yayalong's picture
Add files using upload-large-folder tool
1e71a55 verified
Raw
History Blame Contribute Delete
60.7 kB
"""Observation-only GraspGen-style PCA/AABB controller for ATEC Task E.
This is an experimental submit-style policy: it uses only proprioception plus
the fixed external RGB-D camera observation to estimate object centres, then
drives a calibrated Piper pick/place primitive with local kinematics.
"""
from __future__ import annotations
import os
from dataclasses import dataclass
import numpy as np
import torch
try:
import pinocchio as pin
except Exception: # pragma: no cover - handled at runtime by the judge/server
pin = None
TABLE_CENTER_X = 1.00
TABLE_CENTER_Y = 0.00
TABLE_DIMS_AT_0P008 = (0.6468062441005529, 0.9084968693231588, 0.6613141183247961)
TABLE_SCALE = 0.01
TABLE_DIMS = tuple(dim * (TABLE_SCALE / 0.008) for dim in TABLE_DIMS_AT_0P008)
TABLE_HALF_X = TABLE_DIMS[0] * 0.5
TABLE_TOP_Z = TABLE_DIMS[2]
BASKET_CENTER_X = TABLE_CENTER_X + 0.08
BASKET_CENTER_Y = TABLE_CENTER_Y - 0.30
DEFAULT_Q = np.array([0.0, 1.2, -1.5, 0.0, 1.2, 0.0, 0.035, -0.035], dtype=np.float64)
HOME_Q = np.array([-0.000033, 0.924525, -1.514983, 0.000011, 1.219900, -0.000033, 0.035, -0.035], dtype=np.float64)
ACTION_SCALE = 0.5
GRIP_OPEN = np.array([0.035, -0.035], dtype=np.float64)
GRIP_HALF = np.array([0.018, -0.018], dtype=np.float64)
GRIP_CLOSE = np.array([0.0, 0.0], dtype=np.float64)
OBJ1_HOLD_GAP = 0.0415
OBJ3_HOLD_GAP = float(os.environ.get("ATEC_PCA_OBJ3_HOLD_GAP", "0.0675"))
OBJ3_CLOSE_MIN_STEPS = int(os.environ.get("ATEC_PCA_OBJ3_CLOSE_MIN_STEPS", "160"))
OBJ3_LOW_HOLD_STEPS = int(os.environ.get("ATEC_PCA_OBJ3_LOW_HOLD_STEPS", "0"))
OBJ3_LIFT_CLEARANCE = float(os.environ.get("ATEC_PCA_OBJ3_LIFT_CLEARANCE", "0.12"))
OBJ3_CARRY_CLEARANCE = float(os.environ.get("ATEC_PCA_OBJ3_CARRY_CLEARANCE", "0.145"))
OBJ3_OBJECT_SERVO_GAIN = float(os.environ.get("ATEC_PCA_OBJ3_OBJECT_SERVO_GAIN", "1.0"))
OBJ3_OBJECT_SERVO_MAX_XY = float(os.environ.get("ATEC_PCA_OBJ3_OBJECT_SERVO_MAX_XY", "0.300"))
OBJ3_FINGER_SERVO_MAX_XY = float(os.environ.get("ATEC_PCA_OBJ3_FINGER_SERVO_MAX_XY", "0.240"))
OBJ3_APPROACH_FINGER_Z = float(os.environ.get("ATEC_PCA_OBJ3_APPROACH_FINGER_Z", str(TABLE_TOP_Z + 0.090)))
OBJ3_CLOSE_FINGER_Z = float(os.environ.get("ATEC_PCA_OBJ3_CLOSE_FINGER_Z", str(TABLE_TOP_Z + 0.000)))
OBJ3_LIFT_FINGER_Z = float(os.environ.get("ATEC_PCA_OBJ3_LIFT_FINGER_Z", str(TABLE_TOP_Z + 0.045)))
OBJ3_ENABLE_INSERT = os.environ.get("ATEC_PCA_OBJ3_ENABLE_INSERT", "0") != "0"
OBJ3_PREGRASP_OFFSET = np.array(
[
float(os.environ.get("ATEC_PCA_OBJ3_PREGRASP_X_OFFSET", "0.000")),
float(os.environ.get("ATEC_PCA_OBJ3_PREGRASP_Y_OFFSET", "0.080")),
],
dtype=np.float64,
)
OBJ3_SIDE_APPROACH_STEPS = int(os.environ.get("ATEC_PCA_OBJ3_SIDE_APPROACH_STEPS", "160"))
OBJ3_SIDE_LOW_STEPS = int(os.environ.get("ATEC_PCA_OBJ3_SIDE_LOW_STEPS", "140"))
OBJ3_INSERT_STEPS = int(os.environ.get("ATEC_PCA_OBJ3_INSERT_STEPS", "220"))
OBJ3_PREGRASP_LOW_FINGER_Z = float(os.environ.get("ATEC_PCA_OBJ3_PREGRASP_LOW_FINGER_Z", str(TABLE_TOP_Z + 0.024)))
OBJ3_FALLBACK_DRAG_Z = float(os.environ.get("ATEC_PCA_OBJ3_FALLBACK_DRAG_Z", str(TABLE_TOP_Z + 0.035)))
OBJ3_FALLBACK_START_STEPS = int(os.environ.get("ATEC_PCA_OBJ3_FALLBACK_START_STEPS", "60"))
OBJ3_FALLBACK_MID_STEPS = int(os.environ.get("ATEC_PCA_OBJ3_FALLBACK_MID_STEPS", "260"))
OBJ3_FALLBACK_END_STEPS = int(os.environ.get("ATEC_PCA_OBJ3_FALLBACK_END_STEPS", "260"))
OBJ3_FALLBACK_OPEN_STEPS = int(os.environ.get("ATEC_PCA_OBJ3_FALLBACK_OPEN_STEPS", "100"))
OBJ3_DRAG_START_STEPS = int(os.environ.get("ATEC_PCA_OBJ3_DRAG_START_STEPS", "80"))
OBJ3_DRAG_MID_STEPS = int(os.environ.get("ATEC_PCA_OBJ3_DRAG_MID_STEPS", "360"))
OBJ3_DRAG_END_STEPS = int(os.environ.get("ATEC_PCA_OBJ3_DRAG_END_STEPS", "360"))
OBJ3_DRAG_SETTLE_STEPS = int(os.environ.get("ATEC_PCA_OBJ3_DRAG_SETTLE_STEPS", "120"))
PCA_DLS_MAX_DELTA = float(os.environ.get("ATEC_PCA_DLS_MAX_DELTA", "0.18"))
PCA_FINGER_IK_MAX_DELTA = float(os.environ.get("ATEC_PCA_FINGER_IK_MAX_DELTA", "0.18"))
OBJ3_GRIPPER_MAX_DELTA = float(os.environ.get("ATEC_PCA_OBJ3_GRIPPER_MAX_DELTA", "0.003"))
OBJ3_HOLD_GRIP_DEFAULT = np.array(
[
float(os.environ.get("ATEC_PCA_OBJ3_HOLD_Q_POS", "0.0000")),
float(os.environ.get("ATEC_PCA_OBJ3_HOLD_Q_NEG", "0.0000")),
],
dtype=np.float64,
)
BASE_POS_W = np.array([TABLE_CENTER_X + TABLE_HALF_X, TABLE_CENTER_Y, TABLE_TOP_Z], dtype=np.float64)
R_W_B = np.diag([-1.0, -1.0, 1.0])
K_VIDEO = np.array([[732.99927, 0.0, 320.0], [0.0, 732.99927, 240.0], [0.0, 0.0, 1.0]], dtype=np.float64)
CAM_POS_W = np.array([-0.2, 0.0, 1.6266427], dtype=np.float64)
CAM_QUAT_WXYZ = np.array([-0.33350849, 0.62351596, -0.62351584, 0.33350849], dtype=np.float64)
OBJ_Y_BANDS = {
1: (TABLE_CENTER_Y + 0.25, TABLE_CENTER_Y + 0.29),
2: (TABLE_CENTER_Y + 0.14, TABLE_CENTER_Y + 0.20),
3: (TABLE_CENTER_Y + 0.03, TABLE_CENTER_Y + 0.09),
}
OBJ_Z_LIMITS = {
1: (TABLE_TOP_Z + 0.035, TABLE_TOP_Z + 0.130),
2: (TABLE_TOP_Z + 0.020, TABLE_TOP_Z + 0.190),
3: (TABLE_TOP_Z + 0.012, TABLE_TOP_Z + 0.095),
}
OBJ_GRASP_CENTER_OFFSETS = {
1: np.array([0.0, 0.0], dtype=np.float64),
2: np.array([0.060, 0.0], dtype=np.float64),
3: np.array([float(os.environ.get("ATEC_PCA_OBJ3_X_OFFSET", "0.0")), 0.0], dtype=np.float64),
