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onPressed: () {
// Some code to undo the change.
},
),
);<code_end>
<topic_end>
<topic_start>
Interactive example
info Note
In this example, the SnackBar displays when a user taps a button.
For more information on working with user input,
see the Gestures section of the cookbook.
<code_start>import 'package:flutter/material.dart';
void main() => runApp(const SnackBarDemo());
class SnackBarDemo extends StatelessWidget {
const SnackBarDemo({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'SnackBar Demo',
home: Scaffold(
appBar: AppBar(
title: const Text('SnackBar Demo'),
),
body: const SnackBarPage(),
),
);
}
}
class SnackBarPage extends StatelessWidget {
const SnackBarPage({super.key});
@override
Widget build(BuildContext context) {
return Center(
child: ElevatedButton(
onPressed: () {
final snackBar = SnackBar(
content: const Text('Yay! A SnackBar!'),
action: SnackBarAction(
label: 'Undo',
onPressed: () {
// Some code to undo the change.
},
),
);
// Find the ScaffoldMessenger in the widget tree
// and use it to show a SnackBar.
ScaffoldMessenger.of(context).showSnackBar(snackBar);
},
child: const Text('Show SnackBar'),
),
);
}
}<code_end>
<topic_end>
<topic_start>Using Actions and Shortcuts
This page describes how to bind physical keyboard events to actions in the user
interface. For instance, to define keyboard shortcuts in your application, this
page is for you.<topic_end>
<topic_start>
Overview
For a GUI application to do anything, it has to have actions: users want to tell
the application to do something. Actions are often simple functions that
directly perform the action (such as set a value or save a file). In a larger
application, however, things are more complex: the code for invoking the action,
and the code for the action itself might need to be in different places.
Shortcuts (key bindings) might need definition at a level that knows nothing
about the actions they invoke.That’s where Flutter’s actions and shortcuts system comes in. It allows
developers to define actions that fulfill intents bound to them. In this
context, an intent is a generic action that the user wishes to perform, and an
Intent class instance represents these user intents in Flutter. An
Intent can be general purpose, fulfilled by different actions in different
contexts. An Action can be a simple callback (as in the case of
the CallbackAction) or something more complex that integrates with entire
undo/redo architectures (for example) or other logic.Shortcuts are key bindings that activate by pressing a key or combination
of keys. The key combinations reside in a table with their bound intent. When
the Shortcuts widget invokes them, it sends their matching intent to the
actions subsystem for fulfillment.To illustrate the concepts in actions and shortcuts, this article creates a
simple app that allows a user to select and copy text in a text field using both
buttons and shortcuts.<topic_end>
<topic_start>
Why separate Actions from Intents?
You might wonder: why not just map a key combination directly to an action? Why
have intents at all? This is because it is useful to have a separation of
concerns between where the key mapping definitions are (often at a high level),
and where the action definitions are (often at a low level), and because it is
important to be able to have a single key combination map to an intended
operation in an app, and have it adapt automatically to whichever action
fulfills that intended operation for the focused context.For instance, Flutter has an ActivateIntent widget that maps each type of
control to its corresponding version of an ActivateAction (and that executes
the code that activates the control). This code often needs fairly private
access to do its work. If the extra layer of indirection that Intents provide
didn’t exist, it would be necessary to elevate the definition of the actions to
where the defining instance of the Shortcuts widget could see them, causing
the shortcuts to have more knowledge than necessary about which action to
invoke, and to have access to or provide state that it wouldn’t necessarily have
or need otherwise. This allows your code to separate the two concerns to be more
independent.Intents configure an action so that the same action can serve multiple uses. An
example of this is DirectionalFocusIntent, which takes a direction to move
the focus in, allowing the DirectionalFocusAction to know which direction to