text stringlengths 1 474 |
|---|
using BorderRadius.circular().<topic_end> |
<topic_start> |
Complete staggered animation |
Like all interactive widgets, the complete animation consists |
of a widget pair: a stateless and a stateful widget.The stateless widget specifies the Tweens, |
defines the Animation objects, and provides a build() function |
responsible for building the animating portion of the widget tree.The stateful widget creates the controller, plays the animation, |
and builds the non-animating portion of the widget tree. |
The animation begins when a tap is detected anywhere in the screen.Full code for basic_staggered_animation’s main.dart<topic_end> |
<topic_start> |
Stateless widget: StaggerAnimation |
In the stateless widget, StaggerAnimation, |
the build() function instantiates an |
AnimatedBuilder—a general purpose widget for building |
animations. The AnimatedBuilder |
builds a widget and configures it using the Tweens’ current values. |
The example creates a function named _buildAnimation() (which performs |
the actual UI updates), and assigns it to its builder property. |
AnimatedBuilder listens to notifications from the animation controller, |
marking the widget tree dirty as values change. |
For each tick of the animation, the values are updated, |
resulting in a call to _buildAnimation().<topic_end> |
<topic_start> |
Stateful widget: StaggerDemo |
The stateful widget, StaggerDemo, creates the AnimationController |
(the one who rules them all), specifying a 2000 ms duration. It plays |
the animation, and builds the non-animating portion of the widget tree. |
The animation begins when a tap is detected in the screen. |
The animation runs forward, then backward. |
<topic_end> |
<topic_start>Create a staggered menu animation |
A single app screen might contain multiple animations. |
Playing all of the animations at the same time can be |
overwhelming. Playing the animations one after the other |
can take too long. A better option is to stagger the animations. |
Each animation begins at a different time, |
but the animations overlap to create a shorter duration. |
In this recipe, you build a drawer menu with animated |
content that is staggered and has a button that pops |
in at the bottom.The following animation shows the app’s behavior:<topic_end> |
<topic_start> |
Create the menu without animations |
The drawer menu displays a list of titles, |
followed by a Get started button at |
the bottom of the menu.Define a stateful widget called Menu |
that displays the list and button |
in static locations. |
<code_start>class Menu extends StatefulWidget { |
const Menu({super.key}); |
@override |
State<Menu> createState() => _MenuState(); |
} |
class _MenuState extends State<Menu> { |
static const _menuTitles = [ |
'Declarative Style', |
'Premade Widgets', |
'Stateful Hot Reload', |
'Native Performance', |
'Great Community', |
]; |
@override |
Widget build(BuildContext context) { |
return Container( |
color: Colors.white, |
child: Stack( |
fit: StackFit.expand, |
children: [ |
_buildFlutterLogo(), |
_buildContent(), |
], |
), |
); |
} |
Widget _buildFlutterLogo() { |
// TODO: We'll implement this later. |
return Container(); |
} |
Widget _buildContent() { |
return Column( |
crossAxisAlignment: CrossAxisAlignment.start, |
children: [ |
const SizedBox(height: 16), |
..._buildListItems(), |
const Spacer(), |
_buildGetStartedButton(), |
], |
); |
} |
List<Widget> _buildListItems() { |
final listItems = <Widget>[]; |
for (var i = 0; i < _menuTitles.length; ++i) { |
listItems.add( |
Padding( |
padding: const EdgeInsets.symmetric(horizontal: 36, vertical: 16), |
child: Text( |
_menuTitles[i], |
textAlign: TextAlign.left, |
style: const TextStyle( |
fontSize: 24, |
fontWeight: FontWeight.w500, |
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