BlenderBench / metadata.csv
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Update metadata.csv
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instance_id,task_description,start_render_file_name,goal_render_file_name,start_code,goal_code,blend_file_path,blend_file_size_mb
level3/attribute9,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute9/renders/start/render1.png,data/blenderbench/level3/attribute9/renders/goal/render1.png,"import bpy
import math
import numpy as np
# Adjust the camera pose to align with the target image
bpy.data.objects[""Camera1""].location = (0.2645, 0.2215, -2.9188)
bpy.data.objects[""Camera1""].rotation_euler = (-0.0698, 2.4260, 0.0000)
# a set of helper functions that you can use
# 1) move_to: move the object to location
# 2) move_by: move the object by the vector of change
# DO NOT SURPASS the range for the x, y, z coordinates of all objects:
# x: (0.3 , 3)
# y: (12 ,15)
# z: (0, 3)
def move_to(obj, location):
"""""" Set the object location.
""""""
obj.location = location
bpy.context.view_layer.update()
return obj
def move_by(obj, vector):
"""""" Shift the object location by a 3D vector
""""""
obj.location[0] += vector[0]
obj.location[1] += vector[1]
obj.location[2] += vector[2]
bpy.context.view_layer.update()
return obj
# These are movable objects.
# with open('log.txt', 'w') as f:
# f.write(bpy.data.objects)
cabinet = bpy.data.objects['Cabinet']
plant = bpy.data.objects['Plant']
mirror = bpy.data.objects['Mirror']
sink = bpy.data.objects['Sink']
toilet = bpy.data.objects['Toilet']
# These are the current locations of the movable objects
cabinet.location = (2.4661, 14.201, 0.1277)
plant.location = (3.2168, 14.327, 0.57311)
mirror.location = (0.1374, 13.5573, 1.3960)
sink.location = (1.7123, 14.7161, 0.8306)
toilet.location = (1.9395, 14.5101, 0.4867)
# DO NOT SURPASS the range for the x, y, z coordinates of all objects:
# x: (0.3 , 3)
# y: (12 ,15)
# z: (0, 3)","import bpy
import math
import numpy as np
# Adjust the camera pose to align with the target image
bpy.data.objects[""Camera1""].location = (-2.0000, 0.0000, 0.4400)
bpy.data.objects[""Camera1""].rotation_euler = (-0.1396, 5.7945, 0.0000)
# a set of helper functions that you can use
# 1) move_to: move the object to location
# 2) move_by: move the object by the vector of change
# DO NOT SURPASS the range for the x, y, z coordinates of all objects:
# x: (0.3 , 3)
# y: (12 ,15)
# z: (0, 3)
def move_to(obj, location):
"""""" Set the object location.
""""""
obj.location = location
bpy.context.view_layer.update()
return obj
def move_by(obj, vector):
"""""" Shift the object location by a 3D vector
""""""
obj.location[0] += vector[0]
obj.location[1] += vector[1]
obj.location[2] += vector[2]
bpy.context.view_layer.update()
return obj
# These are movable objects.
# with open('log.txt', 'w') as f:
# f.write(bpy.data.objects)
cabinet = bpy.data.objects['Cabinet']
plant = bpy.data.objects['Plant']
mirror = bpy.data.objects['Mirror']
sink = bpy.data.objects['Sink']
toilet = bpy.data.objects['Toilet']
# These are the current locations of the movable objects
cabinet.location = (0.55602, 12.284, 0.1277)
plant.location = (3.1586, 15.049, 0.92)
mirror.location = (0.1374, 13.5573, 1.3960)
sink.location = (1.7123, 12.7161, 0.8306)
toilet.location = (1.9395, 12.5101, 0.4867)
# DO NOT SURPASS the range for the x, y, z coordinates of all objects:
# x: (0.3 , 3)
# y: (12 ,15)
# z: (0, 3)
# # 旋转角度:-89.9, 1.38, 0.03,单位是度
# mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
# mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level3/attribute9/blender_file.blend,733.03
level3/attribute8,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute8/renders/start/render1.png,data/blenderbench/level3/attribute8/renders/goal/render1.png,"import bpy
import math
import numpy as np
# Adjust the camera pose to align with the target image
bpy.data.objects[""Camera1""].location = (0.2645, 0.2215, -2.9188)
bpy.data.objects[""Camera1""].rotation_euler = (-0.0698, 2.4260, 0.0000)
# a set of helper functions that you can use
# 1) move_to: move the object to location
# 2) move_by: move the object by the vector of change
# DO NOT SURPASS the range for the x, y, z coordinates of all objects:
# x: (0.3 , 3)
# y: (12 ,15)
# z: (0, 3)
def move_to(obj, location):
"""""" Set the object location.
""""""
obj.location = location
bpy.context.view_layer.update()
return obj
def move_by(obj, vector):
"""""" Shift the object location by a 3D vector
""""""
obj.location[0] += vector[0]
obj.location[1] += vector[1]
obj.location[2] += vector[2]
bpy.context.view_layer.update()
return obj
# These are movable objects.
# with open('log.txt', 'w') as f:
# f.write(bpy.data.objects)
cabinet = bpy.data.objects['Cabinet']
plant = bpy.data.objects['Plant']
mirror = bpy.data.objects['Mirror']
sink = bpy.data.objects['Sink']
toilet = bpy.data.objects['Toilet']
# These are the current locations of the movable objects
cabinet.location = (2.4661, 14.201, 0.1277)
plant.location = (3.2168, 14.327, 0.57311)
mirror.location = (0.1374, 13.5573, 1.3960)
sink.location = (1.7123, 12.7161, 0.8306)
toilet.location = (1.9395, 14.5101, 0.4867)
# DO NOT SURPASS the range for the x, y, z coordinates of all objects:
# x: (0.3 , 3)
# y: (12 ,15)
# z: (0, 3)","import bpy
import math
import numpy as np
# Adjust the camera pose to align with the target image
bpy.data.objects[""Camera1""].location = (-2.0000, 0.0000, 0.4400)
bpy.data.objects[""Camera1""].rotation_euler = (-0.1396, 5.7945, 0.0000)
# a set of helper functions that you can use
# 1) move_to: move the object to location
# 2) move_by: move the object by the vector of change
# DO NOT SURPASS the range for the x, y, z coordinates of all objects:
# x: (0.3 , 3)
# y: (12 ,15)
# z: (0, 3)
def move_to(obj, location):
"""""" Set the object location.
