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EuroVis
2,001
Three-dimensional Reconstruction and Visualization of the Cerebral Cortex in Primates
10.1007/978-3-7091-6215-6_16
null
false
false
[ "Sergio Demelio", "Fabio Bettio", "Enrico Gobbetti", "Giuseppe Luppino" ]
[]
[]
[]
EuroVis
2,001
Topology-Based Visualization of Time-Dependent 2D Vector Fields
10.1007/978-3-7091-6215-6_13
null
false
false
[ "Xavier Tricoche", "Gerik Scheuermann", "Hans Hagen" ]
[]
[]
[]
EuroVis
2,001
Vector and Tensor Field Topology Simplification on Irregular Grids
10.1007/978-3-7091-6215-6_12
null
false
false
[ "Xavier Tricoche", "Gerik Scheuermann", "Hans Hagen", "Stefan Clauss" ]
[]
[]
[]
EuroVis
2,001
Virtual Colon Flattening
10.1007/978-3-7091-6215-6_14
null
false
false
[ "Anna Vilanova Bartrolí", "Rainer Wegenkittl", "Andreas König 0002", "M. Eduard Gröller", "Erich Sorantin" ]
[]
[]
[]
EuroVis
2,001
Visualization of directed associations in e-commerce transaction data
10.1007/978-3-7091-6215-6_20
null
false
false
[ "Ming C. Hao", "Umeshwar Dayal", "Meichun Hsu", "Thomas C. Sprenger", "Markus H. Gross" ]
[]
[]
[]
EuroVis
2,001
Visualization of Generalized Voronoi Diagrams
10.1007/978-3-7091-6215-6_18
null
false
false
[ "Alexandru C. Telea", "Jarke J. van Wijk" ]
[]
[]
[]
EuroVis
2,001
Visualization of Thermal Flows in an Automotive Cabin with Volume Rendering Method
10.1007/978-3-7091-6215-6_32
null
false
false
[ "Kenji Ono", "Hideki Matsumoto", "Ryutaro Himeno" ]
[]
[]
[]
EuroVis
2,001
Volume Rendering Data with Uncertainty Information
10.1007/978-3-7091-6215-6_26
null
false
false
[ "Suzana Djurcilov", "Kwansik Kim", "Pierre F. J. Lermusiaux", "Alex Pang" ]
[]
[]
[]
EuroVis
2,001
Voxel Column Culling: Occlusion Culling for Large Terrain Models
10.1007/978-3-7091-6215-6_10
null
false
false
[ "Brian Zaugg", "Parris K. Egbert" ]
[]
[]
[]
CHI
2,001
3D or not 3D? evaluating the effect of the third dimension in a document management system
10.1145/365024.365309
Several recent research systems have provided interactive three-dimensional (3D) visualisations for supporting everyday work such as file and document management. But what improvements do these 3D interfaces offer over their traditional 2D counterparts? This paper describes the comparative evaluation of two document ma...
false
false
[ "Andy Cockburn", "Bruce J. McKenzie" ]
[]
[]
[]
CHI
2,001
Digital family portraits: supporting peace of mind for extended family members
10.1145/365024.365126
A growing social problem in the U.S., and elsewhere, is supporting older adults who want to continue living independently, as opposed to moving to an institutional care setting. One key part of this complex problem is providing awareness of senior adults day-to-day activities, promoting peace of mind for extended famil...
false
false
[ "Elizabeth D. Mynatt", "Jim Rowan", "Sarah Craighill", "Annie Jacobs" ]
[]
[]
[]
CHI
2,001
Information scent as a driver of Web behavior graphs: results of a protocol analysis method for Web usability
10.1145/365024.365331
The purpose of this paper is to introduce a replicable WWW protocol analysis methodology illustrated by application to data collected in the laboratory. The methodology uses instrumentation to obtain detailed recordings of user actions with a browser, caches Web pages encoutered, and videotapes talk-aloud protocols. We...
false
false
[ "Stuart K. Card", "Peter Pirolli", "Mija M. Van Der Wege", "Julie Bauer Morrison", "Robert W. Reeder", "Pamela K. Schraedley", "Jenea Boshart" ]
[]
[]
[]
CHI
2,001
Visual information foraging in a focus + context visualization
10.1145/365024.365337
Eye tracking studies of the Hyperbolic Tree browser [10] suggest that visual search in focus+context displays is highly affected by information scent (i.e., local cues, such as text summaries, used to assess and navigate toward distal information sources). When users detected a strong information scent, they were able ...
false
false
[ "Peter Pirolli", "Stuart K. Card", "Mija M. Van Der Wege" ]
[]
[]
[]
CHI
2,001
Visualization components for persistent conversations
10.1145/365024.365073
An appropriately designed interface to persistent, threaded conversations could reinforce socially beneficial behavior by prominently featuring how frequently and to what degree each user exhibits such behaviors. Based on the data generated by the Netscan data-mining project [9], we have developed a set of tools for il...
false
false
[ "Marc A. Smith", "Andrew T. Fiore" ]
[]
[]
[]
Vis
2,000
3D digital cleansing using segmentation rays
10.1109/VISUAL.2000.885674
We propose a novel approach for segmentation and digital cleansing of endoscopic organs. Our method can be used for a variety of segmentation needs with little or no modification. It aims at fulfilling the dual and often conflicting requirements of a fast and accurate segmentation and also eliminates the undesirable pa...
false
false
[ "Sarang Lakare", "Ming Wan", "Mie Sato", "Arie E. Kaufman" ]
[]
[]
[]
Vis
2,000
A computational steering system for studying microwave interactions with missile bodies
10.1109/VISUAL.2000.885727
The paper describes a computer modeling and simulation system that supports computational steering, which is an effort to make the typical simulation workflow more efficient. Our system provides an interface that allows scientists to perform all of the steps in the simulation process in parallel and online. It uses a s...
