text stringlengths 0 1.99k |
|---|
wVw4jjj1Jxkmvd+Ne67Kn9NLQBS26PrAJdMzQPWSDlzB3u5XQ2dl3wlNfPbn2SJddMqv6R1UBW1 |
KJoAaY93Yr9swTECJ3FME9mxN44o5hV0yCya067PNpi8pyLWtIHMMJjVY+kCMgAoCfBmQJVxj/u |
lfUAsM+JyBXYaiYjz3mwbQmj8tCJp4Zb7n//TJ+c8oh/j/i1j7TjTe4//pdHbP/ssmc7kT//8Z5 |
UOgAJH/dlxZs+Kz/2G2qtZOwkFbyH1bj2zb2at2ZTixu3WeCWJE3q0DfqbhUySauVsv2nMxgVd2 |
ql/ux8Vnoa1a1ZjaWAPlg6YCyyLX1fFVu9xvCuOrQrVeYvZ+/8Z8ABVVU6HBElR6Mka+TG8R4uM |
kiY/0Awv634grPirAGW3LeNHZn56e4raydGaKrjtUdadNPiYY+onPpdCnZ0AgQfmNVgbPruAkoi |
AFmgRRBD9/e22JVdjUn+5woTKutwSwirrt0uW42wPL7ipKkhc+1i0UcQdkoQq8VUcBETT7LRjJQ |
eCgjzMXpHcYfxxB6n+hHwCOy0K/h0NsjotzqTibjbOhi2AIgUYQpsOIkvDeuMnHC/LrFoGo3zWU |
35Ya3rpwEXRG9ubcBlnyQB17oI576QwIIvIR++S4IJCny9//gBH8GUpMNBNvHc1CUfqwxF8+DmW |
lSEslvHMZW/lAgPT73Gk9lVM5lVM5lVM5lVM5lVM5lVM5lVM5lVM5lVM5lVP5ueV/Af0Tn8AAMA |
IA |
EOF |
|=[ EOF ]=---------------------------------------------------------------=| |
==Phrack Inc.== |
Volume 0x10, Issue 0x47, Phile #0x09 of 0x11 |
|=-----------------------------------------------------------------------=| |
|=--------------------------=[ Broodsac ]=-------------------------------=| |
|=-----=[ A VX Adventure in Build Systems and Oldschool Techniques ]=----=| |
|=-----------------------------------------------------------------------=| |
|=--------=[ Amethyst Basilisk <amethyst.basilisk@gmail.com> ]=----------=| |
|=-----------------------------------------------------------------------=| |
--[ Table of Contents |
1. Introduction |
2. Planning the Virus |
3. Designing the Virus |
4. Building the Virus |
5. Dealing with Development Hazards |
5.1. The Original Design Fails |
5.2. Antivirus Catches It |
6. Conclusions |
7. Shouts |
8. References |
9. Artifacts |
--[ 1. Introduction |
There is nothing more thrilling than a successful payload. But in the |
pursuit of payloads, we are susceptible to dopamine addiction. And in |
that addiction, we seek shortcuts to get our hit. Indeed, the urgence of |
speed requires us to hunt these shortcuts as well. Just use bash glue. |
Don't worry about code maintainability. I have the compiler, why make |
things more complicated? |
It is easy to forget when pursuing our dark arts-- from viral writing to |
exploitation-- that in everything we do, we are creating software. And |
software gets complicated. Certainly, for shellcoding, it is merely a one- |
liner with NASM to create a binary blob of your creation. That's not |
complicated at all. But isn't the shellcode going somewhere? C won't let |
you simply merge binary blobs into your code. (Not until C23, anyway.) |
And it's not always as easy as concatenating your creation onto your |
executable. What if you want to encrypt the shellcode somehow? And what |
if another program has to handle that shellcode? And that program might |
be the payload of another program in the chain! This doesn't even begin |
to consider what automation your assembly payload might require, such as |
dynamic obfuscation. |
Our dark arts are a mess of project management-- payload factories, |
matryoshka obfuscation, a plethora of moving parts necessitating |
cleverness. It is not to say our quick hacks are not worthy of their |
purpose-- they are. But they are more often than not optimized for speed, |
not interoperability, maintainability or portability. A good build system, |
by sometimes sacrificing short-term speed of development, provides these |
things. |
Unix users are already familiar with this. One of the oldest build |
systems, GNU Make and the autotools suite, is fundamental to sharing |
and building code on Unix-like platforms. Windows users, however, don't |
have this culture. Everything is Visual Studio projects. And like |
everything Windows, the MSVC build system is a veritable black box |
behind the Visual Studio IDE. The hackers who can wield MSVC's black |
magic to their whim have undoubtedly inspired us with their mindblowingly |
assembled payloads. Lord knows I would love to see SmokeLoader's build |
system[10]. |
You can think of this article as a cooking recipe. While the virus |
technique used here is nowhere near novel ("roy g biv already did it"), |
it is wrapped in techniques and best practices to build any type of virus. |
We will cover the use of a robust build system to construct our virus and |
discuss techniques for build systems that bolster our malware development. |
We will also be covering some techniques necessary to circumvent Windows |
Defender, as this is now the baseline we must develop against. |
To follow along, grab a copy of Visual Studio with C++ support, CMake |
(https://cmake.org) and NASM for Windows (https://nasm.us). To fully |
understand this article, you are expected to have a basic understanding |
of PE files. |
--[ 2. Planning the Virus |
We want to write an executable infector for Windows. To do that, we need |
to break down the moving pieces involved in an executable infector. While |
traditional executable infectors have gone out of style due to advances |
in executable security, it can still be done-- especially in the advent |
of developers not being able to afford or care for signing their binaries. |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.