""""""
obj.location = location
bpy.context.view_layer.update()
return obj
def move_by(obj, vector):
"""""" Shift the object location by a 3D vector
""""""
obj.location[0] += vector[0]
obj.location[1] += vector[1]
obj.location[2] += vector[2]
bpy.context.view_layer.update()
return obj
# These are movable objects.
# with open('log.txt', 'w') as f:
# f.write(bpy.data.objects)
cabinet = bpy.data.objects['Cabinet']
plant = bpy.data.objects['Plant']
mirror = bpy.data.objects['Mirror']
sink = bpy.data.objects['Sink']
toilet = bpy.data.objects['Toilet']
# These are the current locations of the movable objects
cabinet.location = (0.55602, 12.284, 0.1277)
plant.location = (3.1586, 15.049, 0.92)
mirror.location = (0.1374, 13.5573, 1.3960)
sink.location = (1.7123, 12.7161, 0.8306)
toilet.location = (1.9395, 12.5101, 0.4867)
# DO NOT SURPASS the range for the x, y, z coordinates of all objects:
# x: (0.3 , 3)
# y: (12 ,15)
# z: (0, 3)
# # 旋转角度:-89.9, 1.38, 0.03,单位是度
# mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
# mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level3/attribute8/blender_file.blend,733.03
level3/attribute7,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute7/renders/start/render1.png,data/blenderbench/level3/attribute7/renders/goal/render1.png,"import bpy
import math
import numpy as np
# Adjust the camera pose to align with the target image
bpy.data.objects[""Camera1""].location = (0.2645, 0.2215, -2.9188)
bpy.data.objects[""Camera1""].rotation_euler = (-0.0698, 2.4260, 0.0000)
# a set of helper functions that you can use
# 1) move_to: move the object to location
# 2) move_by: move the object by the vector of change
# DO NOT SURPASS the range for the x, y, z coordinates of all objects:
# x: (0.3 , 3)
# y: (12 ,15)
# z: (0, 3)
def move_to(obj, location):
"""""" Set the object location.
""""""
obj.location = location
bpy.context.view_layer.update()
return obj
def move_by(obj, vector):
"""""" Shift the object location by a 3D vector
""""""
obj.location[0] += vector[0]
obj.location[1] += vector[1]
obj.location[2] += vector[2]
bpy.context.view_layer.update()
return obj
# These are movable objects.
# with open('log.txt', 'w') as f:
# f.write(bpy.data.objects)
cabinet = bpy.data.objects['Cabinet']
plant = bpy.data.objects['Plant']
mirror = bpy.data.objects['Mirror']
sink = bpy.data.objects['Sink']
toilet = bpy.data.objects['Toilet']
# These are the current locations of the movable objects
cabinet.location = (2.4661, 14.201, 0.1277)
plant.location = (3.2168, 14.327, 0.57311)
mirror.location = (0.1374, 13.5573, 1.3960)
sink.location = (1.7123, 12.7161, 0.8306)
toilet.location = (1.9395, 12.5101, 0.4867)
# DO NOT SURPASS the range for the x, y, z coordinates of all objects:
# x: (0.3 , 3)
# y: (12 ,15)
# z: (0, 3)","import bpy
import math
import numpy as np
# Adjust the camera pose to align with the target image
bpy.data.objects[""Camera1""].location = (-2.0000, 0.0000, 0.4400)
bpy.data.objects[""Camera1""].rotation_euler = (-0.1396, 5.7945, 0.0000)
# a set of helper functions that you can use
# 1) move_to: move the object to location
# 2) move_by: move the object by the vector of change
# DO NOT SURPASS the range for the x, y, z coordinates of all objects:
# x: (0.3 , 3)
# y: (12 ,15)
# z: (0, 3)
def move_to(obj, location):
"""""" Set the object location.
""""""
obj.location = location
bpy.context.view_layer.update()
return obj
def move_by(obj, vector):
"""""" Shift the object location by a 3D vector
""""""
obj.location[0] += vector[0]
obj.location[1] += vector[1]
obj.location[2] += vector[2]
bpy.context.view_layer.update()
return obj
# These are movable objects.
# with open('log.txt', 'w') as f:
# f.write(bpy.data.objects)
cabinet = bpy.data.objects['Cabinet']
plant = bpy.data.objects['Plant']
mirror = bpy.data.objects['Mirror']
sink = bpy.data.objects['Sink']
toilet = bpy.data.objects['Toilet']
# These are the current locations of the movable objects
cabinet.location = (0.55602, 12.284, 0.1277)
plant.location = (3.1586, 15.049, 0.92)
mirror.location = (0.1374, 13.5573, 1.3960)
sink.location = (1.7123, 12.7161, 0.8306)
toilet.location = (1.9395, 12.5101, 0.4867)
# DO NOT SURPASS the range for the x, y, z coordinates of all objects:
# x: (0.3 , 3)
# y: (12 ,15)
# z: (0, 3)
# # 旋转角度:-89.9, 1.38, 0.03,单位是度
# mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
# mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level3/attribute7/blender_file.blend,730.83
level3/attribute6,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute6/renders/start/render1.png,data/blenderbench/level3/attribute6/renders/goal/render1.png,"import bpy
import math
import numpy as np
# Adjust the camera pose to align with the target image
bpy.data.objects[""Camera1""].location = (-1.1222, -0.3259, 4.4354)
bpy.data.objects[""Camera1""].rotation_euler = (-0.0873, 0.5934, 0.2094)
# Accessing the light objects
lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard']
lamp_on_shelf = bpy.data.objects['lamp_on_shelf']
light_on_ceilling = bpy.data.objects['light_on_ceilling']
lamp_on_the_cupboard.data.energy = 2.5
lamp_on_shelf.data.energy = 57
light_on_ceilling.data.energy = 0
lamp_on_the_cupboard.data.color = (1, 0.85, 0)
lamp_on_shelf.data.color = (0.2, 0.6, 1)
light_on_ceilling.data.color = (1, 0.95, 0.6)
# The basketball location (Object name: 'basketball')
basketball = bpy.data.objects['basketball']
basketball.location = (13.9023, 3.0485, 0.1584)","import bpy
import math
import numpy as np
# Adjust the camera pose to align with the target image
bpy.data.objects[""Camera1""].location = (1.1400, 0.8500, 0.5300)
bpy.data.objects[""Camera1""].rotation_euler = (2.4435, 1.1170, 2.6354)
# Accessing the light objects
lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard']
lamp_on_shelf = bpy.data.objects['lamp_on_shelf']
light_on_ceilling = bpy.data.objects['light_on_ceilling']
# Drastically changing energy levels
lamp_on_the_cupboard.data.energy = 1.5
lamp_on_shelf.data.energy = 1.2
light_on_ceilling.data.energy = 200
# Vibrant and drastic color changes
lamp_on_the_cupboard.data.color = (1, 1, 1)
lamp_on_shelf.data.color = (1, 1, 1)
light_on_ceilling.data.color = (1, 1, 1)