false
false
[ "J. Edward Swan II", "Marco Lanzagorta", "Doug Maxwell", "Eddy Kuo", "Jeffrey Uhlmann", "Wendell Anderson", "Haw-Jye Shyu", "William Smith" ]
[]
[]
[]
Vis
2,000
A continuous clustering method for vector fields
10.1109/VISUAL.2000.885715
A new method for the simplification of flow fields is presented. It is based on continuous clustering. A well-known physical clustering model, the Cahn Hilliard model (J. Cahn and J. Hilliard, 1958), which describes phase separation, is modified to reflect the properties of the data to be visualized. Clusters are defin...
false
false
[ "Harald Garcke", "Tobias Preußer", "Martin Rumpf", "Alexandru C. Telea", "Ulrich Weikard", "Jarke J. van Wijk" ]
[]
[]
[]
Vis
2,000
A flow-guided streamline seeding strategy
10.1109/VISUAL.2000.885690
The paper presents a seed placement strategy for streamlines based on flow features in the dataset. The primary goal of our seeding strategy is to capture flow patterns in the vicinity of critical points in the flow field, even as the density of streamlines is reduced. Secondary goals are to place streamlines such that...
false
false
[ "Vivek Verma", "David L. Kao", "Alex T. Pang" ]
[ "TT" ]
[]
[]
Vis
2,000
A level-set method for flow visualization
10.1109/VISUAL.2000.885688
We propose a technique for visualizing steady flow. Using this technique, we first convert the vector field data into a scalar level-set representation. We then analyze the dynamic behavior and subsequent distortion of level-sets and interactively monitor the evolving structures by means of texture-based surface render...
false
false
[ "Rüdiger Westermann", "Christopher R. Johnson 0001", "Thomas Ertl" ]
[]
[]
[]
Vis
2,000
A spreadsheet interface for visualization exploration
10.1109/VISUAL.2000.885678
As the size and complexity of data sets continues to increase, the development of user interfaces and interaction techniques that expedite the process of exploring that data must receive new attention. Regardless of the speed of rendering, it is important to coherently organize the visual process of exploration: this i...
false
false
[ "T. J. Jankun-Kelly", "Kwan-Liu Ma" ]
[]
[]
[]
Vis
2,000
A topology simplification method for 2D vector fields
10.1109/VISUAL.2000.885716
Topology analysis of plane, turbulent vector fields results in visual clutter caused by critical points indicating vortices of finer and finer scales. A simplification can be achieved by merging critical points within a prescribed radius into higher order critical points. After building clusters containing the singular...
false
false
[ "Xavier Tricoche", "Gerik Scheuermann", "Hans Hagen" ]
[]
[]
[]
Vis
2,000
A visibility determination algorithm for interactive virtual endoscopy
10.1109/VISUAL.2000.885673
We present a new visibility determination algorithm for interactive virtual endoscopy. The algorithm uses a modified version of template-based ray casting to extract a view dependent set of potentially visible voxels from volume data. The voxels are triangulated by Marching Cubes and the triangles are rendered onto the...
false
false
[ "Rami Hietala", "Jarkko Oikarinen" ]
[]
[]
[]
Vis
2,000
Achieving color uniformity across multi-projector displays
10.1109/VISUAL.2000.885684
Large area tiled displays are gaining popularity for use in collaborative immersive virtual environments and scientific visualization. While recent work has addressed the issues of geometric registration, rendering architectures, and human interfaces, there has been relatively little work on photometric calibration in ...
false
false
[ "Aditi Majumder", "Zhu He", "Herman Towles", "Greg Welch" ]
[]
[]
[]
Vis
2,000
An integrated visualization and design toolkit for flexible prosthetic heart valves
10.1109/VISUAL.2000.885730
We describe a toolkit for the design and visualization of flexible artificial heart valves. The toolkit consists of interlinked modules with a visual programming interface. The user of the toolkit can set the initial geometry and material properties of the valve leaflet, solve for the flexing of the leaflet and the flo...
false
false
[ "A. J. Fenlon", "T. David", "J. P. R. B. Walton" ]
[]
[]
[]
Vis
2,000
Anisotropic geometric diffusion in surface processing
10.1109/VISUAL.2000.885721
A new multiscale method in surface processing is presented which combines the image processing methodology based on nonlinear diffusion equations and the theory of geometric evolution problems. Its aim is to smooth discretized surfaces while simultaneously enhancing geometric features such as edges and corners. This is...
false
false
[ "Ulrich Clarenz", "Udo Diewald", "Martin Rumpf" ]
[]
[]
[]
Vis
2,000
Automatic alignment of high-resolution multi-projector displays using an uncalibrated camera
10.1109/VISUAL.2000.885685
A scalable, high-resolution display may be constructed by tiling many projected images over a single display surface. One fundamental challenge for such a display is to avoid visible seams due to misalignment among the projectors. Traditional methods for avoiding seams involve sophisticated mechanical devices and expen...
false
false
[ "Yuqun Chen", "Douglas W. Clark", "Adam Finkelstein", "Timothy C. Housel", "Kai Li 0001" ]
[]
[]
[]
Vis
2,000
Basic research for coloring multichannel MRI data
10.1109/VISUAL.2000.885693
This is basic research for assigning color values to voxels of multichannel MRI volume data. The MRI volume data sets obtained under different scanning conditions are transformed into their components by independent component analysis (ICA), which enhances the physical characteristics of the tissue. The transfer functi...
false
false
[ "Shigeru Muraki", "Toshiharu Nakai", "Yasuyo Kita" ]
[]
[]
[]
Vis
2,000
Bicubic subdivision-surface wavelets for large-scale isosurface representation and visualization
10.1109/VISUAL.2000.885720
We introduce a new subdivision-surface wavelet transform for arbitrary two-manifolds with boundary that is the first to use simple lifting-style filtering operations with bicubic precision. We also describe a conversion process for re-mapping large-scale isosurfaces to have subdivision connectivity and fair parameteriz...
