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user's home directory. Gone are the days of every program installing
itself in the Program Files directory, now is the dawn of AppData and the
user's document folder where they unzip various packages of unsigned
executables. We can simply recursively iterate the user's home directory
for targets.
As for what it should do on infection? I'm a particular fan of the
Desktop Pet project[4], formerly known as eSheep in the 90s. An
appropriate payload to send up an infection technique from the 90s.
It provides a great visual if the payload executes for testing purposes.
Our payload should simply download (if the file doesn't exist) and execute
this cute little sheep onto the user's desktop. Who would oppose such
adorable software augmenting executables with a delightful animal friend?
A simple download-exec of this payload will be perfect.
--[ 4. Building the Virus
Quick and dirty, to build Broodsac, uudecode the artifacts in section 9
to get the tarball, extract it, and run the following:
$ cd broodsac
$ mkdir build
$ cd build
$ cmake ../ -A x64
$ cmake --build ./ --config Release
Naturally, I am assuming you won't be foolish enough to run the result on
a system you don't want tampered with. Unless you *want* sheep friends in
your executables, then by all means.
While you are building your virus, you are undoubtedly going to encounter
bugs. Considering we are building software, we should borrow from
software's philosophy of creating and performing tests. These do not have
to be formal unit tests, per se, where functionality is verified at
individual code points, but they should somehow test the functionality
of your virus. Considering the volatility of the undefined behavior of
targets we work with in our dark development, you should absolutely
build with tests in mind at the forefront.
There are three key questions we need to consider for our testing
purposes:
+ Does the payload work?
+ Does the infector successfully infect?
+ Does the infection succeed without disrupting original execution?
The first question has an actionable task for us: how do we test this?
Naturally, we don't have to do it programatically-- we simply need to run
the payload in its many forms to see if it successfully launches a cute
little sheep. C and Assembly have various development pitfalls that will
become apparent during this simple testing process. To build and test our
64-bit payload, for example, we can simply do this:
$ cd infection/asm/64
$ mkdir build
$ cd build
$ cmake ../ -DINFECTION_STANDALONE=ON -A x64
$ cmake --build ./ --config Release
$ ./Release/infection_asm_64.exe
If our payload succeeds, we are rewarded with a cute little sheep.
A simple test.
This is similar to the configure/make process on Linux. CMake takes the
CMakeLists.txt in the target directory and builds the configuration for
your compilation tools necessary in order to perform a build. We have
configured our ASM files to be compileable as either standalone binaries
for individual testing, or as static libraries to be included with the
infector binary.
A static library was chosen as the method of merging our payloads into our
binary because it's simple and elegant, since the payload's architecture
will match. Instinctively, we see shellcode as a unit to be stored away,
to be converted to a hex string and stashed away in some C code. So we
wind up doing creative things with it, as to us, it is merely a blob of
data to be wrangled into something. We tend to forget that the shellcode
can be its own individual code unit.
But with a build system on your side, you can augment the way your
shellcode comes out at the compilation stage. After doing various build
customizations to our shellcode payload, in our infector binary's CMake
file, we include this and the 32-bit version this way:
add_subdirectory(${PROJECT_SOURCE_DIR}/infection/asm/32)
add_subdirectory(${PROJECT_SOURCE_DIR}/infection/asm/64)
add_executable(broodsac WIN32 main.c)
target_link_libraries(broodsac infection_asm_32 infection_asm_64)
In a rather clean way, with a simple set of "extern" keywords in the
infector's main.c file, we have included our shellcode payloads into the
main binary. While not shown yet, in addition to this process, we have
managed to automate a step of encrypting the strings within the payload
code, so every time our build is executed, the strings are re-encrypted
and re-assembled in the infector executable.
We have avoided the tedium of manually converting our shellcode into an
array of some kind and even added an obfuscation step along the way.
The beauty of this method is that it avoids the unseen hazards that tend
to spring up from the speedy solutions we're used to. And at the end of