# The basketball location
basketball = bpy.data.objects['basketball']
basketball.location = (13.4023, 2.7485, 0.6584)
# basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level3/attribute6/blender_file.blend,903.46
level3/attribute5,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute5/renders/start/render1.png,data/blenderbench/level3/attribute5/renders/goal/render1.png,"import bpy
import math
import numpy as np
# Adjust the camera pose to align with the target image
bpy.data.objects[""Camera1""].location = (-1.1222, -0.3259, 4.4354)
bpy.data.objects[""Camera1""].rotation_euler = (-0.0873, 0.5934, 0.2094)
# Accessing the light objects
lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard']
lamp_on_shelf = bpy.data.objects['lamp_on_shelf']
light_on_ceilling = bpy.data.objects['light_on_ceilling']
lamp_on_the_cupboard.data.energy = 0.5
lamp_on_shelf.data.energy = 2.5
light_on_ceilling.data.energy = 400
lamp_on_the_cupboard.data.color = (0.8, 0.9, 1)
lamp_on_shelf.data.color = (0.5, 0.7, 1)
light_on_ceilling.data.color = (1, 0, 0)
# The basketball location (Object name: 'basketball')
basketball = bpy.data.objects['basketball']
basketball.location = (14.4023, 2.7485, 0.1584)","import bpy
import math
import numpy as np
# Adjust the camera pose to align with the target image
bpy.data.objects[""Camera1""].location = (1.1400, 0.8500, 0.5300)
bpy.data.objects[""Camera1""].rotation_euler = (2.4435, 1.1170, 2.6354)
# Accessing the light objects
lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard']
lamp_on_shelf = bpy.data.objects['lamp_on_shelf']
light_on_ceilling = bpy.data.objects['light_on_ceilling']
# Drastically changing energy levels
lamp_on_the_cupboard.data.energy = 1.5
lamp_on_shelf.data.energy = 1.2
light_on_ceilling.data.energy = 200
# Vibrant and drastic color changes
lamp_on_the_cupboard.data.color = (1, 1, 1)
lamp_on_shelf.data.color = (1, 1, 1)
light_on_ceilling.data.color = (1, 1, 1)
# The basketball location
basketball = bpy.data.objects['basketball']
basketball.location = (13.4023, 2.7485, 0.6584)
# basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level3/attribute5/blender_file.blend,903.46
level3/attribute4,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute4/renders/start/render1.png,data/blenderbench/level3/attribute4/renders/goal/render1.png,"import bpy
import math
import numpy as np
# Adjust the camera pose to align with the target image
bpy.data.objects[""Camera1""].location = (-1.1222, -0.3259, 4.4354)
bpy.data.objects[""Camera1""].rotation_euler = (-0.0873, 0.5934, 0.2094)
# Accessing the light objects
lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard']
lamp_on_shelf = bpy.data.objects['lamp_on_shelf']
light_on_ceilling = bpy.data.objects['light_on_ceilling']
# Drastically changing energy levels
lamp_on_the_cupboard.data.energy = 1.5
lamp_on_shelf.data.energy = 1.2
light_on_ceilling.data.energy = 0
# Vibrant and drastic color changes
lamp_on_the_cupboard.data.color = (1, 1, 1)
lamp_on_shelf.data.color = (1, 1, 1)
light_on_ceilling.data.color = (1, 1, 1)
# The basketball location (Object name: 'basketball')
basketball = bpy.data.objects['basketball']
basketball.location = (13.4023, 3.7485, 0.1584)","import bpy
import math
import numpy as np
# Adjust the camera pose to align with the target image
bpy.data.objects[""Camera1""].location = (1.1400, 0.8500, 0.5300)
bpy.data.objects[""Camera1""].rotation_euler = (2.4435, 1.1170, 2.6354)
# Accessing the light objects
lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard']
lamp_on_shelf = bpy.data.objects['lamp_on_shelf']
light_on_ceilling = bpy.data.objects['light_on_ceilling']
# Drastically changing energy levels
lamp_on_the_cupboard.data.energy = 1.5
lamp_on_shelf.data.energy = 1.2
light_on_ceilling.data.energy = 200
# Vibrant and drastic color changes
lamp_on_the_cupboard.data.color = (1, 1, 1)
lamp_on_shelf.data.color = (1, 1, 1)
light_on_ceilling.data.color = (1, 1, 1)
# The basketball location
basketball = bpy.data.objects['basketball']
basketball.location = (13.4023, 2.7485, 0.6584)
# basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level3/attribute4/blender_file.blend,1049.1
level3/attribute3,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute3/renders/start/render1.png,data/blenderbench/level3/attribute3/renders/goal/render1.png,"import bpy
import math
import numpy as np
# Adjust the camera pose to align with the target image
bpy.data.objects[""Camera1""].location = (-1.1222, -0.3259, 4.4354)
bpy.data.objects[""Camera1""].rotation_euler = (-0.0873, 0.5934, 0.2094)
# Accessing the light objects
lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard']
lamp_on_shelf = bpy.data.objects['lamp_on_shelf']
light_on_ceilling = bpy.data.objects['light_on_ceilling']
lamp_on_the_cupboard.data.energy = 2.5
lamp_on_shelf.data.energy = 57
light_on_ceilling.data.energy = 0
lamp_on_the_cupboard.data.color = (1, 0.85, 0)
lamp_on_shelf.data.color = (0.2, 0.6, 1)
light_on_ceilling.data.color = (1, 0.95, 0.6)
# The key of stylized fat character (Object name: 'Stylized Fat Character')
bpy.data.shape_keys[""Key""].key_blocks[""BellySag""].value = 5
bpy.data.shape_keys[""Key""].key_blocks[""BellyShrink""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ShoulderWideness""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""BackTaper""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ChestEnlarge""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0","import bpy
import math
import numpy as np
# Adjust the camera pose to align with the target image
bpy.data.objects[""Camera1""].location = (1.1400, 0.8500, 0.5300)
bpy.data.objects[""Camera1""].rotation_euler = (2.4435, 1.1170, 2.6354)
# Accessing the light objects
lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard']
lamp_on_shelf = bpy.data.objects['lamp_on_shelf']
light_on_ceilling = bpy.data.objects['light_on_ceilling']
# Drastically changing energy levels
lamp_on_the_cupboard.data.energy = 1.5
lamp_on_shelf.data.energy = 1.2
light_on_ceilling.data.energy = 200
# Vibrant and drastic color changes
lamp_on_the_cupboard.data.color = (1, 1, 1)
lamp_on_shelf.data.color = (1, 1, 1)
light_on_ceilling.data.color = (1, 1, 1)