false
false
[ "Martin Hering-Bertram", "Mark A. Duchaineau", "Bernd Hamann", "Kenneth I. Joy" ]
[]
[]
[]
Vis
2,000
Case study: a methodology for plume visualization with application to real-time acquisition and navigation
10.1109/VISUAL.2000.885737
Applications of visualization techniques that facilitate comparison of simulation and field datasets of seafloor hydrothermal plumes are demonstrated in order to explore and confirm theories of plume behavior. In comparing these datasets, there is no one-to-one correspondence. We show the comparison by performing quant...
false
false
[ "Karen G. Bemis", "Deborah Silver", "Peter A. Rona", "Chengwei Feng" ]
[]
[]
[]
Vis
2,000
CEASAR: a smooth, accurate and robust centerline extraction algorithm
10.1109/VISUAL.2000.885675
We present CEASAR, a centerline extraction algorithm that delivers smooth, accurate and robust results. Centerlines are needed for accurate measurements of length along winding tubular structures. Centerlines are also required in automatic virtual navigation through human organs, such as the colon or the aorta, as they...
false
false
[ "Ingmar Bitter", "Mie Sato", "Michael A. Bender", "Kevin T. McDonnell", "Arie E. Kaufman", "Ming Wan" ]
[]
[]
[]
Vis
2,000
Combining local and remote visualization techniques for interactive volume rendering in medical applications
10.1109/VISUAL.2000.885729
For a comprehensive understanding of tomographic image data in medicine, interactive and high-quality direct volume rendering is an essential prerequisite. This is provided by visualization using 3D texture mapping which is still limited to high-end graphics hardware. In order to make it available in a clinical environ...
false
false
[ "Klaus Engel", "Thomas Ertl", "Peter Hastreiter", "Bernd Tomandl", "K. Eberhardt" ]
[]
[]
[]
Vis
2,000
Constructing material interfaces from data sets with volume-fraction information
10.1109/VISUAL.2000.885717
We present a new algorithm for material boundary interface reconstruction from data sets containing volume fractions. We transform the reconstruction problem to a problem that analyzes the dual data set, where each vertex in the dual mesh has an associated barycentric coordinate tuple that represents the fraction of ea...
false
false
[ "Kathleen S. Bonnell", "Kenneth I. Joy", "Bernd Hamann", "Daniel Schikore", "Mark A. Duchaineau" ]
[]
[]
[]
Vis
2,000
Creating reusable visualizations with the relational visualization notation
10.1109/VISUAL.2000.885676
Richly expressive information visualizations are difficult to design and rarely found. Few software tools can generate multidimensional visualizations at all, let alone incorporate artistic detail. Although, it is a great efficiency to reuse these visualizations with new data, the associated artistic detail is rarely r...
false
false
[ "Matthew C. Humphrey" ]
[]
[]
[]
Vis
2,000
Enabling level-of-detail matching for exterior scene synthesis
10.1109/VISUAL.2000.885691
The work presents a method to enable matching of level-of-detail (LOD) models to image-plane resolution over large variations in viewing distances often present in exterior images. A relationship is developed between image sampling rate, viewing distance, object projection, and expected image error due to LOD approxima...
false
false
[ "Randy K. Scoggins", "Robert J. Moorhead II", "Raghu Machiraju" ]
[]
[]
[]
Vis
2,000
Extracting regions of interest applying a local watershed transformation
10.1109/VISUAL.2000.885672
We present a new technique for extracting regions of interest (ROI) applying a local watershed transformation. The proposed strategy for computing catchment basins in a given region of interest is based on a rain-falling simulation. Unlike the standard watershed algorithms, which flood the complete (gradient magnitude ...
false
false
[ "Stanislav L. Stoev", "Wolfgang Straßer" ]
[]
[]
[]
Vis
2,000
Fairing of non-manifolds for visualization
10.1109/VISUAL.2000.885722
The concept of fairing applied to irregular triangular meshes has become more and more important. Previous contributions constructed better fairing operators, and applied them both to multiresolution editing tools and to multiresolution representations of meshes. The authors generalize these powerful techniques to hand...
false
false
[ "Andreas Hubeli", "Markus H. Gross" ]
[]
[]
[]
Vis
2,000
Fast visualization methods for comparing dynamics: a case study in combustion
10.1109/VISUAL.2000.885725
Visualization can be an important tool for displaying, categorizing and digesting large quantities of inter-related information during laboratory and simulation experiments. Summary visualizations that compare and represent data sets in the context of a collection are particularly valuable. Applicable visualizations us...
false
false
[ "Kay A. Robbins", "Michael Gorman" ]
[]
[]
[]
Vis
2,000
FastSplats: optimized splatting on rectilinear grids
10.1109/VISUAL.2000.885698
Splatting is widely applied in many areas, including volume, point-based and image-based rendering. Improvements to splatting, such as eliminating popping and color bleeding, occasion-based acceleration, post-rendering classification and shading, have all been recently accomplished. These improvements share a common ne...
false
false
[ "Jian Huang", "Roger Crawfis", "Naeem Shareef", "Klaus Mueller 0001" ]
[]
[]
[]
Vis
2,000
Four-dimensional non-linear ray tracing as a visualization tool for gravitational physics
10.1109/VISUAL.2000.885728
General relativistic ray tracing is presented as a tool for gravitational physics. It is shown how standard three-dimensional ray tracing can be extended to allow for general relativistic visualization. This visualization technique provides images as seen by an observer under the influence of a gravitational field and ...
false
false
[ "Daniel Weiskopf" ]
[]
[]
[]
Vis
2,000
Geometric compression for interactive transmission
10.1109/VISUAL.2000.885711
The compression of geometric structures is a relatively new field of data compression. Since about 1995, several articles have dealt with the coding of meshes, using for most of them the following approach: the vertices of the mesh are coded in an order that partially contains the topology of the mesh. In the same time...
