text stringlengths 1 474 |
|---|
method defines a Tween that interpolates between the point the widget was |
dragged to, to the point in the center. |
<code_start>void _runAnimation() { |
_animation = _controller.drive( |
AlignmentTween( |
begin: _dragAlignment, |
end: Alignment.center, |
), |
); |
_controller.reset(); |
_controller.forward(); |
}<code_end> |
Next, update _dragAlignment when the AnimationController produces a |
value:Next, make the Align widget use the _dragAlignment field: |
<code_start>child: Align( |
alignment: _dragAlignment, |
child: Card( |
child: widget.child, |
), |
),<code_end> |
Finally, update the GestureDetector to manage the animation controller:<topic_end> |
<topic_start> |
Step 4: Calculate the velocity to simulate a springing motion |
The last step is to do a little math, to calculate the velocity of the widget |
after it’s finished being dragged. This is so that the widget realistically |
continues at that speed before being snapped back. (The _runAnimation method |
already sets the direction by setting the animation’s start and end alignment.)First, import the physics package: |
<code_start>import 'package:flutter/physics.dart';<code_end> |
The onPanEnd callback provides a DragEndDetails object. This object |
provides the velocity of the pointer when it stopped contacting the screen. The |
velocity is in pixels per second, but the Align widget doesn’t use pixels. It |
uses coordinate values between [-1.0, -1.0] and [1.0, 1.0], where [0.0, 0.0] |
represents the center. The size calculated in step 2 is used to convert pixels |
to coordinate values in this range.Finally, AnimationController has an animateWith() method that can be given a |
SpringSimulation: |
<code_start>/// Calculates and runs a [SpringSimulation]. |
void _runAnimation(Offset pixelsPerSecond, Size size) { |
_animation = _controller.drive( |
AlignmentTween( |
begin: _dragAlignment, |
end: Alignment.center, |
), |
); |
// Calculate the velocity relative to the unit interval, [0,1], |
// used by the animation controller. |
final unitsPerSecondX = pixelsPerSecond.dx / size.width; |
final unitsPerSecondY = pixelsPerSecond.dy / size.height; |
final unitsPerSecond = Offset(unitsPerSecondX, unitsPerSecondY); |
final unitVelocity = unitsPerSecond.distance; |
const spring = SpringDescription( |
mass: 30, |
stiffness: 1, |
damping: 1, |
); |
final simulation = SpringSimulation(spring, 0, 1, -unitVelocity); |
_controller.animateWith(simulation); |
}<code_end> |
Don’t forget to call _runAnimation() with the velocity and size: |
<code_start>onPanEnd: (details) { |
_runAnimation(details.velocity.pixelsPerSecond, size); |
},<code_end> |
info Note |
Now that the animation controller uses a simulation it’s duration argument |
is no longer required.<topic_end> |
<topic_start> |
Interactive Example |
<code_start>import 'package:flutter/material.dart'; |
import 'package:flutter/physics.dart'; |
void main() { |
runApp(const MaterialApp(home: PhysicsCardDragDemo())); |
} |
class PhysicsCardDragDemo extends StatelessWidget { |
const PhysicsCardDragDemo({super.key}); |
@override |
Widget build(BuildContext context) { |
return Scaffold( |
appBar: AppBar(), |
body: const DraggableCard( |
child: FlutterLogo( |
size: 128, |
), |
), |
); |
} |
} |
/// A draggable card that moves back to [Alignment.center] when it's |
/// released. |
class DraggableCard extends StatefulWidget { |
const DraggableCard({required this.child, super.key}); |
final Widget child; |
@override |
State<DraggableCard> createState() => _DraggableCardState(); |
} |
class _DraggableCardState extends State<DraggableCard> |
with SingleTickerProviderStateMixin { |
late AnimationController _controller; |
/// The alignment of the card as it is dragged or being animated. |
/// |
/// While the card is being dragged, this value is set to the values computed |
/// in the GestureDetector onPanUpdate callback. If the animation is running, |
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