# The key of stylized fat character
bpy.data.shape_keys[""Key""].key_blocks[""BellySag""].value = 5
bpy.data.shape_keys[""Key""].key_blocks[""BellyShrink""].value = 3
bpy.data.shape_keys[""Key""].key_blocks[""ShoulderWideness""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""BackTaper""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ChestEnlarge""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level3/attribute3/blender_file.blend,1052.87
level3/attribute2,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute2/renders/start/render1.png,data/blenderbench/level3/attribute2/renders/goal/render1.png,"import bpy
import math
import numpy as np
# Adjust the camera pose to align with the target image
bpy.data.objects[""Camera1""].location = (-1.1222, -0.3259, 4.4354)
bpy.data.objects[""Camera1""].rotation_euler = (-0.0873, 0.5934, 0.2094)
# Accessing the light objects
lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard']
lamp_on_shelf = bpy.data.objects['lamp_on_shelf']
light_on_ceilling = bpy.data.objects['light_on_ceilling']
lamp_on_the_cupboard.data.energy = 0.5
lamp_on_shelf.data.energy = 2.5
light_on_ceilling.data.energy = 400
lamp_on_the_cupboard.data.color = (0.8, 0.9, 1)
lamp_on_shelf.data.color = (0.5, 0.7, 1)
light_on_ceilling.data.color = (1, 0, 0)
# The key of stylized fat character (Object name: 'Stylized Fat Character')
bpy.data.shape_keys[""Key""].key_blocks[""BellySag""].value = 5
bpy.data.shape_keys[""Key""].key_blocks[""BellyShrink""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ShoulderWideness""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""BackTaper""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ChestEnlarge""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0","import bpy
import math
import numpy as np
# Adjust the camera pose to align with the target image
bpy.data.objects[""Camera1""].location = (1.1400, 0.8500, 0.5300)
bpy.data.objects[""Camera1""].rotation_euler = (2.4435, 1.1170, 2.6354)
# Accessing the light objects
lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard']
lamp_on_shelf = bpy.data.objects['lamp_on_shelf']
light_on_ceilling = bpy.data.objects['light_on_ceilling']
# Drastically changing energy levels
lamp_on_the_cupboard.data.energy = 1.5
lamp_on_shelf.data.energy = 1.2
light_on_ceilling.data.energy = 200
# Vibrant and drastic color changes
lamp_on_the_cupboard.data.color = (1, 1, 1)
lamp_on_shelf.data.color = (1, 1, 1)
light_on_ceilling.data.color = (1, 1, 1)
# The key of stylized fat character
bpy.data.shape_keys[""Key""].key_blocks[""BellySag""].value = 5
bpy.data.shape_keys[""Key""].key_blocks[""BellyShrink""].value = 3
bpy.data.shape_keys[""Key""].key_blocks[""ShoulderWideness""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""BackTaper""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ChestEnlarge""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level3/attribute2/blender_file.blend,1052.87
level3/attribute1,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image. You need to adjust the camera angle so that you can see the object you want to modify.",data/blenderbench/level3/attribute1/renders/start/render1.png,data/blenderbench/level3/attribute1/renders/goal/render1.png,"import bpy
import math
import numpy as np
# Adjust the camera pose to align with the target image
bpy.data.objects[""Camera1""].location = (-1.1222, -0.3259, 4.4354)
bpy.data.objects[""Camera1""].rotation_euler = (-0.0873, 0.5934, 0.2094)
# Accessing the light objects
lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard']
lamp_on_shelf = bpy.data.objects['lamp_on_shelf']
light_on_ceilling = bpy.data.objects['light_on_ceilling']
# Drastically changing energy levels
lamp_on_the_cupboard.data.energy = 1.5
lamp_on_shelf.data.energy = 1.2
light_on_ceilling.data.energy = 0
# Vibrant and drastic color changes
lamp_on_the_cupboard.data.color = (1, 1, 1)
lamp_on_shelf.data.color = (1, 1, 1)
light_on_ceilling.data.color = (1, 1, 1)
# The key of stylized fat character (Object name: 'Stylized Fat Character')
bpy.data.shape_keys[""Key""].key_blocks[""BellySag""].value = 5
bpy.data.shape_keys[""Key""].key_blocks[""BellyShrink""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ShoulderWideness""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""BackTaper""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ChestEnlarge""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0","import bpy
import math
import numpy as np
# Adjust the camera pose to align with the target image
bpy.data.objects[""Camera1""].location = (1.1400, 0.8500, 0.5300)
bpy.data.objects[""Camera1""].rotation_euler = (2.4435, 1.1170, 2.6354)
# Accessing the light objects
lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard']
lamp_on_shelf = bpy.data.objects['lamp_on_shelf']
light_on_ceilling = bpy.data.objects['light_on_ceilling']
# Drastically changing energy levels
lamp_on_the_cupboard.data.energy = 1.5
lamp_on_shelf.data.energy = 1.2
light_on_ceilling.data.energy = 200
# Vibrant and drastic color changes
lamp_on_the_cupboard.data.color = (1, 1, 1)
lamp_on_shelf.data.color = (1, 1, 1)
light_on_ceilling.data.color = (1, 1, 1)
# The key of stylized fat character
bpy.data.shape_keys[""Key""].key_blocks[""BellySag""].value = 5
bpy.data.shape_keys[""Key""].key_blocks[""BellyShrink""].value = 3
bpy.data.shape_keys[""Key""].key_blocks[""ShoulderWideness""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""BackTaper""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ChestEnlarge""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level3/attribute1/blender_file.blend,1052.17
level2/attribute9,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror.",data/blenderbench/level2/attribute9/renders/start/render1.png,data/blenderbench/level2/attribute9/renders/goal/render1.png,"import bpy
import math
import numpy as np
# a set of helper functions that you can use
# 1) move_to: move the object to location
# 2) move_by: move the object by the vector of change
# DO NOT SURPASS the range for the x, y, z coordinates of all objects:
# x: (0.3 , 3)
# y: (12 ,15)
# z: (0, 3)
def move_to(obj, location):
"""""" Set the object location.