false
false
[ "Olivier Devillers", "Pierre-Marie Gandoin" ]
[]
[]
[]
Vis
2,000
H-BLOB: a hierarchical visual clustering method using implicit surfaces
10.1109/VISUAL.2000.885677
We present a new hierarchical clustering and visualization algorithm called H-BLOB, which groups and visualizes cluster hierarchies at multiple levels-of-detail. Our method is fundamentally different to conventional clustering algorithms, such as C-means, K-means, or linkage methods that are primarily designed to parti...
false
false
[ "Thomas C. Sprenger", "R. Brunella", "Markus H. Gross" ]
[]
[]
[]
Vis
2,000
Hardware-accelerated texture advection for unsteady flow visualization
10.1109/VISUAL.2000.885689
We present a novel hardware-accelerated texture advection algorithm to visualize the motion of two-dimensional unsteady flows. Making use of several proposed extensions to the OpenGL-1.2 specification, we demonstrate animations of over 65,000 particles at 2 frames/sec on an SGI Octane with EMXI graphics. High image qua...
false
false
[ "Bruno Jobard", "Gordon Erlebacher", "M. Yousuff Hussaini" ]
[]
[]
[]
Vis
2,000
Hardware-accelerated volume and isosurface rendering based on cell-projection
10.1109/VISUAL.2000.885683
We present two beneficial rendering extensions to the projected tetrahedra (PT) algorithm proposed by Shirley and Tuchman (1990). These extensions are compatible with any cell sorting technique, for example the BSP-XMPVO sorting algorithm for unstructured meshes. Using 3D texture mapping our first extension solves the ...
false
false
[ "Stefan Röttger", "Martin Kraus", "Thomas Ertl" ]
[]
[]
[]
Vis
2,000
Image based rendering with stable frame rates
10.1109/VISUAL.2000.885702
Presents an efficient keyframeless image-based rendering technique. An intermediate image is used to exploit the coherences among neighboring frames. The pixels in the intermediate image are first rendered by a ray-casting method and then warped to the intermediate image at the current viewpoint and view direction. We ...
false
false
[ "Huamin Qu", "Ming Wan", "Jiafa Qin", "Arie E. Kaufman" ]
[]
[]
[]
Vis
2,000
Immersive virtual reality for visualizing flow through an artery
10.1109/VISUAL.2000.885731
We present an immersive system for exploring numerically simulated flow data through a model of a coronary artery graft. This tightly-coupled interdisciplinary project is aimed at understanding how to reduce the failure rate of these grafts. The visualization system provides a mechanism for exploring the effect of chan...
false
false
[ "Andrew S. Forsberg", "David H. Laidlaw", "Andries van Dam", "Robert M. Kirby", "George Em Karniadakis", "Jonathan L. Elion" ]
[]
[]
[]
Vis
2,000
Interactive visualization of particle-in-cell simulations
10.1109/VISUAL.2000.885734
The authors present a visualization system for interactive real time animation and visualization of simulation results from a parallel Particle-in-Cell code. The system was designed and implemented for the Onyx2 Infinite Reality hardware. A number of different visual objects, such as volume rendered particle density fu...
false
false
[ "Patric Ljung", "Mark Dieckmann", "Niclas Andersson", "Anders Ynnerman" ]
[]
[]
[]
Vis
2,000
Interactive visualization of protein dynamics
10.1109/VISUAL.2000.885733
The study of time dependent characteristics of proteins is important for gaining insight into many biological processes. However, visualizing protein dynamics by animating atom trajectories does not provide satisfactory results. When the trajectory is sampled with large times steps, the impression of smooth motion will...
false
false
[ "Henk Huitema", "Robert van Liere" ]
[]
[]
[]
Vis
2,000
Interior/exterior classification of polygonal models
10.1109/VISUAL.2000.885723
We present an algorithm for automatically classifying the interior and exterior parts of a polygonal model. The need for visualizing the interiors of objects frequently arises in medical visualization and CAD modeling. The goal of such visualizations is to display the model in a way that the human observer can easily u...
false
false
[ "Fakir S. Nooruddin", "Greg Turk" ]
[]
[]
[]
Vis
2,000
Isosurfacing in higher dimensions
10.1109/VISUAL.2000.885704
Visualization algorithms have seen substantial improvements in the past several years. However, very few algorithms have been developed for directly studying data in dimensions higher than three. Most algorithms require a sampling in three-dimensions before applying any visualization algorithms. This sampling typically...
false
false
[ "Praveen Bhaniramka", "Rephael Wenger", "Roger Crawfis" ]
[]
[]
[]
Vis
2,000
Mastering interactive surface rendering for Java-based diagnostic applications
10.1109/VISUAL.2000.885726
The display of iso-surfaces in medical data sets is an important visualization technique used by radiologists for the diagnosis of volumetric density data sets. The demands put by radiologists on such a display technique are interactivity, multiple stacked transparent surfaces and cutting planes that allow an interacti...
false
false
[ "Lukas Mroz", "Rainer Wegenkittl", "M. Eduard Gröller" ]
[]
[]
[]
Vis
2,000
Mastering interactive virtual bronchioscopy on a low-end PC
10.1109/VISUAL.2000.885732
Virtual endoscopy presents the cross-sectional acquired 3D-data of a computer tomograph as an endoluminal view. The common approach for the visualization of a virtual endoscopy is surface rendering, yielding images close to a real endoscopy. If external structures are of interest, volume rendering techniques have to be...
false
false
[ "Rainer Wegenkittl", "Anna Vilanova", "Balint Hegedüs", "Daniel Wagner", "Martin C. Freund", "M. Eduard Gröller" ]
[]
[]
[]
Vis
2,000
Multi-resolution dynamic meshes with arbitrary deformations
10.1109/VISUAL.2000.885724
Multi-resolution techniques and models have been shown to be effective for the display and transmission of large static geometric object. Dynamic environments with internally deforming models and scientific simulations using dynamic meshes pose greater challenges in terms of time and space, and need the development of ...