}
OBJ_CENTER_COMPLETION_OFFSETS = {
# The fixed camera sees object_1 from the lower-y side when it is near the
# top band edge; RGB-D AABB/median centres land on the visible side instead
# of the root/contact centre. This completes the centre before applying
# the Piper finger offset below.
1: np.array([0.020, 0.0], dtype=np.float64),
2: np.array([0.0, 0.0], dtype=np.float64),
3: np.array(
[
0.0,
float(os.environ.get("ATEC_PCA_OBJ3_CENTER_Y_OFFSET", "0.000")),
],
dtype=np.float64,
),
}
OBJ_TCP_Z = {1: 0.140, 2: 0.040, 3: 0.090}
OBJ_CLOSE_Z_OFFSETS = {1: 0.020, 2: 0.020, 3: float(os.environ.get("ATEC_PCA_OBJ3_CLOSE_Z_OFFSET", "-0.005"))}
OBJ_CLOSE_Z = {
1: TABLE_TOP_Z + 0.030, # low close plane; compensate submit IK's high-contact bias
2: TABLE_TOP_Z + 0.030,
3: TABLE_TOP_Z + 0.030,
}
OBJ_ROOT_Z_EST = {
1: TABLE_TOP_Z + 0.045,
2: TABLE_TOP_Z + 0.055,
3: TABLE_TOP_Z + 0.035,
}
OBJ_PRECLOSE_INSERT_OFFSETS = {
1: np.array([0.0, 0.0], dtype=np.float64),
}
OBJ_FINGER_XY_OFFSETS = {
# Calibrated from successful 2026-05-20 scripted traces. Banana succeeds
# when the actual link7/link8 centre is slightly on the -X side of the
# object root, cradling the curve instead of pushing from the +X side.
3: np.array(
[
float(os.environ.get("ATEC_PCA_OBJ3_FINGER_X_OFFSET", "-0.010")),
float(os.environ.get("ATEC_PCA_OBJ3_FINGER_Y_OFFSET", "0.000")),
],
dtype=np.float64,
),
}
OBJ_FINGER_TARGET_REL_Z = {
1: -0.025,
3: float(os.environ.get("ATEC_PCA_OBJ3_FINGER_REL_Z", "0.027")),
}
OBJ_FINGER_SERVO_MAX_Z = {1: 0.050, 3: 0.040}
OBJ_REACH_STEPS = {1: 200, 2: 200, 3: 200}
OBJ_CLOSE_STEPS = {1: 220, 2: 180, 3: int(os.environ.get("ATEC_PCA_OBJ3_CLOSE_STEPS", "90"))}
OBJ_LIFT_STEPS = {1: 300, 2: 200, 3: int(os.environ.get("ATEC_PCA_OBJ3_LIFT_STEPS", "35"))}
OBJ_TRANSPORT_STEPS = {1: 1400, 2: 1400, 3: int(os.environ.get("ATEC_PCA_OBJ3_TRANSPORT_STEPS", "440"))}
OBJ_PLACE_STEPS = {1: 260, 2: 260, 3: 220}
OBJ_OPEN_STEPS = {1: 260, 2: 260, 3: 220}
OBJ_PLACE_XY_OFFSETS = {
1: np.array([0.0, 0.0], dtype=np.float64),
3: np.array(
[
float(os.environ.get("ATEC_PCA_OBJ3_PLACE_X_OFFSET", "0.0")),
float(os.environ.get("ATEC_PCA_OBJ3_PLACE_Y_OFFSET", "0.0")),
],
dtype=np.float64,
),
}
def _quat_wxyz_to_rot(q: np.ndarray) -> np.ndarray:
q = np.asarray(q, dtype=np.float64)
q = q / max(np.linalg.norm(q), 1e-12)
w, x, y, z = q
return np.array(
[
[1 - 2 * (y * y + z * z), 2 * (x * y - z * w), 2 * (x * z + y * w)],
[2 * (x * y + z * w), 1 - 2 * (x * x + z * z), 2 * (y * z - x * w)],
[2 * (x * z - y * w), 2 * (y * z + x * w), 1 - 2 * (x * x + y * y)],
],
dtype=np.float64,
)
def _rot_error(current: np.ndarray, target: np.ndarray) -> np.ndarray:
err = target @ current.T
return 0.5 * np.array(
[err[2, 1] - err[1, 2], err[0, 2] - err[2, 0], err[1, 0] - err[0, 1]],
dtype=np.float64,
)
def _world_to_base_pos(pos_w: np.ndarray) -> np.ndarray:
return R_W_B.T @ (np.asarray(pos_w, dtype=np.float64) - BASE_POS_W)
def _world_to_base_rot(rot_w: np.ndarray) -> np.ndarray:
return R_W_B.T @ rot_w
@dataclass
class PoseTarget:
pos_w: np.ndarray
rot_w: np.ndarray
grip: np.ndarray
steps: int
finger_xy: np.ndarray | None = None
finger_z: float | None = None
servo_obj_z: float | None = None
servo_target_rel_z: float | None = None
freeze_arm: bool = False
label: str = ""
class _PiperIK:
def __init__(self):
if pin is None:
raise RuntimeError("pinocchio is required for solution_pca.py")
root = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
urdf = os.path.join(root, "third_party", "Agilex-College", "piper", "handpose_det", "models", "modified_piper_without_camera.urdf")
if not os.path.exists(urdf):
urdf = os.environ.get("ATEC_PIPER_URDF", urdf)
self.model = pin.buildModelFromUrdf(urdf)
self.data = self.model.createData()
self.frame_id = self.model.getFrameId("gripper_base")
self.link7_id = self.model.getFrameId("link7")
self.link8_id = self.model.getFrameId("link8")
self._last_q = HOME_Q[:6].copy()
def fk_base(self, q6: np.ndarray):
q = np.concatenate([np.asarray(q6, dtype=np.float64), GRIP_OPEN])
pin.forwardKinematics(self.model, self.data, q)
pin.updateFramePlacements(self.model, self.data)
M = self.data.oMf[self.frame_id]
return M.translation.copy(), M.rotation.copy()
def solve(self, q_current8: np.ndarray, pos_w: np.ndarray, rot_w: np.ndarray) -> np.ndarray:
target_pos_b = _world_to_base_pos(pos_w)
target_rot_b = _world_to_base_rot(rot_w)
q6 = np.asarray(q_current8[:6], dtype=np.float64).copy()
if not np.all(np.isfinite(q6)):
q6 = self._last_q.copy()
for _ in range(35):
pos_b, rot_b = self.fk_base(q6)
err = np.concatenate([target_pos_b - pos_b, _rot_error(rot_b, target_rot_b)])
if np.linalg.norm(err[:3]) < 0.003 and np.linalg.norm(err[3:]) < 0.03:
break
J = pin.computeFrameJacobian(
self.model,
self.data,
np.concatenate([q6, GRIP_OPEN]),
self.frame_id,
pin.ReferenceFrame.LOCAL_WORLD_ALIGNED,
)[:, :6]
damping = 0.020
dq = J.T @ np.linalg.solve(J @ J.T + damping * damping * np.eye(6), err)
dq = np.clip(dq, -0.20, 0.20)
q6 = np.clip(q6 + dq, [-2.618, 0.0, -2.967, -1.745, -1.22, -2.0944], [2.618, 3.14, 0.0, 1.745, 1.22, 2.0944])
# Near contact, being centimetres high is worse than a small wrist
# orientation error. The successful simulator runner effectively
# servos the link7/link8 centre every step; this position-only cleanup
# gives the submit-style IK the same priority.
for _ in range(20):
pos_b, _ = self.fk_base(q6)
pos_err = target_pos_b - pos_b
if np.linalg.norm(pos_err) < 0.002:
break
J = pin.computeFrameJacobian(
self.model,
self.data,
np.concatenate([q6, GRIP_OPEN]),
self.frame_id,
pin.ReferenceFrame.LOCAL_WORLD_ALIGNED,
)[:3, :6]
damping = 0.012
dq = J.T @ np.linalg.solve(J @ J.T + damping * damping * np.eye(3), pos_err)
dq = np.clip(dq, -0.18, 0.18)
q6 = np.clip(q6 + dq, [-2.618, 0.0, -2.967, -1.745, -1.22, -2.0944], [2.618, 3.14, 0.0, 1.745, 1.22, 2.0944])
self._last_q = q6.copy()
return q6
def step_dls(
self,
q_current8: np.ndarray,
pos_w: np.ndarray,
rot_w: np.ndarray,
*,
lambda_val: float = 0.05,
max_joint_delta: float = PCA_DLS_MAX_DELTA,
position_only: bool = False,
) -> np.ndarray:
"""One DifferentialIK-style DLS update from the current joint state.