""""""
obj.location = location
bpy.context.view_layer.update()
return obj
def move_by(obj, vector):
"""""" Shift the object location by a 3D vector
""""""
obj.location[0] += vector[0]
obj.location[1] += vector[1]
obj.location[2] += vector[2]
bpy.context.view_layer.update()
return obj
# These are movable objects.
# with open('log.txt', 'w') as f:
# f.write(bpy.data.objects)
cabinet = bpy.data.objects['Cabinet']
plant = bpy.data.objects['Plant']
mirror = bpy.data.objects['Mirror']
sink = bpy.data.objects['Sink']
toilet = bpy.data.objects['Toilet']
# These are the current locations of the movable objects
cabinet.location = (2.4661, 14.201, 0.1277)
plant.location = (3.2168, 14.327, 0.57311)
mirror.location = (0.1374, 13.5573, 1.3960)
sink.location = (1.7123, 14.7161, 0.8306)
toilet.location = (1.9395, 14.5101, 0.4867)
# DO NOT SURPASS the range for the x, y, z coordinates of all objects:
# x: (0.3 , 3)
# y: (12 ,15)
# z: (0, 3)","import bpy
import math
import numpy as np
# a set of helper functions that you can use
# 1) move_to: move the object to location
# 2) move_by: move the object by the vector of change
# DO NOT SURPASS the range for the x, y, z coordinates of all objects:
# x: (0.3 , 3)
# y: (12 ,15)
# z: (0, 3)
def move_to(obj, location):
"""""" Set the object location.
""""""
obj.location = location
bpy.context.view_layer.update()
return obj
def move_by(obj, vector):
"""""" Shift the object location by a 3D vector
""""""
obj.location[0] += vector[0]
obj.location[1] += vector[1]
obj.location[2] += vector[2]
bpy.context.view_layer.update()
return obj
# These are movable objects.
# with open('log.txt', 'w') as f:
# f.write(bpy.data.objects)
cabinet = bpy.data.objects['Cabinet']
plant = bpy.data.objects['Plant']
mirror = bpy.data.objects['Mirror']
sink = bpy.data.objects['Sink']
toilet = bpy.data.objects['Toilet']
# These are the current locations of the movable objects
cabinet.location = (0.55602, 12.284, 0.1277)
plant.location = (3.1586, 15.049, 0.92)
mirror.location = (0.1374, 13.5573, 1.3960)
sink.location = (1.7123, 12.7161, 0.8306)
toilet.location = (1.9395, 12.5101, 0.4867)
# DO NOT SURPASS the range for the x, y, z coordinates of all objects:
# x: (0.3 , 3)
# y: (12 ,15)
# z: (0, 3)
# # 旋转角度:-89.9, 1.38, 0.03,单位是度
# mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
# mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level2/attribute9/blender_file.blend,733.03
level2/attribute8,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror.",data/blenderbench/level2/attribute8/renders/start/render1.png,data/blenderbench/level2/attribute8/renders/goal/render1.png,"import bpy
import math
import numpy as np
# a set of helper functions that you can use
# 1) move_to: move the object to location
# 2) move_by: move the object by the vector of change
# DO NOT SURPASS the range for the x, y, z coordinates of all objects:
# x: (0.3 , 3)
# y: (12 ,15)
# z: (0, 3)
def move_to(obj, location):
"""""" Set the object location.
""""""
obj.location = location
bpy.context.view_layer.update()
return obj
def move_by(obj, vector):
"""""" Shift the object location by a 3D vector
""""""
obj.location[0] += vector[0]
obj.location[1] += vector[1]
obj.location[2] += vector[2]
bpy.context.view_layer.update()
return obj
# These are movable objects.
# with open('log.txt', 'w') as f:
# f.write(bpy.data.objects)
cabinet = bpy.data.objects['Cabinet']
plant = bpy.data.objects['Plant']
mirror = bpy.data.objects['Mirror']
sink = bpy.data.objects['Sink']
toilet = bpy.data.objects['Toilet']
# These are the current locations of the movable objects
cabinet.location = (2.4661, 14.201, 0.1277)
plant.location = (3.2168, 14.327, 0.57311)
mirror.location = (0.1374, 13.5573, 1.3960)
sink.location = (1.7123, 12.7161, 0.8306)
toilet.location = (1.9395, 14.5101, 0.4867)
# DO NOT SURPASS the range for the x, y, z coordinates of all objects:
# x: (0.3 , 3)
# y: (12 ,15)
# z: (0, 3)","import bpy
import math
import numpy as np
# a set of helper functions that you can use
# 1) move_to: move the object to location
# 2) move_by: move the object by the vector of change
# DO NOT SURPASS the range for the x, y, z coordinates of all objects:
# x: (0.3 , 3)
# y: (12 ,15)
# z: (0, 3)
def move_to(obj, location):
"""""" Set the object location.
""""""
obj.location = location
bpy.context.view_layer.update()
return obj
def move_by(obj, vector):
"""""" Shift the object location by a 3D vector
""""""
obj.location[0] += vector[0]
obj.location[1] += vector[1]
obj.location[2] += vector[2]
bpy.context.view_layer.update()
return obj
# These are movable objects.
# with open('log.txt', 'w') as f:
# f.write(bpy.data.objects)
cabinet = bpy.data.objects['Cabinet']
plant = bpy.data.objects['Plant']
mirror = bpy.data.objects['Mirror']
sink = bpy.data.objects['Sink']
toilet = bpy.data.objects['Toilet']
# These are the current locations of the movable objects
cabinet.location = (0.55602, 12.284, 0.1277)
plant.location = (3.1586, 15.049, 0.92)
mirror.location = (0.1374, 13.5573, 1.3960)
sink.location = (1.7123, 12.7161, 0.8306)
toilet.location = (1.9395, 12.5101, 0.4867)
# DO NOT SURPASS the range for the x, y, z coordinates of all objects:
# x: (0.3 , 3)
# y: (12 ,15)
# z: (0, 3)
# # 旋转角度:-89.9, 1.38, 0.03,单位是度
# mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
# mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level2/attribute8/blender_file.blend,733.03
level2/attribute7,"First move the cabinet to the correct position, then move the plant to the correct position. You need to move the cabinet to observe the plant in the mirror.",data/blenderbench/level2/attribute7/renders/start/render1.png,data/blenderbench/level2/attribute7/renders/goal/render1.png,"import bpy
import math
import numpy as np
# a set of helper functions that you can use
# 1) move_to: move the object to location
# 2) move_by: move the object by the vector of change
# DO NOT SURPASS the range for the x, y, z coordinates of all objects:
# x: (0.3 , 3)
# y: (12 ,15)
# z: (0, 3)
def move_to(obj, location):
"""""" Set the object location.
