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move the focus. Just be careful: don’t pass state in the Intent that applies |
to all invocations of an Action: that kind of state should be passed to the |
constructor of the Action itself, to keep the Intent from needing to know |
too much.<topic_end> |
<topic_start> |
Why not use callbacks? |
You also might wonder: why not just use a callback instead of an Action |
object? The main reason is that it’s useful for actions to decide whether they |
are enabled by implementing isEnabled. Also, it is often helpful if the key |
bindings, and the implementation of those bindings, are in different places.If all you need are callbacks without the flexibility of Actions and |
Shortcuts, you can use the CallbackShortcuts widget: |
<code_start>@override |
Widget build(BuildContext context) { |
return CallbackShortcuts( |
bindings: <ShortcutActivator, VoidCallback>{ |
const SingleActivator(LogicalKeyboardKey.arrowUp): () { |
setState(() => count = count + 1); |
}, |
const SingleActivator(LogicalKeyboardKey.arrowDown): () { |
setState(() => count = count - 1); |
}, |
}, |
child: Focus( |
autofocus: true, |
child: Column( |
children: <Widget>[ |
const Text('Press the up arrow key to add to the counter'), |
const Text('Press the down arrow key to subtract from the counter'), |
Text('count: $count'), |
], |
), |
), |
); |
}<code_end> |
<topic_end> |
<topic_start> |
Shortcuts |
As you’ll see below, actions are useful on their own, but the most common use |
case involves binding them to a keyboard shortcut. This is what the Shortcuts |
widget is for.It is inserted into the widget hierarchy to define key combinations that |
represent the user’s intent when that key combination is pressed. To convert |
that intended purpose for the key combination into a concrete action, the |
Actions widget used to map the Intent to an Action. For instance, you can |
define a SelectAllIntent, and bind it to your own SelectAllAction or to your |
CanvasSelectAllAction, and from that one key binding, the system invokes |
either one, depending on which part of your application has focus. Let’s see how |
the key binding part works: |
<code_start>@override |
Widget build(BuildContext context) { |
return Shortcuts( |
shortcuts: <LogicalKeySet, Intent>{ |
LogicalKeySet(LogicalKeyboardKey.control, LogicalKeyboardKey.keyA): |
const SelectAllIntent(), |
}, |
child: Actions( |
dispatcher: LoggingActionDispatcher(), |
actions: <Type, Action<Intent>>{ |
SelectAllIntent: SelectAllAction(model), |
}, |
child: Builder( |
builder: (context) => TextButton( |
onPressed: Actions.handler<SelectAllIntent>( |
context, |
const SelectAllIntent(), |
), |
child: const Text('SELECT ALL'), |
), |
), |
), |
); |
}<code_end> |
The map given to a Shortcuts widget maps a LogicalKeySet (or a |
ShortcutActivator, see note below) to an Intent instance. The logical key |
set defines a set of one or more keys, and the intent indicates the intended |
purpose of the keypress. The Shortcuts widget looks up key presses in the map, |
to find an Intent instance, which it gives to the action’s invoke() method.info Note |
ShortcutActivator is a replacement for LogicalKeySet. |
It allows for more flexible and correct activation of shortcuts. |
LogicalKeySet is a ShortcutActivator, of course, but |
there is also SingleActivator, which takes a single key and the |
optional modifiers to be pressed before the key. |
Then there is CharacterActivator, which activates a shortcut based on the |
character produced by a key sequence, instead of the logical keys themselves. |
ShortcutActivator is also meant to be subclassed to allow for |
custom ways of activating shortcuts from key events.<topic_end> |
<topic_start> |
The ShortcutManager |
The shortcut manager, a longer-lived object than the Shortcuts widget, passes |
on key events when it receives them. It contains the logic for deciding how to |
handle the keys, the logic for walking up the tree to find other shortcut |
mappings, and maintains a map of key combinations to intents.While the default behavior of the ShortcutManager is usually desirable, the |
Shortcuts widget takes a ShortcutManager that you can subclass to customize |
its functionality.For example, if you wanted to log each key that a Shortcuts widget handled, |
you could make a LoggingShortcutManager: |
<code_start>class LoggingShortcutManager extends ShortcutManager { |
@override |
KeyEventResult handleKeypress(BuildContext context, KeyEvent event) { |
final KeyEventResult result = super.handleKeypress(context, event); |
if (result == KeyEventResult.handled) { |
print('Handled shortcut $event in $context'); |
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