false
false
[ "Ariel Shamir", "Chandrajit L. Bajaj", "Valerio Pascucci" ]
[]
[]
[]
Vis
2,000
Multi-resolution visualization techniques for nested weather models
10.1109/VISUAL.2000.885745
Scaling of simulations challenges the effectiveness of conventional visualization methods. This problem becomes two-fold for mesoscale weather models that operate in near-real-time at cloud-scale resolution. For example, typical approaches to vector field visualization (e.g., wind) are based upon global methods, which ...
false
false
[ "Lloyd Treinish" ]
[]
[]
[]
Vis
2,000
multi-user view-dependent rendering
10.1109/VISUAL.2000.885713
We present a novel architecture which allows rendering of a large-shared dataset at interactive rates on an inexpensive workstation. The idea is based on view-dependent rendering on a client-server network. The server stores the large dataset and manages the selection of the various levels of detail while the inexpensi...
false
false
[ "Jihad El-Sana" ]
[]
[]
[]
Vis
2,000
Navigating high-dimensional spaces to support design steering
10.1109/VISUAL.2000.885707
Throughout the design cycle, visualization, whether a sketch scribbled on the back of a spare piece of paper or a fully detailed drawing, has been the mainstay of design: we need to see the product. One of the most important stages of the design cycle is the initial, or concept, stage and it is here that design variant...
false
false
[ "Helen Wright", "Ken Brodlie", "Tim David" ]
[]
[]
[]
Vis
2,000
New techniques for topologically correct surface reconstruction
10.1109/VISUAL.2000.885718
We present a novel approach to surface reconstruction based on the Delaunay complex. First we give a simple and fast algorithm that picks locally a surface at each vertex. For that, we introduce the concept of /spl lambda/-intervals. It turns out that for smooth regions of the surface this method works very well and at...
false
false
[ "Udo Adamy", "Joachim Giesen", "Matthias John 0003" ]
[]
[]
[]
Vis
2,000
On-the-fly rendering of losslessly compressed irregular volume data
10.1109/VISUAL.2000.885682
Very large irregular-grid data sets are represented as tetrahedral meshes and may incur significant disk I/O access overhead in the rendering process. An effective way to alleviate the disk I/O overhead associated with rendering a large tetrahedral mesh is to reduce the I/O bandwidth requirement through compression. Ex...
false
false
[ "Chuan-Kai Yang", "Tulika Mitra", "Tzi-cker Chiueh" ]
[]
[]
[]
Vis
2,000
Pen-and-ink rendering in volume visualisation
10.1109/VISUAL.2000.885696
Concerns the development of non-photorealistic rendering techniques for volume visualisation. In particular, we present two pen-and-ink rendering methods, a 3D method based on non-photorealistic solid textures, and a 2/sup +/D method that involves two rendering phases in the object space and the image space respectivel...
false
false
[ "Steve M. F. Treavett", "Min Chen 0001" ]
[]
[]
[]
Vis
2,000
Polyhedral modeling
10.1109/VISUAL.2000.885719
Polyhedral meshes are used for visualization, computer graphics or geometric modeling purposes and result from many applications like iso-surface extraction, surface reconstruction or CAD/CAM. The paper introduces a method for constructing smooth surfaces from a triangulated polyhedral mesh of arbitrary topology. It pr...
false
false
[ "Georges-Pierre Bonneau", "Stefanie Hahmann" ]
[]
[]
[]
Vis
2,000
Procedural annotation of uncertain information
10.1109/VISUAL.2000.885679
In many applications of scientific visualization, a large quantity of data is being processed and displayed in order to enable a viewer to make informed and effective decisions. Since little data is perfect, there is almost always some degree of associated uncertainty. This uncertainty is an important part of the data ...
false
false
[ "Andrej Cedilnik", "Penny Rheingans" ]
[]
[]
[]
Vis
2,000
Real-time visualization of the clear-up of a former US naval base
10.1109/VISUAL.2000.885743
The paper describes the effective real-time visualization of the clear-up operation of a former US nuclear submarine base, located in Holy Loch, Scotland. The Whole Field Modelling System has provided an extremely accurate real-time visualization of a large number of varying parameters such as remotely operated vehicle...
false
false
[ "Paul Chapman", "Derek Wills", "Peter Stevens", "Graham R. Brookes" ]
[]
[]
[]
Vis
2,000
Real-world relativity: image-based special relativistic visualization
10.1109/VISUAL.2000.885709
This paper describes a novel rendering technique for special relativistic visualization. It is an image-based method which allows to render high speed flights through real-world scenes filmed by a standard camera. The relativistic effects on image generation are determined by the relativistic aberration of light, the D...
false
false
[ "Daniel Weiskopf", "Daniel Kobras", "Hanns Ruder" ]
[]
[]
[]
Vis
2,000
Scanline surfacing: building separating surfaces from planar contours
10.1109/VISUAL.2000.885706
A standard way to segment medical imaging datasets is by tracing contours around regions of interest in parallel planar slices. Unfortunately, the standard methods for reconstructing three dimensional surfaces from those planar contours tend to be either complicated or not very robust. Furthermore, they fail to consist...
false
false
[ "David M. Weinstein" ]
[]
[]
[]
Vis
2,000
Scientific visualization of water quality in the Chesapeake bay
10.1109/VISUAL.2000.885744
This paper describes our experience in designing and building a tool for visualizing the results of the CE-QUAL-ICM Three-Dimensional Eutrophication Model, as applied to water quality in the Chesapeake Bay. This model outputs a highly multidimensional dataset over very many timesteps – outstripping the capabilities of ...