""""""
obj.location = location
bpy.context.view_layer.update()
return obj
def move_by(obj, vector):
"""""" Shift the object location by a 3D vector
""""""
obj.location[0] += vector[0]
obj.location[1] += vector[1]
obj.location[2] += vector[2]
bpy.context.view_layer.update()
return obj
# These are movable objects.
# with open('log.txt', 'w') as f:
# f.write(bpy.data.objects)
cabinet = bpy.data.objects['Cabinet']
plant = bpy.data.objects['Plant']
mirror = bpy.data.objects['Mirror']
sink = bpy.data.objects['Sink']
toilet = bpy.data.objects['Toilet']
# These are the current locations of the movable objects
cabinet.location = (2.4661, 14.201, 0.1277)
plant.location = (3.2168, 14.327, 0.57311)
mirror.location = (0.1374, 13.5573, 1.3960)
sink.location = (1.7123, 12.7161, 0.8306)
toilet.location = (1.9395, 12.5101, 0.4867)
# DO NOT SURPASS the range for the x, y, z coordinates of all objects:
# x: (0.3 , 3)
# y: (12 ,15)
# z: (0, 3)","import bpy
import math
import numpy as np
# a set of helper functions that you can use
# 1) move_to: move the object to location
# 2) move_by: move the object by the vector of change
# DO NOT SURPASS the range for the x, y, z coordinates of all objects:
# x: (0.3 , 3)
# y: (12 ,15)
# z: (0, 3)
def move_to(obj, location):
"""""" Set the object location.
""""""
obj.location = location
bpy.context.view_layer.update()
return obj
def move_by(obj, vector):
"""""" Shift the object location by a 3D vector
""""""
obj.location[0] += vector[0]
obj.location[1] += vector[1]
obj.location[2] += vector[2]
bpy.context.view_layer.update()
return obj
# These are movable objects.
# with open('log.txt', 'w') as f:
# f.write(bpy.data.objects)
cabinet = bpy.data.objects['Cabinet']
plant = bpy.data.objects['Plant']
mirror = bpy.data.objects['Mirror']
sink = bpy.data.objects['Sink']
toilet = bpy.data.objects['Toilet']
# These are the current locations of the movable objects
cabinet.location = (0.55602, 12.284, 0.1277)
plant.location = (3.1586, 15.049, 0.92)
mirror.location = (0.1374, 13.5573, 1.3960)
sink.location = (1.7123, 12.7161, 0.8306)
toilet.location = (1.9395, 12.5101, 0.4867)
# DO NOT SURPASS the range for the x, y, z coordinates of all objects:
# x: (0.3 , 3)
# y: (12 ,15)
# z: (0, 3)
# # 旋转角度:-89.9, 1.38, 0.03,单位是度
# mirror.rotation_euler = (math.radians(-89.9), math.radians(1.38), math.radians(0.03))
# mirror.scale = (1.848, 1.848, 1.848)",data/blenderbench/level2/attribute7/blender_file.blend,733.03
level2/attribute6,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image.",data/blenderbench/level2/attribute6/renders/start/render1.png,data/blenderbench/level2/attribute6/renders/goal/render1.png,"import bpy
import math
import numpy as np
# Accessing the light objects
lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard']
lamp_on_shelf = bpy.data.objects['lamp_on_shelf']
light_on_ceilling = bpy.data.objects['light_on_ceilling']
lamp_on_the_cupboard.data.energy = 2.5
lamp_on_shelf.data.energy = 57
light_on_ceilling.data.energy = 0
lamp_on_the_cupboard.data.color = (1, 0.85, 0)
lamp_on_shelf.data.color = (0.2, 0.6, 1)
light_on_ceilling.data.color = (1, 0.95, 0.6)
# The basketball location (Object name: 'basketball')
basketball = bpy.data.objects['basketball']
basketball.location = (13.9023, 3.0485, 0.1584)","import bpy
import math
import numpy as np
# Accessing the light objects
lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard']
lamp_on_shelf = bpy.data.objects['lamp_on_shelf']
light_on_ceilling = bpy.data.objects['light_on_ceilling']
# Drastically changing energy levels
lamp_on_the_cupboard.data.energy = 1.5
lamp_on_shelf.data.energy = 1.2
light_on_ceilling.data.energy = 200
# Vibrant and drastic color changes
lamp_on_the_cupboard.data.color = (1, 1, 1)
lamp_on_shelf.data.color = (1, 1, 1)
light_on_ceilling.data.color = (1, 1, 1)
# The basketball location
basketball = bpy.data.objects['basketball']
basketball.location = (13.4023, 2.7485, 0.6584)
# basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level2/attribute6/blender_file.blend,903.46
level2/attribute5,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image.",data/blenderbench/level2/attribute5/renders/start/render1.png,data/blenderbench/level2/attribute5/renders/goal/render1.png,"import bpy
import math
import numpy as np
# Accessing the light objects
lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard']
lamp_on_shelf = bpy.data.objects['lamp_on_shelf']
light_on_ceilling = bpy.data.objects['light_on_ceilling']
lamp_on_the_cupboard.data.energy = 0.5
lamp_on_shelf.data.energy = 2.5
light_on_ceilling.data.energy = 400
lamp_on_the_cupboard.data.color = (0.8, 0.9, 1)
lamp_on_shelf.data.color = (0.5, 0.7, 1)
light_on_ceilling.data.color = (1, 0, 0)
# The basketball location (Object name: 'basketball')
basketball = bpy.data.objects['basketball']
basketball.location = (14.4023, 2.7485, 0.1584)","import bpy
import math
import numpy as np
# Accessing the light objects
lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard']
lamp_on_shelf = bpy.data.objects['lamp_on_shelf']
light_on_ceilling = bpy.data.objects['light_on_ceilling']
# Drastically changing energy levels
lamp_on_the_cupboard.data.energy = 1.5
lamp_on_shelf.data.energy = 1.2
light_on_ceilling.data.energy = 200
# Vibrant and drastic color changes
lamp_on_the_cupboard.data.color = (1, 1, 1)
lamp_on_shelf.data.color = (1, 1, 1)
light_on_ceilling.data.color = (1, 1, 1)
# The basketball location
basketball = bpy.data.objects['basketball']
basketball.location = (13.4023, 2.7485, 0.6584)
# basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level2/attribute5/blender_file.blend,903.46
level2/attribute4,"First adjust the brightness of the room, then adjust the position of the basketball so that it looks the same as the target image.",data/blenderbench/level2/attribute4/renders/start/render1.png,data/blenderbench/level2/attribute4/renders/goal/render1.png,"import bpy
import math
import numpy as np
# Accessing the light objects
lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard']
lamp_on_shelf = bpy.data.objects['lamp_on_shelf']
light_on_ceilling = bpy.data.objects['light_on_ceilling']
# Drastically changing energy levels
lamp_on_the_cupboard.data.energy = 1.5
lamp_on_shelf.data.energy = 1.2
light_on_ceilling.data.energy = 0
# Vibrant and drastic color changes
lamp_on_the_cupboard.data.color = (1, 1, 1)