The successful simulator runner uses IsaacLab's CartesianController,
which computes a small damped least-squares update from the current
PhysX state on every frame. This mirrors that behavior more closely
than solving a full IK target and then clipping the final joint target.
"""
target_pos_b = _world_to_base_pos(pos_w)
target_rot_b = _world_to_base_rot(rot_w)
q6 = np.asarray(q_current8[:6], dtype=np.float64).copy()
if not np.all(np.isfinite(q6)):
q6 = self._last_q.copy()
q8 = np.concatenate([q6, GRIP_OPEN])
pos_b, rot_b = self.fk_base(q6)
J_full = pin.computeFrameJacobian(
self.model,
self.data,
q8,
self.frame_id,
pin.ReferenceFrame.LOCAL_WORLD_ALIGNED,
)[:, :6]
if position_only:
err = target_pos_b - pos_b
J = J_full[:3, :]
else:
err = np.concatenate([target_pos_b - pos_b, _rot_error(rot_b, target_rot_b)])
J = J_full
damping = float(lambda_val)
dq = J.T @ np.linalg.solve(J @ J.T + damping * damping * np.eye(J.shape[0]), err)
dq = np.clip(dq, -max_joint_delta, max_joint_delta)
q6 = np.clip(
q6 + dq,
[-2.618, 0.0, -2.967, -1.745, -1.22, -2.0944],
[2.618, 3.14, 0.0, 1.745, 1.22, 2.0944],
)
self._last_q = q6.copy()
return q6
def finger_center_world(self, q_current8: np.ndarray) -> np.ndarray:
q = np.asarray(q_current8, dtype=np.float64).copy()
pin.forwardKinematics(self.model, self.data, q)
pin.updateFramePlacements(self.model, self.data)
p7 = self.data.oMf[self.link7_id].translation
p8 = self.data.oMf[self.link8_id].translation
center_b = 0.5 * (p7 + p8)
return BASE_POS_W + R_W_B @ center_b
def finger_gap(self, q_current8: np.ndarray) -> float:
q = np.asarray(q_current8, dtype=np.float64).copy()
pin.forwardKinematics(self.model, self.data, q)
pin.updateFramePlacements(self.model, self.data)
p7 = self.data.oMf[self.link7_id].translation
p8 = self.data.oMf[self.link8_id].translation
return float(np.linalg.norm(p7 - p8))
def solve_finger(self, q_current8: np.ndarray, finger_w: np.ndarray, rot_w: np.ndarray) -> np.ndarray:
"""IK on the actual link7/link8 centre, not the gripper_base proxy."""
target_pos_b = _world_to_base_pos(finger_w)
target_rot_b = _world_to_base_rot(rot_w)
q_current8 = np.asarray(q_current8, dtype=np.float64).copy()
q6 = q_current8[:6].copy()
grip = q_current8[6:8].copy()
if not np.all(np.isfinite(q6)):
q6 = self._last_q.copy()
for _ in range(40):
q8 = np.concatenate([q6, grip])
pin.forwardKinematics(self.model, self.data, q8)
pin.updateFramePlacements(self.model, self.data)
p7 = self.data.oMf[self.link7_id].translation
p8 = self.data.oMf[self.link8_id].translation
center_b = 0.5 * (p7 + p8)
gb_rot = self.data.oMf[self.frame_id].rotation
pos_err = target_pos_b - center_b
rot_err = _rot_error(gb_rot, target_rot_b)
if np.linalg.norm(pos_err) < 0.002 and np.linalg.norm(rot_err) < 0.05:
break
J7 = pin.computeFrameJacobian(self.model, self.data, q8, self.link7_id, pin.ReferenceFrame.LOCAL_WORLD_ALIGNED)[:3, :6]
J8 = pin.computeFrameJacobian(self.model, self.data, q8, self.link8_id, pin.ReferenceFrame.LOCAL_WORLD_ALIGNED)[:3, :6]
Jpos = 0.5 * (J7 + J8)
Jrot = pin.computeFrameJacobian(self.model, self.data, q8, self.frame_id, pin.ReferenceFrame.LOCAL_WORLD_ALIGNED)[3:, :6]
rot_wt = 0.05
J = np.vstack([Jpos, rot_wt * Jrot])
err = np.concatenate([pos_err, rot_wt * rot_err])
damping = 0.018
dq = J.T @ np.linalg.solve(J @ J.T + damping * damping * np.eye(6), err)
dq = np.clip(dq, -PCA_FINGER_IK_MAX_DELTA, PCA_FINGER_IK_MAX_DELTA)
q6 = np.clip(q6 + dq, [-2.618, 0.0, -2.967, -1.745, -1.22, -2.0944], [2.618, 3.14, 0.0, 1.745, 1.22, 2.0944])
self._last_q = q6.copy()
return q6
class AlgSolution:
def __init__(self):
self.device = "cuda" if torch.cuda.is_available() else "cpu"
self.ik = _PiperIK()
self.reset()
def reset(self, **_kwargs):
self.t = 0
self.home_count = 0
self.plan: list[PoseTarget] = []
self.plan_idx = 0
self.step_in_target = 0
self.detected = False
self.fallback_done = False
self.objects: tuple[int, ...] = ()
self._last_action = np.zeros(8, dtype=np.float64)
self._obj1_hold_grip: np.ndarray | None = None
self._obj3_hold_grip: np.ndarray | None = None
self._obj3_carry_offset_xy: np.ndarray | None = None
self._detected_centers: dict[int, np.ndarray] = {}
def reset_episode(self):
self.reset()
def _obs_qpos(self, obs: dict) -> np.ndarray:
proprio = obs["proprio"]
if isinstance(proprio, torch.Tensor):
p = proprio.detach().cpu().numpy()[0]
else:
p = np.asarray(proprio)[0]
return p[:8].astype(np.float64) + DEFAULT_Q
def _video_rgb_depth(self, obs: dict) -> tuple[np.ndarray, np.ndarray]:
rgb = obs["image"]["video_rgb"]
if isinstance(rgb, torch.Tensor):
rgb_arr = rgb.detach().cpu().numpy()[0]
else:
rgb_arr = np.asarray(rgb)[0]
if rgb_arr.ndim == 3 and rgb_arr.shape[0] in (3, 4):
rgb_arr = np.transpose(rgb_arr[:3], (1, 2, 0))
if rgb_arr.shape[-1] == 4:
rgb_arr = rgb_arr[..., :3]
if np.issubdtype(rgb_arr.dtype, np.floating):
rgb_arr = (rgb_arr * 255.0).clip(0, 255).astype(np.uint8)
depth = obs["image"]["video_depth"]
if isinstance(depth, torch.Tensor):
arr = depth.detach().cpu().numpy()[0]
else:
arr = np.asarray(depth)[0]
if arr.ndim == 3:
arr = arr[..., 0]
return rgb_arr.astype(np.uint8, copy=False), arr.astype(np.float64)
def _points_for_object(
self,
rgb: np.ndarray,
depth: np.ndarray,
obj_idx: int,
*,
wide: bool = False,
fill_holes: bool = True,
) -> np.ndarray:
h, w = depth.shape
ys, xs = np.where(np.isfinite(depth) & (depth > 0.0) & (depth < 6.0))
if len(xs) == 0:
return np.zeros((0, 3), dtype=np.float64)
z = depth[ys, xs]
x = (xs.astype(np.float64) - K_VIDEO[0, 2]) / K_VIDEO[0, 0] * z
y = (ys.astype(np.float64) - K_VIDEO[1, 2]) / K_VIDEO[1, 1] * z
pts_cam = np.stack([x, y, z], axis=1)
rot_w_cam = _quat_wxyz_to_rot(CAM_QUAT_WXYZ)
pts = (rot_w_cam @ pts_cam.T).T + CAM_POS_W
y0, y1 = OBJ_Y_BANDS[obj_idx]
if wide:
y0 = BASKET_CENTER_Y - 0.10
y1 = OBJ_Y_BANDS[obj_idx][1] + (0.045 if obj_idx == 3 else 0.10)
z0, z1 = OBJ_Z_LIMITS[obj_idx]
if wide:
z0 = TABLE_TOP_Z + 0.005
if obj_idx == 3:
z1 = TABLE_TOP_Z + 0.220
rgb_pts = rgb[ys, xs].astype(np.float32)
maxc = rgb_pts.max(axis=1)
minc = rgb_pts.min(axis=1)
non_gray = ((maxc - minc) > 18.0) | (maxc > 170.0)
if obj_idx == 3:
# Use the banana's yellow appearance for dynamic tracking. The broad
# world band can include the pink basket, white gripper, and mustard;
# a simple color gate is more reliable than generic non-gray there.
r, g, b = rgb_pts[:, 0], rgb_pts[:, 1], rgb_pts[:, 2]
non_gray = (r > 105.0) & (g > 75.0) & (b < 130.0) & ((r - b) > 35.0)
keep = (
(pts[:, 0] >= TABLE_CENTER_X - 0.18)
& (pts[:, 0] <= TABLE_CENTER_X + 0.18)
& (pts[:, 1] >= y0 - 0.035)
& (pts[:, 1] <= y1 + 0.035)
& (pts[:, 2] >= z0)
& (pts[:, 2] <= z1)
& non_gray
)
if np.count_nonzero(keep) == 0:
return pts[keep]
if not fill_holes:
return pts[keep]
# Mirror rgbd_band_object_mask(): fill shallow holes inside the detected
# component ROI, still constrained by the legal world band and z gate.
yy = ys[keep]
xx = xs[keep]
x1, x2 = int(xx.min()), int(xx.max())
y1p, y2p = int(yy.min()), int(yy.max())
in_roi = (xs >= x1) & (xs <= x2) & (ys >= y1p) & (ys <= y2p)
fill_keep = (
in_roi
& (pts[:, 0] >= TABLE_CENTER_X - 0.18)
& (pts[:, 0] <= TABLE_CENTER_X + 0.18)
& (pts[:, 1] >= y0 - 0.035)
& (pts[:, 1] <= y1 + 0.035)
& (pts[:, 2] >= z0)
& (pts[:, 2] <= z1)
)
return pts[fill_keep]
def _estimate_grasp(self, rgb: np.ndarray, depth: np.ndarray, obj_idx: int, *, wide: bool = False) -> tuple[np.ndarray, np.ndarray]:
pts = self._points_for_object(rgb, depth, obj_idx, wide=wide, fill_holes=(obj_idx != 1))
if len(pts) < 64:
# Spawn-band fallback keeps the controller alive if one frame is bad.
y0, y1 = OBJ_Y_BANDS[obj_idx]
center = np.array([TABLE_CENTER_X, 0.5 * (y0 + y1), TABLE_TOP_Z + 0.06], dtype=np.float64)
return center, _quat_wxyz_to_rot(np.array([0.0, 1.0, 0.0, 0.0], dtype=np.float64))
center = pts.mean(axis=0)
world_aabb_center = 0.5 * (pts.min(axis=0) + pts.max(axis=0))
cov = (pts - center).T @ (pts - center) / max(len(pts) - 1, 1)
vals, vecs = np.linalg.eigh(cov)
order = np.argsort(vals)[::-1]
axes = vecs[:, order]
if np.linalg.det(axes) < 0:
axes[:, 2] *= -1
local = (axes.T @ (pts - center).T).T
mn, mx = local.min(axis=0), local.max(axis=0)
aabb_center = axes @ ((mn + mx) * 0.5) + center
extents = mx - mn
if obj_idx == 3:
exec_center = aabb_center.copy()
# The banana is curved; when the visible PCA/AABB centre drifts
# toward the far end of the crescent, the calibrated -X finger
# offset is cancelled and the gripper closes on the outside. In
# that case the RGB-D point mean is a better proxy for the contact
# root used by the successful runner traces.
if abs(float(aabb_center[0] - center[0])) > float(os.environ.get("ATEC_PCA_OBJ3_AABB_MEAN_X_SWITCH", "0.025")):
exec_center[0] = center[0] + float(os.environ.get("ATEC_PCA_OBJ3_MEAN_X_BIAS", "0.005"))
else:
upper = pts[pts[:, 2] >= np.percentile(pts[:, 2], 70)]
# Object 1/2 visible-surface medians can be biased toward the
# camera-facing side by 2+ cm. Use the world AABB centre for XY
# completion, while keeping a high visible-surface z for approach.
exec_center = world_aabb_center.copy()
z_src = upper if len(upper) else pts
exec_center[2] = float(np.percentile(z_src[:, 2], 85))
if os.environ.get("ATEC_PCA_DEBUG_TARGET"):
upper = pts[pts[:, 2] >= np.percentile(pts[:, 2], 70)]
upper_med = np.median(upper if len(upper) else pts, axis=0)
print(
f"[PCA_EST] obj={obj_idx} n={len(pts)} "
f"mean=({center[0]:.3f},{center[1]:.3f},{center[2]:.3f}) "
f"world_aabb=({world_aabb_center[0]:.3f},{world_aabb_center[1]:.3f},{world_aabb_center[2]:.3f}) "
f"upper_med=({upper_med[0]:.3f},{upper_med[1]:.3f},{upper_med[2]:.3f}) "
f"exec=({exec_center[0]:.3f},{exec_center[1]:.3f},{exec_center[2]:.3f})",
flush=True,
)
grasp_axis = int(np.argmin(extents))
if grasp_axis == 0:
jaw_hint_w = axes[:, 1]
else:
jaw_hint_w = axes[:, 0]
jaw_xy = np.array([jaw_hint_w[0], jaw_hint_w[1], 0.0], dtype=np.float64)
if np.linalg.norm(jaw_xy) < 1e-6:
jaw_xy = np.array([0.0, 1.0, 0.0], dtype=np.float64)
jaw_xy /= np.linalg.norm(jaw_xy)
grip_z = np.array([0.0, 0.0, -1.0], dtype=np.float64)
align_x = np.cross(jaw_xy, grip_z)
align_x /= max(np.linalg.norm(align_x), 1e-6)
jaw_y = np.cross(grip_z, align_x)
jaw_y /= max(np.linalg.norm(jaw_y), 1e-6)
rot_w_tool = np.stack([align_x, jaw_y, grip_z], axis=1)
return exec_center.astype(np.float64), rot_w_tool.astype(np.float64)
def _estimate_object3_current_center(self, obs: dict) -> np.ndarray | None:
rgb, depth = self._video_rgb_depth(obs)
pts = self._points_for_object(rgb, depth, 3, wide=True, fill_holes=True)
if len(pts) < 64:
return None
center = 0.5 * (pts.min(axis=0) + pts.max(axis=0))
# Track the table-near/lifted banana body, not high gripper occluders.
center[2] = float(np.percentile(pts[:, 2], 65))
center[:2] += OBJ_CENTER_COMPLETION_OFFSETS[3]
if not np.all(np.isfinite(center)):
return None
if not (TABLE_CENTER_X - 0.22 <= center[0] <= TABLE_CENTER_X + 0.22):
return None
if not (BASKET_CENTER_Y - 0.14 <= center[1] <= OBJ_Y_BANDS[3][1] + 0.10):
return None
return center.astype(np.float64)
def _build_object3_drag_fallback(self, obs: dict) -> bool:
topdown = _quat_wxyz_to_rot(np.array([0.0, 1.0, 0.0, 0.0], dtype=np.float64))