false
false
[ "Robert Stein", "Alan M. Shih", "M. Pauline Baker", "Carl F. Cerco", "Mark R. Noel" ]
[]
[]
[]
Vis
2,000
Semi-regular mesh extraction from volumes
10.1109/VISUAL.2000.885705
We present a novel method to extract iso-surfaces from distance volumes. It generates high quality semi-regular multiresolution meshes of arbitrary topology. Our technique proceeds in two stages. First, a very coarse mesh with guaranteed topology is extracted. Subsequently an iterative multi-scale force-based solver re...
false
false
[ "Zoë J. Wood", "Peter Schröder", "David E. Breen", "Mathieu Desbrun" ]
[]
[]
[]
Vis
2,000
Shock and vortex visualization using a combined visual/haptic interface
10.1109/VISUAL.2000.885686
Specific rendering modes are developed for a combined visual/haptic interface to allow exploration and understanding of fluid dynamics data. The focus is on visualization of shock surfaces and vortex cores. Advantages provided by augmenting traditional graphical rendering modes with haptic rendering modes are discussed...
false
false
[ "Dale A. Lawrence", "Christopher D. Lee", "Lucy Y. Pao", "Roman Y. Novoselov" ]
[]
[]
[]
Vis
2,000
Simplification of surface annotations
10.1109/VISUAL.2000.885700
Geometric models are often annotated to provide additional information during visualization. Maps may be marked with rivers, roads or topographical information, and CAD data models may highlight the underlying mesh structure. While this additional information may be extremely useful, there is a rendering cost associate...
false
false
[ "Frank Suits", "James T. Klosowski", "William P. Horn", "Gérard Lecina" ]
[]
[]
[]
Vis
2,000
Simplification of tetrahedral meshes with accurate error evaluation
10.1109/VISUAL.2000.885680
The techniques for reducing the size of a volume dataset by preserving both the geometrical/topological shape and the information encoded in an attached scalar field are attracting growing interest. Given the framework of incremental 3D mesh simplification based on edge collapse, we propose an approach for the integrat...
false
false
[ "Paolo Cignoni", "D. Constanza", "Claudio Montani", "Claudio Rocchini", "Roberto Scopigno" ]
[]
[]
[]
Vis
2,000
Six degree-of-freedom haptic display of polygonal models
10.1109/VISUAL.2000.885687
We present an algorithm for haptic display of moderately complex polygonal models with a six degree of freedom (DOF) force feedback device. We make use of incremental algorithms for contact determination between convex primitives. The resulting contact information is used for calculating the restoring forces and torque...
false
false
[ "Arthur D. Gregory", "Ajith Mascarenhas", "Stephen A. Ehmann", "Ming C. Lin", "Dinesh Manocha" ]
[]
[]
[]
Vis
2,000
Tetrahedron based, least squares, progressive volume models with application to freehand ultrasound data
10.1109/VISUAL.2000.885681
We present a new method for the modeling of freehand collected three-dimensional ultrasound data. The model is piecewise linear and based upon progressive tetrahedral domains created by a subdivision scheme which splits a tetrahedron on on its longest edge and guarantees a valid tetrahedrization. Least squares error is...
false
false
[ "Tom Roxborough", "Gregory M. Nielson" ]
[]
[]
[]
Vis
2,000
Texturing techniques for terrain visualization
10.1109/VISUAL.2000.885699
Presents a new rendering technique for processing multiple multi-resolution textures of LOD (level-of-detail) terrain models and describes its application to interactive, animated terrain content design. The approach is based on a multi-resolution model for terrain texture which cooperates with a multi-resolution model...
false
false
[ "Jürgen Döllner", "Konstantin Baumann", "Klaus H. Hinrichs" ]
[]
[]
[]
Vis
2,000
Topology preserving and controlled topology simplifying multiresolution isosurface extraction
10.1109/VISUAL.2000.885703
Multiresolution methods are becoming increasingly important tools for the interactive visualization of very large data sets. Multiresolution isosurface visualization allows the user to explore volume data using simplified and coarse representations of the isosurface for overview images, and finer resolution in areas of...
false
false
[ "Thomas Gerstner", "Renato Pajarola" ]
[]
[]
[]
Vis
2,000
Topology preserving compression of 2D vector fields
10.1109/VISUAL.2000.885714
We present an algorithm for compressing 2D vector fields that preserves topology. Our approach is to simplify the given data set using constrained clustering. We employ different types of global and local error metrics including the earth mover's distance metric to measure the degradation in topology as well as weighte...
false
false
[ "Suresh K. Lodha", "Jose C. Renteria", "Krishna M. Roskin" ]
[]
[]
[]
Vis
2,000
Toward a compelling sensation of telepresence: demonstrating a portal to a distant (static) office
10.1109/VISUAL.2000.885712
In 1998 we introduced the idea for a project we call the Office of the Future. Our long-term vision is to provide a better every-day working environment, with high-fidelity scene reconstruction for life-sized 3D tele-collaboration. In particular, we want a true sense of presence with our remote collaborator and their r...
false
false
[ "Wei-Chao Chen", "Herman Towles", "Lars S. Nyland", "Greg Welch", "Henry Fuchs" ]
[]
[]
[]
Vis
2,000
Two-level volume rendering - fusing MIP and DVR
10.1109/VISUAL.2000.885697
Presents a two-level approach for fusing direct volume rendering (DVR) and maximum-intensity projection (MIP) within a joint rendering method. Different structures within the data set are rendered locally by either MIP or DVR on an object-by-object basis. Globally, all the results of subsequent object renderings are co...
false
false
[ "Helwig Hauser", "Lukas Mroz", "Gian Italo Bischi", "M. Eduard Gröller" ]
[]
[]
[]
Vis
2,000
Uniform frequency images: adding geometry to images to produce space-efficient textures
10.1109/VISUAL.2000.885701
Discusses the concept of uniform frequency images, which exhibit uniform local frequency properties. Such images make optimal use of space when sampled close to their Nyquist limit. A warping function may be applied to an arbitrary image to redistribute its local frequency content, reducing its highest frequencies and ...