lamp_on_shelf.data.color = (1, 1, 1)
light_on_ceilling.data.color = (1, 1, 1)
# The basketball location (Object name: 'basketball')
basketball = bpy.data.objects['basketball']
basketball.location = (13.4023, 3.7485, 0.1584)","import bpy
import math
import numpy as np
# Accessing the light objects
lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard']
lamp_on_shelf = bpy.data.objects['lamp_on_shelf']
light_on_ceilling = bpy.data.objects['light_on_ceilling']
# Drastically changing energy levels
lamp_on_the_cupboard.data.energy = 1.5
lamp_on_shelf.data.energy = 1.2
light_on_ceilling.data.energy = 200
# Vibrant and drastic color changes
lamp_on_the_cupboard.data.color = (1, 1, 1)
lamp_on_shelf.data.color = (1, 1, 1)
light_on_ceilling.data.color = (1, 1, 1)
# The basketball location
basketball = bpy.data.objects['basketball']
basketball.location = (13.4023, 2.7485, 0.6584)
# basketball.location = (13.4023, 3.7485, 0.1584)",data/blenderbench/level2/attribute4/blender_file.blend,903.46
level2/attribute3,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image.",data/blenderbench/level2/attribute3/renders/start/render1.png,data/blenderbench/level2/attribute3/renders/goal/render1.png,"import bpy
import math
import numpy as np
# Accessing the light objects
lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard']
lamp_on_shelf = bpy.data.objects['lamp_on_shelf']
light_on_ceilling = bpy.data.objects['light_on_ceilling']
lamp_on_the_cupboard.data.energy = 2.5
lamp_on_shelf.data.energy = 57
light_on_ceilling.data.energy = 0
lamp_on_the_cupboard.data.color = (1, 0.85, 0)
lamp_on_shelf.data.color = (0.2, 0.6, 1)
light_on_ceilling.data.color = (1, 0.95, 0.6)
# The key of stylized fat character (Object name: 'Stylized Fat Character')
bpy.data.shape_keys[""Key""].key_blocks[""BellySag""].value = 5
bpy.data.shape_keys[""Key""].key_blocks[""BellyShrink""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ShoulderWideness""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""BackTaper""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ChestEnlarge""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0","import bpy
import math
import numpy as np
# Accessing the light objects
lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard']
lamp_on_shelf = bpy.data.objects['lamp_on_shelf']
light_on_ceilling = bpy.data.objects['light_on_ceilling']
# Drastically changing energy levels
lamp_on_the_cupboard.data.energy = 1.5
lamp_on_shelf.data.energy = 1.2
light_on_ceilling.data.energy = 200
# Vibrant and drastic color changes
lamp_on_the_cupboard.data.color = (1, 1, 1)
lamp_on_shelf.data.color = (1, 1, 1)
light_on_ceilling.data.color = (1, 1, 1)
# The key of stylized fat character
bpy.data.shape_keys[""Key""].key_blocks[""BellySag""].value = 5
bpy.data.shape_keys[""Key""].key_blocks[""BellyShrink""].value = 3
bpy.data.shape_keys[""Key""].key_blocks[""ShoulderWideness""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""BackTaper""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ChestEnlarge""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level2/attribute3/blender_file.blend,906.73
level2/attribute2,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image.",data/blenderbench/level2/attribute2/renders/start/render1.png,data/blenderbench/level2/attribute2/renders/goal/render1.png,"import bpy
import math
import numpy as np
# Accessing the light objects
lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard']
lamp_on_shelf = bpy.data.objects['lamp_on_shelf']
light_on_ceilling = bpy.data.objects['light_on_ceilling']
lamp_on_the_cupboard.data.energy = 0.5
lamp_on_shelf.data.energy = 2.5
light_on_ceilling.data.energy = 400
lamp_on_the_cupboard.data.color = (0.8, 0.9, 1)
lamp_on_shelf.data.color = (0.5, 0.7, 1)
light_on_ceilling.data.color = (1, 0, 0)
# The key of stylized fat character (Object name: 'Stylized Fat Character')
bpy.data.shape_keys[""Key""].key_blocks[""BellySag""].value = 5
bpy.data.shape_keys[""Key""].key_blocks[""BellyShrink""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ShoulderWideness""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""BackTaper""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ChestEnlarge""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0","import bpy
import math
import numpy as np
# Accessing the light objects
lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard']
lamp_on_shelf = bpy.data.objects['lamp_on_shelf']
light_on_ceilling = bpy.data.objects['light_on_ceilling']
# Drastically changing energy levels
lamp_on_the_cupboard.data.energy = 1.5
lamp_on_shelf.data.energy = 1.2
light_on_ceilling.data.energy = 200
# Vibrant and drastic color changes
lamp_on_the_cupboard.data.color = (1, 1, 1)
lamp_on_shelf.data.color = (1, 1, 1)
light_on_ceilling.data.color = (1, 1, 1)
# The key of stylized fat character
bpy.data.shape_keys[""Key""].key_blocks[""BellySag""].value = 5
bpy.data.shape_keys[""Key""].key_blocks[""BellyShrink""].value = 3
bpy.data.shape_keys[""Key""].key_blocks[""ShoulderWideness""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""BackTaper""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ChestEnlarge""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level2/attribute2/blender_file.blend,906.73
level2/attribute1,"First adjust the room brightness, then adjust the size of the character's belly so that it looks like the target image.",data/blenderbench/level2/attribute1/renders/start/render1.png,data/blenderbench/level2/attribute1/renders/goal/render1.png,"import bpy
import math
import numpy as np
# Accessing the light objects
lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard']
lamp_on_shelf = bpy.data.objects['lamp_on_shelf']
light_on_ceilling = bpy.data.objects['light_on_ceilling']
# Drastically changing energy levels
lamp_on_the_cupboard.data.energy = 1.5
lamp_on_shelf.data.energy = 1.2
light_on_ceilling.data.energy = 0
# Vibrant and drastic color changes
lamp_on_the_cupboard.data.color = (1, 1, 1)
lamp_on_shelf.data.color = (1, 1, 1)
light_on_ceilling.data.color = (1, 1, 1)
# The key of stylized fat character (Object name: 'Stylized Fat Character')
bpy.data.shape_keys[""Key""].key_blocks[""BellySag""].value = 5