# Re-localize the banana at fallback time. Use the same narrow
# closed-drag recovery that succeeded in run_graspnet_pick.py: keep the
# gripper closed and drag from the current object centre to the basket
# centre in two smooth segments.
drag_z = OBJ3_FALLBACK_DRAG_Z
c_live = self._estimate_object3_current_center(obs)
c0 = c_live if c_live is not None else self._detected_centers.get(
3, np.array([TABLE_CENTER_X, OBJ_Y_BANDS[3][0], TABLE_TOP_Z], dtype=np.float64)
)
start = np.array([c0[0], c0[1], drag_z], dtype=np.float64)
mid = np.array([BASKET_CENTER_X, 0.5 * (c0[1] + BASKET_CENTER_Y), drag_z], dtype=np.float64)
end = np.array([BASKET_CENTER_X, BASKET_CENTER_Y, drag_z], dtype=np.float64)
print(
f"[PCA_FALLBACK] object_3 closed_drag cur=({c0[0]:.3f},{c0[1]:.3f},{c0[2]:.3f}) "
f"mid=({mid[0]:.3f},{mid[1]:.3f},{mid[2]:.3f}) "
f"end=({end[0]:.3f},{end[1]:.3f},{end[2]:.3f})",
flush=True,
)
self.plan = []
self.plan_idx = 0
self.step_in_target = 0
hold_grip = self._obj3_hold_grip.copy() if self._obj3_hold_grip is not None else OBJ3_HOLD_GRIP_DEFAULT.copy()
finger_offset = OBJ_FINGER_XY_OFFSETS[3]
start_finger = start[:2] + finger_offset
mid_finger = mid[:2] + finger_offset
end_finger = end[:2] + finger_offset
self._add_pose([start_finger[0], start_finger[1], drag_z], topdown, hold_grip, OBJ3_FALLBACK_START_STEPS, finger_xy=start_finger, finger_z=drag_z, label="fallback_closed_drag_start")
self._add_pose([mid_finger[0], mid_finger[1], drag_z], topdown, hold_grip, OBJ3_FALLBACK_MID_STEPS, finger_xy=mid_finger, finger_z=drag_z, label="fallback_closed_drag_mid")
self._add_pose([end_finger[0], end_finger[1], drag_z], topdown, hold_grip, OBJ3_FALLBACK_END_STEPS, finger_xy=end_finger, finger_z=drag_z, label="fallback_closed_drag_end")
self._add_pose([end_finger[0], end_finger[1], drag_z], topdown, GRIP_OPEN, OBJ3_FALLBACK_OPEN_STEPS, finger_xy=end_finger, finger_z=drag_z, label="fallback_closed_drag_open")
self._add_pose([BASKET_CENTER_X, BASKET_CENTER_Y, TABLE_TOP_Z + 0.18], topdown, GRIP_OPEN, 120, label="fallback_retract")
return True
def _build_object1_drag_rescue(self, obs: dict) -> bool:
rgb, depth = self._video_rgb_depth(obs)
pts = self._points_for_object(rgb, depth, 1, wide=True, fill_holes=False)
if len(pts) < 64:
print(f"[PCA_RESCUE] skip object_1 drag: only {len(pts)} points", flush=True)
return False
# After transport failures object_1 is usually back on the table. The
# high visible points can be the gripper/finger occluder or a lifted
# face, so estimate the rescue push centre from table-near points only.
low = pts[(pts[:, 2] >= TABLE_TOP_Z + 0.030) & (pts[:, 2] <= TABLE_TOP_Z + 0.110)]
if len(low) >= 32:
c = 0.5 * (low.min(axis=0) + low.max(axis=0))
c[2] = float(np.median(low[:, 2]))
else:
c, _ = self._estimate_grasp(rgb, depth, 1, wide=True)
if not np.all(np.isfinite(c)):
return False
topdown = _quat_wxyz_to_rot(np.array([0.0, 1.0, 0.0, 0.0], dtype=np.float64))
drag_z = TABLE_TOP_Z + 0.055
# Push from the object's positive-y side toward the basket. A fixed
# start_y misses the cube after ACT/hybrid rollouts because object_1
# often remains around y=0.26..0.34.
lanes_x = [
float(np.clip(c[0] - 0.045, TABLE_CENTER_X - 0.16, TABLE_CENTER_X + 0.22)),
float(np.clip(c[0], TABLE_CENTER_X - 0.16, TABLE_CENTER_X + 0.22)),
float(np.clip(c[0] + 0.045, TABLE_CENTER_X - 0.16, TABLE_CENTER_X + 0.22)),
]
start_y = float(np.clip(c[1] + 0.085, TABLE_CENTER_Y + 0.085, TABLE_CENTER_Y + 0.46))
end_y = BASKET_CENTER_Y
print(
f"[PCA_RESCUE] object_1 drag c=({c[0]:.3f},{c[1]:.3f},{c[2]:.3f}) "
f"low_n={len(low)} "
f"lanes={','.join(f'{x:.2f}' for x in lanes_x)} y=({start_y:.3f}->{end_y:.3f})",
flush=True,
)
self.objects = (1,)
self.plan = []
self.plan_idx = 0
self.step_in_target = 0
for i, lane_x in enumerate(lanes_x):
start = np.array([lane_x, start_y, drag_z], dtype=np.float64)
end = np.array([lane_x, end_y, drag_z], dtype=np.float64)
self._add_pose([lane_x, start_y, TABLE_TOP_Z + 0.20], topdown, GRIP_OPEN, 70, label=f"obj1_rescue_lane{i}_pre")
self._add_pose(start, topdown, GRIP_OPEN, 100, finger_xy=start[:2], finger_z=drag_z, label=f"obj1_rescue_lane{i}_start")
self._add_pose(end, topdown, GRIP_OPEN, 520, finger_xy=end[:2], finger_z=drag_z, label=f"obj1_rescue_lane{i}_mid")
self._add_pose([BASKET_CENTER_X, BASKET_CENTER_Y, TABLE_TOP_Z + 0.15], topdown, GRIP_OPEN, 160, label="obj1_rescue_open")
self._add_pose([RETRACT_X, RETRACT_Y, TABLE_TOP_Z + 0.40], topdown, GRIP_OPEN, 80, label="obj1_rescue_retract")
return True
def _build_plan(self, obs: dict):
rgb, depth = self._video_rgb_depth(obs)
topdown = _quat_wxyz_to_rot(np.array([0.0, 1.0, 0.0, 0.0], dtype=np.float64))
self.plan = []
objects = tuple(int(x) for x in os.environ.get("ATEC_PCA_OBJECTS", "3,2,1").replace(" ", ",").split(",") if x)
self.objects = objects
for obj_idx in objects:
c, grasp_rot = self._estimate_grasp(rgb, depth, obj_idx)
if obj_idx == 1:
grasp_rot = _quat_wxyz_to_rot(np.array([0.0, 0.709, 0.705, 0.0], dtype=np.float64))
# The submit-style RGB-D PCA estimate is biased toward the visible
# left crescent of the banana. Keep GraspGen/PCA for its centre,
# but use the task-calibrated top-down wrist pose that the runner
# already validated for object_3.
if obj_idx == 3 and os.environ.get("ATEC_PCA_OBJ3_USE_PCA_ROT") != "1":
grasp_rot = _quat_wxyz_to_rot(np.array([0.0, 1.0, 0.004, 0.0], dtype=np.float64))
c[:2] += OBJ_CENTER_COMPLETION_OFFSETS[obj_idx]
self._detected_centers[obj_idx] = c.copy()
pick_xy = c[:2] + OBJ_GRASP_CENTER_OFFSETS[obj_idx]
yaw = float(np.arctan2(grasp_rot[1, 1], grasp_rot[0, 1]))
print(
f"[PCA_PLAN] obj={obj_idx} center=({c[0]:.3f},{c[1]:.3f},{c[2]:.3f}) "
f"pick=({pick_xy[0]:.3f},{pick_xy[1]:.3f}) jaw_yaw={yaw:+.2f}",
flush=True,
)
reach_z = max(float(c[2] + OBJ_TCP_Z[obj_idx]), TABLE_TOP_Z + 0.055)
# The PCA point cloud z is a visible-surface estimate, not the USD
# object root z used by the validated runner. Closing from
# c[2]+offset is too high for object_1 and makes the gripper miss
# the cube. Use the calibrated task close plane instead.
root_z_est = OBJ_ROOT_Z_EST.get(obj_idx, TABLE_TOP_Z + 0.045)
close_z = max(root_z_est + OBJ_CLOSE_Z_OFFSETS.get(obj_idx, 0.020), TABLE_TOP_Z + 0.030)
lift_z = TABLE_TOP_Z + (OBJ3_LIFT_CLEARANCE if obj_idx == 3 else 0.30)
release_z = TABLE_TOP_Z + (OBJ3_CARRY_CLEARANCE if obj_idx == 3 else (0.32 if obj_idx == 1 else 0.24))
open_z = TABLE_TOP_Z + (OBJ3_CARRY_CLEARANCE if obj_idx == 3 else (0.24 if obj_idx == 1 else 0.15))
place_xy = np.array([BASKET_CENTER_X, BASKET_CENTER_Y]) + OBJ_PLACE_XY_OFFSETS.get(
obj_idx, np.zeros(2, dtype=np.float64)
)
