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(Hello, Rust!)
At the outset in the abstract, we have two pieces: the *infector* and
the *infection*. The *infector* is obviously responsible for infecting
executables it finds. The *infection* is simply whatever payload we want
to inject into various executables. Already, we have a dependency to work
with: naturally, the *infector* relies on the *infection* in the build
system, somehow. We want the infection to be flexible and portable so
it's as easy as possible to inject into executables. Shellcoding fits
this purpose perfectly.
For writing quality shellcode, we stick with the C-then-ASM philosophy
of writing our payload. In Broodsac, we have opted to let the compiler's
optimizer optimize our C code and hand-translated that into an assembly
file.
While this can be tedious the larger the shellcode gets, we luckily don't
have to worry about traditional requirements of shellcode as it comes to
exploitation, since we're targeting an executable, not an exploitable
buffer. Therefore, we have relatively fewer limits. Additionally, because
Windows has support for both 32-bit and 64-bit binaries, and being the
dinosaur it is, 32-bit architecture is still relevant. So payloads for
both architectures will be necessary.
At the outset of our plan, our virus hierarchy looks like this:
+ broodsac
+ infection
+ ASM
+ 32
+ 64
+ C
The infection is purely a necessity of the infector, and as such, should
be contained within its directory as a dependency. We should provide
ourselves some external ability to compile the assembly payloads into
their own binary for testing purposes. This means, in the abstract, we
have roughly four binaries to work with-- the infector, the 32-bit ASM,
the 64-bit ASM, and the C payload. Our infector should merely only rely
on the assembly payloads, so we know we should somehow connect these
pieces at the outset to our infector build.
Having the projects individually separated this way makes the moving
pieces easier to manage. Disaster, so to speak, is relatively contained
to the individual units, organized and in their place. From the outside--
especially when accustomed to a hack-fast lifestyle-- you would not be
blamed for seeing this organization as mere masturbation. Again, why
bother when I can just stick everything in the same folder and issue
compilation commands where I deem fit?
Demons lurk in your code. That's why. They will snap out and pull you
under when you least expect it, splashing red on your screen, spewing
Stoustrup's nightmare inheritance, demanding refactoring for your sinful
C. Being organized and compartmentalized in your endeavors gives you the
territorial high ground in the battle of bugs. Being prepared for
something to go wrong turns these demons into mere irritants.
Constructing a build system around your virus exposes the pain-points
when and where things go wrong, allowing you to quickly and elegantly
attend to the problem. It also acts as a functional, engineerable glue
to wrap around your build. The more complex your virus gets, the more a
solid build system becomes essential, freeing us from the chains of
uncreative compiler corporations.
--[ 3. Designing the Virus
We now have the abstract design of all the pieces of our virus. Next we
need to fill in the blanks! We have two questions we need to answer:
+ How should our virus infect the executable?
+ What should our viral payload do?
The first question was answered initially-- naively-- with code caves and
PE file entrypoint redirection. Entrypoint redirection is a technique as
old as EXE infections[1]. Unfortunately, code caves in executables aren't
frequently in a size capable of handling the beast that is Windows
shellcode. On average, you get around 200 bytes. Suitable for a Linux
shellcode, not very good for a Windows shellcode.
After some thinking, TLS directory injection[2] was settled upon. The TLS
directory-- or Thread Local Storage-- is one of many directories within a
PE file. It is responsible for ultimately managing thread memory storage
tactics within the given executable. A notable trait of the TLS directory
is initialization callbacks. There can be many, and they're iteratively
called on process startup. In other words, the TLS directory takes
precedence over the main routine, as the TLS directory initialization is
part of the PE loading process. Remember this last part-- it will bite us
in the ass later.
There is a matter of how our TLS section gets inserted into the binary.
We have simply opted to insert a new section, as we can provide a
guarantee that the section will be executable and writable, as opposed
to containing other metadata such as program resources. If we wanted to
be stealthier about the infection, we could control for executable
sections and apply the 29A technique[3] of expanding the last section
in the executable. Naturally, the trade-off for stealth here will be to
reduce potential attack surface and-- perhaps intentionally-- increasing
complexity of detecting the infection. The power is yours.
We want executable targets. Where do we find them? Surprisingly, in the