text
stringlengths
1
474
}
return result;
}
}<code_end>
Now, every time the Shortcuts widget handles a shortcut, it prints out the key
event and relevant context.<topic_end>
<topic_start>
Actions
Actions allow for the definition of operations that the application can
perform by invoking them with an Intent. Actions can be enabled or disabled,
and receive the intent instance that invoked them as an argument to allow
configuration by the intent.<topic_end>
<topic_start>
Defining actions
Actions, in their simplest form, are just subclasses of Action<Intent> with an
invoke() method. Here’s a simple action that simply invokes a function on the
provided model:
<code_start>class SelectAllAction extends Action<SelectAllIntent> {
SelectAllAction(this.model);
final Model model;
@override
void invoke(covariant SelectAllIntent intent) => model.selectAll();
}<code_end>
Or, if it’s too much of a bother to create a new class, use a CallbackAction:
<code_start>CallbackAction(onInvoke: (intent) => model.selectAll());<code_end>
Once you have an action, you add it to your application using the Actions
widget, which takes a map of Intent types to Actions:
<code_start>@override
Widget build(BuildContext context) {
return Actions(
actions: <Type, Action<Intent>>{
SelectAllIntent: SelectAllAction(model),
},
child: child,
);
}<code_end>
The Shortcuts widget uses the Focus widget’s context and Actions.invoke to
find which action to invoke. If the Shortcuts widget doesn’t find a matching
intent type in the first Actions widget encountered, it considers the next
ancestor Actions widget, and so on, until it reaches the root of the widget
tree, or finds a matching intent type and invokes the corresponding action.<topic_end>
<topic_start>
Invoking Actions
The actions system has several ways to invoke actions. By far the most common
way is through the use of a Shortcuts widget covered in the previous section,
but there are other ways to interrogate the actions subsystem and invoke an
action. It’s possible to invoke actions that are not bound to keys.For instance, to find an action associated with an intent, you can use:
<code_start>Action<SelectAllIntent>? selectAll =
Actions.maybeFind<SelectAllIntent>(context);<code_end>
This returns an Action associated with the SelectAllIntent type if one is
available in the given context. If one isn’t available, it returns null. If
an associated Action should always be available, then use find instead of
maybeFind, which throws an exception when it doesn’t find a matching Intent
type.To invoke the action (if it exists), call:
<code_start>Object? result;
if (selectAll != null) {
result =
Actions.of(context).invokeAction(selectAll, const SelectAllIntent());
}<code_end>
Combine that into one call with the following:
<code_start>Object? result =
Actions.maybeInvoke<SelectAllIntent>(context, const SelectAllIntent());<code_end>
Sometimes you want to invoke an action as a
result of pressing a button or another control.
You can do this with the Actions.handler function.
If the intent has a mapping to an enabled action,
the Actions.handler function creates a handler closure.
However, if it doesn’t have a mapping, it returns null.
This allows the button to be disabled if
there is no enabled action that matches in the context.
<code_start>@override
Widget build(BuildContext context) {
return Actions(
actions: <Type, Action<Intent>>{
SelectAllIntent: SelectAllAction(model),
},
child: Builder(
builder: (context) => TextButton(
onPressed: Actions.handler<SelectAllIntent>(
context,
SelectAllIntent(controller: controller),
),
child: const Text('SELECT ALL'),
),
),
);
}<code_end>
The Actions widget only invokes actions when isEnabled(Intent intent)
returns true, allowing the action to decide if the dispatcher should consider it
for invocation. If the action isn’t enabled, then the Actions widget gives
another enabled action higher in the widget hierarchy (if it exists) a chance to
execute.The previous example uses a Builder because Actions.handler and
Actions.invoke (for example) only finds actions in the provided context, and
if the example passes the context given to the build function, the framework
starts looking above the current widget. Using a Builder allows the
framework to find the actions defined in the same build function.You can invoke an action without needing a BuildContext, but since the
Actions widget requires a context to find an enabled action to invoke, you
need to provide one, either by creating your own Action instance, or by
finding one in an appropriate context with Actions.find.To invoke the action, pass the action to the invoke method on an
ActionDispatcher, either one you created yourself, or one retrieved from an