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the day: it's just good software development practice. |
Let's get back to our questions. The other questions, while having the |
same action item, have a more complicated answer. We need to test and |
analyze the infected executables to verify and debug infections. So we |
need to enumerate what we need to test based on our design intent. |
Because we're dealing with the TLS directory, we are dealing primarily |
with *virtual addresses*, as opposed to RVA and offsets. Virtual addresses |
tend to imply the need for relocations within the binary. This is |
absolutely something we need to deal with as an executable infector-- with |
the ubiquity of Address Space Layout Randomization (aka /DYNAMICBASE), |
we would be stupid to not consider modifying the relocation directory of |
a target executable in the case of infection. |
Thus, we have four states of configuration to test infection against: |
+ no tls directory present, no relocation directory present |
+ no tls directory present, relocation directory present |
+ tls directory present, no relocation directory present |
+ tls directory present, relocation directory present |
In addition to this, we need to consider targeting the 32-bit architecture |
as well, creating a total of 8 binary configurations to test against! This |
brings the total code projects in our virus project to 12. With a good |
build system, we can construct all these test binaries rather easily: |
$ cd infectables |
$ mkdir build32 build64 |
$ cd build32 |
$ cmake ../ -A Win32 |
$ cd ../build64 |
$ cmake ../ -A x64 |
The build scripts can basically follow a folder hierarchy and build |
multiple projects contained within, which is what's happening here. |
We now have two configured build environments-- one for 32-bit and one |
for 64-bit. |
$ cd build32 |
$ cmake --build ./ --config Release |
$ cd ../build64 |
$ cmake --build ./ --config Release |
This will place all the binaries in the Release directory within the |
build environment. They can then be targeted for infection by our |
infector executable for testing purposes. Like the compiler at the |
command line, we can configure various switches to define CMake headers. |
We can configure our infector to be aware of a directory containing our |
infectable executables: |
$ mkdir build |
$ cd build |
$ cmake -DBROODSAC_DEBUG=ON -DBROODSAC_INFECTABLES="infectables" \ |
-A x64 ../ |
This command effectively builds Broodsac in debug mode. Rather than |
targeting the user's home directory, it will instead target the infectable |
directory, where our test programs are currently built. By running |
Broodsac in this state, we can easily verify the state of infection and |
its corresponding payload. And this is of utmost importance-- the demons |
that hit the hardest, lurk the lowest. Robust testing will help to |
eradicate them. |
--[ 5. Dealing with Development Hazards |
The result of the virus you see here is a labor of love, of many hours |
spent debugging, testing, verifying, fixing and refactoring. But when |
you see the final product, what you don't see are those little steps |
along the way that ultimately built the product before you. So it's hard |
to appreciate the struggle, the fight that comes with software |
development. It is, for the most part, an individual journey that |
everyone who writes code wanders on. |
It is very easy to laugh at a good, terrible bug. It amazes us when stupid |
bugs seem to have a persistent lifetime, just waiting to be discovered by |
the next lucky actor. But bugs are part of the life-cycle of software, |
whether exploitable or not, and as you cannot escape the gravitational |
pull of software development as a virus writer, you may as well embrace |
its best practices. |
This section focuses on two pivotal points of critical failure in the |
process of developing this virus: a point when an initial payload idea |
failed at the last minute, and the point when antivirus seemed to start |
detecting our infections. |
--[ 5.1 The Original Design Fails |
Do you remember when I said the TLS directory would come back to bite us |
in the ass? How did having a robust build system help us with that? |
Originally, our payload was a very simple, sensible program: import |
GetFileAttributes, URLDownloadToFileA and ShellExecuteA. This would |
essentially be all we needed to download our sheep and run it on the |
target system. To help explain the chaos we mitigated, let's break down |
the steps we need to generate and test our final payload, the infector: |
1. compile the C infection |
2. test the C infection |
3. translate to assembly on 32-bit and 64-bit architectures |
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