bpy.data.shape_keys[""Key""].key_blocks[""BellyShrink""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ShoulderWideness""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""BackTaper""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ChestEnlarge""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0","import bpy
import math
import numpy as np
# Accessing the light objects
lamp_on_the_cupboard = bpy.data.objects['lamp_on_the_cupboard']
lamp_on_shelf = bpy.data.objects['lamp_on_shelf']
light_on_ceilling = bpy.data.objects['light_on_ceilling']
# Drastically changing energy levels
lamp_on_the_cupboard.data.energy = 1.5
lamp_on_shelf.data.energy = 1.2
light_on_ceilling.data.energy = 200
# Vibrant and drastic color changes
lamp_on_the_cupboard.data.color = (1, 1, 1)
lamp_on_shelf.data.color = (1, 1, 1)
light_on_ceilling.data.color = (1, 1, 1)
# The key of stylized fat character
bpy.data.shape_keys[""Key""].key_blocks[""BellySag""].value = 5
bpy.data.shape_keys[""Key""].key_blocks[""BellyShrink""].value = 3
bpy.data.shape_keys[""Key""].key_blocks[""ShoulderWideness""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""BackTaper""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ChestEnlarge""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""ChestArea""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""MoreChin""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""Abs""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""eyelids""].value = 0
bpy.data.shape_keys[""Key""].key_blocks[""nose""].value = 0",data/blenderbench/level2/attribute1/blender_file.blend,906.73
level1/camera9,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera9/renders/start/render1.png,data/blenderbench/level1/camera9/renders/goal/render1.png,"import bpy
bpy.data.objects[""Camera1""].location = (0.1104, -2.6639, 9.8843)
bpy.data.objects[""Camera1""].rotation_euler = (0.3142, 0, 0)","import bpy
bpy.data.objects[""Camera1""].location = (5.9589, -5.6058, 4.0383)
bpy.data.objects[""Camera1""].rotation_euler = (1.2839, 0.0000, 0.8149)",data/blenderbench/level1/camera9/blender_file.blend,3.92
level1/camera8,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera8/renders/start/render1.png,data/blenderbench/level1/camera8/renders/goal/render1.png,"import bpy
bpy.data.objects[""Camera1""].location = (7.3589, -6.9258, 4.9583)
bpy.data.objects[""Camera1""].rotation_euler = (1.2664, 0.0000, 0.7800)","import bpy
bpy.data.objects[""Camera1""].location = (-4.1656, 0.0020, 3.7237)
bpy.data.objects[""Camera1""].rotation_euler = (1.5708, 0.0000, -1.5708)",data/blenderbench/level1/camera8/blender_file.blend,2.2
level1/camera7,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera7/renders/start/render1.png,data/blenderbench/level1/camera7/renders/goal/render1.png,"import bpy
bpy.data.objects[""Camera1""].location = (1.3353, 1.4740, 1.5357)
bpy.data.objects[""Camera1""].rotation_euler = (-0.7679, 0.2094, 0.0000)","import bpy
bpy.data.objects[""Camera1""].location = (2.4674, 0.2196, -1.2138)
bpy.data.objects[""Camera1""].rotation_euler = (-0.4014, 2.0071, 0.0000)",data/blenderbench/level1/camera7/blender_file.blend,189.55
level1/camera6,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera6/renders/start/render1.png,data/blenderbench/level1/camera6/renders/goal/render1.png,"import bpy
bpy.data.objects[""Camera1""].location = (2.4689, -2.6258, 1.3083)
bpy.data.objects[""Camera1""].rotation_euler = (1.4060, 0.0000, 0.7626)","import bpy
bpy.data.objects[""Camera1""].location = (-1.0800, 1.0600, 0.7700)
bpy.data.objects[""Camera1""].rotation_euler = (1.5708, 0.0000, 3.9968)",data/blenderbench/level1/camera6/blender_file.blend,5.45
level1/camera5,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera5/renders/start/render1.png,data/blenderbench/level1/camera5/renders/goal/render1.png,"import bpy
bpy.data.objects[""Camera1""].location = (-1.2250, 0.7100, -2.8300)
bpy.data.objects[""Camera1""].rotation_euler = (-0.4363, 3.3161, 0.0349)","import bpy
bpy.data.objects[""Camera1""].location = (-3.1800, -0.0500, 2.5700)
bpy.data.objects[""Camera1""].rotation_euler = (0.3491, -0.8029, -0.2269)",data/blenderbench/level1/camera5/blender_file.blend,1042.16
level1/camera4,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera4/renders/start/render1.png,data/blenderbench/level1/camera4/renders/goal/render1.png,"import bpy
bpy.data.objects[""Camera1""].location = (1.1400, 0.8500, 0.5300)
bpy.data.objects[""Camera1""].rotation_euler = (2.4435, 1.1170, 2.6354)","import bpy
bpy.data.objects[""Camera1""].location = (-1.1222, -0.3259, 4.4354)
bpy.data.objects[""Camera1""].rotation_euler = (-0.0873, 0.5934, 0.2094)",data/blenderbench/level1/camera4/blender_file.blend,1042.09
level1/camera3,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera3/renders/start/render1.png,data/blenderbench/level1/camera3/renders/goal/render1.png,"import bpy
bpy.data.objects[""Camera1""].location = (6.7303, -4.8700, 3.7385)
bpy.data.objects[""Camera1""].rotation_euler = (1.2811, -0.0000, 0.9355)
bpy.data.objects[""Camera1""].data.lens = 50","import bpy
bpy.data.objects[""Camera1""].location = (-1.6577, -1.7238, 1.9317)
bpy.data.objects[""Camera1""].rotation_euler = (1.4033, -0.0000, 5.6653)
bpy.data.objects[""Camera1""].data.lens = 21",data/blenderbench/level1/camera3/blender_file.blend,18.8
level1/camera2,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera2/renders/start/render1.png,data/blenderbench/level1/camera2/renders/goal/render1.png,"import bpy
bpy.data.objects[""Camera1""].location = (-3.4813, 4.5001, 0.5115)
bpy.data.objects[""Camera1""].rotation_euler = (1.6678, 0.0000, 3.8693)","import bpy
bpy.data.objects[""Camera1""].location = (3.9689, -4.6158, 2.1883)
bpy.data.objects[""Camera1""].rotation_euler = (1.3188, 0.0000, 0.7800)",data/blenderbench/level1/camera2/blender_file.blend,20.3
level1/camera1,Adjust the camera position so that the viewing angle is consistent with the target image,data/blenderbench/level1/camera1/renders/start/render1.png,data/blenderbench/level1/camera1/renders/goal/render1.png,"import bpy
bpy.data.objects[""Camera1""].location = (1.0765, -1.2848, 1.4343)
bpy.data.objects[""Camera1""].rotation_euler = (1.5701, 0.0000, 0.6753)","import bpy
bpy.data.objects[""Camera1""].location = (-1.0292, 1.6960, 1.1705)
bpy.data.objects[""Camera1""].rotation_euler = (1.5701, 0.0000, 3.6424)",data/blenderbench/level1/camera1/blender_file.blend,11.39