# Keep the calibrated top-down task quaternion for all objects. The
# PCA/AABB centre supplies translation; Task-E contact tuning supplies
# the wrist orientation and release heights.
finger_xy = pick_xy.copy() + OBJ_FINGER_XY_OFFSETS.get(obj_idx, np.zeros(2, dtype=np.float64)) if obj_idx in (1, 2, 3) else None
close_finger_xy = (
pick_xy
+ OBJ_PRECLOSE_INSERT_OFFSETS.get(obj_idx, np.zeros(2, dtype=np.float64))
+ OBJ_FINGER_XY_OFFSETS.get(obj_idx, np.zeros(2, dtype=np.float64))
)
closed_grip = OBJ3_HOLD_GRIP_DEFAULT.copy() if obj_idx == 3 else GRIP_CLOSE
finger_z = reach_z if obj_idx in (1, 2) else None
place_rot = grasp_rot if obj_idx in (1, 2) else topdown
self._add_pose([pick_xy[0], pick_xy[1], TABLE_TOP_Z + 0.30], grasp_rot, GRIP_OPEN, 90, label=f"obj{obj_idx}_pre")
servo_rel_z = OBJ_FINGER_TARGET_REL_Z.get(obj_idx)
if obj_idx == 3 and OBJ3_ENABLE_INSERT:
# Diagnostic-only guarded side approach. Local tests showed
# low open-finger insertion can shove the banana laterally, so
# the default path below matches the successful GraspNet runner:
# reach the calibrated contact point first, then close there.
side_finger_xy = close_finger_xy + OBJ3_PREGRASP_OFFSET
self._add_pose(
[side_finger_xy[0], side_finger_xy[1], reach_z],
grasp_rot,
GRIP_OPEN,
OBJ3_SIDE_APPROACH_STEPS,
finger_xy=side_finger_xy,
finger_z=OBJ3_APPROACH_FINGER_Z,
servo_obj_z=root_z_est,
servo_target_rel_z=None,
label=f"obj{obj_idx}_side_pre",
)
self._add_pose(
[side_finger_xy[0], side_finger_xy[1], close_z],
grasp_rot,
GRIP_OPEN,
OBJ3_SIDE_LOW_STEPS,
finger_xy=side_finger_xy,
finger_z=OBJ3_PREGRASP_LOW_FINGER_Z,
servo_obj_z=root_z_est,
servo_target_rel_z=None,
label=f"obj{obj_idx}_side_low",
)
self._add_pose(
[close_finger_xy[0], close_finger_xy[1], close_z],
grasp_rot,
GRIP_OPEN,
OBJ3_INSERT_STEPS,
finger_xy=close_finger_xy,
finger_z=OBJ3_PREGRASP_LOW_FINGER_Z,
servo_obj_z=root_z_est,
servo_target_rel_z=None,
label=f"obj{obj_idx}_insert",
)
else:
self._add_pose(
[pick_xy[0], pick_xy[1], reach_z],
grasp_rot,
GRIP_OPEN,
OBJ_REACH_STEPS[obj_idx],
finger_xy=finger_xy,
finger_z=None,
servo_obj_z=root_z_est,
servo_target_rel_z=None,
label=f"obj{obj_idx}_reach",
)
if obj_idx != 3 and np.linalg.norm(OBJ_PRECLOSE_INSERT_OFFSETS.get(obj_idx, np.zeros(2, dtype=np.float64))) > 1e-6:
self._add_pose(
[close_finger_xy[0], close_finger_xy[1], close_z],
grasp_rot,
GRIP_OPEN,
180,
finger_xy=close_finger_xy,
finger_z=None,
servo_obj_z=root_z_est,
servo_target_rel_z=servo_rel_z,
label=f"obj{obj_idx}_insert",
)
obj3_finger_z = OBJ3_CLOSE_FINGER_Z if obj_idx == 3 else None
self._add_pose(
[close_finger_xy[0], close_finger_xy[1], close_z],
grasp_rot,
closed_grip,
OBJ_CLOSE_STEPS[obj_idx],
finger_xy=close_finger_xy,
finger_z=obj3_finger_z,
servo_obj_z=root_z_est,
servo_target_rel_z=None if obj_idx == 3 else servo_rel_z,
label=f"obj{obj_idx}_close",
)
if obj_idx == 3:
self._add_pose(
[close_finger_xy[0], close_finger_xy[1], close_z],
grasp_rot,
closed_grip,
OBJ3_LOW_HOLD_STEPS,
finger_xy=close_finger_xy,
finger_z=OBJ3_CLOSE_FINGER_Z,
servo_obj_z=root_z_est,
servo_target_rel_z=None,
label=f"obj{obj_idx}_low_hold",
)
if obj_idx == 1:
self._add_pose(
[close_finger_xy[0], close_finger_xy[1], close_z],
grasp_rot,
GRIP_CLOSE,
160,
finger_xy=None,
finger_z=None,
freeze_arm=True,
label=f"obj{obj_idx}_squeeze",
)
self._add_pose(
[close_finger_xy[0], close_finger_xy[1], lift_z],
grasp_rot,
closed_grip,
OBJ_LIFT_STEPS[obj_idx],
finger_xy=close_finger_xy,
finger_z=OBJ3_LIFT_FINGER_Z if obj_idx == 3 else None,
servo_obj_z=None if obj_idx == 3 else root_z_est,
servo_target_rel_z=None if obj_idx == 3 else servo_rel_z,
label=f"obj{obj_idx}_lift",
)
if obj_idx == 3:
# After a short lift confirms contact, do not keep a high-air
# friction grasp. Banana is contact-sensitive in official
# physics; a low closed-drag/cradle path preserves contact and
# avoids the DLS high-transport singularity seen in videos.
drag_z = OBJ3_FALLBACK_DRAG_Z
drag_start_finger = close_finger_xy.copy()
drag_mid_obj = np.array([BASKET_CENTER_X, 0.5 * (pick_xy[1] + BASKET_CENTER_Y)], dtype=np.float64)
drag_end_obj = np.array([BASKET_CENTER_X, BASKET_CENTER_Y], dtype=np.float64)
drag_mid_finger = drag_mid_obj + OBJ_FINGER_XY_OFFSETS[3]
drag_end_finger = drag_end_obj + OBJ_FINGER_XY_OFFSETS[3]
self._add_pose(
[drag_start_finger[0], drag_start_finger[1], drag_z],
topdown,
closed_grip,
OBJ3_DRAG_START_STEPS,
finger_xy=drag_start_finger,
finger_z=drag_z,
label=f"obj{obj_idx}_drag_start",
)
self._add_pose(
[drag_mid_finger[0], drag_mid_finger[1], drag_z],
topdown,
closed_grip,
OBJ3_DRAG_MID_STEPS,
finger_xy=drag_mid_finger,
finger_z=drag_z,
label=f"obj{obj_idx}_drag_mid",
)
self._add_pose(
[drag_end_finger[0], drag_end_finger[1], drag_z],
topdown,
closed_grip,
OBJ3_DRAG_END_STEPS,
finger_xy=drag_end_finger,
finger_z=drag_z,
label=f"obj{obj_idx}_drag_end",
)
self._add_pose(
[drag_end_finger[0], drag_end_finger[1], drag_z],
topdown,
closed_grip,
OBJ3_DRAG_SETTLE_STEPS,
finger_xy=drag_end_finger,
finger_z=drag_z,
label=f"obj{obj_idx}_drag_settle",
)
self._add_pose(
[drag_end_finger[0], drag_end_finger[1], drag_z],
topdown,
GRIP_OPEN,
OBJ_OPEN_STEPS[obj_idx],
finger_xy=drag_end_finger,
finger_z=drag_z,
label=f"obj{obj_idx}_drag_open",
)
self._add_pose([RETRACT_X, RETRACT_Y, TABLE_TOP_Z + 0.40], topdown, GRIP_OPEN, 80, label=f"obj{obj_idx}_retract")
continue
mid = np.array([(close_finger_xy[0] + place_xy[0]) * 0.5, (close_finger_xy[1] + place_xy[1]) * 0.5, release_z])
if obj_idx == 3:
carry_mid_finger = mid[:2] + OBJ_FINGER_XY_OFFSETS[3]
release_finger = place_xy + OBJ_FINGER_XY_OFFSETS[3]
else:
carry_mid_finger = mid[:2] if obj_idx in (1, 2) else None
release_finger = place_xy if obj_idx in (1, 2) else None
carry_finger_z = OBJ3_LIFT_FINGER_Z if obj_idx == 3 else None
self._add_pose(
mid,
place_rot,
closed_grip,
max(OBJ_TRANSPORT_STEPS[obj_idx] // 2, 1),
finger_xy=carry_mid_finger,
finger_z=carry_finger_z,
label=f"obj{obj_idx}_mid",
)
if obj_idx == 1:
self._add_pose(
mid,
place_rot,
GRIP_CLOSE,
140,
freeze_arm=True,
label=f"obj{obj_idx}_mid_squeeze",
)
self._add_pose(
[place_xy[0], place_xy[1], release_z],
place_rot,
closed_grip,
max(OBJ_TRANSPORT_STEPS[obj_idx] - OBJ_TRANSPORT_STEPS[obj_idx] // 2, 1),
finger_xy=release_finger,
finger_z=carry_finger_z,
label=f"obj{obj_idx}_release",
)
if obj_idx == 3:
# Match the runner's basket-hold phase: keep the gripper closed
# above the release pose while the object centre is servoed into
# the real basket centre before opening.
self._add_pose(
[place_xy[0], place_xy[1], release_z],
place_rot,
closed_grip,
420,
finger_xy=release_finger,
finger_z=carry_finger_z,
label=f"obj{obj_idx}_basket_hold",
)
if obj_idx == 1 and os.environ.get("ATEC_PCA_ENABLE_OBJ1_RESCUE") == "1":
self._add_pose([place_xy[0], place_xy[1], release_z], place_rot, GRIP_CLOSE, 1, label="obj1_relocalize_drag")
settle_xy = np.array([BASKET_CENTER_X, BASKET_CENTER_Y], dtype=np.float64) if obj_idx == 1 else place_xy
settle_finger = release_finger if obj_idx == 3 else (settle_xy if obj_idx in (1, 2) else None)
self._add_pose([settle_xy[0], settle_xy[1], open_z], place_rot, closed_grip, 80 if obj_idx != 3 else 120, finger_xy=settle_finger, label=f"obj{obj_idx}_settle")
self._add_pose([settle_xy[0], settle_xy[1], open_z], place_rot, GRIP_OPEN, OBJ_OPEN_STEPS[obj_idx], label=f"obj{obj_idx}_open")
self._add_pose([RETRACT_X, RETRACT_Y, TABLE_TOP_Z + 0.40], topdown, GRIP_OPEN, 80, label=f"obj{obj_idx}_retract")
self.detected = True
def _add_pose(
self,
pos,
rot,
grip,
steps,
finger_xy=None,
finger_z=None,
servo_obj_z=None,
servo_target_rel_z=None,
freeze_arm=False,
label="",
):
if int(steps) <= 0:
return
self.plan.append(
PoseTarget(
np.asarray(pos, dtype=np.float64),
np.asarray(rot, dtype=np.float64),
np.asarray(grip, dtype=np.float64),
int(steps),
None if finger_xy is None else np.asarray(finger_xy, dtype=np.float64),
None if finger_z is None else float(finger_z),
None if servo_obj_z is None else float(servo_obj_z),
None if servo_target_rel_z is None else float(servo_target_rel_z),
bool(freeze_arm),
str(label),
)
)
def predicts(self, obs, current_score):
qpos = self._obs_qpos(obs)
if self.t < 25:
self.t += 1
return {"action": np.zeros((1, 8), dtype=np.float32).tolist(), "giveup": False}
if self.home_count < 80:
self.home_count += 1
action = np.clip((HOME_Q - DEFAULT_Q) / ACTION_SCALE, -3.0, 3.0)
return {"action": action.reshape(1, -1).astype(np.float32).tolist(), "giveup": False}
if not self.detected:
if (
os.environ.get("ATEC_PCA_OBJ1_DIRECT_RESCUE") == "1"
and tuple(int(x) for x in os.environ.get("ATEC_PCA_OBJECTS", "3,2,1").replace(" ", ",").split(",") if x) == (1,)
and self._build_object1_drag_rescue(obs)
):
self.detected = True
else:
self._build_plan(obs)
if self.plan_idx >= len(self.plan):
if (
not self.fallback_done
and 3 in self.objects
and os.environ.get("ATEC_PCA_ENABLE_FALLBACK") == "1"
):
self.fallback_done = True
if self._build_object3_drag_fallback(obs):
target = self.plan[self.plan_idx]
pos_w = target.pos_w.copy()
else:
action = np.clip((HOME_Q - DEFAULT_Q) / ACTION_SCALE, -3.0, 3.0)
return {"action": action.reshape(1, -1).astype(np.float32).tolist(), "giveup": False}
else:
action = np.clip((HOME_Q - DEFAULT_Q) / ACTION_SCALE, -3.0, 3.0)
return {"action": action.reshape(1, -1).astype(np.float32).tolist(), "giveup": False}
else:
target = self.plan[self.plan_idx]
pos_w = target.pos_w.copy()
if target.label == "obj1_relocalize_drag":
if self._build_object1_drag_rescue(obs):
target = self.plan[self.plan_idx]
pos_w = target.pos_w.copy()
else:
self.plan_idx += 1
return {"action": np.zeros((1, 8), dtype=np.float32).tolist(), "giveup": False}
raw_pos_w = pos_w.copy()
dynamic_finger_xy = None
finger_target_w = None
if target.label in ("obj3_basket_hold", "obj3_settle") and os.environ.get(
"ATEC_PCA_OBJ3_OBJECT_SERVO", "1"
) != "0":
c_now = self._estimate_object3_current_center(obs)
if c_now is not None:
if self._obj3_carry_offset_xy is None:
finger_now = self.ik.finger_center_world(qpos)
observed_offset = finger_now[:2] - c_now[:2]
# Preserve the actual contact relation reached at lift,
# but bound it so a bad visual frame cannot launch the arm.
observed_offset = np.clip(observed_offset, [-0.055, -0.055], [0.055, 0.055])
if np.all(np.isfinite(observed_offset)):
self._obj3_carry_offset_xy = observed_offset.astype(np.float64)
carry_offset = (
self._obj3_carry_offset_xy
if self._obj3_carry_offset_xy is not None
else OBJ_FINGER_XY_OFFSETS[3]
)
object_target_xy = np.array([BASKET_CENTER_X, BASKET_CENTER_Y], dtype=np.float64)
correction = np.zeros(2, dtype=np.float64)
correction = (object_target_xy - c_now[:2]) * OBJ3_OBJECT_SERVO_GAIN
corr_norm = float(np.linalg.norm(correction))
max_corr = OBJ3_OBJECT_SERVO_MAX_XY
if corr_norm > max_corr:
correction = correction / max(corr_norm, 1e-6) * max_corr
pos_w[:2] = raw_pos_w[:2] + correction
raw_pos_w = pos_w.copy()