false
false
[ "Adam Hunter", "Jonathan D. Cohen 0001" ]
[]
[]
[]
Vis
2,000
Vector fields simplification-a case study of visualizing climate modeling and simulation data sets
10.1109/VISUAL.2000.885738
In our study of regional climate modeling and simulation, we frequently encounter vector fields that are crowded with large numbers of critical points. A critical point in a flow is where the vector field vanishes. While these critical points accurately reflect the topology of the vector fields, in our study only a sub...
false
false
[ "Pak Chung Wong", "Harlan Foote", "L. Ruby Leung", "Elizabeth Jurrus", "Dan Adams", "James J. Thomas" ]
[]
[]
[]
Vis
2,000
Visual cues for imminent object contact in realistic virtual environment
10.1109/VISUAL.2000.885692
Distance judgments are difficult in current virtual environments, limiting their effectiveness in conveying spatial information. This problem is apparent when contact occurs while a user is manipulating objects. In particular, the computer graphics used to support current-generation immersive interfaces does a poor job...
false
false
[ "Helen H. Hu", "Amy Ashurst Gooch", "William B. Thompson", "Brian E. Smits", "John J. Rieser", "Peter Shirley" ]
[]
[]
[]
Vis
2,000
Visual data fusion for applications of high-resolution numerical weather prediction
10.1109/VISUAL.2000.885736
Non-traditional applications of scientific data challenge the typical approaches to visualization. In particular popular scientific visualization strategies fail when the expertise of the data consumer is in a different field than the one that generated the data and data from the user's domain must be utilized as well....
false
false
[ "Lloyd Treinish" ]
[]
[]
[]
Vis
2,000
Visualization of multi-dimensional data with vector-fusion
10.1109/VISUAL.2000.885708
Multi-dimensional entities are modeled, displayed and understood with a new algorithm vectorizing data of any dimensionality. This algorithm is called SBP; it is a vectorized generalization of parallel coordinates. Classic geometries of any dimensionality can be demonstrated to facilitate perception and understanding o...
false
false
[ "R. R. Johnson" ]
[]
[]
[]
Vis
2,000
Visualization of time dependent confocal microscopy data
10.1109/VISUAL.2000.885735
The microscopic analysis of time dependent 3D live cells provides considerable challenges to visualization. Effective visualization can provide insight into the structure and functioning of living cells. The paper presents a case study in which a number of visualization techniques were applied to analyze a specific pro...
false
false
[ "Wim C. de Leeuw", "Robert van Liere", "Pernette J. Verschure", "Roel van Driel", "Astrid E. Visser", "Erik M. M. Manders" ]
[]
[]
[]
Vis
2,000
Visualizing DIII-D Tokamak magnetic field lines
10.1109/VISUAL.2000.885742
We demonstrate the use of a combination of perceptually effective techniques for visualizing magnetic field data from the DIII-D Tokamak. These techniques can be implemented to run very efficiently on machines with hardware support for OpenGL. Interactive speeds facilitate clear communication of magnetic field structur...
false
false
[ "Gregory L. Schussman", "Kwan-Liu Ma", "David P. Schissel", "Todd Evans" ]
[]
[]
[]
Vis
2,000
Visualizing geodesics
10.1109/VISUAL.2000.885710
One of the main research topics in scientific visualization is to "visualize the appropriate features" of a certain structure or data set. Geodesics are very important in geometry and physics, but there is one major problem which prevents scientists from using them as a visualization tool: the differential equations fo...
false
false
[ "Ingrid Hotz", "Hans Hagen" ]
[]
[]
[]
Vis
2,000
Visualizing high-dimensional predictive model quality
10.1109/VISUAL.2000.885740
Using inductive learning techniques to construct classification models from large, high-dimensional data sets is a useful way to make predictions in complex domains. However, these models can be difficult for users to understand. We have developed a set of visualization methods that help users to understand and analyze...
false
false
[ "Penny Rheingans", "Marie desJardins" ]
[]
[]
[]
Vis
2,000
Visualizing volume data using physical models
10.1109/VISUAL.2000.885741
Visualization techniques enable scientists to interactively explore 3D data sets, segmenting and cutting them to reveal inner structure. While powerful, these techniques suffer from one serious flaw-the images they create are displayed on a flat piece of glass or paper. It is not really 3D-it can only be made to appear...
false
false
[ "David R. Nadeau", "Michael J. Bailey" ]
[]
[]
[]
Vis
2,000
Volume illustration: non-photorealistic rendering of volume models
10.1109/VISUAL.2000.885694
Accurately and automatically conveying the structure of a volume model is a problem that has not been fully solved by existing volume rendering approaches. Physics-based volume rendering approaches create images which may match the appearance of translucent materials in nature but may not embody important structural de...
false
false
[ "David S. Ebert", "Penny Rheingans" ]
[ "BP" ]
[]
[]
Vis
2,000
WEAVE: a system for visually linking 3-D and statistical visualizations applied to cardiac simulation and measurement data
10.1109/VISUAL.2000.885739
WEAVE (Workbench Environment for Analysis and Visual Exploration) is an environment for creating interactive visualization applications. WEAVE differs from previous systems in that it provides transparent linking between custom 3D visualizations and multidimensional statistical representations, and provides interactive...
false
false
[ "Donna L. Gresh", "Bernice E. Rogowitz", "Raimond L. Winslow", "David F. Scollan", "Christina K. Yung" ]
[]
[]
[]
InfoVis
2,000
A scalable framework for information visualization
10.1109/INFVIS.2000.885088
The paper describes major concepts of a scalable information visualization framework. We assume that the exploration of heterogeneous information spaces at arbitrary levels of detail requires a suitable preprocessing of information quantities, the combination of different graphical interfaces and the illustration of th...
