Kingdoms When we look at living things we divide them up into groups and give the groups names. This is called **classification**. Living things are classified into groups of different sizes. The biggest groups contain almost everything. The smallest groups have only a few types of...
# Wikijunior:Biology/Viruses ## Viruses !A virus called a rotavirus, which can cause diarrhea.\|alt=Diarrhoea causing virus, Rotavirus. Viruses are much smaller than other living things like bacteria, so small that it would take around one hundred viruses laid end to end just to make the length of a bacterium! Viru...
# MySQL/Introduction ## What is SQL? For a more general introduction see the SQL Wikibook. **S**tructured **Q**uery **L**anguage is a third generation language for working with relational databases. Being a 3G language it is closer to human language than machine language and therefore easier to understand and work w...
# MySQL/MySQL Practical Guide ## Installing MySQL ### All in one solutions As MySQL alone isn\'t enough to run a real database server, the more practical way to install it is to deploy an all in one pack in this purpose, including all the needed additional elements: Apache and PHP. 1. On Linux: XAMP or LAMP "wikil...