# Keep the same finger-to-object contact relation while
# servoing the object centre into the basket. Pointing the
# finger target at c_now pins the hand near the old table pose
# and fights the basket correction.
dynamic_finger_xy = object_target_xy + carry_offset
if (
os.environ.get("ATEC_PCA_ENABLE_FALLBACK") == "1"
and
os.environ.get("ATEC_PCA_OBJ3_DYNAMIC_FALLBACK", "1") != "0"
and not self.fallback_done
and target.label in ("obj3_mid", "obj3_release", "obj3_basket_hold")
and c_now[1] > BASKET_CENTER_Y + 0.16
and c_now[2] < TABLE_TOP_Z + 0.045
and self.step_in_target > 80
):
self.fallback_done = True
print(
f"[PCA_FALLBACK_TRIGGER] object_3 stalled c=({c_now[0]:.3f},{c_now[1]:.3f},{c_now[2]:.3f}) "
f"target={target.label} step={self.step_in_target}",
flush=True,
)
if self._build_object3_drag_fallback(obs):
target = self.plan[self.plan_idx]
pos_w = target.pos_w.copy()
raw_pos_w = pos_w.copy()
dynamic_finger_xy = None
if os.environ.get("ATEC_PCA_DEBUG_TARGET") and self.step_in_target % 25 == 0:
print(
f"[PCA_OBJ_SERVO] {target.label} c=({c_now[0]:.3f},{c_now[1]:.3f}) "
f"target=({object_target_xy[0]:.3f},{object_target_xy[1]:.3f}) "
f"corr=({correction[0]:+.3f},{correction[1]:+.3f})",
flush=True,
)
if target.finger_xy is not None:
finger = self.ik.finger_center_world(qpos)
gb_b, _ = self.ik.fk_base(qpos[:6])
gb_w = BASE_POS_W + R_W_B @ gb_b
finger_from_gb = finger - gb_w
desired_finger_xy = target.finger_xy if dynamic_finger_xy is None else dynamic_finger_xy
finger_target_z = target.finger_z if target.finger_z is not None else finger[2]
finger_target_w = np.array([desired_finger_xy[0], desired_finger_xy[1], finger_target_z], dtype=np.float64)
xy_error = finger[:2] - desired_finger_xy
correction = -xy_error
corr_norm = float(np.linalg.norm(correction))
max_xy = 0.12
if target.label.startswith("obj3_") and (
("_mid" in target.label)
or ("_release" in target.label)
or ("_basket_hold" in target.label)
or ("_settle" in target.label)
or ("_drag" in target.label)
):
max_xy = OBJ3_FINGER_SERVO_MAX_XY
elif ("_mid" in target.label) or ("_release" in target.label) or ("_settle" in target.label):
max_xy = 0.32
if corr_norm > max_xy:
correction = correction / max(corr_norm, 1e-6) * max_xy
pos_w[:2] = raw_pos_w[:2] + correction
if target.finger_z is not None:
pos_w[2] = float(target.finger_z - finger_from_gb[2])
elif target.servo_obj_z is not None and target.servo_target_rel_z is not None:
rel_z = float(finger[2] - target.servo_obj_z)
z_error = float(target.servo_target_rel_z - rel_z)
obj_for_label = 3 if target.label.startswith("obj3_") else 1
max_z = OBJ_FINGER_SERVO_MAX_Z.get(obj_for_label, 0.050)
if obj_for_label == 3:
z_correction = float(np.clip(z_error, -max_z, max_z))
else:
z_correction = min(0.0, max(-max_z, z_error))
pos_w[2] = float(raw_pos_w[2] + z_correction)
if os.environ.get("ATEC_PCA_DEBUG_TARGET") and self.step_in_target % 25 == 0:
print(
f"[PCA_TARGET] plan={self.plan_idx} step={self.step_in_target} "
f"raw=({raw_pos_w[0]:.3f},{raw_pos_w[1]:.3f},{raw_pos_w[2]:.3f}) "
f"gb=({gb_w[0]:.3f},{gb_w[1]:.3f},{gb_w[2]:.3f}) "
f"finger=({finger[0]:.3f},{finger[1]:.3f},{finger[2]:.3f}) "
f"desired=({desired_finger_xy[0]:.3f},{desired_finger_xy[1]:.3f}) "
f"pos=({pos_w[0]:.3f},{pos_w[1]:.3f},{pos_w[2]:.3f})",
flush=True,
)
# Use a submit-side equivalent of the runner's CartesianController:
# one DLS update from the current qpos per simulator step. Close/reach
# phases prioritize position because centimetres of z error are enough
# to miss the object, while a small wrist error is tolerable.
position_only = (
("_reach" in target.label)
or ("_side_pre" in target.label)
or ("_side_low" in target.label)
or ("_insert" in target.label)
or ("_close" in target.label)
or ("_low_hold" in target.label)
or (target.label.startswith("obj3_") and any(key in target.label for key in ("drag", "mid", "release", "basket_hold", "settle")))
)
if target.freeze_arm:
q6 = qpos[:6].copy()
elif (
finger_target_w is not None
and (
(
target.label.startswith("fallback_")
and os.environ.get("ATEC_PCA_FALLBACK_FINGER_IK", "0") != "0"
)
or (
target.label.startswith("obj3_")
and os.environ.get("ATEC_PCA_OBJ3_USE_FINGER_IK", "0") == "1"
and any(key in target.label for key in ("mid", "release", "basket_hold", "settle"))
)
)
):
q6 = self.ik.solve_finger(qpos, finger_target_w, target.rot_w)
elif os.environ.get("ATEC_PCA_USE_FULL_IK") == "1":
q6 = self.ik.solve(qpos, pos_w, target.rot_w)
else:
q6 = self.ik.step_dls(qpos, pos_w, target.rot_w, position_only=position_only)
q_target = np.concatenate([q6, target.grip])
if target.label.startswith("obj1_"):
gap = self.ik.finger_gap(qpos)
if (
self._obj1_hold_grip is None
and
target.label in ("obj1_close", "obj1_lift", "obj1_mid")
and gap <= OBJ1_HOLD_GAP
and self.step_in_target > 10
):
self._obj1_hold_grip = qpos[6:8].copy()
if self._obj1_hold_grip is not None and any(
key in target.label for key in ("close", "squeeze", "lift", "mid", "release", "settle")
):
q_target[6:8] = self._obj1_hold_grip
if target.label.startswith("obj3_"):
gap = self.ik.finger_gap(qpos)
if (
self._obj3_hold_grip is None
and target.label == "obj3_lift"
and gap <= OBJ3_HOLD_GAP
and self.step_in_target >= int(os.environ.get("ATEC_PCA_OBJ3_LIFT_LATCH_STEP", "20"))
):
self._obj3_hold_grip = qpos[6:8].copy()
if self._obj3_hold_grip is not None and any(
key in target.label for key in ("close", "low_hold", "lift", "mid", "release", "basket_hold", "settle", "drag")
):
q_target[6:8] = self._obj3_hold_grip
# Match IsaacLab CartesianController's per-step clamp; gripper fingers
# still close gradually so they do not shove the object sideways.
gripper_max_delta = 0.010
if target.label.startswith("obj3_") and self._obj3_hold_grip is None and any(
key in target.label for key in ("close", "low_hold")
):
gripper_max_delta = OBJ3_GRIPPER_MAX_DELTA
max_delta = np.array(
[0.18, 0.18, 0.18, 0.18, 0.18, 0.18, gripper_max_delta, gripper_max_delta],
dtype=np.float64,
)
q_target = qpos + np.clip(q_target - qpos, -max_delta, max_delta)
action = np.clip((q_target - DEFAULT_Q) / ACTION_SCALE, -5.0, 5.0)
self.step_in_target += 1
advance = self.step_in_target >= target.steps
if target.label == "obj1_close" and self._obj1_hold_grip is not None:
advance = True
if (
target.label == "obj3_close"
and self._obj3_hold_grip is not None
and self.step_in_target >= OBJ3_CLOSE_MIN_STEPS
):
advance = True
if "_squeeze" in target.label:
gap = self.ik.finger_gap(qpos)
if self._obj1_hold_grip is not None and target.label.startswith("obj1_"):
advance = self.step_in_target >= 20
elif gap > OBJ1_HOLD_GAP and self.step_in_target < 420:
advance = False
if os.environ.get("ATEC_PCA_DEBUG_TARGET") and self.step_in_target % 25 == 0:
print(f"[PCA_SQUEEZE] step={self.step_in_target} gap={gap:.4f} advance={advance}", flush=True)
if advance:
if os.environ.get("ATEC_PCA_DEBUG_TARGET") and target.label.startswith("obj3_"):
c_dbg = self._estimate_object3_current_center(obs)
f_dbg = self.ik.finger_center_world(qpos)
gap_dbg = self.ik.finger_gap(qpos)
c_msg = "none"
if c_dbg is not None:
c_msg = f"({c_dbg[0]:.3f},{c_dbg[1]:.3f},{c_dbg[2]:.3f})"
print(
f"[PCA_STAGE_END] {target.label} c={c_msg} "
f"finger=({f_dbg[0]:.3f},{f_dbg[1]:.3f},{f_dbg[2]:.3f}) "
f"gap={gap_dbg:.4f} hold="
f"{None if self._obj3_hold_grip is None else [float(v) for v in self._obj3_hold_grip]}",
flush=True,
)
self.step_in_target = 0
self.plan_idx += 1
return {"action": action.reshape(1, -1).astype(np.float32).tolist(), "giveup": False}
RETRACT_X = TABLE_CENTER_X + TABLE_HALF_X - 0.05
RETRACT_Y = TABLE_CENTER_Y