false
false
[ "Matthias Kreuseler", "Norma López", "Heidrun Schumann" ]
[]
[]
[]
InfoVis
2,000
A taxonomy of visualization techniques using the data state reference model
10.1109/INFVIS.2000.885092
In previous work, researchers have attempted to construct taxonomies of information visualization techniques by examining the data domains that are compatible with these techniques. This is useful because implementers can quickly identify various techniques that can be applied to their domain of interest. However, thes...
false
false
[ "Ed H. Chi" ]
[]
[]
[]
InfoVis
2,000
Collaborative geographic visualization: enabling shared understanding of environmental processes
10.1109/INFVIS.2000.885102
We describe a prototype same-time/different-place collaborative geovisualization environment. We outline an approach to understanding use and usability and present results of interviews with domain experts about the ways in which collaborative visualization might enable groups to work at a distance. One goal for our re...
false
false
[ "Isaac Brewer", "Alan M. MacEachren", "Hadi Abdo", "Jack Gundrum", "George Otto" ]
[]
[]
[]
InfoVis
2,000
Creativity, complexity, and precision: information visualization for (landscape) architecture
10.1109/INFVIS.2000.885105
Drawing on ethnographic studies of (landscape) architects at work, this paper presents a human-centered approach to information visualization. A 3D collaborative electronic workspace allows people to configure, save and browse arrangements of heterogeneous work materials. Spatial arrangements and links are created and ...
false
false
[ "Monika Büscher", "Dan Shapiro", "Michael Christensen 0002", "Preben Holst Mogensen", "Peter Ørbæk" ]
[]
[]
[]
InfoVis
2,000
Density functions for visual attributes and effective partitioning in graph visualization
10.1109/INFVIS.2000.885090
Two tasks in graph visualization require partitioning: the assignment of visual attributes and divisive clustering. Often, we would like to assign a color or other visual attributes to a node or edge that indicates an associated value. In an application involving divisive clustering, we would like to partition the grap...
false
false
[ "Ivan Herman", "M. Scott Marshall", "Guy Melançon" ]
[]
[]
[]
InfoVis
2,000
Focus+context display and navigation techniques for enhancing radial, space-filling hierarchy visualizations
10.1109/INFVIS.2000.885091
Radial, space-filling visualizations can be useful for depicting information hierarchies, but they suffer from one major problem. As the hierarchy grows in size, many items become small, peripheral slices that are difficult to distinguish. We have developed three visualization/interaction techniques that provide flexib...
false
false
[ "John T. Stasko", "Eugene Zhang" ]
[]
[]
[]
InfoVis
2,000
From metaphor to method: cartographic perspectives on information visualization
10.1109/INFVIS.2000.885095
By virtue of their spatio-cognitive abilities, humans are able to navigate through geographic space as well as meaningfully communicate geographic information represented in cartographic form. The current dominance of spatial metaphors in information visualization research is the result of the realization that those co...
false
false
[ "André Skupin" ]
[]
[]
[]
InfoVis
2,000
GADGET/IV: a taxonomic approach to semi-automatic design of information visualization applications using modular visualization environment
10.1109/INFVIS.2000.885093
Since novice users of visualization systems lack knowledge and expertise in data visualization, it is a tough task for them to generate efficient and effective visualizations that allow them to comprehend information that is embedded in the data. Therefore, systems supporting the users to design appropriate visualizati...
false
false
[ "Issei Fujishiro", "Rika Furuhata", "Yoshihiko Ichikawa", "Yuriko Takeshima" ]
[]
[]
[]
InfoVis
2,000
Getting portals to behave
10.1109/INFVIS.2000.885087
Data visualization environments help users understand and analyze their data by permitting interactive browsing of graphical representations of the data. To further facilitate understanding and analysis, many visualization environments have special features known as portals, which are sub-windows of a data canvas. Port...
false
false
[ "Christopher Olston", "Allison Woodruff" ]
[]
[]
[]
InfoVis
2,000
Information content measures of visual displays
10.1109/INFVIS.2000.885096
With an increase in the number of different visualization techniques, it becomes necessary to develop a measure for evaluating the effectiveness of visualizations. Metrics to evaluate visual displays were developed based on measures of information content developed by Shannon and used in communication theory. These mea...
false
false
[ "Julie Yang-Peláez", "Woodie Flowers" ]
[]
[]
[]
InfoVis
2,000
Interactive problem solving via algorithm visualization
10.1109/INFVIS.2000.885103
COMIND is a tool for conceptual design of industrial products. It helps designers define and evaluate the initial design space by using search algorithms to generate sets of feasible solutions. Two algorithm visualization techniques, Kaleidoscope and Lattice, and one visualization of n-dimensional data, MAP, are used t...
false
false
[ "Pearl Pu", "Denis Lalanne" ]
[]
[]
[]
InfoVis
2,000
Lighthouse: showing the way to relevant information
10.1109/INFVIS.2000.885099
Lighthouse is an on-line interface for a Web-based information retrieval system. It accepts queries from a user, collects the retrieved documents from the search engine, organizes and presents them to the user. The system integrates two known presentations of the retrieved results, the ranked list and clustering visual...
false
false
[ "Anton Leuski", "James Allan" ]
[]
[]
[]
InfoVis
2,000
Metaphor-aware 3D navigation
10.1109/INFVIS.2000.885104
Anyone who has ever experienced three-dimensional (3D) interfaces will agree that navigating in a 3D world is not a trivial task. The user interface of traditional 3D browsers provides simple navigation tools that allow the user to modify the camera parameters such as orientation, position and focal. Using these tools,...
false
false
[ "Cristina Russo Dos Santos", "Pascal Gros", "Pierre Abel", "Didier Loisel", "N. Trichaud", "J. P. Paris" ]
[]
[]
[]