text
stringlengths
0
1.99k
There are, however, some things I overlooked calculating these estimations:
1. As bits of randomization grow, I assume that the libraries are big
enough to contain the randomization range. Because the range grows
exponentially, this assumption very quickly becomes unrealistic.
This depends heavily on the executable and the libraries it requires.
2. Similarly, as bits of randomization decrease, we are not bound to
look just at one executable range of memory. We can find the range
that produces the largest number of quantum gadgets.
3. When using more than one library for gadgets, there are actually
non-executable memory regions between the libraries' executable, which
makes approximating a general case even harder. Some libraries may
contain bigger non-executable regions, and some bigger executable
regions. A rough estimate can be deducted from the probability of a
valid address being a usable gadget.
4. Not all libraries have the same probability of finding a usable gadget.
5. The more quantum gadgets you try to use, the more unrealistically
capable and flexible the initial BOF must be.
Which means that the estimates are very optimistic, especially as we go
up in bits of randomization.
6 Technique potential
~~~~~~~~~~~~~~~~~~~~~~~
To examine the potential of this method we need to look at a few things.
@ Relevance
QROP is only relevant in the following circumstances:
- In cases of stack-based buffer overflow
- In 32-bit executables (for realistic probabilities)
- When stack canaries are not an issue
Although not extremely common and in constant decline as 64-bit and stack
canaries are the default nowadays, it is not rare to encounter such
scenarios.
@ Vulnerability strength
The vulnerability strength is determined by the controllability of the
overflowed data, and the maximum length of the overflowed data. The longer
it can be, the more room it will have to realize the potential of QROP.
There could be more specific constraints like blacklisted characters,
like we showed in the example above.
@ Bits of randomization
The default for 32-bit is 8 bits of randomization in x86_64. This has
changed, at least in Ubuntu, due to ASLRn't [4][5], and is now 16 bits.
This setting may vary depending on the architecture, distribution, kernel
compilation flags, kernel configuration and version.
@ Libraries loaded
The more libraries loaded, the more executable regions there are to search
for qgadgets.
@ Architecture
I only examined the x86_64 architecture with a modern libc build.
The technique might need to change completely for other environments.
@ Chances of finding usable gadgets
There are plenty of gadgets. The chances a gadget will be usable as a
qgadget depends on the libraries loaded and architecture. Looking into libc
on x86_64 I estimate that around 16 gadgets is approximately the maximum
with 8 bits of randomization. I presented a deeper analysis on this topic
earlier.
@ Execution time and latency
In certain scenarios, this technique might be more feasible than in others.
For example when exploiting a vulnerability locally, the difference between
8 bits and 4 bits of randomization might not be significant. However, in
remote exploitation with latency and a program that takes relatively long to
reach the vulnerable code, this could be a game-changer.
7 Conclusions
~~~~~~~~~~~~~~~
QROP is a method of maximizing time efficiency when exploiting stack-based
buffer overflows without stack canaries, but with NX and ASLR on 32-bit
systems.
The method is generic in concept and can be abused on the simplest of
programs, but its potential, effectiveness and practical implementation are
highly context dependent. This article summarizes every aspect of this
method I saw worth analyzing.
There might be more to it - which I will be happy to hear and discuss.
8 References
~~~~~~~~~~~~~
[1] The advanced return-into-lib(c) exploits
Nergal
ERROR: type should be string, got " https://phrack.org/issues/58/4"